scientix 10th spne brussels 26 feb 2016: archipelag matematyki
TRANSCRIPT
An innovative way of teaching and learning mathematics
based on virtual reality and games
Barbara Roszkowska-Lech
Project financed mainly by European Funds
Financed mainly by European Funds
Faculty of Mathematics and Information Science, Warsaw University of Technology
New building of the Faculty of Mathematics, 2012
The original idea
• Show beautiful, fascinating pieces of mathematics without full formalism
• Understandable for an average student
Main goals• Increasing secondary school students’ interest in
mathematics and motivating them to continue higher education in the field of mathematics, technical and natural sciences
• The development and pilot implementation of innovative curriculum and teaching methods
Elements of the programPresentation of interesting and important ideas of mathematics in relation to other scientific fields and different aspects of our life
Developing mathematical skills
Activation of students’ creative potential
Elements of the programComputer game convention in learning mathematics
Demonstrating the role of mathematics in understanding the world
Introduction of content outside the school curriculum
• The method is based on play, teamwork, cooperation and competition
• The role of teacher - tutor and guide• Attractive elements outside the school
curriculum• Demonstrating the role of
mathematics in understanding the world and in professional activity
• Enabling users to contribute to the content and to shape the world of Archipelago
• Developing mathematical skills with the use of digital tools
Multimedia materials• Unusual phenomena of mathematics• Interesting and understandable proofs• Presentations of mathematical fields• Mini-games• Applications of mathematics• Interviews• Biographies• 6 episodes of the movie Pirates
About 400 films, games, etc.