seven measuring the world (geo/metry). measuring space this course is fundamentally about spaces of...
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seven
measuring the world
(geo/metry)
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Measuring space
This course is fundamentally about spaces of various kinds
Physical space Image space Auditory space Cyber space
One of our fundamental questions is how we measure objects in space
Their position Their size Their orientation Their brightness The color …
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Basic questions
Measuring size How big is that bail of hay?
Measuring position Where does my land end and your land begin
Measuring angle Which way is home? What time is it?
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Measuring length
Choose some reference length to act as a unit of measure
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Measuring length
Choose some reference length to act as a unit of measure
Duplicate it to determine the length of another object
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Measuring position (1D)
We can measure the position of something
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Measuring position (1D)
We can measure the position of something By choosing a reference point
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Measuring position (1D)
We can measure the position of something By choosing a reference point And measuring the length of the space in between
Remember that the reference point is arbitrary
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Measuring position in 2D
2D is more complicated
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Measuring position in 2D
2D is more complicated We need not only
A reference point
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Measuring position in 2D
2D is more complicated We need not only
A reference point And a unit of measure
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Measuring position in 2D
2D is more complicated We need not only
A reference point And a unit of measure
But two directions
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Measuring position in 2D
2D is more complicated We need not only
A reference point And a unit of measure
But two directions along which to measure
position
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Cartesian coordinates
Descartes developed the method of specifying position in terms of A coordinate system
Reference point (origin) Directions (axes)
Distances along the axes (coordinates)
[point 4 4]
[point 0 0]
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Coordinate systems
You can use any coordinate system that’s convenient
By choosing a different origin
[point 3 2.5]
[point 0 0]
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Coordinate systems
You can use any coordinate system that’s convenient
By choosing a different origin
Different axes
[point 3 2.5]
[point 0 0]
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Coordinate systems
You can use any coordinate system that’s convenient
By choosing a different origin
Different axes Or a different scale
[point 1 0.833]
[point 0 0]
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3D
3D is the same except: We choose 3 axes And represent position
with 3 coordinates
(And it’s harder to draw convincingly)
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Vectors
Vectors measure the displacement (shifts) between to points
They can also be represented as coordinate pairs
So we’ll mostly ignore the difference between points and vectors
Indeed, they’re the same thing in most computer graphics packages (including Meta)
[vector 3 2]
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Combining vectors If you shift a point
First one way And then another
Then the resulting overall shift is The total shift along the X axis Plus the total shift along the Y axis
So it makes sense to talk about combining vectors
Since the total shift is The sum of the X coordinates and the sum of the Y coordinates, We’ll call this adding the vectors
It also corresponds to just adding their X and Y components
[vector 3 2]
[vector -2 1]
[vector 1 3]= [+ [vector -2 1] [vector 3 2]]
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Scaling vectors
You can also talk about doubling, halving or otherwise multiplying a vector by some scale factor
Again, the result is just what you get from multiplying the individual components
[vector 1 3]
[vector .5 1.5]= [vector 1 3] / 2
[vector 2 6]= 2×[vector 1 3]
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What you needto know about vector arithmetic
Single numbers are called scalars
Coordinate pairs are called vectors or points
We won’t worry about the distinction between the two
Addition and multiplication have natural geometric interpretations
Addition means shifting (translating)
Multiplication by a scalar means stretching and shrinking the vector
Arithmetic rules: Shifting a vector
(x1, y1) + (x2,y2) means (x1+x2, y1+y2)
Growing/shrinking a vector k × (x,y) a.k.a. k(x,y) means (kx, ky)
Can’t multiply or divide two vectors
What would it mean?
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Another picture
a 1.5a (50% longer)
2a (twice as long)
b+a b+1.5a
b+2a
b
origin-0.5a
?
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Angle
How do we measure the angle between two lines?
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Angle
How do we measure the angle between two lines?
Draw a circle around their intersection
Give it a radius of 1
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Angle
How do we measure the angle between two lines?
Draw a circle around their intersection
Give it a radius of 1 Say that the angle between
the lines Is the distance between them
along the circle
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Angle
How do we measure the angle between two lines?
Draw a circle around their intersection
Give it a radius of 1 Say that the angle between
the lines Is the distance between them
along the circle
This distance-based unit of angle is called the radian
360 degrees = 2π radians 180 degrees = π radians 90 degrees = π/2 radians
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Circles
A circle is the set of points that are a given distance of a given point
The point is the center The distance is the radius
So we can use the Pythagorean theorem to work out which points those are
Remember the distance squared between two points
Is the sum of the squares of the differences of their coordinates
circle = all points for which x2+y2=r2
r is the radius
(x,y)
(0,0)
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Sine and cosine
The sine and cosine functions are unbelievably useful
Given an angle, they give you the coordinates of a point on a “unit circle”
A circle with radius 1 About the origin (0,0)
Angles are measured in Degrees, or Radians: distance about the
unit circle
circle = all points: [point [cos θ] [sin θ]]
for every 0≤θ≤2π
(cos θ, sin θ)
θsin θ
cos θ
1
(0,0)
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Sine and cosine(cos θ2, sin θ2)
cos θ2
sin θ2 θ2
The sine and cosine functions are unbelievably useful
Given an angle, they give you the coordinates of a point on a “unit circle”
A circle with radius 1 About the origin (0,0)
Angles are measured in Degrees, or Radians: distance about the
unit circle
circle = all points: [point [cos θ] [sin θ]]
for every 0≤θ≤2π
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Who cares?
This gives us a way to make vectors pointing in any direction:
[vector [cos θ] [sin θ]]Gives us a vector
Pointing in direction θ Of length 1
It will also help explain how waves work later