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Limitless Adventures ©2017 Limitless Adventures Sampler Ten free encounters for your campaign. Xp:200 - 26000 Difficulty:10 - 39000 Levels: 1 - 20 Combat Role-Play Skill Challenges

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Page 1: Limitless Adventures SamplerLimitless Adventures ©2017 Limitless Adventures Sampler Ten free encounters for your campaign. Xp:200 - 26000 Difficulty:10 - 39000 Levels: 1 - 20Combat

LimitlessAdventures©2017

Limitless Adventures SamplerTen free encounters for your campaign.

Xp:200 - 26000 Difficulty:10 - 39000 Levels: 1 - 20Combat

Role-Play

Skill Challenges

Page 2: Limitless Adventures SamplerLimitless Adventures ©2017 Limitless Adventures Sampler Ten free encounters for your campaign. Xp:200 - 26000 Difficulty:10 - 39000 Levels: 1 - 20Combat

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Limitless Adventures Sampler

Limitless Adventures SamplerLimitless Adventures Design Team

A Note on Our Limitless Encounters

Novelties

Further Adventuretm

Perhaps you find these encounters useful and recommend them a friend or like us on Facebook or Twitter...You could join our e-mail newsletter and get free exclusives monthly at www.limitless-adventures.com ...Maybe you turn out to be a doppelganger...

Each Limitless Encounter will have a Further Adventuretm section to give the DM three ideas for additional quests thatcould spring from a seemingly random encounter. These hooks are merely suggestions for continuing a plot and shouldbe used or ignored at your discretion. For example, if a hook suggests that the Duchess was the murderer, that is ajust a possible twist you could build from and needn't be acted upon if it would disrupt your campaign.

Every Limitless Adventures product will contain something new; a unique creature, spell, item, god, or optional rule that ispreviously unpublished. These novelties are set apart in blue text boxes.

Andrew Hand: Writing, EditingMichael Johnson: Writing, Graphic Design, Art Direction

The purpose of this product is to make your life as DM easier. The following ten encounters, while linked byenvironment, are random. These encounters were purposefully not designed for a certain level range. Someencounters may require players to come up with solutions other than combat. The world is a scary place andsometimes you may have to run for your life.

These modules can be used to craft a random encounter table for travel and exploration, to fill in the hexes of asandbox, or whenever your players wander to a location for which you had not yet prepared. Feel free to change thenames, treasures, and the number of creatures as you see fit.

We value your business and your feedback, send us your comments, questions and concerns to [email protected]

Limitless ©2016

Page 3: Limitless Adventures SamplerLimitless Adventures ©2017 Limitless Adventures Sampler Ten free encounters for your campaign. Xp:200 - 26000 Difficulty:10 - 39000 Levels: 1 - 20Combat

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Limitless Adventures SamplerRoleplay Challenge

Coast - Contractual Obligations

Plaintiff and Defendant

Captain Squint (Bandit Captain) (CR 2)Armor Class: 15 Hit Points: 65Medium Humanoid (Human), NeutralArmor Class: 15Hit Points: 65 (10d8+20)Speed 30 ft.

STR DEX CON INT WIS CHA15(+2) 16(+3) 14(+2) 14(+2) 11(+0) 14(+2)License: c.2016 Limitless-Adventures

Saving Throws Str +4, Dex +5, Wis +2Skills Athletics +4, Deception +4Languages any two languagesChallenge 2 (450 XP)

Senses passive Perception 10ActionsMultiattack The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captainmakes two ranged attacks with its daggers.Scimitar Melee Weapon Attack +5 to hit, reach 5 ft (one target) Hit: 6 (1d6 + 3) slashing damage.Dagger Melee or Ranged Weapon Attack +5 to hit,5 ft. (reach one target) or 20/60 ft. (range one target) Hit: 5 (1d4 +3) piercing damage.ReactionsParry The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see theattacker and be wielding a melee weapon.

Role Play - Suing for damages"You seem like folks who've seen a few things out in the world and who might be able to help settle a, uh,'hypothetical' conundrum. My friend and I are at an impasse."

The ship pulled into port, and set anchor a few days ago. The crew has been carousing in town. The captain, and thelarge man have a problematic deal that they need arbitration. The deal involves piracy, but is purely a discussion theplayers can solve. Use of hand gestures to signify the quotes in the following may help.

A "hypothetical" toothless captain promised the larger man that he would pick up and transport some "cargo" worth500 gp while he and his ship were on a "fishing" expedition. After taking the "cargo" aboard, ship ran afoul of a very"large whale" that damaged the ship and the "cargo". Ship repairs might run well over the promised 500 gp, but thecaptain thinks that the large man should pay the full price as intended.

The large man says the cargo was worth 2500gp and he could probably only get 100gp for the cargo now that it isdamaged, and will only pay the same percentage, or a total of 20gp - if he can even sell the "cargo"

The toothless captain reminds the large man that the deal was only a favor for an old friend, and that the old friendshould really help repair his ship. The large man reminds the captain that he was assured by the captain that it was"no big deal".

"The tavern is noisy, and smells of sweat and rented ale. A toothless man on a bench raises his cupin a toast to the party, and waves them over with his other hand. He's surrounded by several othermen, one of which is rolling his eyes and staring at the ceiling."

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Treasure

Further Adventuretm

The Large Man (Spy) (CR 1)Armor Class: 12 Hit Points: 27Medium Humanoid (Human), NeutralArmor Class: 12Hit Points: 27 (6d4)Speed 30 ft.

STR DEX CON INT WIS CHA18(+4) 15(+2) 14(+2) 12(+1) 14(+2) 16(+3)License: c.2016 Limitless-Adventures

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4Senses passive Perception 16Languages any two languagesChallenge 1 (200 XP)

Cunning Action On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.Sneak Attack (1/Turn) The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and hasadvantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and thespy doesn't have disadvantage on the attack roll.ActionsMultiattack The spy makes two melee attacks.Shortsword Melee Weapon Attack +4 to hit, reach 5 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.Hand Crossbow Ranged Weapon Attack +4 to hit, range 30/120 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.

The "cargo" is human slaves ...The conundrum is a ruse to get the party to sleep at the tavern, so they can be robbed and killed...One of the crewmembers is a skilled rogue, and pickpockets something valuable from the party...

The pair offer the party 10 gp, and a free night in the tavern, if they can fix this.

Limitless ©2016

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Limitless Adventures SamplerXp: 26000 Difficulty: 39000 Level: 20

Epic - When the Earth Shakes

Creature(s)

Treasure

Further Adventuretm

The worms could uncover an new cavern that contains an ancient burial crypt or undiscovered dungeon...The worms could have been dominated to the surface by a drow wizard to test the region's defenses...The earthquakes could damage the structure of a shrine or historical landmark..

"The ground begins to shake violently in what feels like an earthquake, but after several minutes ofsustained destruction, you realize something else as at work."

The worms don't carry or hoard treasure. However, the earthquakes could reveal a rich vein of gold, the location ofwhich the players could sell for a handsome profit. Additionally, sages could be interested in studying the body of apurple worm.

The earthquakes are actually being caused by two purple worms. The encounter could be naturally occurring, with theworms fighting over territory or a mate, or something more sinister like being part of a drow invasion or machinationsof an enemy of the party. In either case, the heroes will need to find a way into the caverns below and stop the worms,before they destroy the surface region.

Purple Worm x 2 (CR 15)Armor Class: 18 (natural armor) Hit Points: 247Gargantuan Monstrosity, UnalignedArmor Class: 18 (natural armor)Hit Points: 247 (15d20+90)Speed 50 ft., burrow 30 ft.

STR DEX CON INT WIS CHA28(+9) 7(-2) 22(+6) 1(-5) 8(-1) 4(-3)License: SRD5 Open Gaming License

Saving Throws Con +11, Wis +4Senses blindsight 30 ft., tremorsense 60 ft., passive Perception 9Languages -Challenge 15 (13,000 XP)

Tunneler The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel inits wake.ActionsMultiattack The worm makes two attacks: one with its bite and one with its stinger.Bite Melee Weapon Attack +9 to hit, reach 10 ft., (one creature) Hit: 22 (3d8 + 9) piercing damage. If the target is aLarge or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. Aswallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm,and it takes 21 (6d6) acid damage at the start of each of the worm's turns.\ \ If the worm takes 30 damage or moreon a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the endof that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If theworm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet ofmovement, exiting prone.Tail Stinger Melee Weapon Attack +9 to hit, reach 10 ft., (one creature) Hit: 19 (3d6 + 9) piercing damage, and thetarget must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half asmuch damage on a successful one.

Limitless ©2016

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Limitless Adventures SamplerXp: 360 Difficulty: 885 Level: 3

Forest 2 - Fey Justice

Creature(s)

Treasure

Further Adventuretm

The braids were taken from three girls who recently went missing in a nearby village...The dwarf could be the son of hill dwarf noble known to the PCs, instead of a woodsman...The sprites could call on treants or a shambling mound for help...

"A dwarven woodsman stands lashed to a oak tree with living vines. A cloud of fairies flit and dartaround the man, who swears and pulls at his bonds in vain."

Kel has 7 cp in a leather belt pouch and three braids of different colored hair.

Kel Gorhammer, Woodsman (CR 0)Armor Class: 10 Hit Points: 10Medium Humanoid (dwarf), Neutral EvilArmor Class: 10Hit Points: 10 (2d8+2)Speed 30 ft.

STR DEX CON INT WIS CHA12(+1) 10(+0) 12(+1) 10(+0) 10(+0) 10(+0)License: c.2016 Limitless-Adventures

Skills Nature +2, Deception +2Senses passive Perception 10Languages Common, DwavishChallenge 0 (10 XP)

The sprites have captured Kel before he destroyed their tree. They are debating what to do with the evil dwarf.

Sprite x 7 (CR 1/4)Armor Class: 15 (leather armor) Hit Points: 2Tiny Fey, Neutral GoodArmor Class: 15 (leather armor)Hit Points: 2 (1d4)Speed 10 ft., fly 40 ft.

STR DEX CON INT WIS CHA3(-4) 18(+4) 10(+0) 14(+2) 13(+1) 11(+0)License: SRD5 Open Gaming License

Skills Perception +3, Stealth +8;Senses passive Perception 13;Languages Common, Elvish, Sylvan;Challenge 1/4 (50 XP)ActionsLongsword Melee Weapon Attack +2 to hit, reach 5 ft. (one target) Hit: 1 slashing damage.Shortbow Ranged Weapon Attack +6 to hit, range 40/160 ft. (one target) Hit: 1 piercing damage, and the target mustsucceed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 orlower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creaturetakes an action to shake it awake.Heart Sight The sprite touches a creature and magically knows the creature's current emotional state. If the targetfails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undeadautomatically fail the saving throw.Invisibility The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as ifconcentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Limitless ©2016

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Limitless Adventures SamplerXp: 450 Difficulty: 450 Level: 2

Founder's Fen - The Founder's Stone

Gameplay

History

Treasure

Further Adventuretm

The Founder's Stone could be a portal to a demiplane...The stone could be a prison for a powerful being...The stone could be a piece of a much larger artifact or construct...

None. Though the runes on the stone could certainly point to treasure if they were deciphered.

Dark Warren (dragonborn cult fanatic) (CR 2)Medium Humanoid (black dragonborn), Neutral EvilArmor Class: 13 (leather armor)Hit Points: 33 (6d8+6)Speed 30 ft.

STR DEX CON INT WIS CHA13(+1) 14(+2) 12(+1) 10(+0) 13(+1) 15(+2)License: c.2016 Limitless-Adventures

Skills Deception +5, Persuasion +5, Religion +2Damage Resistances acidSenses passive Perception 11Languages Common, DraconicChallenge 2 (450 XP)

Dark Devotion Dark Warren has advantage on saving throws against being charmed or frightened.Spellcasting Dark Warren is a 4th-level spellcaster. HIs spellcasting ability is Wisdom (spell save DC 11, +3 to hitwith spell attacks). He has the following cleric spells prepared:Cantrips (at will) light, sacred flame, thaumaturgy1st level (4 slots) command, inflict wounds, shield of faith2nd level (3 slots) hold person, spiritual weaponActionsBreath Weapon A 5 ft. wide, 30 ft. long line of acid. 7 (2d6) acid damage. Must short rest between uses.Multiattack Dark Warren makes two melee attacks.Dagger Melee or Ranged Weapon Attack +4 to hit,5 ft., (reach one creature) or 20/60 ft., (range one creature) Hit: 4(1d4 + 2) piercing damage.

Thin and graceful, Dark Warren speaks to no one and flees if confronted.

Any attempt at divination, even detect magic, fails when cast on the stone.

When the Founder's Tower exploded, a large chunk of stone crashed down in what would later become the townsquare. The stone is something of a local tourist destination. Wizards, warlocks, and sorcerers are not an uncommonsight near the stone. Lately, a strange dragonborn has been studying the stone at night. The visitor speaks very little,and doesn't frequent any of the local businesses. The town guards have taken to calling him Dark Warren. AsFounder's Fen has no curfew, the stranger hasn't broken any laws, though conversations around the bakehouse or thegeneral store all agree that Dark Warren has evil intentions.

"A large piece of white marble, roughly seven feet tall and five feet wide, the Founder's Stone floatstwo feet off the ground in the center of the village. The stone is covered on all surfaces with arcanerunes and complex mathematical equations."

Limitless ©2016

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Limitless Adventures SamplerXp: 700 Difficulty: 700 Level: 3

Sewers - Night Caps and Deep Crabs

Creatures

Treasure

Further Adventuretm

Alchemists pay good money (5d6 gp) for samples of the rare night cap mushroom...The crab's nest, if located, could contain treasure and clues on the rotting corpses dragged there...The crab could be the pet of a troglodyte druid that lairs in the sewer...

"A crab the size of a horse-drawn wagon lumbers out of the muck, a colony of bright red mushroomsgrowing from its shell."

The deep crab carries no treasure, but a DC 15 Dexterity check can harvest 1d4 night cap mushrooms withoutdisturbing the spores. Each mushroom can be thrown up to 20 feet, but otherwise follows the rules of the sleep spell.Once picked, the night caps lose their effect after one week.

If the party is higher than third level, you may want to give the crab a surprise round. For a more difficult encounterinclude baby deep crabs (use giant crab stats), or even a mated pair of adults.

Be sure to make use of the crab grapple ability and wait to use the sleep ability to affect the most players. Deep crabshave been known to charge into a group of prey and deploy their spore before retreating back. The crab tends to leavesleeping victims alone, as not to wake them, and then grapples remaining opponents.

Deep Crab (CR 3)Armor Class: 15 (natural armor) Hit Points: 52Large Beast, UnalignedArmor Class: 15 (natural armor)Hit Points: 52 (7d10+14)Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA18(+4) 13(+1) 14(+2) 2(-4) 9(-1) 3(-4)License: c.2016 Limitless-Adventures

Skills Stealth +4Senses blindsight 30 ft., passive Perception 9Languages -Challenge 3 (700 XP)

Amphibious The crab can breathe air and water.ActionsSlumber Spores (Recharges after a short rest) The deep crab shakes its shell and releases a cloud of spores. All creature in a 20foot radius centered on the crab are affected as the sleep spell cast using a third level slot (so, 9d8 hit points).Claw Melee Weapon Attack +6 to hit, reach 5 ft., (one creature) Hit: 12 (2d8 + 4) bludgeoning damage, and the target isgrappled (escape DC 14). The crab has two claws, each of which can grapple only one target.

The deep crab looks very much like its mundane cousins, with two exceptions. The deep crab is the size of a tinker's wagon,and the deep crab's shell is covered in a field of blood red mushrooms, called night caps. Night cap mushrooms are extremelyrare and have only ever been found on the shell of deep crabs. The spores of the night cap cause living creatures to fall into adeep slumber.

Limitless ©2016

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Limitless Adventures SamplerXp: 200 Difficulty: 500 Level: 2

Siege - Fire Catapaults

Progression

Threat(s)

Treasure

Further Adventuretm

Some barrels contain virulent blood, pus, and excrement to make the defenders sick...Some barrels are rigged to break open and ignite if moved without disarming a trap...A second set of catapults and reinforcements are on their way...

Beside each catapult are carts containing 10 additional barrels, each is made of wood and pitch, and contains 10gallons of flammable oil, weighing 80 pounds.

Preparing Ammunition

It takes one round to load ammunition.

Attacking:

Firing over an average castle wall is a DC 15. Once the catapult has successfully fired over the wall, it canautomatically make it over on each subsequent round. After firing, the catapults will return to PreparingAmmunition for the next volley.

Fire Catapault x 2Large Siege EngineMinimum Crew 2Armor Class: 15 (wood)Hit Points: 22 (4d10)Damage Threshold: 5Speed 10 ft. (w/ crew)

License: c. 2016 Limitless-AdventuresActionsFlaming Barrel Ranged Weapon Attack +3 to hit,300 ft.(60 ft. min) Hit: Targets in 10 ft square take 4d6 firedamage on a failed save, or half damage on a successfulone. Flammable materials will burst into flame.

Guard x 8 (CR 1/8)Armor Class: 16 Hit Points: 11Medium Humanoid (any race), Any AlignmentArmor Class: 16Hit Points: 11 (2d8+2)Speed 30 ft.

STR DEX CON INT WIS CHA13(+1) 12(+1) 12(+1) 10(+0) 11(+0) 10(+0)License: SRD5 Open Gaming License

Skills Perception +2Senses passive Perception 12Languages any one language (usually Common)Challenge 1/8 (25 XP)ActionsSpear Melee or Ranged Weapon Attack +3 to hit,5 ft., (reach one creature) or 20/60 (range one creature) Hit: 4 (1d6 +1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

"Two carts and two light catapults are wheeled out into the battlefield, some 60 feet or more from thewall. The crew begin lighting barrels of pitch and oil and loading them into the machines."

Limitless ©2016

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Limitless Adventures SamplerXp: 1800 Difficulty: 1800 Level: 4

Subterranean - The Subterranean Gourmand

Creature(s)

Treasure

Further Adventuretm

Grish offers to pay the PCs 1 PP each if they will pick some Brown Ruffle Mushrooms; he doesn't mention that themushroom patch is guarded by a giant spider...While the PCs talk with the roper, it is targeted by Drow scouts (SRD 310 or 396) for his loose lips...Grish claims to have some especially valuable information if the PCs bring him a clutch of ettercap eggs from a nest ina nearby tunnel...

"As you make your way through the dark, you see a massive stalagmite that appears to be smiling atyou."

Grish has 23 pp hidden within tentacle reach.

The roper's name is Grish and he is not hostile, though he will defend himself if attacked. Grish is unique among roperfor his higher-than-average intelligence and ability to speak. Grish is willing to trade information for food. Grish hasacquired a taste for surface food.

Grish the Roper Gourmand (CR 5)Armor Class: 20 (natural armor) Hit Points: 93Large Monstrosity, Neutral EvilArmor Class: 20 (natural armor)Hit Points: 93 (11d10+33)Speed 10 ft., climb 10 ft.

STR DEX CON INT WIS CHA18(+4) 9(-1) 16(+3) 12(+1) 16(+3) 10(+0)License: c.2016 Limitless-Adventures

Skills Perception +6, Stealth +5Senses darkvision 60 ft., passive Perception 16Languages Common, UndercommonChallenge 5 (1,800 XP)

False Appearance While the roper remains motionless, it is indistinguishable from a normal cave formation, such asa stalagmite.Grasping Tendrils The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points;immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude areplacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC15 Strength check against it.Spider Climb The roper can climb difficult surfaces, including upside down on ceilings, without needing to make anability check.ActionsMultiattack The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.Bite Melee Weapon Attack +7 to hit, reach 5 ft., (one creature) Hit: 22 (4d8 + 4) piercing damage.Tendril Melee Weapon Attack +7 to hit, reach 50 ft., (one creature) Hit: The target is grappled (escape DC 15). Untilthe grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, andthe roper can't use the same tendril on another target.Reel The roper pulls each creature grappled by it up to 25 feet straight toward it.

Limitless ©2016

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Limitless Adventures SamplerRoleplay Challenge

Swamp - Troubles with Teleportation

Creature(s)

Treasure

Further Adventuretm

Kilgus could share a map to a dungeon he's found on his travels, but doesn't have time to investigate...The sorcerer could teach the players a new spell or feat...Kilgus offers to teleport the party (up to eight PCs), and a mishap drops them into a dangerous situation...

If rescued from the tree, Kilgus awards the party with a Restorative Ointment with 5 doses remaining.

The creature, a homunculus, tries to lead the party to an ancient pine tree, where eighty feet off the ground sits itsmaster: a sorcerer name Kilgus Hane. Kilgus was experimenting with teleportation magic and ended up stuck in atree with no way down.

"A tiny winged creature, vaguely anthropomorphic, but with huge eyes and even larger ears, stepsout into the path twenty feet ahead of your party. In a small, bashful voice it says, 'please help me'."

Homunculus (CR 0)Armor Class: 13 (natural armor) Hit Points: 5Tiny Construct, NeutralArmor Class: 13 (natural armor)Hit Points: 5 (2d4)Speed 20 ft., fly 40 ft.

STR DEX CON INT WIS CHA4(-3) 15(+2) 11(+0) 10(+0) 10(+0) 7(-2)License: SRD5 Open Gaming License

Damage Immunities poisonCondition Immunities charmed, poisonedSenses darkvision 60 ft., passive Perception 10Languages understands the languages of its creator but can't speakChallenge 0 (10 XP)

Telepathic Bond While the homunculus is on the same plane of existence as its master, it can magically convey whatit senses to its master, and the two can communicate telepathically.ActionsBite Melee Weapon Attack +4 to hit, reach 5 ft., (one creature) Hit: 1 piercing damage, and the target must succeedon a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the targetis instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Limitless ©2016

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Limitless Adventures SamplerXp: 700 Difficulty: 700 Level: 3

Urban - Ale and Adventure

Creatures

Skills Challenge

Treasure

Further Adventuretm

Once deep in his cups, Drenner tells the PCs he will accompany them on their quest and help them claim thetreasure...If the PCs lose the challenge, Drenner could send them on a quest to recover a relic of his god held in a Drow fane, forwhich he will reward them with the map...Drenner could be a doppelganger who needs the PCs to acquire the treasure so he can steal it for himself...

True to his word, should the PCs best him in the drinking challenge, he gives them a map that leads them to a treasurecommensurate with their level (or slightly higher).

First to fail 3 Constitution savesProudforge and the PC each drain a mug of stout dwarven ale each round, after which each makes a Constitutionsave.The save DC starts at 12 and goes up by one every round.The first one to fail three Constitution saves falls off his stool, too drunk to continue.

An aged dwarf, whose scarred face and proud posture suggest he was once a great warrior in hisyouth, approaches you. He explains that he is in possession of a treasure map that he won in a gameof dice, but has no intention of pursuing himself due to his advanced age. He declines any offers tobuy the map, waving a hand laden with heavy gold rings, to show he has no need for coin. He agreesto give you the map if one of you bests him in a drinking challenge.

Drenner Proudforge (CR 3)Medium Humanoid (Dwarf), Lawful GoodArmor Class: 17 (splint armor)Hit Points: 58 (9d8+18)Speed 30ft.

STR DEX CON INT WIS CHA16(+3) 13(+1) 14(+2) 10(+0) 11(+0) 10(+0)License: c.2016 Limitless-Adventures

Saving Throws Athletics +5, Perception +2Senses passive Perception 12Languages Common, DwarvishChallenge 3 (700 XP)

Traits Drennor has a long white beard, and heavy facial scarring. One scar has left a line on his left cheek hairless.ActionsMultiAttack Drenner makes two warhammer attacks. If he has a shortsword drawn, it can also make a shortswordattack.Warhammer Melee Weapon Attack +5 to hit, reach 5ft. (one target) Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 +3) bludgeoning damage if used with two hands.Shortsword Melee Weapon Attack +5 to hit, reach 5ft. (one target) Hit: 6 (1d6 + 3) piercing damage.Heavy Crossbow Ranged Weapon Attack +3 to hit, range 100/400 ft. (one target) Hit: 6 (1d10 + 1) piercing damage.

Limitless ©2016

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Limitless Adventures Sampler

Village Shops - Drunken Uncle Public House

Available Products

Further Adventuretm

"The Uncle is dark and smells strongly of pipe smoke. Lively music flits among the locals trying invain to force a smile on grimy, tired faces.Behind the bar stands, Cooper, a wiry man with dark hairand a darker past."

Cooper, a retired thief, has news of a "easy" score for a small finder's fee...Cooper has a sealed chest that he needs smuggled into a nearby city...Something is living in the walls of the Uncle...

Cooper (CR 1/8)Armor Class: 10 Hit Points: 19Medium Humanoid (Human), Neutral EvilArmor Class: 10Hit Points: 19 (3d8+6)Speed 30 ft.

STR DEX CON INT WIS CHA15(+2) 10(+0) 14(+2) 10(+0) 10(+0) 12(+1)License: c.2016 Limitless-Adventures

Skills Intimidation +3, Deception +3Senses passive Perception 10Languages Common, Thieves' CantChallenge 1/8 (25 XP)

Item PriceWyrm's Bile Ale

Gallon 2 spMug 4 cp

Fey Touched WineBottle 11 gp

Lich Tears WinePitcher 1 sp

Bread, loaf 2 cpBread, stale 1 cpCheese, moldy 3 cpCheese, fresh 1 spMeat, mystery 1 sp

Behind the Counter (available if asked for in cant)Item Price Weight

Disguise kit 25 gp 3 lb.Forgery kit 15 gp 5 lb.Thieves' tools 25 gp 1 lb.

Limitless ©2016

Page 14: Limitless Adventures SamplerLimitless Adventures ©2017 Limitless Adventures Sampler Ten free encounters for your campaign. Xp:200 - 26000 Difficulty:10 - 39000 Levels: 1 - 20Combat

Legal Information: OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All RightsReserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"DerivativeMaterial" means copyrighted material including derivative works and translations (including into other computer languages), potation,modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may berecast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit orotherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines tothe extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearlyidentified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative worksunder copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos andidentifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents,language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual oraudio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and specialabilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs;and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and whichspecifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by aContributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use","Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open GameContent. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only beUsed under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to orsubtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open GameContent distributed using this License.

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4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty- free,non- exclusive license with the exact terms of this License to Use, the Open Game Content.

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8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are OpenGame Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version ofthis License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

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12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open GameContent due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 daysof becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary tomake it enforceable.

15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, RodneyThompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E.Gary Gygax and Dave Arneson.

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