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    Compiled on 1/21/09

    S w o r d s & Wi z a r d r y

    White BoxBy Matt Finch and Mar Brei!

    With than"s to #ason $%hilotomy # rament' Cone( )llan *+ ,rohe( #r+( and #erry Mapes -or proo-readin! and s !!estions

    )rt .irector hell ender Co er )rt %ete M llen

    nterior )rt dward M+ 3ann and Chad *horson4ayo t and additional proo-readin! #esse $5erhaden' 6othacher

    )dditional proo-readin! and s !!estions Scott Casper and the Swords & Wizardry -or m

    7ri!inal System and 6 les ) thors .a e )rneson and ,ary ,y!axSystem 6e-erence ) thors #onathan *weet( Monte Coo"( S"ip Williams( 6ich Ba"er( )ndy Collins(

    .a id 8oonan( 6ich 6edman( Br ce 6+ Cordell( #ohn .+ 6ateli--( *homas 6eid( and #ames Wyatt

    First %rint dition 22 #an ary 2009

    M:*;M 6 ,)M S Matthew #+ Finch

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    Swords & Wizardry( S&W( and Mythmere ,ames are the trademar"s o- Matthew #+ Finch

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    *a le 1 Charisma Bon sCharisma ;irelin!s 4oyalty

    JPL 1 A2

    IP 2 A2

    HP> J A1

    9P12 L 0

    1JP1I I Q1

    1 P1H Q2

    1> H Q2

    *he 6e-eree may want to ma"e a $loyalty chec"' -or an 8%C p t into a dan!ero s sit ation or onewho is o--ered a ri e to chan!e sides in a con-lict+

    House Rule: Strength for Combat Some 6e-erees may r le that Fi!hters can se their Stren!th Bon s in com at+ For example

    Fi!hters can se their Stren!th Bon s to modi-y yo r $toAhit' n m er with handAheld DmeleeEweapons+

    Fi!hters can se their Stren!th Bon s to modi-y yo r $dama!e' n m er with handAheldDmeleeE weapons+

    House Rule: Intelligence for SpellsSome 6e-erees may r le that Ma!icA sers can se their ntelli!ence Bon s to !ain a on s on $spelle--ecti eness' Di+e+ tar!et s --ers a loss on his sa in! throw a!ainst the Ma!icA ser s spellsE+

    House Rule: Wisdom for SpellsSome 6e-erees may r le that Clerics can se their Wisdom Bon s to !ain a on s on $spelle--ecti eness' Di+e+ tar!et s --ers a loss on his sa in! throw a!ainst the Cleric s spellsE+

    House Rule: e!terity for AC Some 6e-erees may r le that yo can se yo r .exterity Bon s to modi-y yo r )rmor Class D)CE or)scendin! )rmor Class D))CEK se the n m er -or ))C or chan!e the Q/A -or )C+

    *his may e limited more to Swash c"lerAstyle campai!ns or other !ames where armor is morelimited+

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    Rni ersal )ttri te Bon sach attri te has the potential to modi-y what yo can do+ *he Rni ersal )ttri te Bon s Dor st

    $Bon s'E ta le elow !i es some n m ers to consider

    *a le 2 Rni ersal )ttri te Bon s)ttri te 6oll .escription Bon s

    JP Below ) era!e A1 Dor IOE

    HP1L ) era!e P

    1IP1> ) o e ) era!e Q1 Dor IOE

    *his r les set enco ra!es the se o- the a o e ta le -or all o- the attri tes except -or Charisma Dwhichhas its own ta leE+

    ach 6e-eree can decide how and when the Bon s is sed( and sho ld -eel -ree to tin"er with theta le i- desired+ For example( some 6e-erees pre-er -or the $a era!e' ran!e to e 9P12 and will ad stthe ta le accordin!ly+

    xperience Bon sach character !ets a on s percenta!e to $experience points(' that will s ally increase how m ch

    experience is !ained in an ad ent re+)ll characters !et to add their percenta!e Wisdom Bon s to their percenta!e Charisma Bon s as

    @% Bon s+)ll characters !et to add their %rime )ttri te Bon s ased on their class+*hose n m ers are added to!ether to !et the total experience on s -or the character+ *he

    maxim m attaina le @% Bon s wo ld e 1IO+

    Startin! ,old6oll Jd and m ltiply y 10+ *his represents the n m er o- !old pieces D!pE that yo r character !ets toha e at the start o- the campai!n+

    )li!nment# st a ic" note on ali!nment !ames are s ally set p as $ s' a!ainst $them' and yo can se

    ario s names -or each+ Rs ally $ s' is considered to e 4aw Dor ,oodE( while $them' wo ld e the

    monsters who are Chaos Dor ilE+*he 6e-eree !ets the -inal say on which options are -or the prota!onists and which ones are -or the

    anta!onists+

    H

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    Character Classes*here are three character classes in this !ame Cleric( Fi!hter( and Ma!icA ser+ :o r 6e-eree may alsoha e in ented other character classes( or may e allowin! optional character classes and races -romother -antasy !ames+

    Reading Character Class "ables4e el 6e-ers to the le el o- experience o- the character+

    @% *his is the n m er o- xperience %oints D@%E needed to ad ance to this le el+

    B;B *his is the $Base ;it Bon s' added to the attac" roll+ DSee Com atE

    ;. *his is the n m er o- d ;it .ice at that le el+ Characters reAroll their ;. each time theyad ance a le el to o tain a n m er o- hit points+ D - yo roll poorly( those hit points don t !o down(howe er+E

    S* *his is the Sa in! *hrow n m er -or the character tryin! to a oid somethin! terri le+

    *he ClericClerics are armored priests who ser e ,ood/4aw or il/Chaos+ Most Clerics ha e a patron deity orser e a partic lar reli!ion+ Feel -ree to ma"e p the details( i- yo r 6e-eree doesn t se a partic larmytholo!y -or the campai!n yo re playin! in+

    6e!ardless o- the details( yo are a champion o- yo r -aith and moral ali!nment+ :o mi!ht e asinister witchAh nter( an exorcist o- demons( a shinin! "ni!ht o- the -aith( or a secret a!ent o- the*emple hierarchy+ Beca se most o- a Cleric s a ilities are oriented toward healin! and protectin!(Clerics tend to play a s pport role d rin! com at( ac"in! p the -ront line( t a le to stand sho lderto sho lder with the party s Fi!hters i- need e at least -or a while+

    *a le J Clerical )d ancement4e el @% ;. B;B S*

    1 0 1 Q0 1L

    2 1(I00 2 Q0 1J

    J J(000 J Q0 12

    L (000 JQ1 Q1 11

    I 12(000 L Q1 10

    2L(000 I Q2 9

    H L>(000 Q2 >

    >

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    > 9 (000 Q1 QJ H

    9 192(000 H QL

    10 J>L(000 > QI I

    *a le L Clerical Spell )d ancement4e el Spell 4e el

    1 2 J L I

    1 P P P P P

    2 1 P P P P

    J 2 P P P P

    L 2 1 P P P

    I 2 2 1 P P

    2 2 1 1 P

    H 2 2 2 1 1

    > 2 2 2 2 2

    9 J J J 2 2

    10 J J J J J

    Clerical Class ) ilities

    Weapon/)rmor 6estrictions Beca se Clerics disli"e the sheddin! o- lood( they may only se l ntweapons Dcl ( -lail( maceE and the only missile weapon they are allowed is oil+ Clerics ha e no armorrestrictions+

    Spell Castin! Clerics cast di ine spells -rom a speci-ic list( as per the Clerical )d ancement *a le+ach day( the Cleric prays -or a certain set o- spells( choosin! any spells -rom the standard list+ Clerics

    o- speci-ic !ods mi!ht ha e entirely di--erent sets o- spells as desi!ned y the 6e-eree( t thestandard Cleric has the standard list+

    Sa in! *hrow Clerics !et Q2 on sa in! throws s+ death and poisons+

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    Banishin! Rndead Clerics can $* rn' the ndead( ma"in! them -lee -rom the Cleric s holiness Dor( inthe case o- an il Cleric( rin!in! them to heel as ser ants and minionsE+ See %a!e @@+

    sta lish *emple D10thE )t tenth le el( a Cleric character who chooses to ild a temple to their deityo- choice may attract a ody o- loyal -ollowers who will swear -ealty to him+

    @% Bon s -or Wisdom *his class on s is in addition to the @% Bon s all characters !et y ha in! ahi!h wisdom attri te+

    *he Fi!hter :o are a warrior( trained in attle and in the se o- armor and weapons+ %erhaps yo are a -erocio s5i"in! raider( a roamin! sam rai( or a medie al "ni!ht+ Whate er type o- Fi!hter yo choose to play(yo will pro a ly end p on the -ront lines o- yo r ad ent rin! party( !oin! toeAtoAtoe with dra!ons(!o lins( and e il c ltists( hac"in! yo r way thro !h them and ta"in! the r nt o- their attac"s+

    *he Fi!hter character is est e ipped o- all the character classes to dish o t and a sor dama!e+Clerics heal( and Ma!icA sers cast spells( t the downAandAdirty hac" and slash wor" is p to yo + :o re !oin! to ser e as the party s sword and shield( protectin! the wea"er party mem ers andta"in! down the enemies e-ore yo + %erhaps one day they will tell le!ends o- yo r attle prowess(and -ollowers will -loc" to yo r castle stron!hold where yo re el in yo r -ame( riches( and newlyearned no ility+ Fail( o- co rse( and yo will die st another -or!otten warrior in a dan!ero s world+

    *a le I Fi!hter )d ancement4e el @% ;. B;B S*

    1 0 1Q1 Q0 1

    2 2(000 2 Q1 1I

    J L(000 J Q2 1L

    L >(000 L Q2 1J

    I 1 (000 I QJ 12

    J2(000 QL 11

    H L(000 H QL 10

    > 12>(000 > QI 9

    9 2I (000 9 Q >

    10 I12(000 10 Q H

    10

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    Fi!hter Class ) ilities

    Weapon/)rmor 6estrictions Fi!hters are trained in war-are and as s ch ha e no armor or weaponrestrictions+

    Com at Machine )!ainst -oes o- one hit dice D;.E or -ewer( Fi!hters !et one attac" per le el eacht rn+

    Sa in! *hrow Fi!hters !et Q1 on sa in! throws s+ death and poisons+

    sta lish Stron!hold D9thE )t ninth le el( a Fi!hter character who chooses to ild a castle isconsidered to ha e the ran" o- $Baron' estowed pon him y the local r ler or monarch and maychoose to attract a ody o- loyal menAatAarms who will swear -ealty to him+

    @% Bon s -or Stren!th *his class on s is d e to a hi!h stren!th attri te+

    *he Ma!icA ser *he Ma!icA ser is a mysterio s -i! re( a st dent o- arcane powers and spell castin!+ Rs ally cloa"edin ro es wo en with mystical sym ols( Ma!icA sers can e de astatin! opponents+ ;owe er( they are

    s ally physically wea"er than other ad ent rin! classes( and are ntrained in the se o- armor andweapons+

    )s Ma!icA sers pro!ress in le el( they !enerally ecome the most power- l o- the characterclasses( t at lower le els they are ite lnera le and m st e protected y the other partymem ers+ %erhaps one day( tho !h( yo will rise to s ch hei!hts o- power that yo can ild amystically protected tower -or yo r researches( create -a lo s ma!ic items( and scri e new -orm lae-or hitherto n"nown spells+ S ch archAma!es can sway the politics o- "in!doms( and commandrespect and -ear across the realms+

    *a le Ma!icA ser )d ancement4e el @% ;. B;B S*

    1 0 1 Q0 1I

    2 2(I00 1Q1 Q0 1L

    J I(000 2 Q0 1J

    L 10(000 2Q1 Q0 12

    I 20(000 J Q1 11

    L0(000 JQ1 Q1 10

    H >0(000 L Q2 9

    > 1 0(000 LQ1 Q2 >

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    9 J20(000 I QJ H

    10 L0(000 IQ1 QJ

    11 P QL I

    12 P Q1 QL I

    1J P H QI I

    1L P HQ1 QI I

    1I P > Q I

    1 P >Q1 Q I

    *a le H Ma!icA ser Spell )d ancement4e el

    Spell 4e el

    1 2 J L I

    1 1 P P P P P

    2 2 P P P P P

    J J 1 P P P P

    L L 2 P P P P

    I L 2 1 P P P

    L 2 2 P P P

    H L J 2 1 P P

    > L J J 2 P P

    9 L J J 2 1 P

    10 L L J 2 2 P

    11 L L L J J P

    12

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    12 L L L L L 1

    1J I I I L L 2

    1L I I I L L J

    1I I I I L L L

    1 I I I I I I

    Ma!icA ser Class ) ilities

    Weapon/)rmor 6estrictions Ma!icA sers tend to spend their wa"in! ho rs in st dy o- arcane tomesand scrolls( and as s ch tend to not ha e m ch trainin! in weapons+ Ma!icA sers may only se da!!ersor sta es and are not allowed the se o- armor+

    Spell Castin! Rnli"e the Cleric( a Ma!icA ser owns a oo" o- spells( which does not necessarilyincl de all o- the spells on the standard lists+ 6eadin! -rom the oo"( the Ma!ic ser presses hischosen spell -orm lae into his mind( $preparin!' these spells+ 7nce a prepared spell is cast( itdisappears -rom the Ma!icA ser s a ility to cast D ntil it is prepared a!ainE+ t is possi le to prepare aspell m ltiple times sin! the a aila le $slots' in the Ma!icA ser s memory/capa ility+ - the ma!ic

    ser -inds scrolls o- spells while ad ent rin!( he can copy them into his spell oo"+

    Sa in! *hrow Ma!icA sers !et Q2 on sa in! throws s+ ma!ic+

    @% Bon s -or ntelli!ence *his class on s is d e to a hi!h intelli!ence attri te+

    Character Racesn a -antasy world( h mans o-ten aren t alone+ l es may pop late the !reat -orests( .war es may

    car e their halls and mines into the heart o- the earth( and ;al-lin!s may reside in the com-orta le hillAho ses o- their colic shires+

    By contrast( some -antasy worlds depict an isolated h man race pitted a!ainst ancient preAh mane ils and the !rim( sa a!e wilderness o- worlds at the dawn Dor d s"E o- h man ci ilization itsel-+Some -antasy worlds( as a third example( accent ate the izarre( with a wide ariety o- -antasy racesa aila le to the players s ch worlds are -illed with con-lict and contradictions( always with a newwonder to e -o nd eyond the next corner+ *he 6e-eree determines what nonAh man races( i- any(yo can choose -or yo r character+ n -act( the 6e-eree mi!ht permit races that aren t co ered here+

    .war es

    .war es tend to !row p in nder!ro nd cities+ )s s ch( .war es easily ta"e note o- certain -eat reso- stonewor" slopin! corridors( traps made o- stone Din partic lar -allin! loc"s( ri!!ed ceilin!s( andtiny arrow slits desi!ned to release poison !as or dartsE( and mo in! walls+ *here is no esta lished dieroll or r le -or sin! these a ilitiesK exactly what the .war- does or does not percei e is p to the6e-eree+

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    Character )d ancement .war es se the Fi!hter class ad ancement chart+ *hey are typically allowedto pro!ress as hi!h as sixth le el+

    Weapon/)rmor 6estrictions 4i"e other Fi!hters( .war es are trained in war-are and as s ch ha e no

    armor or weapon restrictions+

    ;ereditary Foes .war es !ain an extra Q1 when -i!htin! orcs and !o lins+

    3een .etection .war es are !ood at spottin! traps( slantin! passa!es( and new constr ction whilender!ro nd+

    ;ard to ;it Bein! small( .war es typically are awarded some de-ensi e on s in com at eca sethey are hard to hit+ D%erhaps A2 a!ainst menA-ol" and AL a!ainst !iants+E

    Sa in! *hrow .war es don t se ma!ic and as s ch are somewhat imm ne to itK .war es !et QL on

    sa in! throws s+ ma!ic+ Since they are s ch hardy -ol"( .war es also !et Q1 on sa in! throws a!ainstdeath and poisons+4an! a!es For campai!ns that !i e each race its own dialect( .war es sho ld e a le to spea" with!nomes( !o lins( orcs( and "o olds+

    l es6e-erees interpret l es in all "inds o- di--erent ways+ )re they the -aerieA-ol" o- rish le!end( the5anir o- 8orse le!end( the h manAli"e Wood l es or power- l and alien ,rey l es o- *ol"ien( orsomethin! else de-ined y the 6e-eree s own ima!ination )s a aseline( most l es o- -ol"lore areassociated with ma!ic as well as ein! s"illed with sword and ow+ *he nat re o- the l en race as awhole is completely the pro ince o- the 6e-eree( and it is entirely possi le -or the 6e-eree to cra-t new

    l en character classes i- he so desires+*he l en ad ent rer may choose( on any !i en day Dperhaps when the moon risesE whether to

    se the capa ilities o- a Ma!icA ser or o- a Fi!hter+ )s a res lt( the l- has access to either the Fi!hteror Ma!icA ser chart -or toAhit on ses and sa in! throws( dependin! pon whether he donned steelthat day or s mmoned p the power to cast spells+

    l en ad ent rers m st se a spell oo" to prepare spells( st as a Ma!icA ser( and spellsdisappear -rom his castin! capa ility once they are cast( also in the same way as a Ma!icA ser s do+

    l en 6ace ) ilities

    Character )d ancement l es may se either the Fi!hter or Ma!icA ser class ad ancement charts( to e anno nced at the start o- an ad ent re+ *hey are typically allowed to pro!ress as hi!h as -o rthle el as a Fi!hter or ei!hth le el as a Ma!icA ser+

    Weapon/)rmor 6estrictions l es ha e !eneral limitations similar to those o- Ma!icA sers( t areallowed to wear special l en chain mail while ad ent rin! as a Ma!icA ser+

    ;ereditary Foes l es !ain an extra Q1 when -i!htin! !o lins( orcs( intelli!ent ndead( andlycanthropes+ l es are also imm ne to paralysis ca sed y ndead s ch as !ho ls+

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    3een .etection l es are !ood at spottin! hidden and concealed doors+

    Sa in! *hrow l es !et Q2 on sa in! throws s+ ma!ic+

    4an! a!es For campai!ns that !i e each race its own dialect( l es sho ld e a le to spea" with!nolls( !o lins( orcs( and ho !o lins+

    House Rule: #lf $ariant Some 6e-erees may want to allow the l- to ad ance as a lend o- Fi!hter and Ma!icA ser instead o-switchin! ac" and -orth+ n that model( the -ollowin! a ilities and ad ancement ta le mi!ht e sedinstead

    Weapon/)rmor 6estrictions l es wo ld ha e the ad anta!e o- oth ma!ic and armor at the sametime( so the 6e-eree may limit the l- to chain mail+ l es may not se shields when castin! spells+

    l es may not se twoAhanded weapons DtwoAhanded sword( pole armE when castin! spells+

    ;ereditary Foes l es !ain an extra Q1 when -i!htin! orcs( ndead( and ma!ical creat res+

    3een .etection l es are !ood at spottin! hidden and concealed doors+

    Sa in! *hrow l es !et Q2 on sa in! throws s+ ma!ic+

    4an! a!es For campai!ns that !i e each race its own dialect( l es sho ld e a le to spea" with!nolls( !o lins( orcs( and ho !o lins+

    *a le > l- 5ariant )d ancement4e el @% ;. B;B S*

    1 0 1Q1 Q0 1

    2 I(000 2 Q1 1I

    J 10(000 2Q1 Q1 1L

    L 20(000 J Q1 1J

    I L0(000 JQ1 Q2 12

    >0(000 L Q2 11

    H 1 0(000 LQ1 Q2 10

    > J20(000 I Q2 9

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    *a le 9 l- 5ariant Spell )d ancement4e el Spell 4e el

    1 2 J

    1 P P P

    2 1 P P

    J 2 P P

    L 2 1 P

    I J 2 P

    L 2 P

    H L 2 1

    > L 2 2

    ;al-lin!s*here are many types o- ;al-lin!s which appear in literat re( and this !ro p co ld incl de !nomes(

    pixies or -airies( small -ol" -rom the shireAland( or any other o- the $wee -ol"' which the 6e-eree willallow in his campai!n+

    ;al-lin! 6ace ) ilities

    Character )d ancement ;al-lin!s se the Fi!hter class ad ancement ta le+ *hey are typicallyallowed to pro!ress as hi!h as -o rth le el+

    ;ard to ;it Bein! small( ;al-lin!s typically are awarded some de-ensi e on s in com at eca sethey are hard to hit+ D%erhaps A2 a!ainst menA-ol" and AL a!ainst !iants+E

    .eadly )cc racy with Missiles ;al-lin!s recei e Q2 when -irin! missile weapons in com at+

    8ear n isi ility When not en!a!ed in com at( ;al-lin!s are hard to see and mo e with almost totalsilence+

    Sa in! *hrow ;al-lin!s don t se ma!ic and as s ch are somewhat imm ne to itK ;al-lin!s !et QL onsa in! throws s+ ma!ic+ Since they are s ch hardy -ol"( ;al-lin!s also !et Q1 on sa in! throwsa!ainst death and poisons+4an! a!es For campai!ns that !i e each race its own dialect( ;al-lin!s sho ld e a le to spea" withcreat res that -it the style o- the 6e-eree s campai!n+

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    Character 6etirementach 6e-eree has his or her own style( and a pre-erence -or a !i en ran!e o- character le els -or their

    !ames+ *he 6e-eree has the -inal say on how and when retirement wor"s -or the campai!n+ Somei!nore retirement alto!ether and simply extrapolate the ta les to incl de le els eyond those shown+

    B yin! ipmentach character starts with some !old pieces at the e!innin! o- the !ame( sed to y e ipment+ 7ne

    !old piece D!pE is worth 10 sil er pieces DspE or 100 copper pieces DcpE+ %rices -or e ipment are listedon the ta les elow( and all are !i en in !old pieces+

    ipment Wei!ht) $normal' le el o- miscellaneo s e ipment is ass med to wei!h H0 po nds+ *reas re is added tothis( with each twenty coins and !ems wei!hin! a po nd+

    *a le 10 )d ent re ,ear ,ear Cost D!pE

    Bac"pac" DJ0 po nd capacityE I

    Bottle DwineE( !lass 1

    Case Dmap or scrollE J

    Crow ar I

    Flint & Steel I

    ,rapplin! ;oo" I

    ;ammer & ndle o- wooden sta"es J

    ;elmet 10

    ;oly Sym ol( wooden 2

    ;oly Sym ol( sil er 2I

    ;oly Water( small ial 2I

    4antern 10

    Mirror Dsmall steelE I

    7il DlampE( 1 pint 2

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    %ole( 10 -t 1

    6ations( trail DdayE 1

    6ations( dried DdayE J

    6ope( hemp DI0 -tE 1

    6ope( sil" DI0 -tE I

    Sac" D1I po nd capacityE 1

    Sac" DJ0 po nd capacityE 2

    Sho el I

    Spell oo" D lan"E 100

    Spi"e( iron 1

    *ent 20

    *orch D ndle o- E 1

    Waters"in 1

    Wol es ane( Belladonna( ,arlic 10

    *a le 11 *ransportation*ype Cost D!pE

    M le 20

    ;orse( dra-t J0

    ;orse( li!ht ridin! L0

    Warhorse( medi m 100

    Warhorse( hea y 200

    Saddle a!s 10

    Saddle 2I

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    Cart or small wa!on >0

    Wa!on( small 1 0

    ;orse armor D ardin!E J20

    6a-t L0

    Boat 100

    Small Sailin! Ship I(000

    Small ,alley 10(000

    4ar!e Sailin! Ship 20(000

    4ar!e ,alley J0(000

    *a le 12 Melee WeaponsWeapon .ama!e Wei!ht Cost

    )xe( Battle 1 1d Q1 1I H

    Cl 1d 10 P

    .a!!er 1d A1 2 J

    Flail 1d 1I >

    )xe( ;and 1d 10 J

    ;al erd / %ole )rm 1 1d Q1 1I H

    Mace or Warhammer 1d 10 I

    Mornin! Star 1d 1I

    Spear 2 1d 10 2

    Sta-- 1 1d 10 1

    Sword 1d 10 10

    Sword( Short 1d A1 I >

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    Sword( *woAhanded 1 1d Q1 1I 1I

    1 "%o&handed %eapon2 Reaches ' ran( for%ard if used t%o&handed

    *a le 1J Missile WeaponsWeapon .ama!e Wei!ht Cost

    Bow( lon! 1d I L0

    Bow( short 1d A1 I 2I

    N i er 1 P P I

    )rrows D20E P 1 I

    )rrow( sil er D1E P P I

    Cross ow( hea y 1d Q1 I 2I

    Cross ow( li!ht 1d A1 I 1I

    Case 2 P P I

    Cross ow olt DJ0E P I I

    Slin! 1d 1 2

    %o ch P P 1

    Stones D20E P P 1

    1 )* arro% capacity2 +* bolt capacity

    *a le 1L Missile Weapon 6ate o- Fire and 6an!eWeapon 6oF 6an!e 1

    Bow( lon! 2 H0 -t

    Bow( short 2 I0 -t

    Cross ow( hea y 1/2 >0 -t

    Cross ow( li!ht 1 0 -t

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    Slin! 1 J0 -t

    1 &) ,to&hit- per increment

    *a le 1I )rmor )rmor )CT))CU

    Wei!ht1

    Cost

    Chain AL TQLU I0 J0

    4eather A2 TQ2U 2I 1I

    %late A TQ U HI I0

    Shield A1 TQ1U 10 10

    1 agical armor %eighs either nothing or half normalat Referees discretion.

    Calc latin! )rmor Classn the standard/descendin! )C system D)CE( an narmored h man has an )C o- 9+ )ny armor worn

    s tracts -rom this total ma"in! him more di--ic lt to hit+For example( a h man D ase )C 9E wearin! 4eather )rmor DA2E has an e--ecti e )C o- H D9A2E+Rsin! the ascendin! )C system D))CE( an narmored h man has an ))C o- 10+ )rmor worn(

    instead o- s tractin! -rom this total( is added ma"in! him more di--ic lt to hit+

    *h s( a h man D ase ))C 10E wearin! 4eather )rmor DQ2E has an e--ecti e ))C o- 12 D10Q2E+:o r 6e-eree will tell yo which system he s sin! -or the campai!n( so this isn t as hard as it

    so nds+ n one system DstandardE( a hi!h )C is ad( and in the other system Dascendin!E a hi!h ))C is!ood+

    7nce yo start playin! sin! one o- the systems( it will ma"e per-ect sense( no matter whichsystem yo se+

    House Rule: AC vs AAC :o r 6e-eree will decide whether yo r !ame is sin! the $standard' armor class system where a lower)C is harder toAhit( or the $ascendin! )C' system D))CE( where a hi!her )C is harder toAhit+

    8 m ers -or the ))C system are set o-- in rac"ets( as yo will see in the ta le elow( todistin! ish the two systems when the n m ers appear side y side+

    Comparin! )rmor Class Systems*o translate etween )scendin! and .escendin! )C systems( the ascendin! armor class D))CE anddescendin! armor class D)CE al es sho ld add p to 19+ *h s( )C H is the same as ))C 12 D19AHV12E+

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    *he ,ame7nce yo e !ot a character( the 6e-eree will descri e where the character is( and what he sees+ *he!ame mi!ht start in a r ral peasant illa!e( in a ast and teemin! city spi"ed with towers and minarets(in a castle( a ta ern( or at the !ates o- an ancient tom + *hat s p to the 6e-eree+ From that point on(yo descri e what yo r character does+ ,oin! down stairs( attac"in! a dra!on( tal"in! to the people

    yo meet Deither the characters ein! r n y the other players( or nonAplayer characters controlled ythe 6e-ereeE all o- these sorts o- thin!s are yo r decisions+ *he 6e-eree then tells yo what happens asa res lt the stirs lead down to a h !e tom ( the dra!on attac"s yo r character( etc+ *he r les elow are! idelines -or how to handle certain e entsK mainly com at( t also experience( mo ement( healin!(dyin!( and other important parts o- the !ame+

    Basically( yo and the 6e-eree wor" to!ether( with the 6e-eree handlin! the details o- a dan!ero s-antasy world( and yo handlin! what yo r character does in it+ *he epic story o- yo r character s riseto !reatness Dor death in the e--ortE is yo rs to create in the 6e-eree s world+

    ,ainin! xperienceCharacters are awarded experience points D@%E -or "illin! monsters and acc m latin! treas re+Monsters ha e a set experience point al e Din the monster descriptionsE( and one !old piece is e alto one @%+ t may seem odd to award experience -or treas re( t "eep in mind that e ery !old piece!ained y the character is an index o- the player s s"ill+ )wardin! experience only -or "illin! monsters-ails to reward a party o- ad ent rers that s ccess- lly l res a dra!on away -rom its hoard so that itstreas re can e stolen witho t a -i!ht( and it -ails to reward characters that operate y intelli!ence(stealth( tric"ery and misdirection+

    ach character class has a prime attri te listed in the character class description( and thecharacter creation process details how to se yo r attri tes to determine the character s total @%

    on s+

    *imeSometimes the 6e-eree will r le that $an ho r passes(' or e en( $a month passes(' in the li-e o- o rintrepid ad ent rers( t two important time meas rements need a ic" explanation+ *hese are the$t rn(' and the $com at ro nd+' ) t rn represents ten min tes( and a com at ro nd is 1 min te+

    Mo ement 6ateBase mo ement rate -or all races is calc lated( on the ta le elow( in terms o- feet per com at ro nd+

    ach 6e-eree is ad ised to alter the nits o- meas rement to s it their own !ames and sit ations+

    *a le 1 Mo ement 6ateWei!ht Carried l-/; man .war-/;al-lin!

    0PHI l s 12 9

    H P100 l s 9

    101P1I0 l s J

    1I1PJ00 l s J 1

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    *a le 1H Mo ement )d stmentMo ement *ype )d stment

    Care- l ;al- o- ) era!e 6ate

    8ormal ) era!e 6ate

    6 nnin! .o le ) era!e 6ate

    ;irin! )ssistantsMany characters( partic larly when -irst startin! an ad ent rin! career( are in the need o- hirelin!s toassist in carryin! loot or -i!htin! monsters+ *he ta le elow ass mes that a typical ad ent re lastsro !hly one wee"+ %rices are in !old pieces+

    *a le 1> ;irin! )ssistants;irelin! Cost D!pE

    8onAcom atant Dser ant( torch earerE I

    ,eneral $redshirt' soldier 2

    ;orseman( Sailor J

    Blac"smith I

    )rmorer 2I

    Ship Captain HI

    )nimal *rainer( Spy 12I

    n!ineer 200

    )lchemist 2I0

    )ssassin( Sa!e I00

    *hese rates are -or h mans only+ .emiAh mans cost more to hire+

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    Com atWhen the party o- ad ent rers comes into contact with enemies( the order o- e ents is as -ollows

    1+ .etermine nitiati e+2+ %arty with nitiati e acts -irst Dcastin! spells( attac"in!( etc+E and res lts ta"e e--ect+

    J+ %arty that lost nitiati e acts( and their res lts ta"e e--ect+L+ *he ro nd is completeK "eep t rn order -or the next ro nd i- the attle has not een resol ed+

    .etermine nitiati e)t the e!innin! o- a com at ro nd( each side rolls nitiati e on a d hi!h roll wins+ *he winnin!side acts -irst( mo in!( attac"in!( and castin! spells+ *he other side ta"es dama!e and cas alties( andthen !ets its t rn+

    nitiati e rolls may res lt in a tie+ When this happens( oth sides are considered to e actin!sim ltaneo sly+ *he 6e-eree may handle this sit ation in any way he chooses with one ca eat+ *hedama!e in-licted y com atants d rin! sim ltaneo s initiati e is in-licted e en i- one o- thecom atants dies d rin! the ro nd+ t is possi le -or two com atants to "ill each other d rin! asim ltaneo s initiati e ro nd+

    *he )ttac" 6oll*o attac" with a weapon( the player rolls a d20 and adds any on ses to the res lt+ *hese $toAhit'

    on ses incl de the character s Base ;it Bon s DB;BE( the stren!th on s -or attac"s with hand heldweapons( any on ses -or ma!ic weapons( and any other on s identi-ied as a $toAhit' on s+

    *he attac" roll is then compared to the tar!et s armor class to see i- the attac" hits( accordin! towhiche er system the 6e-eree has chosen to se+ *he standard system Dwhere a lower )C is etterE isresol ed y comparin! the $toAhit' n m er to the n m er re ired on the standard $toAhit' ta le+ - theattac" roll is e al to or hi!her than the n m er on the ta le( the attac" hits+ n the $)scendin!' ))Csystem( i- the attac" roll is e al to or hi!her than the de-ender s armor class( the attac" hit+

    Melee )ttac" ) melee attac" is an attac" with handAheld weapons s ch as a sword( spear( or da!!er+ ) character sstren!th on ses toAhit and on dama!e are added to melee attac"s+ *wo com atants within ten -eet o-each other are considered to e $in com at+'

    Missile )ttac" Missile attac"s are attac"s with ran!ed weapons s ch as a cross ow( slin!( or thrown axe+ )character s dexterity on s -or missile attac"s is added to the toAhit roll when the character is sin!missile weapons+ When sin! missiles to attac" into a melee( it is not possi le to choose which

    opponent Dor -riendE will recei e the attac"+

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    *a le 19 )ttac" $to hit' 6oll)ttac" roll re ired to hit opponent s standard armor class D)CE and ascendin! armor class D))CE 1

    )C Q9 Q> QH Q QI QL QJ Q2 Q1 0 A1 A2 AJ AL AI A AH A>

    T))CU 10 11 12 1J 1L 1I 1 1H 1> 19 20 21 22 2J 2L 2I 2 2H 2>

    6e ired 6oll 10 11 12 1J 1L 1I 1 1H 1> 19 20 21 22 2J 2L 2I 2 2H 2>

    1 "his includes the /H/ and other bonuses

    House Rule: Statement of Intent Some 6e-erees pre-er to ha e all parties ma"e a $statement o- intent' e-ore they roll nitiati e inorder to -orce players to decide what they are doin! e-ore they "now who !oes -irst+

    House Rule: )*s and 'sMany 6e-erees ha e r les that a $nat ral' roll o- 20 is an a tomatic hit or in-licts do le dama!e( thata nat ral roll o- 1 is an a tomatic miss and may res lt in droppin! a weapon or trippin!+ *hese arecommonly called $critical hits' and $- m les(' respecti ely+

    8e!otiation and .iplomacySome com ats can e a erted with a -ew wellAchosen words Dincl din! liesE+ - the party iso tmatched( or the monsters don t seem li"ely to e carryin! m ch in the way o- loot( the party mi!htelect to razen their way thro !h in an attempt to a oid com at Dor at least delay it ntil -a ora leconditions ariseE+

    SpellsSpell castin! e!ins at the e!innin! o- the ro nd+ t is possi le to cast a spell while within meleeran!e o- an opponent D10 -tE( t i- the spell caster s --ers dama!e while castin! a spell( the spell islost+ Rnless the spell description states otherwise( the spell ta"es e--ect in the caster s initiati e phase+

    n isi le 7pponent)n in isi le opponent can only e attac"ed i- the !eneral location is "nown( and the attac" is at AL toAhit+ 8ote that more power- l monsters Dthose with sensiti e smell or hearin!( or more than six hit diceEwill -re ently e a le to detect in isi le opponentsK the 6e-eree sho ld determine the chance o- thisaccordin! to the creat re concerned and the sit ation+

    * rnin! the RndeadClerics ha e the a ility to t rn ndead( ca sin! them to -lee or e en o tri!ht destroyin! them+ When at rnin! attempt is made( a Jd roll sho ld e made and the * rnin! ta le cons lted -or the res lt+

    - the $n m er' on the die is e al to or !reater than the n m er shown on the ta le( all ndeadcreat res o- the tar!eted type are t rned and will -lee -or Jd ro nds( or will cower helplessly i- theycannot -lee+

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    For !oodAali!ned Clerics( i- the ta le indicates $.'( the ndead creat re is a tomatically destroyed andwill cr m le to d st+ For e il Clerics( a res lt o- $.' indicates that the ndead are -orced into theCleric s command -or a period o- 2L ho rs+

    *a le 20 * rnin! RndeadRndead ;. xamples Clerical 4e el

    1 2 J L I H > 9P1J 1LQ

    1 S"eleton 10 H L . . . . . . .

    2 ,ho l( ?om ie 1J 10 H L . . . . . .

    J Shadow( Wi!ht 1I 1J 10 H L . . . . .

    L Wraith 1H 1I 1J 10 H L . . . .

    I 1H 1I 1J 10 H L . . .

    M mmy P P 1H 1I 1J 10 H L . .

    H Spectre P P P 1H 1I 1J 10 H L .

    > 5ampire P P P P 1H 1I 1J 10 H L

    9P11 P P P P P 1H 1I 1J 10 H

    12P1> 4ich P P P P P P 1H 1I 1J 10

    .emon P P P P P P P 1H 1I 1J

    MoraleCertain monsters( s ch as mindless or ndead creat res( are -earless and always -i!ht to the death+ *hema ority( howe er( will not contin e to -i!ht a hopeless attle( see"in! to retreat( s rrender or -lee+ *he6e-eree will decide when monsters a andon the attle and retreat( ased on the sit ation and themonster s intelli!ence+

    .ama!e and .eathWhen a character Dor creat reE is hit( the amo nt o- dama!e is ded cted -rom his hit points+ When hit

    points reach 0( the character dies+

    ;ealin!

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    n addition to the ario s ma!ical means o- restorin! hit points( a character will reco er 1 hit point perday o- ninterr pted rest+ Fo r wee"s o- rest will ret rn a character to - ll hit points re!ardless o- howmany hit points the character lost+

    House Rule: eath.i--erent 6e-erees ha e a di--erent spin on how lethal the !ame sho ld e+ For this reason( many6e-erees allow characters to e $ nconscio s' at 0 ;% and not act ally die ntil they reach some preAdetermined ne!ati e n m er+

    For example( perhaps the 6e-eree will r le that the character can s r i e elow zero y asmany points as his le elK so a Lth le el character mi!ht die i- he -alls elow AL hit points+

    House Rule: /inding Wounds*he 6e-eree can allow a character to ind 1dL ;% worth o- wo nds -ollowin! a attle+

    *his is partic larly se- l in lowAma!ic campai!ns or in ad ent res where none o- the players haschosen to r n a Cleric+

    8ote that the character can only reco er hit points lost d rin! this partic lar attle+ 6eco ered hit points cannot exceed the nin red maxim m amo nt+

    ,ameplay xample) Fi!hter( Arnold the 0ion ( is -i!htin! three !o lins in a dar" alley o- the ,litterin! City o- Semo lia+We ea esdrop st as the enco nter e!ins

    )rnold s player $ draw mysel- p to - ll hei!ht and in-orm them that m a captain o- the ! ard+ Mysoldiers are ri!ht ehind me( and these ermin etter disperse or ll ha e them ro !ht in -orinterro!ation+'

    6e-eree $Rm( no+ *hey re not yin! it+ :o re co ered in -ilth -rom that !ar a!e pit( remem er '

    )rnold s player $7h( yeah+ -or!ot that+'

    6e-eree $6oll initiati e+' DSecretly rolls a d and !ets a res lt o- +E

    )rnold s player $ rolled a 2+'

    6e-eree *he !o lins attac" -irst+ *hey re all more than ten -eet -rom yo ( and they mo e -orward withtheir cl s at the ready+'

    )rnold s player $*hey don t char!e '

    6e-eree $8ope+'

    )rnold s player $*hey don t !et an attac" eca se they closed in+ t s my t rn to attac"( ri!ht '

    6e-eree $:es+'

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    )rnold s player D6olls a d20+E $1 sweetG )ddin! my B;B and Stren!th Bon s !i es me atotal XtoAhitX roll o- 1>G'

    6e-eree D8otes that !o lins ha e an armor class o- 1L( sin! the ascendin! )C r les+E $:o swin!yo r sword into the leadin! !o lin+ 6oll -or dama!e+'

    )rnold s player D6olls a d +E $2 points( t e !ot a Q1 dama!e on s( so that s J+'

    6e-eree D"hats enough to (ill it. "he goblin had only ) hit points. E $7"ay( so as it s mo in! -orward(the !o lin slips a little it in a p ddle on the stones o- the narrow alley where yo re -i!htin!( ands"ids ri!ht onto yo r sword+ )s yo yan" o t the lade( the !o lin -alls dead to the !ro nd+ *he othertwo are still attac"in!( t they loo" ner o s now o io sly startin! to reconsider this whole thin!+'

    Remember SW76.S & W ?)6.6: is a -reeA-orm roleplayin! !ame( meanin! that there aren t ery many r les+ *he6e-eree is responsi le -or handlin! sit ations that aren t co ered y the r les( ma"in! -air e al ations

    o- what the characters do and decidin! what happens as a res lt+ *his is not a !ame in which the players are $a!ainst' the 6e-eree( e en tho !h the 6e-eree is responsi le -or creatin! tric"y traps(dan!ero s sit ations( and r nnin! the monsters and other -oes the %Cs will enco nter d rin! the !ame+

    n -act( the players and the 6e-eree cooperate with each other to create a -antasy epic( with the 6e-ereecreatin! the settin! and the players de elopin! the story o- the heroes+ - they aren t s"ill- l and smart(the epic mi!ht e ery short+ B t it s not the 6e-eree s o to de-eat the players it s his o to pro ideinterestin! Dand dan!ero sE challen!es( and then ! ide the story -airly+

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    Clerical Spell 4ist

    4e el 1C re DCa seE Wo nds .etect Chaos D4awE

    .etect Ma!ic4i!ht D.ar"E %rotection -rom Chaos D4awE % ri-y D% tre-yE Food and .rin"

    4e el 2Bless DC rseEFind *raps;old %ersonSpea" with )nimals

    4e el JC re DCa seE .isease4i!ht D.ar"E 4ocate 7 ect6emo e C rse

    4e el LC re DCa seE Wo nds

    8e tralize %oison%rotection -rom Chaos D4awE Spea" with %lantsStic"s to Sna"es

    4e el IComm neCreate Food and .rin" .ispel Chaos D4awE

    nsect %la! eN est6aise DCa seE .ead

    Ma!icA ser Spell 4ist

    4e el 1Charm %erson.etect Ma!ic;old %ortal4i!ht %rotection -rom Chaos

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    6ead 4an! a!es6ead Ma!icSleep

    4e el 2

    .etect Chaos

    .etect n isi ility

    .etect *ho !htsn isi ility

    3noc" 4e itate4i!ht 4ocate 7 ect%hantasmal ForceWeWizard 4oc"

    4e el J)lter *imeCrystal Ball.ar" 5ision.ispel Ma!icFire allFly;old %erson

    n isi ility 4i!htnin! Bolt

    %rotection -rom Chaos %rotection -rom 8ormal MissilesWater Breathin!

    4e el LCharm Monster Con- sion.imension %ortal;all cinatory *errainMassmorph,iant ,rowth

    %olymorph6emo e C rseWall o- .e-ense Wizard ye

    4e el I)nimal ,rowth)nimate .ead

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    )lter *imeSpell 4e el MJ6an!e 2L0 -t. ration J0 min tes

    *he caster m st anno nce which o- the two options are ein! cast+)s a ;aste spell( an area o- radi s o- 0 -t aro nd the point where the spell is tar!eted( as many as

    2L creat res ecome a le to mo e and attac" at do le normal speed+)s a Slow spell( an area o- radi s o- 0 -t aro nd the point where the spell is tar!eted( as many as

    2L creat res -ailin! a sa in! throw can only mo e and attac" at hal- speed+

    )nimal ,rowthSpell 4e el MI6an!e 120 -t. ration 2 ho rs

    *his spell ca ses 1d normal creat res to !row immediately to !iant size+ *he a--ected creat res canattac" as per a !iant ersion o- the normal animal+creat res -ailin! a sa in! throw can only mo e andattac" at hal- speed+

    )nimate .eadSpell 4e el MI6an!e 6e-eree s discretion. ration %ermanent

    *his spell animates s"eletons or zom ies -rom dead odies+ 1d ndead are animated Dper le el o- thecaster a o e > thE+ *he corpses remain animated ntil slain+

    )ntiAMa!ic ShellSpell 4e el M6an!e Caster . ration 2 ho rs

    )n in isi le le o- -orce s rro nds the caster( impenetra le to ma!ic+ Spells and other ma!icale--ects cannot pass into or o t o- the shell+

    Bless DC rseE

    Spell 4e el C26an!e %C/8%C Do t o- com atE. ration 1 ho r D t rnsE

    *his spell o- ,ood !rants its recipient a Q1 to attac" rolls Dand impro es morale( i- the recipient is nota player characterE+ *he recipient cannot already e in com at when the spell is cast+

    *he il spell is C rse and is similar to Bless except imparts a A1+ )s with Bless( the recipientcannot already e in com at when the spell is cast+

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    Charm Monster Spell 4e el ML6an!e 0 -t. ration Rntil dispelled

    *his spell operates in the same manner as Charm %erson( t can a--ect more power- l monsters+ Formonsters o- -ewer than J ;.( p to Jd can e a--ected+

    Charm %ersonSpell 4e el M16an!e 120 -t. ration Rntil dispelled

    *his spell a--ects li in! ipeds o- h man size or smaller( s ch as !o lins or dryads+ - the spells cceeds Dsa in! throw allowedE( the n-ort nate creat re -alls nder the caster s in-l ence+

    Clo d"illSpell 4e el MI6an!e Mo es -t per min te. ration 1 ho r

    Fo l and poisono s apors oil -rom the thin air( -ormin! a clo d 1I -t in radi s+ *he clo d mo esdirectly -orward at a rate o- -t per min te nless its direction or speed is a--ected y winds+Rn s ally stron! ! sts can dissipate and destroy it+ %oisonAladen( the horrid mist is hea ier than air(and th s sin"s down any pits or stairs in its path+

    *his spell a--ects only creat res I ;. or -ewer+

    Comm neSpell 4e el MI6an!e Caster . ration J estions

    ;i!her powers !rant an answer to three estions the caster poses to them+ ;i!her powers don t li"econstantly ein! interro!ated y mere mortals( so the spell sho ld e limited to once per wee" or so ythe 6e-eree+

    7nce per year( the 6e-eree may r le that a caster may cast a $do le stren!th' Comm ne spell

    composed o- six estions+

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    Con- sionSpell 4e el ML6an!e 120 -t. ration 2 ho rs

    *his spell con- ses people and monsters( ma"in! them act randomly+ 6oll 2d to determine thecreat re s eha ior

    *a le 21 Con- sion 6eaction6oll 6eaction

    2PI )ttac" the caster and his allies

    P> Stand a--led and inacti e

    9P12 )ttac" each other

    *he e--ects o- the con- sion may shi-t e ery ten min tes or so( and the dice are rolled a!ain todetermine any chan!e+

    *he spell a--ects 2d creat res( pl s an additional creat re -or e ery caster le el a o e >th+Creat res o- J ;. or -ewer are a tomatically a--ected y the spell( and it ta"es e--ect immediately+Creat res o- L ;. or more a tomatically resist the con- sion e--ect ntil it ilds p to its - ll powerDwhich ta"es 1d12 min tes( min s the caster s le elE( t are re ired to ma"e a sa in! throw at thistime+ ent ally( these creat res are li"ely to s cc m to the con- sion( -or they m st contin e toma"e another sa in! throw e ery 10 min tes ntil the spell s 2 ho r d ration has r n its co rse+

    Con re lementalSpell 4e el MI6an!e 2L0 -t. ration Rntil dispelled

    *he caster s mmons a 1 ;. elemental Dany "indE -rom the elemental planes o- existence( and inds itto his commands+ ach type o- elemental may only e s mmoned once per day+

    *he elemental o eys the caster only -or as lon! as the caster concentrates on itK and when thecaster ceases to concentrate( e en -or a moment( the elemental is released and will attac" him+

    Contact 7ther %laneSpell 4e el MI6an!e 8one. ration See *a le

    *he caster creates a mental contact with the planes( -orces( powers( and !eometries o- the eyond( inorder to !ain a--irmati e or ne!ati e answers to the estions he contemplates+ *he spell s e--ectdepends on how deeply the caster del es into the planes o- existence+

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    *he caster m st decide how $-ar' into the planes o- existence he wishes to ma"e contact+

    *a le 22 Contact 7ther %lane%lane1 nsane2 6i!ht Wron! J

    1 1A2 JA11 12A20

    2 1AL LA1J 1LA20

    J 1A HA1 1 A20

    L 1A> 9A1H 1>A20

    I 1A10 11A1> 19A20

    1A12 1JA19 20

    1 1lanes are the ,depth- that he chooses to see( truth2also the number of 3es45o 6uestions as(ed.

    2 "emporary insanity lasts for as many %ee(s as the,number- of the plane %here the casters sanity

    failed.J "his is the chance of receiving a misinterpreted or

    ,%rong- ans%er.

    Control Weather Spell 4e el M

    6an!e 6e-eree s discretion. ration 6e-eree s discretion

    *he caster can s mmon or stop rain-all( create n s ally hi!h or low temperat res( s mmon ordisperse a tornado( clear the s"y o- clo ds( or s mmon clo ds into ein!+

    Create Food and .rin" Spell 4e el CL6an!e Close. ration mmediate

    *his spell creates a oneAday s pply o- simple -ood and drin"in! water -or 2L men Dor horses( whichdrin" the same amo nt as a man -or !ame p rposesE+

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    Crystal BallSpell 4e el MJ6an!e 0 -t. ration 2 ho rs

    *he caster m st anno nce which o- the two options are ein! cast+Cast as Claira dience( the caster can hear thro !h solid o stacles+Cast as Clair oyance the caster can see thro !h solid o stacles+ ) 2 -t thic"ness o- solid stone

    loc"s the spell( as does e en the thinnest layer o- lead+

    C re DCa seE .iseaseSpell 4e el CJ6an!e *o ch. ration mmediate

    *his spell c res a person o- any diseases( incl din! ma!ically in-licted ones+*he il spell( Ca se .isease( in-ects a person with a disease to e determined y the 6e-eree+

    C re DCa seE Wo nds Spell 4e el C16an!e *o ch. ration mmediate

    *his spell c res 1d Q1 hit points o- dama!e+*he spell o- il( Ca se Wo nds 1( in-licts 1d Q1 hit points o- dama!e+

    C re DCa seE Wo nds Spell 4e el CL6an!e *o ch. ration mmediate

    *his spell c res Jd QJ hit points o- dama!e+*he spell o- il( Ca se Wo nds ( in-licts Jd Q1 hit points o- dama!e+

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    .ar" isionSpell 4e el MJ6an!e *o ch. ration 1 day

    *he recipient o- the spell can see in total dar"ness -or the len!th o- the spell s d ration+ *he recipientsho ld roll 1d to determine the ran!e o- his ision+

    *a le 2J .ar" ision 6an!e6oll 6an!e o- 5ision

    1P2 L0 -t

    JPL I0 -t

    IP 0 -t

    .eath SpellSpell 4e el M6an!e 2L0 -t. ration %ermanent

    Within a 0 -t radi s( p to 2d> creat res with -ewer than H hit dice perish+

    .etect il D,oodESpell 4e el C1( M26an!e 120 -t DCE( 0 -t DME. ration 0 min DCE( 20 min DME

    *he caster detects any creat res o- il( or those with e il enchantments( e il intentions( e il tho !hts(or e il a ras within the spell s ran!e+ %oison is not inherently e il( and cannot e detected y means o-this spell+

    *he re erse spell( .etect ,ood( wor"s the same way except that it detects creat res o- ,ood+

    .etect n isi ilitySpell 4e el M2

    6an!e 10 -t per caster le el. ration 1 ho r

    Caster can percei e in isi le creat res and o ects+

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    .etect Ma!icSpell 4e el C1( M16an!e 0 -t. ration 20 min tes

    *he caster can percei e( in places( people( or thin!s( the presence o- a ma!ical spell or enchantment+)s examples ma!ical items may e disco ered in this -ashion( as can the presence o- a charm secretlylaid pon a person+

    .etect *ho !htsSpell 4e el M26an!e 0 -t. ration 2 ho rs

    *he caster can detect the tho !hts o- other ein!s+ *he spell cannot penetrate more than two -eet o-stone( and is loc"ed y e en a thin sheet o- lead+

    .imensional %ortalSpell 4e el ML6an!e 10 -t castin! DJ 0 -t teleportE. ration mmediate

    .imensional %ortal is a wea" -orm o- teleportation( a spell that can e mana!ed y lesser ma!icianswho cannot yet mana!e the *eleportation spell+ *he caster can teleport himsel-( an o ect( or another

    person with per-ect acc racy to the stated location( as lon! as it is within the spell s ran!e+

    .isinte!rateSpell 4e el M6an!e 0 -t. ration %ermanent

    *he caster de-ines one speci-ic tar!et s ch as a door( a peasant( or a stat e( and it disinte!rates intod st+ Ma!ical materials are not disinte!rated( and li in! creat res Ds ch as the a-orementioned

    peasantE are permitted a sa in! throw+ *he .isinte!rate spell cannot e dispelled+

    .ispel il D,oodESpell 4e el CI

    6an!e J0 -t. ration 10 min tes

    *his spell o- 4aw is similar to the arcane spell .ispel Ma!ic( t a--ects il ma!ic+ *his spell wor"sa!ainst items( spells( or a!ents o- e il+ Rnli"e .ispel Ma!ic( this spell - nctions a!ainst e il$sendin!s(' possi ly incl din! spells( dreams or s pernat ral h ntin!A easts+ See the ox elow -or anexample+

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    nsect %la! eSpell 4e el CI6an!e L>0 -t. ration 1 day

    *his spell only wor"s o tdoors+ ) storm o- insects !athers( and !oes where er the caster directs+ *heclo d is approximately L00 s -t D20 -t y 20 -t( with ro !hly correspondin! hei!htE+ )ny creat re o- 2;. or -ewer that is exposed to the clo d o- insects -lees in terror Dno sa in! throwE+

    n isi ility Spell 4e el M26an!e 2L0 -t. ration Rntil dispelled or an attac" is made

    *he o ect o- this spell( whether a person or a thin!( ecomes in isi le Dto oth normal ision and todar" isionE+ - the 6e-eree is sin! the in isi ility r les nchan!ed( the res lt is that an in isi lecreat re cannot e attac"ed nless its approximate location is "nown( and all attac"s are made at AL toAhit+

    - the in isi le creat re ma"es an attac"( the spell is ro"en+ 7therwise( it lasts ntil dispelled orremo ed y the caster+

    n isi ility Spell 4e el MJ6an!e 2L0 -t. ration Rntil dispelled or an attac" is made

    4i"e the n isi ility spell( this ma"es the tar!et creat re or o ect in isi le to normal si!ht and todar" ision+ t also( howe er( throws a 10 -t radi s sphere o- in isi ility aro nd the recipient( whichmo es with him/it+ - the 6e-eree ses the !ame s in isi ility r les nchan!ed( the in isi le creat recannot e attac"ed nless its approximate location is "nown( and all attac"s a!ainst him/it are made atAL toAhit+ - the in isi le creat re ma"es an attac"( the spell is ro"en+ 7therwise( it lasts ntil dispelledor remo ed y the caster+

    n isi le Stal"er Spell 4e el M6an!e 8ear Caster . ration Rntil mission is completed

    *his spell s mmons Dor perhaps createsE an in isi le stal"er( an in isi le ein! with > ;.+ *he stal"erwill per-orm one tas" as commanded y the caster( re!ardless o- how lon! the tas" may ta"e or how-ar the stal"er may ha e to tra el+ *he stal"er cannot e anished y means o- dispel ma!icK it m st e"illed in order to deter it -rom its mission+

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    3noc" Spell 4e el M26an!e 0 -t. ration mmediate

    *his spell nloc"s and n ars all doors( !ates( and portals within its ran!e( incl din! those held orloc"ed y normal ma!ic+

    4e itateSpell 4e el M26an!e 20 -t/le el. ration 1 t rn/le el

    *his spell allows the ma!ic ser to le itate himsel-( mo in! ertically p or down( t the spell itsel- pro ides no assistance with lateral mo ement+ ) wall( cli-- side or ceilin! co ld( o- co rse( e sed to p ll alon! handAo erAhand+

    4e itation allows p or downward mo ement at a rate o- p to -t per min te D 0 -t per t rnE( andthe caster cannot le itate more than 20 -t per le el -rom the !ro nd le el where the spell was castDs ch ran!e ein! applied oth to mo ement into the air( and to downward mo ement into a pit orchasmE+

    4i!ht Spell 4e el C1( M16an!e 0 -t. ration 2 ho rs DCE

    1 ho rQ10 min/le el DME

    *he tar!et person or o ect Dat a ran!e o- p to 120 -tE prod ces li!ht a o t as ri!ht as a torch( to aradi s o- 20 -t+

    4i!ht Spell 4e el CJ( M26an!e 120 -t. ration %ermanent ntil dispelled

    *he tar!eted person or o ect prod ces li!ht a o t as ri!ht as a torch( to a radi s o- 120 -t+

    4i!htnin! BoltSpell 4e el MJ6an!e 2L0 -t. ration nstantaneo s

    ) olt o- li!htnin! extends 0 -t -rom the tar!eted point( almost ten -eet wide+ )nyone in its paths --ers 1d points o- dama!e per le el o- the caster Dhal- with a s ccess- l sa in! throwE+ *he oltalways extends 0 -t( e en i- this means that it ricochets ac"ward -rom somethin! that loc"s its path+

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    4ocate 7 ectSpell 4e el CJ( M26an!e 90 -t DCE

    0 -tQ10 -t/le el DME. ration 1 ro nd/le el

    *his spell !i es the caster the correct direction Das the crow -liesE toward an o ect the casters speci-ieswith a description+ *he o ect cannot e somethin! the caster has ne er seen( altho !h the spell candetect an o ect in a !eneral class o- items "nown to the caster stairs( !old( etc+

    Ma!ic #ar Spell 4e el MI6an!e See Below. ration See Below

    *his spell relocates the caster s li-e essence( intelli!ence( and so l into an o ect Do- irt ally any"indE+ *he ar m st e within J0 -t o- the caster s ody -or the transition to s cceed+

    7nce within the ma!ic ar( the caster can possess the odies o- other creat res and people( pro ided that they are within 120 -t o- the ar and -ail a sa in! throw+ *he caster can ret rn his so l tothe ma!ic ar at any time( and i- a ody he controls is slain( his li-e essence ret rns immediately to the

    ar+ - the caster s ody is destroyed while his so l is in the ma!ic ar( the so l no lon!er has a homeother than within the ma!ic ar Daltho !h the disem odied wizard can still possess other odies as

    e-oreE+ - the ar itsel- is destroyed while the Ma!icA ser s so l is within( the so l is lost+ *he ma!icser can ret rn -rom the ar to his own ody whene er desired( th s endin! the spell+

    MassmorphSpell 4e el ML6an!e 2L0 -t. ration Rntil ne!ated or dispelled

    7ne h ndred or -ewer manAsized creat res are chan!ed to appear li"e innocent trees+ *he ill sion is so per-ect that creat res mo in! thro !h the $-orest' will not detect the deception+

    Mo e arthSpell 4e el M6an!e 2L0 -t. ration %ermanent

    *his spell can only e sed a o e !ro nd+ t allows the caster to mo e hills and other raised land orstone at a rate o- -t per min te D 0 -t per t rnE+

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    Mo e Water Spell 4e el M6an!e 2L0 -t. ration See Below

    *he caster m st anno nce which o- the two options are ein! cast+*his spell lowers the depth and water le el o- la"es( ri ers( wells( and other odies o- water to

    oneAhal- normal+ Rsed in this way( the spell lasts -or 10 t rns+)lternately( this spell creates a !ap thro !h water( t only to a depth o- 10 -t+ Rsed in this way(

    the spell lasts -or t rns+

    8e tralize %oisonSpell 4e el CL6an!e 6e-eree s discretion. ration 10 min tes

    *his spell co nteracts poison( t does not rin! the dead ac" to li-e+

    %asswallSpell 4e el MI6an!e J0 -t. ration J0 min tes DJ t rnsE

    *his spell creates a hole thro !h solid roc"+ *he hole or t nnel is p to 10 -eet deep( and is lar!eeno !h -or the passa!e o- a man+

    %hantasmal ForceSpell 4e el M26an!e 2L0 -t. ration Rntil ne!ated or dispelled

    *his spell creates a realistic ill sion in the si!ht o- all who iew it+ *he ill sion disappears when it isto ched( t i- the iewer elie es the ill sion is real( he can ta"e dama!e -rom it+

    %lant ,rowthSpell 4e el ML6an!e 120 -t

    . ration %ermanent ntil dispelled

    Rp to J00 s -t o- !ro nd can e a--ected y this spellK nder!rowth in the area s ddenly !rows into animpassa le -orest o- thorns and ines+ *he caster can decide the shape o- the area to e enchanted+ )nalternate ersion D6e-eree s decisionE wo ld allow the spell to a--ect an area o- J00xJ00 -t( -or a totalo- 90(000 s -t+

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    %olymorphSpell 4e el ML6an!e See Below. ration See Below

    *he caster m st anno nce which o- the two options are ein! cast+*he caster ass mes the -orm o- any o ect or creat re( !ainin! the new -orm s attri tes Dthe se

    o- win!s( -or exampleE( t not its hit points or com at a ilities+ *he 6e-eree mi!ht allow the ene-ito- the new -orm s armor class( i- it is d e to hea ily armored s"in+ ) !reat deal o- the spell s e--ect isle-t to the 6e-eree to decide+ *his -orm o- the spell lasts -or ro !hly one ho r pl s one additional ho r-or each le el o- the caster+)lternately( this spell allows the caster to t rn another ein! into a di--erent type o- creat re Ds ch as adra!on( a !arden sl !( and o- co rse( a -ro! or newtE+ *he polymorphed creat re !ains all the a ilitieso- the new -orm( t retains its own mind and hit points+ Rsed in this way( the ran!e on this spell is 0-t+ *his -orm o- the spell lasts ntil dispelled+

    %ro ect ma!eSpell 4e el M6an!e 2L0 -t. ration 1 ho r

    *he caster pro ects an ima!e o- himsel- to a max ran!e o- 2L0 -t+ 8ot only does the pro ected ima!emimic the caster s so nds and !est res( t any spells he casts will appear to ori!inate -rom the ima!e+

    %rotection -rom Chaos D4awE Spell 4e el C1( M16an!e Caster only. ration 2 ho rs DCE( 1 ho r DME

    Creates a ma!ical -ield o- protection aro nd the caster to loc" o t all e il monsters( who s --er a A1 penalty toAhit the caster( and the caster !ains Q1 on all sa in! throws a!ainst s ch attac"s+

    *he opposite spell( %rotection -rom 4aw( does the same thin! except that !ood creat res s --er theA1 penalty+

    %rotection -rom Chaos D4awE Spell 4e el CL( MJ6an!e 10 -t radi s aro nd caster

    . ration 2 ho rs

    *he spell has the same e--ect as %rotection -rom Chaos ( except that its e--ect co ers an area ratherthan an indi id al+

    *he opposite spell( %rotection -rom 4aw ( does the same thin!( except that !ood creat res s --erthe A1 penalty+

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    %rotection -rom 8ormal MissilesSpell 4e el MJ6an!e J0 -t. ration 2 ho rs

    *he recipient ecomes in lnera le small nonAma!ical missiles+ 7nly those missiles pro ected ynormal men and/or weapons are a--ected+

    % ri-y Food and .rin" Spell 4e el C16an!e Close/*o ch. ration mmediate

    no !h -ood and water -or p to a dozen people is made p re( remo in! spoila!e and poisons+

    N estSpell 4e el CI( M6an!e J0 -t. ration Rntil completed

    - the spell s cceeds Dsa in! throwE( the caster may set a tas" -or the spell s ictim+- the ictim does not dili!ently wor" at per-ormin! the tas"( the e--ect that he will experience is

    ased on the class o- the caster+ When a Ma!icA ser casts this spell i!norin! the N est will ca sedeath( t i- a Cleric casts this spell the res lt is a c rse to e determined y the 6e-eree+

    6aise .ead

    Spell 4e el CI6an!e 4ine o- si!ht. ration See Below

    6aise .ead allows the Cleric to raise a corpse -rom the dead( pro ided it has not een dead too lon!+*he normal time limit is L days( t -or e ery caster 4e el hi!her than >th( the time limit extendsanother L days+ Characters with low constit tion mi!ht not s r i e the ordealK and e en -or those witha stron! constit tion( a period o- two wee"s is re ired e-ore they can - nction normally+ *his spellonly - nctions on races that can e sed -or player characters Di+e+( $h manAli"e'E+

    6ead 4an! a!esSpell 4e el M16an!e 6eadin! distance. ration 1 or two readin!s

    *his spell allows the caster to read directions( instr ctions( and similar notations that are written inn-amiliar or e en n"nown lan! a!es+ t is especially se- l -or treas re maps+

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    6ead Ma!icSpell 4e el M16an!e Caster only. ration 2 scrolls or other writin!s

    *his spell allows the caster to read ma!ical writin!s on items and scrolls+ Ma!ical writin! cannot eread witho t the se o- this spell+

    6eincarnationSpell 4e el M6an!e *o ch. ration nstantaneo s

    *his spell rin!s a dead character s so l ac" -rom the dead( t the so l reappears in a newly -ormed ody o- the same ali!nment as the deceased+

    6emo e C rseSpell 4e el CJ( ML6an!e Close/*o ch. ration mmediate

    *his spell remo es one c rse -rom a person or o ect+

    SleepSpell 4e el M16an!e 2L0 -t

    . ration 6e-eree s discretion

    *his spell p ts enemies into an enchanted sl m er+ t a--ects creat res ased on their hit dice+

    *a le 2L )--ected y Sleep5ictim s ;. 8 m er )--ected

    4ess than 1 to 1Q 2d QJ

    1Q to 2 2d

    JQ to LQ1 1d

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    Spea" with )nimalsSpell 4e el C26an!e J0 -t. ration t rns

    *he caster can spea" with animals within ran!e+ *here is a chance that the animals will assist him( andthey will not attac" him or his party D nless he s !ot somethin! partic larly o--ensi e to sayE+

    Spea" with %lantsSpell 4e el CL6an!e J0 -t. ration t rns

    *he caster can spea" to and nderstand the replies o- plants+ %lants will o ey his commands as -ar asthey are a le De+!+ twistin! or endin! aside to ease his passa!e( etc+E+

    Stic"s to Sna"esSpell 4e el CL6an!e 120 -t. ration 1 ho r

    *he caster may t rn as many as 2d> normal stic"s into sna"es( each one ha in! a I0O chance o- ein!enomo s+ *he sna"es -ollow his commands( t t rn ac" into stic"s at the end o- the spell Dor when

    "illedE+

    *ele"inesisSpell 4e el MI6an!e 120 -t. ration t rns D1 ho rE

    *he caster can mo e o ects sin! mental power alone+ *he amo nt o- wei!ht he can li-t and mo e is20 po nds per le el

    *eleportSpell 4e el MI6an!e *o ch. ration nstantaneo s

    *his spell transports the caster or another person to a destination that the caster "nows Dat least"nowin! what it loo"s li"e -rom a paintin! or a mapE+ S ccess depends on how well the caster "nowsthe tar!eted location

    - the caster has only seen the location in a pict re or thro !h a map Di+e+( his "nowled!e is not ased on direct experienceE( there is only a 2IO chance o- s ccess( and -ail re means death+

    - the caster has seen t not st died the location( there is a 20O chance o- error+ - there is anerror( there is a I0O chance that the tra eler arri es low( 1d10 x10 -t elow the intended location Dwith

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    death res ltin! -rom arri al within a solid s stanceE+ - the error is hi!h Do er the I0O chance -or a$low' arri alE( the tra eler arri es 1d10 x10 -t o er the tar!eted location pro a ly res ltin! in adeadly -all+

    - the caster is -amiliar with the location( or has st died it care- lly( there is only a IO chance o-error a 1 in chance o- teleportin! low or else hi!h+ n either case( the arri al is 1dL x10 -t hi!h or

    low+

    *rans-orm Spell 4e el MI6an!e 120 -t. ration Jd days( or spell re ersal

    *his spell trans-orms roc" Dand any other -orm o- earthE into m d( or m d to roc"+ )n area o- ro !hlyJ00xJ00 -t ecomes a deep mire( red cin! mo ement to 10O o- normal+

    *rans-orm Spell 4e el M6an!e 120 -t. ration %ermanent ntil re ersed

    *his spell trans-orms -lesh into stone or stone into -lesh( as desired y the caster+ ) sa in! throw is permitted to a oid ein! t rned into stone( t i- the spell s cceeds the ictim is trans-ormed into astat e+

    Wall o- .e-ense Spell 4e el ML6an!e 0 -t. ration Concentration

    *he caster m st anno nce which o- the two options are ein! cast

    1+ *he caster con res a wall o- -ire that -lares into ein! and rns -or as lon! as the casterconcentrates pon it+ Creat res with J or -ewer hit dice cannot pass thro !h it( and no creat recan see thro !h it to the other side+ %assin! thro !h the -ire in-licts 1d hit points o- dama!eDno sa in! throwE and ndead creat res s stain twice the normal dama!e+ *he caster maychoose to create a strai!ht wall 0 -t lon! and 20 -t hi!h( or a circ lar wall with a 1I -t radi s(also 20 -t hi!h+

    2+ *he other option is that the caster con res p a wall o- ice( six -eet thic"+ *he caster maychoose to create a strai!ht wall 0 -t lon! and 20 -t hi!h( or a circ lar wall with a 1I -t radi s(also 20 -t hi!h+ Creat res with J or -ewer hit dice cannot a--ect the wall( t creat res o- LQ hitdice are a le to smash thro !h it( ta"in! 1d points o- dama!e in the process+ Creat res with-ireA ased meta olisms ta"e 2d instead o- the normal 1d + Fire spells and ma!ical e--ects arene!ated in the icinity o- the wall+

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    Wall o- .e-ense Spell 4e el MI6an!e 0 -t. ration 2 ho rs DironE

    or %ermanent DstoneE

    *he caster m st anno nce which o- the two options are ein! cast

    1+ *he caster con res an iron wall -rom thin air+ *he wall is J inches thic"( with a s r-ace areao- 1(000 s -t+

    2+ *he other option is -or the caster to con re a wall o- stone 2 inches thic"( with a s r-ace areao- 1(000 s -t+

    n oth options( the caster mi!ht choose to ma"e the wall I0 -t lon! Din which case it wo ld e 20 -ttallE( or 100 -t lon! D10 -t tallE+

    Water Breathin!Spell 4e el M26an!e J0 -t. ration 2 ho rs

    *his spell !rants the a ility to reathe nderwater ntil the spell s d ration expires+

    WeSpell 4e el M26an!e J0 -t. ration > ho rs

    Fi ro s( stic"y we s -ill an area p to 10x10x20 -t+ t is extremely di--ic lt to !et thro !h the mass o-strands it ta"es one t rn i- a torch and sword Dor a -lamin! swordE are sed( and creat res lar!er thana horse can rea" thro !h in 2 t rns+ ; mans ta"e lon!er to rea" thro !h perhaps JPL t rns orlon!er at the 6e-eree s discretion+

    Wizard yeSpell 4e el ML6an!e 2L0 -t

    . ration 1 ho r

    *he caster con res p an in isi le( ma!ical $eye(' that can mo e a maxim m o- 2L0 -t -rom itscreator+ t -loats alon! as directed y the caster( at a rate o- 120 -t per t rn D12 -t per min teE+

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    Wizard 4oc" Spell 4e el M26an!e Close. ration %ermanent ntil dispelled

    )s with a hold portal spell( t it is permanent ntil dispelled+ Creat res with ma!ic resistance canshatter the spell witho t e--ort+ )ny Ma!icA ser three le els or hi!her than the caster can open the

    portal( and a 3noc" spell will open it as well Daltho !h the spell is not permanently destroyed in thesecasesE+

    #nd of 1layers Section*his concl des the player s ! ide to SW76.S & W ?)6.6: + %layers don t need to read any- rther to e a le to play the !ame+

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    n-ormation -or the 6e-eree6 nnin! a !ame o- SW76.S & W ?)6.6: is a lot easier than r nnin! most other 6%,s( simply

    eca se there aren t many r les( and yo r discretion o errides them anyway+Most sit ations are handled y ma"in! Xcommon senseX decisions a o t what wo ld

    happen next+ - there are a nch o- zom ies aro nd the next corner( and the players decide to

    not !o aro nd that corner( itYs p to the 6e-eree to determine whether or not it ma"es sense -orthe zom ies to come o t and attac" or whether their orders are simply to stay where theyare+ - a player decides that his character is !oin! to mp thro !h a wall o- -ire( with se eral

    ottles o- -lamma le oil in his ac"pac"( itYs p to the 6e-eree to determine whether or notthey explode +*his means Xma"in! pX a lot o- st -- on the spot+ - yo Yre not a !oodstoryteller or i- yo Yre not p to doin! a lot o- creati e thin"in! on the -ly( it mi!ht e etterthat yo try a di--erent !ame one that pro ides more r les and ! idance -or e ery littlesit ation that mi!ht arise+ B t i- yo re a !ood storyteller( creati e and -air( SW76.S & W ?)6.6: S small( spartan( r leAset -rees p yo r creati ity to create a -antasy roleplayin! experience completelydi--erent -rom the type o- !ame that depends on a m ltit de o- r les+

    SW76.S & W ?)6.6: also -rees p yo r creati ity in terms o- c stomizin! the !ame+ :o can add

    ho se r les where er yo want to witho t accidentally messin! p somethin! else ried in the r leso- a more complex !ame+ - yo r campai!n needs a special set o- r les -or )sian spellcastin!( pl !them in as a replacement -or the normal Ma!icA ser character class+ - yo want to se critical hits and- m les in the !ame( add Zem in+ :o won t rea" anythin! eca se there s not m ch to rea"+

    *he rest o- the oo" contains in-ormation -or the -ollowin! aspects o- the SW76.S & W ?)6.6: !ame

    .esi!nin! an )d ent re Creatin! a Campai!n xperience %oints Monsters *reas re

    .esi!nin! an )d ent reBasically( the $ad ent re' is st the settin! -or the !ame( s ally a map and yo r notes a o t certainlocations on the map+ )s the players tell yo where their characters !o and what they do( yo rere-errin! to the map and yo r notes to descri e what happens as a res lt+ .on t try to plan -or allcontin!encies it s ! aranteed that the players will do somethin! nexpected d rin! the ad ent re(and yo ll st ha e to roll with it( thin"in! on yo r -eet and ma"in! p new thin!s as yo !o+ # st asyo challen!e the players with the ad ent re( they ll challen!e yo to "eep p with their collecti ecreati ity+

    Creatin! a Campai!n) campai!n is the world eyond the ad ent re( the cities and -orests and coastlines and "in!doms o-the -antasy world+

    *he players will almost certainly want their characters to explore wildernesses( isit cities( and doall sorts o- thin!s in the -antasy world+ )t the e!innin! o- the !ame( yo mi!ht want to s"etch o t amap o- a sin!le illa!e Das a startin! pointE and some o- the s rro ndin! area+ D*he location o- the -irstad ent re a dar" -orest perhaps E )s players mo e their characters aro nd -rom ad ent re to

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    ad ent re( yo can expand the little map into an entire -antasy world with continents( "in!doms( and!reat empires at yo r disposal+

    - yo want to ta"e a shortc t( yo can set yo r entire campai!n in a -ictional world created y thea thor o- one o- yo r -a orite -antasy oo"s+ Most o- these ha e maps( and the a thor has alreadycreated the details and the -eel o- the world -or yo + *he worlds o- Conan s ;y oria D6o ert +

    ;owardE( o- lric and the eternal champions DMichael Moorcoc"E( and o- the .yin! arth D#ac"5anceE are pop lar -ictional settin!s ready -or !amin!+ ndeed( p lishers ha e already created preA

    pac"a!ed campai!ns -or all three o- those examples+

    xperience %oints*he player s section o- these r les !i es some in-ormation a o t !ainin! @%+ Most @% are awarded-or *reas re and Monster "ills( t there are more options a 6e-eree can consider+ For example

    )cti e participation in the campai!n co ld earn a player @% -or each ho r o- realAtime play+

    Castin! a spell( -indin! a hidden door( disarmin! a trap( -i! rin! o t a p zzle( aidin! an ally(

    etc+ co ld earn a player @%+

    ) partic larly cle er sol tion or epic ictory co ld earn do le the normal @% amo nt( whilean a ysmal -ail re co ld merit hal-+

    Some 6e-erees ma"e all earned @% a part o- a comm nity total to e di ided e enly( since not allcharacters ha e the same opport nities in a !i en ad ent re+ 7thers pre-er a more competiti e !ame(where y each player earns @% accordin! to indi id al accomplishment+

    *his is simply a decision each indi id al 6e-eree will ha e to ma"e -or their own !ames+

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    MonstersSome creat res may ha e $ma!ic resistance+' *he !i en percenta!e chance is the li"elihood that anyma!ic sed a!ainst the creat re Dother than weapon on sesE will -ail to ta"e e--ect+ 6oll a d100( andthe ma!ic will -ail i- the res lt is less than the !i en percenta!e+

    *here s not a lot o- detail !i en a o t the monsters( eca se the more detail !i en( the more yo r

    own mental ima!e o- the -antasy world is !oin! to e loc"ed into a sin!le trac"+ We re not !oin! tosay that !iant ants are red( noct rnal( three -eet lon!( and -ond o- eatin! l es+ Beca se in yo r mind(they mi!ht e l e( di rnal( -i e -eet lon!( and eat only plants nless they re attac"ed+ .etails a o tmonsters toss road loc"s in -ront o- yo r ima!ination+ :es( details can also inspire the ima!ination(

    t we re ma"in! the ass mption that i- yo re interested in -antasy !amin! in the -irst place( yo e!ot a !ood ima!ination that doesn t need details a o t the size o- a !iant ant+

    Monster $toAhit' 6olls- yo re sin! the )scendin! System )C( monsters roll a d20 to attac"( add their ;it .ice to the

    n m er Dmaxim m on s o- Q1IE( and i- the res lt is e al to or hi!her than the de-ender s )C( theattac" hits and does dama!e+

    - yo re sin! the Standard )C System( monsters roll a d20 to attac"( add their hit dice to then m er Dmaxim m on s o- Q1IE( and the die roll is compared to the ta le elow+ - the attac" roll ise al to or hi!her than the n m er on the ta le( the attac" hits and does dama!e+

    See the )ttac" 6oll $toAhit' *a le on %a!e @@+

    Reading onster #ntries)rmor Class See %a!es @@ and @@+

    ;it .ice *his is the n m er o- dice Dd E rolled to determine an indi id al creat re s hit points+ -there is a pl s or min s next to the n m er( yo add or s tract that n m er -rom the total( only once+For a creat re with LQ1 hit dice( yo d roll Ld ( and then add one more ;%+

    *otal ;it Bon s *his is the n m er the monster adds to its attac" roll to see i- it scores a hit+ It ise!actly the same as the creatures hit dice +

    )ttac"s *his entry shows yo the n m er o- attac"s and the dama!e they in-lict+ Monsters ha e 1attac" and in-lict 1d dama!e t there are exceptions+

    Sa in! *hrow *his shows the tar!et n m er( on a d20( the monster needs to exceed or eat in order toma"e a s ccess- l sa in! throw+ *his n m er is -o nd y ta"in! 19 min s the hit dice o- the monster+

    Special *his is st a $-la!' -or the 6e-eree to remind him that the monster has a special a ility+

    Mo e *his n m er is the monster s mo ement rate( and it s handled st as mo ement rates arehandled -or characters+

    ;it .ice i alent D;. E *his is sed to separate the monsters into $di--ic lty le els(' so that whenyo re creatin! an ad ent re yo e !ot some ! idelines a o t what the characters can handle+ @%tells yo how many experience points the ad ent rin! party !ains as a res lt o- "illin! the creat re+

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    Some monsters ha e m ltiple sa in! throws and ;. Ys listed+ *his is eca se certainmonsters ha e a ran!e o- hit dice+ 7rder is always -rom lowest ;. to hi!hest ;.+

    Banshees)rmor Class 0 T20U

    ;it .ice H)ttac"s claw D1d ESpecial See BelowMo e 12;. /@% 11/1H00

    Banshees are horrid -ey Dor ndeadE creat res that li e in swamps and other desolate places+ *hey canonly e harmed y ma!ical or sil er weapons+ Banshees ha e a L9O resistance to ma!ic( and they areimm ne to enchantments+ *heir shrie" Donce per dayE necessitates a sa in! throw ers s death or thehearer will die in 2d ro nds+ *hey can tra el o er water and other terrain as i- it were land( tcrossin! r nnin! water ca ses it to lose its ma!ic resistance -or Jd ho rs+ *hey loo" li"e !a nt

    h mans with lon!( strin!y hair and !lowin! yellow eyes+ *hey o-ten wear hooded cloa"s+ )t the6e-eree s discretion( s ch creat res mi!ht e ndead rather than -aerieA-ol"( and are considered *ype 9

    ndead -or t rnin! p rposes+

    Basilis"s)rmor Class L T1IU;it .ice)ttac"s ite D1d ESpecial %etri-yin! !azeMo e 12;. /@% >/>00

    Basilis"s are !reat lizards whose !aze t rns to stone anyone meetin! its eye Done way o- resol in! this-i!htin! witho t loo"in! inc rs a AL penalty toAhitE+ - the asilis" s own !aze is re-lected ac" at it( ithas a 10O chance to -orce the asilis" into a sa in! throw a!ainst ein! t rned to stone itsel-+

    Beetles( ,iant Fire)rmor Class L T1IU;it .ice 1QJ)ttac"s ite D2d ESpecial 8oneMo e 12;. /@% 1/1I

    ) !iant -ire eetle s oily li!htA!lands !low reddishly( and contin e to !i e o-- li!ht -or 1d days a-terthey are remo ed Dsheddin! li!ht in a 10 -t radi sE+

    Blac" % ddin!s)rmor Class T1JU

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    ;it .ice 10)ttac"s stri"e D1d ESpecial )cidicMo e;. /@% 11/1H00

    Blac" p ddin!s are amorpho s !lo s with an acidic s r-ace+ *hey are s terranean predators andsca en!ers+ )ny weapon or armor contactin! a lac" p ddin! will e eaten away y the acid as-ollows weapon D1 hit y weaponE( chainmail or lesser armor D1 hit y p ddin!E( plate mail D2 hits y

    p ddin!E+ - a weapon or armor is ma!ical( it can ta"e an additional hit per Q1 e-ore ein! dissol ed+*hey are imm ne to cold( and di ide when attac"ed y li!htnin!+

    Blin" .o!s)rmor Class I T1LU;it .ice)ttac"s ite D1d E

    Special *eleportMo e 12;. /@% L/2L0

    Blin" do!s are pac" h nters( intelli!ent and s ally -riendly to those who are not o- e il intent+ *heycan teleport short distances Dwitho t errorE and attac" in the same t rn in most cases DHIOE a lin"do! will e a le to teleport ehind an opponent and attac" -rom the rear Dwith on sesE+

    B ! ears)rmor Class I T1LU;it .ice JQ1)ttac"s weapon or ite D1d ESpecial S rprise opponents Don 1PJEMo e 9;. /@% J/120

    *hese lar!e( hairy( !o linAli"e h manoids are stealthier than their size wo ld s !!est( almost always!ettin! the chance to s rprise e en alert opponents with a roll o- 1PJ on a d DI0OE+

    Centa rs)rmor Class I T1LU( L T1 U w/ shield;it .ice L)ttac"s "ic" or weapon D1d ESpecial 8oneMo e 1>;. /@% I/2L0

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    ;al- man( hal- horse( centa rs are -ierce warriors and wellA"nown creat res o- mytholo!y+ *he6e-eree may choose any $ ersion' o- the centa r -rom myth or -ol"lore -or his campai!n some aree il( some aloo-( and some are soothsayers+

    Centipedes( ,iant4istin!s are -or small( medi m( and lar!e

    )rmor Class 9 T10U( I T1LU( 0 T20U;it .ice D1d2 ;%E( 2( L)ttac"s ite 0( 1d A1( 1d Q1Special %oison Dsa eE QL( Q ( QLMo e 1J( 1I( 1>;. /@% 2/J0( L/2L0( /L00

    Small ,iant lethal centipedes o- the small size in-lict a lethal amo nt o- poison with a QL modi-ier toopponent s sa in! throw( t in-lict no dama!e i- the sa in! throw is s ccess- l+

    Medi m *his manAsized !iant centipede is a deadly predator with armored se!ments( a deadly ite(and a lethal Dtho !h relati ely wea"E poison+

    4ar!e ) twentyA-oot lon! horror o- chitin( m ltiple le!s( and clashin! pincers drippin! with enom+

    Chimera4istin!s are -or !oat( lion( dra!on

    )rmor Class T1JU( I T1LU( 2 T1HU;it .ice 9)ttac"s J attac"s 1d A1( 1d ( 1d Q1Special Breathes -ire( -liesMo e 9 D1> when -lyin!E;. /@% 11/1H00

    *he chimera has three headsK one is the head o- a !oat( one the head o- a lion( and one the head o- adra!on+ ,reat win!s rise -rom its lionAli"e ody+ *he dra!on head can reathe -ire DJ times per dayEwith a ran!e o- I0 -t( ca sin! Jd> dama!e to anyone ca !ht within the -iery last Dsa in! throw -orhal- dama!eE+

    Coc"atrices)rmor Class T1JU;it .ice I)ttac"s ite D1d QspecialESpecial Bite t rns itten into stoneMo e D1> when -lyin!E;. /@% H/ 00

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    6esem les a atAwin!ed rooster with a lon!( serpentine tail+ ts ite t rns enemies to stone nless as ccess- l sa in! throw is made+

    .emons

    .emons are creat res o- the lower planes o- existence( t they are occasionally enco ntered in places

    where they ha e een ensla ed to ser e as ! ardians y power- l Ma!icA sers or e il priests+ *hemore intelli!ent arieties mi!ht also e interr pted while carryin! o t plots o- their own+ *here is nomeanin!- l !ame distinction etween demons and de ilsK all are creat res o- the lower planes+

    .emon( Baalro!s)rmor Class 2 T1HU;it .ice 9)ttac"s sword D1d E or whipSpecial See BelowMo e D1I when -lyin!E;. /@% 10/1L00

    *he Baalro! s name means( ro !hly( the B ll o- Baal the BaalAa rochs Dthe a rochs was a ll thatstood twel e -eet tall at the sho lder( and Baal is an ancient and e il pa!an deityE+ *hese power- ldemons somewhat resem le ast minota rs with !reat( spreadin! atAwin!sK they rn with the -ires o-hell and are wreathed in -lame+ *he spells o- casters elow th le el do not a--ect them( and a!ainsthi!herAle el spell casters they are yet HIO imm ne to all spells+ n com at( a aalro! ses whip andswordK the whip can e sed to reach !reat distances on a s ccess- l hit the ictim is p lled close tothe aalro! and rned y the -ires o- the demon s ody DJd hit pointsE+ Baalro!s are sometimesre-erred to in ancient texts as Balor or Baalor( which may e the name o- a sin!le demon rather than aterm -or all o- them+ ) aalro! co ld e -orced or tric"ed into the ser ice o- a power- l wizard( t theris" wo ld e immense+

    .emon( 4em re)rmor Class 2 T1HU;it .ice J)ttac"s claw D1d ESpecial 6e!enerate D1 ;%/ro ndEMo e J;. /@% L/120

    4em res are a! ely h manoid( t their -lesh is m dAli"e( shi-tin! and so-t pon their horri le odies+ 4i"e manes and wretches( lem res are lower -orms o- demons( the -leshly mani-estations o-damned so ls+ *hese demons can only e permanently destroyed y sprin"lin! their dis! stin! odieswith holy water+

    . inn)rmor Class L T1IU;it .ice HQJ)ttac"s -ist or weapon D2d A1E

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    Special Fli!ht( ma!ic( whirlwindMo e 9 D2L when -lyin!E;. /@% 9/1100

    . inn are one o- the !enies o- -ol"lore( creat res o- the air Dand possi ly o- the elemental planesE+

    *hey can carry H00 po nds o- wei!ht( and ha e a n m er o- ma!ical powers+ ) d inni can create -oodand water o- hi!h ality( as well as wooden and cloth o ects+ *hey can also create o ects o- metalDincl din! coinsE( t all s ch ma!ically created metals disappear in time+ . inn can call p ill sions(and altho !h these are ite excellent they disappear when to ched+ . inni can t rn themsel es into!aseo s -orm Dcannot attac" or e attac"ed( can enter any area that is not airti!htE( and can ecomein isi le at will+ Finally( a d inni can t rn itsel- into a whirlwind m ch li"e an air elemental( sweepin!away any creat re with one or -ewer hit dice Dthe diameter o- the whirlwind is 10 -t+ More power- ltypes o- d inn mi!ht e capa le o- !rantin! limited wishes or e en tr e wishes+

    .oppel!an!ers)rmor Class I T1LU

    ;it .ice L)ttac"s claw D1d ESpecial See BelowMo e 9;. /@% I/2L0

    ) doppel!an!er can chan!e its -orm to resem le the physical appearance Dincl din! clothin! and !earEo- any person+ *hese creat res are imm ne to sleep and charm( and are considered ma!ic resistant -or

    p rposes s ch as rea"in! thro !h wizard loc"s and similar spells+ *hey ha e a ery !ood sa in!throw DQIE a!ainst ma!ic o- all "inds+

    .ra!ons)ll dra!ons ha e a reath weapon o- some "ind( which can e sed three times in a day+ *he 6e-ereechooses when a dra!on will se the reath weapon( or may roll a I0O chance in any !i en ro nd+

    .o not roll hit points -or dra!ons as normal+ nstead( determine the a!e cate!ory o- the dra!on(and that will tell yo oth the dra!on s hit points per die and how many points o- dama!e per hit diethe dra!on s reath in-licts

    5ery yo n! dra!on 1 hit point per hit die( 1 hit point per die in-licted y reath weapon+

    :o n! 2 hit points per hit die( 2 hit points per die in-licted y reath weapon+

    mmat re J hit points per hit die( J hit points per die in-licted y reath weapon+

    )d lt L hit points per hit die( L hit points per die in-licted y reath weapon+

    7ld I hit points per hit die( I hit points per die in-licted y reath weapon+

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    5ery 7ld D100 years oldE hit points per hit die( hit points per die in-licted y reathweapon+

    )!ed D100AL00 years oldE H hit points per die( H hit points per die in-licted y reath weapon+

    )ncient DL00Q years oldE > hit points per die( > hit points per die in-licted y reath weapon+

    8ote that dra!ons( while they are dan!ero s opponents( are not y any means in inci le+ n amedie alAtype -antasy world( dra!ons are a common pro lem rather than a !odli"e creat re o- le!end

    so the statistics -or dra!ons re-lect a deadly t not mythical -oe+ *he 6e-eree is( o- co rse( -ree tocreate stats -or a more $mythical' conception o- dra!ons+ Since dice aren t rolled -or dra!on hit points(it is possi le -or a tr ly mythical dra!on to ha e more $n m ers' per die than it s act ally possi le toroll on a hit die+

    Breath weapons come in three di--erent types

    1+ ) clo dAshape -or !aseo s exhalations+2+ ) cone shape -or -ieryAtype reath+J+ ) line -or spittin! dra!ons+ *he dimensions o- a dra!on s reath di--er accordin! to the

    dra!on s type+

    .ra!on( Blac" )rmor Class 2 T1HU;it .ice P>)ttac"s ite D1d ESpecial Spits acidMo e 12 D2L when -lyin!E

    ;. /@% >/>00( 9/1100( 10/1L00

    Blac" dra!ons spit a deadly( corrosi e acid rather than reathin! -ire+ *he acid co ers e erythin! in aline I -t wide and 0 -t lon!+

    .ra!on( Bl e)rmor Class 2 T1HU;it .ice >P10)ttac"s ite D1d ESpecial Spits li!htnin!Mo e 12 D2L when -lyin!E

    ;. /@% 10/1L00( 11/1H00( 12/2000

    Bl e dra!ons spit a last o- electric li!htnin! in a line I -t wide and 100 -t lon!( a--ectin! e erythin! inits path+ ) sa in! throw indicates hal- dama!e+

    .ra!on( ,old)rmor Class 2 T1HU;it .ice 10P12

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    )ttac"s ite D1d ESpecial Breathes poisono s !as or -ireMo e 12/2L;. /@% 12/2000( 1J/2J00( 1L/2 00

    ,old dra!ons are o- law- l ali!nment( can always spea"( and cast spells as i- they were aMa!icA ser o- e al le el to their a!e cate!ory Dso that ery old ,old .ra!ons are th le elMa!icA sersE+ *hey can choose to either reathe -ire in a cone 90 -t lon! and ro !hly J0 -twide at the ase( or reathe chlorine !as in a clo d I0 -t lon!( L0 -t wide( and J0 -t hi!h+

    .ra!on( ,reen)rmor Class 2 T1HU;it .ice HP9)ttac"s ite D1d ESpecial Breathes poisono s !asMo e 12 D2L when -lyin!E

    ;. /@% 9/1100( 10/1L00( 11/1H00

    ,reen dra!ons reathe a clo d o- poisono s !as( I0 -t in diameter+ ) s ccess- l sa in! throw indicateshal- dama!e+

    .ra!on( 6ed)rmor Class 2 T1HU;it .ice 9P11)ttac"s ite D1d ESpecial Breathes -ireMo e 12 D2L when -lyin!E

    ;. /@% 11/1H00( 12/2000( 1J/2J00

    6ed dra!ons are the -ireA reathin! wyrms o- le!end+ *hey reathe -ire in a coneAshape 90 -t lon! andro !hly J0 -t wide at the ase+

    .ra!on( White)rmor Class 2 T1HU;it .ice IPH)ttac"s ite D1d ESpecial Breathes coldMo e 12 D2L when -lyin!E

    ;. /@% H/ 00( >/>00( 9/1100

    White dra!ons are s ally -o nd in cold re!ions( where they can camo -la!e themsel es in ice andsnow( lyin! in wait -or prey+ *hey reathe a cone o- intensely cold air and -rost( with a len!th o- H0 -tand a ase o- J0 -t+

    .ryads)rmor Class 9 T10U

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    ;it .ice 2Sa in! *hrow 1L)ttac"s wooden da!!er D1d ESpecial Charm %ersonMo e 12

    ;. /@% J/ 0

    .ryads are ea ti- l -emale tree spirits( and do not ent re -ar -rom their home trees+ *hey can cast Dasa nati e ma!ical powerE a stron! charm that operates as a charm person spell with a A2 sa in! throw+*hose who are charmed seldom ret rn( or mi!ht e "ept -or a h ndred years and a day within thedryad s tree+

    .war es)rmor Class L T1IU;it .ice 1Q1)ttac"s warhammer D1d E

    Special Stonewor" insi!htMo e;. /@% 1/1I

    Statistics a o e are -or the common .war- with no partic lar n s al characteristics+ ) .war-AatAarmswo ld s ally ha e a - ll > hit points( re-lectin! s"ill