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I I d a 3 FA--- ' The night is a wonderful place. You can live in it forever (and some of us do ...) without being noticed if you don't want to. Those who live in the night better have the Edge, the Night's Edge, for there is a special kind of 'people' who live there. You might call them leeches, vryolakas, vampires or monsters, but then again, they might call you cattle, meat or lunch and beside, name calling is so... childlike. The bottom line remains that even if you don't like them, you gotta respect them. Law of the jungle you'know. And the night is one huge jungle, complete with its predators and preys. Some may want to reverse the roles, make the hunters hunted, but they are few. Most are just happy not to be fodder, food for them. Live and let live, I suppose.. . Night's Edge is an Alternate Reality Sourcebook for Cyberpunk 2020. It is the first in a series of modules and sourcebooks that bringstechno-horrorto the world of Cyberpunk. It contains rules covering mostly vampires but also their brethren, lycanthropes and were-wolves. Also included are rules for vampire hunters and psychic powers. 7 IANUS PUBLICATIONS, Inc. 2360 Ave. de LaSalle, #211 Montreal, Qc., Canada niv 2~1 I____ A CYDLRPUNK 8 2.0.2.0. Alternate Reality Sourcebook NIGHTS EDGE is a trademark of lanus Publications, Inc. CYBERPUNK and the cyberpunk logo ore registered trademarks of R. Talsorian Games, Inc., used under license. ICP #IO1 ISBN 2-9801683-6-X Sample file

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I I

d a 3

FA--- '

The night is a wonderful place. You can live in it forever (and some of us do ...) without being noticed if you don't want to. Those who live in the night better have the Edge, the Night's Edge, for there is a special kind of 'people' who live there.

You might call them leeches, vryolakas, vampires or monsters, but then again, they might call you cattle, meat or lunch and beside, name calling is so... childlike. The bottom line remains that even if you don't like them, you gotta respect them. Law of the jungle you'know. And the night is one huge jungle, complete with its predators and preys.

Some may want to reverse the roles, make the hunters hunted, but they are few. Most are just happy not to be fodder, food for them. Live and let live, I suppose.. .

Night's Edge is an Alternate Reality Sourcebook for Cyberpunk

2020. It is the first in a series of modules and sourcebooks that

brings techno-horror to the world of Cyberpunk. It contains rules

covering mostly vampires but also their brethren, lycanthropes

and were-wolves. Also included are rules for vampire hunters

and psychic powers.

7 IANUS PUBLICATIONS, Inc. 2360 Ave. de LaSalle, #211 Montreal, Qc., Canada niv 2 ~ 1 I____

A CYDLRPUNK 8 2.0.2.0. Alternate Reality Sourcebook

NIGHTS EDGE is a trademark of lanus Publications, Inc.

CYBERPUNK and the cyberpunk logo ore registered trademarks of R. Talsorian Games, Inc., used under license.

ICP # I O 1 ISBN 2-9801 683-6-X

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By Justin Schmid 4n Alternate Reality sourcebook for //

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INTRODUCTION .......................................... 6

HUNTING THE NIGHT TERMINOLOGY .................................... 8 PATHOS VAMPIRI .................................. 9 THE LEGENDS: FACT AND FICTION ........ 10 EXCERPTS FROM THE BETTER

VAMPIRE HUNTING MANUAL PRE-HUNT .................................... I1 THE HUNT .................................... I 1 POST-HUNT .................................. 1 1

THE MEDIA AND HUNTERS ................... 1 1 LONE WOLVES ................................... 12 VAMPIRE HUNTER ORGANIZATIONS

SUN KNIGHTS ............................... 13 HEART BURN ................................ 13 CSI (CRYPTOZOOLOGICAL STUDIES INSTITUTE) ......................... 13 INQUISITOR .................................. 1 3

SUN KNIGHTS THE MAKING OF A HUNTER

KNIGHT .................................... 14 BISHOP ..................................... 15 ROOK ...................................... 15

HEART BURN ................................ 15 CSI (CRY PTOZOOLOG ICAL STUDIES INSTITUTE) ......................... 16

NEW SKILLS ........................................ 17 NEW EQUIPMENT ................................ 17 HUNTER MOTIVATION ......................... 18 HUNTERS G CYBERNEnCS .................... 18 WOLF HUNTING .................................. 18 CYBERVAMPS ..................................... 19 DRACULA'S CHILDREN ......................... 19 THE HUNT .......................................... 19

INQUISITOR - PREDATOR ............... 16

CHILDREN OF THE NIGHT GLOSSARY ........................................ 20 VRYOLAKAS CAMPAIGN ..................... 20 VAMPIRISM ........................................ 21 THE LEGENDS ..................................... 22 HISTORY ............................................ 23 AGE .................................................. 24 APPEARANCE ..................................... 26 COVENS ............................................ 27 VAMPIRE CREATION ........................... 28 THE AlUllENTS OF MANKIND: DISEASE. DRUGS. POISONS AND RADIATION ...... 28 FEEDING ............................................ 29 HEALING G DAMAGE .......................... 31 HIBERNATION .................................... 32

LEAN (VERY LEAN) CUISINE ................. 33 QUIRKS ............................................. 33 HIGH STAKES AND LOSING

YOUR HEAD ................................... 34 SENSES .............................................. 34 WHERE THE VAMPIRES LIE ................... 35 SUNBURNS ......................................... 36 MEDICAL VAMPIRISM .......................... 37

W E WALK THE NIGHT ACCUMULATED WEALTH ...................... 40 COVENS G HOME ............................... 41 HARK! THE MORNING SUN! ................. 42 HUNTING ........................................... 42 MORTALS G CHILDREN OFTHE NIGHT ... 42 PERSONAL BACKGROUND .................. 43 REACTIONS ........................................ 44 SANITY G SUICIDE ............................... 45 VAMPIRE HUNTERS ............................. 45 WORLD SITUATION ............................. 46 PERSONALITIES ................................... 47

POWERS OF THE MIND PSYBERPUNK ...................................... 52 PSYCHIC POWERS VS PSlONlCS ............ 53 GLOSSARY ......................................... 53 PSYCHE ............................................. 53 LUCK ................................................. 53 PSYCHIC POWERS ............................... 54 PSYCHIC POWER USE .......................... 54 GAINING NEW POWERS ...................... 55 POWER RESTRICTIONS ......................... 55 ASTRAL .............................................. 55 NETRUNNING G POWERS O F THE MIND . 55 MUNDANE POWERS ............................ 56 PSYCHIC POWER DESCRIPTIONS ........... 57 TELEPATHY POWERS

ANIMALS ..................................... 57 CHARM ....................................... 57 CURE ........................................... 57 HYPNOLOGICAL ........................... 57 ILLUSION ...................................... 58 MANIA ........................................ 58 MENTAL ....................................... 58 MENTAL ASSAULT .......................... 58 MNEMONIC .................................. 59 PSYCHIC ASSAULT ......................... 59 SENSORY ..................................... 59 TELEPATHY ................................... 59

ASTRAL ........................................ 60 ESP POWERS

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PRECOGNITION ............................ 60

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PSYCHOMETRY ............................. 60

CRYOKINESIS ............................... 60 ELECTROKINESIS ........................... 60 HEALING ..................................... 61 KINESIS ........................................ 61 MATTER ALTERATION ..................... 61 PSYCHOKIN ESlS ............................ 61 PYROKINESIS ................................ 61 RAD1 KIN ESlS ................................. 62 TEL EPO RTATl 0 N ........................... 62

ASTRAL BODY .............................. 62 BODY CONTROL .......................... 62 PSYCHIC FOCUS ............................ 62 REGENERATION ............................ 63 TRANSFORM ................................ 63

PSYCHOKINETIC POWERS

SELF-CONTROL POWERS

GATEWAY INTO THE NIGHT VAMPIRE CHARACTER GENERATION ..... 66 SAMPLE CHARACTERS ......................... 68

LUNACY THE LYCANTHROPE

CREATION ................................... 70 LYCANTHROPY ............................. 70 COMBAT ...................................... 70 CURE ........................................... 70 POWERS ...................................... 71 QUIRKS ....................................... 71 SOCIEM ...................................... 71 LYCANTHROPES CHARACTERS

(SUMMARY) .............................. 71 THE LYCANTHROPE: AN ESSAY ....... 71 ANALYSIS OF LYCANTHROPY ......... 72

CREATION ................................... 73 WOLVEN ..................................... 74 APPEARANCE ............................... 74 COMBAT ...................................... 74 CURE ........................................... 74 FULL M O O N ................................. 74 MISCELLANEOUS ........................... 75 POWERS ...................................... 75 SENSES ........................................ 75 SILVER ......................................... 75 SOCIETY ...................................... 75 QUIRKS ....................................... 75 WERE-WOLF CHARACTERS

(SUMMARY) .............................. 75 -SAMPLE TRANSFORMATIONS ................ 76 THE WOLVEN WAY ............................. 76 THE BITING EDGE ................................ 77 HEREDITARY WOLVEN ........................ 78 LUNAR CYCLES ................................... 78 LUNATICS ........................................... 79

WERE-WOLVES

JOURNEY INTO THE NIGHT FOREVER .......................................... 80 OVEREXPOSURE ................................. 83 HUNTING SEASON ............................... 86

INDEX ................................................... 9 1

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