rulebook - three arrows for the king

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8/10/2019 Rulebook - Three Arrows For The King http://slidepdf.com/reader/full/rulebook-three-arrows-for-the-king 1/50  Credits Project Leads M Jason Parent &Denise Robinson M Written by M Jason Parent & Neal Levin M Illustrations by  Patrik Almquist, Tony Monorchio, Gillian  Pearce & Christian Spalthoff M Cover by Jason Chambers M  Additional Material by Gene Marcil, Brandon McLendon, Hong Ooi & Denise Robinson Introduction 2 Chapter 1 - Core Classes The Archer Class 3 The Archer-Ranger Class 6 Chapter 2 - Character Background Class Paths Character Backgrounds Hunter 10 Soldier, Young 10 Tribal Warrior 11 Tribal Hunter 11 Crossbowman 11 Horse-Nomad 11 Outlaw 11 Multi-Class Paths Urban Hunter & Urban Bounty Hunter 12 Warren Guard 13 Chapter 3 - Prestige Classes Bloodhunter 15 Bone Archer 17 Divine Huntsman 19 Elven Treehunter 20 Master of Intuitive Archery 22 Military Archer 23 Siege Artillerist 24 Sniper 25 Legendary Sharpshooter 27 Chapter 4 - Feats Skills Trickshooting 29 Summary of Feats 29 Bow Mastery 30 Crossbow Mastery 30 Dead Shot 30 Distant Sneak Attack 30 Double Nock 30 Exotic Arrow Proficiency 31 Friendly Fire 31 Grace Under Fire 31 High Ready 31 Improved Crossbow Handling 31 Improved Threatened Zone 31 In the Groove 31 Instinctive Shot 31 Killing Shot 31 Last Ditch 31 Master Mounted Archer 31 Overpenetrate 32 Perfect Shot 32 Pinpoint Accuracy 32 Ranged Trip 32 Reactive Shot 32 Shuriken Mastery 32 Snap Attack 33 Supreme Mounted Archery 33 Team Fighting 33 Threaten Zone 33 Triple Nock 33 Uncommon Balance 33 Chapter 5 - Equipment Weapons & Equipment 34 Larger & Smaller bows & crossbows 36 Mightier Bows 36 Chapter 6 - Magic Items Specific Magic Armor & Shields 37 New Weapon Properties 37 Specific Magic Weapons 38 Named Magical Bows 39 Named Magical Arrows 45 Staffs 47 Wondrous Items 47 Chapter 7 - Spells Glimpse 48 Knife-Bearer 48 Perfect Camouflage 48 Shadow Arrows 48 True Camouflage 48 Appendix 1 - Specific Shooting 49 THREE RROWS FOR THE KING   Ambient Inc. www.dreadgazebo.com no text on this page is Open Game Content Table Of Contents

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Page 1: Rulebook - Three Arrows For The King

8/10/2019 Rulebook - Three Arrows For The King

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 Credits

Project LeadsM Jason Parent & Denise Robinson

M

Written by

M Jason Parent & Neal Levin

M

Illustrations by

 Patrik Almquist, Tony Monorchio, Gillian

 Pearce & Christian Spalthoff 

M

Cover by

Jason Chambers

M

 Additional Material by

Gene Marcil, Brandon McLendon,

Hong Ooi & Denise Robinson

Introduction 2

Chapter 1 - Core ClassesThe Archer Class 3The Archer-Ranger Class 6

Chapter 2 - Character Background  Class PathsCharacter BackgroundsHunter 10Soldier, Young 10Tribal Warrior 11Tribal Hunter 11

Crossbowman 11Horse-Nomad 11Outlaw 11Multi-Class PathsUrban Hunter & Urban Bounty Hunter 12Warren Guard 13

Chapter 3 - Prestige ClassesBloodhunter 15Bone Archer 17

Divine Huntsman 19Elven Treehunter 20Master of Intuitive Archery 22Military Archer 23Siege Artillerist 24Sniper 25Legendary Sharpshooter 27

Chapter 4 - Feats  Skills

Trickshooting 29

Summary of Feats 29Bow Mastery 30Crossbow Mastery 30Dead Shot 30Distant Sneak Attack 30Double Nock 30Exotic Arrow Proficiency 31Friendly Fire 31Grace Under Fire 31

High Ready 31Improved Crossbow Handling 31

Improved Threatened Zone 31

In the Groove 31Instinctive Shot 31Killing Shot 31Last Ditch 31Master Mounted Archer 31Overpenetrate 32Perfect Shot 32Pinpoint Accuracy 32Ranged Trip 32

Reactive Shot 32Shuriken Mastery 32Snap Attack 33Supreme Mounted Archery 33Team Fighting 33Threaten Zone 33Triple Nock 33Uncommon Balance 33

Chapter 5 - Equipment

Weapons & Equipment 34Larger & Smaller bows & crossbows 36Mightier Bows 36

Chapter 6 - Magic Items

Specific Magic Armor & Shields 37New Weapon Properties 37Specific Magic Weapons 38Named Magical Bows 39Named Magical Arrows 45

Staffs 47Wondrous Items 47

Chapter 7 - SpellsGlimpse 48Knife-Bearer 48Perfect Camouflage 48Shadow Arrows 48True Camouflage 48

Appendix 1 - Specific Shooting 49

THREE RROWS FOR THE KING

 

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Table Of Contents

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The archer-ranger (Arn) is a variant of the ranger classdesigned around the use of the bow or crossbow insteadof two-weapon fighting. This class may replace the coreranger class or the core archer class in a campaign, or 

may be used as an alternate ranger for those wantingmore choices of core classes.

The archer-ranger is a

huntsman and tracker, onewho moves silently throughthe woods, watching for preyor for intruders. These areoutdoorsmen like no other,

more dangerous and cunning than the beasts andhumanoids that live beyond the borders of civilization.

Adventurers: Many archer-rangers are guardians of 

their homelands, living in self-imposed exile. They arewanderers who seek out, track and destroy those who

threaten the civilization they hold dear. As such, they often

find themselves propelled into the wilds and the depths of adventure, seeking out hostile creatures, or discoveringstrange and unusual treasures and places.

Characteristics: A quite proficient combatant, thearcher-ranger fights best at a distance with missileweapons. Since she rarely works with a large team thatstep between her and a rushing opponent, she needs tobe able to take care of herself in close combat. The

archer-ranger is quite knowledgeable of the wilderness,with strong skills of hunting and survival. At higher 

THREE RROWS FOR THE KING

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  Table 2-1: Archer-Ranger Level Advancement

Class Base Attack Fort Ref Will

Level Bonus Save Save Save Special

1 +0 +2 +0 +0 Primary weapon +2, Point blank shot

2 +1 +3 +0 +0 Track, Fletcher  

3 +2 +3 +1 +1

4 +3 +4 +1 +1 Wilds mastery

5 +3 +4 +1 +1 Primary weapon +3

6 +4 +5 +2 +2 Dead shot7 +5 +5 +2 +28 +6/+1 +6 +2 +2 Wilds mastery

9 +6/+1 +6 +3 +3 Pinpoint accuracy

10 +7/+2 +7 +3 +3 Primary weapon +4

11 +8/+3 +7 +3 +3

12 +9/+4 +8 +4 +4 Wilds mastery

13 +9/+4 +8 +4 +4

14 +10/+5 +9 +4 +4

15 +11/+6/+1 +9 +5 +5 Primary weapon +5

16 +12/+7/+2 +10 +5 +5 Wilds mastery

17 +12/+7/+2 +10 +5 +5

18 +13/+8/+3 +11 +6 +6

19 +14/+9/+4 +11 +6 +620 +15/+10/+5 +12 +6 +6 Wilds mastery, Primary weapon +6

The Archer-Ranger

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THREE RROWS FOR THE KING

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Class SkillsThe sniper's class skills (and the key ability for each

skill) are Balance (Dex), Climb (Str), Concentration (Con),Craft (Int), Hide (Dex), Intimidate (Cha), Listen (Wis), Spot(Wis) and Swim (Str). See Chapter 4: Skills in Core

RuleBook 1 for skill descriptions.

Skill Points Per Level: 2 + Int modifier 

Class Features All of the following are class features of the sniper 

prestige class.

Weapon and Armour Proficiency: The sniper's traininggains no additional weapon or armour proficiencies.

Primary Weapon (Ex): At level 1, the sniper selects oneof the following ranged weapons to be his primary

weapon: heavy crossbow, light crossbow, longbow, short-bow. At 1st level the character receives a +1 competencebonus to all attacks made with his primary weapon. Thisbonus increases by one at level 5. This bonus stacks withthe Weapon Focus feat. A sniper who already has thePrimary Weapon ability from another class must select thesame primary weapon, and this ability stacks with it.

Extended Sneak Attack  (Ex): Beginning at level 1, the

sniper gains the ability to perform a sneak attack (as per the rogue ability, Core Rulebook 1) using his primaryweapon exclusively. In addition, unlike a normal sneakattack, this sneak attack an be done at ranges of up to 5range increments from the sniper. If used within a rangeof 30 feet, (and within the other normal restrictions of asneak attack) then this extraordinary ability stacks withany other sneak attack the character may have from lev-els of rogue or blackguard, etc. The extended sneak

attack damage begins at +1d6 and increases by 1d6every odd level.

Improved  Pinpoint  Accuracy  (Ex): At 2rd level andhigher, the sniper improves his Pinpoint Accuracy ability,able to maintain it for one additional round (for an addi-tional +2 circumstance bonus to his attack roll).

Eagle's Eye (Ex): At fourth level, the sniper gains a +4competence bonus on all spot rolls.

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