self-quantification in sports, fitness and health
TRANSCRIPT
QUANTIFIED SELF
THIS PRESENTATION IS A SUPPORTING DOCUMENT FOR THE FOLLOWING ARTICLE:Wearables are dead, long live wearables! - by Guillaume Tourneur (April 2015)
SPORTS, FITNESS & HEALTH
YOURPERSONALITY
YOUR LIFE
PHILOSOPHICAL
SOCIAL
SPIRITUALITY
YOURGOALS
YOURSTORY
Wisdom, knowledge and understanding
about reality.
The “Big 5”Position that you as
a human being should take in relationship to
the way things are.
ECONOMICAL
”
“Hierarchy of Needs”
FITNESS
HEALTH SLEEP
MONEY*
MOOD*
What's measured improves
*Those two subjects are not part of this article/research.
- Peter Drucker
QUANTIFIED SELF
$
DNA
BRAIN
Integumentary System
Skeletal System
HEART
LUNGS
OVERALL BODY KINETIC
BRAIN HEART
LUNGS
FAT
BLOOD
BONES
BACTERIAS
MUSCLES
Urinary System
Immune/LymphaticsSystem
Endocrine System
Cardiovascular System
Muscular System
Digestive System
Respiratory System
NervousSystem
Reproductive System
BODY AT RESTCommon body components for pre or post analysis:
BODY IN MOTION (SPORTS, FITNESS)Common body components for real-time analysis:
HUMAN ANATOMY SYSTEMS:
Brain EEG
HRMHRVEKGECG
BMIEMGKINETIC ANALYSIS (3D)STRENGTHFORCESPEEDSLEEPTEMPERATURE
OVERALL HEALTHDNA (Genetic Diseases)NUTRITIONBLOOD COMPOSITIONBACTERIA
RESPIRATORY ANALYSIS
ENDURANCE
ENDURANCE
STRENGTH
STRENGTH
FLEXIBILITY
BALANCE
SPORT CATEGORY
SPEED
SPEED
GENERAL HEALTH
Eyes
Heart
Lungs
Core/Body
DNA
Blood
Bacteria
LT VO2Max RMR FTP TSS Fitness Readiness
Real-timePre-processPost-process
SIMPLE REPORTADVANCED REPORT
Raw dataAveragesCharts
PacePowerAcceleration
BODY TRACKING TECHREPORTING
REPORTING FORMAT
WEA
RABL
E DE
VICE
S / S
YSTE
MS
DATA
WEARABLEDEVICES
SYSTEMS
RAW DATA AVERAGES CHARTS SIMPLEREPORT
BODY
END
real-time
Pre-processor post process
TRACK REPORT ADVISE GOALS
WEARABLEDEVICES
SYSTEMS
RAW DATA AVERAGES CHARTS ADVANCEDREPORT
BODY
real-time
Pre-processor post process
TRACK REPORT ADVISE GOALS
Accountability:DailyWeeklyMonthly
The “Virtual Coach”: Actionable Data
DEVICES & SERVICESINTEROPERABILITY
SIMPLEREPORT
spending most of my time identifying, analyzing and experimenting with sports, fitness, health wearables technologies and services. As a consumer, wearer and analytical engager of wearable apps, my love of this ever-evolving technological bracket is not only my career, it is my lifestyle. I live, breath, eat (and run, swim, bike, for that matter) wearables, making me the ideal candidate to translate the use of wearables from the idea, to the production, to the marketplace, and ultimately into the user’s psyche. 15+ years building innovative content monetization services exploiting the magics of User Experience (UX), Analytics and Content Management Systems (CMS) for Universal Studios, Technicolor, Harris Corporation and customers such as Amazon, AT&T, Disney and South Korea Telecom.
For years I have been designing B2B and B2C solutions to provide customers with the best entertainment experience by consuming the right movie or music track at the right time and on the right device. Finally, it was time for me to shift from building entertainment to building life-aspiring experiences. Since then I’ve been
Guillaume Tourneur - Digital Product Manager