sample file security justice peace · requires the use of the dungeons & dragons ®, third...

6
Requires the use of the Dungeons & Dragons ® , Third Edition Core Books, published by Wizards of the Coast ® Welcome to the ultimate d20 system superhero role-playing game. Silver Age Sentinels pushes the boundaries of the d20 system with exciting and innovative new rules. Liberty Justice Security Peace Every age has its Heroes — men and women who refuse to believe that humanity has a limit for kindness and compassion. These heroes understand the power that an individual holds to change the direction of society. Through their actions, they inspire others to reach beyond their own perceived limitations and strive for greatness. Believe. It will come true. Sample file

Upload: others

Post on 14-Oct-2020

2 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Sample file Security Justice Peace · Requires the use of the Dungeons & Dragons ®, Third Edition Core Books, published by Wizards of the Coast Welcome to the ultimate d20 system

Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast®

Welcome to the ultimate d20 system superhero role-playing game. Silver Age Sentinels pushes

the boundaries of the d20 system with exciting and innovative new rules.

LibertyJustice

SecurityPeace

Every age has its Heroes — men and women who

refuse to believe that humanity has a limit

for kindness and compassion. These heroes understand

the power that an individual

holds to change the direction of society.

Through their actions, they inspire others to reach beyond their own perceived

limitations and strive for greatness.

Believe. It will come true.

Sam

ple

file

Page 2: Sample file Security Justice Peace · Requires the use of the Dungeons & Dragons ®, Third Edition Core Books, published by Wizards of the Coast Welcome to the ultimate d20 system

PLAYTESTERSClark Barrett, Bryan Blalock, Kevin Brennan, John Clark, Leno Colluci, Rod Currie, Dan Davenport, Brian Dorion, Jim Eperson, John Fiala, Ryan Fisk, Ariana Fisch, Andrew Fix, PeterFlanagan, Brook Freeman, James Gardner, Viktor Haag, Darrell Hiebert, Richard Iorio II, Anthony Jackson, Alex Johnston, John Karakash, Tim Keating, Matthew Keeley, Tina Klien-

Lebink, Eileen Krause, Johnathan Lang, Ian Lim, Charlie Luce, James Maliszewski, JM Mann, Joshua Marquart, John McMullen, Theodore Miller, Richard Miyares, James Nicoll, EdNorthcott, Bowden Palmer, Louis Pappamichiel, Anthony Ragan, Craig E. Ransom, Cynthia Reep, Patrick Riley, Bryan Rogers, Rowdy Scarlett, Sidhain, Tony Rainwater, Catherine

Spainhour, Richard Spainhour, Mark Stansfield, Chris Steward, William H. Stoddard, Devinder Thiara, Rich Tomasso, Chad Underkoffler, Mary-Melissa Wilzewski

SPECIAL THANK YOU TOSandy Antunes, Dan Barclay, Phillippe Boulle, Danny Budge, Ryan Dancey, David Golden, Roxanna Kamal, Matthew Keeley, Bryan Kowalski,

Joshua Mosquiera, Alpha Montemayor, Pyramid Magazine, Dominic Papineau, Andy Ransom, RPG.net, Joe Saul, Andy Scoble, Richard Spainhour, Devinder Thiara, Anthony Valterra, Mike Webb, Laurie Wiseberg, Erick Wujcik, John Zinzer

© 2003 GUARDIANS OF ORDER, INC. All Rights Reserved.GUARDIANS OF ORDER, TRI-STAT SYSTEM, and SILVER AGE SENTINELS are trademarks of GUARDIANS OF ORDER, INC.

'D20 SYSTEM' and the 'D20 SYSTEM' logo are Trademarks owned by WIZARDS OF THE COAST and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.

DUNGEONS & DRAGONS® and WIZARDS OF THE COAST® are Registered Trademarks of WIZARDS OF THE COAST, and are used with Permission.All characters and artwork are trademark and © of their respective owners.

Versioin 1.0 — April 2004All right reserved under international law. No part of this book may be reproduced in part or in whole, in any form or by any means,

without permission from the publisher, except for Open Gaming Content and personal copies of the character sheet, or brief quotes for use in reviews.The mention of, or reference to, any company or product in these pages is not a challenge to the trademark or copyright concerned.

All elements of this game are fictional and intended for entertainment purposes only.

ISBN 1-894938-03-08 • Production Number 13-299GUARDIANS OF ORDER, INC. • P.O. Box 25016, 370 Stone Road, Guelph, Ontario, CANADA, N1G 4T4

Phone: (519) 821-7174 • Fax: (519) 821-7635 • [email protected] • http://www.guardiansorder.com

WRITTEN BYStephen Kenson, Mark C. MacKinnon,

Jeff Mackintosh, Jesse Scoble

ADDITIONAL WRITING BYDavid L. Pulver, Lucien Soulban

ART DIRECTION AND GRAPHIC DESIGN BYJeff Mackintosh

GRAPHIC PRODUCTIONAdam Jury

LINE DEVELOPING BYJesse Scoble, Lucien Soulban

GAME SYSTEM DESIGNED BYMark C. MacKinnon, Jeff Mackintosh

EDITING BYMeredith Katz, Mark C. MacKinnon, Jeff Mackintosh, Karen A. McLarney,

Jesse Scoble

ADDITIONAL EDITING BYSoraya Elbard, Matthew Hancock,

Matthew Keeley

COVER ARTWORK BYEd Northcott (illustration) Jeff Mackintosh (colouring)

INTERIOR ILLUSTRATIONS BYStorn Cook, Jeff Mackintosh, Ed Northcott,

Barry Winston

Sam

ple

file

Page 3: Sample file Security Justice Peace · Requires the use of the Dungeons & Dragons ®, Third Edition Core Books, published by Wizards of the Coast Welcome to the ultimate d20 system

Sam

ple

file

Page 4: Sample file Security Justice Peace · Requires the use of the Dungeons & Dragons ®, Third Edition Core Books, published by Wizards of the Coast Welcome to the ultimate d20 system

3

TABLE OF CONTENTS

TABLE OF CONTENTS4 CHAPTER 1: INTRODUCTION

4 Introduction to Heroism 1014 History of Comics7 Silver Age: Being on the Same Page7 Role-Playing the Mantle of Heroism8 What is a Role-Playing Game8 Example of Play?

9 CHAPTER 2: CHARACTER CREATION9 Step 1: GM Discussion9 Step 2: Character Outline10 Step 3: Generate Ability Scores11 Step 4: Select Class16 Step 5: Character Attributes40 Step 6: Select Skills44 Step 7: Character Defects49 Step 8: Calculated Values49 Step 9: Background Points

51 CHAPTER 3: GAME MECHANICS51 Introduction51 The Passage of Time51 Taking Action52 Dice and Dice Rolls53 Combat53 Initiative54 Character Action56 Non-Combat Actions56 Defense57 Damage59 Mind Combat60 Recovery60 Using Powers in Combat61 Character Advancement61 Destroying Buildings62 Blowing Up Worlds62 Example of Combat

64 CHAPTER 4: WEAPONS & VEHICLES64 Breaking Objects65 Personal Weapons65 Customizing Firearms67 Types of Ammunition67 Grenades and Explosives67 Vehicles69 Customizing Vehicles71 Body Armour and Protective Devices

72 CHAPTER 5: PLAYING SUPERHEROES72 Superhero Gaming72 Secret Origins: Creating a Hero74 Great Power, Great Responsibility: Being a Hero75 United We Stand: Superhero Teams77 Advice Summary for Players

78 CHAPTER 6: GMING SUPERHEROES78 Game Mastering Superheroes78 Game Mastering Basics78 Designing Adventures79 Stripped to the Core: The Heart of d20 Silver Age Sentinels81 Keeping the Players Interested82 Handling the Rules82 Troubleshooting83 Creating a Campaign85 Game Mastering Techniques86 Sources of Inspiration86 Technology and Gaming: A Changing Landscape87 Convention Gaming88 Contributions and Bonus Points88 Moving Beyond d2089 Advice Summary for the GM

90 CHAPTER 7: WORLD BUILDING90 World Building93 Bring on the Bad Guys: Creating Villains95 Simulating the Comics

98 CHAPTER 8: CAMPAIGN INTRODUCTION98 Introduction & History99 Timeline

110 CHAPTER 9: GEOPOLITICAL OVERVIEW110 The History of Metahuman Law in the USA111 Personalities at Ascension Institute111 Egide Ubiquiste112 The World Today113 Africa114 Asia116 Central/South America118 Europe120 North America122 Pacific Islands & Australia124 Thule

126 CHAPTER 10: EMPIRE CITY126 Manhattan Island, or “The City”

133 CHAPTER 11: MAJOR PERSONAE154 APPENDIX: ANIMAL STATS154 APPENDIX: GENERAL NPC STATISTICS155 APPENDIX: CONVERTING d20 TO TRI-STAZ156 INDEX160 CHARACTER SHEET

Sam

ple

file

Page 5: Sample file Security Justice Peace · Requires the use of the Dungeons & Dragons ®, Third Edition Core Books, published by Wizards of the Coast Welcome to the ultimate d20 system

If you like what you see in this book,check out the full version of Silver Age Sentinels d20. Without it,

you’re missing out on:• durable hardcover binding• over 100 gorgeous illustrations, maps, and documents• exquisite page layout with easy navigation tabs• 336 pages of superhero goodness

Available at fine gaming, comic, and hobby stores, or visit ourwebsite at http:/www.guardiansorder.com

Upgrade to the Real Deal!

Silver Age Sentinels d20#13-201; ISBN1-894525-63-9; $39.95 US/$59.95 CAN

Sam

ple

file

Page 6: Sample file Security Justice Peace · Requires the use of the Dungeons & Dragons ®, Third Edition Core Books, published by Wizards of the Coast Welcome to the ultimate d20 system

OPEN GAME LICENSE VERSION 1.0AThe following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”).

All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed

Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations(including into other computer languages), potation, modification, correction, addition, extension, upgrade,improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted;(c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;(d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines tothe extent such content does not embody the Product Identity and is an enhancement over the prior art and anyadditional content clearly identified as Open Game Content by the Contributor, and means any work covered by thisLicense, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e)“Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts;creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols,designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audiorepresentations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses andspecial abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos,symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity bythe owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means thelogos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associatedproducts contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use,Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h)“You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that theOpen Game Content may only be Used under and in terms of this License. You must affix such a notice to any OpenGame Content that you Use. No terms may be added to or subtracted from this License except as described by theLicense itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms ofthis License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You aperpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open GameContent, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant therights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License toinclude the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying ordistributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHTNOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as tocompatibility, except as expressly licensed in another, independent Agreement with the owner of each element of thatProduct Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or RegisteredTrademark in conjunction with a work containing Open Game Content except as expressly licensed in another,independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identityin Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of anyProduct Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of thework that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License.You may use any authorized version of this License to copy, modify and distribute any Open Game Content originallydistributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open GameContent You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the nameof any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License withrespect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then Youmay not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and failto cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination ofthis License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformedonly to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook,Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Silver Age Sentinels Copyright 2002, Guardians of Order, Inc.; Authors Stephen Kenson, Mark C. MacKinnon,Jeff Mackintosh, Jesse Scoble.

SILVER AGE SENTINELS OPEN CONTENT/PRODUCT IDENTITYAll information presented in Helvetica is Open Content.All information presented in any font other than Helvetica, all images and graphics, and all fictional character

names, organizations, items or objects, and locations are Product Identity. All rights reserved.

SILVER AGE SENTINELS MAILING LISTExchange ideas with other superhero RPG fans and pose

questions to the game designers. To sign up, send an email to

[email protected]

GUARDIANS OF ORDER MESSAGE BOARDSBe a part of our growing community and join discussions on game

rules, comic characters, and the Empire City shared world.Visit http://www.guardiansorder.com/forums/

GET CONNECTED!

Sam

ple

file