september 18, 2015 supply chain management root beer game v2 andrew christensen and heide abelli
TRANSCRIPT
April 19, 2023
SUPPLY CHAIN MANAGEMENTRoot Beer Game V2
Andrew Christensen and Heide Abelli
2
Supply Chain Management: Root Beer Game V2
Based on: The Classic Beer Game
by Jay Forrester at MIT
Multi-player Simulation with 4 roles
• Factory, Distributor, Wholesaler, Retailer
• Single-player option: Retailer only
Seat Time: 60 minutes plus time to debrief
Used in 1st Year Required Operations Management
course at Harvard Business School
Academic Price = $12.50 / Exec Ed = $37.50
3
Learning Objectives: Root Beer Game V2
Understand the “Bullwhip” effect
Understand demand forecasting,
required lead times, and the effects of batch ordering
Explore techniques for controlling the Bullwhip effect
Reduce uncertainty and demand variability
Understand the role of centralized information
4
New in V2
Student interface and animation
• Better notifications of missing chain members
Administrative Changes
• New graph: Compare Roles
• All players can be single player
• Debrief slides with class data
• Works on an iPad
5
Setting the Stage
Students play one of 4 roles
Factory Distributor Wholesaler Retailer
OrdersOrders
Cases ShippedCases Shipped
6
Famous Bullwhips
7
The Bullwhip Effect
8
The Bullwhip EffectO
rder
Qu
anti
ties
Time
Retailer
Wholesaler
Distributor
Factory
9
How to Play
10
Ready to Play
1. Go to: hbsp.harvard.edu
2. User name =
First initial + Last name @ hbpsales.com
3. Password = simulation
Example: