second life - jossey-bass otl '09
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Second Life - Jossey-Bass OTL '09TRANSCRIPT
Seven Tips for Using 3D Worlds for Teaching and Learning
Jeremy Kemp, M.S.J., M.Ed. Ed.D candidate, Fielding Graduate University
San Jose State University School of Library and Information Science
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POLL 1 – Concepts you can Describe
“I could describe if someone asked me…”
• What is an avatar?• How do teachers and students benefit?• Why does Second Life matter for education?• How do Second Life and LMS tools compare?
(Check all that apply)
Seven Tips for Using 3D Worlds for Teaching and Learning
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POLL 2 – Your background with the tools
“Have you…”
• Taught online?• Administered an LMS?• Created a Second Life avatar?• Attended an event in Second Life?• Attended a structured learning activity in Second Life?
Seven Tips for Using 3D Worlds for Teaching and Learning
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Jeremy Kemp - Who am I? …
Full-time lecturer at San Jose State
Started teaching online in 1999
Second Life wiki for educators www.simteach.com
sloodle.org mashup (SL <-> Moodle, Angel LMS)
5 Seven Tips for Using 3D Worlds for Teaching and Learning
Jeremy Kemp - Who am I? …
Fielding Dissertation in process:
A Technology Acceptance Model for
3D Learning Management Systems
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What is it?
Avatars
Commerce
Flexibility
Persistence
Team space
Web interface
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New “Virtual Worlds” Trend
The 2D World Wide Web --> a 3D spaces world
Educators, librarians & art community are excited
New types of training tools
Document and Application sharing coming
Forterra Olive Open Croquet Sun Wonderland
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What is Second Life?
Second Life is a 3-D virtual world entirely built and owned by its “residents.”
Opened to the public in 2003
Grown explosively
More than 10 Million “residents” from around the globe.
Seven Tips for Using 3D Worlds for Teaching and Learning
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Starting in Spring, 2007…
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Customizing Avatars
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Avatars
Represent students online as 3D puppetsAre “authenticated” to your unique accountMay be costumed and animated with emotionMove around and make gesturesAct in role-plays to represent learning interactionsMay be connected to an LMS account
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It’s not a game… but it can be.
Seven Tips for Using 3D Worlds for Teaching and Learning
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John Bransford talks - October 2006
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Quest Atlantis - Barab
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Rivercity - Dede
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Appalachian Tycoon game – Ohio University
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Casual gaming for class activities
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It’s a community engine, not a campus copier
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Concreteness Fading
Concrete
Representation
Concrete
Representation
Abstract
Representation
Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principlesusing concrete and idealized simulations. The Journal of the Learning Sciences, 14, 69-110.
Abstract
Representation
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Concreteness
http://slurl.com/secondlife/SJSU%20SLIS/200/190
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Abstraction
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Adoption stages in UK universities
a) Thinking or grouping together
b) Actively planning an SL presence
c) Research within SL
d) Developing tools and simulations within SL
e) Staging an exhibition
f) Department or center presence
g) Using SL to support a course or module
h) Supporting developments across several departments
i) Building a campus-wide presence (pps. 2-9)
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Don't cheat your students by hiring professionals.
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Banned Books week
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American Library Association
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TeenSL connection
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Realism isn’t worth the price
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Electronic Charting
Patient dialog
Stethoscope
Click-on body
Paper chart
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Blended still works better,even in 3D.
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Sit-down class sessions
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Asynchronous instruction “vportfolios”
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Students take ownership
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Love it or hate it, just don’t ignore it.
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Information wrapped in emotion
“botched lobotomy… a time-sucking black hole”
“revolutionary breakthrough… disruptive innovation”
• It gets you riled up.• It makes your blood boil or your endorphins flow.• Angers, enthralls and delights
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Lean on thenetwork of educators
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Community richness
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Eduserv Grant
150,000 GBP for Sloodle
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Sloodle.org
Seven Tips for Using 3D Worlds for Teaching and LearningSeven Tips for Using 3D Worlds for Teaching and Learning
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SJSU SLIS - Who are we?
Largest – 2500 grad students – Mostly online
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Making the Red Pill / Blue Pill choice
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Libr 203 Immersive Environments Module
Seven Tips for Using 3D Worlds for Teaching and Learning
10 modules cover social networking & study tools
Quiz
(Blue Pill)
46%
Hands-on
(Red Pill)
63%
Try & Retreat
20%
Kiosk
16%
Bot
14%
Couch
23%
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What activities do you plan to use SL for in the future?
Seven Tips for Using 3D Worlds for Teaching and Learning