reverse engineering of pokémon red
DESCRIPTION
We were told to reverse engineer the design document of a game of our choice. I say choice, what choice did I have when such a game begs to be done!If you have any questions or wish to get in contact with me for any projects, email me on christopher.walden (at) hotmail.com. You can also visit my website at www.chriswalden.co.uk.TRANSCRIPT
Christopher Walden 08002952 Games Design 1A
Games Design 1A: Reverse Engineering of a Design
Document
Design Documentation for
Pokémon Red
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Christopher Walden 08002952 Games Design 1A
Christopher Walden 08002952
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Christopher Walden 08002952 Games Design 1A
Document Contents
1.0 – Game Concept1.1 Intro1.2 Genre1.3 Platform
2.0 – Game Mechanics2.1 Core Game Play 2.2 Battling in the Wild2.3 Battling with Trainers2.4 Battling in the Safari Zone 2.5 Status Afflictions 2.6 Levelling Up and Evolution 2.7 Types, Advantages and Disadvantages2.8 Game Rules 2.9 Actors
2.9.1 Environment2.9.2 World Objects2.9.3 Non-Competitive Characters2.9.4 In Battle Actors2.9.5 Trainers
2.9.5.1 Standard Trainers2.9.5.2 Rival Battles2.9.5.3 Gym Leaders2.9.5.4 Elite Four
2.9.6 Comprehensive Pokémon Details and Stats2.10 Progression
2.10.1 Game Flow2.10.2 Attack List2.10.3 Rule Bending and Abnormal Attacks2.10.4 Modes of Play2.10.5 Scoring
2.10.5.1 Points2.10.5.2 Collectibles2.10.5.3 Life Management
2.10.6 Navigation2.10.7 Methods of Travel
3.0 - Interface3.1 Interface Flow Chart3.2 Game Flow By Screen3.3 Controls
3.3.1 In-Game Menus3.3.2 World Map3.3.3 Battle Screen3.3.4 Coin Machine
4.0 - Style4.1 Graphics4.2 Music and Sound Effects4.3 Story Synopsis
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Christopher Walden 08002952 Games Design 1A
4.4 Script Sample5.0 - Levels Overview
5.1 Pallet Town5.2 Route 15.3 Viridian City5.4 Route 25.5 Viridian Forest5.6 Pewter City5.7 Route 35.8 Mt Moon5.9 Route 45.10 Cerulean City5.11 Route 24 and 255.12 Route 55.13 Route 65.14 Vermillion City
6.0 - Options7.0 - Support Documentation
7.1 Competitive Analysis7.2 Staff Credits7.3 Blob Diagram
Game Concept
Intro
Pokémon (short for pocket monsters) Red Version is a role playing game for the Gameboy handheld system, where players capture a team of six monsters to eventually become the strongest pokémon trainer in the game.
Genre
Pokémon Red Version is a role playing game seemingly similar to games such as Mother and Dragon Quest. However, the game features the ability to hold “one on one” battles with up to teams of six, and also be able to pick different combinations of monsters from the 151 available. The game also features an in-depth and detailed storyline, akin to many great adventure games like The Legend of Zelda and Final Fantasy. Due to the nature of many attacks and abilities in-game, Pokémon is also heavily strategy based.
Platform
Pokémon Red Version has been created specifically for the Gameboy system, both for being a handheld console, as well as the ability to connect to a friend’s game via the Nintendo Link Cable port, and play co-operatively. No other system on the market has these capabilities, and with the rare ability of multi-console multi-player, the game will benefit from word of mouth.
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Christopher Walden 08002952 Games Design 1A
Game Mechanics
Core Gameplay
The penultimate goal of Pokémon Red is to become the best trainer in the entire Kanto region, whilst competing against your childhood friend and rival. By beating the Elite 4, the regions toughest and most famous trainers, you can become the new league champion.
To be able to compete against the Elite 4, you must first travel across the continent seeking out and battling eight different gym leaders, trainers that are the best in their particular cities. After beating one of these trainers, you will receive a corresponding badge to prove your victory. After presenting eight of these to a pokémon league official, you can enter the pokémon league and battle the Elite 4.
Each of the gym leaders are extremely tough, so to be able to stand a chance at beating them, you must travel to different areas, capturing pokémon that you wish to be in your team and training them. Only when pokémon have been raised correctly will they be able to help you towards becoming the strongest trainer in Kanto.
Battling in the Wild
Pokémon can be found and battled in the wild, meaning that to catch particular monsters for your team you have to look for them. Wild pokémon can be found in any of the following places:
Location What to ExpectGrass The majority of pokémon in the game will be found in grass, as
it is found around almost all towns. Every time a panel of grass is walked in, a chance of battle in generated. Keep walking in
grass to encounter a wild pokémon.Caves As there are no specific tiles to walk through in a cave,
pokémon are encountered randomly with every step taken. Pokémon found in caves tend to be bats, but you will also find
rock and ground type pokémon such as Geodude and Onix.Water
(Surfing)After obtaining HM 3 Surf, you can teach one of your water type pokémon the surf ability, allowing you to ride on their
backs and travel across the sea. Whilst surfing, you can encounter many different water type pokémon, mainly
Tentacool and Magikarp.Water
(Fishing)There are three different fishing rods in the game, which can be used to catch otherwise unobtainable water type pokémon. In
the early game, all you will encounter are Magikarp.Pokémon
TowerPokémon Tower is located in Fuchsia city, and is where
gravestones are placed in memory of pokémon that have passed away. Whilst in the Pokémon Tower, you can encounter ghost
pokémon like Ghastly and Haunter. The pokémon appear randomly as you walk, anywhere in the tower.
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Power Plant Whilst inside the Power Plant, you can play wild electric pokémon in the same style you would whilst in a cave.
Pokémon to expect here would be Voltorb and Magnemite.Talking to
Sprites (One
chance events)
Some rare pokémon in the game can only be battled once, meaning that it’s the one and only time you can capture them too. These pokémon are displayed on screen unlike other wild pokémon battles. To start the fight, walk over to one and press
the ‘a’ button. Regardless of the outcome, the sprite will disappear for good after the fight.
When you encounter a wild pokémon, the screen will wipe black, then fade into the battle screen. Also the appropriate battle music will play for the duration of the battle. The battle screen will initially show a picture of the trainer looking at the pokémon you have encountered, whilst displaying the name of said pokémon. The trainer will then move aside and send the pokémon on top of the order list (you can change this in the menu) into battle. You will then see the enemy pokémons name, level and health bar. From here you have four options; ‘fight’, ‘item’, ‘pkmn’ or ‘run’.
Using the ‘fight’ command, you can attack the enemy pokémon using any of up to four attacks your pokémon may know. Each attack has particular strengths and weaknesses, so using the correct attack at the right time is essential in gaining experience and building a strong team. Each move also has a limit on the amount of times you may use it without restoring the moves PP or Power Points. By using the ‘item’ command, you may forfeit the current turn to use an item instead of attacking. Items range from stat boosters to restoratives, so careful use is paramount in winning against a wild pokémon. Using the ‘pkmn’ command will also forfeit your turn, but allows you to change your active pokémon for another you are carrying. All loss of hit points and power points are remembered however, so switching to a fresh pokémon is recommended. Finally, the ‘run’ command allows you to escape from undesired battles. The chance of running is higher if your active pokémons level is higher than the wild one, as weaker pokémon will rarely block your escape.
When the battle screen starts, you immediately choose your option for that round, be it attacking or switching pokémon. There is not a time limit, so you may take your time thinking of the correct strategy to use. The order in which you take your turns is as follows:
Action SpeedSwitching a Pokémon 1
Using an Item 2Using the move Quick Attack 3
Having a higher speed stat than the enemy 4Having a lower speed stat than the enemy 5
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By walking around in grass, a wild pokémon
may appear.
Christopher Walden 08002952 Games Design 1A
The lower the numerical value in the above table, the faster you will act in the turn. As there are only two people in each battle, you just have to compare both ‘speed’ numbers and find the lowest to work out who acts first and second. In the event that the numbers are the same, the active pokémons speed stats are compared, with the higher acting first. If in the rare case they are identical, turn order is determined by random. Turns are then repeated after all damage and effects have been calculated, and will repeat until one pokémon faints by having its HP or hit points reduced to zero.
When fighting a wild pokémon, you will only ever be fighting one at a time, and will have to activate another random battle to fight another monster. After beating a wild pokémon, you active pokémon will gain experience relative to the type of pokémon and its level. If you run from the battle or capture the pokémon, you do not gain any experience.
If your active pokémon faints during a battle, you will then get a free turn to either switch in a different pokémon or to attempt to run away. If you can’t run away, you will be forced to send out another pokémon. If all your pokémon faint, you will ‘black-out’ and be sent to the last visited pokémon centre. Your pokémon will be fully healed, and you will lose half of your held money.
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The battle screen, showing all four possible
actions for this turn.
Christopher Walden 08002952 Games Design 1A
Battling with Trainers
Battles with in game trainers work almost identically to wild battles. Trainer battles are initiated by either talking to one in any location other than a city, or by walking in their line of sight. A trainer’s line of site is five squares in the direction the trainer is looking in. If you cross through this are, you will be forced to stop whilst the trainer’s walks up to you and starts a battle.
Trainer battles from here on are almost identical to a wild pokémon battle, with a few small changes. These are:
1. You cannot ever escape a trainer battle once it has started. Using the run command will not have any effect.
2. Using a pokéball on a trainer’s pokémon will cause the opposing trainer to block the ball, causing you to waste both your turn and a ball from your inventory.
3. Trainers usually have more that one pokémon, up to a maximum of six. When the opposing pokémon faints, you will gain experience and then be asked if you want to switch. It will also tell you the name of the pokémon about to be sent out.
4. After beating a trainer, you will be awarded with money, which can be used to purchase items.
5. If you lose against a trainer, you will ‘black-out’, causing you to be sent to the last visited pokécentre, and you will lose half of your carried funds, rounded down.
6. If a pokémon levels up during the middle of a battle, and that level would subsequently cause your pokémon to evolve, the evolution will take place at the end of the battle rather than after beating one pokémon.
7. After beating a trainer, you can never play them again. This does not count for the elite 4, who can be played continually.
Different types of trainer use corresponding types of pokémon. For example, a bug catcher will use bug types, and scientists will use psychic types. You can get a general idea about what you will be playing by your surrounding, like being in a power plant or in a forest.
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You have entered the trainer’s line of site, so he starts a trainer battle.
Christopher Walden 08002952 Games Design 1A
Battling in the Safari Zone
The Safari Zone is an area in Fuchsia City where you can hunt for wild pokémon. Instead of using your own pokémon to battle, weaken and capture a pokémon, you use tactics such as using bait and throwing rocks.
To enter the Safari Zone, you must first pay the attendant $500. This gives you 30 Safari Balls (for use only here, they are taken away after you finish if you have any remaining) and 500 steps within the zone itself. This 500 step limit begins as soon as you enter, so be sure not to waste time. The battle options you get without a pokémon are:
Ball – This throws a Safari Ball at the pokémon. Whilst the pokémon will always be at full health as you are not allowed to bring pokémon into the Safari Zone, you will have to judge when the best time to throw a ball is.
Bait – Pokémon in the Safari Zone have a high chance of running away on the first few turns of meeting you. To slow this down, you can throw bait. Bait keeps the pokémon around longer, but also makes it harder to capture the pokémon.
Throw Rock – Throwing a rock works the opposite to using bait, it makes the pokémon more susceptible to running away, but also makes it easier to catch.
Run – Run works the same way it has worked previously, allowing you to escape unwanted wild battles
Pokémon caught in the Safari Zone are treated like any other pokémon, being transported to your computer ready for you to use at any time. Whilst seemingly tricky to catch pokémon here, there is a multitude of rare pokémon that cannot be obtained anywhere else in the game. These include pokémon like Kangaskhan, Chansey and Scyther.
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Christopher Walden 08002952 Games Design 1A
Status Afflictions
Status afflictions play a large role in Pokémon Red version. Some attacks will cause the opponent to gain a particular status, with most providing permanent negative effects. Status afflictions are curable with both items and by visiting the pokécentre, and any pokémon can only have one active at one time. If a move is used that would grant a different status to the defending pokémon, and it already has a different status, the move will fail. The abbreviation for each status will temporarily replace the spot which shows the inflicted pokémons level, until it either faints or is cured. There are five different status afflictions (and one variation), each with different effects. These are:
Status Name
In-Game Abbreviation
Description
Paralyze PRZ A pokémon that is ‘paralysed’ will have a 25% chance of not being able to attack each turn. Its speed stat will also be reduced by 25% until the paralysis is cured. Paralysis does not wear out
unless an item is used. Freeze FRZ A pokémon with ‘freeze’ status will be unable to
perform an action at all. You may switch the pokémon out however. Freeze status lasts until
either the appropriate item is used to cure it, or the pokémon is hit by a fire type attack.
Burn BRN A pokémon inflicted with ‘burn’ status will lose 1/16th of its health at the end of its turn. It will also have its attack stat reduced by 50% until the burn is
cured. Burn can only be removed by using particular items or moves.
Poison PSN Pokémon with ‘poison’ will lose 1/16th of its health at the end of each turn. Outside of battle, a
pokémon that is poisoned will suffer a loss of 1HP per three steps walked. This can cause pokémon to faint, and you to ‘black-out’. Poison can only be
cured by using specific items and moves. Badly
PoisonedPSN A pokémon that is ‘badly poisoned’ will look the
same as one that is normally poisoned, and you will only know you are ‘badly poisoned’ if the move ‘Toxic’ was used against you. The pokémon will lose 1/16th of its health each turn, plus an extra 1/16th for every turn passed the turn you were
poisoned. For example, the second turn you would lose 2/16th or 1/8th of health. It can be cured in the
same way as regular poison. Sleep SLP A pokémon with ‘sleep’ status will be unable to
move for one to seven turns, generated randomly. Only when you attempt to attack will it count as a ‘turn’. Sleep status will be removed as soon as the
amount of turns hits zero. Sleep can also be removed with items and certain moves.
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Christopher Walden 08002952 Games Design 1A
Levelling Up and Evolution
The method of training and raising creatures in Pokémon Red comes down to three simple stages. These are:
1) Gaining experience2) Levelling Up3) Evolution
This is a very simple process, and you are taught the basics at the beginning of the game. By following these steps, your monsters will be formidable opponents in little time at all.
Gaining Experience
To gain experience, you must first set the pokémon you wish to train to the top of your party. To do this, open the menu out of battle and select the ‘Pokémon’ option. Here, highlight the pokémon you wish to train, select ‘switch’, then select the pokémon currently at the top of the list. This now means that this pokémon will be the first to be sent out in a battle. Gaining experience comes from actually beating monsters, and you will earn some for every KO your pokémon features in. A pokémon will still get experience even if it was only in battle with the now defeated pokémon briefly, but the total experience gained will be halved.
Levelling Up
By checking a pokémons stats, you can see how much experience is needed to level up. When a pokémon levels up, they benefit from rises in stats, as well as the occasional new move or evolution. By using just one pokémon, its stats will quickly rise while it defeats enemy and wild pokémon. This is not recommended if you want a balanced team, so it is suggested that you rotate every now and again. The highest level a pokémon can be is level 100.
Evolution
Evolution occurs to the majority of pokémon in the game. At certain levels, a pokémon will start evolving. When a pokémon evolves, its appearance changes, its
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By using the stats menu before or during battle, you can determine how much experience you need to level up
Christopher Walden 08002952 Games Design 1A
stats increase, and it often gains a better move pool. Evolution is the key to success in Pokémon Red.
Types, Advantages and Disadvantages
Pokémon battles cannot be won by just pure power. Each pokémon has one or two types, meaning that it is naturally strong against certain types and weak against others. For example a fire type pokémon is weak against water, but is strong against grass.
The battle takes into account two things. The first is the attacking pokémons type of attack. This is because a fire pokémon may be able to know a normal type move. The defending pokémons type is then taken into account. The game will then calculate the damage dealt after seeing how the two types far against each other. This applies to both teams.
The above table shows the multipliers applied to damage calculations when battling. Each number means the following:
Value Damage0 The attack does standard damage
multiplied by zero (no damage)½ The attack does standard damage
multiplied by a half (half damage)1 The attack does standard damage
multiplied by one (standard damage)2 The attack does standard damage
multiplied by two (double damage)
It is also possible to achieve a 4x multiplier, if the attack you use is effective against both the defending pokémons types. An example would be using a water type attack on a Geodude, who is a ground and rock type pokémon.
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Attacking
D e f e n d i n g
Christopher Walden 08002952 Games Design 1A
Game Rules
This is a list of rules that must be abided by whilst playing Pokémon Red. Precautions in game have been made so that you may not break any of these rules, but it may hinder your game experience by forfeiting your current move. They are as follows:
You may only pick one of the three starter pokémon You may only capture another pokémon if you have at least one pokéball Every time you use a pokéball, it gets removed from your inventory,
regardless of whether the capture is successful or not You must have at least one pokémon in your team, and no more than six Gym leaders must be fought in order of ability, starting with Brock and ending
with Giovanni Pokémon will not obey you if their level is higher than what your badges
permit. The same applies with the use of HM’s (hidden machines). You will only get one action per turn in a pokémon battle You cannot capture another trainers pokémon You cannot fight a trainer for a second time, with the exception of the Elite 4 Catching a pokémon with a full team of six will send the newly captured
pokémon to the PC in the pokémon centre If you lose a battle, you will be returned to the last visited pokémon centre,
and lose half of your money rounded down If you fight a pokémon that only appears once and you make it faint, you will
not get another chance to capture it Once in a trainer’s line of sight, you must battle until you win or lose. Once you use a TM (technical machine), it cannot be used again.
Actors
This is a comprehensive list of all actors in Pokémon Red. This includes the environment, interactive objects, non-playable characters and others.
Environment
Parts of the environment can be interacted with to encounter wild pokémon. These are:
Actor Actions Behaviour
GrassThe player can walk through
grass to encounter wild pokémon.
Generates a battle with a wild pokémon after a
random number of steps
CavesThe player can walk through
caves to encounter wild pokémon.
Generates a battle with a wild pokémon after a
random number of steps
The player can surf through water to encounter wild pokémon
and to travel to new islands.
Generates a battle with a wild pokémon after a
random number of steps
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Christopher Walden 08002952 Games Design 1A
WaterThe player can also use a fishing
rod in water, to encounter different wild pokémon.
Acts as an ordinary pathway whilst surfing.
Generates a battle with a wild pokémon after
fishing.
Inhabited BuildingsThe player can walk through
buildings inhabited with pokémon to encounter wild
battles.
Generates a battle with a wild pokémon after a
random number of steps
World Objects
World objects include anything that can be interacted with that isn’t a character or a pokémon. This includes objects like signs and doors. They are:
Actor Actions BehaviourDoor The player can walk
through unlocked doors
Locked doors will prompt the player to find a key
Changes the map and places the playable
character within the new map
Sign The player can read signs to get information about surrounding or tips for
battling
Creates a text box on screen for the player to
read or skip through
Computer The player can use the computer to switch
pokémon, deposit and withdraw items, and view
the Hall of Fame.
Creates a miniature menu for the player to navigate
through.
Pokémon Centre Wall The player can read this wall
Creates a text box on screen for the player to
read or skip throughPokémart Wall The player can read this
wallCreates a text box on
screen for the player to read or skip through
Small Tree The player may cut down a small tree to continue past
it
Prompts the player to use ‘Cut’ on the tree.
Animation showing the tree being cut down shows
upon being cut. Stairs The player may walk onto
stairs to go up or down a floor
Changes the map and places the playable
character within the new map
Television The player can look at the Creates a text box on
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Christopher Walden 08002952 Games Design 1A
television screen for general game play tips
screen for the player to read or skip through
Pokéball The player can pick up pokéball shaped objects
Shows a prompt detailing the item you have just
picked upWall Plaque The player can read this
wallCreates a text box on
screen for the player to read or skip through
Bookshelf The player can read a book from the bookshelf
Creates a text box on screen for the player to
read or skip throughSculpture The player can look at the
sculpture and talk about itCreates a text box on
screen for the player to read or skip through
Pamphlet The player can read a pamphlet to gain tips on
battling pokémon
Creates a text box on screen for the player to
read or skip throughBlackboard The player can study the
blackboard to learn the very basics of Pokémon
Red
Creates a text box on screen for the player to
read or skip through
Shop Shelf The player can view the contents of the pokémart
shelves
Creates a text box on screen for the player to
read or skip throughElevator Button The player can operate the
elevator by pushing a button
Creates a prompt that allows you to select which floor you wish to travel to.
The game will then determine which level to
place you in after walking through the elevator door
Poster The player can study the contents of a poster
Creates a text box on screen for the player to
read or skip throughSNES The player can view what
game is running on the SNES
Creates a text box on screen for the player to
read or skip throughVending Machine The player can purchase
drinks from a vending machine
Creates a small menu allowing you to purchase
one of three different drinks, and deduct the
correct amount of money from your savings
Slot Machine The player can operate a slot machine to play a mini
game
Changes the view to a slot machine, allowing you to
play for tokens to purchase prizes with
Items The player can select and use items from the menu
Creates an effect relative to the item used
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Non-key items expire after using them once.
Non-Competitive Characters
This includes all types of non-playable character, as well as behaviours of people like trainers and pokémon.
Actor Actions BehaviourTrainer (in town) The player can talk to
trainers in towns for advice on what to do, or general knowledge about
the town
Creates a text box on screen for the player to
read or skip through
Trainer (between towns) By talking to or walking in the line of sight of a trainer, the player can engage in a pokémon
battle
Changes the current map to the trainer battle screen.
The map reverts back to normal upon winning the
battle.Pokémon sprite (in town) The player can interact
with pokémon in townsCreates a text box on
screen for the player to read or skip through
Pokémon sprite (elsewhere) The player can communicate with
pokémon sprites to either talk about the pokémon (Snorlax) or engage in
battle (Legendary)
Creates a text box on screen for the player to
read or skip through
Changes the current map to the wild pokémon battle
screen.
The map reverts back to normal upon winning the
battle.Pokécentre Assistant The player can speak with
the pokécentre assistant to recover the health and
power points of all pokémon being carried
Refills the HP and PP of all the pokémon you are
carrying.
Pokémart Assistant The player can speak with the pokémart assistants to
gain the ability to purchase items
Creates a miniature menu for the player to navigate
through.
Mother The player can speak with their mother to recover the health and power points of all pokémon
being carried
Refills the HP and PP of all the pokémon you are
carrying.
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Christopher Walden 08002952 Games Design 1A
Professor Oak The player can speak to Professor Oak to gain a rating of how well they
are doing
Creates a text box on screen for the player to
read or skip through
Game Developer The player can speak with the game developer after catching 150 pokémon to
gain a diploma
Creates a text box on screen for the player to
read or skip through
Pokémon (wild) The player can encounter wild pokémon to fight
against them and subsequently catch them
Changes the current map to the wild pokémon battle
screen.
The map reverts back to normal upon winning the
battle.Pokémon (captured) The player can browse
through a captured pokémons stats and move
lists
Creates a menu for the player to navigate through.
In-Battle Actors
These are actors that are used during the battle screen.
Actor Actions BehaviourYour Active Pokémon The player can browse
through the active pokémons stats and move
lists
The player can select an attack to use on the enemy
Creates a menu for the player to navigate through.
Calculates damage to be dealt to the enemy, as well
as playing an attack animation and playing a
sound effectEnemy Active Pokémon The player may target the
enemy to be attackedCalculates which pokémon
to use an effect onItem The player may use an
item to gain a particular benefit
Creates an effect relative to the item used
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Christopher Walden 08002952 Games Design 1A
Trainers
The sole point of trainers in Pokémon Red is to challenge the player, and give an indication as to how their team is faring in terms of strength and training. Every trainer in the game follows the same set pattern, and that is to keep attacking until one player is victorious. Whilst this is quite primitive, it works exceedingly well. Some trainers use pokémon with specific attacks that combo well, and these will be mentioned if they are present.
Actor Actions Behaviour
Trainer (in battle)
The player will enter a battle with a trainer if you
walk through his or her line of sight.
The battle will not end until either player is
victorious.
Enters a battle situation with the trainer in
question.
Standard Trainers
Trainer Type Type of Pokémon Used Pokémon to Expect
Bug Catcher Bug
Lass First form pokémon
Youngster First form pokémon
Super Nerd Electric and Poison
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Christopher Walden 08002952 Games Design 1A
Hiker Rock and Ground
Rocket Poison
Swimmer Water
Junior Trainer Pokémon caught at the beginning of the game
Gentleman First form pokémon
Sailor Water
Fisherman Water (that look like fish)
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Christopher Walden 08002952 Games Design 1A
Gambler First form pokémon
Engineer Electric
Pokemaniac Various
Channeler Ghost
Beauty Grass and Water
Black Belt Fighting
Scientist Electric and Poison
Juggler Psychic
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Christopher Walden 08002952 Games Design 1A
Psychic Psychic
Biker Poison
Cueball Fighting
Bird Keeper Flying
Tamer Second form pokémon
Burglar Fire
Cool Trainer Second form pokémon
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Christopher Walden 08002952 Games Design 1A
Rival
Your rival appears at the very beginning of the game, being very competitive from the get go. After particular events, he will challenge you to trainer battles, which is a good indicator of how your team should be shaping up. Your rival is based of Gary Oak from the Pokémon cartoon series, but at the beginning of the game you are free to name him whatever you like. The default name for your rival is ‘Blue’. Your rival always has three possible teams, as it depends on which starter you picked at the beginning of the game.
Rival Battle 1
The purpose of rival battles is to see if your pokémon training is going as well as it should be. For instance, if you lost in a battle with your rival, whom you are really competitive with, you should go and train to similar levels. Your rival battles you a total of seven times, with an eighth time that can be repeated by beating the Pokémon League.
The first rival battle comes straight after receiving your pokémon, and serves as an introduction to pokémon battling. You will only be put against the pokémon your rival just picked, so it is not a particularly difficult match. The winner of the fight does not gain any particular bonuses, but the experience from the first fight is enough to level your pokémon, so it is worth obtaining.
If you chose Bulbasaur:
Trainer
Rival
Location
Oaks Lab
Pokémon Name Level Experience
Charmander Lv.5 70 EXP
Prize: N/APrize Money: $175
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Christopher Walden 08002952 Games Design 1A
If you chose Charmander:
Trainer
Rival
Location
Oaks Lab
Pokémon Name Level Experience
Squirtle Lv.5 70 EXP
Prize: N/APrize Money: $175
If you chose Squirtle:
Trainer
Rival
Location
Oaks Lab
Pokémon Name Level Experience
Bulbasaur Lv.5 70 EXP
Prize: N/APrize Money: $175
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Christopher Walden 08002952 Games Design 1A
Rival Battle 2
After delivering a package to Professor Oak, you can access Route 22. This place is completely optional to visit, but if you do you will be faced by your rival and his first captured pokémon; a Pidgey. His team has been considerably levelled since the previous fight, and it is recommended to have caught a few pokémon worth standing up to his team.
If you chose Bulbasaur:
Trainer
Rival
Location
Route 22
Pokémon Name Level Experience
Pidgey Lv.9 105 EXP
Charmander Lv.8 112 EXP
Prize: N/APrize Money: $280
If you chose Charmander:
Trainer
Rival
Location
Route 22
Pokémon Name Level Experience
Pidgey Lv.9 105 EXP
Squirtle Lv.8 112 EXP
Prize: N/APrize Money: $280
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Christopher Walden 08002952 Games Design 1A
If you chose Squirtle:
Trainer
Rival
Location
Route 22
Pokémon Name Level Experience
Pidgey Lv.9 105 EXP
Bulbasaur Lv.8 112 EXP
Prize: N/APrize Money: $280
Rival Battle 3
The next encounter with your rival comes in Cerulean City. If you try to walk across Nugget Bridge, you will be forced to fight against your rival and his new team. This battle features the first inclusion of Abra, a pokémon he will use even in the final battle, albeit in its highest evolution. His pokémon have levelled a lot, and so may catch some players off guard.
If you chose Bulbasaur:
Trainer
Rival
Location
Cerulean City
Pokémon Name Level Experience
Pidgeotto Lv.18 435 EXP
Abra Lv.15 234 EXP
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Christopher Walden 08002952 Games Design 1A
Rattata Lv.15 183 EXP
Charmander Lv.17 240 EXP
Prize: N/APrize Money: $595
If you chose Charmander:
Trainer
Rival
Location
Cerulean City
Pokémon Name Level Experience
Pidgeotto Lv.18 435 EXP
Abra Lv.15 234 EXP
Rattata Lv.15 183 EXP
Squirtle Lv.17 240 EXP
Prize: N/APrize Money: $595
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Christopher Walden 08002952 Games Design 1A
If you chose Squirtle:
Trainer
Rival
Location
Cerulean City
Pokémon Name Level Experience
Pidgeotto Lv.18 435 EXP
Abra Lv.15 234 EXP
Rattata Lv.15 183 EXP
Bulbasaur Lv.17 240 EXP
Prize: N/APrize Money: $595
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Christopher Walden 08002952 Games Design 1A
Rival Battle 4
Whilst exploring the S.S.Anne, you will hear details from some passengers that the captain of the ship is feeling a little seasick. After a few trainer battles, you can seek him out, and before walking into his cabin, your rival appears. His team is a significantly higher level to the majority of trainers on the S.S.Anne, so caution is advised. His entire team has evolved a stage now, including his starter pokémon. It is recommended that you at least try to match levels, and evolve your own starter to deal with his easier pokémon.
If you chose Bulbasaur:
Trainer
Rival
Location
S.S.Anne
Pokémon Name Level Experience
Pidgeotto Lv.19 459 EXP
Kadabra Lv.18 558 EXP
Raticate Lv.16 397 EXP
Charmeleon Lv.20 607 EXP
Prize: N/APrize Money: $1300
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Christopher Walden 08002952 Games Design 1A
If you chose Charmander:
Trainer
Rival
Location
S.S.Anne
Pokémon Name Level Experience
Pidgeotto Lv.19 459 EXP
Kadabra Lv.18 558 EXP
Raticate Lv.16 397 EXP
Wartortle Lv.20 607 EXP
Prize: N/APrize Money: $1300
If you chose Squirtle:
Trainer
Rival
Location
S.S.Anne
Pokémon Name Level Experience
Pidgeotto Lv.19 459 EXP
Kadabra Lv.18 558 EXP
Raticate Lv.16 397 EXP
Ivysaur Lv.20 607 EXP
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Christopher Walden 08002952 Games Design 1A
Prize: N/APrize Money: $1300
Rival Battle 5
Whilst exploring the Pokémon Tower in Lavender Town, your rival will once again ask for a pokémon battle. All of the pokémon in his team at this point will be in his final team, with higher evolutions and levels. With five pokémon with him, it is worth carrying some restoratives for the worst case scenario.
If you chose Bulbasaur:
Trainer
Rival
Location
Pokémon Tower
Pokémon Name Level Experience
Pidgeotto Lv.25 604 EXP
Exeggcute Lv.23 483 EXP
Kadabra Lv.20 621 EXP
Gyarados Lv.22 1008 EXP
Charmeleon Lv.20 760 EXP
Prize: N/APrize Money: $1625
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Christopher Walden 08002952 Games Design 1A
If you chose Charmander:
Trainer
Rival
Location
Pokémon Tower
Pokémon Name Level Experience
Pidgeotto Lv.25 604 EXP
Growlithe Lv.23 EXP
Kadabra Lv.20 621 EXP
Exeggcute Lv.22 483 EXP
Wartortle Lv.20 760 EXP
Prize: N/APrize Money: $1625
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Christopher Walden 08002952 Games Design 1A
If you chose Squirtle:
Trainer
Rival
Location
Pokémon Tower
Pokémon Name Level Experience
Pidgeotto Lv.25 604 EXP
Gyarados Lv.23 1008 EXP
Kadabra Lv.20 621 EXP
Growlithe Lv.22 EXP
Ivysaur Lv.20 760 EXP
Prize: N/APrize Money: $1625
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Christopher Walden 08002952 Games Design 1A
Rival Battle 6
Your rival shows up yet again just before you play the Team Rocket leader in the Silph Company. As well as the usual level increases, he has also evolved his Pidgeotto and his starter pokémon.
If you chose Bulbasaur:
Trainer
Rival
Location
Silph Company
Pokémon Name Level Experience
Pidgeot Lv.37 1363 EXP
Exeggcute Lv.37 798 EXP
Alakazam Lv.35 1395 EXP
Gyarados Lv.35 1605 EXP
Charizard Lv.40 1791 EXP
Prize: N/APrize Money: $2600
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Christopher Walden 08002952 Games Design 1A
If you chose Charmander:
Trainer
Rival
Location
Silph Company
Pokémon Name Level Experience
Pidgeot Lv.37 1363 EXP
Growlithe Lv.37 EXP
Alakazam Lv.35 1395 EXP
Exeggcute Lv.35 798 EXP
Blastoise Lv.40 1791 EXP
Prize: N/APrize Money: $2600
If you chose Squirtle:
Trainer
Rival
Location
Silph Company
Pokémon Name Level Experience
Pidgeot Lv.37 1363 EXP
Gyarados Lv.37 1605 EXP
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Christopher Walden 08002952 Games Design 1A
Alakazam Lv.35 1395 EXP
Growlithe Lv.35 EXP
Venusaur Lv.40 1791 EXP
Prize: N/APrize Money: $2600
Rival Battle 7
Your rival appears once again on Route 22, this time sporting all eight gym badges like yourself. He has also added a new member to his team, in the form of the rock type pokémon Rhyhorn. To get to the Elite 4, you must go through your rival yet again.
If you chose Bulbasaur:
Trainer
Rival
Location
Route 22
Pokémon Name Level Experience
Pidgeot Lv.47 1731 EXP
Rhyhorn Lv.45 1300 EXP
Exeggcute Lv.45 945 EXP
Alakazam Lv.50 1992 EXP
Gyarados Lv.47 2154 EXP
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Christopher Walden 08002952 Games Design 1A
Charizard Lv.53 2373 EXP
Prize: N/APrize Money: $3445
If you chose Charmander:
Trainer
Rival
Location
Route 22
Pokémon Name Level Experience
Pidgeot Lv.47 1731 EXP
Rhyhorn Lv.45 1300 EXP
Growlithe Lv.45 EXP
Alakazam Lv.50 1992 EXP
Exeggcute Lv.47 945 EXP
Blastoise Lv.53 2373 EXP
Prize: N/APrize Money: $3445
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Christopher Walden 08002952 Games Design 1A
If you chose Squirtle:
Trainer
Rival
Location
Route 22
Pokémon Name Level Experience
Pidgeot Lv.47 1731 EXP
Rhyhorn Lv.45 1300 EXP
Gyarados Lv.45 2154 EXP
Alakazam Lv.50 1992 EXP
Growlithe Lv.47 EXP
Venusaur Lv.53 2373 EXP
Prize: N/APrize Money: $3445
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Christopher Walden 08002952 Games Design 1A
Rival Battle 8 (Final Battle)
The final battle against your rival is at the end of the Pokémon League, where you discover that he is the new champion. He has beaten the Elite 4 before you, and has a strong team to show for it. This is the hardest battle in the game, so be sure to heal up before hand.
If you chose Bulbasaur:
Trainer
Rival
Location
Elite 4
Pokémon Name Level Experience
Pidgeot Lv.61 2247 EXP
Rhydon Lv.61 2665 EXP
Exeggutor Lv.61 2770 EXP
Alakazam Lv.59 2350 EXP
Gyarados Lv.63 2889 EXP
Charizard Lv.65 2910 EXP
Prize: N/APrize Money: $6435
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Christopher Walden 08002952 Games Design 1A
If you chose Charmander:
Trainer
Rival
Location
Elite 4
Pokémon Name Level Experience
Pidgeot Lv.61 2247 EXP
Rhydon Lv.61 2665 EXP
Arcanine Lv.61 2770 EXP
Alakazam Lv.59 2350 EXP
Exeggutor Lv.63 2889 EXP
Blastoise Lv.65 2910 EXP
Prize: N/APrize Money: $6435
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Christopher Walden 08002952 Games Design 1A
If you chose Squirtle:
Trainer
Rival
Location
Elite 4
Pokémon Name Level Experience
Pidgeot Lv.61 2247 EXP
Rhydon Lv.61 2665 EXP
Gyarados Lv.61 2770 EXP
Alakazam Lv.59 2350 EXP
Arcanine Lv.63 2889 EXP
Venusaur Lv.65 2910 EXP
Prize: N/APrize Money: $6435
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Christopher Walden 08002952 Games Design 1A
Gym Leaders
In Pokémon Red, there are a total of eight different gym leaders that you must battle to win badges. Only with these eight badges will you be granted entry to the Pokémon League, where you will fight the Elite 4. Each gym leader uses a specific type of pokémon, so changing your team regularly can help in the long run. These are the gym leaders, their pokémon and where they are located:
Gym Battle 1 – Brock
Brock is the very first Gym Leader you will encounter, and is a master of rock type pokémon. Battling with Brock can initially be difficult due to the rock types, as most pokémon at the beginning of the game cannot do sufficient damage to them. Brock will take advantage of this with his Onix, using the move Bind to prevent you from attacking for 3 to 5 turns, and dealing damage too. Raising Squirtle and Bulbasaur to level 8 and 13 respectively will give them attacks capable of claiming an easy win, in the form of Bubble and Vine Whip. If you chose Charmander, it is recommended that you catch and raise a Caterpie to level 12, so that it will evolve and learn the Confusion attack.
TrainerBrock
LocationPewter City Gym
SpecialityRock Type Pokémon
Pokémon Name Level Experience
Geodude Lv.12 220 EXP
Onix Lv.14 324 EXP
Prize: Boulder Badge, TM34 (Bide)Prize Money: $1386Badge Effects: Increases Attack stats, you may use HM05
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Christopher Walden 08002952 Games Design 1A
Gym Battle 2 – Misty
Misty only uses two pokémon, but they are at an exceedingly high level for this point in the game. Sheer power is what she is best at, so make sure you have a grass type pokémon and a Pikachu in your team. Starmie will use the move Recover if it gets low in health, so be sure to finish it in one go after it reaches about half HP.
TrainerMisty
LocationCerulean City Gym
SpecialityWater Type Pokémon
Pokémon Name Level Experience
Staryu Lv.18 408 EXP
Starmie Lv.21 926 EXP
Prize: Cascade Badge, TM11 (Bubblebeam)Prize Money: $2079Badge Effects: Pokémon up to level 30 obey you, you may use HM01
Gym Battle 3 – Lt. Surge
Being a master of electric type pokémon, Lt. Surge will make good use of inflicting the paralyze status on your pokémon, halving both their speed and their chance of attacking. All of his pokémon already have exceptionally high speed stats, so be sure your team can survive at least one hit from his team.
TrainerLt. Surge
LocationVermilion City Gym
SpecialityElectric Type Pokémon
Pokémon Name Level Experience
Voltorb Lv.21 463 EXP
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Pikachu Lv.18 315 EXP
Raichu Lv.24 627 EXP
Prize: Thunder Badge, TM24 (Thunderbolt)Prize Money: $2376Badge Effect: Increases Speed stats, you may use HM02
Gym Battle 4 - Erika
Erika is primarily a user of grass type pokémon, but she also dabbles in poison types. Her strategy is to inflict status problems on your pokémon, including paralysis, sleep and poison. If this isn’t bad enough, she will also use her signature move Mega Drain, sapping HP from your active pokémon and adding it to her own. Being a grass type leader, her team is weak against fire, flying and psychic type attacks, so be sure to have several pokémon with access to moves like Ember, Gust and Confusion.
TrainerErika
LocationCeladon City Gym
SpecialityGrass Type Pokémon
Pokémon Name Level Experience
Victreebel Lv.29 1186 EXP
Tangela Lv.24 853 EXP
Vileplume Lv.29 1143 EXP
Prize: Rainbow Badge, TM21 (Mega Drain)Prize Money: $2871Badge Effect: Pokémon up to level 50 obey you, you may use HM04
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Gym Battle 5 – Sabrina
Sabrina has extraordinarily high levelled pokémon, and all bar one are psychic types. She will obliterate any grass, poison or fighting types, so be sure not to count on any pokémon with those types. Venomoth, the only non-psychic pokémon she has, will use a lot of status moves, and also attempt to cause confusion. Alakazam will also use Confusion, so be sure to hit her pokémon fast and hard.
TrainerSabrina
LocationSaffron City Gym
SpecialityPsychic Type Pokémon
Pokémon Name Level Experience
Kadabra Lv.38 1180 EXP
Mr Mime Lv.37 1077 EXP
Venomoth Lv.38 1123 EXP
Alakazam Lv.43 1713 EXP
Prize: Marsh Badge, TM46 (Psywave)Prize Money: $4257Badge Effect: Pokémon up to level 70 obey you
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Gym Battle 6 – Koga
Koga’s tactic is to inflict poison status on many or all of you pokémon, using moves like Poison Gas and Sludge. Weezing also has the move Toxic, which will not only poison, but increase poison damage depending on the duration you have been poisoned for. Hold back on using grass types, and use psychic pokémon to beat him.
TrainerKoga
LocationFuchsia City Gym
SpecialityPoison Type Pokémon
Pokémon Name Level Experience
Koffing Lv.37 903 EXP
Muk Lv.39 1311 EXP
Koffing Lv.37 903 EXP
Weezing Lv.43 1593 EXP
Prize: Soul Badge, TM06 (Toxic)Prize Money: $4257Badge Effect: Increase Defence stats, you may use HM03
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Gym Battle 7 – Blaine
Blaine is one tough cookie, sporting a complete fire type team, and sporting the strongest special type move in the game, Fire Blast. Blaine will hit you with high damaging attacks like Take Down, and trap you and prevent you from attacking by using Fire Spin. He is also likely to inflict burn status, which when coupled with Fire Spin it can become quite a nasty situation. Level up the water type pokémon you used to surf to Cinnabar Island, and use plenty of other water and ground type pokémon.
TrainerBlaine
LocationCinnabar Island Gym
SpecialityFire Type Pokémon
Pokémon Name Level Experience
Growlithe Lv.42 819 EXP
Ponyta Lv.40 1302 EXP
Rapidash Lv.42 1728 EXP
Arcanine Lv.47 2145 EXP
Prize: Volcano Badge, TM38 (Fire Blast)Prize Money: $4653Badge Effect: Increases Special stats
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Gym Battle 8 – Giovanni
Giovanni uses an entirely dual-type team, but each of them is a ground type. Using water, ice and grass attacks are handy, such as Surf, Ice Beam and Solarbeam. Giovanni will use Toxic and Fissure a lot, with the latter move having a 30% chance of instantly killing your active pokémon. Be sure to kill him fast before he pulls of a lot of these attacks.
TrainerGiovanni
LocationViridian City Gym
SpecialityGround Type Pokémon
Pokémon Name Level Experience
Rhyhorn Lv.45 1300 EXP
Dugtrio Lv.42 1377 EXP
Nidoqueen Lv.44 1828 EXP
Nidoking Lv.45 1879 EXP
Rhydon Lv.50 2185 EXP
Prize: Earth Badge, TM27 (Fissure)Prize Money: $4950Badge Effect: All pokémon obey you
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Christopher Walden 08002952 Games Design 1A
Elite 4
After acquiring all eight gym badges from the Kanto region, you will be granted permission to compete in the Pokémon League at the Indigo Plateau. You have to fight four consecutive matches against the strongest trainers, and a final match against the league champion. This is where your team is properly tested to see if it can cope with such intense competition.
Round 1 – Lorelei
Lorelei uses an ice team, using moves that have chances of freezing your pokémon. As she doesn’t use any fire attacks, you will have to use full heals to get frozen pokémon back into fighting condition. Her Jynx will also use Lovely Kiss to put you pokémon to sleep. Lapras is the one to watch out for, sporting moves like Blizzard and Hydro Pump. Stocking up on revives before hand is also handy, as she will occasionally spend a turn using a super potion on her active pokémon.
TrainerLorelei
LocationIndigo Plateau First Round
SpecialityIce Type Pokémon
Pokémon Name Level Experience
Dewgong Lv.54 2035 EXP
Cloyster Lv.53 2305 EXP
Slowbro Lv.54 1897 EXP
Jynx Lv.56 1644 EXP
Lapras Lv.56 2628 EXP
Prize: N/APrize Money: $5544
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Christopher Walden 08002952 Games Design 1A
Round 2 – Bruno
Bruno is a fighting type user, but he also uses two Onix’s to bump his defences. Hitmonchan, whilst being a fighting type, knows electric, ice and fire moves to catch you off guard. Hitmonlee also knows some strong fighting type attacks. Machamp is the powerhouse in his team, with moves such as Submission and Fissure for one hit kills. Bruno will also use the occasional X-Attack and X-Defence to boost his teams stats.
TrainerBruno
LocationIndigo Plateau Second Round
SpecialityFighting Type Pokémon
Pokémon Name Level Experience
Onix Lv.53 1225 EXP
Hitmonchan Lv.55 1650 EXP
Hitmonlee Lv.55 1638 EXP
Onix Lv.56 1296 EXP
Machamp Lv.58 2398 EXP
Prize: N/APrize Money: $5742
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Christopher Walden 08002952 Games Design 1A
Round 3 – Agatha
Agatha is also a fan of using moves to poison and confuse your pokémon, and will use these to get the upper hand. Very few moves hit ghost type pokémon, and she has Golbat and Arbok to deal with pokémon her ghosts aren’t so good against. Agatha will likely poison you, then retreat the current pokémon for another with different attacks. She will make a lot of use of the ghost move Night Shade, which will inflict damage to your pokémon equal to your pokémons level.
TrainerAgatha
LocationIndigo Plateau Third Round
SpecialityGhost Type Pokémon
Pokémon Name Level Experience
Gengar Lv.56 2280 EXP
Golbat Lv.56 2052 EXP
Haunter Lv.55 1485 EXP
Arbok Lv.58 1827 EXP
Gengar Lv.60 2442 EXP
Prize: N/APrize Money: $5940
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Christopher Walden 08002952 Games Design 1A
Round 4 – Lance
Lance is the final member of the Elite 4, and a user of dragon type pokémon. His pokémon boast some of the strongest in the game, such as Hyper Beam, Hydro Pump and Take Down. His pokémon are extremely high levelled compared to previous trainers, and you will more than likely have to take advantage of weaknesses. All of his pokémon are weak against ice type attacks, so be sure to have one of your team know Ice Beam or Blizzard.
TrainerLance
LocationIndigo Plateau Fourth Round
SpecialityDragon Type Pokémon
Pokémon Name Level Experience
Gyarados Lv.58 2659 EXP
Dragonair Lv.56 1728 EXP
Dragonair Lv.56 1728 EXP
Aerodactyl Lv.60 2596 EXP
Dragonite Lv.62 2895 EXP
Prize: N/APrize Money: $6138
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Christopher Walden 08002952 Games Design 1A
Comprehensive Pokémon Details and Stats
This is a complete list of every single monster in the game, as well as information such as types, moves learnt, evolutions and max stats. There are a total of 151 monsters to collect in Pokémon Red, each with different stats and attacks.
Legend
#XXX – The ID number of the pokémon Name – The name of the pokémon Location – Where o find the pokémon Classification – The pokémons categorisationType – The pokémons type/sMoves – List of moves that the pokémon can learn, levels and typesBase Stats – Base stats are used to determine the stats of that particular pokémon at a given level. Max Stats – These are the highest stats the particular pokémon can have once it is at level 100. Learnable TM’s/HM’s – Each number corresponds to a TM/HM the pokémon can learn. The moves list details which moves are in each TM/HM.
#001 Name: Bulbasaur
-- Level 16 -- -- Level 32 --Location: Professor Oak (Only one)
Classification: Seed Pokémon Type 1: Grass Type 2: Poison Height: 2’ 4” Weight: 15.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Growl Normal7 Leech Seed Grass13 Vine Whip Grass20 Poison Powder Poison27 Razor Leaf Grass34 Growth Normal41 Sleep Powder Grass48 Solarbeam Grass
HP ATK DEF SPD SPCBase Stats 45 49 49 45 65Max Stats 293 196 196 188 228
Learnable TM’s 3, 6, 8, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50Learnable HM’s 1
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#002 Name: Ivysaur
-- Level 16 -- -- Level 32 --Location: Evolve Bulbasaur
Classification: Seed Pokémon Type 1: Grass Type 2: Poison Height: 3’ 3” Weight: 29.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Growl Normal-- Leech Seed Grass-- Vine Whip Grass22 Poison Powder Poison30 Razor Leaf Grass38 Growth Normal46 Sleep Powder Grass54 Solarbeam Grass
HP ATK DEF SPD SPCBase Stats 60 62 63 60 80Max Stats 323 222 224 218 258
Learnable TM’s 3, 6, 8, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50Learnable HM’s 1
#003 Name: Venusaur
-- Level 16 -- -- Level 32 --Location: Evolve Ivysaur
Classification: Seed Pokémon Type 1: Grass Type 2: Poison Height: 6’ 7” Weight: 221.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Growl Normal-- Leech Seed Grass-- Vine Whip Grass-- Poison Powder Poison-- Razor Leaf Grass43 Growth Normal55 Sleep Powder Grass65 Solarbeam Grass
HP ATK DEF SPD SPCBase Stats 80 82 83 80 100Max Stats 363 262 264 258 298
Learnable TM’s 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50
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Christopher Walden 08002952 Games Design 1A
Learnable HM’s 1
#004 Name: Charmander
-- Level 16 -- -- Level 36 --Location: Professor Oak (Only one)
Classification: Lizard PokemonType 1: Fire Type 2: N/A Height: 2’ 0” Weight: 19.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Growl Normal9 Ember Fire15 Leer Normal22 Rage Normal30 Slash Normal38 Flamethrower Fire46 Fire Spin Fire
HP ATK DEF SPD SPCBase Stats 39 52 43 65 50Max Stats 281 202 184 228 198
Learnable TM’s 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50
Learnable HM’s 1, 4
#005 Name: Charmeleon
-- Level 16 -- -- Level 36 --Location: Evolve Charmander
Classification: Flame Pokémon Type 1: Fire Type 2: N/A Height: 3’ 7” Weight: 42.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Growl Normal-- Ember Fire-- Leer Normal24 Rage Normal33 Slash Normal42 Flamethrower Fire56 Fire Spin Fire
HP ATK DEF SPD SPCBase Stats 58 64 58 80 65
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Max Stats 319 226 214 258 228Learnable TM’s 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39,
40, 44, 50Learnable HM’s 1, 4
#006 Name: Charizard
-- Level 16 -- -- Level 36 --Location: Evolve Charizard
Classification: Flame Pokémon Type 1: Fire Type 2: N/A Height: 5’ 7” Weight: 200.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Growl Normal-- Ember Fire-- Leer Normal-- Rage Normal36 Slash Normal46 Flamethrower Fire55 Fire Spin Fire
HP ATK DEF SPD SPCBase Stats 78 84 78 100 85Max Stats 359 266 254 298 268
Learnable TM’s 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 26, 27, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50
Learnable HM’s 1, 4
#007 Name: Squirtle
-- Level 16 -- -- Level 36 --Location: Professor Oak (Only one)
Classification: Tiny Turtle Pokémon Type 1: Water Type 2: N/A Height: 1’ 8” Weight: 20.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Tail Whip Normal8 Bubble Water15 Water Gun Water22 Bite Normal28 Withdraw Normal35 Skull Bash Normal42 Hydro Pump Water
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 44 48 65 43 50Max Stats 291 194 228 184 198
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34, 40, 44, 50
Learnable HM’s 3, 4
#008 Name: Wartortle
-- Level 16 -- -- Level 36 --Location: Evolve Squirtle
Classification: Turtle Pokémon Type 1: Water Type 2: N/A Height: 3’ 3” Weight: 50.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Tail Whip Normal-- Bubble Water-- Water Gun Water24 Bite Normal31 Withdraw Normal39 Skull Bash Normal47 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 59 63 80 58 65Max Stats 321 224 258 214 228
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34, 40, 44, 50
Learnable HM’s 3, 4
#009 Name: Blastoise
-- Level 16 -- -- Level 36 --Location: Evolve Wartortle
Classification: Shellfish Pokémon Type 1: Water Type 2: N/A Height: 5’ 3” Weight: 189.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Tail Whip Normal-- Bubble Water-- Water Gun Water-- Bite Normal-- Withdraw Normal42 Skull Bash Normal
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52 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 79 83 100 78 85Max Stats 361 264 298 254 268
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 33, 34, 40, 44, 50
Learnable HM’s 3, 4
#010 Name: Caterpie
-- Level 7 -- -- Level 10 --Location: Viridian Forest, Route 25
Classification: Worm Pokémon Type 1: Bug Type 2: N/A Height: 1’ 0” Weight: 6.0 lbs
Moves Level Move Name Type-- Tackle Normal-- String Shot Bug
HP ATK DEF SPD SPCBase Stats 45 30 35 45 20Max Stats 293 158 168 188 138
Learnable TM’s N/ALearnable HM’s N/A
#011 Name: Metapod
-- Level 7 -- -- Level 10 --Location: Viridian Forest, Route 25
Classification: Cocoon Pokémon Type 1: Bug Type 2: N/A Height: 2’ 4” Weight: 22.0 lbs
Moves Level Move Name Type-- Harden Normal
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 50 20 55 30 25Max Stats 303 138 208 158 148
Learnable TM’s N/ALearnable HM’s N/A
#012 Name: Butterfree
-- Level 7 -- -- Level 10 --Location: Evolve Metapod
Classification: Butterfly Pokémon Type 1: Bug Type 2: Flying Height: 3’ 7” Weight: 71.0 lbs
Moves Level Move Name Type12 Confusion Psychic15 Poison Powder Poison16 Stun Spore Grass17 Sleep Powder Grass21 Supersonic Normal26 Whirlwind Normal32 Psybeam Psychic
HP ATK DEF SPD SPCBase Stats 60 45 50 70 80Max Stats 323 188 198 238 258
Learnable TM’s 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50
Learnable HM’s N/A
#013 Name: Weedle
-- Level 7 -- -- Level 10 --Location: Viridian Forest, Route 25
Classification: Hairy Bug Pokémon Type 1: Bug Type 2: Poison Height: 1’ 0” Weight: 7.0 lbs
Moves Level Move Name Type-- Poison Sting Poison-- String Shot Bug
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 45 35 30 50 20Max Stats 293 168 158 198 138
Learnable TM’s N/ALearnable HM’s N/A
#014 Name: Kakuna
-- Level 7 -- -- Level 10 --Location: Viridian Forest, Route 25
Classification: Cocoon Pokémon Type 1: Bug Type 2: Poison Height: 2’ 0” Weight: 22.0 lbs
Moves Level Move Name Type-- Harden Normal
HP ATK DEF SPD SPCBase Stats 45 25 50 35 25Max Stats 293 148 198 168 148
Learnable TM’s N/ALearnable HM’s N/A
#015 Name: Beedrill
-- Level 7 -- -- Level 10 --Location: Evolve Kakuna
Classification: Poison Bee Pokémon Type 1: Bug Type 2: Poison Height: 3’ 3” Weight: 65.0 lbs
Moves Level Move Name Type12 Fury Attack Normal16 Focus Energy Normal
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Christopher Walden 08002952 Games Design 1A
20 Twineedle Bug25 Rage Normal30 Pin Missile Bug35 Agility Psychic
HP ATK DEF SPD SPCBase Stats 65 80 40 75 45Max Stats 333 258 178 248 188
Learnable TM’s 3, 6, 9, 10, 15, 20, 21, 31, 32, 33, 34, 39, 40, 44, 50Learnable HM’s 1
#016 Name: Pidgey
-- Level 18 -- -- Level 32 --Location: Route 1
Classification: Tiny Bird Pokémon Type 1: Normal Type 2: Flying Height: 1’ 0” Weight: 4.0 lbs
Moves Level Move Name Type-- Gust Normal5 Sand Attack Normal12 Quick Attack Normal19 Whirlwind Normal28 Wing Attack Flying36 Agility Psychic44 Mirror Move Flying
HP ATK DEF SPD SPCBase Stats 40 45 40 56 35Max Stats 283 188 178 210 168
Learnable TM’s 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50Learnable HM’s 2
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Christopher Walden 08002952 Games Design 1A
#017 Name: Pidgeotto
-- Level 18 -- -- Level 32 --Location: Route 14, 15, 21
Classification: Bird Pokémon Type 1: Normal Type 2: Flying Height: 3’ 7” Weight: 66.0 lbs
Moves Level Move Name Type-- Gust Normal-- Sand Attack Normal-- Quick Attack Normal21 Whirlwind Normal31 Wing Attack Flying40 Agility Psychic49 Mirror Move Flying
HP ATK DEF SPD SPCBase Stats 63 60 55 71 50Max Stats 329 218 208 240 198
Learnable TM’s 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50Learnable HM’s 2
#018 Name: Pidgeot
-- Level 18 -- -- Level 32 --Location: Evolve Pidgeotto
Classification: Bird Pokémon Type 1: Normal Type 2: Flying Height: 4’ 11” Weight: 87.0 lbs
Moves Level Move Name Type-- Gust Normal-- Sand Attack Normal-- Quick Attack Normal-- Whirlwind Normal-- Wing Attack Flying44 Agility Psychic54 Mirror Move Flying
HP ATK DEF SPD SPCBase Stats 83 80 75 91 70Max Stats 369 258 248 280 238
Learnable TM’s 2, 4, 6, 9, 10, 15, 20, 31, 32, 33, 34, 39, 43, 44, 50
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Christopher Walden 08002952 Games Design 1A
Learnable HM’s 2
#019 Name: Rattata
-- Level 20 -- Location: Route 1, 3, 4
Classification: Rat Pokémon Type 1: Normal Type 2: N/A Height: 1’ 0” Weight: 8.0 lbs
Moves Level Move Name Type-- Tackle Normal4 Tail Whip Normal7 Quick Attack Normal14 Hyper Fang Normal23 Focus Energy Normal34 Super Fang Normal
HP ATK DEF SPD SPCBase Stats 30 56 35 72 25Max Stats 263 210 168 242 148
Learnable TM’s 6, 8, 9, 10, 11, 12, 14, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50Learnable HM’s N/A
#020 Name: Raticate
-- Level 20 -- Location: Route 16, 17, 18
Classification: Rat Pokémon Type 1: Normal Type 2: N/A Height: 2’ 04” Weight: 41.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Tail Whip Normal-- Quick Attack Normal14 Hyper Fang Normal27 Focus Energy Normal41 Super Fang Normal
HP ATK DEF SPD SPCBase Stats 55 81 60 97 50Max Stats 313 260 218 292 198
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Christopher Walden 08002952 Games Design 1A
Learnable TM’s 6, 8, 9, 10, 11, 12, 14, 15, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50
Learnable HM’s N/A
#021 Name: Spearow
-- Level 20 -- Location: Route 3, 4, 9
Classification: Tiny Bird Pokémon Type 1: Normal Type 2: Flying Height: 1’ 00” Weight: 4.0 lbs
Moves Level Move Name Type-- Peck Flying-- Growl Normal9 Leer Normal15 Fury Attack Normal22 Mirror Move Flying29 Drill Peck Normal36 Agility Psychic
HP ATK DEF SPD SPCBase Stats 40 60 30 70 31Max Stats 283 218 158 238 160
Learnable TM’s 2, 4, 6, 9, 10, 20, 31, 32, 34, 39, 43, 44, 50Learnable HM’s 2
#022 Name: Fearow
-- Level 20 -- Location: Route 17, 18, 23
Classification: Beak Pokémon Type 1: Normal Type 2: Flying Height: 3’ 11” Weight: 34.0 lbs
Moves Level Move Name Type-- Peck Flying-- Growl Normal-- Leer Normal-- Fury Attack Normal25 Mirror Move Flying34 Drill Peck Normal43 Agility Psychic
HP ATK DEF SPD SPC
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Base Stats 65 90 65 100 61Max Stats 333 278 228 298 220
Learnable TM’s 2, 4, 6, 9, 10, 20, 31, 32, 34, 39, 43, 44, 50Learnable HM’s 2
#023 Name: Ekans
-- Level 22 -- Location: Route 4, 8, 9
Classification: Snake Pokémon Type 1: Poison Type 2: N/A Height: 6’ 7” Weight: 15.0 lbs
Moves Level Move Name Type-- Wrap Normal-- Leer Normal10 Poison Sting Poison17 Bite Normal24 Glare Normal31 Screech Normal38 Acid Poison
HP ATK DEF SPD SPCBase Stats 35 60 44 55 40Max Stats 273 218 186 208 178
Learnable TM’s 6, 8, 9, 10, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50Learnable HM’s 4
#024 Name: Arbok
-- Level 22 -- Location: Route 23, Unknown Dungeon
Classification: Cobra Pokémon Type 1: Poison Type 2: N/A Height: 11’ 6” Weight: 143.0 lbs
Moves Level Move Name Type-- Wrap Normal-- Leer Normal-- Poison Sting Poison17 Bite Normal27 Glare Normal36 Screech Normal47 Acid Poison
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 60 85 69 80 65Max Stats 323 268 236 258 228
Learnable TM’s 6, 8, 9, 10, 15, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50Learnable HM’s 4
#025 Name: Pikachu
-- Use a Thunder Stone -- Location: Viridian Forest, Power Plant
Classification: Mouse Pokémon Type 1: Electric Type 2: N/A Height: 1’ 4” Weight: 13.0 lbs
Moves Level Move Name Type-- Thundershock Electric-- Growl Normal9 Thunder Wave Electric16 Quick Attack Normal26 Swift Normal33 Agility Psychic43 Thunder Electric
HP ATK DEF SPD SPCBase Stats 35 55 30 90 50Max Stats 273 208 158 278 198
Learnable TM’s 1, 5, 6, 8, 9, 10, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50
Learnable HM’s 5
#026 Name: Raichu
-- Use a Thunder Stone -- Location: Power Plant, Route 23
Classification: Mouse Pokémon Type 1: Electric Type 2: N/A Height: 2’ 7” Weight: 66.0 lbs
Moves Level Move Name Type-- Thundershock Electric-- Growl Normal-- Thunder Wave Electric
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 60 90 55 100 90Max Stats 323 278 208 298 278
Learnable TM’s 1, 5, 6, 8, 9, 10, 15, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50
Learnable HM’s 5
#027 Name: Sandshrew
-- Level 22 -- Location: Trade from a friend
Classification: Mouse Pokémon Type 1: Ground Type 2: N/A Height: 2’ 0” Weight: 26.0 lbs
Moves Level Move Name Type-- Scratch Normal10 Sand Attack Normal17 Slash Normal24 Poison Sting Poison31 Swift Normal38 Fury Swipes Normal
HP ATK DEF SPD SPCBase Stats 50 75 85 40 30Max Stats 303 248 268 178 158
Learnable TM’s 3, 6, 8, 9, 10, 17, 19, 20, 26, 27, 28, 31, 32, 34, 39, 40, 44, 48, 50
Learnable HM’s 1, 4
#028 Name: Sandslash
-- Level 22 -- Location: Trade from a friend
Classification: Mouse Pokémon Type 1: Ground Type 2: N/A Height: 3’ 3” Weight: 65.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Sand Attack Normal-- Slash Normal27 Poison Sting Poison36 Swift Normal
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47 Fury Swipes Normal
HP ATK DEF SPD SPCBase Stats 75 100 110 65 55Max Stats 353 298 318 228 208
Learnable TM’s 3, 6, 8, 9, 10, 15, 17, 19, 20, 26, 27, 28, 31, 32, 34, 39, 40, 44, 48, 50
Learnable HM’s 1, 4
#029 Name: Nidoran ♀
-- Level 16 -- -- Moon Stone --Location: Route 22, Safari Zone
Classification: Poison Pin Pokémon Type 1: Poison Type 2: N/A Height: 1’ 4” Weight: 15.0 lbs
Moves Level Move Name Type-- Growl Normal-- Tackle Normal8 Scratch Normal14 Poison Sting Poison21 Tail Whip Normal29 Bite Normal36 Fury Swipes Normal43 Double Kick Fighting
HP ATK DEF SPD SPCBase Stats 55 47 52 41 40Max Stats 313 192 202 180 178
Learnable TM’s 6, 8, 9, 10, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50Learnable HM’s N/A
#030 Name: Nidorina
-- Level 16 -- -- Moon Stone --Location: Route 11, Safari Zone
Classification: Poison Pin Pokémon Type 1: Poison Type 2: N/A Height: 2’ 7” Weight: 44.0 lbs
Moves Level Move Name Type-- Growl Normal-- Tackle Normal
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Christopher Walden 08002952 Games Design 1A
-- Scratch Normal14 Poison Sting Poison23 Tail Whip Normal36 Bite Normal41 Fury Swipes Normal50 Double Kick Fighting
HP ATK DEF SPD SPCBase Stats 70 62 67 56 55Max Stats 343 222 232 210 208
Learnable TM’s 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50
Learnable HM’s N/A
#031 Name: Nidoqueen
-- Level 16 -- -- Moon Stone --Location: Evolve Nidorina
Classification: Drill Pokémon Type 1: Poison Type 2: Ground Height: 4’ 3” Weight: 132.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Scratch Normal-- Tail Whip Normal14 Poison Sting Poison23 Body Slam Normal
HP ATK DEF SPD SPCBase Stats 90 82 87 76 75Max Stats 383 262 272 250 248
Learnable TM’s 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26, 27, 31, 32, 33, 34, 38, 40, 44, 48, 50
Learnable HM’s 3, 4
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Christopher Walden 08002952 Games Design 1A
#032 Name: Nidoran ♂
-- Level 16 -- -- Moon Stone --Location: Route 22, Safari Zone
Classification: Poison Pin Pokémon Type 1: Poison Type 2: N/A Height: 1’ 8” Weight: 20.0 lbs
Moves Level Move Name Type-- Leer Normal-- Tackle Normal8 Horn Attack Normal14 Poison Sting Poison21 Focus Energy Normal29 Fury Attack Normal36 Horn Drill Normal43 Double Kick Fighting
HP ATK DEF SPD SPCBase Stats 46 57 40 50 40Max Stats 295 212 178 198 178
Learnable TM’s 6, 7, 8, 9, 10, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50Learnable HM’s N/A
#033 Name: Nidorino
-- Level 16 -- -- Moon Stone --Location: Safari Zone
Classification: Poison Pin Pokémon Type 1: Poison Type 2: N/A Height: 2’ 11” Weight: 43.0 lbs
Moves Level Move Name Type-- Leer Normal-- Tackle Normal-- Horn Attack Normal-- Poison Sting Poison23 Focus Energy Normal32 Fury Attack Normal41 Horn Drill Normal50 Double Kick Fighting
HP ATK DEF SPD SPCBase Stats 61 72 57 65 55Max Stats 325 242 212 228 208
Learnable TM’s 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44,
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50Learnable HM’s N/A
#034 Name: Nidoking
-- Level 16 -- -- Moon Stone --Location: Evolve Nidorino
Classification: Drill Pokémon Type 1: Poison Type 2: Ground Height: 4’ 7” Weight: 137.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Horn Attack Normal-- Poison Sting Poison-- Double Kick Fighting23 Thrash Normal
HP ATK DEF SPD SPCBase Stats 81 92 77 85 75Max Stats 365 282 252 268 248
Learnable TM’s 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26, 27, 31, 32, 33, 34, 38, 40, 44, 48, 50
Learnable HM’s 3, 4
#035 Name: Clefairy
-- Moon Stone --Location: Mt. Moon
Classification: Fairy Pokémon Type 1: Normal Type 2: N/A Height: 2’ 0” Weight: 17.0 lbs
Moves Level Move Name Type-- Pound Normal-- Growl Normal13 Sing Normal18 Double Slap Normal24 Minimize Normal31 Metronome Normal39 Defence Curl Normal48 Light Screen Psychic
HP ATK DEF SPD SPC
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Christopher Walden 08002952 Games Design 1A
Base Stats 70 45 48 35 60Max Stats 343 188 194 168 218
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 38, 40, 44, 45, 46, 49, 50
Learnable HM’s 4, 5
#036 Name: Clefable
-- Moon Stone --Location: Evolve Clefairy
Classification: Fairy Pokémon Type 1: Normal Type 2: N/A Height: 4’ 03” Weight: 88.0 lbs
Moves Level Move Name Type-- Sing Normal-- Double Slap Normal-- Minimize Normal-- Metronome Normal
HP ATK DEF SPD SPCBase Stats 95 70 73 60 85Max Stats 393 238 244 218 268
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 38, 40, 44, 45, 46, 49, 50
Learnable HM’s 4, 5
#037 Name: Vulpix
-- Fire Stone --Location: Trade from a friend
Classification: Fox Pokémon Type 1: Fire Type 2: N/A Height: 2’ 0” Weight: 22.0 lbs
Moves Level Move Name Type-- Ember Fire-- Tail Whip Normal16 Quick Attack Normal21 Roar Normal28 Confuse Ray Ghost35 Flamethrower Fire42 Fire Spin Fire
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 38 41 40 65 65Max Stats 279 180 178 228 228
Learnable TM’s 6, 8, 9, 10, 20, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50Learnable HM’s N/A
#038 Name: Ninetales
-- Fire Stone --Location: Trade from a friend
Classification: Fox Pokémon Type 1: Fire Type 2: N/A Height: 3’ 7” Weight: 44.0 lbs
Moves Level Move Name Type-- Ember Fire-- Tail Whip Normal16 Quick Attack Normal21 Roar Normal42 Fire Spin Fire
HP ATK DEF SPD SPCBase Stats 73 76 75 100 100Max Stats 349 250 248 298 298
Learnable TM’s 6, 8, 9, 10, 15, 20, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50Learnable HM’s N/A
#039 Name: Jigglypuff
-- Moon Stone --Location: Mt. Moon
Classification: Balloon Pokémon Type 1: Normal Type 2: N/A Height: 1’ 8” Weight: 12.0 lbs
Moves Level Move Name Type-- Sing Normal9 Pound Normal14 Disable Normal19 Defence Curl Normal24 Double Slap Normal29 Rest Psychic34 Body Slam Normal39 Double Edge Normal
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 115 45 20 20 25Max Stats 433 188 138 138 148
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 38, 40, 44, 45, 46, 49, 50
Learnable HM’s 4, 5
#040 Name: Wigglytuff
-- Moon Stone --Location: Unknown Dungeon
Classification: Balloon Pokémon Type 1: Normal Type 2: N/A Height: 3’ 3” Weight: 26.0 lbs
Moves Level Move Name Type-- Sing Normal-- Disable Normal-- Defence Curl Normal-- Double Slap Normal
HP ATK DEF SPD SPCBase Stats 140 70 45 45 50Max Stats 483 238 188 188 198
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 38, 40, 44, 45, 46, 49, 50
Learnable HM’s 4, 5
#041 Name: Zubat
-- Level 22 --Location: Mt. Moon, Rock Tunnel
Classification: Bat Pokémon Type 1: Poison Type 2: Flying Height: 2’ 7” Weight: 18.0 lbs
Moves Level Move Name Type-- Leech Life Bug10 Supersonic Normal15 Bite Normal21 Confuse Ray Ghost28 Wing Attack Flying
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Christopher Walden 08002952 Games Design 1A
36 Haze Ice
HP ATK DEF SPD SPCBase Stats 40 35 35 55 40Max Stats 283 188 168 208 178
Learnable TM’s 2, 4, 6, 9, 10, 20, 21, 31, 32, 34, 39, 44, 50Learnable HM’s N/A
#042 Name: Golbat
-- Level 22 --Location: Victory Road, Route 23
Classification: Bat Pokémon Type 1: Poison Type 2: Flying Height: 5’ 3” Weight: 121.0 lbs
Moves Level Move Name Type-- Leech Life Bug-- Supersonic Normal-- Bite Normal-- Confuse Ray Ghost32 Wing Attack Flying43 Haze Ice
HP ATK DEF SPD SPCBase Stats 75 80 70 90 75Max Stats 353 258 238 278 248
Learnable TM’s 2, 4, 6, 9, 10, 15, 20, 21, 31, 32, 34, 39, 44, 50Learnable HM’s N/A
#043 Name: Oddish
-- Level 21 -- -- Leaf Stone -- Location: Route 5, 24, 25
Classification: Weed Pokémon Type 1: Grass Type 2: Poison Height: 1’ 8” Weight: 12.0 lbs
Moves Level Move Name Type-- Absorb Grass15 Poison Powder Poison17 Stun Spore Grass19 Sleep Powder Grass
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Christopher Walden 08002952 Games Design 1A
24 Acid Poison33 Petal Dance Grass46 Solarbeam Grass
HP ATK DEF SPD SPCBase Stats 45 50 55 30 75Max Stats 293 198 208 158 248
Learnable TM’s 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50Learnable HM’s 1
#044 Name: Gloom
-- Level 21 -- -- Leaf Stone -- Location: Route 12, 13, 14, 15
Classification: Weed Pokémon Type 1: Grass Type 2: Poison Height: 2’ 7” Weight: 19.0 lbs
Moves Level Move Name Type-- Absorb Grass-- Poison Powder Poison-- Stun Spore Grass-- Sleep Powder Grass28 Acid Poison48 Petal Dance Grass52 Solarbeam Grass
HP ATK DEF SPD SPCBase Stats 60 65 70 40 85Max Stats 323 228 238 178 268
Learnable TM’s 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50Learnable HM’s 1
#045 Name: Vileplume
-- Level 21 -- -- Leaf Stone -- Location: Evolve Gloom
Classification: Flower Pokémon Type 1: Grass Type 2: Poison Height: 3’ 11” Weight: 41.0 lbs
Moves Level Move Name Type-- Absorb Grass-- Poison Powder Poison-- Stun Spore Grass
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Christopher Walden 08002952 Games Design 1A
-- Sleep Powder Grass
HP ATK DEF SPD SPCBase Stats 75 80 85 50 100Max Stats 353 258 268 198 298
Learnable TM’s 3, 6, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50Learnable HM’s 1
#046 Name: Paras
-- Level 24 -- Location: Mt. Moon, Safari Zone
Classification: Mushroom Pokémon Type 1: Bug Type 2: Grass Height: 1’ 0” Weight: 12.0 lbs
Moves Level Move Name Type-- Scratch Normal13 Stun Spore Grass20 Leech Life Bug27 Spore Grass34 Slash Normal41 Growth Normal
HP ATK DEF SPD SPCBase Stats 35 70 55 25 55Max Stats 273 238 208 148 208
Learnable TM’s 3, 6, 8, 9, 10, 20, 21, 22, 28, 31, 32, 33, 34, 40, 44, 50Learnable HM’s 1
#047 Name: Parasect
-- Level 24 -- Location: Safari Zone
Classification: Mushroom Pokémon Type 1: Bug Type 2: Grass Height: 3’ 3” Weight: 65.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Stun Spore Grass
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Christopher Walden 08002952 Games Design 1A
-- Leech Life Bug30 Spore Grass39 Slash Normal48 Growth Normal
HP ATK DEF SPD SPCBase Stats 60 95 80 30 80Max Stats 323 288 258 158 258
Learnable TM’s 3, 6, 8, 9, 10, 15, 20, 21, 22, 28, 31, 32, 33, 34, 40, 44, 50Learnable HM’s 1
#048 Name: Venonat
-- Level 31 -- Location: Safari Zone
Classification: Insect Pokémon Type 1: Bug Type 2: Poison Height: 3’ 3” Weight: 66.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Disable Normal24 Poison Powder Poison27 Leech Life Bug30 Stun Spore Grass35 Psybeam Psychic38 Sleep Powder Grass43 Psychic Psychic
HP ATK DEF SPD SPCBase Stats 60 55 50 45 40Max Stats 323 208 198 188 178
Learnable TM’s 6, 9, 10, 20, 21, 22, 29, 31, 32, 33, 34, 44, 46, 50Learnable HM’s N/A
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Christopher Walden 08002952 Games Design 1A
#049 Name: Venomoth
-- Level 31 -- Location: Safari Zone
Classification: Insect Pokémon Type 1: Bug Type 2: Poison Height: 4’ 11” Weight: 28.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Disable Normal-- Poison Powder Poison-- Leech Life Bug-- Stun Spore Grass38 Psybeam Psychic43 Sleep Powder Grass50 Psychic Psychic
HP ATK DEF SPD SPCBase Stats 70 65 60 90 90Max Stats 343 228 218 278 278
Learnable TM’s 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50
Learnable HM’s N/A
#050 Name: Diglett
-- Level 26 -- Location: Diglett’s Cave
Classification: Mole Pokémon Type 1: Ground Type 2: N/A Height: 0’ 8” Weight: 2.0 lbs
Moves Level Move Name Type-- Scratch Normal5 Growl Normal19 Dig Ground24 Sand Attack Normal31 Slash Normal40 Earthquake Ground
HP ATK DEF SPD SPCBase Stats 10 55 25 95 45Max Stats 223 208 144 288 188
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Christopher Walden 08002952 Games Design 1A
Learnable TM’s 6, 8, 9, 10, 20, 26, 27, 28, 31, 32, 34, 44, 48, 50Learnable HM’s N/A
#051 Name: Dugtrio
-- Level 26 -- Location: Diglett’s Cave
Classification: Mole Pokémon Type 1: Ground Type 2: N/A Height: 2’ 4” Weight: 73.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Growl Normal-- Dig Ground-- Sand Attack Normal35 Slash Normal47 Earthquake Ground
HP ATK DEF SPD SPCBase Stats 35 80 55 120 70Max Stats 273 258 208 338 238
Learnable TM’s 6, 8, 9, 10, 15, 20, 26, 27, 28, 31, 32, 34, 44, 48, 50Learnable HM’s N/A
#052 Name: Meowth
-- Level 28 -- Location: Trade with a friend
Classification: Scratchcat Pokémon Type 1: Normal Type 2: N/A Height: 1’ 4” Weight: 9.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Growl Normal12 Bite Normal17 Pay Day Normal24 Screech Normal33 Fury Swipes Normal44 Slash Normal
HP ATK DEF SPD SPCBase Stats 40 45 35 90 40
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Max Stats 283 188 168 278 178Learnable TM’s 6, 8, 9, 10, 11, 12, 16, 20, 24, 25, 31, 32, 34, 39, 40, 44, 50Learnable HM’s N/A
#053 Name: Persian
-- Level 28 -- Location: Trade with a friend
Classification: Classy Cat Pokémon Type 1: Normal Type 2: N/A Height: 3’ 3” Weight: 71.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Growl Normal-- Bite Normal-- Pay Day Normal-- Screech Normal37 Fury Swipes Normal51 Slash Normal
HP ATK DEF SPD SPCBase Stats 65 70 60 115 65Max Stats 333 238 218 328 228
Learnable TM’s 6, 8, 9, 10, 11, 12, 15, 16, 20, 24, 25, 31, 32, 34, 39, 40, 44, 50Learnable HM’s N/A
#054 Name: Psyduck
-- Level 33 -- Location: Seafoam Island
Classification: Duck Pokémon Type 1: Water Type 2: N/A Height: 2’ 7” Weight: 43.0 lbs
Moves Level Move Name Type-- Scratch Normal28 Tail Whip Normal31 Disable Normal36 Confusion Psychic43 Fury Swipes Normal52 Hydro Pump Water
HP ATK DEF SPD SPC
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Christopher Walden 08002952 Games Design 1A
Base Stats 50 52 48 55 50Max Stats 303 202 194 208 198
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 28, 31, 32, 34, 39, 40, 44, 50
Learnable HM’s 4, 5
#055 Name: Golduck
-- Level 33 -- Location: Seafoam Island
Classification: Duck Pokémon Type 1: Water Type 2: N/A Height: 5’ 7” Weight: 169.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Tail Whip Normal-- Disable Normal39 Confusion Psychic48 Fury Swipes Normal59 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 80 82 78 85 80Max Stats 363 262 254 268 258
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 28, 31, 32, 34, 39, 40, 44, 50
Learnable HM’s 4, 5
#056 Name: Mankey
-- Level 28 -- Location: Route 5, 6, 7, 8
Classification: Pig Monkey Pokémon Type 1: Fighting Type 2: N/A Height: 1’ 8” Weight: 64.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Leer Normal15 Karate Chop Normal21 Fury Swipes Normal27 Focus Energy Normal33 Seismic Toss Fighting39 Thrash Normal
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 40 80 35 70 35Max Stats 283 258 168 238 168
Learnable TM’s 1, 5, 6, 8, 9, 10, 16, 17, 18, 19, 20, 24, 25, 28, 31, 32, 34, 35, 39, 40, 44, 48, 50
Learnable HM’s 4
#057 Name: Primeape
-- Level 28 -- Location: Unknown Dungeon
Classification: Pig Monkey Pokémon Type 1: Fighting Type 2: N/A Height: 3’ 3” Weight: 71.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Leer Normal-- Karate Chop Normal-- Fury Swipes Normal-- Focus Energy Normal37 Seismic Toss Fighting46 Thrash Normal
HP ATK DEF SPD SPCBase Stats 65 105 60 95 60Max Stats 333 308 218 288 218
Learnable TM’s 1, 5, 6, 8, 9, 10, 15, 16, 17, 18, 19, 20, 24, 25, 28, 31, 32, 34, 35, 39, 40, 44, 48, 50
Learnable HM’s 4
#058 Name: Growlithe
-- Fire Stone -- Location: Route 7, 8, Cinnabar Island
Classification: Puppy Pokémon Type 1: Fire Type 2: N/A Height: 2’ 4” Weight: 72.0 lbs
Moves Level Move Name Type-- Bite Normal-- Roar Normal18 Ember Fire23 Leer Normal30 Take Down Normal39 Agility Psychic
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50 Flamethrower Fire
HP ATK DEF SPD SPCBase Stats 55 70 45 60 50Max Stats 313 238 188 218 198
Learnable TM’s 6, 8, 9, 10, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50Learnable HM’s N/A
#059 Name: Arcanine
-- Fire Stone -- Location: Evolve Growlithe
Classification: Legendary Pokémon Type 1: Fire Type 2: N/A Height: 6’ 3” Weight: 342.0 lbs
Moves Level Move Name Type-- Roar Normal-- Ember Fire-- Leer Normal-- Take Down Normal
HP ATK DEF SPD SPCBase Stats 90 110 80 95 80Max Stats 383 318 258 288 258
Learnable TM’s 6, 8, 9, 10, 15, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50Learnable HM’s N/A
#060 Name: Poliwag
-- Level 25 -- -- Water Stone -- Location: Pallet Town, Route 22
Classification: Tadpole Pokémon Type 1: Water Type 2: N/A Height: 2’ 0” Weight: 27.0 lbs
Moves Level Move Name Type-- Bubble Water16 Hypnosis Psychic19 Water Gun Water25 Double Slap Normal31 Body Slam Normal
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38 Amnesia Psychic45 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 40 50 40 90 40Max Stats 283 198 178 278 178
Learnable TM’s 6, 8, 9, 10, 11, 12, 13, 14, 20, 29, 31, 32, 34, 40, 44, 46, 50Learnable HM’s 3
#061 Name: Poliwhirl
-- Level 25 -- -- Water Stone -- Location: Route 9, 10
Classification: Tadpole Pokémon Type 1: Water Type 2: N/A Height: 3’ 3” Weight: 44.0 lbs
Moves Level Move Name Type-- Bubble Water-- Hypnosis Psychic-- Water Gun Water26 Double Slap Normal33 Body Slam Normal41 Amnesia Psychic49 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 65 65 65 90 50Max Stats 338 228 228 278 198
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27, 29, 31, 32, 34, 35, 40, 44, 46, 50
Learnable HM’s 3, 4
#062 Name: Poliwrath
-- Level 25 -- -- Water Stone -- Location: Evolve Poliwhirl
Classification: Tadpole Pokémon Type 1: Water Type 2: N/A Height: 4’ 3” Weight: 119.0 lbs
Moves Level Move Name Type-- Double Slap Normal-- Body Slam Normal-- Hypnosis Psychic
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Christopher Walden 08002952 Games Design 1A
-- Water Gun Water
HP ATK DEF SPD SPCBase Stats 90 85 95 70 70Max Stats 383 268 288 238 238
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 29, 31, 32, 34, 35, 40, 44, 46, 50
Learnable HM’s 3, 4
#063 Name: Abra
-- Level 16 -- -- Trade -- Location: Route 24, 25
Classification: Psi Pokémon Type 1: Psychic Type 2: N/A Height: 2’ 11” Weight: 43.0 lbs
Moves Level Move Name Type-- Teleport Psychic
HP ATK DEF SPD SPCBase Stats 25 20 15 90 105Max Stats 253 138 128 278 308
Learnable TM’s 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 49, 50
Learnable HM’s 5
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Christopher Walden 08002952 Games Design 1A
#064 Name: Kadabra
-- Level 16 -- -- Trade -- Location: Unknown Dungeon
Classification: Psi Pokémon Type 1: Psychic Type 2: N/A Height: 4’ 3” Weight: 125.0 lbs
Moves Level Move Name Type-- Teleport Psychic-- Confusion Psychic-- Kinesis Psychic20 Disable Normal27 Psybeam Psychic31 Recover Psychic38 Psychic Psychic42 Reflect Psychic
HP ATK DEF SPD SPCBase Stats 40 35 30 105 120Max Stats 283 168 158 308 338
Learnable TM’s 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 28, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 49, 50
Learnable HM’s 5
#065 Name: Alakazam
-- Level 16 -- -- Trade -- Location: Evolve Kadabra
Classification: Psi Pokémon Type 1: Psychic Type 2: N/A Height: 4’ 11” Weight: 106.0 lbs
Moves Level Move Name Type-- Teleport Psychic-- Confusion Psychic-- Kinesis Psychic20 Disable Normal27 Psybeam Psychic31 Recover Psychic38 Psychic Psychic42 Reflect Psychic
HP ATK DEF SPD SPCBase Stats 55 50 45 120 135Max Stats 313 198 188 338 368
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Learnable TM’s 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 28, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 49, 50
Learnable HM’s 5
#066 Name: Machop
-- Level 28 -- -- Trade -- Location: Rock Tunnel, Victory Road
Classification: Superpower Pokémon Type 1: Fighting Type 2: N/A Height: 2’ 7” Weight: 43.0 lbs
Moves Level Move Name Type-- Karate Chop Normal20 Low Kick Fighting25 Leer Normal32 Focus Energy Normal39 Seismic Toss Fighting46 Submission Fighting
HP ATK DEF SPD SPCBase Stats 70 80 50 35 35Max Stats 343 258 198 168 168
Learnable TM’s 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44, 48, 50
Learnable HM’s 4
#067 Name: Machoke
-- Level 28 -- -- Trade -- Location: Rock Tunnel, Victory Road
Classification: Superpower Pokémon Type 1: Fighting Type 2: N/A Height: 4’ 11” Weight: 155.0 lbs
Moves Level Move Name Type-- Karate Chop Normal-- Low Kick Fighting-- Leer Normal36 Focus Energy Normal44 Seismic Toss Fighting52 Submission Fighting
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HP ATK DEF SPD SPCBase Stats 80 100 70 45 50Max Stats 363 298 238 188 198
Learnable TM’s 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44, 48, 50
Learnable HM’s 4
#068 Name: Machamp
-- Level 28 -- -- Trade -- Location: Evolve Machoke
Classification: Superpower Pokémon Type 1: Fighting Type 2: N/A Height: 5’ 3” Weight: 287.0 lbs
Moves Level Move Name Type-- Karate Chop Normal-- Low Kick Fighting-- Leer Normal36 Focus Energy Normal44 Seismic Toss Fighting52 Submission Fighting
HP ATK DEF SPD SPCBase Stats 90 130 80 55 65Max Stats 383 358 258 208 228
Learnable TM’s 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44, 48, 50
Learnable HM’s 4
#069 Name: Bellsprout
-- Level 21 -- -- Leaf Stone -- Location: Trade with a friend
Classification: Flower Pokémon Type 1: Grass Type 2: Poison Height: 2’ 4” Weight: 9.0 lbs
Moves Level Move Name Type-- Vine Whip Grass-- Growth Normal13 Wrap Normal15 Poison Powder Poison18 Sleep Powder Grass21 Stun Spore Grass26 Acid Poison33 Razor Leaf Grass
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Christopher Walden 08002952 Games Design 1A
42 Slam Normal
HP ATK DEF SPD SPCBase Stats 50 75 35 40 70Max Stats 303 248 168 178 238
Learnable TM’s 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50Learnable HM’s 1
#070 Name: Weepinbell
-- Level 21 -- -- Leaf Stone -- Location: Trade with a friend
Classification: Fly Catcher Pokémon Type 1: Grass Type 2: Poison Height: 3’ 3” Weight: 14.0 lbs
Moves Level Move Name Type-- Vine Whip Grass-- Growth Normal-- Wrap Normal-- Poison Powder Poison-- Sleep Powder Grass23 Stun Spore Grass29 Acid Poison38 Razor Leaf Grass49 Slam Normal
HP ATK DEF SPD SPCBase Stats 65 90 50 55 85Max Stats 333 278 198 208 268
Learnable TM’s 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50Learnable HM’s 1
#071 Name: Victreebel
-- Level 21 -- -- Leaf Stone -- Location: Trade with a friend
Classification: Fly Catcher Pokémon Type 1: Grass Type 2: Poison Height: 5’ 7” Weight: 34.0 lbs
Moves Level Move Name Type-- Wrap Normal-- Poison Powder Poison-- Sleep Powder Grass
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HP ATK DEF SPD SPCBase Stats 80 105 65 70 100Max Stats 363 308 228 238 298
Learnable TM’s 3, 6, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50Learnable HM’s 1
#072 Name: Tentacool
-- Level 30 --Location: Route 19, 20, 21
Classification: Jellyfish Pokémon Type 1: Water Type 2: Poison Height: 2’ 11” Weight: 100.0 lbs
Moves Level Move Name Type-- Acid Poison13 Wrap Normal17 Supersonic Normal18 Poison Sting Poison22 Water Gun Water27 Constrict Normal33 Barrier Psychic40 Screech Normal48 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 40 40 35 70 100Max Stats 283 178 168 238 298
Learnable TM’s 3, 6, 9, 10, 11, 12, 13, 14, 20, 21, 31, 32, 33, 34, 40, 44, 50Learnable HM’s 1, 3
#073 Name: Tentacruel
-- Level 30 --Location: Evolve Tentacool
Classification: Jellyfish Pokémon Type 1: Water Type 2: Poison Height: 5’ 4” Weight: 121.0 lbs
Moves Level Move Name Type-- Acid Poison-- Wrap Normal-- Supersonic Normal-- Poison Sting Poison-- Water Gun Water-- Constrict Normal
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35 Barrier Psychic43 Screech Normal50 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 80 70 65 100 120Max Stats 363 238 228 298 338
Learnable TM’s 3, 6, 9, 10, 11, 12, 13, 14, 15, 20, 21, 31, 32, 33, 34, 40, 44, 50Learnable HM’s 1, 3
#074 Name: Geodude
-- Level 25 -- -- Trade -- Location: Mt. Moon, Rock Tunnel
Classification: Rock Pokémon Type 1: Rock Type 2: Ground Height: 1’ 4” Weight: 44.0 lbs
Moves Level Move Name Type-- Tackle Normal11 Defence Curl Normal16 Rock Throw Rock21 Self Destruct Normal26 Harden Normal31 Earthquake Ground36 Explosion Normal
HP ATK DEF SPD SPCBase Stats 40 80 100 20 30Max Stats 283 258 298 138 158
Learnable TM’s 1, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44, 47, 48, 50
Learnable HM’s 4
#075 Name: Graveler
-- Level 25 -- -- Trade -- Location: Victory Road
Classification: Rock Pokémon Type 1: Rock Type 2: Ground Height: 3’ 3” Weight: 232.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Defence Curl Normal-- Rock Throw Rock-- Self Destruct Normal
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29 Harden Normal36 Earthquake Ground43 Explosion Normal
HP ATK DEF SPD SPCBase Stats 55 95 115 35 45Max Stats 313 288 328 168 188
Learnable TM’s 1, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44, 47, 48, 50
Learnable HM’s 4
#076 Name: Golem
-- Level 25 -- -- Trade -- Location: Evolve Graveler
Classification: Megaton Pokémon Type 1: Rock Type 2: Ground Height: 4’ 7” Weight: 662.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Defence Curl Normal-- Rock Throw Rock-- Self Destruct Normal29 Harden Normal36 Earthquake Ground43 Explosion Normal
HP ATK DEF SPD SPCBase Stats 80 110 130 45 55Max Stats 363 318 358 188 208
Learnable TM’s 1, 6, 8, 9, 10, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44, 47, 48, 50
Learnable HM’s 4
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Christopher Walden 08002952 Games Design 1A
#077 Name: Ponyta
-- Level 40 --Location: Pokémon Mansion
Classification: Fire Horse Pokémon Type 1: Fire Type 2: N/A Height: 3’ 3” Weight: 66.0 lbs
Moves Level Move Name Type-- Ember Fire30 Tail Whip Normal32 Stomp Normal35 Growl Normal39 Fire Spin Fire43 Take Down Normal48 Agility Psychic
HP ATK DEF SPD SPCBase Stats 50 85 55 90 65Max Stats 303 268 208 278 228
Learnable TM’s 6, 7, 8, 9, 10, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50Learnable HM’s N/A
#078 Name: Rapidash
-- Level 40 --Location: Evolve Ponyta
Classification: Fire Horse Pokémon Type 1: Fire Type 2: N/A Height: 5’ 7” Weight: 209.0 lbs
Moves Level Move Name Type-- Ember Fire-- Tail Whip Normal-- Stomp Normal-- Growl Normal-- Fire Spin Fire47 Take Down Normal55 Agility Psychic
HP ATK DEF SPD SPCBase Stats 65 100 70 105 80Max Stats 333 298 238 308 258
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Learnable TM’s 6, 7, 8, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50Learnable HM’s N/A
#079 Name: Slowpoke
-- Level 37 --Location: Route 9, 10, Safari Zone
Classification: Dopey Pokémon Type 1: Water Type 2: Psychic Height: 3’ 11” Weight: 79.0 lbs
Moves Level Move Name Type-- Confusion Psychic18 Disable Normal22 Head Butt Normal27 Growl Normal33 Water Gun Water40 Amnesia Psychic48 Psychic Psychic
HP ATK DEF SPD SPCBase Stats 90 65 65 15 40Max Stats 383 228 228 128 178
Learnable TM’s 6, 8, 9, 10, 11, 12, 13, 14, 16, 20, 26, 27, 28, 29, 30, 31, 32, 33, 34, 38, 39, 40, 44, 45, 46, 49, 50
Learnable HM’s 3, 4, 5
#080 Name: Slowbro
-- Level 37 --Location: Unknown Dungeon
Classification: Hermitcrab Pokémon Type 1: Water Type 2: Psychic Height: 5’ 3” Weight: 173.0 lbs
Moves Level Move Name Type-- Confusion Psychic-- Disable Normal-- Head Butt Normal-- Growl Normal-- Water Gun Water37 Withdraw Normal44 Amnesia Psychic55 Psychic Psychic
HP ATK DEF SPD SPC
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Christopher Walden 08002952 Games Design 1A
Base Stats 95 75 110 30 80Max Stats 393 248 318 158 258
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 26, 27, 28, 29, 30, 31, 32, 33, 34, 38, 39, 40, 44, 45, 46, 49, 50
Learnable HM’s 3, 4, 5
#081 Name: Magnemite
-- Level 30 --Location: Power Plant
Classification: Magnet Pokémon Type 1: Electric Type 2: N/A Height: 1’ 0” Weight: 13.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Sonicboom Normal25 Thundershock Electric29 Supersonic Normal35 Thunder Wave Electric41 Swift Normal47 Screech Normal
HP ATK DEF SPD SPCBase Stats 25 35 70 45 95Max Stats 253 168 238 188 288
Learnable TM’s 6, 9, 10, 20, 24, 25, 30, 31, 32, 33, 34, 39, 44, 45, 50Learnable HM’s 5
#082 Name: Magneton
-- Level 30 --Location: Unknown Dungeon
Classification: Magnet Pokémon Type 1: Electric Type 2: N/A Height: 3’ 3” Weight: 132.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Sonicboom Normal-- Thundershock Electric-- Supersonic Normal38 Thunder Wave Electric46 Swift Normal54 Screech Normal
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HP ATK DEF SPD SPCBase Stats 50 60 95 70 120Max Stats 303 218 288 238 338
Learnable TM’s 6, 9, 10, 15, 20, 24, 25, 30, 31, 32, 33, 34, 39, 44, 45, 50Learnable HM’s 5
#083 Name: Farfetch’d
Location: Trade in Vermillion City
Classification: Wild Duck Pokémon Type 1: Normal Type 2: Flying Height: 2’ 7” Weight: 33.0 lbs
Moves Level Move Name Type-- Peck Flying-- Sand Attack Normal7 Leer Normal15 Fury Attack Normal23 Swords Dance Normal31 Agility Psychic39 Slash Normal
HP ATK DEF SPD SPCBase Stats 52 65 55 60 58Max Stats 307 228 208 218 214
Learnable TM’s 2, 3, 4, 6, 8, 9, 10, 20, 31, 32, 33, 34, 39, 40, 44, 50Learnable HM’s 1, 2
#084 Name: Doduo
-- Level 31 --Location: Safari Zone
Classification: Twin Bird Pokémon Type 1: Normal Type 2: Flying Height: 4’ 7” Weight: 86.0 lbs
Moves Level Move Name Type-- Peck Flying20 Growl Normal24 Fury Attack Normal30 Drill Peck Flying36 Rage Normal40 Tri Attack Normal44 Agility Psychic
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 35 85 45 75 35Max Stats 273 268 188 248 168
Learnable TM’s 4, 6, 8, 9, 10, 20, 31, 32, 33, 34, 40, 43, 44, 49, 50Learnable HM’s 2
#085 Name: Dodrio
-- Level 31 --Location: Unknown Dungeon
Classification: Triplebird Pokémon Type 1: Normal Type 2: Flying Height: 5’ 11” Weight: 188.0 lbs
Moves Level Move Name Type-- Peck Flying-- Growl Normal-- Fury Attack Normal-- Drill Peck Flying39 Rage Normal45 Tri Attack Normal51 Agility Psychic
HP ATK DEF SPD SPCBase Stats 60 110 70 100 60Max Stats 323 318 238 298 218
Learnable TM’s 4, 6, 8, 9, 10, 15, 20, 31, 32, 33, 34, 40, 43, 44, 49, 50Learnable HM’s 2
#086 Name: Seel
-- Level 34 --Location: Seafoam Island
Classification: Sea Lion Pokémon Type 1: Water Type 2: N/A Height: 3’ 7” Weight: 198.0 lbs
Moves Level Move Name Type-- Headbutt Normal30 Growl Normal35 Aurora Beam Ice40 Rest Psychic45 Take Down Normal50 Ice Beam Ice
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 65 45 55 45 70Max Stats 333 188 208 188 238
Learnable TM’s 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 20, 31, 32, 34, 40, 44, 50Learnable HM’s 3, 4
#087 Name: Dewgong
-- Level 34 --Location: Seafoam Island
Classification: Sea Lion Pokémon Type 1: Water Type 2: Ice Height: 5’ 7” Weight: 265.0 lbs
Moves Level Move Name Type-- Headbutt Normal30 Growl Normal35 Aurora Beam Ice44 Rest Psychic50 Take Down Normal56 Ice Beam Ice
HP ATK DEF SPD SPCBase Stats 90 80 70 80 95Max Stats 383 238 258 238 288
Learnable TM’s 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 20, 31, 32, 34, 40, 44, 50Learnable HM’s 3, 4
#088 Name: Grimer
-- Level 38 --Location: Pokémon Mansion
Classification: Sludge Pokémon Type 1: Poison Type 2: N/A Height: 2’ 11” Weight: 66.0 lbs
Moves Level Move Name Type-- Pound Normal-- Disable Normal30 Poison Gas Poison33 Minimize Normal37 Sludge Poison42 Harden Normal48 Screech Normal
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Christopher Walden 08002952 Games Design 1A
55 Acid Armour Poison
HP ATK DEF SPD SPCBase Stats 80 80 50 25 40Max Stats 363 258 198 148 178
Learnable TM’s 6, 8, 20, 21, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50Learnable HM’s N/A
#089 Name: Muk
-- Level 38 --Location: Unknown Dungeon
Classification: Sludge Pokémon Type 1: Poison Type 2: N/A Height: 3’ 11” Weight: 66.0 lbs
Moves Level Move Name Type-- Pound Normal-- Disable Normal-- Poison Gas Poison-- Minimize Normal-- Sludge Poison45 Harden Normal53 Screech Normal60 Acid Armour Poison
HP ATK DEF SPD SPCBase Stats 105 105 75 50 65Max Stats 413 308 248 198 228
Learnable TM’s 6, 8, 15, 20, 21, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50Learnable HM’s N/A
#090 Name: Shellder
-- Water Stone --Location: Route 6, 11, 19, 20
Classification: Bivalve Pokémon Type 1: Water Type 2: N/A Height: 1’ 0” Weight: 9.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Withdraw Water18 Supersonic Normal23 Clamp Water30 Aurora Beam Ice39 Leer Normal
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Christopher Walden 08002952 Games Design 1A
50 Ice Beam Ice
HP ATK DEF SPD SPCBase Stats 30 65 100 40 45Max Stats 263 228 298 178 188
Learnable TM’s 6, 9, 10, 11, 12, 13, 14, 20, 30, 31, 32, 33, 34, 36, 39, 44, 47, 49, 50
Learnable HM’s 3
#091 Name: Cloyster
-- Water Stone --Location: Evolve Shellder
Classification: Bivalve Pokémon Type 1: Water Type 2: N/A Height: 4’ 11” Weight: 292.0 lbs
Moves Level Move Name Type-- Withdraw Water-- Supersonic Normal-- Clamp Water-- Aurora Beam Ice50 Spike Cannon Normal
HP ATK DEF SPD SPCBase Stats 50 90 180 70 85Max Stats 303 288 458 238 268
Learnable TM’s 6, 9, 10, 11, 12, 13, 14, 15, 20, 30, 31, 32, 33, 34, 36, 39, 44, 47, 49, 50
Learnable HM’s 3
#092 Name: Gastly
-- Level 25 -- -- Trade -- Location: Pokémon Tower
Classification: Gas Pokémon Type 1: Ghost Type 2: Poison Height: 4’ 3” Weight: 0.2 lbs
Moves Level Move Name Type-- Lick Ghost-- Confuse Ray Ghost-- Night Shade Psychic
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Christopher Walden 08002952 Games Design 1A
27 Hypnosis Psychic35 Dream Eater Psychic
HP ATK DEF SPD SPCBase Stats 30 35 30 80 100Max Stats 263 168 158 258 298
Learnable TM’s 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50Learnable HM’s N/A
#093 Name: Haunter
-- Level 25 -- -- Trade -- Location: Pokémon Tower
Classification: Gas Pokémon Type 1: Ghost Type 2: Poison Height: 5’ 3” Weight: 0.2 lbs
Moves Level Move Name Type-- Lick Ghost-- Confuse Ray Ghost-- Night Shade Psychic29 Hypnosis Psychic38 Dream Eater Psychic
HP ATK DEF SPD SPCBase Stats 45 50 45 95 115Max Stats 293 198 188 288 328
Learnable TM’s 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50Learnable HM’s N/A
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Christopher Walden 08002952 Games Design 1A
#094 Name: Gengar
-- Level 25 -- -- Trade -- Location: Evolve Haunter
Classification: Shadow Pokémon Type 1: Ghost Type 2: Poison Height: 4’ 11” Weight: 89.0 lbs
Moves Level Move Name Type-- Lick Ghost-- Confuse Ray Ghost-- Night Shade Psychic29 Hypnosis Psychic38 Dream Eater Psychic
HP ATK DEF SPD SPCBase Stats 60 65 60 110 130Max Stats 323 228 218 318 358
Learnable TM’s 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 21, 24, 25, 29, 31, 32, 34, 35, 36, 40, 42, 44, 46, 47, 50
Learnable HM’s 4
#095 Name: Onix
Location: Rock Tunnel, Victory RoadClassification: Rock Snake Pokémon
Type 1: Rock Type 2: Ground Height: 28’ 10” Weight: 463.0 lbsMoves Level Move Name Type
-- Tackle Normal-- Screech Normal15 Bind Normal19 Rock Throw Rock25 Rage Normal33 Slam Normal43 Harden Normal
HP ATK DEF SPD SPCBase Stats 35 45 160 70 30Max Stats 273 188 418 238 158
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Christopher Walden 08002952 Games Design 1A
Learnable TM’s 6, 8, 9, 10, 20, 26, 27, 28, 31, 32, 34, 36, 40, 44, 47, 48, 50Learnable HM’s 4
#096 Name: Drowzee
-- Level 26 -- Location: Route 11
Classification: Hypnosis Pokémon Type 1: Psychic Type 2: N/A Height: 3’ 3” Weight: 71.0 lbs
Moves Level Move Name Type-- Pound Normal-- Hypnosis Psychic12 Disable Normal17 Confusion Psychic24 Head Butt Normal29 Poison Gas Poison32 Psychic Psychic37 Meditate Psychic
HP ATK DEF SPD SPCBase Stats 60 48 45 42 90Max Stats 323 194 188 182 278
Learnable TM’s 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 42, 44, 45, 46, 49, 50
Learnable HM’s 5
#097 Name: Hypno
-- Level 26 -- Location: Unknown Dungeon
Classification: Hypnosis Pokémon Type 1: Psychic Type 2: N/A Height: 5’ 3” Weight: 167.0 lbs
Moves Level Move Name Type-- Pound Normal-- Hypnosis Psychic-- Disable Normal-- Confusion Psychic-- Head Butt Normal33 Poison Gas Poison37 Psychic Psychic43 Meditate Psychic
HP ATK DEF SPD SPC
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Christopher Walden 08002952 Games Design 1A
Base Stats 85 73 70 67 115Max Stats 373 244 238 232 328
Learnable TM’s 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 42, 44, 45, 46, 49, 50
Learnable HM’s 5
#098 Name: Krabby
-- Level 28 -- Location: Route 4, 6, 11, 12
Classification: River Crab Pokémon Type 1: Water Type 2: N/A Height: 1’ 4” Weight: 14.0 lbs
Moves Level Move Name Type-- Bubble Water-- Leer Normal20 Vice Grip Normal25 Guillotine Normal30 Stomp Normal35 Crab Hammer Water40 Harden Normal
HP ATK DEF SPD SPCBase Stats 30 105 90 50 20Max Stats 263 308 278 198 148
Learnable TM’s 3, 6, 8, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 44, 50Learnable HM’s 1, 3, 4
#099 Name: Kingler
-- Level 28 -- Location: Unknown Dungeon
Classification: Pincer Pokémon Type 1: Water Type 2: N/A Height: 4’ 3” Weight: 132.0 lbs
Moves Level Move Name Type-- Bubble Water-- Leer Normal-- Vice Grip Normal-- Guillotine Normal34 Stomp Normal42 Crab Hammer Water49 Harden Normal
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 55 130 115 75 50Max Stats 313 358 328 248 198
Learnable TM’s 3, 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 44, 50Learnable HM’s 1, 3, 4
#100 Name: Voltorb
-- Level 30 -- Location: Power Plant
Classification: Ball Pokémon Type 1: Electric Type 2: N/A Height: 1’ 8” Weight: 23.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Screech Normal17 Sonicboom Normal22 Self Destruct Normal29 Light Screen Psychic36 Swift Normal43 Explosion Normal
HP ATK DEF SPD SPCBase Stats 40 30 50 100 55Max Stats 283 158 198 298 208
Learnable TM’s 6, 9, 20, 24, 25, 30, 31, 32, 33, 34, 36, 39, 44, 45, 47, 50Learnable HM’s 5
#101 Name: Electrode
-- Level 30 -- Location: Unknown Dungeon
Classification: Ball Pokémon Type 1: Electric Type 2: N/A Height: 3’ 11” Weight: 147.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Screech Normal17 Sonicboom Normal22 Self Destruct Normal29 Light Screen Psychic40 Swift Normal50 Explosion Normal
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Christopher Walden 08002952 Games Design 1A
HP ATK DEF SPD SPCBase Stats 60 50 70 140 80Max Stats 323 198 238 378 258
Learnable TM’s 6, 9, 15, 20, 24, 25, 30, 31, 32, 33, 34, 36, 39, 40, 44, 45, 47, 50Learnable HM’s 5
#102 Name: Exeggcute
-- Leaf Stone -- Location: Safari Zone
Classification: Egg Pokémon Type 1: Grass Type 2: Psychic Height: 1’ 4” Weight: 6.0 lbs
Moves Level Move Name Type-- Barrage Normal-- Hypnosis Psychic25 Reflect Psychic28 Leech Seed Grass32 Stun Spore Grass37 Poison Powder Poison42 Solarbeam Grass48 Sleep Powder Grass
HP ATK DEF SPD SPCBase Stats 60 40 80 40 60Max Stats 323 178 258 178 218
Learnable TM’s 6, 9, 10, 20, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50Learnable HM’s N/A
#103 Name: Exeggutor
-- Leaf Stone -- Location: Evolve Exeggcute
Classification: Coconut Pokémon Type 1: Grass Type 2: Psychic Height: 6’ 7” Weight: 265.0 lbs
Moves Level Move Name Type-- Barrage Normal-- Hypnosis Psychic28 Stomp Normal
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HP ATK DEF SPD SPCBase Stats 95 95 85 55 125Max Stats 393 288 268 208 348
Learnable TM’s 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50
Learnable HM’s 4
#104 Name: Cubone
-- Level 28 -- Location: Pokémon Tower
Classification: Lonely Pokémon Type 1: Ground Type 2: N/A Height: 1’ 4” Weight: 14.0 lbs
Moves Level Move Name Type-- Growl Normal-- Bone Club Ground25 Leer Normal31 Focus Energy Normal38 Thrash Normal43 Bonemerang Ground46 Rage Normal
HP ATK DEF SPD SPCBase Stats 50 50 95 35 40Max Stats 303 198 288 168 178
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 38, 40, 44, 50
Learnable HM’s 4
#105 Name: Marowak
-- Level 28 -- Location: Unknown Dungeon
Classification: Bonekeeper Pokémon Type 1: Ground Type 2: N/A Height: 3’ 3” Weight: 99.0 lbs
Moves Level Move Name Type-- Growl Normal-- Bone Club Ground25 Leer Normal33 Focus Energy Normal41 Thrash Normal
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48 Bonemerang Ground55 Rage Normal
HP ATK DEF SPD SPCBase Stats 60 80 110 45 50Max Stats 323 258 318 188 198
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 38, 40, 44, 50
Learnable HM’s 4
#106 Name: Hitmonlee
Location: Saffron City (Only One)Classification: Kicking Pokémon
Type 1: Fighting Type 2: N/A Height: 4’ 11” Weight: 110.0 lbsMoves Level Move Name Type
-- Double Kick Normal-- Meditate Psychic33 Rolling Kick Fighting38 Jump Kick Fighting43 Focus Energy Normal48 Hi Jump Kick Fighting53 Mega Kick Normal
HP ATK DEF SPD SPCBase Stats 50 120 53 87 35Max Stats 303 338 204 272 168
Learnable TM’s 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 31, 32, 34, 35, 39, 40, 44, 50Learnable HM’s 4
#107 Name: Hitmonchan
Location: Saffron City (Only One)Classification: Punching Pokémon
Type 1: Fighting Type 2: N/A Height: 4’ 7” Weight: 111.0 lbsMoves Level Move Name Type
-- Comet Punch Normal-- Agility Psychic33 Fire Punch Fire
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38 Ice Punch Ice43 Thunder Punch Electric48 Mega Punch Normal53 Counter Fighting
HP ATK DEF SPD SPCBase Stats 50 105 79 76 35Max Stats 303 308 256 250 168
Learnable TM’s 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 31, 32, 34, 35, 39, 40, 44, 50Learnable HM’s 4
#108 Name: Lickitung
Location: Trade on Route 18Classification: Licking Pokémon
Type 1: Normal Type 2: N/A Height: 3’ 11” Weight: 144.0 lbsMoves Level Move Name Type
-- Wrap Normal-- Supersonic Normal-- Stomp Normal-- Disable Normal-- Defence Curl Normal31 Slam Normal39 Screech Normal
HP ATK DEF SPD SPCBase Stats 90 55 75 30 60Max Stats 383 208 248 158 218
Learnable TM’s 1, 3, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 24, 25, 26, 27, 31, 32, 34, 38, 40, 44, 50
Learnable HM’s 1, 3, 4
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Christopher Walden 08002952 Games Design 1A
#109 Name: Koffing
-- Level 35 -- Location: Pokémon Mansion
Classification: Poison Gas Pokémon Type 1: Poison Type 2: N/A Height: 2’ 0” Weight: 2.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Smog Poison32 Sludge Poison37 Smokescreen Normal40 Self Destruct Normal45 Haze Ice53 Explosion Normal
HP ATK DEF SPD SPCBase Stats 40 65 95 35 60Max Stats 283 228 288 168 218
Learnable TM’s 6, 20, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50Learnable HM’s N/A
#110 Name: Weezing
-- Level 35 -- Location: Pokémon Mansion
Classification: Poison Gas Pokémon Type 1: Poison Type 2: N/A Height: 3’ 11” Weight: 21.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Smog Poison-- Sludge Poison39 Smokescreen Normal43 Self Destruct Normal49 Haze Ice53 Explosion Normal
HP ATK DEF SPD SPCBase Stats 65 90 120 60 85Max Stats 333 278 338 218 268
Learnable TM’s 6, 15, 20, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50
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Learnable HM’s N/A
#111 Name: Rhyhorn
-- Level 42 -- Location: Safari Zone
Classification: Spikes Pokémon Type 1: Ground Type 2: Rock Height: 3’ 3” Weight: 254.0 lbs
Moves Level Move Name Type-- Horn Attack Normal30 Stomp Normal35 Tail Whip Normal40 Fury Attack Normal45 Horn Drill Normal50 Leer Normal55 Take Down Normal
HP ATK DEF SPD SPCBase Stats 80 85 95 25 30Max Stats 363 268 288 148 158
Learnable TM’s 6, 7, 8, 9, 10, 20, 24, 25, 26, 27, 28, 31, 32, 34, 38, 40, 44, 48, 50
Learnable HM’s 4
#112 Name: Rhydon
-- Level 42 -- Location: Unknown Dungeon
Classification: Drill Pokémon Type 1: Ground Type 2: Rock Height: 6’ 3” Weight: 265.0 lbs
Moves Level Move Name Type-- Horn Attack Normal-- Stomp Normal-- Tail Whip Normal-- Fury Attack Normal48 Horn Drill Normal55 Leer Normal64 Take Down Normal
HP ATK DEF SPD SPCBase Stats 105 130 120 40 45
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Max Stats 413 358 338 178 188Learnable TM’s 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25,
26, 27, 28, 31, 32, 34, 38, 40, 44, 48, 50Learnable HM’s 3, 4
#113 Name: Chansey
Location: Safari Zone
Classification: Egg Pokémon Type 1: Normal Type 2: N/A Height: 3’ 7” Weight: 76.0 lbs
Moves Level Move Name Type-- Pound Normal-- Tail Whip Normal-- Doubleslap Normal24 Sing Normal30 Growl Normal38 Minimize Normal44 Defence Curl Normal48 Light Screen Psychic54 Double Edge Normal
HP ATK DEF SPD SPCBase Stats 250 5 5 50 105Max Stats 703 108 108 198 308
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 37, 38, 40, 41, 44, 45, 46, 49, 50
Learnable HM’s 4, 5
#114 Name: Tangela
Location: Route 21
Classification: Vine Pokémon Type 1: Grass Type 2: N/A Height: 3’ 3” Weight: 77.0 lbs
Moves Level Move Name Type-- Constrict Normal-- Bind Normal-- Absorb Grass24 Poison Powder Poison30 Stun Spore Grass38 Sleep Powder Grass44 Slam Normal48 Growth Normal
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HP ATK DEF SPD SPCBase Stats 65 55 115 60 100Max Stats 333 208 328 218 298
Learnable TM’s 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 34, 40, 44, 50Learnable HM’s 1
#115 Name: Kangaskhan
Location: Safari Zone
Classification: Parent Pokémon Type 1: Normal Type 2: N/A Height: 7’ 3” Weight: 176.0 lbs
Moves Level Move Name Type-- Comet Punch Normal-- Rage Normal26 Bite Normal31 Tail Whip Normal36 Mega Punch Normal41 Leer Normal46 Dizzy Punch Normal
HP ATK DEF SPD SPCBase Stats 105 95 80 90 40Max Stats 413 288 258 278 178
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 24, 25, 26, 27, 31, 32, 34, 38, 40, 44, 48, 50
Learnable HM’s 3, 4
#116 Name: Horsea
-- Level 32 -- Location: Route 19, 20, 21
Classification: Dragon Pokémon Type 1: Water Type 2: N/A Height: 1’ 4” Weight: 18.0 lbs
Moves Level Move Name Type-- Bubble Water19 Smoke Screen Normal24 Leer Normal30 Water Gun Water37 Agility Psychic45 Hydro Pump Water
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HP ATK DEF SPD SPCBase Stats 30 40 70 60 70Max Stats 263 178 238 218 238
Learnable TM’s 6, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 39, 40, 44, 50Learnable HM’s 3
#117 Name: Seadra
-- Level 32 -- Location: Unknown Dungeon
Classification: Dragon Pokémon Type 1: Water Type 2: N/A Height: 3’ 11” Weight: 55.0 lbs
Moves Level Move Name Type-- Bubble Water-- Smoke Screen Normal-- Leer Normal-- Water Gun Water41 Agility Psychic52 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 55 65 95 85 95Max Stats 313 228 288 268 288
Learnable TM’s 6, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 39, 40, 44, 50Learnable HM’s 3
#118 Name: Goldeen
-- Level 33 -- Location: Route 4, 12, 13, 17
Classification: Goldfish Pokémon Type 1: Water Type 2: N/A Height: 2’ 0” Weight: 33.0 lbs
Moves Level Move Name Type-- Peck Flying-- Tail Whip Normal19 Supersonic Normal24 Horn Attack Normal30 Fury Attack Normal37 Waterfall Water45 Horn Drill Normal
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54 Agility Psychic
HP ATK DEF SPD SPCBase Stats 45 67 60 63 50Max Stats 293 232 218 224 198
Learnable TM’s 6, 7, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 39, 40, 44, 50Learnable HM’s 3
#119 Name: Seaking
-- Level 33 -- Location: Unknown Dungeon
Classification: Goldfish Pokémon Type 1: Water Type 2: N/A Height: 4’ 3” Weight: 86.0 lbs
Moves Level Move Name Type-- Peck Flying-- Tail Whip Normal-- Supersonic Normal-- Horn Attack Normal30 Fury Attack Normal39 Waterfall Water48 Horn Drill Normal54 Agility Psychic
HP ATK DEF SPD SPCBase Stats 80 92 65 68 80Max Stats 363 282 228 384 258
Learnable TM’s 6, 7, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 39, 40, 44, 50Learnable HM’s 3
#120 Name: Staryu
-- Water Stone -- Location: Route 19, 20
Classification: Starshape Pokémon Type 1: Water Type 2: N/A Height: 2’ 7” Weight: 76.0 lbs
Moves Level Move Name Type-- Tackle Normal17 Water Gun Water22 Harden Normal27 Recover Psychic32 Swift Normal37 Minimize Normal
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42 Light Screen Psychic47 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 30 45 55 85 70Max Stats 263 188 208 268 238
Learnable TM’s 6, 9, 10, 11, 12, 13, 14, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40, 44, 45, 46, 49, 50
Learnable HM’s 3, 5
#121 Name: Starmie
-- Water Stone -- Location: Evolve Staryu
Classification: Mysterious Pokémon Type 1: Water Type 2: Psychic Height: 3’ 7” Weight: 176.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Water Gun Water-- Harden Normal
HP ATK DEF SPD SPCBase Stats 60 75 85 115 100Max Stats 323 248 268 328 298
Learnable TM’s 6, 9, 10, 11, 12, 13, 14, 15, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40, 44, 45, 46, 49, 50
Learnable HM’s 3, 5
#122 Name: Mr. Mime
Location: Trade in Route 2
Classification: Barrier Pokémon Type 1: Psychic Type 2: N/A Height: 4’ 3” Weight: 120.0 lbs
Moves Level Move Name Type-- Barrier Psychic15 Confusion Psychic23 Light Screen Psychic
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31 Doubleslap Normal39 Meditate Psychic47 Substitute Normal
HP ATK DEF SPD SPCBase Stats 40 45 65 90 100Max Stats 283 188 228 278 298
Learnable TM’s 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 50
Learnable HM’s 5
#123 Name: Scyther
Location: Safari Zone
Classification: Mantis Pokémon Type 1: Bug Type 2: Flying Height: 4’ 11” Weight: 123.0 lbs
Moves Level Move Name Type-- Quick Attack Normal15 Leer Normal23 Focus Energy Normal31 Double Team Normal39 Slash Normal47 Swords Dance Normal
Agility Psychic
HP ATK DEF SPD SPCBase Stats 70 110 80 105 55Max Stats 343 318 258 308 208
Learnable TM’s 3, 6, 9, 10, 15, 20, 31, 32, 34, 39, 40, 44, 50Learnable HM’s 1
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#124 Name: Jynx
Location: Trade in Cerulean City
Classification: HumanShape Pokémon Type 1: Ice Type 2: Psychic Height: 4’ 7” Weight: 90.0 lbs
Moves Level Move Name Type-- Pound Normal-- Lovely Kiss Normal-- Lick Ghost-- Doubleslap Normal31 Ice Punch Ice39 Body Slam Normal47 Thrash Normal58 Blizzard Ice
HP ATK DEF SPD SPCBase Stats 65 50 35 95 95Max Stats 333 198 168 288 288
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 44, 46, 50
Learnable HM’s N/A
#125 Name: Electabuzz
Location: Power Plant
Classification: Electric Pokémon Type 1: Electric Type 2: N/A Height: 3’ 7” Weight: 66.0 lbs
Moves Level Move Name Type-- Quick Attack Normal-- Leer Normal-- Thundershock Electric-- Screech Normal31 Thunder Punch Electric39 Light Screen Psychic47 Thunder Electric
HP ATK DEF SPD SPCBase Stats 65 83 57 105 85Max Stats 333 264 212 308 268
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Learnable TM’s 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 24, 25, 29, 30, 31, 32, 33, 34, 35, 39, 40, 44, 45, 46, 50
Learnable HM’s 4, 5
#126 Name: Magmar
Location: Trade with a friend
Classification: Spitfire Pokémon Type 1: Fire Type 2: N/A Height: 4’ 3” Weight: 98.0 lbs
Moves Level Move Name Type-- Ember Fire36 Leer Normal39 Confuse Ray Ghost43 Fire Punch Fire48 Smokescreen Normal52 Smog Poison55 Flamethrower Fire
HP ATK DEF SPD SPCBase Stats 65 95 57 93 85Max Stats 333 288 212 284 268
Learnable TM’s 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 29, 30, 31, 32, 34, 35, 38, 39, 40, 44, 46, 50
Learnable HM’s 4
#127 Name: Pinsir
Location: Trade with a friend
Classification: Stagbeetle Pokémon Type 1: Bug Type 2: N/A Height: 4’ 11” Weight: 121.0 lbs
Moves Level Move Name Type-- Vicegrip Normal25 Seismic Toss Fighting30 Guillotine Normal36 Focus Energy Normal43 Harden Normal49 Slash Normal54 Swords Dance Normal
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HP ATK DEF SPD SPCBase Stats 65 125 100 85 55Max Stats 333 348 298 268 208
Learnable TM’s 3, 6, 8, 9, 10, 15, 17, 19, 20, 31, 32, 34, 44, 50Learnable HM’s 1, 4
#128 Name: Tauros
Location: Safari Zone
Classification: Wild Bull Pokémon Type 1: Normal Type 2: N/A Height: 4’ 7” Weight: 195.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Stomp Normal28 Tail Whip Normal35 Leer Normal44 Rage Normal51 Take Down Normal
HP ATK DEF SPD SPCBase Stats 75 100 95 110 70Max Stats 353 298 288 318 238
Learnable TM’s 6, 7, 8, 9, 10, 13, 14, 15, 20, 24, 25, 26, 27, 31, 32, 34, 38, 40, 44, 50
Learnable HM’s 4
#129 Name: Magikarp
-- Level 20 -- Location: Route 3, 12, 13
Classification: Fish Pokémon Type 1: Water Type 2: N/A Height: 2’ 11” Weight: 22.0 lbs
Moves Level Move Name Type-- Splash Water15 Tackle Normal
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HP ATK DEF SPD SPCBase Stats 20 10 55 80 20Max Stats 243 118 208 258 138
Learnable TM’s N/ALearnable HM’s N/A
#130 Name: Gyarados
-- Level 20 -- Location: Evolve Magikarp
Classification: Atrocious Pokémon Type 1: Water Type 2: Flying Height: 21’ 4” Weight: 518.0 lbs
Moves Level Move Name Type-- Splash Water-- Tackle Normal20 Bite Normal25 Dragon Rage Dragon32 Leer Normal41 Hydro Pump Water52 Hyper Beam Normal
HP ATK DEF SPD SPCBase Stats 95 125 79 81 100Max Stats 393 348 256 260 298
Learnable TM’s 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 23, 24, 25, 31, 32, 33, 34, 38, 40, 44, 50
Learnable HM’s 3, 4
#131 Name: Lapras
Location: Saffron City (Only One)
Classification: Transport Pokémon Type 1: Water Type 2: Ice Height: 8’ 2” Weight: 485.0 lbs
Moves Level Move Name Type-- Water Gun Water-- Growl Normal16 Sing Normal20 Mist Ice25 Body Slam Normal31 Confuse Ray Ghost38 Ice Beam Ice
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46 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 130 85 80 60 95Max Stats 463 268 258 218 288
Learnable TM’s 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 22, 23, 24, 25, 29, 31, 32, 33, 34, 40, 44, 46, 50
Learnable HM’s 3, 4
#132 Name: Ditto
Location: Unknown Dungeon
Classification: Transform Pokémon Type 1: Normal Type 2: N/A Height: 1’ 0” Weight: 9.0 lbs
Moves Level Move Name Type-- Transform Normal
HP ATK DEF SPD SPCBase Stats 48 48 48 48 48Max Stats 299 194 194 194 194
Learnable TM’s N/ALearnable HM’s N/A
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#133 Name: Eevee
-- Water Stone --
-- Thunder Stone --
-- Fire Stone -- Location: Celadon City (Only One)
Classification: Evolution Pokémon Type 1: Normal Type 2: N/A Height: 1’ 0” Weight: 14.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Sand Attack Normal27 Quick Attack Normal31 Tail Whip Normal37 Bite Normal45 Take Down Normal
HP ATK DEF SPD SPCBase Stats 55 55 50 55 65Max Stats 313 208 198 208 228
Learnable TM’s 6, 8, 9, 10, 20, 31, 32, 33, 34, 39, 40, 44, 50Learnable HM’s N/A
#134 Name: Vaporeon
-- Water Stone -- Location: Evolve Eevee
Classification: Bubblejet Pokémon Type 1: Water Type 2: N/A Height: 3’ 3” Weight: 64.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Sand Attack Normal27 Quick Attack Normal31 Water Gun Water37 Tail Whip Normal40 Bite Normal42 Acid Armour Normal44 Haze Ice48 Mist Ice54 Hydro Pump Water
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HP ATK DEF SPD SPCBase Stats 130 65 60 65 110Max Stats 463 228 218 228 318
Learnable TM’s 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 33, 34, 39, 40, 44, 50Learnable HM’s 3
#135 Name: Jolteon
-- Thunder Stone -- Location: Evolve Eevee
Classification: Lightning Pokémon Type 1: Electric Type 2: N/A Height: 2’ 7” Weight: 54.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Sand Attack Normal27 Quick Attack Normal31 Thundershock Electric37 Tail Whip Normal40 Thunder Wave Electric42 Double Kick Fighting44 Agility Psychic48 Pin Missile Bug54 Thunder Electric
HP ATK DEF SPD SPCBase Stats 65 65 60 130 110Max Stats 333 228 218 358 318
Learnable TM’s 6, 8, 9, 10, 15, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50Learnable HM’s 5
#136 Name: Flareon
-- Fire Stone -- Location: Evolve Eevee
Classification: Flame Pokémon Type 1: Fire Type 2: N/A Height: 2’ 11” Weight: 55.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Sand Attack Normal27 Quick Attack Normal31 Ember Fire37 Tail Whip Normal40 Bite Normal42 Leer Normal44 Fire Spin Fire48 Rage Normal
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54 Flamethrower Fire
HP ATK DEF SPD SPCBase Stats 65 130 60 65 110Max Stats 333 358 218 228 318
Learnable TM’s 6, 8, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50Learnable HM’s N/A
#137 Name: Porygon
Location: Celadon City
Classification: Virtual Pokémon Type 1: Normal Type 2: N/A Height: 2’ 7” Weight: 80.0 lbs
Moves Level Move Name Type-- Tackle Normal-- Sharpen Normal-- Conversion Normal23 Psybeam Psychic28 Recover Psychic35 Agility Psychic42 Tri Attack Normal
HP ATK DEF SPD SPCBase Stats 65 60 70 40 75Max Stats 333 218 238 178 248
Learnable TM’s 6, 9, 10, 13, 14, 15, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40, 44, 45, 46, 49, 50
Learnable HM’s 5
#138 Name: Omanyte
-- Level 40 -- Location: Mt. Moon (Only One)
Classification: Spiral Pokémon Type 1: Rock Type 2: Water Height: 1’ 4” Weight: 17.0 lbs
Moves Level Move Name Type-- Water Gun Water-- Withdraw Water34 Horn Attack Normal39 Leer Normal46 Spike Cannon Normal53 Hydro Pump Water
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HP ATK DEF SPD SPCBase Stats 35 40 100 35 90Max Stats 273 178 298 168 278
Learnable TM’s 6, 8, 9, 10, 11, 12, 13, 14, 20, 31, 32, 33, 34, 44, 50Learnable HM’s 3
#139 Name: Omastar
-- Level 40 -- Location: Evolve Omanyte
Classification: Spiral Pokémon Type 1: Rock Type 2: Water Height: 3’ 3” Weight: 77.0 lbs
Moves Level Move Name Type-- Water Gun Water-- Withdraw Water-- Horn Attack Normal-- Leer Normal44 Spike Cannon Normal49 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 70 60 125 55 115Max Stats 343 218 348 208 328
Learnable TM’s 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20, 31, 32, 33, 34, 40, 44, 50
Learnable HM’s 3
#140 Name: Kabuto
-- Level 40 -- Location: Mt. Moon (Only One)
Classification: Shellfish Pokémon Type 1: Rock Type 2: Water Height: 1’ 8” Weight: 25.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Harden Normal34 Absorb Grass39 Slash Normal44 Leer Normal
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Christopher Walden 08002952 Games Design 1A
49 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 30 80 90 55 45Max Stats 263 258 278 208 188
Learnable TM’s 6, 8, 9, 10, 11, 12, 13, 14, 20, 31, 32, 33, 34, 44, 50Learnable HM’s 3
#141 Name: Kabutops
-- Level 40 -- Location: Evolve Kabuto
Classification: Shellfish Pokémon Type 1: Rock Type 2: Water Height: 4’ 3” Weight: 89.0 lbs
Moves Level Move Name Type-- Scratch Normal-- Harden Normal-- Absorb Grass-- Slash Normal46 Leer Normal53 Hydro Pump Water
HP ATK DEF SPD SPCBase Stats 60 115 105 80 70Max Stats 323 328 308 258 238
Learnable TM’s 2, 3, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20, 31, 32, 33, 34, 40, 44, 50
Learnable HM’s 3
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#142 Name: Aerodactyl
Location: Pewter City (Only One)
Classification: Fossil Pokémon Type 1: Rock Type 2: Flying Height: 5’ 11” Weight: 130.0 lbs
Moves Level Move Name Type-- Wing Attack Flying-- Agility Psychic33 Supersonic Normal38 Bite Normal45 Take Down Normal54 Hyper Beam Normal
HP ATK DEF SPD SPCBase Stats 80 105 95 130 60Max Stats 363 308 288 358 218
Learnable TM’s 2, 4, 6, 9, 10, 15, 20, 23, 31, 32, 33, 34, 38, 39, 43, 44, 50Learnable HM’s 2
#143 Name: Snorlax
Location: Route 12, 16 (Only Two)
Classification: Sleeping Pokémon Type 1: Rock Type 2: Flying Height: 6’ 11” Weight: 1014.0 lbs
Moves Level Move Name Type-- Head Butt Normal-- Amnesia Psychic-- Rest Psychic35 Body Slam Normal41 Harden Normal48 Double Edge Normal56 Hyper Beam Normal
HP ATK DEF SPD SPCBase Stats 160 110 65 30 65Max Stats 523 318 228 158 228
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24,
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25, 26, 27, 29, 31, 32, 33, 34, 35, 36, 38, 40, 44, 46, 48, 50Learnable HM’s 3, 4
#144 Name: Articuno
Location: Seafoam Island (Only One)
Classification: Freeze Pokémon Type 1: Ice Type 2: Flying Height: 5’ 7” Weight: 122.0 lbs
Moves Level Move Name Type-- Peck Flying-- Ice Beam Ice51 Blizzard Ice55 Agility Psychic60 Mist Ice
HP ATK DEF SPD SPCBase Stats 90 85 100 85 125Max Stats 383 268 298 268 348
Learnable TM’s 2, 4, 6, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 33, 34, 39, 43, 44, 50
Learnable HM’s 2
#145 Name: Zapdos
Location: Power Plant (Only One)
Classification: Electric Pokémon Type 1: Electric Type 2: Flying Height: 5’ 3” Weight: 116.0 lbs
Moves Level Move Name Type-- Thundershock Electric-- Drill Peck Flying51 Thunder Electric55 Agility Psychic60 Light Screen Psychic
HP ATK DEF SPD SPC
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Base Stats 90 90 85 100 125Max Stats 383 278 268 298 348
Learnable TM’s 2, 4, 6, 9, 10, 15, 20, 24, 25, 31, 32, 33, 34, 39, 43, 44, 45, 50Learnable HM’s 2, 5
#146 Name: Moltres
Location: Victory Road (Only One)
Classification: Flame Pokémon Type 1: Fire Type 2: Flying Height: 6’ 7” Weight: 132.0 lbs
Moves Level Move Name Type-- Peck Flying-- Fire Spin Fire51 Leer Normal55 Agility Psychic60 Sky Attack Flying
HP ATK DEF SPD SPCBase Stats 90 100 90 90 125Max Stats 383 298 278 278 348
Learnable TM’s 2, 4, 6, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 43, 44, 50Learnable HM’s 2
#147 Name: Dratini
-- Level 30 -- -- Level 55 -- Location: Safari Zone
Classification: Dragon Pokémon Type 1: Dragon Type 2: N/A Height: 5’ 11” Weight: 7.0 lbs
Moves Level Move Name Type-- Wrap Normal-- Leer Normal-- Thunder Wave Electric20 Agility Psychic30 Slam Normal40 Dragon Rage Dragon50 Hyper Beam Normal
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HP ATK DEF SPD SPCBase Stats 41 64 45 50 50Max Stats 285 226 188 198 198
Learnable TM’s 6, 8, 9, 10, 11, 12, 13, 14, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40, 44, 45, 50
Learnable HM’s 3
#148 Name: Dragonair
-- Level 30 -- -- Level 55 -- Location: Safari Zone
Classification: Dragon Pokémon Type 1: Dragon Type 2: N/A Height: 13’ 1” Weight: 36.0 lbs
Moves Level Move Name Type-- Wrap Normal-- Leer Normal-- Thunder Wave Electric-- Agility Psychic35 Slam Normal45 Dragon Rage Dragon55 Hyper Beam Normal
HP ATK DEF SPD SPCBase Stats 61 84 65 70 70Max Stats 325 266 228 238 238
Learnable TM’s 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40, 44, 45, 50
Learnable HM’s 3
#149 Name: Dragonite
-- Level 30 -- -- Level 55 -- Location: Evolve Dragonair
Classification: Dragon Pokémon Type 1: Dragon Type 2: Flying Height: 7’ 3” Weight: 463.0 lbs
Moves Level Move Name Type-- Wrap Normal-- Leer Normal-- Thunder Wave Electric-- Agility Psychic-- Slam Normal-- Dragon Rage Dragon
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Christopher Walden 08002952 Games Design 1A
60 Hyper Beam Normal
HP ATK DEF SPD SPCBase Stats 91 134 95 80 100Max Stats 385 366 288 258 298
Learnable TM’s 2, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40, 44, 45, 50
Learnable HM’s 3, 4
#150 Name: Mewtwo
Location: Unknown Dungeon (Only One)
Classification: Genetic Pokémon Type 1: Psychic Type 2: N/A Height: 6’ 7” Weight: 268.0 lbs
Moves Level Move Name Type-- Confusion Psychic-- Swift Normal-- Disable Normal-- Barrier Psychic-- Psychic Psychic-- Recover Psychic75 Mist Ice81 Amnesia Psychic
HP ATK DEF SPD SPCBase Stats 106 110 90 130 154Max Stats 415 318 278 358 406
Learnable TM’s 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 36, 38, 40, 44, 45, 46, 49, 50
Learnable HM’s 4, 5
#151 Name: Mew
Location: Attend a Nintendo Event
Classification: New Specie Pokémon Type 1: Psychic Type 2: N/A Height: 1’ 4” Weight: 9.0 lbs
Moves Level Move Name Type-- Pound Normal10 Transform Normal20 Mega Punch Normal
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30 Metronome Normal40 Psychic Psychic
HP ATK DEF SPD SPCBase Stats 100 100 100 100 100Max Stats 403 298 298 298 298
Learnable TM’s 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50Learnable HM’s 1, 2, 3, 4, 5
Progression
Game Flow
Ash walked along the narrow path glaring at Route 1, the connection between his hometown of Pallet and his next destination, Viridian City. Today is his tenth birthday, a memorable event for kids born in the Kanto region. On a child’s tenth birthday, they are given the right to own and train pocket monsters, or pokémon for short. These monsters can be kept on the trainer’s belt in pokéballs, and become great friends as well as partners on the child’s journey. Budding trainers can even leave home to start their own adventure, becoming successful pokémon trainers, just like Ash has dreamt of. By collecting eight gym badges from across the region, he will earn the right to compete in the Pokémon League, a competition consisting of the strongest of trainers in the whole of Kanto. Ash dreams of becoming the Pokémon League champion, and being crowned as the strongest trainer in Kanto.
Walking through the tall grass, Ash can barely see Viridian City in the distance. The twisting pathways are tiring to walk along, but such is the norm for a pokémon trainer. Ash smiled to himself at the thought of now being called a pokémon trainer, just as the grass in front of him begins to rustle. A wild pokémon! A small bird hops out, glaring at Ash fiercely. My first pokémon battle, he thinks to himself, reaching to his belt to call upon the aid of his first and only pokémon.
Throwing the ball in front of the bird, Ash summons the help of his new pokémon Bulbasaur. The creature almost looks like a miniature dinosaur, but with an extraordinarily large bulb growing from its back. He reaches into his pocket, and retrieves a device known as a pokédex. He flips open the cover and points it directly at the small bird.
“Pidgey, the tiny bird pokémon” the device announces. With the data added to the pokédex just as Professor Oak had instructed him to do, he begins his first battle. Shouting commands at his new friend, Bulbasaur does as instructed, keeping up with
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the Pidgeys attacks and causing some damage himself. The Pidgey appears fatigued, and attempts to escape. Ash reaches into his pocket yet again, pulling out another pokéball.
Ash throws the pokéball at the Pidgey, containing the small pokémon inside. The small bird struggles, rocking the ball to and fro momentarily before conceding defeat and remaining still. Ash walks over to the pokéball, retrieving his second pokémon, and his second companion. He attaches the ball to his belt, and recalls Bulbasaur with the other pokéball, also attaching it to his belt. He notes to himself that he must visit a pokécentre in Viridian City to heal his pokémon back to health. Adjusting the straps of his backpack, he continues along the trail to the neighbouring city. His pokémon journey is just beginning…
How to Attack
To begin an attack, you must first enter either a wild pokémon battle, or a trainer battle. You can do this by using the directional pad to walk into grass, or into a trainer’s line of sight. The trainer’s sprite will then show, signalling the start of the battle (fig 1). Each player will automatically send out their first pokémon (fig 2), and you will gain access to the command menu. By pressing ‘a’ to select ‘FIGHT’, you will enter the attack list (fig 3). You are free to choose any of the available attacks, moving up and down the list by pressing up and down on the directional pad to highlight a move. After deciding your choice, press ‘a’ when you have the attack you wish to use highlighted. The fight round then occurs, where both pokémon will attack each other once (your pokémon will use the action you told it to use). You will then return to the command menu. This is how you use attacks, and this applies to every attack in the game.
Moves
Each pokémon will learn around eight different moves whilst training them, all predetermined. Picking attacks to keep when you have the opportunity to learn a new one is vital, and can be the difference from a particular monster being powerful or weak. This is a comprehensive list of all 165 attacks in the game, with all the details.
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Legend
Name – Name of the attackType – The type of attack ACC – The accuracy of the attackPOW – The base power of the attackEffect – Additional effects besides damageCNC – The chance of this effect happeningTM/HM – The number of the TM or HM (if applicable)
Name Type ACC POW Effect CNC TM/HMAbsorb Grass 100% 20 Absorb ½ damage
dealtN/A N/A
Acid Poison 100% 40 Chance of lowering targets defence
10% N/A
Acid Armour Poison N/A N/A Raises defence N/A N/AAgility Psychic N/A N/A Raises speed N/A N/A
Amnesia Psychic N/A N/A Raises special N/A N/AAurora Beam Ice 100% 65 Chance of lowering
targets attack10% N/A
Barrage Normal 85% 15 Attacks 2 to 5 times N/A N/ABarrier Psychic N/A N/A Raises defence N/A N/ABide Normal 100% VAR Absorbs damage for
two turns to deal double that
N/A TM 34
Bind Normal 75% 15 Restricts opponent for 2 to 5 turns
N/A N/A
Bite Normal 100% 60 May cause flinching 10% N/ABlizzard Ice 90% 120 May cause freezing 10% TM 14
Body Slam Normal 100% 85 May cause paralysis 30% TM 8Bone Club Ground 85% 65 May cause flinching 10% N/A
Bonemerang Ground 90% 50 Attacks twice N/A N/ABubble Water 100% 20 Chance of lowering
targets speed10% N/A
Bubblebeam Water 100% 65 Chance of lowering targets speed
10% TM 11
Clamp Water 75% 35 Restricts opponent for 2 to 5 turns
N/A N/A
Comet Punch Normal 85% 18 Attacks 2 to 5 times N/A N/AConfuse Ray Ghost 100% N/A Confuses the target 100% N/A
Confusion Psychic 100% 50 May cause confusion 10% N/AConstrict Normal 100% 10 Chance of lowering
targets speed10% N/A
Conversion Normal N/A N/A User changes its type N/A N/ACounter Fighting 100% VAR User attacks for
double the damage previously endured
N/A TM 18
Crabhammer Water 85% 90 High critical hit ratio N/A N/ACut Normal 95% 50 N/A N/A HM 1
Defence Curl Normal N/A N/A Raises defence N/A N/ADig Ground 100% 100 N/A N/A TM 28
Disable Normal 55% N/A Prevents the opponent from using a
randomly selected move for 1 to 7 turns.
N/A N/A
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Dizzy Punch Normal 100% 70 N/A N/A N/ADouble Kick Fighting 100% 30 Attack twice N/A N/ADouble Team Normal N/A N/A Raises evasion N/A TM 32Double-edge Normal 100% 100 User takes ¼ of its
health as recoil damage
N/A TM 10
Doubleslap Normal 85% 15 Attacks 2 to 5 times N/A N/ADragon Rage Dragon 100% SET Does 40 damage N/A TM 23Dream Eater Psychic 100% 100 Absorb ½ damage
dealt, target must be asleep
N/A TM 42
Drill Peck Normal 100% 80 N/A N/A N/AEarthquake Ground 100% 100 N/A N/A TM 26Egg Bomb Normal 75% 100 N/A N/A TM 37
Ember Fire 100% 40 May cause burn 10% N/AExplosion Normal 100% 170 Halves opponents
defence stat for the attack, your pokémon
faints
N/A TM 47
Fire Blast Fire 85% 120 May cause burn 30% TM 38Fire Punch Fire 100% 75 May cause burn 10% N/AFire Spin Fire 70% 15 Restricts opponent for
2 to 5 turnsN/A N/A
Fissure Ground 30% 1HKO
Instant KO N/A TM 27
Flamethrower Fire 100% 95 May cause burn 10% N/AFlash Normal 70% N/A Lowers targets
accuracyN/A HM 5
Fly Normal 95% 70 N/A N/A HM 2Focus Energy Normal N/A N/A Raises critical hit ratio N/A N/AFury Attack Normal 85% 15 Attacks 2 to 5 times N/A N/AFury Swipes Normal 80% 10 Attacks 2 to 5 times N/A N/A
Glare Normal 75% N/A Paralyzes the target N/A N/AGrowl Normal 100% N/A Lowers targets attack N/A N/AGrowth Normal N/A N/A Raises the special stat N/A N/A
Guillotine Normal 30% 1HKO
Instant KO N/A N/A
Gust Normal 100% 40 N/A N/A N/AHarden Normal N/A N/A Raises the defence stat N/A N/AHaze Ice N/A N/A Eliminates stat
modifiersN/A N/A
Head Butt Normal 100% 70 May cause flinching 30% N/AHi Jump Kick Fighting 90% 85 User takes damage if
the move misses10% N/A
Horn Attack Normal 100% 65 N/A N/A N/AHorn Drill Normal 30% 1HK
OInstant KO N/A TM 7
Hydro Pump Water 80% 120 N/A N/A N/AHyper Beam Normal 90% 150 N/A N/A TM 15Hyper Fang Normal 90% 80 May cause flinching 10% N/AHypnosis Psychic 60% N/A Puts target to sleep N/A N/AIce Beam Ice 100% 95 May cause freeze 10% TM 13Ice Punch Ice 100% 75 May cause freeze 10% N/AJump Kick Fighting 95% 70 User takes damage if
the move misses5% N/A
Karate Chop Fighting 100% 55 High critical hit ratio N/A N/AKinesis Psychic 80% N/A Lowers targets
accuracyN/A N/A
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Leech Life Bug 100% 20 Absorb ½ damage dealt
N/A N/A
Leech Seed Grass 90% N/A User absorbs 1/16 of enemy pokémons life
each turn
N/A N/A
Leer Normal 100% N/A Lowers targets defence
N/A N/A
Lick Ghost 100% 20 May cause paralysis 30% N/ALight Screen Psychic N/A N/A Enemy special attacks
have their damaged halved
N/A N/A
Lovely Kiss Normal 75% N/A Puts target to sleep N/A N/ALow Kick Fighting 90% 50 May cause flinching 30% N/AMeditate Psychic N/A N/A Raises the attack stat N/A N/A
Mega Drain Grass 100% 40 Absorb ½ damage dealt
N/A TM 21
Mega Kick Normal 75% 120 N/A N/A TM 5Mega Punch Normal 85% 80 N/A N/A TM 1Metronome Normal N/A N/A Uses any move in the
game randomlyN/A TM 35
Mimic Normal 100% N/A An enemies move is used as a replacement
for ‘mimic’ for the battle
N/A TM 31
Minimize Normal N/A N/A Raises evasion N/A N/AMirror Move Flying N/A COP
YCopies the last move used by the defending
pokémon
N/A N/A
Mist Ice N/A N/A Protects from negative stat modifiers
N/A N/A
Night Shade Ghost 100% VAR Damage is equal to the users level
N/A N/A
Pay Day Normal 100% 40 Gain a small bonus amount of money at the end of the battle
N/A TM 16
Peck Flying 100% 35 N/A N/A N/APetal Dance Grass 100% 70 The user attacks for 2
to 3 turns, and is then confused
N/A N/A
Pin Missile Bug 85% 14 Attacks 2 to 5 times N/A N/APoison Gas Poison 55% N/A Causes poison N/A N/A
Poison Sting Posion 100% 15 May poison the enemy
20% N/A
Poisonpowder Poison 75% N/A Causes poison N/A N/APound Normal 100% 40 N/A N/A N/A
Psybeam Psychic 100% 65 May cause confusion 10% TM 46Psychic Psychic 100 90 Chance of lowering
targets special30% TM 29
Psywave Psychic 80% VAR Does damage between 1HP and 1.5x the
users level
N/A N/A
Quick Attack Normal 100% 40 Attacks first N/A N/ARage Normal 100% 20 You can only use this
move until you faint. You gain an attack boost each time you are hit in this state
N/A TM 20
Razor Leaf Grass 95% 55 High critical hit ratio N/A N/A
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Razor Wind Flying 75% 80 N/A N/A TM 2Recover Normal N/A N/A Recover 50% of max
healthN/A N/A
Reflect Psychic N/A N/A Enemy physical attacks have their damaged halved
N/A TM 33
Rest Psychic N/A N/A Health is recovered to max and status problems are
removed. Your pokémon sleeps for 2
turns.
N/A TM 44
Roar Normal 100% N/A Escape from wild battles
N/A N/A
Rock Slide Rock 90% 75 N/A N/A TM 48Rock Throw Rock 90% 50 N/A N/A N/ARolling Kick Fighting 85% 60 May cause flinching 30% N/ASand-Attack Normal 100% N/A Lowers targets
accuracyN/A N/A
Scratch Normal 100% 40 N/A N/A N/AScreech Normal 85% N/A Lowers targets
defenceN/A N/A
Seismic Toss Fighting 100% VAR Damage is equal to users level
N/A TM 19
Selfdestruct Normal 100% 130 Halves opponents defence stat for the
attack, your pokémon faints
N/A TM 36
Sharpen Normal N/A N/A Raises attack N/A N/ASing Normal 55% N/A Puts target to sleep N/A N/A
Skull Bash Normal 100% 100 N/A N/A TM 40Sky Attack Flying 90% 140 N/A N/A TM 43
Slam Normal 75% 80 N/A N/A N/ASlash Normal 100% 70 High critical hit ratio N/A N/A
Sleep Powder Grass 75% N/A Puts target to sleep N/A N/ASludge Poison 100% 65 May cause poison 30% N/ASmog Poison 100% 20 May cause poison 30% N/A
Smokescreen Normal 100% N/A Lowers targets accuracy
N/A N/A
Softboiled Normal N/A N/A Restore 50% of Max HP
N/A TM 41
Solarbeam Grass 100% 120 N/A N/A TM 22Sonicboom Normal 90% SET Always does 20
damageN/A N/A
Spike Cannon Normal 100% 20 Attacks 2 to 5 times N/A N/ASplash Water N/A N/A Does nothing N/A N/ASpore Grass 100% N/A Puts target to sleep N/A N/AStomp Normal 100% 65% May cause flinching 30% N/A
Strength Normal 100% 80 N/A N/A HM4String Shot Bug 95% N/A Lowers targets speed N/A N/A
Struggle Normal 100% 50 Only usable when all moves are out of PP.
User takes ¼ max HP recoil damage
N/A N/A
Stun Spore Grass 75% N/A Causes paralysis N/A N/ASubmission Fighting 80% 80 User takes ¼ recoil
damageN/A TM 17
Substitute Normal N/A N/A User uses ¼ of his N/A TM 50
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max HP to make a shield. All damage is
done to this shield instead of your
pokémon until it breaks
Super Fang Normal 90% VAR Halves opponents current HP
N/A N/A
Supersonic Normal 55% N/A Causes confusion N/A N/ASurf Water 100% 95 N/A N/A HM 3Swift Normal 100% 60 Always hits N/A TM 39
Swords Dance Normal N/A N/A Raises attack N/A TM 3Tackle Normal 95% 35 N/A N/A N/A
Tail Whip Normal 100% N/A Lowers targets defence
N/A N/A
Take Down Normal 85% 90 User takes ¼ max HP recoil damage
N/A TM 9
Teleport Psychic N/A N/A Escapes from wild battles
N/A TM 30
Thrash Normal 100% 90 The user attacks for 2 to 3 turns, and is then
confused
N/A N/A
Thunder Electric 70% 120 May cause paralysis 10% TM 25Thunder Wave Electric 100% N/A Causes paralysis N/A TM 45
Thunderbolt Electric 100% 95 May cause paralysis 10% TM 24Thunderpunch Electric 100% 75 May cause paralysis 10% N/AThundershock Electric 100% 40 May cause paralysis 10% N/A
Toxic Poison 85% N/A Causes bad poisoning N/A TM 6Transform Normal N/A N/A The pokémon
becomes a copy of the opponents pokémon until the end of the
battle
N/A N/A
Tri Attack Normal 100% 80 N/A N/A TM 49Twineedle Bug 100% 25 Attacks twice N/A N/AVicegrip Normal 100% 55 N/A N/A N/A
Vine Whip Grass 100% 35 N/A N/A N/AWater Gun Water 100% 40 N/A N/A TM 12Waterfall Water 100% 80 N/A N/A N/A
Whirlwind Normal 100% N/A Escapes wild battles N/A TM 4Wing Attack Flying 100% 35 N/A N/A N/A
Withdraw Water N/A N/A Raises defence N/A N/AWrap Normal 85% 15 Restricts opponent for
2 to 5 turnsN/A N/A
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Rule Bending and Abnormal Attacks
There are some attacks in the game that do not follow the usual “I attack, you attack” assumption. All moves and categories of moves are listed here:
Move/Type of Move
Example Description
Confusion Confuse Ray The confusion effect works similar to the status afflictions, with the main differences being that it both wears off, and you can use
it even if a pokémon already has a status problem. Confusion lasts 2 to 5 turns, and
gives a 50% chance of the pokémon attacking itself with a 40 power attack.
Status Boosts Swords Dance
Status boosting moves do not deal damage, but instead raise the ability of specific stats.
For example, ‘Swords Dance’ raises the attack stat, making future attacks stronger for
the duration of the battle. Charge Moves
Solarbeam Charge moves require a turn to prepare, meaning that after selecting the attack you
have no choice but to wait until the next turn to choose another attack. The attack then
activates in the following turn, and is usually powerful to compensate.
Leech Moves Leech Seed Leech moves effectively drain the enemy of HP, and give it to your active pokémon.
Moves like ‘Absorb’ and ‘Mega Drain’ will instantly do this, but the move ‘Leech Seed’ drains the enemy of 1/16th of its health and
gives it to you at the end of each turn. Retreat Moves
Roar Retreat moves are only useful in wild battles, and allow you to instantly flee the battle.
Using them in trainer matches will have no affect.
Multiple Hit Attacks
Pin Missile Multiple hit attacks will randomly generate a number between 2 and 5, and attack that many times in one turn. These attacks are
usually weak, with the benefits coming from hitting all five times. Each hit has a chance
of critical hitting. Self
Damaging Moves
Double-Edge Some moves are so strong that they will also damage your active pokémon. The damage varies based on the strength of the attack.
Status Moves Poison Sting Some status moves provide a high chance of inflicting status, but do no damage otherwise.
Other moves do damage, and have the additional chance of providing a status
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problem. 1 Hit KO Guillotine There are three moves in the game that have
a chance of instantly making the opponents pokémon faint. These are Guillotine, Horn
Drill and Fissure. These attacks have a 30% chance of success.
Disable - When you use the move ‘Disable’, the last move the opponent used will be blocked
from use. This lasts 3 to 5 turns. Disable may only be used if an opponent has no disabled
moves. Explosion - Both ‘Self Destruct’ and ‘Explosion’ reduce
your pokémons own HP to zero, and deal a large amount of damage to an opponent.
Metronome - ‘Metronome’ is a unique ability which when used, uses another completely random attack.
Mirror Move - ‘Mirror Move’ will use the same attack as previously used on the active pokémon by the opponent. If they haven’t attacked you
yet, the move will fail.Pay Day - ‘Pay Day’ is a move that throws money at
the opposing creature. If you win the fight, you can pick up the money thrown and add it
to your funds. Quick Attack - ‘Quick Attack’ ignores the enemies speed
and always attacks first. In the event of both pokémon using ‘Quick Attack’, the pokémon
with higher speed attacks first. Substitute - ‘Substitute’ reduces your own HP by ¼ to
create a clone of your own pokémon. This clone is immune to status problems and stat reduction, and blocks attacks instead of your active pokémon. The substitute breaks if its
HP falls to 0, which is equal to ¼ of the active pokémons max HP.
Swift - The move ‘Swift’ is the only move that hits the opponent 100% of the time.
Teleport - By using ‘Teleport’ against a wild pokémon, you can escape. By using it in a cave, you will be sent to the nearest pokémon centre.
This move has no use against trainers.Transform - ‘Transform’ is a unique ability in the way
that it replicates the defending pokémon. The pokémon that uses it will gain the same
appearance, stats and attacks as the opponent. This move lasts until it the
pokémon faints or the battle ends. Wrap - Moves like ‘Wrap’ constrict the opponent,
preventing them from escaping, retreating and attacking. This move last 2 to 5 turns.
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Modes of Play
Pokémon Red focuses on the one player adventure as it is the one and only game mode, but there are other options inside the main adventure for different ways of playing. These are:
New Game
New game allows you to start a brand new adventure, even if you had previously started one. This is great for people who wish to see what the game is like, or if a veteran player wants to restart the game. You only get one save file, so be sure you want to delete any existing save file if you wish to begin again.
Continue
The continue option allows you to carry on from where you last saved. Saving can be done anywhere in the game, besides during battles. Clicking the continue option will also show you the amount of pokémon you have caught, your play time and the amount of badges you have collected.
Trade
The trade option is accessible if you and a friend have a copy of Pokémon Red. By connected two Gameboy systems with a Transfer Cable, you can swap pokémon with each other. Trades can be done to fill up spaces in your pokédex, or even if you want to do a permanent trade.
Battle
Battling is also only available to two people with a copy of the game. Using the Transfer Cable again, you can instead compete in a pokémon battle with your friend. Battles are the same as those in game, except you are restricted from using items. Wins and losses are recorded on a chart in each players pokémon centre in-game.
Game Corner
The game corner is an area in Celadon City where you can play with the slot machines. The game works like any regular slot machine, with the winnings coming in the form of tokens that can be spent on new pokémon or items.
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Scoring
Pokémon Red doesn’t rely on a given score to judge how good you are at the game, but rather different options in game to show progression. These come in the form of gym badges, the rating given by Professor Oak, the Pokédex and the Hall of Fame option on the PC. Looking at these you can judge how well you are doing.
Gym Badges
Gym badges need to be collected from around the world map, but you will be diverted into completing multiple side quests before collecting them all. By looking in the menu, you can see how many badges you have collected, and since you can only have a maximum of eight, it is simple to judge how far you have progressed.
Oaks Rating
By visiting Professor Oak, he will take a look at you pokédex and judge how well you are doing. The more pokémon you have seen and caught will effect this grading, with a special item being given upon the collection of all pokémon.
Pokémon Seen/Caught
By looking at the pokédex, you can see a full list of pokémon seen and caught. Pokémon missing will have blank spaces, pokémon seen will be named and pokémon caught have a symbol next to the name. To complete the game fully, you will need to capture all of these.
Hall of Fame
After beating the Elite 4 for the first time, you get the option to look at the hall of fame on the computer in pokémon centres. This will show you the amount of times you have beaten the Elite 4, including the pokémon you used, the time and other
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The pokédex showing missing pokémon, pokémon seen (Squirtle) and pokémon
caught (Charmander).
Christopher Walden 08002952 Games Design 1A
details. This is another way of scoring yourself, and makes fro quick comparison with friends.
Collectibles
This is a comprehensive list of every item in the game, including names, buying and selling prices, where to find them and what they do. They are split into different sections depending on usage.
Balls
These items are used solely for the capture of new pokémon.
Name Price Sell Location EffectPokéball $200 $100 Pokémarts Good chance of catching
a pokémon Great Ball $600 $300 Pokémarts Better chance of catching
a pokémon Ultra Ball $1200 $600 Pokémarts Best chance of catching a
pokémon Master Ball N/A $1 Silph Co. Catches any wild
pokémon regardless (Only 1)
Safari Ball N/A N/A Safari Zone Used to capture wild pokémon in the Safari
Zone only
Battle Items
These items are used solely in battle, and have no other use.
Name Price Sell Location EffectDire Hit $650 $325 Celadon
Department Store 5th Floor
Raises critical hit chance for the battle
Guard Spec. $700 $350 Celadon Department Store
5th Floor
Protects against special attacks for the battle
Pokédoll $1000 $500 Celadon Department Store
4th Floor
Escape a wild pokémon battle
X Accuracy $950 $475 Celadon Department Store
5th Floor
Raises accuracy for the battle
X Attack $500 $250 Celadon Department Store
5th Floor
Raises attack for the battle
X Defend $550 $275 Celadon Department Store
Raises defence for the battle
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5th FloorX Special $350 $175 Celadon
Department Store 5th Floor
Raises special for the battle
X Speed $350 $175 Celadon Department Store
5th Floor
Raises speed for the battle
Key Items
Key items cannot be sold, and are needed to complete the story.
Name Price Sell Location EffectBicycle N/A N/A Cerulean City Bike
ShopAllows the player to move faster with the
bicycle equippedBike Voucher N/A N/A Vermillion City
Pokémon ClubRedeem a free bike by presenting this voucher
Card Key N/A N/A Silph Company Building 5th Floor
Unlocks doors in the Silph Company building
Coin Case N/A N/A Celadon Restaurant Holds coins for use in the Game Corner
Dome Fossil N/A N/A Mount Moon Revive to receive the pokémon Kabuto
Experience All N/A N/A Route 15 Shares experience with your entire team
Gold Teeth N/A N/A Safari Zone Exchange to receive HM 4 Strength.
Good Rod N/A N/A Fuchsia City Use to fish for weak pokémon
Helix Fossil N/A N/A Mount Moon Revive to receive the pokémon Omanyte
Item Finder N/A N/A Route 11 Reveals hidden itemsLift Key N/A N/A Rocket Hideout Allows you to use the lift
in the Rocket HideoutOak’s Parcel N/A N/A Viridian City
Pokémart Give to Professor Oak to
receive the pokédex Old Amber N/A N/A Pewter City
MuseumRevive to receive the pokémon Aerodactyl
Old Rod N/A N/A Vermillion City Use to fish for MagikarpS. S. Ticket N/A N/A Route 25 Allows you to board the
S. S. AnneSecret Key N/A N/A Cinnabar Mansion Unlocks the door to
Blaine’s GymSilph Scope N/A N/A Rocket Hideout Allows you to see and
capture ghost type pokémon
Super Rod N/A N/A Route 12 Use to fish for strong pokémon
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Town Map N/A N/A Rivals House Shows the world map
Restoratives
Restoratives are all used for healing and reviving purposes.
Name Price Sell Location EffectAntidote $100 $50 Pokémart Cures poison
Awakening $250 $125 Pokémart Cures sleepBurn Heal $250 $125 Pokémart Cures burn
Elixir N/A $1 Find in the wild Recover 10 PP to each of one pokémons moves
Ether N/A $1 Find in the wild Recover 10 PP to one move
Fresh Water $200 $100 Celadon Department Store
Restores 50 HP
Full Heal $600 $300 Pokémart Cures any status problemFull Restore $3000 $1500 Pokémart Restore HP and status
fullyHyper Potion $1500 $750 Pokémart Restores 200 HP
Ice Heal $250 $125 Pokémart Cures freezeLemonade $350 $175 Celadon
Department StoreRestores 80 HP
Max Elixir N/A $1 Find in the wild Restores all PP to one pokémons moves
Max Ether N/A $1 Find in the wild Restores all PP to one move
Max Potion $2500 $1250 Pokémart Restores all HPMax Revive N/A $2000 Find in the wild Revives a fainted
pokémon at full healthParalyze Heal $200 $100 Pokémart Cures paralysis
Pokéflute N/A N/A Lavender Town Cures sleep (is reusable)Potion $300 $150 Pokémart Restores 20 HPRevive $1500 $750 Pokémart Revives a fainted
pokémon at half of its maximum health
Soda Pop $300 $150 Celadon Department Store
Restores 60 HP
Super Potion $700 $350 Pokémart Restores 70 HP
Vitamins
Vitamins are used to permanently increase the stats of the pokémon they are used on.
Name Price Sell Location EffectCalcium $9800 $4900 Celadon
Department Store 5th Floor
Permanently raises the special stat of one
pokémonHP UP $9800 $4900 Celadon Permanently raises the
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Department Store 5th Floor
max HP of one pokémon
Iron $9800 $4900 Celadon Department Store
5th Floor
Permanently raises the defence stat of one
pokémonPP UP N/A $4900 Find in the wild Permanently raises the
max PP of one move Protein $9800 $4900 Celadon
Department Store 5th Floor
Permanently raises the attack stat of one
pokémonRare Candy N/A $2400 Find in the wild Raises a pokémons level
by one
World Items
World items can only be used whilst moving about, and not in battle.
Name Price Sell Location EffectEscape Rope $550 $275 Pokémart Use in a cave to send you
to the last visited pokémon centre
Fire Stone $2100 $1050 Celadon Department Store
4th Floor
Evolves certain pokémon
Leaf Stone $2100 $1050 Celadon Department Store
4th Floor
Evolves certain pokémon
Max Repel $700 $350 Pokémart Avoid pokémon for 250 steps
Moon Stone N/A $1 Find in caves Evolves certain pokémonNugget N/A $5000 Find in the wild Sell for a large sum of
moneyRepel $350 $175 Pokémart Avoid pokémon for 100
stepsSuper Repel $500 $250 Pokémart Avoid pokémon for 200
stepsThunder Stone $2100 $1050 Celadon
Department Store 4th Floor
Evolves certain pokémon
Water Stone $2100 $1050 Celadon Department Store
4th Floor
Evolves certain pokémon
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Life Management
There is no given amount of lives used in Pokémon Red, but the game is affected by the health and condition of your current pokémon.
The life system only takes effect during wild battles and trainer battles. The first screen you see (shown above) shows both trainers available pokémon in a trainer battle, and just your own available pokémon in a wild battle. The closest bar to the enemy trainer (shown by a ‘1’) represents their available pokémon. This bar will also appear if either trainer has to send a new pokémon out. There are four different types of symbol shown in this bar. These are:
Symbol MeaningOne pokémon with available health and
no status problemsOne pokémon without health
One pokémon with available health and with a status problemNo available pokémon
Players can carry a maximum of six pokémon with them at one time, so in the case that a trainer is carrying less than six, the ‘no available pokémon’ symbol will be shown. The second bar (shown by a ‘2’) shows your own available pokémon, with the above symbols meaning the same. After this screen is shown, your first pokémon is sent out showing this screen:
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1
2
12
3
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This screen shows the basic battle screen, with both pokémon facing each other. Your pokémons stats are shown to the right of its sprite, detailing its current stats. In the above screenshot, Charmander’s level is 6 (shown by a ‘1’) and it currently has 17 out of 20 hit points remaining, represented by both the bar and the numbers (shown by ‘2’ and ‘3’). This gives you a permanent indication of your current pokémons health during the battle. The battle screen also shows the same for the enemy pokémon, except that it only shows the bar, and not the current hit points remaining via a figure.
In the battle screen, you can also view the current health and status of your party. By selecting the ‘PKMN’ option in the menu, you will see a screen similar to this:
Ass you can see, this screen lists the current HP of all pokémon in your party. It will also show you any status effects, by displaying the name of the status to the right of the pokémons level.
You can also access this screen from the world map. You can do this by opening the menu (press start) and selecting ‘Pokémon’ with the ‘A’ button. From this menu, you can also view a pokémons stats, as well as alter the order in which you use them in a pokémon battle.
Damage to a pokémon is cumulative, and cannot be recovered without healing. A pokémon can fight as long as it has at least 1 HP. If a pokémon reaches 0 HP, it will faint and becomes unusable until healing. If all of the pokémon in your possession faint, you will lose half of your money and be taken to the nearest pokémon centre where they will be healed.
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How to Heal
Healing is done in two ways:
The first and easiest way of healing is to visit a pokémon centre. By talking to the nurse behind the counter, she will take your pokémon and heal them to full health free of charge. There is a pokémon centre in every major town, as well as a few that crop up in some unexpected places. Even though you end up here after having all of your pokémon faint, that is the only situation you will lose half of your money. Healing at a pokémon centre is otherwise always free.
The other way of healing is by purchasing and using items. Items are useful because a lot of the time you will be battling away from a pokécentre, so carrying some potions is always recommended. An item can be used both in battle and on the world map.
To use an item, either select it from the battle menu (it will, however, count as this turns action) or by opening the main menu in the world map and selecting ‘Item’.
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Depending on the item you use, you can heal health, recover a pokémon from fainting and remove status effects.
Navigation Pokémon Reds main story is fairly linear, so methods are used to force the player along a particular route. This makes it impossible for players to compete against anyone early, find rare pokémon before they should do etc. Here are a few examples of how this is done:
Hinting
Trainers and gym leaders alike will help you out with what to do next. After fighting Brock, the first of the eight gym leaders, he will let you know that you are able to use the move Flash. You will already know at this point that there is a cave nearby, and that you need to be able to use Flash to be able to see inside. By talking to other people, you will also learn the location of the move itself.
Lock Outs
There are multiple places in the game that are inaccessible straight away. These are commonly locked out by objects like a tree you must cut down, a guard that will not allow you passage, or in this case a pokémon. To be able to move past the wild Snorlax, you must first obtain the pokéflute from a different town to wake it up. Talking to people about the Snorlax will reveal how to wake it up, and people will tell you about who owns a pokéflute.
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Using the Map
By using the town map obtained at the beginning of the game, you can find the direction of the next town. This is how to find your way to the next town the majority of the time, and if you can’t go there yet, you will be locked out. In the case of a lock out, you will also be given clues as to how to proceed.
Methods of Travel
Due to the size of the world in Pokémon Red, there are a lot of different ways of travelling to and from cities. These are:
Walking
Walking is the predominant method of travel in the game, and initially this is the only option. You walk at a rate of four panels a second, and can move up, down, left or right. Walking will get you to the majority of places, but you will need a bike to use the cycle path, and a pokémon that can surf to travel across water.
Cycling
When you obtain the bike, you are allowed to cycle anywhere besides inside buildings. The bicycle operates exactly the same as walking does, with the only benefits coming in its speed and the ability to use the cycle path. Bikes can move the same directions as walking, and move at eight panels a second, twice as fast as walking.
Flying
By teaching a pokémon HM 02 Fly, you gain the ability to fly instantly between cities, cutting all the walking in between. You can only fly to major cities shown on your world map, and cannot fly anywhere you haven’t already visited. Pokémon who have fainted can still use Fly in the world map.
Surfing
Teaching a pokémon HM 03 Surf, you will be allowed to travel across the sea and visit islands. Surfing works in any body of water, including those found in towns.
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While surfing you can move up, down, left and right. You move at four panels a second, the same speed as walking. Pokémon who have fainted can still use Surf in the world map.
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1 2 3 4 5 10 11 29
6 7 8
9
31
30
32
33
2726
28
25
24
22 23
19
21201817
14
161513
12
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Game Flow By Screen
Screen Number: 1Actions available to user: N/A
How to continue: Wait four secondsScreen numbers reachable: 2
Description: List of copyright holders
Screen Number: 2Actions available to user: Skip
How to continue: Press ‘A’ or wait five secondsScreen numbers reachable: 3
Description: Animated Game Freak logo
Screen Number: 3Actions available to user: Skip
How to continue: Press ‘A’ or wait ten secondsScreen numbers reachable: 4
Description: Animated pokémon cinematic
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Screen Number: 4Actions available to user: Continue
How to continue: Press ‘A’Screen numbers reachable: 5
Description: Title screen, pokémon besides the trainer changes every 3 seconds
Screen Number: 5Actions available to user: Continue, New Game, Option
How to continue: Scroll up and down, Press ‘A’Screen numbers reachable: 6, 9, 10
Description: Main menu, you can continue a current game, start a new game or change the
game settings
Screen Number: 6Actions available to user: Continue
How to continue: Press ‘A’Screen numbers reachable: 7
Description: Introduction to the game
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Screen Number: 7Actions available to user: Type in a name, Continue
How to continue: Select ‘new name’ with ‘A’ or press ‘A’ over a preselected name to continue
Screen numbers reachable: 8, 11Description: Naming the protagonist
Screen Number: 8Actions available to user: Type in a name
How to continue: Select characters by moving the arrow to a letter and pressing ‘A’. Continue by
moving the arrow to ‘ED’ and press ‘A’.Screen numbers reachable: 11
Description: Naming the protagonist
Screen Number: 9Actions available to user: Change text speed, enable or disable
battle animations, change the battle styleHow to continue: Press ‘B’ to cancel out of the menu, or
move the arrow with the d-pad to ‘Cancel’ and press ‘A’
Screen numbers reachable: 5Description: Options menu
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Screen Number: 10Actions available to user: Cancel, Continue
How to continue: Press ‘B’ to cancel out of the menu, or press ‘A’ to continue your game
Screen numbers reachable: 5, 11Description: Game stats screen
Screen Number: 11Actions available to user: Open menu, enter battle
How to continue: Press ‘Start’ to open the menu, walk into grass to enter a battle
Screen numbers reachable: 12, 29Description: World Map
Screen Number: 12Actions available to user: Select an option, exit menu
How to continue: Use the d-pad to move through the options and press ‘A’ to access the one
you’ve selected, or press ‘B’ to leave the menu
Screen numbers reachable: 11, 13, 17, 22, 24, 25, 28Description: In-Game Menu
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Screen Number: 13Actions available to user: Select an option, exit pokédex
How to continue: Select a pokémon name with ‘A’, then pick an option from the menu, or cancel
back to the menu with ‘B’Screen numbers reachable: 12, 14, 15
Description: Main Pokédex Screen
Screen Number: 14Actions available to user: Cancel area search
How to continue: Press ‘B’Screen numbers reachable: 13
Description: Pokémon Area Search
Screen Number: 15Actions available to user: Continue reading, Cancel
How to continue: Continue by pressing ‘A’, cancel by pressing ‘B’
Screen numbers reachable: 13, 16Description: Pokédex Data Screen 1 of 2
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Screen Number: 16Actions available to user: Continue
How to continue: Continue by pressing ‘A’ or ‘B’Screen numbers reachable: 13
Description: Pokédex Data Screen 2 of 2
Screen Number: 17Actions available to user: Select a pokémon, Cancel
How to continue: Select a pokémon by moving the arrow with the d-pad and pressing ‘A’, or cancel
with ‘B’Screen numbers reachable: 12, 18
Description: Pokémon Status Screen
Screen Number: 18Actions available to user: Select an option, Cancel
How to continue: Select an option by moving the arrow with the d-pad and pressing ‘A’, or cancel
with ‘B’Screen numbers reachable: 17, 19, 20
Description: Pokémon Status Screen with Menu
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Screen Number: 19Actions available to user: Select a new position, Cancel
How to continue: Select a new position by moving the arrow with the d-pad and pressing ‘A’ to switch the pokémons places, or cancel
with ‘B’Screen numbers reachable: 18
Description: Move Pokémon Screen
Screen Number: 20Actions available to user: Continue, Cancel
How to continue: Continue by pressing ‘A’, cancel by pressing ‘B’
Screen numbers reachable: 18, 21Description: Pokémon Stats Screen 1 of 2
Screen Number: 21Actions available to user: Continue
How to continue: Continue by pressing ‘A’ or go back a screen by pressing ‘B’
Screen numbers reachable: 18, 20Description: Pokémon Stats Screen 2 of 2
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Screen Number: 22Actions available to user: Use an item, Cancel, Open the map
How to continue: Use an item by pressing ‘A’ or cancel by pressing ‘B’. You can open the map by
selecting it and pressing ‘A’Screen numbers reachable: 12, 23
Description: Item Screen
Screen Number: 23Actions available to user: Cancel
How to continue: Cancel by pressing ‘B’ Screen numbers reachable: 22
Description: World Map
Screen Number: 24Actions available to user: Cancel
How to continue: Cancel by pressing ‘B’ Screen numbers reachable: 12
Description: Player Summary
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Screen Number: 25Actions available to user: Continue, Cancel
How to continue: Continue by selecting ‘Yes’ with the ‘A’ button, Cancel by pressing ‘B’
Screen numbers reachable: 12, 26Description: Save Screen 1 of 3
Screen Number: 26Actions available to user: N/A
How to continue: Wait until saving has finished Screen numbers reachable: 27
Description: Save Screen 2 of 3
Screen Number: 27Actions available to user: N/A
How to continue: Wait two seconds Screen numbers reachable: 12
Description: Save Screen 3 of 3
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Screen Number: 28Actions available to user: Change text speed, enable or disable
battle animations, change the battle styleHow to continue: Press ‘B’ to cancel out of the menu, or
move the arrow with the d-pad to ‘Cancel’ and press ‘A’
Screen numbers reachable: 12Description: In-Game Options Menu
Screen Number: 29Actions available to user: Continue
How to continue: Press ‘A’ to continue, wait 5 secondsScreen numbers reachable: 30
Description: Pre-Battle Screen
Screen Number: 30Actions available to user: Select ‘Fight’, ‘Item’, ‘PKMN’ or ‘Run’
How to continue: Highlight an option with the d-pad, then press ‘A’ to continue
Screen numbers reachable: 11, 31, 32, 33Description: Battle Screen
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Screen Number: 31Actions available to user: Select an attack, Cancel
How to continue: Highlight an attack with the d-pad then press ‘A’ to continue or press ‘B’ to
cancelScreen numbers reachable: 30
Description: Battle Screen Attack Menu
Screen Number: 32Actions available to user: Choose a pokémon to switch with, Cancel
How to continue: Highlight a pokémon to switch with the d-pad then press ‘A’ to continue or press
‘B’ to cancelScreen numbers reachable: 30
Description: Battle Screen PKMN Menu
Screen Number: 33Actions available to user: Use an Item, Cancel
How to continue: Highlight an item to use with the d-pad then press ‘A’ to continue or press ‘B’ to
cancelScreen numbers reachable: 30
Description: Battle Screen Item Menu
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Controls
Anatomy of the Game Boy
The Game Boy is the handheld system that Pokémon Red will be released on. The console itself features all of the essentials for a game that a home system contains, and with its portability makes this the best choice of system. The Game Boy features:
On/Off Switch – This switch controls power to the unit. The console will switch off immediately if used. Battery – This small light is an indicator showing the level of battery remaining. The stronger this light is shining, the more power is left in the batteries. Contrast Control – Moving this dial adjusts the contrast of the gameD-Pad – The directional pad is used primarily for navigation, be it through menus or through the world mapSelect – Provides a second option to tie menus too, but is used for customisation purposesHeadphone Port – A standard socket for a pair of headphonesSpeaker – The built-in speaker allows you to hear your game without the need of headphones.Start – Used to pause the game of access menusB – Used as the games default ‘cancel’ buttonA – Used as the games default ‘select’ buttonVolume Control – Moving this dial controls the volume levelLink Cable Port – Used for connecting to other devicesLCD Screen – This is where the game is displayed. The display is only black and white.
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D-Pad
Select Start
B
A
SpeakerHeadphone Port
LCD ScreenOn/Off Switch
Battery Link Cable Port
Volume ControlContrast Control
Christopher Walden 08002952 Games Design 1A
In-Game Menus
LCD Screen – The screen will display the game itself, and show reactions to the buttons you push.D-Pad – This is used to move the cursor around the menus. You need to point the cursor at options before being able to select them. Speaker – The speaker will play any music and sound effects used in the menusStart – Pressing this button will open and close the menuB – Pressing this button will cancel the current menu open. If you are on the main menu, you will revert back to the world mapA – This button selects the currently highlighted option, and is used to open new menus
Using a combination of the D-Pad, the ‘A’ button and the ‘B’ button, you can manipulate every menu in the game fully.
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D-Pad
Select Start
B
A
Speaker
LCD Screen
Christopher Walden 08002952 Games Design 1A
World Map
LCD Screen – The screen will display the game itself, and show reactions to the buttons you push. This includes the world map and the battle screen. D-Pad – This is used to control your character. The character can move in all four directions. Speaker – The speaker will play any music and sound effects used in the gameStart – Pressing this button will open and close the menuA – This button can be used to pick up items from around the world map. It is also used for talking to people.Link Cable Port – You can connect a Nintendo Link Cable into this port to be able to battle or trade with a friend who has the game.
Manoeuvring about the world map only really needs the use of the D-Pad and the ‘A’ button. The ‘B’ button is not used for anything on the world map screen. This is also the only instance where the link cable port is used, allowing two player in some modes.
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D-Pad
Start
A
Speaker
LCD Screen
Link Cable Port
Christopher Walden 08002952 Games Design 1A
Battle Screen
LCD Screen – The screen will display the current battle with a trainer or a wild pokémon. It will also show the battle menu, and the visual effects of attacks. D-Pad – This is used to move the cursor around the menus. You need to point the cursor at options before being able to select them. The menus give you the choice of attacks, as well as various other options. Speaker – The speaker will play any music and sound effects used in the menusStart – Pressing this button will open and close the menuB – Pressing this button will cancel the current menu open. If you are on the main menu, this button has no function. A – This button selects the currently highlighted option, and is used to open new menus and select actions to do this turn.
Whilst preparing an attack, you move the cursor with the D-Pad to select the option you wish to use, and then select it with ‘A’. The command will then be executed, usually followed by an animation and a sound effect, then reverts back to the battle menu.
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D-Pad
Start
B
A
Speaker
LCD Screen
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Coin Machine
LCD Screen – The screen will display the current reels of the slot machine. D-Pad – This is used to alter your bet. Speaker – The speaker will play the coin machine music, and use sound effects when money is won or lost. Start – Pressing this button will open and close the menuB – Pressing this button will exit the slot machine, assuming the reels aren’t spinning. A – This button is used to both select the amount of coins you use, as well as stopping the reels.
The coin machine uses very few buttons, due to its simplicity. The coin machine can only be operated in Celadon City, and so is not available to use all of the time.
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D-Pad
B
A
Speaker
LCD Screen
Christopher Walden 08002952 Games Design 1A
Style
This section covers the more artistic features of Pokémon Red. This includes the choice on graphics and package art, descriptions of sounds and sound effects and details on the story and script.
Graphics
The style of the graphics is in a very simple 2D sprite format. Every object in the game is either a sprite or a series of sprites, and they are very small and simple to
process. This allows the game to show many on screen at one time, without fear of lagging during game play. The playable character, as well as all of the non-playable characters that move, have at least three different animations, creating the illusion that they are running or walking. Whilst very simple in theory, it is executed exceedingly well.
Movement is based on an invisible grid, very similar to that of Final Fantasy. Using the D-Pad you can move about this invisible grid, whilst visually
appearing in a form of order, as well as making it easier to create boundaries and lock outs. Black and white colour is mainly a limitation of the console, but not having colour also makes it easier to get sprites made and ready for the game. In a typical RPG style, the camera view is a top down view, most similar to the popular game The Legend of Zelda. This top down view, combined with a scrolling system that follows the player controlled character gives it its own feel.
Also similar to the Legend of Zelda is the use of sprites, with the same ones being used constantly in-game, but being made well enough to look fantastic every time you see them. Pokémon Red uses its battle system away from the world map, utilising it only when a wild pokémon or trainer is encountered. The game does not feature all of the pokémon moving about the screen in the same manner as many RPG’s do, but uses a more random method to make the battles occur only in particular areas after a set amount of
steps.
The battle system is unlike any other, showing both sprites of your monster and the opponents simultaneously. Games like Final Fantasy show sprites like this, but from a second person perspective. The most similar battle system would be that of Earthbound, where the enemies appear to face you, but still your playable characters are not shown.
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Monster sprites are shown in both a cartoony and realistic manner. The monsters are not animated, so you only see two sprites per monster; one for the front and one for the back. Animations in terms of attacks come externally, with the pokémons sprite reacting very little if not at all. Sometimes the sprite may slide in response, but no animations are present. Common RPG’s do not animate monsters bar the bosses, and tend to change the colour of the monster to show its attacks. By leaving it down to the pictures on screen, the user’s imagination can fill the gaps between how the moves will affect the pokémon, and this is seemingly effective. Battles also take the form of being simple 1v1 battles, a step away from how Final Fantasy games can have up to 9 enemies on screen at once.
Package Art
The game packaging is designed to catch your eye, drawing you into staring at the large picture of Charizard on the cover. The picture breaks the norm with game boxes, stretching out of its boundaries and covering up some of the spine where the Game Boy logo is positioned. With this being the red version of the game, the box is designed in the same way. The pokémon on the front cover is a fire type, and is evidently red in colour and even has fire on its body. The background and the box itself are coloured red too. This bright red box is sure to catch eyes, with the picture of a dragon making you want to read the back.
The back of the box contains a brief synopsis of the story, as well as some important points about the story and pokémon themselves. There are two screenshots of the game in action, as well as various concept images on the box. This is also a red colour, further strengthening the whole red theme.
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Music and Sound Effects
The music in Pokémon Red are all 8-bit, and are used to help emphasise the mood of the particular situation. Some tracks are calm and smooth, like when you enter Cerulean City. Some are quite up beat and jumpy to show excitement, like the music you hear along Route 1, the beginning of your journey. Some music is sinister with sharp rises in volume, like that of Team Rockets theme. There is a piece of music in the game to suit everyone’s taste, with a different musical track for each city.
There are a total of 45 different musical tracks included in Pokémon Red, not including the 151 pokémon cries, and over 100 different sound effects. Everything is played at particular points in the game. These are:
Track Name Track Location Music Style DurationPokémon Cry In Battle Varies on Pokémon 0:00Sound Effect Varies Varies on location of
sound< 0:01
Track Name Track Location Music Style DurationOpening Title Screen Low melody that
climaxes into a memorable and cheerful melody
1:59
Pallet Town Theme Pallet Town Soft music mimics the characters feelings for
this small town.
1:18
Professor Oak Talk to Professor Oak Apex at the beginning shows surprise, with a constant chirpy beat
thereafter
0:49
Oak Research Lab Professor Oaks Lab Music makes the building seem very
grand and sophisticated
0:46
Rival Appears Interruption by Rival Very arrogant sounding music, fits in
with the theme that your rival is very
cocky
0:43
The Road to Viridian City
Route 1 Upbeat and cheerful music that sets the
scene on you starting your adventure
0:59
Battle (vs Wild Pokémon)
Wild Pokémon Battle Mixed music at the beginning indicates surprise, that then melds into a fast
paced track
1:30
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Victory (vs Wild Pokémon)
Victory Against Wild Pokémon
High music and slow beats make it sound like you have had an
easy victory
0:37
Pewter City’s Theme Pewter City Similar to the previous city, but with a sense of greatness. Feels like the city is very
advanced
2:10
Pokémon Centre Pokémon Centre Upbeat and cheerful melody fits in well with the hospital
setting
1:13
Pokémon Recovery Healing in Pokémon Centre
Small jingle to indicate healing
0:07
Viridian Forest Viridian Forest Very mysterious and echoic. Pauses in the music build suspense
1:53
Guidepost Ask For Help in Viridian City
Very memorable and simple jingle. Sounds like your performing a
march
0:38
Trainer Appears (Girl Chapter)
Battle Against a Girl The music spikes at the beginning to
surprise, then changes into very curious
music
0:25
Battle (vs Trainer) Trainer Battle High tempo and serious sounding music to show the seriousness of the
battle
3:16
Victory (vs Trainer) Victory Against Trainer
Similar to the previous victory music, but
matches the previous battle music
0:31
Mt. Moon Cave Mt. Moon Music is very slow and mysterious. Music
also echoes to show that your in a cave
1:39
The Road to Cerulean City
Route 4 Another upbeat march-like song to
emphasise travelling between cities
1:28
Cerulean City’s Theme Cerulean City A cheerful song that makes the town seem very active and happy
1:16
Pokémon Gym Pokémon Gym A serious toned song, also with a sense of
superiority
1:15
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To Bill’s Origin Bills House Another adventure-like piece. The music
trails off at points.
0:51
Jigglypuffs Song Talk to Jigglypuff in Cerulean City
A synth piece similar to Jigglypuffs cry
0:10
Vermillion City’s Theme
Vermillion City Another very active song, brings out the hustle and bustle of
Vermillion
1:03
Codename – St Anne S.S.Anne A very high class sounding music that plays on the royal
cruiser
1:24
The Road to Lavender Town
Lavender Town The music starts off very curiously, then builds into another
distinctive adventure piece
1:17
Pokémon Whistle Use the Pokéflute A short sound clip that plays when you use
the pokéflute
0:14
Trainer Appears (Boy Chapter)
Battle Against a Boy A very playful and childish piece
0:29
Battle (vs Gym Leader) Gym Battle The music starts off very simple and slow
and then explodes with lots of effects and louder music.
Shows of the seriousness of the
battle
2:00
Victory (vs Gym Leader)
Victory Against Gym Leader
A very proud sounding victory
fanfare
0:56
Cycling Use the Bike A very cheerful song to show the character having fun on his bike
1:24
Lavender Town’s Theme
Lavender Town A very slow and creepy sounding
theme to fit in with the ghost stories
1:48
Pokémon Tower Pokémon Tower Very similar to the previous song, but
more sinister
2:20
Celadon City’s Theme Celadon City A very cheerful song that emphasises the
grandeur of the huge city
1:17
Casino Game Corner An upbeat song to show the slot
1:30
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machines are fun to play
Trainer Appears (Bad Guy Chapter)
Battle Against Team Rocket
A very evil sounding theme
0:27
Team Rocket Hideout Team Rocket Hideout Another sinister and evil song that quietens down at points before spiking to emphasise
shock
2:28
Sylph Company Sylph Company A very spooky sounding theme that plays on the fact that you shouldn’t be in
the building
1:21
Ocean Use Surf A slow and peppy song
1:30
Cinnabar Island’s Theme
Cinnabar Island A song that has a sense of achievement
in the theme
0:59
Pokémon Mansion Pokémon Mansion A very quiet and mysterious piece.
1:23
Evolution Evolve a Pokémon A short and cheerful piece that plays during
the evolution of a pokémon
0:35
The Final Road Victory Road This music starts off slow and gets faster, fitting well with the race to the Elite 4
1:14
Last Battle (vs Rival) Final Elite 4 Battle A very epic sounding battle music,
emphasising the fact that it’s the final battle
2:30
Into the Palace Hall of Fame A very proud song with a sense of
accomplishment
1:03
Ending Credits A song very similar to the opening theme that
is very melodic
1:45
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Storyline Synopsis
You play the role of a boy who has just turned ten years old, who is now old enough to start his own journey with his pokémon through the Kanto region. After picking your starter pokémon, you leave to become the best trainer on the continent, and to complete your pokédex by catching one monster of every species.
To become the greatest trainer, you must first collect one of each of the eight badges in Kanto, which are obtained by defeating the toughest trainers in each city. By showing these badges to a Pokémon League official, you are granted access to compete against the Elite 4. The Elite 4 are the crème of the crop in terms of trainers, experts in their field and with few losses under their belts. By beating them and the current pokémon league champion, you become known as the greatest trainer in all of Kanto!
Whilst on your adventures you will come across the sinister Team Rocket, a group of super villains with the sole intent of stealing pokémon and taking over the world. Thwarting the plans of these villains should be second nature to the upcoming pokémon champion, so be sure to stop them in their tracks!
You have also been asked to complete you pokédex by Pallet Town’s Professor Oak. You can do this by catching one of every pokémon, so be sure to explore every area you visit and bring some spare pokéballs.
Hot on your tail is your childhood rival, who is also competing at the same time as you to become the best trainer in all of Kanto. Competing against him along your way is the norm, so be sure to train up a strong team to compete with his own.
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Script Sample
Legend(Normal text goes here) Shows the location of the speech
>Normal text goes here (0:00) Shows the name and duration of the music track playing in the scene
*Italicised text goes here* This shows an action occurring that isn’t speech, such as an object moving
NAME: This indicates who is currently speaking
(Opening Scene)> Opening (1:59)
*An old man appears. He has messy hair, is wearing a lab coat and holding a book*
OAK: Hello there! Welcome to the world of POKÉMON! My name is OAK! People call me the POKÉMON PROF!
*The screen fades out so you cannot see Professor Oak. A pokémon sprite slides to the centre of the screen. The image is of the front side of a Nidorino*
OAK: This world is inhabited by creatures called POKÉMON!
*Nidorino’s cry is sounded*
OAK: For some people, POKÉMON are pets. Others use them for fights. Myself… I study POKÉMON as a profession.
*The screen fades out. A picture of a young boy wearing a cap slides to the centre of the screen*
OAK: First, what is your name?
*The image of the boy slides over to the right, to allow room for the name selection menu. The default names are Red, Ash and Jack. The menu also allows you to enter a custom name. Upon selection of a name, the player slides back to the centre of the screen as the menu disappears*
OAK: Right! So your name is ASH!
*The screen fades out yet again. A picture of another young boy appears in your place*
OAK: This is my grandson. He’s been your rival since you were a baby.
OAK: …Erm, what is his name again?
*The image of the boy slides over to the right, to allow room for the name selection menu. The default names are Blue, Gary and John. The menu also allows you to enter
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a custom name. Upon selection of a name, the player slides back to the centre of the screen as the menu disappears*
OAK: That’s right! I remember now! His name is GARY!
*The screen fades out. The picture of the your character appears in the centre again*
OAK: ASH! Your very own POKÉMON legend is about to unfold! A world of dreams and adventures with POKÉMON awaits! Let’s go!
(Main Characters Room)> Pallet Town Theme (1:18)
*You appear in a small room, in front of what appears to be a TV and games console. Besides these, the room features a plant, a bed, a PC and a desk. There are stairs in the bottom right corner*
SNES: ASH is playing the SNES! …Okay! It’s time to go!
*Ash moves downstairs, featuring a similar shape room you were in previously. It appears to be the living room. Your mum is also in the room*
TV: There’s a movie on TV. Four boys are walking on railroad tracks. I better go too.
BOOKS: Crammed full of POKÉMON books!
MOM: Right. All boys leave home some day. It said so on TV. PROF.OAK, next door, is looking for you.
*You now appear outside in the town. There are very few buildings, nd a few people walking about*
GIRL: I’m raising POKÉMON too! When they get strong, they can protect me!
MAN: Technology is incredible! You can now store and recall items and POKÉMON as data via PC!
SIGN 1: OAK POKÉMON RESEARCH LAB
SIGN 2: GARY’s house
SIGN 3: ASH’s house
SIGN 4: PALLET TOWN. Shades of your journey await!
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Levels Overview
This is a comprehensive list of the first fourteen locations in Pokémon Red. As well as providing maps of each location, they list:
Concept: Brief explanation of the area, as well as the purpose of the level
Geography: A picture of the area or areas that the location comprises of
Challenges: A list of challenges available in the location
Trainers: A list of trainers you can challenge in the location
Pokémon: A list of pokémon that can be caught in this location
Walkthrough: The definitive list of everything to do concerning the map
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Pallet Town
Concept
Pallet Town is the very first city, and the place of birth of the main character. The town comprises of your house, your rivals house and the laboratory. There is also a lake that you can surf across at a later point in the game.
Geography
Challenges
Obtain a starter pokémon Deliver Oak’s package Obtain the Pokédex
Trainers
Trainer Name Location Pokémon Used Level of PokémonRival Professor Oaks Lab One of 3 Starters Lv.5
Pokémon to be Obtained
Pokémon Name Pokémon Type/s LocationBulbasaur Grass Oak’s Lab (Only 1)
Charmander Fire Oak’s Lab (Only 1)Squirtle Water Oak’s Lab (Only 1)
Tentacool Water/Poison Fish using the Super RodPoliwag Water Fish using the Super Rod
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A Your houseB Rivals houseC Oak’s Lab
Christopher Walden 08002952 Games Design 1A
Walkthrough
Talk to Professor Oaks aide in the lab Talk to rivals sister Try to leave Pallet Town Pick a starter pokémon Battle with rival Leave Pallet Town Deliver Oaks package Obtain the Pokédex
Route 1
Concept
Route 1 is the connection between Pallet Town and Viridian City. You must navigate the winding terrain whilst encountering your very first wild pokémon.
Geography
Challenges
Reach Viridian City
Trainers
There are no trainers in Route 1.
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Pokémon to be Obtained
Pokémon Name Pokémon Type/s LocationPidgey Normal/Flying GrassRattata Normal Grass
Walkthrough
Walk to the top of the screen to enter Viridian City
Viridian City
Concept
Viridian City is the first city you will visit. It serves as a link to Route 2, as well as a place to purchase pokéballs. Later on in the game, you will fight the eighth gym leader here, and also enter the pokémon league by passing here and onto Route 22.
Geography
Challenges
Heal pokémon Receive Oaks package Purchase a pokéball Learn how to catch a pokémon Battle the 8th Gym
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A Pokémart B 8th GymC Pokécentre
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Trainers
(These trainers are only available to fight in the late game)
Trainer Name Location Pokémon Used Level of PokémonKarate King 8th Gym Machop
MachokeLv.40Lv.40
Trainer Name Location Pokémon Used Level of PokémonCooltrainer 8th Gym Sandslash
DugtrioLv.39Lv.39
Trainer Name Location Pokémon Used Level of PokémonTamer 8th Gym Rhyhorn Lv.43
Trainer Name Location Pokémon Used Level of PokémonKarate King 8th Gym Machoke
MachopMachoke
Lv.38Lv.38Lv.38
Trainer Name Location Pokémon Used Level of PokémonTamer 8th Gym Arbok
TaurosLv.39Lv.39
Trainer Name Location Pokémon Used Level of PokémonKarate King 8th Gym Machoke Lv.43
Trainer Name Location Pokémon Used Level of PokémonCooltrainer 8th Gym Nidorino
NidokingLv.39Lv.39
Trainer Name Location Pokémon Used Level of PokémonGym Leader
Giovanni8th Gym Rhyhorn
DugtrioNidoqueenNidokingRhydon
Lv.45Lv.42Lv.43Lv.45Lv.50
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationPidgey Normal/Flying GrassRattata Normal Grass
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Walkthrough
Heal pokémon in pokécentre Receive Oak’s package in pokémart Deliver package to Oak in Pallet Return to Viridian Purchase a pokéball View catching tutorial Enter Route 22 for rival battle Depart for Route 2
After opening the eighth gym
Defeat gym trainers Defeat gym leader Giovanni Enter Route 22
Route 2
Concept
Route 2 is the connection between Viridian City and Viridian Forest. After obtaining the move ‘Cut’, you can access the houses on the right, and enter Diglett’s Cave.
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Geography
Challenges
Enter Viridian Forest Enter Pewter City Obtain HM 05 Flash Trade an Abra for a Mr. Mime
Trainers
There are no trainers in Route 2
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationPidgey Normal/Flying GrassRattata Normal GrassWeedle Bug/Poison Grass
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1 Moon Stone2 HP UP
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Walkthrough
Head north into Viridian Forest
After Exiting Viridian Forest
Head north into Pewter City
After arriving from Diglett’s Cave
Catch 10 different pokémon Speak to Professor Oaks aide Receive HM 05 Flash Trade an Abra for a Mr. Mime Exit through Diglett’s Cave
Viridian Forest
Concept
Route 2 is the connection between Viridian City and Viridian Forest. After obtaining the move ‘Cut’, you can access the houses on the right, and enter Diglett’s Cave.
Geography
Challenges
Compete in your first pokémon battle with a random trainer Exit Viridian Forest
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1 Pokéball 2 Antidote3 Potion
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Trainers
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Bottom Right Weedle
CaterpieLv.6Lv.6
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Centre Right Weedle
KakunaWeedle
Lv.7Lv.7Lv.7
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Centre Left Weedle Lv.9
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationCaterpie Bug GrassWeedle Bug/Poison GrassPikachu Electric Grass
Walkthrough
Navigate the maze and exit to Route 2
Pewter City
Concept
Route 2 is the connection between Viridian City and Viridian Forest. After obtaining the move ‘Cut’, you can access the houses on the right, and enter Diglett’s Cave.
Geography
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A PokécentreB PokémartC GymD MuseumE Laboratory
Christopher Walden 08002952 Games Design 1A
Challenges
Defeat Pewter City gym leader Brock Leave for Route 3 Receive the Old Amber
Trainers
Trainer Name Location Pokémon Used Level of PokémonJr. Trainer 1st Gym Diglett
SandshrewLv.11Lv.11
Trainer Name Location Pokémon Used Level of PokémonGym Leader Brock 1st Gym Leader Geodude
OnixLv.12Lv.14
Pokémon to be obtained
There are no catchable pokémon in Pewter City.
Walkthrough
Enter the Pewter City Gym Defeat Brock to earn the Boulder Badge Exit Pewter City for Route 3
After receiving Cut
Enter the Laboratory Receive the Old Amber
Route 3
Concept
Route 3 is the connection between Pewter City and Mount Moon. You are immediately faced with a maze of trainers, and must pick either the shortest path to continue on, or fight all of the trainers for the experience. By talking to a man in the pokécentre, you can purchase a Magikarp for $500.
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Geography
Challenges
Navigate the maze of trainers Enter Mt. Moon
Trainers
Trainer Name Location Pokémon Used Level of PokémonLass Trainer Maze Pidgey
PidgeyLv.9Lv.9
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Trainer Maze Caterpie
WeedleCaterpie
Lv.10Lv.10Lv.10
Trainer Name Location Pokémon Used Level of PokémonYoungster Trainer Maze Rattata
EkansLv.11Lv.11
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Trainer Maze Weedle
CaterpieKakunaMetapod
Lv.9Lv.9Lv.9Lv.9
Trainer Name Location Pokémon Used Level of PokémonLass Trainer Maze Rattata
Nidoran (M)Lv.10Lv.10
Trainer Name Location Pokémon Used Level of PokémonYoungster Trainer Maze Spearow Lv.14
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Trainer Maze Caterpie Lv.11
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Metapod Lv.11
Trainer Name Location Pokémon Used Level of PokémonLass Trainer Maze Jigglypuff Lv.14
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationPidgey Flying/Normal Grass
Spearow Flying/Normal GrassJigglypuff Normal GrassMagikarp Water Pokécentre
Walkthrough
Navigate the maze Purchase Magikarp for $500 (Optional) Enter Mt. Moon
Mt. Moon
Concept
Mt. Moon is a huge cave that features plenty of rock and poison type pokémon. The cave is also famous for containing the pokémon Clefairy, said to have come from the moon. Recently the sinister group Team Rocket have been using it as a base of operations.
Geography
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1 Potion2 TM 123 Potion4 Rare Candy5 Escape Rope6 Moon Stone7 TM 18 HP UP
Christopher Walden 08002952 Games Design 1A
Challenges
Defeat Team Rocket Collect a Fossil Exit to Route 4
Trainers
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Floor One Weedle
KakunaLv.11Lv.11
Trainer Name Location Pokémon Used Level of PokémonLass Floor One Clefairy Lv.14
Trainer Name Location Pokémon Used Level of PokémonSuper Nerd Floor One Magnemite
VoltorbLv.11Lv.11
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Floor One Caterpie
MetapodCaterpie
Lv.10Lv.10Lv.10
Trainer Name Location Pokémon Used Level of PokémonLass Floor One Oddish
BellsproutLv.11Lv.11
Trainer Name Location Pokémon Used Level of PokémonYoungster Floor One Rattata
RattataZubat
Lv.10Lv.10Lv.10
Trainer Name Location Pokémon Used Level of PokémonHiker Floor One Geodude
GeodudeOnix
Lv.10Lv.10Lv.10
Trainer Name Location Pokémon Used Level of PokémonRocket Floor Three Sandshrew
RattataZubat
Lv.11Lv.11Lv.11
Trainer Name Location Pokémon Used Level of PokémonRocket Floor Three Zubat
EkansLv.12Lv.12
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Trainer Name Location Pokémon Used Level of PokémonRocket Floor Three Raticate Lv.16
Trainer Name Location Pokémon Used Level of PokémonRocket Floor Three Rattata
ZubatLv.13Lv.13
Trainer Name Location Pokémon Used Level of PokémonSuper Nerd Floor Three Grimer
Voltorb Koffing
Lv.14Lv.14Lv.14
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationZubat Poison/Flying Cave
Geodude Rock CaveParas Grass/Bug Cave
Clefairy Normal Cave
Walkthrough
Reach floor three of Mt. Moon Defeat Team Rocket Defeat Super Nerd Pick one of two fossils
Route 4
Concept
Route 4 is the connection between Mt. Moon and Cerulean City. This area serves merely as a link between the two, with just one item up for grabs here and no trainers.
Geography
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1 TM 04
Christopher Walden 08002952 Games Design 1A
Challenges
Exit to Cerulean City
Trainers
There are no trainers on Route 4
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationRattata Normal Grass
Spearow Normal/Flying GrassEkans Poison Grass
Walkthrough
Collect TM 04 Exit for Cerulean City
Cerulean City
Concept
Cerulean City is a city of water, situated near a vast lake in Route 24. There is a pokémon gym here run by Misty, a specialist in water type pokémon.
Geography
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A Bicycle ShopB Burgled HouseC GymD Traders HouseE PokécentreF Pokémart
Christopher Walden 08002952 Games Design 1A
Challenges
Defeat Gym Leader Misty Exit to Route 24
After speaking with Bill
Defeat Rocket Exit to Route 9
After obtaining Bike Voucher
Acquire Bicycle
Trainers
Trainer Name Location Pokémon Used Level of PokémonSwimmer 2nd Gym Horsea
ShellderLv.16Lv.16
Trainer Name Location Pokémon Used Level of PokémonJr. Trainer 2nd Gym Goldeen Lv.19
Trainer Name Location Pokémon Used Level of PokémonGym Leader Misty 2nd Gym Staryu
StarmieLv.18Lv.21
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationPsyduck Water Fish in GymKrabby Water Fish in Gym
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Walkthrough
Defeat Gym Leader Misty Exit for Route 24
After speaking with Bill
Enter Burgled House Leave Burgled House from the back Defeat Rocket Obtain TM 28 Exit to Route 9
After obtaining the Bike Voucher
Show ticket to Bicycle Shop owner Acquire bike
Route 24 and 25
Concept
Route 24 and 25 connect Cerulean City with the Sea Cottage. To get to the Sea Cottage, you must first beat Nugget Bridge, then manoeuvre through a maze of trainers.
Geography
Challenges
Beat Nugget Bridge Beat Rocket Help Bill Receive S.S. Ticket
After finishing the game
Exit Route 24 and 25 via river
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1 TM 452 TM 19
Christopher Walden 08002952 Games Design 1A
Trainers
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Nugget Bridge Caterpie
WeedleLv.14Lv.14
Trainer Name Location Pokémon Used Level of PokémonLass Nugget Bridge Pidgey
Nidoran (F)Lv.14Lv.14
Trainer Name Location Pokémon Used Level of PokémonYoungster Nugget Bridge Rattata
EkansZubat
Lv.14Lv.14Lv.14
Trainer Name Location Pokémon Used Level of PokémonLass Nugget Bridge Pidgey
Nidoran (F)Lv.16Lv.16
Trainer Name Location Pokémon Used Level of PokémonJr. Trainer Nugget Bridge Mankey Lv.18
Trainer Name Location Pokémon Used Level of PokémonRocket Nugget Bridge Ekans
ZubatLv.15Lv.15
Trainer Name Location Pokémon Used Level of PokémonJr. Trainer Route 24 Rattata
EkansLv.14Lv.14
Trainer Name Location Pokémon Used Level of PokémonHiker Route 25 Machop
GeodudeLv.15Lv.15
Trainer Name Location Pokémon Used Level of PokémonHiker Route 25 Onix Lv.17
Trainer Name Location Pokémon Used Level of PokémonYoungster Route 25 Rattata
SpearowLv.15Lv.15
Trainer Name Location Pokémon Used Level of PokémonYoungster Route 25 Slowpoke Lv.17
Trainer Name Location Pokémon Used Level of PokémonLass Route 25 Nidoran (M)
Nidoran (F)Lv.15Lv.15
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Trainer Name Location Pokémon Used Level of PokémonHiker Route 25 Geodude
GeodudeMachopGeodude
Lv.13 Lv.13Lv.13Lv.13
Trainer Name Location Pokémon Used Level of PokémonJr. Trainer Route 25 Rattata
EkansLv.14Lv.14
Trainer Name Location Pokémon Used Level of PokémonYoungster Route 25 Ekans
SandshrewLv.14Lv.14
Trainer Name Location Pokémon Used Level of PokémonLass Route 25 Oddish
PidgeyOddish
Lv.13Lv.13Lv.13
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationWeedle Poison/Bug GrassKakuna Poison/Bug GrassPidgey Normal/Flying GrassOddish Grass/Poison GrassCaterpie Bug GrassMetapod Bug Grass
Abra Psychic GrassPsyduck Water Fish using the Super RodKrabby Water Fish using the Super RodGoldeen Water Fish using the Super Rod
Walkthrough
Defeat everyone on Nugget Bridge Obtain Nugget Defeat Rocket Defeat Rival Press button on PC to help Bill Receive S.S. Ticket Head back to Cerulean City
After finishing the game
Surf out of Route 24 and 25 towards Cerulean to arrive at the Unknown Dungeon
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Christopher Walden 08002952 Games Design 1A
Route 5
Concept
Route 5 serves as a link between Cerulean City, the Underground Path and Saffron City. This route also houses the day care, where you can leave a pokémon to level up as you adventure.
Geography
Challenges
There are no challenges on Route 5
Trainers
There are no trainers on Route 5
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationWeedle Poison/Bug GrassKakuna Poison/Bug GrassPidgey Normal/Flying GrassOddish Grass/Poison GrassCaterpie Bug GrassMetapod Bug Grass
Abra Psychic Grass
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Walkthrough
Exit using the underground path
Route 6
Concept
Route 6 connects Saffron City, the Underground Path and Vermillion City together. The area contains a long and winding stretch of grass that contain many pokémon.
Geography
Challenges
Exit for Vermillion City
Trainers
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Route 6 Weedle
CaterpieWeedle
Lv.16Lv.16Lv.16
Trainer Name Location Pokémon Used Level of PokémonJr. Trainer Route 6 Squirtle Lv.20
Trainer Name Location Pokémon Used Level of PokémonJr. Trainer Route 6 Rattata
PikachuLv.16Lv.16
Trainer Name Location Pokémon Used Level of PokémonBug Catcher Route 6 Butterfree Lv.20
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Trainer Name Location Pokémon Used Level of PokémonJr. Trainer Route 6 Pidgey
PidgeyPidgey
Lv.16Lv.16Lv.16
Trainer Name Location Pokémon Used Level of PokémonJr. Trainer Route 6 Spearow
RaticateLv.16Lv.16
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationWeedle Poison/Bug GrassKakuna Poison/Bug GrassPidgey Normal/Flying GrassOddish Grass/Poison GrassCaterpie Bug GrassMetapod Bug Grass
Abra Psychic GrassShellder Water Fish using the Super RodKrabby Water Fish using the Super Rod
Walkthrough
Exit for Vermillion City
Vermillion City
Concept
Route 6 connects Saffron City, the Underground Path and Vermillion City together. The area contains a long and winding stretch of grass that contain many pokémon.
Geography
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A PokécentreB PokémartC Old RodD TradeE GymF Pokémon Fan
Club
Christopher Walden 08002952 Games Design 1A
Challenges
Exit for the S.S.Anne
After acquiring HM 1 Cut
Beat Lt. Surge for the Thunder Badge Get the Old Rod Get the Bike Voucher Trade a Spearow for a Farfetch’d
Trainers
Trainer Name Location Pokémon Used Level of PokémonRocker 3rd Gym Voltorb
MagnemiteVoltorb
Lv.20Lv.20Lv.20
Trainer Name Location Pokémon Used Level of PokémonSailor 3rd Gym Pikachu
PikachuLv.21Lv.21
Trainer Name Location Pokémon Used Level of PokémonGentleman 3rd Gym Pikachu Lv.23
Trainer Name Location Pokémon Used Level of PokémonGym Leader Lt.
Surge3rd Gym Voltorb
PikachuRaichu
Lv.21Lv.18Lv.24
Pokémon to be obtained
Pokémon Name Pokémon Type/s LocationShellder Water Fish using the Super RodKrabby Water Fish using the Super Rod
Walkthrough
Board the S.S. Anne and collect HM 01 Cut
After obtaining HM 01 Cut
Talk to the man marked on the map with a ‘C’ to receive an Old Rod Talk to the leader of the pokémon fan club to receive a Bike Voucher Trade a Spearow for a Farfetch’d with someone in the house marked ‘D’ Complete a switch hunting mini-game Defeat Lt. Surge Exit to Route 11
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Options
Difficulty
Whilst there are no difficulty level settings in Pokémon Red, there are various ways you can replay the game with handicaps. Limiting yourself to a certain amount of pokémon, not evolving your pokémon, and using only one type of pokémon are just a few ways you can gain a new experience while playing Pokémon Red.
Multiplayer
Multiplayer exists in Pokémon Red, but aside from the one player story. By connecting to a friend using a Link Cable, you have two options:
Battle
If you choose to battle, you will have a trainer battle with the friend you have connected with. You will use the team that you have with you in the current game.
Trade
If you choose trade, you will have the option of trading pokémon between games. Pokémon can only be traded if they are in your current team, and you must get the permission of the person you are trading with.
Text Speed
Changing this option allows you to alter the speed in which text appears on screen. For example, if someone talks to you the speech will appear faster with the ‘Fast’ setting selected.
There are three options for text speed; Slow, Medium and Fast.
Battle Animation
Battle animations occur when a pokémon uses any attack. When you use an attack, you will see a short animation to show you what the move is doing. For example, the move Gust shows a small tornado hitting the enemy.
From the options menu, you have the choice of turning battle animations on or off.
Battle Style
Battle style is a simple preference for batting. There are two different options, these being Shift and Set. If the battle style is set to Shift, the game gives you the opportunity to switch pokémon in a trainer battle after one of the opponent’s monsters is defeated. If you choose Set, then the next enemy pokémon is automatically sent out.
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Support Documentation
Competitive Analysis
I will be comparing Pokémon Red to Dragon Warrior Monsters, a game released around the same time with a similar premise. The areas that will be compared are game details, graphics, sound, interface, game play and story.
Game Details
Name: Pokémon Red Name: Dragon Warrior Monsters
Platform: Gameboy Platform: Gameboy ColourMax Players: 2 Players: 2Year of EU Release: 1999 Year of EU Release: 1999Genre: RPG/Adventure Genre: RPG/Adventure
Analysis
Platform
Both games were released with the Gameboy system in mind, with Dragon Warrior Monsters being compatible with both the new Colour system, and the original black and white console. Pokémon Red was in development long before a colour console was planned, so multi-compatibility was impossible. However the sequels to Pokémon Red, Pokémon Gold and Pokémon Silver were compatible with both consoles. Cross compatibility is essential where possible, as it welcomes a broader audience, and more potential sales,
Maximum Players
Both games were developed for the single player main stories, and feature particular modes that you can access with a friend and a link cable. With pokémon, you can either trade or battle, were as with Dragon Warrior Monsters you can only battle. Trading is essential in Pokémon to fully complete the game, were as it isn’t in DWM. With this fact, many people will purchase multiple versions, or encourage friends to purchase the game.
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Graphics
Name: Pokémon Red Name: Dragon Warrior Monsters
2D or 3D: 2D 2D or 3D: 2DTexture Form: Sprite Texture Form: SpriteFMV’s: None FMV’s: NoneOverlays: None Overlays: None
Pokémon Red Dragon Warrior Monsters
Analysis
2D or 3D
Due to technical limitations in both the Gameboy and the Gameboy colour, there was absolutely no way in creating these games in 3D. Later versions of both games (namely Pokémon Diamond and Dragon Warrior Monsters: Joker) featured 3D graphics on the Nintendo DS handheld system. 3D is become increasingly popular in handheld games, with developers striving to get the best looking 3d graphics on a handheld console. Introducing 3D as early as possible makes it easier to improve continuously with future games.
Texture Form
Again due to limitations, the Gameboy could not support real time rendering that we see in games today, and used static and animated sprites instead. For handheld RPG’s, sprites are still the norm, and are very welcome in games today if done well.
FMV’s
Full motion video was practically unheard of back with the release of Pokémon Red, so it is no surprise that both games do not use them. It is a factor to think about in modern games, with the recent Pokémon games featuring FMV’s during the opening and through the game itself. DWM on the other hand has yet to use FMV past opening scenes, and have not yet incorporated them into the story themselves. Full motion video is, however, better suited for console games that can support high quality and fully rendered scenes. They have become staple in RPG’s, and most games use them to depict the story in a realistic way.
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Overlays
With little room on the Gameboy screen itself, things like maps and health on screen whilst walking around was pretty much unheard of. Both games had access to this information of course, but you would have to manoeuvre through various menus to do so. On screen maps are required for most games to work well, and were used well in both games current sequels. The Nintendo DS’ second screen has become a valuable tool when there is a need for an unobstructed view in the main screen.
Sound
Name: Pokémon Red Name: Dragon Warrior Monsters
Music: Yes Music: YesSound Effects: Yes Sound Effects: YesSpot Effects: Yes Spot Effects: YesVoice Over’s: No Voice Over’s: No
Analysis
The sound in both games is surprisingly similar, both done with an 8-bit style, and with different music used in particular areas to give each one its own unique feel. Both soundtracks were so popular that they spawned CD’s, which sold extremely well and could even be considered collectible nowadays.
Sound effects and spot effects were also included in both games, being used mainly for monster attacks and interactions with the environment. Pokémon Red was one of the first games to feature creature specific cries, which could be heard upon entering battle with one. This tradition is still kept, and is still a very unique factor.
Surprisingly a lot of games can be sold entirely on the quality of their soundtrack, so having an outstanding RPG with an enthralling storyline and excellent music will sell more than just the games. Installing a fan base can even set you up with the future releases of sequels.
Interface
Name: Pokémon Red Name: Dragon Warrior Monsters
Active Elements: Yes Active Elements: YesMenus: Yes Menus: YesGame Controls: Yes Game Controls: YesControllable Aspects of AI:
Yes Controllable Aspects of AI:
Yes
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Analysis
Active Elements
After completing the tutorial at the beginning of Pokémon Red, you are thrown out into the world, free to pick and choose what you wish to do providing you can get there. Nothing is restricted except particular areas (by way of area specific lock outs), and you can choose when you wish to continue the main storyline. This is pretty similar to how it works in Dragon Warrior Monsters, except that you are taught as you go through the game, and new options are unlocked.
There has been a lot of controversy regarding games that have options locked at the beginning of the game, with people claiming that most new options are introduced so late that they are rendered pointless and unnecessary. Pokémon approached it by simply having a short tutorial at the beginning of the game (as well as a few during the game which are entirely optional and unnecessary) and having everything unlocked, a habit that is kept and has been adopted by newer games.
Menus
Menus in both games are accessible simply by pressing start. In both games the menu is navigated by simply moving an arrow up and down the options and pressing the ‘a’ button. It’s a simplistic and perfect way of providing the menu, without it interrupting the game flow.
Game Controls
Both games use the same basic control system; direction pad to move, ‘a’ to select and ‘b’ to cancel. More importantly, the games introduce you to this system at the very beginning of the game, and keep it the same throughout. A common complaint about controls is that there always seems to be an addition of more buttons to use for different functions during the game. These games keep it simple, and it works effectively.
Controllable Aspects of A.I.
Whilst not ‘controllable A.I.’ per se, both games are based on capturing monsters to help you fight for an ultimate goal. The monsters are originally controlled by artificial intelligence until you capture them, which they are then under your control.
In Pokémon Red, if the pokémon you are using is a higher level than your badges allow, it will often refuse attacks and act on its own. This is a very unique aspect to battling, and very few games have tried to replicate it. The outcome works very similar to the general premise of ‘confusion’ status in most RPG’s.
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Gameplay Analysis
Non-Interface A.I.
The main bulk of A.I. in both games is with the monsters, and people controlling monsters. In Pokémon Red, a wild pokémon has a choice of up to 4 possible attacks to use, and if its trainer controlled, up to six pokémon with up to four moves each. Wild pokémon will use attacks spontaneously, whilst trainers will formulate strategies depending on the situation.
In Dragon Warrior Monsters, monsters can attack you in groups of up to three, each with a multitude of different attacks. They attack you in turn, and will pick out the correct move to use providing their MP (magic power) allows it. Some monsters are controlled by trainers whilst in the arena, but the battles function the same way.
It’s hard to say which battle system works better, as they are both used for different styles of playing. DWM style is to pick 3 monsters for your team that work well together, making up for weaknesses with another monsters strength. Pokémon Red functions by having a diverse mixture of pokémon for your six, then picking moves that compliment your fighting style and to create strategies. Pokémon focuses more on strategy, with DWM focusing more on sheer power. One thing pokémon picked up on in the future was being able to use more than one pokémon at once, and they introduced 2v2 battles in Pokémon Ruby.
The Fun
Most people would consider both Pokémon Red and Dragon Warrior Monsters fun for different reasons. Pokémon Red sold people on its concept of raising monsters to the point of evolution, changing the monsters appearance, stats and attacks. Also being one of the first and few games to use the link cable for 2 player battles quickly made it a popular game to play at schools, with kids running their own miniature tournaments.
Dragon Warrior Monsters is considered fun because of its huge variety of monsters. The game has hundreds of different ones to find, and you can create different monsters by merging together two you’ve previously caught. The fun derived from DWM was finding how strong and powerful a monster you could create, and making a solid, powerful team. Although it also had the ability to play 2 player with a link cable, Dragon Warrior Monsters never became as popular as Pokémon Red.
A lot of kids grew up with the Pokémon television series on TV, which was aired shortly before the first games were released in Europe. This spurred a lot of people to buy the game just to have a team of their favourite monsters, and is still a strong factor in Pokémon game related sales today.
The Addiction
What made Pokémon Red so addicting was the sheer amount to complete, which was enormous for a portable game. Completing the pokédex by catching all 151 pokémon, collecting all the badges and beating the elite 4 and training your favourite team up to
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the maximum level are just a few reasons why people played this game as much as they did. Whilst the average gamer could complete the story in around 14 hours or so, hours clocked on the game would reach at least 100 before being satisfied and leaving the game.
Dragon Warrior Monsters was addicting due to large scale of the game, being able to travel to different themed areas and find exclusive monsters that suited that particular environment. Merging a strong monster with another monster to see what you get was also an addicting element, constantly trying to better your existing team with making new and stronger monsters.
Pokémon later adopted a similar approach to merging monsters by allowing pokémon to breed, allowing you to train a monster from scratch with the moves you wanted it to know.
Story
Characters
The problem with Pokémon related games is that there is very little character development. Because the game just follows its usual premise of raising a team and becoming the best in the land, the developers really don’t bother to explain a lot about the main characters. All you are ever told is that you are leaving home to start your pokémon journey. Whilst the vast majority of people don’t play pokémon games for their stories, it is still a shame that this is still to be rectified.
Dragon Warrior Monsters explains the origins of the main character and the kidnapped sister exceedingly well. Only after finding out about them and their history can you appreciate what feelings the game is trying to reproduce. Playing a game about rescuing a sister in the RPG format with no story would make you wonder why you are even looking to rescue her in the first place, let alone how she was kidnapped. This is the one area the DWM truly excels in compared to Pokémon Red, and all future Pokémon games for that matter. It is only a matter of time before the Pokémon series is criticised for it, and it is worth doing it sooner than later.
The Journey
Pokémon Red’s journey takes you across the continent of Kanto, where you need to collect all eight gym badges before being allowed to compete against the elite 4, the four strongest trainers in all of Kanto. Only after beating them will you be known as the strongest trainer. Along the journey you will also have to thwart the evil ideals of Team Rocket, an organisation that steals pokémon and uses them to conquer the world.
In Dragon Warrior Monsters you have to travel to different worlds in order to train for the Starry Night Tournament. The winner of this tournament is granted one wish, which will be used to rescue your sister. By travelling to different worlds and acquiring new allies, you can build a team strong enough to win your sister back.
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Pokémon Reds basic story has been proven to work well, with all 3 generations of games released afterwards featuring a similar storyline. Dragon Warrior Monsters on the other hand changes its story completely with each new version. The reason for the pokémon series not having to change so much is because the storyline isn’t a selling factor in its games, and as long as the game features you collecting gym badges and becoming the strongest trainer it will undoubtedly sell well. They sell more based on game play than on the story, which is strange enough for an RPG.
The Goals
There are three main goals in Pokémon Red. These are to collect all eight gym badges, beat the elite 4 and to complete the pokédex. Whilst only two of these are story based, the last is usually counted when deeming if you have ‘completed’ the game or not.
The only real goal of Dragon Warrior Monsters is to win the Starry Night Tournament, as even collecting all of the monsters isn’t deemed a goal. There are so many in the game without a good way of recording the ones you’ve had (the exact use of the pokédex in pokémon) that it seems pointless to even attempt to collect them all. This is the main reason why you will likely play Pokémon Red longer than DWM.
The Gems
There is really only one part of each game that shows itself as a ‘gem’, parts you will no doubt recall when discussing the games.
In Pokémon Red, the one thing that most players recall the most is the continuous reactions from your rival each time you beat him in a battle. His cocky and annoying attitude quickly changes after beating him, only to watch him run away and give you another speech next time you meet. The main time he did this is when you beat the elite 4 and realise he is the current champion. Whilst it is obvious that this happened, he makes sure to rub it in before you are allowed to fight him.
The most memorable part of Dragon Warrior Monsters has to be rescuing your sister. Whilst it is a typical cliché of many RPG’s, it worked extremely well for being on a handheld, and most RPG’s would struggle to recreate something similar.
Due to the Pokémon Red lacking a real solid story, there isn’t a lot of material for ‘gems’, things that you will truly remember. Then again, putting an in depth story into a game such as pokémon may be a bad thing to do, ruining an already solid combination as shown by its game sales.
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Team Details
Developer: Game Freak
Publisher: Nintendo
Designer: Satoshi Tajiri
Director: Satoshi Tajiri
Executive Producer: Hiroshi Yamauchi
Producers: Shigeru Miyamoto
Takashi Kawaguchi
Tsunekazu Ishihara
Takehiro Izushi
Scenario: Satoshi Tajiri
Ryohsuke Taniguchi
Fumihiro Nonomura
Hiroyuki Zinnai
Parametric Design: Kohji Nisino
Takeo Nakamura
Map Design: Satoshi Tajiri
Kohji Nisino
Kenji Matsusima
Fumihiro Nonomura
Ryohsuke Taniguchi
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Artists: Ken Sugimori
Atsuko Nishida
Motofumi Fuziwara
Shigeki Morimoto
Satoshi Oota
Rena Yoshikawa
Music: Junichi Masuda
Sound Effects: Junichi Masuda
Programmers: Takenori Oota
Shigeki Morimoto
Tetsuya Watanabe
Junichi Masuda
Sousuke Tamada
Teruki Murakawa
Kohta Fukui
Product Testing: Akiyoshi Kakei
Kazuki Tsuchiya
Takeo Nakamura
Masamitsu Yuda
Paad Testing
NCL Super Mario Club
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U.S. Coordination: Gail Tilden
Naoko Kawakami
Hiro Nakamura
William Giese
Sara Osborne
Text Translation: Nob Ogasawara
Special Thanks: Tatsuya Hishida
Yasuhiro Sakai
Wataru Yamaguchi
Kazuyuki Yamamoto
Akihito Tomisawa
Hiroshi Kawamoto
Tomomichi Oota
Satoru Iwata
Takahiro Harada
©’95, ’96, ’98 Nintendo
©’95, ’96, ’98 Creatures Inc.
©’95, ’96, ’98 Game Freak Inc.
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Pokémon Red
Type
Save Games
Winning Ways
How am I doing?
Challenges
Narrative
Environment
Progression
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Progression
Navigation
MapTalking
Events
Control
Menu Driven
D-Pad
Lock Outs
Structure
Free Roaming
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Type
2nd Person
World Dimension
Scroll Up
Scroll Left
Scroll Down
Scroll Right
RPG
Adventure
StrategyGenre
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Save GamesInterrupt
Milestone
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Winning Ways
Complete Story
Catch every
pokémon See Every Pokémon Maximise
Team Level
Better Rating
Collect Badges
Beat Elite 4
Beat Team Rocket
Strategy
Pokémon types and
movesSuper
Effective Attacks
Trial and Error
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How am I doing?
Money
Pokémon Level
Gym Badges
Inventory
Pokémon
Attacks
Pokémon Stats
Pokémon
Evolution
Key Items
Amount
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Challenges
Mechanisms
Mazes
Physical
Collecting
Find Keys
Trivia
Team Rocket
Story
Gyms
Rewards
Battles
Turn Based
Pre -scripted
Dialogue
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Environment
Audio
Music
Sound Effects
Story FocusedGame Type
Geography
Conditional
MapSecret
World
Setting
City
Ocean
Cave
Forest
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Script
Narrative
Story Telling
Dramatic Tension
Character
Rival
Competitive Friendship
Childhood Friend
Player
Be the best
Ten Years Old
Family
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Pokémon Red
3rd Person
Type
2nd Person
World Dimensio
n
Scroll Up
Scroll Left
Scroll Down
Scroll Right
RPG
Adventure
StrategyGenre
Environment
Audio
Music
Sound Effects
Story FocusedGame Type
Geography
Conditional
MapSecret
World
Setting
City
Ocean
Cave
Forest
Script
Narrative
Story Tellin
g
Dramatic Tension
Character
Rival
Competitive
Friendship
Childhood Friend
Player
Be the best
Ten Years Old
Family
Progression
Navigation
Map
Talking
Events
Control
Menu Driven
D-Pad
Lock Outs
Structure
Free Roamin
g