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Page 1: Sample file - RPGNow.comSample file 2 3 Sample file 4 StreetS of Shadow 5 Streets of Shadow has been a long time coming. For me, the journey began a decade ago, when I ran The Dragon

by Kristian Bjorkelo, Chad Bowser, Walt Ciechanowski and Peter Shweighofer

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Page 2: Sample file - RPGNow.comSample file 2 3 Sample file 4 StreetS of Shadow 5 Streets of Shadow has been a long time coming. For me, the journey began a decade ago, when I ran The Dragon

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StreetS of Shadow

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C o n t e n t SIntroduction 4How To Use This Shilling Shocker 6The Adventurers 8

Chapter 1: the dragon in the Smoke 15Background 16Act I: Missing Heirs 17Act II: Investigation 22Act III: Blackmail Abound 36Act IV: Conflicting Demands? 39Act V: Final Confrontations 42Conclusion 49

Chapter 2: the wrath of the dead 51Background 52Act I: A Gruesome Business 52Act II: Investigations 57Act III: The Red Path 64Conclusion 70

Chapter 3: the hound of hate 71Background 72Act I: A Birthday Gift from the Pale 72Act II: The Game’s Afoot 77Act III: Sins of the Past 79Conclusion 82

Chapter 4: a revolutionary Machine 83Background 84Act I: Progress Threatened 84Act II: A Traitor in the Midst 95Act III: Making Sparks 98Conclusion 101

Chapter 5: rise of the red God 103Background 104Act I: A Break in Fellowship 105Act II: Into the Sewers 115Epilogue 125

Chapter 6: the electric dragon 126Background 127Act I: The Dead Rise 127Act II: Getting Across The Smoke 129Act III: Facing the Dragon 133Epilogue 140

appendix 141

C r e d i t SLine Developer: Walt CiechanowskiCreative Director: Dominic McDowallArt Director: Jon HodgsonManaging Editor: Andrew KenrickWriting: Kristian Bjorkelo, Chad Bowser, Walt Ciechanowski and Peter ShweighoferAdditional Writing & Editing: Walt Ciechanowski

Cover Art: Jon HodgsonInterior Art: Andy Hepworth, Scott PurdyGraphic Design: Paul BourneLayout: Andy O’HaraPublisher: Dominic McDowall

Published by Cubicle 7 Entertainment LtdRiverside House, Osney Mead, Oxford OX2 0ES, UK

Reg. no 6036414© 2013 Cubicle 7 Entertainment Ltd.

Any unauthorised use of copyrighted material is illegal. Any trademarked names are used in a historical or fictional manner;

no infringement is intended.

Find out more about Victoriana 3rd Edition and our other games at www.cubicle7.co.uk

Printed in the USA

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Streets of Shadow has been a long time coming.

For me, the journey began a decade ago, when I ran The Dragon in the Smoke for my gaming group. This tale of a businessman’s greed coming back to haunt him made for an exciting penny dreadful and introduced many interesting supporting characters with tantalising clues of other mysteries taking place in the shadows of the Smoke.

Later, as I became involved with Victoriana as a freelance writer and ultimately line developer, I learned that there was a master plan involved that wove the first edition penny dreadfuls The Dragon in the Smoke, The Hounds of Hate, and The Rise of the Red God with linking material to form a complete shilling shocker for the second edition.

As Victoriana entered its third edition, we wanted to bring that plan into fruition. We’ve edited and revised some of those first edition penny dreadfuls along with new material to form a complete shilling shocker. Once again the Tong arrive on London’s docks to retrieve a powerful artefact,

a spectral hound haunts a proud physician, and the Cult of the Red Pharaoh strives to return Egypt to its former glory. This time, however, these penny dreadfuls build to a thrilling climax.

So without further ado, welcome to Streets of Shadow, a shilling shocker that takes your adventurers into some dubious neighbourhoods of the Smoke, pits them against cultists and revolutionaries, and culminates in a grand finale that threatens the Seat of Empire.

No matter what happens, London will never be the same!

How to uSe tHiS SHilling SHoCkerStreets of Shadow is an investigative shilling shocker that takes place primarily in London set against the backdrop of a growing proletarian movement. While this shilling shocker works best with an investigative faction such as Willowpin & Associates or the Havering Household (as seen in The

I n t r o d u C t i o N

Usi ng the Second EditionStreets of Shadow began development as a second edition shilling shocker, so there is little that needs adapting for Gamesmasters running it with the second edition. Simply change the year from 1856 to 1867, set the start of the Crimean War to 1866, and you’re golden.

You can use the third edition statistic block s with second edition rules with no conversion; if anything we’ve simplified them. Gone are all the dice pool modifiers; simply decide if the character’s action is physical, mental, or social and use the appropriate competence dice pool. Don’t worry about the Entropy and Order entries on some statistic block s; these are ignored for the second edition.

Third edition uses a more Victorian nomenclature for magic, but most of these changes are self-evident. Mana has become Quintessence, ether is aether, runes are sigils, and mediums and sorcerers have become magnetists and hermeticists. The three types of magnetists are Clairvoyants (sensate), Spiritualists (channelling), and Goeticists (faith). Also, Beastmen and Halflings are now known as Beastfolk and Huldufolk.

Finally, there are a few technological devices and other items from various Victoriana products, including the third edition. When such items are added, notes have been added to enable you to use it even if you are using the second edition core rulebook or are missing the supplement from which it came.

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