savage worlds league one-shot and tournaments … · savage worlds league one-shot and tournaments...

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1 SAVAGE WORLDS LEAGUE One-Shot and Tournaments Rules By David Garrett [email protected] [Front Piece] Before you enter your state-of-the-art virtual reality pod, you turn to wave at the crowd. Your adoring fans have grown throughout the Virtual Gamers League (VGL) tournament as you’ve progressed. Now, it’s your chance to take home the first-ever, one trillion-dollar prize purse in history! As you stand before the cheering throng in your form-fitting, Dermanet suit, you think back to the journey that has brought you to this point. When you first entered the tournament, you were strapped for cash and could only afford a low- tech interface to the H.I.V.E. It was no more than goggles and gloves. But you persevered through the glitches and lag time to earn a place in the next round. That’s when your trainer entered the picture. You had natural talent, but you needed someone to take your gaming to the next level. Suddenly, your skills were getting noticed in the League. You couldn’t believe it when an agent approached you and your trainer with an offer to represent you and manage your interests in the tournament. There was even talk of an endorsement that could lead to the latest, most high-tech gear to elevate your game to a whole new level. As the tournament progressed, you were on fire. You had achieved something you had only dreamed of—a professional gamer in the VGL with an actual shot at defeating the upper echelon of professional players. But then something dreadful occurred. Someone wanted you eliminated from the tournament and they were willing to get you out at any cost. Even murder. The shock of finding your trainer murdered in the training facility is still fresh. You don’t know for sure who it is that’s trying to bring you down, but you have your suspicions that it’s someone close to you. Someone you trust. And now you stand here waving to the crowd one last time before the penultimate match that could lead to victory and the biggest sum of money ever awarded. Will your enemy sabotage this match or will you find a way to overcome the odds yet again? What will it be? Will you become Earth’s first-ever instant trillionaire? [Sidebar]

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SAVAGEWORLDSLEAGUEOne-ShotandTournamentsRulesByDavidGarrettdavidgarrett69@gmail.com[FrontPiece]Beforeyouenteryourstate-of-the-artvirtualrealitypod,youturntowaveatthecrowd.Youradoring fanshave grown throughout theVirtualGamers League (VGL) tournament as you’veprogressed.Now,it’syourchancetotakehomethefirst-ever,onetrillion-dollarprizepurseinhistory!Asyoustandbeforethecheeringthronginyourform-fitting,Dermanetsuit,youthinkbacktothejourneythathasbroughtyoutothispoint.Whenyoufirstenteredthetournament,youwerestrappedforcashandcouldonlyaffordalow-techinterfacetotheH.I.V.E.Itwasnomorethangogglesandgloves.Butyouperseveredthroughtheglitchesandlagtimetoearnaplaceinthenextround.That’swhenyourtrainerenteredthepicture.Youhadnaturaltalent,butyouneededsomeonetotakeyourgamingtothenextlevel.Suddenly,yourskillsweregettingnoticedintheLeague.Youcouldn’tbelieveitwhenanagentapproachedyouandyourtrainerwithanoffertorepresentyouandmanageyourinterestsinthetournament.Therewaseventalkofanendorsementthatcouldleadtothelatest,mosthigh-techgeartoelevateyourgametoawholenewlevel.As the tournament progressed, youwereon fire. Youhad achieved something youhadonlydreamedof—aprofessionalgamerintheVGLwithanactualshotatdefeatingtheupperechelonofprofessionalplayers.Butthensomethingdreadfuloccurred.Someonewantedyoueliminatedfromthetournamentandtheywerewillingtogetyououtatanycost.Evenmurder.Theshockoffindingyourtrainermurderedinthetrainingfacilityisstillfresh.Youdon’tknowforsurewhoitisthat’stryingtobringyoudown,butyouhaveyoursuspicionsthatit’ssomeoneclosetoyou.Someoneyoutrust.Andnowyoustandherewavingtothecrowdonelasttimebeforethepenultimatematchthatcouldleadtovictoryandthebiggestsumofmoneyeverawarded.Willyourenemysabotagethismatchorwillyoufindawaytoovercometheoddsyetagain?Whatwillitbe?WillyoubecomeEarth’sfirst-everinstanttrillionaire?[Sidebar]

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TermsDermanet Aform-fittingsuitthatconductssignalsfromtheskinandconvertsthemintoanavatar’smotionmoreaccuratelythanalow-techinterfaceofjustgloves.H.I.V.E. HolisticallyImmersiveVirtualEnvironment.GamePod ThesphereyouentertointerfacewiththeH.I.V.E.Elitegamersare suspendedinaharnesswiththeirDermanetsuitsjackedintothesystem.V.G.L. VirtualGamersLeagueV.I. VirtualIncarnationIntroductionSavageWorldsLeagueaddsanewlayerofgamingontoanygameofSavageWorlds.Whetherthat be aOne-Shot session or a lengthy campaign, SavageWorlds League gives the player amethodtoscoretheirgamingsession(s)andcomparethemtootherSavages.Byagreeingtothesession’s length,gamerscancompete.Thiscouldbea funnightofgamingwiththeguys ina“pokernight”typeofgamewhereeveryonethrowsinafewbucksandthewinnergetsthepot.Itmightbea campaign tournamentwith your gaminggroupkeepinga running totalof eachsession. Finally, it could be staged at a gaming convention where the top finishers of thetournamentreceiveprizes.Therearetwotypesofgamesthatthatwillbecoveredinthisbook:TheCompetitiveOne-ShotSessionandtheCompetitiveCampaignTournament.TheCompetitiveOne-ShotSessionTheCompetitiveOne-ShotSessionallowsaplayertoscoretheirgamingsessioninanySavageWorldssetting.Pointsareawarded formanyof theawesomethingsacharactermaydo inagamingsession.Thefollowingchartliststhemainpointssystem;however,GM’sandplayersmayelecttoawardpointsforthingsoftheirownchoosing. Activity PointsAwarded SuccessfulTraitTest* 3(+1foreachraise) SuccessfulFearRoll* 3(+1foreachraise) SuccessfulTestofWills* 3(+1foreachraise) IncapacitatinganExtra* 3 SuccessfullyHealinganotherPlayer 6(+1foreachraise) DrawingaJoker 6

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AcingtheWildDie 6 IncapacitatinganExtrainSpectacularFashion 6 EachBennyinYourPossessionattheEndoftheSession 6 BennyReceivedforRolePlayingaHindranceWell 10 SuccessfullyCompletingaDramaticTask 10 IncapacitatingaWildCard** 10 IncapacitatingaWildCardinSpectacularFashion** 13 Rollinga1onTraitDie -3 RollingaCriticalFailure(1onBothWildDie&TraitDie) -10 BecomingIncapacitated -15 OneofyourGroupBecomesIncapacitated -6SuccessfulTraitTest:AnyTraitorSkilltestthatissuccessfulearnspoints.ThisincludesSpiritrollswhenShakenandVigor checkswhenSoakingdamage,aswell asOpposed,Cooperative, andGroupRolls.Eachraiseisworthoneadditionalpoint.SuccessfulFearRoll:ManySavageWorldssettingsuseFearandSanityasakeyfeatureofthegame.AFearRollstillcountsasaTraitTestsinceitistiedtotheAttributeofSpirit.SuccessfulTestofWills:TauntistiedtoSmartsandIntimidateistiedtoSpirit.SincethesearebothTraitTests,theyalsoincurpoints.Incapacitating an Extra: If your damage causes the Extra to become Incapacitated, you areawarded threepoints. Sometimesplayersmay chooseaHoldactionand then later interruptanotherplayer’saction.Whenthishappens,playersmakeopposedAgilityrollstoseewhogoesfirst.Inthecaseofatie,theactionshappensimultaneously.IftwoplayershappentobothcauseanIncapacitationattheexactsametime,nooneisawardedthepoints.Successfully Healing another Character: In addition to earning points for the success of theHealingroll,playersalsoearnsixpointsforSuccessfullyhealinganotherplayer’scharacter.Foreach raise, players earn one additional point. Players do not earn this award for healingthemselves.*note:IfyouspendaBennytore-rollaTraittest,youmusttakethepointsforthedierollyouchoosetouse.Nodouble-dippingpoints.DrawingaJoker:EachtimeaplayerisdealtaJoker,theyearnsixpoints.AcingtheWildDie:EachtimeaplayerAcestheirWildDie,theyearnsixpoint.ThisappliesonlytotheWildDieandnotacingotherdierolls.IncapacitatinganExtrainSpectacularFashion:Spectacularfashionresultsinseveralways.ThefirstmethodiswhenthreeormoreraisesofdamagecausetheIncapacitation.Othermethodsinclude theSituationalCombatRulesofCalledShots,RapidAttack,TwoWeapons,andWild

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Attack. You do not need three or more raises when the attack includes one of these fiveSituationalCombatRules.SpectacularFashionalsoincludeskillingthreeormoreExtrasatonce.EachBennyinYourPossessionattheEndoftheSession:ForeachBennysaved,theplayerearnssixpoints.IfyourcharacterbecomesIncapacitated,youloseallyourBenniesandgainnoscoreforthem.YourheromustmakeittotheendofthesessiontoearnyourBennysavedpoints.BennyReceivedforRolePlayingaHindranceWell:Hindrancesaddflawstothecharactersthatmakes for a more interesting game. Unfortunately, it’s not always easy to embrace andencourageplayerstoroleplaytheirflawsallthetime.Forthisreason,anytimetheGMawardsaBennytoaplayerforroleplayinganyoneoftheirHindranceswell,thatplayerearns10points.SuccessfullyCompletingaDramaticTask:Toearnthe10pointsforsucceeding,yourheromustbetheonekeytoaccomplishingtheDramaticTask.AnyothercharacterswhohelpsthroughaCooperativeRollearnshalfpointsfortheirhelp.IfallplayersareequallykeytocompletingtheDramaticTask(i.e.,theirrollscounttowardstheongoingcountofsuccessfulrollsrequiredtoreachthepositiveoutcomeofaDramaticTask),thennoonegetsthepoints.PlayersmayearnpointsforsuccessfullycompletinganyTraitTestsaspartoftheDramaticTask,buttheydon’tearnthe10pointsforsuccessfullycompletingaDramaticTaskwhenallplayerscontribute.IncapacitatingaWildCard:ThesamerulesapplyasforIncapacitatinganExtrabutmorepointsareawardedforaWildCard.*IncapacitatingaWildCardinSpectacularFashion:ThesamerulesapplyasforIncapacitatinganExtrainSpectacularFashionbutmorepointsareawardedforaWildCard.*** note: Players do not earn points for Incapacitating other friendly players. Points are onlyearnedforIncapacitatinganenemyWildCard.Rollinga1onaTraitDie:IfaplayerrollsaoneontheirTraitDie,regardlessofhowwelltheWildDierolls,deductthreepointsfromtheplayer’sscore.RollingaCriticalFailure(1onBothWildDie&TraitDie):ACriticalFailureoccurswhenbothofaWildCard’sdicerollones.Whenthisoccurs,deduct10pointsfromyourscore.BecomingIncapacitated:IfyourherobecomesIncapacitated,youlose15points.Inaddition,youmustalsoturninalltheBenniesyouhavesavedandreceivenopointsforthem.Finally,playerswhose characters become Incapacitated will tally their score up until the point where thecharacterbecameIncapacitated.OneofyourGroupBecomesIncapacitated: IfsomeoneinthegroupotherthanyoubecomesIncapacitatedyoulosesixpoints.Thisshouldencouragetheplayerstolookoutforeachotherandnotletacomradefall.

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ScoringDuringaGameSessionEach player must account for their own points. To alleviate integrity issues, players shouldannouncewhenthey’vequalifiedforearningpointsandthenallowtheGMtoconfirmthepointswereearnedbeforewritingthepointsdownintheirscorecard.TheGMisthefinalauthorityoverdisputesoverpoints.EndingtheGameSessionIt’suptotheGMtodeterminethecondition(s)thatwillendthesession.Thiscouldbeannouncedbeforeorduringthesession.GM’smayevenwithholdtheconditionunderwhichthesessionwillenduntil it ishasoccurred.Whateverthecase,whentheGMannouncesthatthesessionhasofficiallyended,playersshouldawardpointsforfinalBenny’s(aslongastheircharacterdidnotbecome Incapacitated)and then theGMwill addeachplayer’s scorecardandannounce thepoints.TheCompetitiveCampaignTournamentAtournamentwilladheretothesamescoringrulesastheCompetitiveOne-ShotSession,butthepoints from each session are added to the previous session’s points as the tournamentprogresses.Therearealsospecificrulesthataddadditionallevelsofstrategytohowaplayerwillroleplaytheirherothroughoutthetournament.ThefollowingCampaignTournamentrequirestheseSavageWorldssourcebooks: SavageWorldsDeluxeExplorer’sEdition SavageWorldsHorrorCompanion SavageWorldsWeirdWarsRome(WWR1)Inaddition,thiscampaignalsousestheSettingRulesofJoker’sWildandSanity.VirtualGamersLeagueTheyearis2099andVirtualReality(VR)hassaturatedeveryone’slife.Themostpopularversionis a VR environment called the Holistically Immersive Virtual Environment, or H.I.V.E. Thisenvironment was developed by a company called Space Exploration Ventures, Inc., alsocommonlyknownasSpEx.Thecompany’sresearchanddevelopmentlabscreatedtheH.I.V.E.totesttechnologyusedinremotelypilotingminingmachineslocatedintheAsteroidBelt.Anunexpectedside-effectoftheH.I.V.E.wasthattheopen-sourceinterfacethecompanyusedtohelprefinetheirtechnologybecameahavenforgamers.ThisturnedintoalucrativewayforSpExtorecruitpilots.TheH.I.V.E.grewinpopularitytosuchadegreethatSpExbeganhostinganannual Virtual Gamers League tournament inwhich gamers donned VR goggles, gloves, andDermanetsuitsincompetitionspittingtheirVirtualIncarnationsagainstoneanother.

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Thisyearisthefirstyearsincethetournament’sinceptionthattheprizemoneyhasreachedonetrilliondollars–thefirsttimeinhistoryanysuchamounthasbeenawardedasaprizepurse.Eventhoughyoucomefromsparsemeans,youhavetherawskillyouthinkittakestocompete.So,withoutsomuchasaDermanetsuittoevenwear,you’retryingyourluckatstaggeringodds.MetaGamingInthisCompetitiveCampaignTournament,youwillbeparticipatingintwolevelsofgaming.Inthefirstlevel,youareplayingthepartofanentrantintotheVirtualGamersLeagueandwillbekeepingtrackofyourscoringandprogressthroughfiveSavageWorldssessions.Atthesecondlevel,you’llbeplayingthepartoftheVirtualIncarnationofyourgamer’scharacter.ThisisthelevelofgameplaytypicalofSavageWorlds.Thefirstlevelaffectsthesecondlevelasexplainedinthe2099VGLTournamentRules.Throughoutthisexplanationtheterm“player”typicallymeansyourmetalevelcharacterwhoiscompetingintheVGLandtheterm“character”referstoyourVirtualIncarnation.The2099VGLTournamentThemeWhenSpExannounced thisyear’sprizepurseyouknew itwas just toogood topassup.Youmanagedtoscroungeupenoughmoneytoupgradeyourlow-endH.I.V.E.interfacetoaNevlox3000GogglesandGlovesinterface.It’sstilllowtechcomparedtoastate-of-the-artDermanetsuit,butit’sanimprovementoveryourformersystem.After this purchase set you back several weeks’ pay, you immediately signed up for thetournament. Itwasacrapshootbecausethetournamentonlyallowsforacertainnumberoflotteryentrants toplayalongside theVGLveteranplayers.Butyouappliedandcrossedyourfingers.Now,youcan’tquitreadingtheacceptancee-mailthatincludesanattachmentofthisyear’sthemeandrules.Stilldisbelievingthatyou’llbecompetingforonetrilliondollars,youopentheattachment.TheTyrannyofLife-in-DeathWelcometotheLandofNod!Nodisaworldruledoverbythatstrangelybeautifulbutterriblequeen called Life-in-Death. Shewas the same onewhowon a certain crew after its captainignorantlykilledabirdofgoodomen.ShegambledwithDeathandwonthesoulsofthecrew.

“Herlipswerered,herlookswerefree,Herlockswereyellowasgold:

Herskinwasaswhiteasleprosy,TheNightmareLife-in-Deathwasshe,Whothicksman’sbloodwithcold.”

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The Land of Nod is her domain and she has at her bidding eight powerful beings, eachrepresentingadifferentminionthathasrisenfromthedeadtoovertakemankindandbringnewterritoriesunderthenightmaresubjugationofLife-in-DeathandexpandNod.Life-in-Death’sLordsandLadyandtheirMinions Lord/Lady Minions TheCursedHunter Hellhounds ThePlagueDoctor Zombies SantaMuerte Skeletons Dr.Frankenstein CorpseGolems TheDarkMan Ghosts CountOrlock Vampires Nyarlathotep Mummies Life-in-Death AlltypesofminionsEachplayerwillplayfivelevelsofhorrorthemedsessionsperthefollowingRankprogression. Level Rank Session(s) 1 Novice TheCursedHunter 2 Seasoned EitherThePlagueDoctororSanta Muerte 3 Veteran EitherDr.FrankensteinorTheDark Man 4 Heroic EitherCountOrlockorNyarlathotep 5 Legendary Life-in-DeathEachsessionentailsplayingacharacterthatisflawedissomespecificway.Afterall,thesearecharactersinahorrorsettingandthedeckisstackedagainstthem.It’suptoyoutoshowyourskillsathowyou’regoingtoovercomeyourobstacles.Eachsessionwillplaymuchlikeavideogameinthatyou’llbetakingonwavesofminionsasyoutrytogettothebossofthelevel.Oncethebossofeachlevelisdefeated,playerswillendtheirsessionandpointswillbecompiled. Ifanyorallplayersdiebefore theboss is Incapacitated,pointswillbeawardedbasedonthepointatwhichyourcharacterbecameIncapacitated.BeforeeachsessiontherewillbeanInterludethatconveysaconditiononthenextsession.Also,before each session, playerswill create new characters for each session. Charactersmay becreatedafterreadingtheInterlude.

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EachplayerwillplayadifferentcharacterforeachsessionandtheywillalsoplayacharacterfromeachRank.To furtheraddstrategyto thetournament,playerswillalsoberequiredtoplayadifferentweakenedAttributeateachsession.Forexample,inthefirstsessionwhichisNoviceranked,acharactermustchoosewhichAttributetheywillsufferaweakness in. ItcanbeanyweaknesssolongasallfiveAttributesareplayedacrossallfiveRanks.Forexample,atNoviceaplayermaychoosetohaveaweakenedAgility,thenatSeasonedtheycanchoosefromthefourremainingAttributesofSmarts,Spirit,Strength,orVigor(butnotAgilitysinceithasalreadybeenplayed).BythetimeacharacterreachesLegendaryrank,theywillhaveoneremainingweakenedAttributetheymustplay.AweakenedAttributecannotriseaboveacertaindietypedependingonthefollowingtable. Rank AttributeCap SkillCap ExperiencePoints Equivalent ToBuildHero Advances Novice d4 0(unskilled) 15 3 Seaoned d6 d4 35 7 Veteran d6 d6 55 11 Heroic d8 d6 75 15 Legendary d8 d8 95 19Undernocircumstancesshallaplayer increasetheirAttributesorSkillshigherthanthechartshows,nomatterwhatotherrulesallow.DuringcharactercreationplayersmustfigureouthowtocompensatefortheirweakAttribute.InallofthelevelsoftheTyrannyofLife-in-Death,playersareallowedtousePowersas longastheyareabletoexplainhowtheygainedthosepowerswithinthelevel’sscenario.Asareminder,humansbeginwithad4ineachAttributeandhavefivepointstoraisetheirAttributes.Player’salsoget15startingpointsforSkills.OnepointisspenttoraiseaSkillbyadietypeuptoitslinkedAttribute’sdietype.TwopointsarespenttoraiseaSkilldietypeupabovealinkedAttribute’sdietype.When you initially create a character youmust chooseoneMajorHindrance and twoMinorHindrancesinordertoreceivefourpointstospendasfollows:ForonepointyoucangainanotherSkillpoint,and for twopointsyoucanraiseanAttributeonedie typeorchooseanEdge.AllplayersmustplayaHumanandthusgainanadditionalbeginningEdge.TheHindrancesyoupickmustconformtothefollowingconditions. Rank Condition Novice MustchoosetheMajorHindrancefrombelowchartandanytwo otherMinorHindrancesfromSavageWorldsDeluxeExplorer’s EditionorSavageWorldsHorrorCompanion

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Seasoned/Veteran MustchoosetheMajorHindranceandMinorHindrance#1from belowchartandanyotherMinorHindrancefromSavageWorlds DeluxeExplorer’sEditionorSavageWorldsHorrorCompanion Heroic/Legendary MustchoosetheMajorHindranceandbothMinorHindrances fromthebelowchartMajor/MinorHindranceChartforWeakenedAttributeType WeakenedAttribute MajHindrance MinHindrance#1 MinHindrance#2 Agility Lame Obese Cautious Smarts Delusional Phobia Greedy Spirit Victim CombatShock Pacifist Strength Small BumArm BigMouth Vigor Bleeder Anemic StubbornNote:TheHindrancesofBleeder,CombatShock,andVictimare found in theSavageWorldsHorrorCompanion.OneArmisaMajorHindrance,butforaMinorHindranceuseBumArmandhaveitcausea-2modifiertotasksthatrequiretwoarmsinsteadofthe-4causedbyOneArm.ForeachAdvanceyoubeginwith,youmay:GainanewEdge,increaseaSkillthatisequaltoorgreaterthan its linkedAttributebyonedietype, increasetwoSkills thatare lowerthantheirlinkedAttributebyonedietypeeach,buyanewSkillatd4,orincreaseoneAttributebyadietype(butonlyonce).SeeSavageWorldsDeluxeExplorer’sEdition,ChapterOneandthesectiononAdvancementforfurtherreferenceoncharactercreation.RestrictionsonPlayingtheSameWeaknessattheSameRankGaminggroupsizesvaryandtheremaybetimeswhenmultiplepeoplewanttoplaythesameweaknessatthesamerank.Toencourageadiversepartyofcharacters,thefollowingattemptswillbemadetodiversifythegroup.Playerswill work out before character creationwhich Rank andweak Attribute theywill beplaying.IncaseswheremorethanonecharacterwantstoplaythesameweakAttribute,theymustdealcardsandthepersonwiththehighestcardgetstochoosefirst.ThenextplayermustchooseanalternateweakAttributeifone’savailable.Choosinganalternateonemightconflictwithanotherplayer’schoice,sodealeveryoneinandobeytheorderofprecedencedowntothelastplayer. If there isnoalternativebut forplayers toplaythesameweakAttributebecausetherearenootherchoicesavailable,thenitisacceptabletoplaythesameweakness.

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In gameswheremore than five players are involved, it’s inevitable than two playerswill beplaying the same weakness, but still perform the same process of dealing everyone in andattemptingtodiversifythegroupasmuchaspossible.Oneexampleofdiversityofweaknessesperrankinafive-playergameisgivenbelow: Player1 Player2 Player3 Player4 Player5Novice Agility Smarts Spirit Strength VigorSeasoned Vigor Agility Smarts Spirit StrengthVeteran Strength Vigor Agility Smarts SpiritHeroic Spirit Strength Vigor Agility SmartsLegendary Smarts Spirit Strength Vigor AgilityNoviceLevel–TheCursedHunterInterludeWell,youmadethelotteryandyou’renowgettingthechancetoproveyourgamingskillstotheelite players in the VGL. Unfortunately, your first round in the tournament will be at atechnologicaldisadvantage.Comingfrommeagermeans,youcouldonlyaffordaNevlox3000GogglesandGlovesoutfitwithwhichtojackintotheH.I.V.E.Theeliteplayerswillbeplayingwithstate-of-the-art Dermanet suits. These suits interface seamlessly with the H.I.V.E. and allowplayerstointegratewiththeirGamePodinsuchawaythattheyaresuspendedfromaharnessthatreplicatesthemovementsoftheirentirebodyandnotjusttheirhandsandhead.Becauseof yourdisadvantage, any timeyoudrawa two through tenofClubswhendrawingActionCards,yourconnectiontotheH.I.V.E.isinterruptedorsluggishandyoumaynottakeanActionuntilyoudrawacardother thana twothroughtenofclubs.This includesMovementActions.TheCursedHunterOur Celtic forefathers tell of how the curse began.Hewas once amortalmanwho enjoyedhuntingtheforestsandmountainsofWales.ButCernunnos,theGodoftheForest,cursedhimwhenhekilled theWhite Stag–a sacredanimal thatnomanwas supposed toharm.WhenCernunnosfoundoutthatthemanwasresponsibleforthesacredanimal’sdeath,hecursedhimtoleadtheCursedHunteverythirteenyears.ThehuntwasmeanttoremindthepeoplethatthesacredcreaturesofCernunnosweren’ttobetamperedwith.TheCursedHuntercan’tcontrolthefivehoundsthatexecutethehunt.Hemustleadthemeverythirteenth year, though. Each hound represents a different sense of the Hunter: PreychaserallowstheHuntertofeelthecolddirtchurningbeneaththehound’spawsasitleadsthepack,WindsifterdeliversthescentofthepreytotheHunter,Foewatcherallowshimtoseewhatthe

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houndseesasthepreycomesintoview,throughSoundcathcertheHunterhearsthehowlsofthepackandthescreamsofthevictim,andfinally,throughMeatrippertheHunteriscursedtotastethepoorvillagerswhoweremadetopaythecostforamistakemadeinatimesolongagotheeldersoftheclancan’tevenrecallatimewhentheCursedHuntdidn’thaunttheirlives.CreatingCharactersforthisSessionThe setting for this session is Britain circa 59 A.D. The players are a contingent of RomanLegionarysoldierstaskedtoinvestigateaDruidicsite.ThepartyfindsthemselvesamidtheCursedHuntandaresuddenlytheprey.AllplayersshoulduseWeirdWarsRome(WWR1)tocreatetheircharacterusingtherestrictionsabove. Each character begins the session with the following equipment: Lorica Segmentata,LegionaryHelmet,andGladius.Additionally,playersmaychooseoneofthefollowingshields:Parma,Clipeus,orScutum.PlayersmayalsochooseeithertwoPilaoraShortbowand20arrows.GMConsiderationsforthisSessionAsthepartytrekstotheDruidicsite, theGMshouldprovidethebackgroundtothestoryvianonplayercharactersandallowthecharacterstointeract.Thisexpositionportionofthesessioncanbecondensedorprotracteddependingonthedesiredlengthofthesession.SeasonedLevel–ThePlagueDoctororSantaMuerteInterludeYou’veovercomeyourlow-techdisadvantageandmanagedtodisplayquiteanaturalabilityatgaming.Asamatteroffact,you’vecaughttheattentionofatrainerwhohasagreedtotakeonayoung natural and help them take their gaming to the next level. As a result of finding the“Mickey” to your “Rocky”, your skills have radically improved through the rigorous trainingyou’vebeenputthrough.Becauseofyourregulartraining,whenyou’redealtafacecardforyourActionCard,yougeta+2toFighting,Shooting,Throwing,orKnowledge:ArcaneBackground(orotherequivalentTraitrollforyourPowers)untildealtanon-facecard.ThePlagueDoctorLife-in-DeathexpandstheLandofNodacrosstimeandthroughouthistory.Sheopensriftsthatcausetheundeadtoenterthelandoftheliving.Butitisherdarklordsanddarkladywholeadtheseincursions.ThePlagueDoctoristhemanifestationofdiseaseandplagueandthistime,hehasinfiltratedthemodernworldbyunleashingazombieapocalypseupontheworld.

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Theplayersfindthemselves inadestroyedmetropolis lying inruin.Ashanddebrisraindownfromthegrayskyabove.Thestillnessisoccasionallybrokenbyeeriemoansandwails.CreatingCharactersforthisSessionThe players should create characters with access tomodern weapons and equipment. Eachplayerhas$300withwhichtooutfittheircharacterusingtheSavageWorldsDeluxeExplorersEditionandtheSavageWorldsHorrorCompanion.GMConsiderationsforthisSessionAs in theNovice level, it is important to give the characters time for roleplayingbefore therelentlessactionofthecombatstarts.Onepossibleactivitythatcharactersmaydo is tryandscavengeforextraammoorweaponsthroughthedestroyedbuildings.SantaMuerteMontezumaIIhascalledforanunprecedentednumberofsacrificesinthistimeofturmoil.ThestrangemenwiththeirmetalhelmetsandthunderstickshavedescendedonTenochtitlanandravaged theempire.Desperate times call fordesperatemeasuresand thiswas cause for theancientritualthatwouldbringMictecacihuatl,whowouldlaterbecomeknownasSantaMuerte,tothisplanealongwithherskeletonarmyoflong-deadAztecwarriors.MuchbloodwasrequiredatopthetemplepyramidbutMictecacihuatlheededtheprayersandsupplicationsthatwereoffered.ThestrangemenwerepushedbackfromthecityduringthateerienightknownasLaNocheTriste,or“TheNightofSadness”.CreatingCharactersforthisSessionFor this session, theplayerswill be creatinga groupofConquistadorswhohavebeenunderCortes’command,buthavegottenseparatedfromthemainretinue.Theyearis1520andplayersbeginning equipment includes Plate Corselet and Steel Helmet, Long Sword, and either acrossboworaBlunderbussfromSaveWorldsDeluxeExplorer’sEdition.GMConsiderationsforthisSessionTheplayersbeginlostinthejungleofCentralAmericaastheytryandfindaspottomakeastandagainst the pursuing armyof skeletons.Have themuse this time to fortify a hastily-erected,defensiveposition.Playersshouldalsousethistimetoroleplaytheircharactersbeforethebattleensues.

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VeteranLevel–Dr.FrankensteinorTheDarkManInterludeYourtrainer’sregimeofdrillsandtraininghaspaidoff.You’vetakenyourgamingtoawholenewlevel. It didn’t take long for an agent to approach you and offer to represent you. As thetournamentprogressed,yournamebegantogetrecognized.Soonyouragentwasabletosecureaninterviewrightbeforethenextmatchandyourteamishopingthattheinterviewcouldleadtoacovetedendorsement.Unfortunately,youbotchedyourinterviewandnowyourmojoisoff.Asyouheadintothissession,youcan’tkeepfromrehashingthehorribledirectiontheinterviewtook.WhenyoudrawanActionCard,ifit’satwothroughtenofclubs,youcan’tuseyourWildDieuntilyoudrawacardthatisn’tatwothroughtenofclubs.Dr.FrankensteinDr.Frankensteinhasfinallygoneoffthedeepend.HehasamassedanarmyofhisCorpseGolemstoleadintothevillageonanightofvengeance.Asstormcloudseclipsethemoonandlightningsplitsthesky,strange,lumberingsilhouettescanbeseenlitteringthecountryside.Intheirmidstisadamnablebeastthatlookshalfmetalandhalfman.CreatingCharactersforthisSessionPlayerswillbecreatingVictorianEra,SteampunkcharacterswhohavebeencalledtodefendthetownofIngolstadt,Germany.Eachplayerbeginswith$500tooutfittheircharacters.TheonlytypeofArcaneBackgroundthatacharactermayuseisWeirdScience.GMConsiderationsforthisSessionCorpseGolemsaretoughadversaries.TheGMshouldbecarefulwithhowmanyarethrownatthegroup.GM’sshouldawardBenny’sforplayerswhoembraceandembellishtheSteampunknatureofthissession.TheDarkManWhile digging the foundation of a new house in a rural area of Salem, Massachusetts, aconstructioncrewunwittinglydisturbedanoldpower.It’shardtosaywhetheritwasacursedpatchofground,thelocationofadarkleyline,orjustacemeterywherethescorchedbodiesofwitcheswereburied,butnowthehousethatwasbuiltonthespotispositivelyhaunted.

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Fourfamiliesfledthehomebeforeaneccentrichorrorwriterpurchasedthehousebecauseshefelt theatmospherewouldbegood forherwriting.But even she couldn’t take the shadowyapparitionsthatcavortedthroughthehousecausingthingstoflyaboutthehouse.Ratherthansellthehouse,though,shedecidedtocallinateamofparanormalinvestigators.Shedoesn’tcarewhatittakes,shejustwantstoridtheplaceofthemalevolentpoltergeistshauntingthehouse.CreatingCharactersforthisSessionYouwillbeplayingateamofghostexterminatorsversedinallmannerofparanormalresearchandtechnology.Thissessiontakesplaceinthemoderneraandallcharactersbeginthesessionwith$500andoneAtomicGhostHuntingPack(seeSavageWorldsHorrorCompanion,page13).In addition, players may only choose the Arcane Background of Psionics. The Atomic GhostHuntingPackshootsabeamofatomicplasmathatharmsetherealbeings.Itistheonlyweaponthatcanharmghosts.Thebeamcanbesettodestroyandensnare.Asthissessionrequiresthedestructionoftheghosts,itisunnecessarytouseensnaremode.TheAtomicGhostHuntingPackhasthefollowingstatsondestructmode:(Range5/10/20,Damage2d8,RoF1,Shots24).Sincethecharacterswon’thavetimetorechargethepacks,replacementenergy“batteries”canbepurchasedfor$50andcontainanother24shots.Ittakesoneroundtoswapthecartridges.GMConsiderationsforthisSessionInthissession,itwillbeimportanttostartoffwithafewghostsandhaveTheDarkManjointheghosts insteadofappearingafteralltheghostshavebeendefeated.This isbecauseTheDarkMan’spowersboosttheefficacyoftheghosts.IftheplayersdefeatTheDarkManandtherearestillghostsleftinthehouse,havethesessioncontinueuntilallghostshavebeendefeated.DonotintroduceanynewghostsafterTheDarkManisdefeated.WhenTheDarkMandoesappear,havetheghostsstayclosetohiminthebattle.HeroicLevel–CountOrlockorNyarlathotepInterludeEventhoughyoubotchedyourinterview,yourecoveredandwentontogainanendorsement.That endorsement led to another and another. Finally, you received an endorsement fromDermanet – themother of all gamer indorsements. Thismeant high-tech gear and the bestequipment.Bythispointinthecompetitionthefieldhasthinnedconsiderably.Nowyourskillisstartingtogarnertheattentionofyourrivalsintheelitefield.Then,onenightjustbeforeyourupcomingmatch,youarrivedatyourtrainingfacilitytofindyourtrainermurdered.

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Confused by just what thismeans and fueled by the fire of revenge, you now suspect yourcompetitorsofgoingwaytoo far.Theauthoritieshaveno leadsofwhomayhavekilledyourtrainer,butyouknowthatonlyacompetitorforthegiantprizecouldberesponsible.Goingintoyournextsession,youaredrivenbyangerandaggression.EverytimeyoudrawanAction Card that is a face card, you can either choose to apply +2 to Toughness, Shooting,Throwing,orArcaneBackground(orotherequivalentTraitforyourPowers);or,youmayapplythesamebonusesagainstoneofyourcompetitors.Ifyouchoosethisoption,yougettochoosethe competitor and theGMapplies thebonus thenext time the group’s enemyattacks thatcharacter.CountOrlockWasborg,Germanywasonceapeacefulcity.Lately,though,strangethingshavebeguntopreyuponthecityatnight.Atfirst,everyonethoughtthatadiseasewasravagingthecity;thentheNosferatubegantoappearinmorenumbersandthestoriesspreadofwhatfoulthingscreepintothehomesoftownsfolkatnight.Manybravecitizenssteppedforthtotryandfightbackagainstthesewickedandcrueldemonsofthenight.Finally,itwasbelievedtheirnesthadbeendiscovereddeepintheforestinsideofasystemofstrangeruinsseveralmilesfromWasborg.Thecitypooleddonationstohireagroupwhospecializesinvampireeradications.Andnow,asthegroupheadsintotheforest,adarkandominousstormbeginstoroilinfromthewest.CreatingCharactersforthisSessionThe players will be creating a group of vampire hunters set in Germany in 1838. Havingnegotiatedwith theWasborgofficials, the group receives apartial advanceon thepayment.Characterswillstartcharactercreationwith$1,500.Everycharacterisassumedtobewell-versedinthestrengthsandweaknessesofthevampire.GMConsiderationsforthisSessionAlloweveryplayertoreadoverthestatsforvampiresandCountOrlocksotheycanequiptheircharacterswiththerightweapons.Thecharactersshouldhavetoventureundergroundsotheyneedtotakethisintoaccountalsowhenpurchasingequipment.Thevampiresdon’tattackthecharactersuntiltheyarewellunderground.OnceCountOrlockappears,havehimtakethefightoutsidewhereastormragesoverhead.OneofCountOrlock’sattacksisweathermanipulationandheuseshispowertocalldownlightning.Itdoesn’tmatterwhetherthisisdaytimeornighttimebecausetheskyissooccludedbythestormthatsunlightisn’tafactor.

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NyarlathotepAfterOctaviusdefeatedMarkAntony,heimmediatelyensuredthatEgyptfellunderRomanrule.AperiodofpeacefelloverEgypt,buttherewerecertainEgyptiansecretsectsthatendeavoredto return Egypt to its age of power and strength.Many years have passed and nowMarcusAureliushasbecomeemperorofRome.Now,withmurmursofrebellionfloatingaroundEgypt,MarcusAureliushasvowedtorootoutallupstartcabalsthatthreatentoundermineRomanrule.ThemostnefariousanddangerouscultoftheseisthecultofNyarlathotep.AureliushascompiledbandsofveteransoldierstosendintovariousareasofEgyptwherethesestrangepriestsofNyarlathotephavesetupsecretmeetingsindarkruinsbeneaththesandstoconductcrazedritualsmeanttoraisethedeadwarriorsofoldtosweepthroughthestreetskillingtheRomansmercilessly.CreatingCharactersforthisSessionFor this session, the party will create Heroic-level Roman soldiers who have risen to aconsiderablerankandinfluence.PlayerswillusetheSavageWorldsWeirdWarsRome(WWR1)sourcebookandcanchooseanypersonalarmororweaponstheyneedtooutfittheirhero.GMConsiderationsforthisSessionThisisasubterraneansession.TheGMshouldcreateanatmosphereofvast,cyclopeantunnelsandgiganticstoneruins.Ensuretheplayersarepreparedfordealingwithundergroundcavernsandtunnelsbeforecharactercreation.WhenNyarlathotepappears,heshouldusealotofmagictothwarttheplayersandconfoundtheirefforts. If aplayerbecomes Incapacitateddue tomummy rot,Nyarlathotep takesgreatpleasureincastingzombietohavethemattacktheparty.LegendaryLevel–Life-in-DeathInterludeAfterthedeathofyourtrainerandyourlastmatch,youwentonamissiontofindoutwhoistryingtoruinyourchancesofwinningtheVGL.Unfortunately,theauthorities’investigationhasyieldednothingandyou’reata lossonwhat todonext.Yet,youstillknowthatoneofyourcompetitorsmustbebehindit.Youhaveonlythefinalmatchleftandyouhaverunoutoftimeintryingtoidentifytheculprit.Youronlyrecourseistobehyper-vigilantandstaythecoursetovictory.AsyougointothenextmatchyoureceiveathreateningmessagethattellsyouthatyourDermanetsuithasbeenhackedand,evenmoredisturbing,ifyourscoregetstoohigh,yoursuitwillkillyou!Tryingtoendyour

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sessionwillalsokillyou.Theonlyalternativetosurviveistofinishthesessionwhilethrowingthegameintheprocess.Butyouhavefiguredoutathirdoptionthatcouldsaveyou.WhileplayingthisLegendarymatch,youcantryanddebugthesuitandstillwin.Tosafelydothis,youmustnotIncapacitateLife-in-DeathuntilafteryouhavecollectedthreeActionCards.Thecardsmustbeeitherthreeclubs,threefacecards,oracombinationofthreecardsthatincludeclubsand/orfacecards.Afacecardofclubscountsastwocards.KeepinmindthatanyonedrawingaJokercausesthedecktobereshuffledandyoumustputall theActionCardsyou’veaccumulatedback in thedeck tobereshuffledandstartovercollectingcards. Ifyoucollect the threecardsyouneedandLife-in-Death is Incapacitated, you have succeeded in debugging your suit. If you fail to collect therequiredcardsatthetimethatLife-in-DeathisIncapacitated,youlose20pointsfromyourscore.Life-in-DeathHaving weakened the forces of darkness across time, Life-in-Death and The Land of Nod isweakening.ButLife-in-Deathwillnotgoquietly.No,shewillgokickingandscreaming!Therewasariftcreatedbetweenworldsandagroupofhardened,supernaturalinvestigatorshavecrossedintoNodtosealLife-in-Death’sdemise.However,thisisherhometurfandshehasmadespecialarrangementstopickthefieldofbattle–agiganticcemeterythatstretchesasfarastheeyecansee.CreatingCharactersforthisLevelPlayerswillbecreatingmoderndayparanormalinvestigators.TheseLegendarycharactersbegincharactercreationwith$500butmayincreasethatamountthroughnormalrulestodoso.GMConsiderationsforthisSessionRoleplayingLife-in-Deathshouldbefun.ShecandisappearandreappearatwillwhileinNod.Herattackfollowsasetpattern.Shebeginsbysummoningundeadminionsthatrisefromthegravesaroundthecharactersandattack.Whentheseminionshavebeendealtwith,Life-in-Deathappearsforthreeroundsandthendisappearsagain.Duringthethreeroundssheappears,sheattacksinaspecificorder.ThefirstroundshealwaysdoesaTestofWills.Anycharacteraffectedbythisbecomeshertarget.Thenextroundsheuseseitherherclaworscytheattack.Forthethirdround,sheusesoneofherpowerattacks(DelugeofDisease,DelugeofLightning,RolltheBones,orTornadoofBones).Playcontinuesinthispatternuntilthesessionends.Life-in-Deathregeneratesherpowerswhileshedisappearssoitisn’tnecessarytotrackherPowerPoints.ThecemeteryinNodisgiganticandplayerscannevergetoutofit,nomatterhowfartheytravel.The cemetery is also strewnwith tombstones. This is bothbeneficial andahindrance to thecharacters. Using the tombstone for cover provides Medium cover. Movement through thecemeteryisDifficultGround.

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GMConsiderationsforTournamentPlayItisvitalthattheGMplayanimpartialrolewhenadjudicatingrulesandawardingpoints.GM’sshouldbevigilantforwhenplayersroleplaytheirHindranceswell.Finally,GM’sshouldpositivelyacknowledgewhenpointsareearned,givingpermissionforeachplayertoannotatetheirscorecard.AtthebeginningofeachsessionoftheTyrannyofLife-in-Death,thegroupisgivenanopportunitytodosomeroleplayingbeforetheminionsbegintoappear.Eachsessionisslightlydifferentinregardstotheoptionsavailabletothepartyduringthisstage.Oncetheminionsdoappear,eachsessionoftheTyrannyofLife-in-Deathisdesignedtomimicavideogameofthestylewherewavesofminionsmustbedefeatedbeforethebossofthelevelappears.WithalllevelsexceptfortheNovicelevel–whichisdeliberatelydesignedtoonlyhaveafewminionstoIncapacitatebeforethebossappears–theGMhasthefreedomtodeterminethenumberofminionsenteringthefrayofcombat.TheGMshouldstartwithafewminionsandthen ratchet up the numbers to create a good level of horrific tension. Allow the players tobecomeslightlyoverwhelmedbeforeintroducingthebossofthelevel.CreaturesCorpseGolemCorpseGolemsaretheresultofDr.Frankenstein’sresearchinrevivingthedead.Theseareslow,lumbering,andhavehardskinandmuscle.Attributes:Agilityd6,Smartsd4,Spiritd10,Strengthd12,Vigord10Skills:Fightingd8,Intimidationd10,Noticed6,Stealthd6Pace:4,Parry:6,Toughness:8(1)Gear:Typically,animprovisedclub(Str+d4).SpecialAbilities

• ArcaneResistance:+2Armoragainstdamage-causingarcanepowersand+2ontraitrollstoresistopposedpowers.

• Armor+1:Hardskinandmuscle.• Berserk:CorpseGolemshavetheBerserkEdge.• Construct:+2 to recover frombeingShaken;noadditionaldamage fromcalled shots;

immunetopoisonanddisease.• Fear:CharactersseeingaCorpseGolemmustmakeaFearcheck.• Fearless:GolemsareimmunetoFearandIntimidation.• Slow:CorpseGolemshaveaPaceof4androllad4fortheirrunningdie.

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[WC]CountOrlockCountOrlockisanoldvampirewhocreatedalltheothervampiresintheregion.Astheirleader,heismorepowerfulandhaspowersthattheothervampiresdon’thave.Attributes:Agilityd10,Smartsd10,Spiritd8,Strengthd10,Vigord8Skills:Climbingd12,Fightingd10,Knowledge(ArcaneBackground)d8,Noticed8,Shootingd8,Stealthd8Charisma:-1,Pace:6,Parry:5,Toughness:11SpecialAbilities

• Claws:Str+d6• Fear:AnyoneseeingCountOrlockmustmakeaFearroll.• Fearless:CountOrlockisimmunetoFearandIntimidation.• Powers(5):barrier(mistwall),bolt(demonicforce),fear(inhumanhowl),lowertrait(soul

drain),summon(direwolf).PowerPoints:30• Regeneration:CountOrlockmakeshisSpiritrollat+2toavoidbeingShaken;healsoloses

1woundperround.• Undead:+2Toughness;+2 to recover frombeingShaken;noadditionaldamage from

CalledShots;immunetodiseaseandpoison;doesnotsufferwoundpenalties.• WallWalker:CountOrlockmaymovealonganysurfaceatitsfullPace.Hecanalsorun

withoutpenalty,evenwhenhangingupsidedown.• Weakness(Garlic):Vampiressuffera-2penaltytoFightingattacksagainstanyonewho

carriesgarlic.• Weakness(HolySymbol):Acharacterwithaholysymbolmaykeepavampireatbayby

displayingthesymbol.AvampirewhowantstodirectlyattackthevictimmustbeatherinanopposedtestofSpirits.

• Weakness(HolyWater):AvampiresprinkledwithholywaterisFatigued.Ifimmersed,hecombustsasifitweredirectsunlight.

• Weakness(StakeThroughtheHeart):AvampirehitwithaCalledShottotheheart(-6)mustmakeaVigorrollversusthedamage.Ifsuccessful,ittakesdamagenormally.Ifitfails,itdisintegratestodust.

• Weakness(Sunlight):Vampirescatchfireifanypartoftheirskinisexposedtosunlight.Afterthattheysuffer2d10damageperround.Armordoesnotprotect.

• Weather Control:CountOrlock can call lightning down three times (Range 10/20/30,Damage1d10).RollArcaneBackgroundforthispower.CharactermaymakeandAgilitytesttoevadethestrike.

[WC]CursedHunterTheCursedHunterappearsasa large,wildwarriorwith largestagantlersonhishelmetandbrandishingahuge,two-handedswordcalledTheDeliverer.AlthoughthelegendindicatesthattheCursedHunterdeteststhehunt,theactualCursedHunterisavengeancespritoftheforestandhewillattackthegroupofRomansoldiers.Attributes:Agilityd6,Smartsd6,Spiritd6,Strengthd6,Vigord6

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Skills:Fightingd6,Shootingd6,Noticed6Pace:6,Parry:4,Toughness:8SpecialAbilities

• Hunter’sLongbow:Range15/30/60,Damage2d6,RoF1• Fear:AnyoneseeingtheCursedHuntermustmakeaFearroll.• Fearless:TheCursedHunterisimmunetoFearandIntimidation.• GreatSword:Str+d10,2Hands.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.CursedHunter’sHoundsThesehoundsareundeadcreaturessimilar inappearanceto largemastiffs,except theyhaveareasontheirframewheretheirbonesarevisiblethroughtheircoats.Attributes:Agilityd8,Smartsd6,Spiritd6,Strengthd6,Vigord6Skills:Fightingd8,Noticed10,Stealthd8,Trackingd8Pace:8,Parry:5,Toughness:8SpecialAbilities

• Bite:Str+d4• Fearless:TheHunter’sHoundsareimmunetoFearandIntimidation.• Fleet-Footed:Pace+2,rollad10whenrunning.• GofortheThroat:Witharaiseonattack,houndstargetopponents’weakestspotdoing

anadditionald6ofDamage.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.[WC]TheDarkManTheDarkManisasourceofpure,necromanticenergy,andhispowerliesinhisabilitytoboosttheundead.TheDarkManappearsasoneoftheghostshecommands,exceptlargeranddarker,likeabig,flowingshadow.Attributes:Agilityd6,Smartsd8,Spiritd10,Strengthd6,Vigord10Skills:Fightingd6,Noticed6,Shootingd8,Stealthd12+2Pace:6,Parry:5,Toughness:7SpecialAbilities

• Boost Undead:Any ghostswithin 5” adds +1 to recover from being Shaken, Fightingdamagerolls,andToughness

• Ethereal:Cannotbeharmedbyanyweaponexceptatomicplasmabeam.• Fear:AnyoneseeingTheDarkManmustmakeaFearcheck.• Fearless:ImmunetoFearandIntimidation.• NecromanticSurge:Asafreeaction,TheDarkManmaymakeaSpiritrolltosendfortha

wave of necromantic energy. This fills a Large Burst Template centered on the ghost

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targeted.AnyShakenghostswithinthetemplateautomaticallyrecoverandmayactontheirActionCard.

• Frigid Blast: The Dark Man sends forth a blast of icy wind using a Cone Templateemanatingfromhishands.HerollsShootingfor thisattack.CharactermustmakeandAgilityrollorsuffer2d4damage.Inaddition,charactersmustmakeaFearcheckaswell.TheDarkManusesthisattackeveryfewrounds.

[WC]Dr.FrankensteinWhenDr.Frankensteinentersthefrayofcombat,heiswearingalarge,Steampunkdeviceoverhistorsoandarmsthateffectivelyextendshisreachseveralfeet.Thisdevicehasallsortsofgears,rods,dials,hoses,andhissessteamoccasionally.Tosupportthiscumbersomedevice,healsohasasimilarapparatusonhislegs.Hislefthandendsinaspinningsawthathe’smodifiedfromtoolsinhislabandit’scalledFrankenstein’sMangler.Hisrighthandendsinasizzling,ozone-smellingdevicethatshootselectricalboltsandisironicallycalledTheBoltofLife.Attributes:Agilityd6,Smartsd12,Spiritd10,Strengthd8,Vigord6Skills: Fighting d6, Knowledge (Occult) d8, Knowledge (Weird Science) d12, Intimidation d6,Noticed6,Stealthd6,Tauntd6Charisma:0,Pace:5,Parry:5,Toughness:5Hindrances:Delusional(Major;cancreatelife)Edges:ArcaneBackground(WeirdScience)Powers(2):bolt(TheBoltofLife)andsmite(Frankenstein’sMangler);20PowerPoints.Gear:Steampunkexoskeleton.SpecialAbilities

• TheBoltofLife:Poweredbyboltpower.• Fear:AnyoneseeingDr.FrankensteinmustmakeaFearroll.• Fearless:Dr.FrankensteinisimmunetoFearandIntimidation.• Frankenstein’sMangler:Thisweaponcanbeusedeveryroundbutaddingsmiteincreases

itsefficacy;unpowered(Range2;DamageStr+d6).• Reach(2):CanfightmeleewithFrankenstein’sManglerwithaReachof2.• Slow:Steampunkexoskeletonslowswitha-1Pace.

GhostTheseghostsarespiritsofhateandvengeanceandwillattackbythrowingobjectsfromaroundtheenvironment.Attributes:Agilityd6,Smartsd6,Spiritd10,Strengthd6,Vigord6Skills:Fightingd6,Intimidationd12+2,Noticed12,Tauntd10,Stealthd12+4,Throwingd12Pace:6,Parry:5,Toughness:5Gear:Thrownobjects(Str+d4)SpecialAbilities

• Ethereal:Ghostsareimmaterialandcanonlybeharmedbyatomicplasmabeams.

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• Fear(-2):GhostscauseFearchecksat-2whentheyletthemselvesbeseen.• Fearless:GhostsareimmunetoFearandIntimidation.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.[WC]Life-in-DeathLife-in-Deathappearsasawomanhalf-waybetweenlifeanddeath.Shehaslong,goldenhairandfull,redlips.Shealsohasdazzling,blueeyeswithfulleyelashes.Therestofherfacelookslikeaskeleton,however.Herhandsarelong,skeletalhandsendinginlongfingernails.Life-in-Deathwearslongflowingrobesandhaspowersofallherminionsatherdisposal.Attributes:Agilityd10,Smartsd12,Spiritd12,Strengthd6,Vigord12Skills: Fighting d10, Gambling d10, Intimidation d12, Notice d10, Shooting d10, Taunt d12,Throwingd10Charisma:-2,Pace:6,Parry:6,Toughness:11SpecialAbilities

• Claws:Str+d4• DelugeofDisease:Thisattackcreatesadelugeofdiseasedbloodthatdescendsfromthe

skyusingaMediumBurstTemplate.AnycharactercaughtwithinthetemplatemustmakeanAgilityrolltoevadethedeluge.ThosefailingmustmakeaVigorrollorsufferdisease.AfailedVigorrollresultsinonelevelofFatigue.Life-in-DeathusesShootingforthisability.(Range10/15/20)

• DelugeofLightning:TheattackisthreeseparatelightningboltsthatdescendandtargetthreeseparatetargetsusingSmallBurstTemplates.EachattackisrolledseparatelyusingLife-in-Death’sShooting.TargetedcharactermustmakeanAgilityrolltoevadethestrikeorsuffer3d4damage.(Range10/15/20).

• Fear(-2):Life-in-DeathcausesFearchecksat-2whensheisfirstseen.• Fearless:Life-in-DeathisimmunetoFearandIntimidation.• MasterofTestofWills:+2tobothIntimidationandTaunt.• Power Regeneration: Life-in-Death regenerates enough Power Points while she

disappearstocastanyofherspellsonetimewhenshereappears.• RolltheBones:Life-in-Deathinvokesthispowerwhenshefeelslikegambling–whichshe

enjoys.EachcharactermakesanopposedGamblingrollagainstLife-in-Death.TheGMandplayersarefreetohaggleoverthestakes,butagoodbeginningbetwouldbe2d6pointsofdamage.Everyplayertreatstheirrollasaseparatestake.Forexample,iffourplayers gamble with Life-in-Death and two succeed while two others fail, the twosuccesseswouldessentiallydeliver4d6damagetoLife-in-Deathwhileeachofthefailedattemptswoulddeliver2d6damagetoeachofthefailedplayers.

• Summon Minion: Life-in-Death can summon 1d4+2 minion Extras (Corpse Golem,Mummy,Skeleton,orZombie)everyfourrounds.

• DisappearanceandReappearance:Life-in-DeathcandisappearandreappearatwillwhileinTheLandofNod.

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• TornadoofBones:Aswirlingvortexof sharpenedbones shootsoutof Life-in-Death’shands.UseaConeTemplateforthisattackemanatingfromherlocation.AnycharactercaughtwithinitmustmakeanAgilityrolltojumpfreeorsuffer2d6damage.Life-in-DeathrollsShootingforthisattack.(Range10/15/20).

• Scythe:Thisweaponisverylong(Str+d6,Reach2).• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.MummyMummies are undead powerful Egyptians preserved through chemicals and darkmagic. Thesoulshavebeenboundtotheirpreservedfleshthroughstrong,necromanticforcesknowntoaselectfew.Attributes:Agilityd4,Smartsd6,Spiritd10,Strengthd12+2,Vigord12Skills:Fightingd8,Intimidated8Pace:4,Parry:6,Toughness:10SpecialAbilities

• ArcaneResistance:+2Armorversusmagic,and+2torollsmadetoresistmagicaleffects.• Fearless:MummiesareimmunetoFearandIntimidation.• MummyRot:Anyonetouchedbyamummy,whetherheisdamagedornot,mustmake

aVigor roll. Failuremeans the character has “mummy rot” and suffers an immediatewound.Victimswhodiebecauseof “mummy rot”maybebroughtback asmummiesthroughthezombiepower.

• ShufflingGait:Mummiesrollad4runningdie.• Slam:Str.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.• Weakness(fire):Thechemicalusedinthepreservationprocessmeansmummiestake+4

damagefromfire.[WC]NyarlathotepThismanifestationisn’tthetrueformofNyarlathotep,butjustonemanifestationonthisworld.Nyarlathotepappearsasalargemummywoundinblackandwearsalarge,ornamentalEgyptianPharaohheaddress.Attributes:Agilityd6,Smartsd10,Spiritd12,Strengthd12+4,Vigord12Skills:Fightingd10,Intimidated10,Noticed8,Spellcastingd10Charisma:-1,Pace:4,Parry:7,Toughness:12(2)Gear:Ancientbronzearmor(+2),longsword(Str+d8)SpecialAbilities

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• ArcaneBackground(Magic):Nyarlathotepknowsbarrier(wallofdarkness),bolt(swarmoftinyskulls),deflection(shieldofswirlingskulls),fear(unearthlycry),obscure(areaofdarkness),andzombie(ritualpreparation).PowerPoints:30.

• ArcaneResistance:+2Armorversusmagic,and+2torollsmadetoresistmagicaleffects.• Fear:AnyoneseeingNyarlathotepmustmakeaFearroll.• Fearless:NyarlathotepisimmunetoFearandIntimidation.• MummyRot:Anyonetouchedbyamummy,whetherheisdamagedornot,mustmake

aVigor roll. Failuremeans the character has “mummy rot” and suffers an immediatewound.Victimswhodiebecauseof “mummy rot”maybebroughtback asmummiesthroughthezombiepower.

• ShufflingGait:Nyarlathoteprollsad4runningdie.• Slam:Str+d4• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.• Weakness(fire):Thechemicalusedinthepreservationprocessmeansmummiestake+4

damagefromfire.[WC]ThePlagueDoctorThePlagueDoctorappearsinalong,blackcloak,alarge,wide-brimmedhat,andwithabigmaskwitheyeholesandalongbeak.ThePlagueDoctorlooksalotlikeahumanoidcrowandheisconstantlysurroundedbyamurderofcrowswhichhebidsattackathiswill.Attributes:Agilityd6,Smartsd8,Spiritd6,Strengthd6,Vigord8Skills:Intimidationd6,Fightingd6,Shootingd6,Throwingd6,Noticed8Pace:6,Parry:5,Toughness:10SpecialAbilities

• CrowAttack:EveryfewroundsthePlagueDoctorsendshismurderofcrowsatoneplayerat random.ThePlagueDoctor rollsShooting for thisattack (Range10/15/20,Damage2d6).

• Fear:AnyoneseeingThePlagueDoctormustmakeaFearroll.• Fearless:ThePlagueDoctorisimmunetoFearandIntimidation.• GobsofDiseasedFlesh:ThePlagueDoctor’sstandardattackisthrowinggobsofdiseased

fleshathisenemies(Range6/10/12,SBT,adirect(centerofSBT)hitdoes1d4Damageandthecharactersuffers-2toallTraitTestsforthreerounds,anindirecthit(edgesofSBT) does no Damage but character suffers a -2 to all Trait Tests for one round).CharactersmustrollAgilitytoevade.Ifhit,CharacterdonotgettorollVigorcheckssincethediseasedfleshcreatesnauseainthecharactersinsteadofinfectingthemwithdisease.

• Staff:Formeleeattacks,thePlagueDoctoruseshisstaffforStr+d6damage.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.

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[WC]SantaMuerteSantaMuerteappearsasastrikinglywhiteskeletonadornedinalong,white,frillyweddingdress.Shecontinuouslycacklesawickedlaughandhurlsflamingskullsthatexplodelikegrenades.Attributes:Agilityd8,Smartsd8,Spiritd6,Strengthd6,Vigord8Skills:Fightingd6,Throwingd8,Intimidationd6,Noticed8Pace:8,Parry:5,Toughness:10SpecialAbilities

• Fear:AnyoneseeingorhearingSantaMuertemustmakeaFearroll.• Fearless:SantaMuerteisimmunetoFearandIntimidation.• SkullBombs:Range10/15/20,SBT,Direct(centerofSBT)hitdoes2d6Damage,Indirect

hit(edgeofaSBT)does1d6Damage.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.SkeletonTheseminionsofSantaMuerteappearasskeletalAztecwarriors.Strippedofflesh,skeletonsmoveconsiderablyfasterthanzombies.Attributes:Agilityd8,Smartsd8,Spiritd6,Strengthd6,Vigord6Skills:Fightingd6,Intimidationd6,Noticed4,Shootingd6Pace:7,Parry:5,Toughness:7Equipment:Aztecwarriorgarbandwarclub(Str+d4damage).SpecialAbilities

• BonyClaws:Str+d4• Fearless:SkeletonsareimmunetoFearandIntimidation.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.VampireThesearenotyoursuave,well-manneredvampires.TheseareNosferatu,andthatmeanstheyare creepy ashell. These vampires are slender, pointy-eared, rat-looking creatures thathaveprominent,pointyfangsthatarealwaysexposed.Nosferatucancrawlonanysurfaceasifdefyinggravity.Otherwise,theyaremodeledontheEasternEuropeanvarietythatcanonlybeharmedbysunlight,garlic,holywater,oraholysymbol.Theywillregenerateifnottoodamagedbythesemethods.Thesurestwaytokillthem,though,isthestakethroughtheheart.Attributes:Agilityd8,Smartsd6,Spiritd6,Strengthd10,Vigord8Skills:Climbingd12,Fightingd10,Noticed8,Stealthd8Pace:6,Parry:5,Toughness:10SpecialAbilities

• Claws:Str+d6

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• Fearless:VampiresareimmunetoFearandIntimidation.• Regeneration:VampiresmaketheirSpiritrollat+2toavoidbeingShaken.• Undead:+2Toughness;+2 to recover frombeingShaken;noadditionaldamage from

CalledShots;immunetodiseaseandpoison;doesnotsufferwoundpenalties.• WallWalker:ThevampiremaymovealonganysurfaceatitsfullPace.Manycanalsorun

withoutpenalty,evenwhenhangingupsidedown.• Weakness(Garlic):Vampiressuffera-2penaltytoFightingattacksagainstanyonewho

carriesgarlic.• Weakness(HolySymbol):Acharacterwithaholysymbolmaykeepavampireatbayby

displayingthesymbol.AvampirewhowantstodirectlyattackthevictimmustbeatherinanopposedtestofSpirits.

• Weakness(HolyWater):AvampiresprinkledwithholywaterisFatigued.Ifimmersed,hecombustsasifitweredirectsunlight.

• Weakness(StakeThroughtheHeart):AvampirehitwithaCalledShottotheheart(-6)mustmakeaVigorrollversusthedamage.Ifsuccessful,ittakesdamagenormally.Ifitfails,itdisintegratestodust.

• Weakness(Sunlight):Vampirescatchfireifanypartoftheirskinisexposedtosunlight.Afterthattheysuffer2d10damageperround.Armordoesnotprotect.

ZombieThesezombiesarethestereotypicalhorror-moviezombiethatmovesslowlybutsingle-mindedlytowardstheirprey.Ifazombie-fightingherohappenstogetbitbyoneofthesezombies,theyneednotworryaboutbecomingazombiesincetheywillnotturnintoonebeforethesessionends.Attributes:Agilityd6,Smartsd4,Spiritd4,Strengthd6,Vigord6Skills:Fightingd6,Intimidationd6,Noticed4,Stealthd6Pace:4,Parry:5,Toughness:7SpecialAbilities

• Bite/Claw:Str+d4• Fearless:ZombiesareimmunetoFearandIntimidation.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.• Weakness(Head):+2Damagewhenshotinhead.