revolutionary next generation human computer interaction

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Revolutionary next generation human computer interaction

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Revolutionary next generation human computer interaction

Era of GraphicsEra of Graphics

For the past 30 years game development has been focused on improved graphics and sound

Graphics continue to evolve but with disproportional effort and diminished return on value

Until recently, innovations in other areas have suffered

Developments in computer interface have been stagnant

Graphic realism has been the focus of innovation in game hardware

. . . . | . . . . . . . . . . . . | . . . . . . . . . . .. | . . . . . . . . . . | . . . . . . . . . .. . | . . . . PAST PRESENT

. . . . | . . . . . . . . . . . . | . . . . . . . . . . .. | . . . . . . . . . . | . . . . . . . . . .. . | . . . . PAST PRESENT

Innovation in gaming interface has not kept pace with graphics evolutionInnovation in gaming interface has not kept pace with graphics evolution

Comparison Timeline :Comparison Timeline :

Innovation in Graphics vs. InterfaceInnovation in Graphics vs. Interface

Dance Dance Revolution – 1999‘Buttons’ are located on the floor, allow player

to act out moves

Dance Dance Revolution – 1999‘Buttons’ are located on the floor, allow player

to act out moves

Eye Toy - 2003Camera captures the player’s movement by

stripping video image from background and allows interaction via edge detection

Eye Toy - 2003Camera captures the player’s movement by

stripping video image from background and allows interaction via edge detection

Guitar Hero - 2005Like DDR, player participates in the fantasyGuitar Hero - 2005Like DDR, player participates in the fantasy

Developments in Semantic InterfaceDevelopments in Semantic Interface

Semantic InterfaceSemantic Interface

Nintendo Wii – Introduced Fall 2006

Natural interface demonstrates mass market appeal

Interactivity trumps graphics performance

Sales have outperformed competition despite historical leadership based on graphic performance

Emotiv Brain Computer InterfaceEmotiv Brain Computer Interface

Emotiv Systems Inc. is a neuroengineering company developing a new form of man-machine interface

We are releasing a consumer product that offers a uniquely personal experience in the areas of:

•Games & Entertainment

•MMOGs

•Online Virtual Worlds

•Accessibility

•Semantic Application Interface

Emotiv Systems Inc. is a neuroengineering company developing a new form of man-machine interface

We are releasing a consumer product that offers a uniquely personal experience in the areas of:

•Games & Entertainment

•MMOGs

•Online Virtual Worlds

•Accessibility

•Semantic Application Interface

Breakthrough technology platform enables a whole new realm of interaction

Emotiv NeuroheadsetEmotiv Neuroheadset

Combines low powered wireless communication with a high fidelity signal acquisition system to produce a practical, light weight consumer product

Self adjusts to fit most head shapes and sizes

Features optimal sensor positioning that offers accurate, spatial resolution of the brain

Incorporates high performance wireless connectivity

A gyroscope to control avatar head or cursor movement

Combines low powered wireless communication with a high fidelity signal acquisition system to produce a practical, light weight consumer product

Self adjusts to fit most head shapes and sizes

Features optimal sensor positioning that offers accurate, spatial resolution of the brain

Incorporates high performance wireless connectivity

A gyroscope to control avatar head or cursor movement

Stylish, wireless, high fidelity, consumer EEG signal acquisition headset

Enhanced ExperienceEnhanced ExperienceInteract directly with elements on screen using the power of your thoughts

Facial expressions are detected naturally, in real-time – allowing Avatars come to life without conscious involvement

A player’s emotional experience can be monitored to dynamically adjusted content based on their excitement, engagement, calmness, tension, and frustration

Player’s can manipulate objects by thought – giving them the sensation of “the Force”

Designed to complement existing controllers, Emotiv provides a intuitive, highly immersive and natural extension of the user experience

Interact directly with elements on screen using the power of your thoughts

Facial expressions are detected naturally, in real-time – allowing Avatars come to life without conscious involvement

A player’s emotional experience can be monitored to dynamically adjusted content based on their excitement, engagement, calmness, tension, and frustration

Player’s can manipulate objects by thought – giving them the sensation of “the Force”

Designed to complement existing controllers, Emotiv provides a intuitive, highly immersive and natural extension of the user experience