sesame ppt gamesforhealth_2014_sharable

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Sesame Street Games for happy, healthy children

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Sesame Workshop presentation from Games for Health 2014

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Page 1: Sesame ppt gamesforhealth_2014_sharable

Sesame Street Games for happy, healthy children

Page 2: Sesame ppt gamesforhealth_2014_sharable

What We Do…

Page 3: Sesame ppt gamesforhealth_2014_sharable

Our mission is…

to create innovative, engaging content that maximizes the educational power of media to help all children reach their highest potential.

All children deserve a chance to learn and grow, to be prepared for school, to better understand the world and each other.

To think, dream, and discover.

We are… a nonprofit educational

organization making a

meaningful difference in the

lives of children worldwide.

Page 4: Sesame ppt gamesforhealth_2014_sharable

Afghanistan

Bangladesh

Brazil

China

Denmark

Egypt

Germany

Netherlands

India

Indonesia

Israel Japan

Jordan

Gulf

Mexico

Northern Ireland

Palestine

South Africa

Namibia

Botswana

Lesotho

Swaziland

Tanzania

Nigeria

Colombia

Spain

Ghana

USA

Australia

New Zealand

Where We Do It…

Page 5: Sesame ppt gamesforhealth_2014_sharable

…And How We Do It

Page 6: Sesame ppt gamesforhealth_2014_sharable

Muppets as Health Ambassadors

2002: The first HIV+ character, Kami, in South Africa.

Named UNICEF’s “Champion for Children” in 2003

2010: Decade of Road Safety

2006: Healthy Habits for Life

2014: Raya at the UN

Page 7: Sesame ppt gamesforhealth_2014_sharable

What Have We

Created?

Page 8: Sesame ppt gamesforhealth_2014_sharable

Multimedia Engagement & Distribution

Low

Technology

High

Technology

Community

Mass Reach

Digital Initiatives

Community

Viewing

Training & Child Care

Center Initiatives

Print Alternative

Visual Media

On-Product

Messaging

Alternative Broadcast

(EDUSAT)

Radio

TV

PR & Advocacy

Page 9: Sesame ppt gamesforhealth_2014_sharable

Gates Foundation Health Initiative

Vision:

To promote positive behaviors related to sanitation and hygiene

in children ages three to eight years and their caregivers in

Bangladesh, India, and Nigeria.

Objective:

To provide critical messaging through a multi-media intervention

focusing on sanitation and hygiene in areas such as use of

footwear during defecation, latrine use, hand washing, and

methods of water storage, transportation, and purification.

Page 10: Sesame ppt gamesforhealth_2014_sharable

Physical Content

Story mat, Bangladesh Chutes & ladders, Nigeria

Page 11: Sesame ppt gamesforhealth_2014_sharable

eBooks for

storytime snugglers

170+ books in the Sesame

Street eBookstore app

100 books available on

eReader devices

25 book-based apps

across platforms

Sesame Street

eMagazine

Page 12: Sesame ppt gamesforhealth_2014_sharable

Books

• Address social-emotional goals,

helping children face their fears,

through digital (and print)

experiences

• Both Monster at the End of This Book and Another Monster at the End of This Book have been

number 1 in books in the app store and winners of multiple awards

2010 app

1996 book

2011 app

1971 book

Page 13: Sesame ppt gamesforhealth_2014_sharable

Feature Phones

In Nigeria, a partnership with Worldreader uses

the biNu app and high levels of feature phone

ownership to deliver…

• Storybooks

• Activities for the home

• Teaching tips

• Health content

Page 14: Sesame ppt gamesforhealth_2014_sharable

Mobile Web is emerging globally

• Available on multiple devices –

Device Agnostic

• Developed and shared Globally

• Dynamic, Highly topical, and Low

risk

Mobile Web

http://www.sesamestreet.org/games

Page 15: Sesame ppt gamesforhealth_2014_sharable

Award-winning apps for little learners everywhere

• Over 90 apps available across

iOS and Android

• Available in 5 languages

Over 7 million downloads of Sesame Street apps!

Native Mobile

http://www.sesamestreet.org/parents/apps

Page 16: Sesame ppt gamesforhealth_2014_sharable

Family Tools

Page 17: Sesame ppt gamesforhealth_2014_sharable

Healthy Habits for Life

Addressing the obesity epidemic with child- and family-friendly

learning about nutrition, exercise, rest, and general wellness,

featuring messages like:

• Eat a rainbow of colors!

• And much to Cookie Monster’s dismay… Cookies are a sometimes food!

Page 18: Sesame ppt gamesforhealth_2014_sharable

Global Healthy Habits

And these messages have gone global!

• Monstruos Súper Sanos in Colombia and Mexico

• Choosing brightly colored fruits and vegetables at a market in

India

• Yam-eating Zobi in Nigeria

• Balanced meals in Indonesia

• And many, many more…

Page 19: Sesame ppt gamesforhealth_2014_sharable

Mobile Healthy Habits

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• An app for parents/caregivers

that generates a real-world

game to play in any situation.

• Designed to create

intergenerational play that is

context specific.

• With over 150 games, tagged

by character, curriculum,

location, and mood, Sesame

Street Family Play will serve up

the perfect game for your

situation and location.

Sesame Street Family Play

Page 21: Sesame ppt gamesforhealth_2014_sharable

Next Generation TV: Interactive

Kinect Web TV &

Surface Touch & Learn:

• A true “interactive TV”

experience in which children’s

gestural input changes the

narrative of classic Sesame

programming

• Lean in & Sit Back engagement

• Requires next gen hardware

Page 22: Sesame ppt gamesforhealth_2014_sharable

Emerging Technologies: Big Bird’s Words

Big Bird’s Words App:

• Utilizes augmented reality text

recognition technology to help

children search for and find words

in their environment.

• Research has shown that this app

can:

• Help children develop a deeper

understanding of the words

that surround them

• Assist with vocabulary

acquisition

Page 23: Sesame ppt gamesforhealth_2014_sharable

How do we know any of

this stuff works?

Page 24: Sesame ppt gamesforhealth_2014_sharable

Research on Sesame Street (and its international adaptations)

Formative research

• During content

development across all

media platforms

• Solicit the child’s (and

caregiver’s) perspective

• Figure out what works

and what doesn’t, what

is clear and what isn’t

Summative research

• Reach – who is playing?

• Educational impact –

and are they learning?

Page 25: Sesame ppt gamesforhealth_2014_sharable

• We utilize formative research to inform

our best practice guidelines. It is ever-

adapting and evolving process.

• Conducted over 150 studies on touch

devices in various locations around the

United States.

Report available at sesameworkshop.org

Best Practices for Designing Touch Experiences for Preschoolers

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Provide wrong answer support

Remember the limited dexterity of a preschooler

Pair visual and audio sfx for optimal learning

Make unessential prompts interruptible

Make it age appropriate

Page 27: Sesame ppt gamesforhealth_2014_sharable

Strategic Future:

A Global Health Initiative

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A Global Curriculum

Healthy Habits

Water, Sanitation & Hygiene

Vaccination

Safety

Disease Prevention & Treatment

Page 29: Sesame ppt gamesforhealth_2014_sharable

Building Community Networks

Forming Partnerships

Developing New & Appropriate Content

Looking Ahead