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Page 1: Rover Landing - The Tech · Rover Landing Design Challenge ... Institute of Technology describing the design considerations and science behind the Mars rover, ... • A History of

Rover Landing Design Challenge Learning

https://www.thetech.org/educators/design-­‐challenge-­‐learning    

201 S. Market St. San Jose, CA 95113 1-408-294-8324 thetech.org  

Students explore the concepts of forces and motion as they design protective devices that will enable their ‘Egg Rovers’ to safely land on a surface after being dropped from a designated height. As students iterate through this design challenge, they gain firsthand experience in the design process. Grades 3-12 Estimated time: 30-40 minutes Student Outcomes:

1. Students will be able to work within a set of constraints to design and build a device that protects a falling egg from damage.

2. Students will be able to identify the environmental factors on Mars that will affect the design of their landing device.

3. Students will be able to explain design considerations based on concepts of aerodynamics, acceleration, velocity, and terminal velocity.

4. Students will be able to utilize the three step design process to meet an engineering challenge.

Next Generation Science Standards Grade 3-5: Engineering Design 3-5-ETS1-1, 3-5-ETS1-2, 3-5-ETS1-3 Grade 3: Physical Science 3-PS2-1, 3- PS3-2 Grade 4: Physical Science 4-PS3-1, 4-PS3-3, 4-PS3-4 Grade 5: Physical Science 5-PS2-1 Grade 6-8: Engineering Design MS-ETS1-1, MS-ETS1-2, MS-ETS1-3, MS-ETS1-4; Physical Science Ms-PS2-1, MS-PS2-2, MS-PS2-4, MS-PS3-5 Grade 9-12: Physical Science HS-PS2-1, HS-PS2-2, HS-PS2-3, HS-PS3-2; Engineering Design HS-ETS1.1, HS-ETS1.2, HS-ETS1.3 Common Core Language Arts-Speaking and Listening Grade 3: SL.3.1b-d, SL.3.3, SL.3.4a Grade 4: SL.4.1b-d, SL.4.4a Grade 5: SL.5.1b-d, SL.5.4 Grade 6: SL.6.1b-d Grade 7: SL.7.1b-d Grade 8: SL.8.1b-d Grade 9-10: SL.9-10.b-d, SL.9-10.2, SL.9-10.3, SL.9-10.4 Grade 11-12: SL.11-12.1.b-d, SL.11-12.2, SL.11-12.4 California Science Content Grade 3: Physical Science 1.b, d; Investigation and Experimentation 5.a-b, d Grade 4: Investigation and Experimentation 6.a, 6.c-d Grade 5: Earth Science 5.b; Investigation and Experimentation 6.a-c, 6.h Grade 6: Investigation and Experimentation 7.a-b, 7.d-e Grade 7: Investigation and Experimentation 7.a, 7.c-e Grade 8: Physical Science 1.a-e, 2.a-g; Earth Science 4.e; Investigation and Experimentation 9.a-b Grade 9-12: Physics 1.a-f, 2.a-g; Earth Sciences 1.a, c, f, 8.a-c, Investigation and Experimentation 1.a, e, g, l-m

Page 2: Rover Landing - The Tech · Rover Landing Design Challenge ... Institute of Technology describing the design considerations and science behind the Mars rover, ... • A History of

Rover Landing Design Challenge Learning

https://www.thetech.org/educators/design-­‐challenge-­‐learning    

201 S. Market St. San Jose, CA 95113 1-408-294-8324 thetech.org  

Vocabulary: Familiarity with these terms and concepts will enhance students’ experience in the activity. • Acceleration: The rate at which an object changes its velocity. An object is accelerating if it is changing its

velocity – speeding up or slowing down. • Air Resistance: The friction that acts on something moving through air. • Energy: The ability to do work. Appears in many forms, all of which are either kinetic or potential. • Force: A push or a pull. An influence on a body or system, causing or tending to cause a change in

movement or shape. • Friction: Forces resisting motion between one set of molecules and another due to electrical attraction and

repulsion, usually between two solid surfaces; static before motion starts and kinetic during motion. • Gravitational Potential Energy: Potential energy due to elevated position. Note: This only depends on vertical

displacement and not the path taken to get it there. This value is always relative to some reference level. • Inertia: The tendency of matter to remain at rest if at rest, or if moving, to keep moving in the same

direction, unless affected by an outside (or unbalanced) force. • Kinetic Energy (KE): Energy of motion. Includes heat, sound, and light (motion of molecules). • Mass: The amount of matter that is contained by an object. • Mechanical Energy: Energy possessed by an object due to its motion or its stored energy of position.

Mechanical energy can be either kinetic energy (energy of motion) or potential energy (stored energy of position).

• Momentum: The quantity of motion of a moving object, equal to the product of its mass and its velocity. • Potential Energy (PE): Energy of position; energy that is stored and held in readiness. Includes chemical

energy, such as fossil fuels, electrical batteries, and food we eat. • Speed: How fast an object is moving. The distance traveled over time. • Terminal Velocity: The velocity attained by an object wherein the resistive forces counterbalance the driving

forces, so motion is without acceleration. • Velocity: The speed of something in a given direction.

Resources:

• Mars Exploration: A wonderful resource for all information about Mars. Managed by NASA, the website provides multimedia resources, current events, general information about the red planet, and a description of current and past programs and missions. http://mars.nasa.gov

• Seven Minutes of Terror: A video released by NASA’s Jet Propulsion Laboratory (JPL) at the California

Institute of Technology describing the design considerations and science behind the Mars rover, Curiosity’s entry, descent and landing (EDL) system. www.jpl.nasa.gov/video/details.php?id=1090

• A History of Missions to Mars: Sky & Telescope provides a table for the history of Mars exploration including

mission names, country of origin, dates, mission intent, and mission results. It provides an excellent point of reference for further research on successful designs, and designs that need more iteration. www.skyandtelescope.com/astronomy-news/a-history-of-missions-to-mars/

• PhET Interactive Simulations: Administered by the University of Colorado Boulder, the website provides a

variety simulations pertaining to this activity including: Collision Lab, Lunar Lander, and My Solar System or Gravity and Orbits. https://phet.colorado.edu

Page 3: Rover Landing - The Tech · Rover Landing Design Challenge ... Institute of Technology describing the design considerations and science behind the Mars rover, ... • A History of

Rover Landing Design Challenge Learning

https://www.thetech.org/educators/design-­‐challenge-­‐learning    

201 S. Market St. San Jose, CA 95113 1-408-294-8324 thetech.org  

Design Challenge Process: The Design Challenge Process is designed so students reinforce their science, mathematics, social studies, and language arts content knowledge, through an open-ended process that results in an original, team-driven solution. Students are expected to take responsibility for assessing their own progress and incorporate peer feedback as they conceptualize and redesign their projects. The process consists of three interconnected steps:

Conceptualize • Identify problem, materials, and constraints • Brainstorm ideas and possible solutions

Construct and Test • Select a solution • Design and construct • Prototype • Redesign or modify • Retest

Acquire Knowledge • Research • Share solutions • Reflect and discuss

Through the try, fail, learn approach, students develop skills and habits of mind of Silicon Valley innovators: creativity, problem solving, design, collaboration, leadership, risk-taking, perseverance, and learning from failure.

Materials: Materials can be limiting or inspirational to students! Have a wide variety of materials to promote a diversity of solutions. “Recycled items” are really useful: old mouse pads, wood scraps, boxes, cardboard tubes, strawberry baskets, etc.

Class Supplies to Share: Materials can be limiting or inspirational to students! Have a wide variety of materials to promote a diversity of solutions. “Recycled items” are really useful: old mouse pads, wood scraps, boxes, cardboard tubes, strawberry baskets, etc.

• Newspaper • Plastic Bags • Foam (all kinds) • Balloons (1-2 per

team) • Bubble Wrap (1

6”x4” piece per team)

• Cardboard Tubes • Straws

• Craft Sticks • Masking Tape (10

in max per team) • Rubber Bands • Strings • Cardstock • Paper Clips • Binder Clips • Scissors

Testing Supplies: • Raw Eggs, Double-Bagged • Ziploc Bags • Ladder to reach 8 ft.

• Launch Tarp • Shoebox Lid (Launch Platform) • Handi-wipe

Page 4: Rover Landing - The Tech · Rover Landing Design Challenge ... Institute of Technology describing the design considerations and science behind the Mars rover, ... • A History of

Rover Landing Design Challenge Learning

 

https://www.thetech.org/educators/design-­‐challenge-­‐learning    

201 S. Market St. San Jose, CA 95113 1-408-294-8324 thetech.org  Lesson Plan:

Introduction (5 minutes)

1. Mars is a planet that is strangely familiar and challenges our ideas on how planets support life, age, and

work. In order to better understand this planet, scientists send scientific equipment in the form of rovers but getting it there is not very easy.

2. What do you think is the hardest part of sending scientific equipment to Mars? Gravitational pull, thickness of the atmosphere, windy conditions, dust storms, orbital pattern, cost, etc.

3. If you had to design an entry, descent, and landing (EDL) system for a rover landing on Mars what considerations would you need to consider? What kind of systems would you utilize to protect the rover and the scientific equipment on board? Utilize the resource links to help students investigate and research this topic. The “Seven Minutes of Terror” video is particularly useful for this.

Rover Landing Challenge (20 minutes)

1. Introduce the Challenge: Design and build a landing device for your ‘Egg Rover’ that will protect it from

structural damage when landing on Mars (dropped from a height of 8 feet by the instructor). 2. Introduce the Constraints:

• The base of the landing device must fit on the launch platform (the lid of the shoe box) and rest in a stable position.

• The egg may not be modified in any manner. • Devices must be built to allow for quick “unloading” of the ‘Egg Rover’ for damage assessment. • Only the provided materials may be used. • Everyone on the team must be included (2-4 engineers).

3. Build: Give students about 20 minutes to build. Instructor should ask open-ended questions to help guide students through the design process, but should also allow students space to tinker.

Demonstration and Reflection (10 minutes)

1. Demonstration: Pass out to each group of students an egg that has been double-bagged in a Ziploc

baggie. Give the teams about three minutes to place the egg in their device, place the device with the egg inside in a line next to the drop location, and have a seat around the edge of the drop zone with their team. The instructor should drop the devices one-by-one, and after each drop have the students retrieve the egg for inspection. Upon inspection, the instructor should announce if the egg is intact.

2. Reflection: Have each group of students explain their design strategy and how their device manipulates energy, force, acceleration, and velocity in order to protect an egg. The instructor should ask leading questions to get at the science behind the designs.

• Questions: o What measures did you take to keep the egg from breaking? o What was your approach to this challenge? o Do you feel your design was successful? Why or why not? o What could you have done to improve your design? o What kind of process did you use as you designed and built your device? o How many different designs did you go through before you arrived at your current

design? o What science content did you apply in solving this problem?