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Simulacrum
Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
Supervisor: Assist. Prof. Dr. Murat YILMAZ Co-supervisor: Specialist Ulaş GÜLEÇ
Mert Ali GÖZCÜNesil MEŞURHANSedanur DOĞAN
• VR Lab & Collaborators
• Virtual Reality
• HTC Vive
• Our Motivation
• Basic Objectives
• Similar Project
• Simulacrum
• Development Methodology
• Tools
• Tübitak Applications
• Acknowledgement
• Conclusions
• References
OutLine
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Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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VR LabVirtual Reality Laboratory
• Established in October 2013• Research in
• Virtual Reality• Augmented Reality • Game Design Research• Game Ontologies & Intelligence• Advert/Serious Games
Finished Thesis• Ulaş Güleç, Educational Game-Based Learning Framework About Laws Of The Game For Football Referees, 2015.• Ali Al-Tael, Automated Classification of MMOG Players among the Participants Profiles in MOOCs, 2015.• Şahin Kayalı, An exploratory study to assess analytical and logical thinking skills of the software practitioners using a gamification
perspective, 2015.• Mert Yılmaz, A Gamification approach to improve the software development process by exploring the personality types of software
practitioners, 2016.• Ufuk, Aydan, Serious Game to Teach ISO/IEC 12207 Software Lifecycle Process: An Interactive Learning Approach, 2016.
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VR Lab CollaboratorsVirtual Reality Laboratory
Colonel Dr. Mustafa Dinç – MODSIM - Project Management Department of General Staff of Republic of TurkeyProf. Dr. Veysi İşler – Simsoft & Middle East Technical University Emrecan Çubukçu – Reotek A.Ş. Berke Atasoy – DesignStroll – Netherlands Elif Taşkın – Turkish Red CrescentAssoc. Prof. Dr. Orhan Çınar - GATA – Academic Emergency Department
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VR LabVirtual Reality Laboratory
Published Papers (in English)
• Aydan, U., Yilmaz, M., Clarke, P. and O’Connor, R., Teaching ISO/IEC 12207 Software Lifecycle Processes: A Serious Game Approach, accepted for publication, Computer Standards and Interfaces, 2017.
• Gulec, U., & Yilmaz, M. (2016). A serious game for improving the decision making skills and knowledge levels of Turkish football referees according to the laws of the game. SpringerPlus, 5, 622.
• Murat Yilmaz, Berke Atasoy, Rory V. O'Connor, Jean-Bernard Martens, Paul Clarke: Software Developer's Journey - A Story-Driven Approach to Support Software Practitioners. EuroSPI 2016: 203-211
• Mehmet Kosa, Murat Yilmaz: Gamifying the Onboarding Process for Novice Software Practitioners. EuroSPI 2016: 242-248• Yilmaz, M. and O’Connor, R. V., A Scrumban Integrated Gamification Approach To Guide Software Process Improvement: A Turkish Case
Study, Tehnicki Vjesnik (Technical Gazette), Vol. 23, No. 1, 2016
Published Papers (in Turkish)• Gulec U., Yilmaz, M. (2015) Futbol Hakemleri İçin Futbol Oyun Kurallarının Eğitimi Amaçlı Oyun Tabanlı Öğrenme Çerçevesi, 9. Ulusal
Yazılım Mühendisliği Konferansı (UYMS 2015), İzmir.• Ulaş Güleç, Murat Yilmaz and Mert Ali Gozcu. (2016) Futbol Hakemlerinin Eğitimi Amacıyla Tasarlanan Futbol Simülasyonunda Maçın
Dinamizmini Sağlayan Etmenler. (UYMS 2016), Çanakkale.• Merve Kaymak, Mehmet Namıduru, Eray Tüzün and Murat Yılmaz.(2016) Sanal Ofis Ortamında Kod Gözden Geçirme ile Kod
Değerlendirmesi. (UYMS 2016), Çanakkale.
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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Virtual RealityWhat is it?
• Virtual world with real world characteristics
• 3D world which is generated by computers
• Appeal to various senses
• Generally includes Head Mounted Displays,controllers, walkable platforms, etc.
General Information
• Developing VR products:
o Oculus Rift by Facebook
o HTC Vive by HTC
• Investments are over 1.1 Billion Dollars in2016
Developments in VR
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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HTC ViveWhat is it?
HTC Vive
HTC Vive is a VR product that has:
• A head mounted display
o Binocular Optics• 2 sensors
o Laser-based System
• 2 controllers for each hand
o Haptic Feedbacks
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DoğanPRESENTER
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Our MotivationWhy are we doing this project?
• Using a Virtual Reality product is exiciting.
• We would like to learn more about virtual reality technology.
• We aimed to combine the fields ofcomputer engineering, virtual reality, education and gaming.
• We are excited for developing a project for General Staff.
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Genel Kurmay Kabul Belgesi
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Sedanur DoğanPRESENTER
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Basic ObjectivesHere we explain purpose of our project
There is not a training program about medicalintervention techniques which is:
• Cost effective
• Easily accesible
• Frequently repeatable
• Possible to study on cases which are hard toencounter in real life
Definition
Design a system for the topic of “ImmediateMedical Intervention During Combat” withfollowing features:
• Immersive Virtual Experience
• Based on Advanced Human-ComputerInteraction
• 3 dimensional computer graphics
• Training simulation is based on employeetraining method of simulation technique.
Purpose
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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Similar ProjectsHere is a project with similar purpose
• Developed by Virtual Heroes in 2014
• Developed for US Army
• Online First Person 3D Virtual World
• Works on PC – Microsoft Windows
• Covers top 3 modern battlefield injuries:
• Hemorrhage (Bleeding)
• Airway Management
• Tension Pneumothorax (Chest Injury)
Combat Medic
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
First-aid simulation game for Red Cross Youth, DIANA, SITEG simulator, COMET, Combat Medic
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Mert Ali GözcüPRESENTER
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SimulacrumHere we explain working principle of our project
Virtual Reality Desktop Application (Windows 10, Mac OS X)
HTC Vive compatible
Aims to train military personnel about first-aid and medical interventiontechniques
2 different simulation modes:
• Training Mode
• Battlefield Mode
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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SimulacrumHere we explain working principle of our project
Training Mode
Training mode is designed for training andmeasuring the knowledge of first-aid andmedical intervention techniques.
This mode will consist of 3 parts:• Educative Video Part
o 360° video• Quiz Part
o Multiple Choice Questions• Practice Part
o 3D Virtual Worldo Measure the improvement of the
users’ medical skills
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SimulacrumHere we explain working principle of our project
Battlefield Mode
• Battlefield mode is designed for practicingmedical intervention techniques duringcombat situation.
• Participant will act as a proper soldierbefore practicing medical interventiontechnique.
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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SimulacrumHere we explain working principle of our project
Planned Project Components
Stated systems involve with following terms:
Inventory System: GUI, 3D graphics and realistic interaction with thevirtual content
Scenario Generator: Random scenario generator algorithm
Navigation System: A* Search Algorithm for path finding
Aggro System: Using Collision for selecting target
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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SimulacrumPlanned Project Components : Inventory System
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
With HTC Vive
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SimulacrumPlanned Project Components : Inventory System
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
Without HTC Vive
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SimulacrumPlanned Project Components : Scenario Generator
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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SimulacrumPlanned Project Components : Navigation System
A* Search Algorithm for Path Finding
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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SimulacrumPlanned Project Components : Aggro System
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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Nesil MeşurhanPRESENTER
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Development MethodologyWhich software development process we are using
Development Methodology
• Two different methodologies areused during development of product
•Waterfall for developmentphase of documentation
•Scrum for development phaseof simulation
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Development MethodologyGantt Chart of the Project
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
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TechnologyUsedHere are the tools that we planned to use
• Unity 3D Game Engine
• Blender
• Photoshop CS6
• Mixamo Fuse
• Visual Studio Community 2015
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TübitakApplications
1. 2209 – A Üniversite Öğrencileri Yurt İçi Araştırma Projeleri Destek Programı (done)
2. 2241 – A Sanayi Odaklı Lisans Bitirme Tezi Destekleme Programı (in progress)
Applied Tübitak Programs
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Conclusion
• A Virtual Reality System
• Primary purpose is creating a simulation for training military personnel about first-
aid and medical intervention techniques in battlefield conditions
• Advanced Human-Computer Interaction
• Currently at the design and development phase
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Acknowledgement
We are grateful to:
• General Staff of Republic of Turkey (Genel Kurmay)
• GATA
• Turkish Red Crescent (Türk Kızılayı)
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ReferencesThe sources used in this project
• "AR/VR investment hits $1.1 billion already in 2016 | NEWS >> Digi-Capital", Digi-capital.com, 2017. [Online]. Available: http://www.digi-
capital.com/news/2016/03/arvr-investment-hits-1-1-billion-already-in-2016/#.WH0hGlOLSUk . [Accessed: 08- Jan- 2017].
• Blender, Retrived 07 January 2017 from https://www.blender.org
• Çankaya University,About Department, Retrived 04 January 2016 from http://ceng.cankaya.edu.tr/en/about_department/
• Çankaya University,About US, Retrived 04 January 2016 from http://psy.cankaya.edu.tr/en/
• J. M. Zheng, K.W. Chan and I. Gibson, "Virtual reality," in IEEE Potentials, vol. 17, no. 2, pp. 20-23,Apr/May 1998.
• M. Stengel, S. Grogorick, M. Eisemann, E. Eisemann and M. Magnor, "An Affordable Solution for Binocular Eye Tracking and Calibration in
Head-mounted Displays", Proceedings of the 23rdACM international conference on Multimedia, pp. 15-24, 2015.
• S. Liu and J. Jia, “Design and ımplementation of virtual culture museum”, 4th International Conference on Computer Science & Education,
2009.
• Unity3D, Retrieved 07 January 2017 from http://unity3d.com
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Thank you Any questions ?