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    Regiment of Renown

    Rules Contest ISpring/Summer 2011

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    Profile M WS BS S T W I A Ld

    Katta 4 3 3 3 3 1 2 2 6

    Scyth (standard bearer) 4 3 3 3 3 1 2 1 6

    Cliba (musician) 4 3 3 3 3 1 2 1 6

    Hobgoblin Frakker 4 3 3 3 3 1 2 1 6Giant Wolf 9 3 0 3 3 1 3 1 3

    Kattas Frakkers

    Contos-Spears:

    Cavalry Pikes with longer

    reach allowing more ranksto fight.

    Special Rules:Requires Two Hands

    Spear

    (Foot & Mounted)*Fight in Extra Rank*

    *although they are weaponsfor cavalry, the FOOT

    version of the Spear special

    rules can still be used.

    TheFight in Extra Rankspecial rule which comes

    with this version is

    cummulative to the one

    gained as standard for

    Contos-Spears.

    Points:135

    +14/additional Frakker

    Special Unit(requires one Special Slot)

    Troop Type: Cavalry

    Unit Size: 5+ (Katta, Scyth, Cliba and two or more Frakkers)

    Equipment:

    Hand weapon Contos-Spears (Katta has a Cathayan Longsword instead) Heavy armour Barding

    Options:

    The entire unit may take Shields +1 point per model The entire unit may take Bows +2 points per model

    (Alternatively the unit can replace the Spears with Bows for free)

    Special Rules:

    Wolf Whistle Quite Glittering Scales Canned Animosity

    Cathayan Longsword:

    Razor sharp blades from legendary Cathay.

    Special Rules:

    Requires Two Hands (Katta only)Armour Piercing

    Strength +1

    Initative +1

    Wolf Whistle:

    Cliba has conditioned the Wolves to heed his

    trumpets call unwavering, regardless of theircowardly riders intentions.

    As long as Cliba is alive he will provide an

    additional +1 bonus to Ld for Form On Me! andSwift Reform. In a draw, when the Onwards Men!

    rule is used, the Frakkers will win the close combatby 2 instead of 1, thus trumping an opposing sides

    musician.

    Quite Glittering Scales:

    The Frakkers new armour sometimes shimmers andgleams like the summer sun, especially in summer.

    It also tends to tun unbearable hot inside of it.It MUST be magical, although somewhat fickle

    All Frakkers have the Magic Resistance(1) special

    rule against Shadow Magic.Light Magic augment spells specifically directed at

    the Frakkers get a +2 bonus to their casting rolls.Canned Animosity:

    If you want to teach some greenskin a lesson youwill have a hard time as one of the Frakkers.

    First of all, you cant shout or pull faces due to the

    visors and if you attempt more, Scyth will take yer

    head and put it next to Grunkhs at the top of hisbanner. Thats just not right.

    The Animosity TestTest for the Frakkers in the start of the Turn sub-

    phase during each of their turns, as long as they

    are more than 5 models not enganged in close combat not fleeing

    Roll a d6. If the dice roll is 2 or more, the unit

    behaves normally this turn. On a roll of 1, roll on

    the following table:

    1) gete *snik* : the unit looses a member due to Scyths

    timely intervention.

    2-5) This is no fun!: the unit must charge if it is in a position

    to do so. Else some unit members release their frustration and cause

    1d6 S3 hits on the Frakkers or, if armed with bows, on the nearst visible

    unit. Friend or foe.

    6) Still knowing the old tricks:gathering all their strength they

    manage to act like in the old days and have the fast cavalry special rule

    for this turn.

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    Kattas FrakkersOnce Katta was just a lowly leader of a unit of hobgoblin wolfboyz belonging to one of the larger tribesroaming the Dark Lands.

    While hobgoblins are lazy, cowardly and selfish by nature anyway, Katta outshone most of them by far.Such qualification did not go unnoticed by his Khan, and when there was need for a scouting party he was

    the first one to be declared volunteer.His order was to find a safe passage for the tribe through the Mountains Of Mourn off the beaten track.

    Practically that meant, to enter the pass for a days ride, to leave a mark and to come back on the next day.Hobgoblins know very well that they are despised by most of the other races and usually get killed on sight.

    They know that they wont survive for long without the tribe and therefore will return unless they are dead.So if they return and the path is clear, the tribe will follow them back to their mark.

    If the path is blocked, that mark is not far away enough or the tribe ambushed on its way, the leader getskilled for the next one to take its place.

    In case they dont return, then the passage obviously is not save. Then a different path needs to be found(and the tribe gets a new opportunity to rid itself from more useless scum). Thus was the tribes tradition and

    it was Kattas turn to follow it. He and a handfull of other volunteers survived four scouting tours. They didnot return from their fifth. They did not die though.

    Just before sunset on their way out, they saw a flash of light from behind a bend.Cautiously they crept closer and became witness of a firce battle between strange looking riders which had

    been ambushed by some ogres.Those riders were clad in metal and their armour was glowing like the sun. Although they were

    outnumbered, they held the narrow path against the attacking brutes. Their long spears kept them out ofreach buying the riders enough time to stab the monsters often enough to bring them finally down.

    One after the other.Things changed when a gigantic Ogre appeared on a rim above the fight.

    With a warcry he threw himself down onto the horsemen squashing several of them and disrupting theirranks. The first one to die was a smaller, unarmoured man who had been hiding in the units midst.

    With his death also the glow ended and the battle turned against the horsemen.Still they did not give up, they did not flee, but in turn got killed to a man.

    The ogres were not better off though. From their numbers only the big ogre was more or less standing. Hewas bleeding from several wounds and had spears poking out of his body in various angles.

    Grunkh he shouted, was his name and the leader of the and then he was cut short as he was felled by a

    salvo of arrows in his back. He never saw his killers.Once the hobgoblins were sure that everybody was dead, they started looting the corpses.The metal scale armour of the horses would be worth a fortune and the rest of the stuff was not bad either.

    On that moment Katta had a vision (two, in fact).The first one was that, on return, they will be robbed of their hard earned loot, beaten and send out again.

    The second one was about himself and his companions, clad in that strange steel armour and armed withthose strange, long spears.

    He saw them beeing invincible. Arrows deflected by their shields, opponents kept out of reach by the longspears (just like a hobgoblin likes it) and all that combined with the swiftness of their wolves.

    And then,after his imaginary self even had stated to glow, he thought: warlords would pay for having me onheir side. The idea was born and Katta did not hesitate to make it work.

    Scyth and Cliba were the first to agree and while Scyth rode back to the tribes laager it was Cliba who

    started to clad the wolves into barding.(Actually it was Hegik who began with it but it was Cliba who finished it. Cliba has always been good withwolves and knows that they are much better to handle once they have eaten).

    In time Cliba arrived with more potential volunteers who had no qualms to defect the tribe once they had anew opportunity and so it came that a new twenty strong mercenary unit left the mountains of mourn in the

    direction of cathay. All mounted on wolves, armed with over long spears and clad in glittering, scaled steelarmour, which sometimes even shines like the sun.

    Kattas Frakkers first employments kept him in Cathay for some time until someone recognized the armour.This caused a rather hasty retreat back to the old word. They helped the Chaos Dwarfs to wipe out their old

    tribe and then fought for the Border Princes. Still too close to the bullying green skinned cousins of the BadLands, they finally headed for Tilea. There their flashy outfit and their backstabbing, selfcaring nature were

    well respected attributes and the constant war between the city states promised a steady income.

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    STIRLANDSSHARPSHOOTERS

    THE REGIMENT

    Captain: Robert Striland

    Motto: True to the Mark

    Battle-cry: Wait for it, Wait for it, Wait for.. Fire!

    Appearance: The Sharpshooters are unlike many veteran mercenary companies and wear a regal dress uniform of deep blue with

    white trim on their clothing, armor, and equipment. Many of the Sharpshooters proudly wear their badge on their blouse, consisting

    of a spent bullet with a second round shot into the first. The bullet is a choice battlefield memento to reflect the drill and precision

    of the riflemans aim.

    For Hire: Stirlands Sharpshooters can be hired as a Special unit for a Dogs of War army. Alternatively, they can hire by as a Rare

    unit in any Warhammer army, except Bretonnian, Dark Elves and Skaven.

    Points: Robert and nine Sharpshooters cost a total of 210 points including Bartholomew J. Flump the Halfling Marksman & Chef,

    Harry Simeone the Musician and a Standard Bearer. This is the minimum size of regiment you can hire. The regiment may be

    enlarged by adding extra models at a cost of 13 points each.

    Name of Unit Comp Unit Category Cost M WS BS St To Wo In At Ld Sv Type

    Stirland Sharpshooters Special

    Regiment of

    Renown 13 4 3 4 3 3 1 3 1 7 6 In

    Robert Stirland Champion 74 4 5 5 4 4 2 5 3 9 6 In

    Harry Simeone Musician 16 4 3 - 3 3 1 3 1 7 6 In

    Bartholomew J. Flump Marksman 29 4 2 4 2 2 1 5 1 8 6 In

    Unit size: 10+

    Equipment: Hand weapon, light armor and rifle (counts as handgun). Harry Simeone is not armed with a rifle so does not shoot.

    Bartholomew J. Flump is armed with an Empire Hochland Long Rifle and a Brace of Pistols. Robert Striland is armed with an

    Empire Repeater Handgun.

    Special Rules:

    Trained Rifleman: To gain entrance into the regiment of Sharpshooters candidates must be able to fire 3 rounds in less

    than 1 minute at a goblin head at 240 paces way and hit it all three times. To represent the long range skill of the Sharpshooters,

    they ignore -1 penalty the shooting at long range.

    Carol of the Drum: The unit operates with a precision known only to a select few units like the High Elves Phoenix Guard.

    The unit marches in lock step to the beat of the drum. To represent this ability the unit may move and fire with standard penalties if

    successful Ld. check of their Captain. If failed, it counts as if they had moved and may not shoot, they may still make a move as

    desired. Harry the Musician must be alive for this test to be taken.

    Stirlands Volley: The unit when Stand and Shoot is declared may test the Ld. of the Captain and if successful ignore the -1penalty of Stand and Shoot. Additionally if Stand is the only declaration allowed, the unit may test the Ld. of the Captain at -3 and

    if successful gains Quick to Fire special rule for that turn and then declare Stand and Shoot with standard penalties. Bartholomew

    cannot use the Hochland Long Rifle due to the time it takes to aim a shot. He will instead fire from his Brace of Pistols. Both Harry

    and Robert must be alive for this test to be taken.

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    M WS BS S T W I A Ld

    Legionnaire 4 4 4 3 3 1 4 1 8

    Centurio 4 4 4 3 3 1 4 2 8

    Maximus 4 5 5 4 4 2 5 3 8

    Legio X Invictaof Remas

    Battle call: REMA VICTOR!

    The Legio XInvicta of Remas is a heavy infantry formation, based on the military knowledge of the olderdays. Centuries ago nearly every army in Tilea was trained like the Legio, but most of these formations got

    lost by the time. Only in Remas, the disciplined formations of the legionnaires survived and fought manybattles over whole Tilea and the southern old world.

    A legionnaire is equipped with heavy armour, called lorica segmentata and fights as good with his short-

    sword, calledgladius as with his pilum, a heavy javelin. A drilled formation of legionnaires, protected by

    broad shields and heavy armour is a horrific sight for every Ork, Beastman or Marauder, silly enough toattack the hills around Remas.

    TheLegio is lead by a warrior, called Maximus. No one knows who he is or where hes from. Some say, he

    came from the dark forests to the north, known as the Empire. But whoever he is, he is an excellent fighter,

    with an iron will to lead his legionnaires from victory to victory. The Legio consists of men from different

    lands and even one or two Dwarfs have joined the ranks (with customized armoury). Maximus and his men

    have fought for Tilean cities, Imperial rulers and Dwarfish kings, but have always returned in a quick

    march, when Remas was threatened by a foeand have been victorious!

    Points/model: 9

    Classification: Infantry

    Unit size: 10+

    Weapons and Armour: sword, javelin (8th

    ed.), shield and heavy armour

    Options:

    Upgrade one Legionnaire to a Cornicen (musician): 4 pts. Upgrade one Legionnaire to a Signifer(Standard bearer): 8 pts. Upgrade one Legionnaire to a Centurio: 4 pts.

    Armour Save: 4+

    Special Rules

    Hard Drill: All legionnaires are trained very hard by their Centurio. They

    have developed a unique style of fighting: In battle, the legionnaires attackthe foe with their heavy javelins, to tear down his shields and to give the

    legionnaires a chance to cut him down in the following brutal melee. Torepresent this on battlefield, all Legio regiments make a stand-and-shoot

    javelin- attack every time they get attacked and when they attack by

    themselves. Because of their drill they are always allowed to do this, nomatter how close the enemy is and without suffering a penalty for theTo hit-throw!

    Base Size: 20mm x 20mm

    Count as one Core-

    Choice for Dogs ofWar- Armies.

    Count as one Special-

    Choice for Dwarf- and

    Empire- Armies

    Upgrade one Legionnaire to Maximus: 41 pts.

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    Kisoi GojosRonin Cavalry

    In the mystic isles of Nippon the samurai live to serve or die fighting at the whim of their

    liege lord, there is nothing else in life. For these fierce and equally proud warriors there isalso no such thing as failure: only victory or death. But as often happens in their war-torn

    home land a liege lord may be deposed, killed in battle or meet some other cruel twist

    fate turning his followers into Ronin: master-less samurai.

    Whatever the reason Ronin are wanderers, shunned by Nipponese society. As such Ronin

    are obligated to travel the world is search of such common needs as pay, food and loot;selling their skills in battle, which is something, no true samurai ever imagine doing.

    Desperate times however, call for desperate actions. The Ronin Cavalry ofKisoiGojoare

    asmercenaryintheiroutlookasthefinestfreebootersofTilea!Theyarecutthroat,

    withoutpityandviciousintheextreme.They think nothing of charging giants or evenchaos warrior; they simply tilt their spears towards a foe and charge. Each Ronins reasonfor such shame is unique to each Ronin, but their quest for death is the same.

    KisoiGojoistheleaderofthesemercenariesandhasleadhisbandtolandsfaraway

    fromtheirancestralhomeinNippon.TheRoninhavetakenupserviceforsuch

    employersasthe Dawi Zharr of the Darklands, the Ogre Kingdoms and in the icy wastesof Naggrond to the cruel Drucchii to name but a few; all acts that once would been

    unthinkable had they still been samurai. They have even fought for the Emperor ofCathay in the past despite the ancestral rivalries between Cathay and Nippon.

    WhiletheRonin ofKisoiGojolookandarearmedlikesamuraitheyarefarfromit.TheRoninofKisoiGojoadorntheirarmorwiththeheadsoffoes.Itisnot

    uncommonforawarriorinthebandtodisplaytheskullsoftheirdefeatedenemies.

    Itisrumoredthatonewarriorofthewarbandwascrushedtryingtocarryagiant

    skull!Othersflaytheskinoffofthevanquished.Whateverthetrophy,theRonin of

    KisoiGojohavetakenonadecidedlymoreviolentoutlookthenthewarriorsoftheir

    homeland(ifsuchathingwerepossible).Ifonedidnotknowbettertheywould

    thinkthisisdeliberatetheylookfierceandtheirarmorandweaponsshowsignsof

    heavyusethewarriorsthemselvesarethesame.

    KisoiGojoRonin Samurai Cavalry

    Ronin Samurai

    RenshiAburakoji (Champion)

    KisoiGojo, Ronin Leader

    Warhorse

    M WS BS S T W I A Ld

    4 3 3 3 3 1 3 1 7

    4 3 3 3 3 1 3 1 7

    4 5 4 4 4 2 4 2 9

    8 3 0 3 3 1 3 1 5

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    Vlad'sImpalers

    Benito'sImpalerswereonceoneofthemanymercenaryregimentshiredtowage

    waruponVladvonCarsteinduringhisruleoverSylvania,and,unfortunatelyforthem,oneofthemoresuccessfulones.Benitowaspossessedwithgreatcunningand

    hadtheplantoreplacethetipsoftheirpikeswithblessedstakes,thendrawVladoutintocombatbyattackingtheoutlyingvillagesinSylvaniauntilhehadnochoice

    buttorespondinperson.

    Theplanalmostworked-intheirfinalbattle,VladsenthispersonalretinueofGrave

    GuardintoachargeagainsttheImpalers.Manypikesfoundtheirmark,piercing

    throughtheranksoftheGraveGuard-howevertheImpalershadnotcountedon

    Vlad'sforesight.Havinglearnedoftheirplan,VladhadhisNecromancersweavea

    protectivespellaroundhisretinue,toreversetheeffectsoftheblessing.Insteadof

    beingdestroyedbythestakes,thepikeactedasaconduit,drawingthesoulofits

    wielderintotheirenemysbody.Almosttheentireregimentwasturnedina

    moment,andthesurvivorsdoomed.VladdecidedtorewardBenitoforhiscunning.Insteadofsimplykillinghimand

    raisinghimasashamblingzombie,Vladconductedanarcaneritualtostripthefleshfromhisbonesandfusinghimwiththecaptainofhisretinue.Theirweapons

    returnedandinfusedwithaneldritchglow,theregiment,nownamedVlad's

    Impalersaftertheirnewmaster,joinedhisarmyandwereaterrifyingforceonthe

    battlefield.

    WhenVladeventuallymethisdemiseattheSiegeofAltdorf,asparkofBenito'sold

    willreturnedandhesetabouthisoldmercenaryways.Itissaidthatwiththe

    appropriatesacrificeofgoldonastarlessnight,theImpalerscanbesummonedtolendaidintimesofgreatneed.

    THEREGIMENT

    Captain:BenitoValente

    Battle-cry:ThoughtheImpalersthemselvesaresilent,theregimentisaccompanied

    byaneeriehowlingwindandthescentofthegrave.

    ForHire:Vlad'sImpalersareaRarechoiceinaDogsofWararmy.Theymayalsobe

    hiredasaRarechoiceinanyWarhammerarmyotherthanBrettonians,Lizardmen,HighElvesorWoodElves.

    Points:BenitoValenteand9Impalers,includingastandardbearerandmusician,

    maybehiredforatotalof375points.Thesizeoftheregimentmaybeincreasedat

    thecostof15pointspermodel.

    MWSBSSTWIALd

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    BenitoValente440453439

    Impaler430441325

    UnitSize:10+

    UnitType:Infantry

    Equipment:Benitoisequippedwithheavyarmour,ashield,theSwordofSoulsand

    theEternalTalisman.TheImpalersareequippedwithhandweapons,pikesand

    heavyarmour.ThestandardbearercarriestheStandardofCeaselessUnrest.

    SpecialRules:Fear,Unbreakable,Unstable

    WightBlades:TheweaponscarriedbytheImpalersareinfusedwithaneeriegreen

    glow,severingsoulsfrombodiesaseasilyastheypartflesh.Allattacksmadebythe

    Impalers(includingBenito)areMagicalandhavetheKillingBlowrule.

    Independent:Vlad'sImpalersareacompletelyindependentlyactingunit.BenitoandtheImpalerswillneverusetheLeadershipoftheGeneral,evenifitisbetter

    thanhisown.Additionally,theImpalerscannotbejoinedbyanycharacters.

    Soulbound:Thecurseinflictedontheimpalersfusedtheirsoulstotheirbodies.

    UnlikeotherunitsofUndead,theImpalersneverneedtotakeCrumbletests.

    Pikes:Pikesrequiretwohandsandfightin3ExtraRanks.Aunitofpikemenstrikesfirstintheinitialroundofclosecombat,evenbefore

    chariotimpacthitsandmodelswithAlwaysStrikesFirst.

    Modelsarmedwithpikesreceivea+1StrengthbonusintheCloseCombatphaseoftheturntheyarechargedbyanythingexceptinfantryandswarms.Notethatthis

    bonusonlyappliestoattacksdirectedagainsttheabovechargingunits,notagainst

    otherunits.

    Allofthesespecialrulescannotbeusedagainstenemyunitsfightingtothe

    Pikemen'sflankorrear.

    [NOTE:ThistobeupdatedtowhatevertherulesforPikesareinthelatestDOW

    Armybook]

    MagicItems

    TheSwordofSouls(MagicWeapon)TheSwordofSoulsunerringlyseeksthethreadslinkingbodyandsoul-once

    parted,theunholyenergystokesthewindsofmagicintoafury.Benitomayrerollfailedtohitrolls.WheneverBenitokillsanenemymodel,yougain

    oneadditionalpowerdiceinyournextmagicphase(e.g.ifBenitokills1modelin

    yourcombatphaseand2inyouropponent'scombatphase,youwouldgain3power

    diceinyournextmagicphase).

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    TheEternalTalisman(EnchantedItem)

    NecromanticmagicsuffusesthisancienttalismanshapedintheformoftheOuroborous,theeternalsnake.ThearcanepoweranimatingtheImpalersloopsback

    andfuelsthetalisman,justasitsustainstheunholyunlifeofitsowner.TheEternalTalismangrantsBenitoa6+WardSave.Thissaveisimprovedbythe

    Impalerscurrentrankbonus(e.g.iftheImpalershave3ranks,theyhavea+2rankbonusandthereforethissaveisincreasedto4+).

    Inaddition,BenitocanneverlosewoundsasaresultoftheUnstablerule.

    StandardofCeaselessUnrest(MagicBanner)

    Thisgrimbanneriscraftedfromthetattereduniformsofthefoesslainbythe

    Impalers,andsaturatedindarkmagic.ItcompelstheImpalerstocontinuewith

    theirmission,callingthembackfromthegravewhenevertheyfall.

    TheStandardofCeaselessUnrestcontainsaBoundSpellwithapowerlevelof7+.

    ThisisanAugmentspellwhichmayonlybecastontheImpalers.Whencast,it

    restoresD6woundstotheImpalers.First,ifBenitoisstillpresent,restoreanywoundshehaslost.Then,replacethemusicianifhehasbeenslain.Iftheunitonlyconsistsofonerank,youmustthenincreasethefrontageoftheunittoatleast5

    models.Anyremainingmodelsareraisedtofillouttherearranks.