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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar 1 Steve Mulder Second Life Business Boom, Bust, or Both?

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It's 3D, it's buzzworthy, and it could be the next-generation Internet. But is it good for business? How are organizations using virtual worlds like Second Life for marketing, product development, ecommerce, customer service, and more? Hop aboard this entertaining tour of Second Life as we demystify what's actually happening in the metaverse. We'll uncover what's working and not working for businesses that are experimenting in the Internet's latest Wild West. Presentation by Steve Mulder.

TRANSCRIPT

Page 1: Second Life

Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar1Steve Mulder

Second LifeBusinessBoom,Bust, orBoth?

Page 2: Second Life

Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar2

Unique residents

Number of registered users (excludes alternate accounts but includes individuals that have not logged in)

0

1,000,000

2,000,000

3,000,000

4,000,000

5,000,000

6,000,000

7,000,000

8,000,000

Sep2005

Nov2005

Jan2006

Mar2006

May2006

Jul2006

Sep2006

Nov2006

Jan2007

Mar2007

May2007

Jul2007

Sep2007

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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar3

Premium residents

Number of paying accounts

0

10,000

20,000

30,000

40,000

50,000

60,000

70,000

80,000

90,000

100,000

Sep2005

Nov2005

Jan2006

Mar2006

May2006

Jul2006

Sep2006

Nov2006

Jan2007

Mar2007

May2007

Jul2007

Sep2007

1.4% of total registered users

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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar4

Other population stats

• Avatars logged in during last 60 days: 1.5 million

• Avatars logged in during last 30 days: 1 million

• Avatars logged in during last 14 days: 630,000

• Avatars logged in during last 60 days: 450,000

• Avatars typically online concurrently: 40,000

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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar5

Top countries

Country of origin for active avatars (logged in for over an hour during Sept 2007)

0%

5%

10%

15%

20%

25%

30%

35%

Un

ited

Sta

tes

Ge

rma

ny

Bra

zil

Jap

an

Un

ited

Kin

gd

om

Fra

nce

Italy

Ne

the

rlan

ds

Sp

ain

Ca

na

da

Au

stra

lia

Po

lan

d

Po

rtu

ga

l

Be

lgiu

m

Ch

ina

Arg

en

tina

Sw

itze

rlan

d

Me

xico

De

nm

ark

Western Europe38.7%

North America33.3%

Asia9.0%

South America

8.7%

Other10.3%

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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar6

Age and gender

Users with active avatars (logged in for over an hour during Sept 2007)

0%

5%

10%

15%

20%

25%

30%

35%

40%

13-17(Teen Grid)

18-24 25-34 35-44 45 plus

Male58%

Female42%

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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar7

Money supply

Total balance of Linden dollars owned by residents

0

500,000,000

1,000,000,000

1,500,000,000

2,000,000,000

2,500,000,000

3,000,000,000

3,500,000,000

4,000,000,000

Sep2005

Nov2005

Jan2006

Mar2006

May2006

Jul2006

Sep2006

Nov2006

Jan2007

Mar2007

May2007

Jul2007

Sep2007

US $13+ million

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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar8

Amount of virtual land

Mainland + islands in km2

0

100

200

300

400

500

600

700

800

900

1000

Oct2006

Nov2006

Dec2006

Jan2007

Feb2007

Mar2007

Apr2007

May2007

Jun2007

Jul2007

Aug2007

Sep2007

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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar9

In-world entertainment activities

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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar10

What’s Happening?

What’s Working?

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Gartner’s hype curve

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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar12

Major brands in SL by category

Tourism/travel13%Retail

13%

Professional services11%

Media13%

Technology21%Automobiles

9%

Sports/leisure9%

Financial services11%

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PR and Brochureware

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Umm…

Why???

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Umm…

Why???

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Umm…

Why???

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Where are all the people?

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Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar58

If you build it, they will come

…just isn’t true in Second Life

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Events

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Brand Immersion

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Real-World Ecommerce

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Customer Service

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Recruiting

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Education and Training

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Training simulators

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Collaboration

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Real-World Product Development and Prototyping

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Perfect Controlled Useless

Second Life as walled garden

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Second Life asgarden center

Portable

Sharable

Useful!

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In-World Products and Services

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Distributed marketing

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“The most successful business people in Second Life have taken a look at the commercial landscape and determined where needs exist.

If you are not authentic and do not offer anything to the community, you are likely to be ignored.” Catherine SmithDirector of MarketingLinden Labs

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ROI of Second Life?

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The new market is

DIALOGUE,

the new currency is

INTERACTION,

and the exchange rate is variable, based on

ENGAGEMENT Grace McDunnough

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Engagement = Attention + Interaction

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Attitude toward real-life brands in SL

49% are generally positive

More positive than negative

25%

Neutral34%

Mostly positive24%

More negative than positive

12%

Mostly negative5%

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Interactions

Longer visitsObject interactions

Repeat visitsReferrals

Free takeaways Purchases

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• Non-profit organization for reliable info on virtual worlds:– Size and engagement of user base

– Vibrancy of economy

– Key aspects of technology

• mmi.wikidot.com

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Next Steps

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Immerse yourself

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Establish goals and metrics before going in-world

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Be useful

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Treat it like the new Web, not like a game

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Commit to the journey

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Other Virtual Worlds

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Virtual worlds’ growth forecasts

www.kzero.co.uk/blog/?page_id=1312

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80% of active Internet users will have a "Second Life" in the virtual world by the end of 2011

Gartner

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Thank You

Steve Mulder

[email protected]