secondary worlds and computer gaming in education

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Zagami, J. (2014, October). Secondary Worlds and computer gaming in Education. Paper presented at the Australian Council for Computers in Education Conference, Adelaide, Australia. Retrieved from http://acec2014.acce.edu.au/sites/2014/files/attachments/ACEC2014%20Secondary%20Worlds%20and%20computer%20gaming%20in%20Education.docx Fantasy worlds have long enthralled and engaged our imaginations with Tolkien defining those of sufficient detail as Secondary Worlds, distinct from the Primary World of our everyday experience. Within such worlds we can imaginatively explore beyond the narratives provided us and by combining such worlds with the interactivity of games, particularly computer games, extending this ability to explore persistent Secondary Worlds that we can influence and change, share experiences with others, and contribute to the mythologies of these worlds. This rich exploration provides opportunities to learn by enhancing the mental models constructed by our explorations of Secondary Worlds and transferring this learning to the mental models held of similar concepts in the Primary World. Two case studies are briefly detailed to clarify the concepts presented, firstly the use of a Year 8 Social Studies simulation of the world of StatecraftX in which empire building, resource management, and refugee dilemmas provided a context for student engagement with a Secondary World and transfer concepts developed in world to those under study; and secondly, the use of the Secondary world of the Simpsons, particularly the Springfield Primary School, as a familiar Secondary World setting in which to explore teacher education situations and transfer learning to real world practice.

TRANSCRIPT

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Secondary Worlds and computer gaming in Education

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Dr Jason Zagamijason.zagami.info

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LecturerGriffith University

School of Education and Professional StudiesGold Coast

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Australian Council for Computers in Education

President

Editor Australian Educational Computing

Australian College of Educators

(Gold Coast Region) President

ADEApple Distinguished Educator

Google Certified Teacher

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Secondary Worlds

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Multiplayer Games

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Peggy Sheehy

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Games

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Popularity of Computer Games

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Play

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Challenge

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Reward

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Leveling

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ZPD

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Creativity

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Risk Taking

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Rapid Problem Solving

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Simulations

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Simulations

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Simulations

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Simulations

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Education through Secondary Worlds

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Mental Models

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Secondary Worlds

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Philosophic

Epic

Naïve

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simschool.org

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Difficulties of differentiation

Sequencing and structuring

Planned vs Dynamic preparation

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Pressure to resort to group instruction

Point at which this occurs

Strategies to avert/delay

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Learning Analytics

Emotional Aspects

Roleplay of teacher stereotypes

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Student Feedback on teaching

Student Performance

Roleplay of teacher stereotypes

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Analysing Students

Depersonalising Students

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25 Seasons since 1989 530 episodes

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Hermione Granger

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Philosophic

Epic

Naïve

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Griffith University

Dr Jason Zagami

www.zagami.info

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Griffith University

Dr Jason Zagami

www.zagami.info