secondary worlds and computer gaming in education
DESCRIPTION
Zagami, J. (2014, October). Secondary Worlds and computer gaming in Education. Paper presented at the Australian Council for Computers in Education Conference, Adelaide, Australia. Retrieved from http://acec2014.acce.edu.au/sites/2014/files/attachments/ACEC2014%20Secondary%20Worlds%20and%20computer%20gaming%20in%20Education.docx Fantasy worlds have long enthralled and engaged our imaginations with Tolkien defining those of sufficient detail as Secondary Worlds, distinct from the Primary World of our everyday experience. Within such worlds we can imaginatively explore beyond the narratives provided us and by combining such worlds with the interactivity of games, particularly computer games, extending this ability to explore persistent Secondary Worlds that we can influence and change, share experiences with others, and contribute to the mythologies of these worlds. This rich exploration provides opportunities to learn by enhancing the mental models constructed by our explorations of Secondary Worlds and transferring this learning to the mental models held of similar concepts in the Primary World. Two case studies are briefly detailed to clarify the concepts presented, firstly the use of a Year 8 Social Studies simulation of the world of StatecraftX in which empire building, resource management, and refugee dilemmas provided a context for student engagement with a Secondary World and transfer concepts developed in world to those under study; and secondly, the use of the Secondary world of the Simpsons, particularly the Springfield Primary School, as a familiar Secondary World setting in which to explore teacher education situations and transfer learning to real world practice.TRANSCRIPT
Secondary Worlds and computer gaming in Education
Dr Jason Zagamijason.zagami.info
LecturerGriffith University
School of Education and Professional StudiesGold Coast
Australian Council for Computers in Education
President
Editor Australian Educational Computing
Australian College of Educators
(Gold Coast Region) President
ADEApple Distinguished Educator
Google Certified Teacher
Secondary Worlds
Multiplayer Games
Peggy Sheehy
Games
Popularity of Computer Games
Play
Challenge
Reward
Leveling
ZPD
Creativity
Risk Taking
Rapid Problem Solving
Simulations
Simulations
Simulations
Simulations
Education through Secondary Worlds
Mental Models
Secondary Worlds
Philosophic
Epic
Naïve
simschool.org
Difficulties of differentiation
Sequencing and structuring
Planned vs Dynamic preparation
Pressure to resort to group instruction
Point at which this occurs
Strategies to avert/delay
Learning Analytics
Emotional Aspects
Roleplay of teacher stereotypes
Student Feedback on teaching
Student Performance
Roleplay of teacher stereotypes
Analysing Students
Depersonalising Students
25 Seasons since 1989 530 episodes
Hermione Granger
Philosophic
Epic
Naïve