second life by the numbers
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Second Life By The Numbers
Melinda Byerley
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•! 1 Billion user hours to date
•! $1 Billion in user-to-user transactions
•! 1 Billion voice minutes each month
Where We Are Today
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•! 40 million user hours monthly
•! 100 minutes per login
•! Global audience - 60% outside of US
The Community
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Marketplace Dynamics
Source: http://lindenlab.com/pressroom/releases/22_09_09 / LL internal
Second Life •! 270 Tb of content •! 250K new objects each day •! 100 Million+ items
Web Catalog
•! 1 Million+ listings •! Dozens of categories •! Tens of thousands of active
merchants
Long tail or head end? •! Avatar Appearance #1 •! Catalog is long tail •! In world shoppers and
merchants head end
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The Second Life Virtual Economy
Virtual Goods – Resident To Resident content sold to other residents; on the web (Xstreet SL); and within Second Life
Virtual Land: A specific type of virtual good that refers to server space in second life; equivalent of a web home page
Linden Dollars ($L) Virtual Currency - a limited license right to use a feature of our product and are not redeemable for any sum of money or monetary value
LindeX – a mechanism for purchase and redemption of L$ currency
Marketplaces – All of the above + Classified Advertising
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The Second Life Economy
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Sinks Classifieds, Uploads
Resident Currency Buys
Selling US$ for L$
Second Life Virtual Economy at a Glance Sources
Stipends, Supply
Resident Currency Sales
Selling L$ for US$
In world Xstreet Marketplace
LindeX Currency Exchange 3rd Party Exchanges
3rd Party marketplaces
L$ pays
Virtual Goods
L$ Purchases
L$ sales
Creators
Consumers
Currency Traders
Linden Lab
Supply
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Currency Stability
Source: https://www.secondlife.com/my/lindex/market.php
LindeX™ Exchange •! Market and Limit buy and
sell orders •! Buy/Ask spread of ~$.04 •! L$ Buyers pay $.30/tx •! L$ sellers pay 3.5% of tx
Exchange Rate •! Sinks counterbalance
inflation •! Sources relieve upward
price pressure •! Linden Lab sells L$ only
when demand > supply •! Automatic Circuit breakers
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Money Supply
Velocity •! 2X / month •! Supply expanding by ~2%/month
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"Once you get a virtual economy that's functioning,
you run into all the problems that we have with the real
economy: taxation, interest rates, inflation. All of the
same problems that cause headaches for the Federal
Reserve come up in the virtual economy -- and the
stakes are the same”
- Charles Hudson
Virtual Economy
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Thank you [email protected]