semester 4 at zhdk, zurich
TRANSCRIPT
Nambirajan VSemester 4 Jury
DetailsDuration Feb 16, 2015 to June 5, 2015
Semester Semester 1Department Game Design
University Zurich University of the ArtsFaculty Rene Bauer and Mela Kocher
International and Exchange students at ZHdK
Intencity Workshop
Flip-a-TripConnecting spaces and events in Zurich
Process‘City as a device’
Choosing a device in the city
3 in a team – connecting devices
One concept design for ‘Connecting Spaces’
Presenting the concept design using postcards
Process‘City as a device’
Choosing a device in the city
3 in a team – connecting devices
One concept design for ‘Connecting Spaces’
Presenting the concept design using postcards
Process‘City as a device’
Choosing a device in the city
3 in a team – connecting devices
One concept design for ‘Connecting Spaces’
Presenting the concept design using postcards
Process‘City as a device’
Choosing a device in the city
3 in a team – connecting devices
One concept design for ‘Connecting Spaces’
Presenting the concept design using postcards
Process‘City as a device’
Choosing a device in the city
3 in a team – connecting devices
One concept design for ‘Connecting Spaces’
Presenting the concept design using postcards
Mapping the different tram lines Creating marketing material for the concept
Flip - a – TripThe idea: Backside of every tram ticket
will have a ticket to a nearby event, community, festival
A traveler picks up a tram ticket Tram ticket at one side Ticket to a nearby film screening at theother side
Gets interested in the film screeningReaches the place She has ‘flipped a trip’
Unique way of presenting using postcards
ETH Game Programming Laboratory
Project Venue
Team: Denis Cliofas, Nambirajan Vanamamalai, Stefan Schmidlin
Brainstorming:A game about games anyone?
EVOLUTION:
Final Idea: Racing and Survival of the ‘adaptest’
Physical Prototyping: How to do racing on paper?
First Digital Prototype: 3D and split screen
Elements: Earth track, Ice track, Lava track
Track transformation: Into an Ice track
Transformation triggers, Complex tracks
Red and Blue as primary ‘elements’
Playtesting: Observing, Feedback and Iteration
Music: Racy, rock, upbeat
TrailerGame Video
Game presentation at ETH
Game setup after the presentation
Game setup after the presentation
News Games Hackathon
Process
Choosing a news as the ideafor a game
Forming Teams
Making the Game in about3 hours
News: African Immigrants travelling by hundreds in illegal boats to Europe
A game based on the news of African immigrants stranded in the sea.
Presenting the games at the end of the hackathon
Learnings: Using Vine to create quick trailers; paying attention to player onboarding.
Minor Courses
Recreating an image based on descriptionWriting description for a photograph
A 2 hour game workshop with Zambo TV, a local TV network
Amaze Indie Games Festival – Demos, Talks, Indie Games.
Swiss Nature Culture History Society
Classes, presentation and excursions to learn about Switzerland’s culture.
Museum Visits
< Nintendo as a digital assistant in Louvre
Indicators for audio guides in Museums
Musee D’ Orsay, Paris Parc Guell Museum, BarcelonaRed Cross Museum, Geneva
Thank you