sample file - the largest rpg download...

4
© 2013 Drop Dead Studios LLC Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, original artwork, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Game Content for this product is identified as the mechanics, except for the material designated as Product Identity. No portion of this work other than material designated as Open Game Content may be reproduced in any form without prior written permission. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http:// paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee com- patibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC. The Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. © 2013 Drop Dead Studios LLC. All Rights Reserved. Sample file

Upload: vutram

Post on 29-Jul-2018

215 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Sample file - The Largest RPG Download Store!watermark.drivethrurpg.com/pdf_previews/115345-sample.pdf · The Channeler 5 Channeling is a dangerous art and has claimed the lives of

© 2013 Drop Dead Studios LLC Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, original artwork, and trade dress.

(Elements that have previously been designated as Open Game Content are not included in this declaration.)

Open Game Content for this product is identified as the mechanics, except for the material designated as Product Identity. No portion of this work other than material designated as Open Game Content may be reproduced in any form without prior written permission.

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee com-patibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC. The Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

© 2013 Drop Dead Studios LLC. All Rights Reserved.

Sam

ple

file

Page 2: Sample file - The Largest RPG Download Store!watermark.drivethrurpg.com/pdf_previews/115345-sample.pdf · The Channeler 5 Channeling is a dangerous art and has claimed the lives of

Compatibility with the Pathfinder® Roleplaying Game requires the Pathfind-er® Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product.

Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder® Roleplaying Game and the Pathfinder® Roleplaying Game Com-patibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibil-ity license.

The Channeler and all other Drop Dead Studios product names and their respective logos are trademarks of Drop Dead Studios in the U.S.A. and other countries.

All Drop Dead Studios characters, character names, and the distinctive like-nesses thereof are property of Drop Dead Studios. This material is protected under the copyright laws of the United States of America. Any similarity to actual people, organizations, places, or events included herein is purely coincidental.

Open Game Content: All material — including but not limited to art, place and character names, character and setting descriptions, background, and new class descriptions— is Product Identity. All other content is considered

Open Game Content

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copy-right 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (in-cluding into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identi-ty and is an enhancement over the prior art and any additional content clear-ly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Iden-tity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photo-graphic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic de-signs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Dis-tribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this Li-cense except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-ex-

clusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it en- forceable.

15 COPYRIGHT NOTICE

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christ-offerson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

Sam

ple

file

Page 3: Sample file - The Largest RPG Download Store!watermark.drivethrurpg.com/pdf_previews/115345-sample.pdf · The Channeler 5 Channeling is a dangerous art and has claimed the lives of

The Channeler

5

Channeling is a dangerous art and has claimed the lives of many an unwary practitioner, but the sheer power a channeler wields means there will always be those will-ing to take the risk. Channelers gain their power by tap-ping into a primaey force of existence such as chaos or the four elements, and channeling this power directly through his own body, transforming it into spells. While this allows a channeler to wield some of the most potent arcane powers imaginable, it comes at a cost: the channeler’s own health and strength. Every channeler walks a dangerous line, trading his resiliency for arcane power, tapping into extreme heights of magic, but always knowing a wrong move could leave him weak, crippled, and at the mercy of his enemies.

The ChannelerRole: A Channeler is a master of arcane power, like the wizard or sorcerer, and has a similar array of abilities. Un-like his fellows, however, a channeler must sacrifice his hit points to cast his spells, powering his magic by channeling it through his own body. This allows a channeler to achieve greater heights of power than his fellows, but always at the cost of his own life force.

The Channeler

Four arrows flew from the bushes, striking Taikall in the back. A bottle followed, bursting in fire all across his back. There was a shocked cry from the robed man as he buckled over. The goblin bandits stepped from their hiding places, notching arrows as they went.“You dead, wizard! We cut you up and eat your flesh-”The goblin’s voice cut off as Taikall grabbed him by the throat. The ground erupted in fire, blasting the other goblins into the air. Taikall stood up and lifted the first goblin by the neck, staring it down as his other hand burst into flame.“Bring more archers next time.”

Sam

ple

file

Page 4: Sample file - The Largest RPG Download Store!watermark.drivethrurpg.com/pdf_previews/115345-sample.pdf · The Channeler 5 Channeling is a dangerous art and has claimed the lives of

The Channeler

6

Table: Channeler

Level Base Attack Bonus

Fort Save

Ref Save

Will Save

Special Spells Known

Maximum Spell Level

Known1st +0 +2 +0 +2 Resiliency, source, toughness,

overcharge, eschew materials, spells, cantrips

2 1

2nd +1 +3 +0 +3 Source spell 3 1

3rd +2 +3 +1 +3 Sacrificial empowerment 4 2

4th +3 +4 +1 +4 Source spell 5 2

5th +3 +4 +1 +4 Source power 6 3

6th +4 +5 +2 +5 Source spell 7 3

7th +5 +5 +2 +5 Favored Spell (1st level) 8 4

8th +6/+1 +6 +2 +6 Source spell 9 4

9th +6/+1 +6 +3 +6 Source power 10 5

10th +7/+2 +7 +3 +7 Source spell 11 5

11th +8/+3 +7 +3 +7 Favored Spell (2nd level) 12 6

12th +9/+4 +8 +4 +8 Source spell 13 6

13th +9/+4 +8 +4 +8 Source power 14 7

14th +10/+5 +9 +4 +9 Source spell 15 7

15th +11/+6/+1 +9 +5 +9 Favored Spell (3rd level) 16 8

16th +12/+7/+2 +10 +5 +10 Source Spell 17 8

17th +12/+7/+2 +10 +5 +10 Source power 18 9

18th +13/+8/+3 +11 +6 +11 Source spell 19 9

19th +14/+9/+4 +11 +6 +11 Favored Spell (4th level) 20 9

20th +15/+10/+5 +12 +6 +12 Master Channeler 21 9

Alignment: Any.

Hit Die: d8.

Starting Wealth: 2d6 × 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class SkillsThe channeler’s class skills are Diplomacy (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana, nature, planes) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks Per Level: 4 + Int modifier.

Weapon and Armor Proficiencies: A channeler is pro-ficient with all simple weapons. He is not proficient with shields or with any form of armor. A channeler suffers a chance of arcane spell failure if they are using a shield or wearing armor and cast a spell with a somatic component.

Spells: A channeler chooses spells from the Wizard/Sorcer-er spell list. The Difficulty Class for a saving throw against a channeler’s spell is 10 + the spell level + the channeler’s Charisma modifier. To cast a spell, a channeler must have a Charisma score of at least 10 + the spell’s level.

A channeler does not gain extra spells per day from having a high Charisma. Instead, as a channeler creates his spells by channeling a force of creation through his body, the number of spells a channeler can cast is principally determined by the amount of strain his body can handle. Whenever a channeler casts a spell, he must sacrifice a number of hit points equal to twice the spell’s level.

Sam

ple

file