Shard of Spring Manual (en)

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<p>1986 by</p> <p>S T R A T E G I C SIMULATIONS, INC.</p> <p>AH</p> <p>ngms reserved</p> <p>I. T H E SHARD O F S P R I N GF o r t w o c e n t u r i e s , as t h e r e s t o f t h e l a n d lay b a k i n g i n t h e d e s e r t s u n o r freezing in the winter wind, the small island of Ymros enjoyed a n eternal s p r i n g The enchanted Shard of Spring a p i e c e o f t h e LifeStone, h a d e x e r t e d Its m a g i c a l p o w e r s . C r e a t e d by t h e Red Sorcerer, t h e S h a r d b r o u g h t s p r i n g t i m e for as l o n g a s i t r e m a i n e d o n t h e i s l a n d . T h e S h a r d was k e p t i n a s m a l l c r y s t a l s h r i n e i n t h e forest. T h r e e y e a r s ago, a cold wind blew across the land; in the deepest darkness, a fearsome creature visited the island. In the m o r n i n g a h u n t e r passing the Qreen Shrine, f o u n d t h e crystal s h a t t e r e d a n d t h e S h a r d g o n e . T h e n e x t day, a t a l l m a n i n b e g g a r s ' rags gained entrance t o the palace; n o o n e k n o w s how. He b r o u g h t t h i s g r i m message to the King: "Siriadne, m y master, has t a k e n possession of the S h a r d o f S p r i n g . She d e m a n d s t h a t t h e p e o p l e o f y o u r l a n d pay t r i b u t e t o h e r a t t h e T o w e r o f Ralith. I f y o u refuse, t h e Shard will be destroyed a n d Ymros will b e c o m e a n icy w a s t e l a n d . " F r o m t h a t t i m e u n t i l now, t h e p e o p l e of Y m r o s have p a i d t r i b u t e to Siriadne, o f f e r i n g g o l d , food, a n d sacrifices. T h e y lack wealth a n d grow hungry; despair paints the beautiful landscape with a b l a c k n e s s t h a t c a n c o m e o n l y from the heart. Arise, a d v e n t u r e r s ; save t h e l a n d o f Y m r o s from u t t e r d e s o l a t i o n . A n y o n e w h o can rescue the Shard of Spring from its evil c a p t o r w i l l b e a h e r o for a l l time to c o m e ...</p> <p>H.A. L O A D I N G T H E G A M E</p> <p>INTRODUCTIONtions o n the screen. R e m e m b e r to press each t i m e you insert a disk. The c o m p u t e r will format a b l a n k disk a n d t h e n r e a d a n d w r i t e u n t i l y o u have a c o m p l e t e d g a m e disk. As the g a m e proceeds, u o u m a y m a k e a b a c k u p of your g a m e d i s k by u s i n g t h e ( M ) a k e g a m e d i s k c o m m a n d ; insert your own g a m e disk to be d u p l i c a t e d instead of the original g a m e disk. B. S A V I N G T H E G A M E T h e c o m m a n d " S " saves t h e g a m e t o t h e g a m e d i s k . You m a y u s e t h i s c o m m a n d except when in camp, town, or combat.</p> <p>A p p l e I I + . H e . l i e : B o o t t h e SHARD O F S P R i r t Q s t a r t e r d i s k ( f r o n t side). The title page of the starter disk includes two instructions: "Insert game disk a n d h i t a key o r h i t A' t o a l t e r n a t e c h a r acter set (Gothic n o r m a l ) " . Press A' t o c h a n g e t h e t e x t style from G o t h i c t o n o r m a l o r vice versa. I n s e r t t h e g a m e d i s k ( b a c k side) a n d p r e s s a n y key. T h e n , if y o u have n o t m a d e y o u r own g a m e disk, insert the original g a m e d i s k ( b a c k side), a n d p r e s s M t o m a k e your own g a m e disk. Follow the instruc-</p> <p>III. T H E GAME B E G I N SA. C O M M U N I C A T I N G W I T H T H E COMPUTER Each m e n u indicates the c o m m a n d s to b e u s e d . Press t h e l e t t e r i n d i c a t e d ; m o s t o f t e n it is t h e first l e t t e r o f t h e w o r d . A o n e - k e y s t r o k e is u s u a l l y s u f f i c i e n t . However, s o m e t i m e s it is n e c e s s a r y t o f o l l o w t h e key s t r o k e w i t h &lt; R E T U R n &gt; . T h e &lt; E S C &gt; key m a y b e u s e d t o e x i t a c o u r s e 1 of action in m o s t situations. R e m e m b e r that this o p t i o n may be available to you even if it is n o t n o t e d o n t h e s c r e e n o r i n t h e i n s t r u c t i o n s t h a t follow. Carefully n o t e t h e m e t h o d o f m o v e m e n t i n T H E SHARD O F S P R i n G . O n t h e s c r e e n , t h e c h a r a c t e r is s e e n f a c i n g away from y o u ( n o r t h ) , t o w a r d s y o u ( s o u t h ) , t o t h e left (west), o r t o t h e r i g h t (east). T h e</p> <p>f i g h t e r h o l d s h i s s w o r d i n h i s right h a n d , a n d the collar o f his coat can be seen f r o m t h e front. W h i l e w a l k i n g o u t s i d e o r w a l k i n g i n s i d e o f a d u n g e o n , u s e t h e following commands: Turn counter-clockwise; e g if y o u are f a c i n g away ( u p ) a n d w a n t t o face t h e left, p r e s s t h i s lefta r r o w key. Turn clockwise.</p> <p>Doad party and go adventuring: Y o uare asked t o type t h e n u m b e r (1-5) o f t h e party y o u choose t o send o u t o n advent u r e s . T h e r e is a p r e - c r e a t e d p a r t y # 5 available if y o u wish t o bypass character creation a n d go directly to the game.</p> <p>Oharacter utilities:</p> <p>T h i s c o m m a n d is used t o create the party o f adventurers. See t h e n e x t s e c t i o n f o r a d e t a i l e d explanation.</p> <p>/l&gt;</p> <p>Turn around. Move f o r w a r d .</p> <p>B . MAIN M E N U T h e S h a r d o f S p r i n g c a n s t o r e u p t o five p a r t i e s o f a d v e n t u r e r s a t o n e t i m e . After a p a r t y is c r e a t e d a n d n u m b e r e d , n o a d d i t i o n a l c h a r a c t e r s m a y j o i n t h a t party. To play with o t h e r characters, a new party m u s t be created. When you insert the g a m e d i s k a n d p r e s s a n y key, t h e m a i n m e n u appears o n the title page. Choose: L)oad party a n d go adventuring O h a r a c t e r Utilities R)estore d u n g e o n s M)ake g a m e disk</p> <p>Many special enc o u n t e r s are f o u n d only once d u r i n g the course o f a game. To reset these encounters w h e n starting a new game, this c o m m a n d m u s t be used. Instructions are g i v e n w h e n t h e c o m m a n d is c h o s e n . Follow the instructions o n the screen to m a k e a new g a m e disk. You may also create a b a c k u p g a m e disk containing your characters j u s t in case y o u d a m a g e y o u r o r i g i n a l g a m e d i s k . Insert your g a m e disk instead of the master game disk to be duplicated.</p> <p>R)estore dungeons:</p> <p>M)ake game disk:</p> <p>IV. C H A R A C T E R SA. C H A R A C T E R U T I L I T I E S The character utilities are used to create individual characters a n d to form parties c o n s i s t i n g o f 1-5 o f t h e s e c h a r a c t e r s . O n l y a party, n o t a n i n d i v i d u a l c h a r a c t e r , m a y be sent o u t o n adventures i n t h e l a n d o f Ymros. You m a y list the characters already c r e a t e d , create a n e w character, o r r e m o v e a c h a r a c t e r . Y o u m a y d i s b a n d a party, f o r m a p a r t y o r receive i n f o r m a t i o n a b o u t a party. For t h o s e o f y o u w h o w i s h t o g o directly to the game, a ready-to-go party # 5 h a s b e e n p r e - c r e a t e d . S i m p l y p r e s s 'V and then '5' in the m a i n m e n u . T h e m e n u is d i v i d e d i n t o t h e " c h a r acter" a n d the "party" options. Character Utilities *Cf1ARACTERS* Create Remove List * PARTIES* Disband Join Information Choice: ESC t o e x i t</p> <p>2</p> <p>CHARACTERS O r e a t e : C r e a t e a c h a r a c t e r . T h i s is described in detail in the next section. Rjemove: disk. Delete a character f r o m the</p> <p>CLASSES</p> <p>L ) i s t : O b t a i n a list o f a l l o f t h e c h a r a c t e r s stored o n the disk ( m a x i m u m of 25). PARTIES D ) i s b a n d : Destroy a n e x i s t i n g party. When a p a r t y is d i s b a n d e d , e a c h o f its m e m b e r s l o s e s a l l o f h i s a c q u i r e d g o o d s , food, blessings, a n d place in time, b u t n o t his own possessions. This c o m m a n d d o e s n o t delete the characters from the disk; y o u m a y use t h e m i n a n e w party.</p> <p>W a r r i o r : W a r r i o r s are fighters. Each d w a r f a n d t r o l l is a w a r r i o r a n d m a y u s e a n y w e a p o n for w h i c h i t h a s t h e s k i l l a s w e l l a s a n y type o f a r m o r . W a r r i o r s u s u a l l y have m o r e h i t p o i n t s t h a n w i z a r d s . S k i l l s refer t o use o f w e a p o n s , t o h u n t i n g , a n d t o other abilities helpful to wanderers W i z a r d : W i z a r d s a r e s p e l l casters. Each e l f a n d g n o m e is a w i z a r d a n d h a s S p e l l P o i n t s w i t h w h i c h t o cast spells. A w i z a r d may use no better weapon t h a n a dagger a n d no better a r m o r than cloth. The skills o f w i z a r d s a r e b a s e d o n S p e l l Runes a n d v a r i o u s Lore. TRAITS A c h a r a c t e r is d e f i n e d b y t h e f o l l o w i n g s e t of traits: speed, strength, intellect, endurance, s k i l l i n a t t a c k , level o f t o u g h n e s s , h i t p o i n t s , s p e l l p o i n t s , a n d e x p e r i e n c e . Each is g i v e n a s t a t i s t i c a l value. S p e e d : D e t e r m i n e s h o w fast t h e chara c t e r m o v e s a n d h o w o f t e n it c a n m o v e a n d attack in one r o u n d o f c o m b a t Strengtli: Determines the a m o u n t of d a m a g e the character can do. Intellect: Determines the n u m b e r and c o m p l e x i t y o f s k i l l s t h a t m a y be c h o s e n for t h e c h a r a c t e r a n d t h e n u m b e r o f S p e l l P o i n t s h a d by a w i z a r d .</p> <p>J ) o i n : T o r m a p a r t y o f f r o m o n e t o five o f the created characters. A m a x i m u m o f five p a r t i e s m a y b e c r e a t e d . Each character m u s t have been created p r i o r to j o i n i n g a party. Mo c h a r a c t e r m a y be i n m o r e t h a n o n e p a r t y a t a t i m e . Y o u are a s k e d for t h e n u m b e r o f t h e p a r t y a n d t h e n a m e s o f the characters to be i n c l u d e d in i t Press &lt; R E T U R r i &gt; w h e n y o u h a v e entered as m a n y as y o u want i n c l u d e d in t h e party. I ) n f o : D i s p l a y a list o f t h e c h a r a c t e r s c u r r e n t l y i n a party. Y o u a r e a s k e d for t h e n u m b e r of the part&gt;'you wish to examine. &lt; E S C &gt; : Exit t h e C h a r a c t e r U t i l i t i e s a n d return to the m a i n menu.</p> <p>B. C R E A T i n C A CHARACTEREach c h a r a c t e r h a s i n d i v i d u a l TRAITS a n d S K I L L S as w e l l as t h e a t t r i b u t e s o f h i s RACE a n d CLASS. T h e s e a r e g i v e n i n statistical ratings.</p> <p>E n d u r a n c e : Determines how m u c h damage t h e c h a r a c t e r c a n s u s t a i n a n d h o w m a n y h i t p o i n t s will b e g a i n e d w h e n a level is m a d e . S k i l l : D e t e r m i n e s h o w well t h e c h a r a c t e r can attack with weapons and when unarmed. Each o f t h e s t a t i s t i c s i n d i c a t i n g a characteristic has a n initial value of 12, with 7 u n d e r s t o o d t o be a b o u t average. Each value c a n n o t go a b o v e 2 0 w i t h o u t m a g i c a l aid, a n d it c a n never go b e l o w 3.</p> <p>RACEST h e r e a r e five races: H u m a a D w a r f T r o l l Elf a n d Q n o m e . Each r a c e h a s b o t h a d v a n t a g e s a n d d i s a d v a n t a g e s as i n d i c a t e d i n t h e c h a r t below.</p> <p>RACE</p> <p>CLASS</p> <p>B o n u s SKILLS</p> <p>RACIAL nODIFIERS</p> <p>Human Dwarf</p> <p>Choice Warrior</p> <p>+ 2 Spd, + 2 I n t + 2 S k + 1 Str, - 3 I n t + 3 E n d</p> <p>Troll Elf Qnome</p> <p>Warrior Wizard Wizard</p> <p>-1-5</p> <p>- 3 Spd, -1-5 Str, - 5 I n t + 5 E n d S p d , - 3 Str, -1-3 I n t - 3 E n d , - 2 Sk</p> <p>none Berserking Axe Armored Skin I t e m Lore Weapon Lore Spirit Runes</p> <p>+2 S p d , - 2 Str, + 5 I n t - 2 S k</p> <p>3</p> <p>WARRIOR S K I L L S S w o r d ( 2 ) : A l l s o r t s o f s w o r d s m a y be used. D a g g e r s m a y be u s e d by a n y o n e , b u t a sword c a n n o t be used w i t h o u t this skill. A x e ( 2 ) : . ^ e s m a y be u s e d . n a c e ( 1 ) : Maces a n d m o r n i n g s t a r s m a y be u s e d . K a r a t e (2): Using only his hands may inflict g r e a t d a m a g e ; t h i s b e c o m e s q u i t e s i g n i f i c a n t as t h e c h a r a c t e r g a i n s i n s k i l l . D a r k V i s i o n (2): This allows the party to see a g r e a t e r d i s t a n c e t h a n t h e i r l i g h t s o u r c e n o r m a l l y w o u l d a l l o w w h i l e traveli n g t h r o u g h d u n g e o n s . T h e p a r t y sees w i t h a t o r c h a n d even in t o t a l d a r k n e s s . T a c t i c s (2): The character can identify which m e m b e r of the party each m o n s t e r is g o i n g after. A r m o r e d S k i n ( 4 ) : T h i s p r o v i d e s a very t h i c k layer o f s k i n t h a t a d d s a n a u t o m a t i c 2 points to the character's a r m o r (bare s k i n is a s g o o d a s l e a t h e r a r m o r ) . B e r s e r k i n g (3): This greatly increases the chance of m a k i n g a critical hit in combat. H u n t i n g (2): This allows a character, w h i l e t r a v e l l i n g o u t s i d e , t o leave c a m p t o h u n t for f o o d . T h i s c a n a l l o w l o n g excursions into the land without dependence o n t h e n e a r e s t t o w n for f o o d . P e r s u a s i v e n e s s (2): This lowers the cost o f i t e m s b o u g h t by t h e party, b u t d o e s n o t affect h e a l i n g c o s t s . WIZARDLY S K I L L S Fire R u n e s (5): The art of s u m m o n i n g a n d m a n i p u l a t i n g Fire. W i t h t h i s s k i l l , a character may use any o f the following s p e l l s : Column of Fire, Flame Strike, Fire Storm, Melt, Flame Shield, and Magic Torch. T h e Rune o f Fire is t h e m o s t powerful for d a m a g e a n d offensive p u r p o s e s , b u t is w e a k for defense. Netal R u n e s ( 5 ) : The art of creating a n d u s i n g Metal. You m a y use t h e f o l l o w i n g s p e l l s : Sword, Chains, Death Blade, Break Bonds, Strength, a n d Armor. This prov i d e s p o w e r b o t h i n offense a n d d e f e n s e . T h e C h a i n s s p e l l is r i v a l e d o n l y by t h e Freeze s p e l l in b i n d i n g lore.4</p> <p>As t h e s t a t i s t i c a l v a l u e s a r e b e i n g r o l l e d , y o u are given t h r e e " t u r n s " i n w h i c h you may choose to reroll none, some, or all o f t h e c u r r e n t v a l u e s . You s h o u l d r e r o l l a n y w i t h v a l u e s u n d e r 6. Enter the n u m b e r s o f the traits you choose to reroll (1-5) a n d press . T h e t h i r d r e r o l l i n g is final, a n d t h e n t h e racial m o d i f i e r s s h o w n in the c h a r t o n p a g e 3 are a p p l i e d . In a d d i t i o n t o t h e a b o v e r a t i n g s , e a c h character has the following traits: Level: Determines the toughness of the character. Each c h a r a c t e r b e g i n s at level 1. Experience may result in a character movi n g u p a level, g a i n i n g H i t Points, S p e l l Points, a n d skills, a n d h a v i n g h i s s t a t i s t i c s change. Hit P o i n t s : Determi...</p>