enabled play game accessibility wii game visually impaired

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www.gamesforhealth.org The Explorer and the Mystery of the Diamond Scarab Rob Willems Hanze University Groningen, Principal Blue (the Netherlands) Grants:

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The Explorer and the Mysteryof the Diamond Scarab

Rob WillemsHanze University Groningen,Principal Blue (the Netherlands)

Grants:

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How the project started

• A game for blind children?

• NO

• We want a game for all!

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NOS Jeugdjournaal, March 2011(National Television, News for children)

Item on Dutch television about the game. Download the video: http://www.gambas-games.nl/video/jeugdjournaal.mov (large file!)

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GameDevelopment

Facilitate Creative Design Process

ProjectManagement

Project StakeholderLocomotion & Vision Experts

Visually impaired and full sighted children

The project

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Other partners

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Bio

• Projectmanager GAMBAS project (Principal Blue)

• Lecturer Hanze University Groningen

• Expertise: usability, game design and game experience

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The Goals

• Game for blind and sighted children

• Play on an equal basis

• Improve locomotion skills

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Challenges• There are no adventure games where blind and sighted

children can play on an equal basis

• Blind children can play special audio games, but other (co-located) children can not follow the game

• There are not many exercises for blind children to train their locomotion skills in an entertaining way

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Approach

• Designing together: collaborative design

• Blind & sighted children became part of a multidisciplinary team (4 blind and 4 sighted)

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Co-creation steps

create awareness

define shared goal idea creation

experience with new technology evaluate and combine ideas

create team create ideas evaluate & select

shared concepts

build & iterate

evaluate & optimize

experience concept

obstacles

&monsters

torch &

sonar

Friend

who

helps

collect

objects

look for mutual ideas

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Create team

• Analyze relationship with the subject:• Create awareness of their

fun/interesting gaming experiences and preferences.

• Create shared goals:• experience adventures• being smart• learn new things• makes you laugh

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Create ideas• Experience with new technology

– play Wii and keep a journal: • what they like/dislike• how to make the Wii more suitable

• Idea creation - assisted– role playing adventure– creating world with Lego bricks

and toy animals– user walk through of the

interaction (Wii Balance Board & Wii-mote)

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Shared concepts

obstacles

&monsters

Friend/ghost

who

helps you

collect

objects

torch &

sonar

Adventure in

dark world

sound

of walls

information

about

EgyptGateway

to different level

Create a list of mutual elements:

Functional requirements

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Build and iterate

• Game was simulated in a gym:– “experience” the basic

elements of the game concept

– audio feedback: musical instruments or voice

– sighted children had limited vision glasses

• Difficult navigation situations were “solved” in situ

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Prototype evaluation

1. Navigation and orientation1.First focus: navigation, orientation, audio

feedback

2.Equal challenge for the blind and sighted children

• Fun and game play1.Second focus: design and evaluating

game fun experience and the game play

2.Introduction of mini challenges:1. enrich the game experience

2. provide specific locomotion exercises

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Evaluation of navigation

• Children prefer rotation of the viewing perspective, however: – blind children tend to lose their

orientation

– less possibilities to train the children’s balance.

• Faster speed for walking backwards

• Feedback about the direction of your own movements.

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Position paper for “1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11)”, Foundations of Digital Games (Bordeaux, France)

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The game

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10 levels

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Conclusions

• It is possible to offer an equal game challenge for blind and sighted childrenSmart combination of audio & visual & tactile feedback

• Co-design works!– valuable method to develop applications for

children with visual impairment– many valuable insights and experiences for the

developers – creative input from children throughout the process– a lot of the final solutions were created by the children

• Very rewarding that, through listening, blind children can give feedback on other players!

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To do

Improvement of locomotion needs to be measured

A method was created for longitudinal testing of the improvement of locomotion skills. This will be implemented in schools for visually impaired children

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Available: Summer 2011 (PAL version)

Info and (pre-) order at: www.visio.org/wii-game

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Demo of the game

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Questions?

• Meet me in the breaks or in the exhibits

• Position paper for “1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11)”, Foundations of Digital Games (Bordeaux, France)

Contact information:

• Rob Willems (Hanze University Groningen, Principal Blue), the Netherlands

• Email: [email protected] , phone: +31 654 296 058

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Thank you !