rbr manual eng2

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02 Hello and welcome to Richard Burns Rally™ I’ve been working with SCi on this project for a couple of years now and here, for you to enjoy, is the finished game. Without a doubt this is the most challenging and authentic rally game around and it won’t take long for you to find out why. You can follow in my rallying footsteps; from learning essential driving skills at the Forest Experience Rally School, where I learnt to drive when I was 15, to competing in a full, authentic Rally season in my favourite car. Believe me, this game is incredibly realistic. Make sure you come and visit me at the rally school where I’ll take you through everything you need to know to really compete and beat the best in a Rally season. Once you have fine tuned your skills in the advanced school you can take me on in my Richard Burns Challenge, but be warned, I have over 15 years of rally driving under my belt. With a bit of practice however, you’ll be driving like a pro through some of the most varied stages across the world. I hope you enjoy the game as much as I have, and I wish you the best of luck in your first championship season. Richard Burns 2001 World Rally Champion

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02

Hello and welcome to Richard Burns Rally™

I’ve been working with SCi on this project for a couple of years now and here, for you

to enjoy, is the finished game. Without a doubt this is the most challenging and

authentic rally game around and it won’t take long for you to find out why.

You can follow in my rallying footsteps; from learning essential driving skills at the

Forest Experience Rally School, where I learnt to drive when I was 15, to competing

in a full, authentic Rally season in my favourite car.

Believe me, this game is incredibly realistic. Make sure you come and visit me at the

rally school where I’ll take you through everything you need to know to really

compete and beat the best in a Rally season.

Once you have fine tuned your skills in the advanced school you can take me on in

my Richard Burns Challenge, but be warned, I have over 15 years of rally driving

under my belt. With a bit of practice however, you’ll be driving like a pro through

some of the most varied stages across the world.

I hope you enjoy the game as much as I have, and I wish you the best of luck in your

first championship season.

Richard Burns2001 World Rally Champion

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Clarence Simpson

CONTENTSContents 3

Getting Started 4

Introduction 5

Basic Game Controls 6Menu Navigation 6Game Controls 6The Game Screen 6

Screen Displays 6

Setting Up the Game 7Driver Profile 7Main Menu 7Rally School 8Quick Rally 9Rally Season 9

Rally Season Menu 10Rally Season Game Flow 11

Service Park 11Multiplayer 12Richard Burns Challenge 13Options (Main) 13

Screen 13Audio 14Controls 14Pacenotes 15Default Settings 15

Saving, Loading and DriverProfile Management 15In Game Pause Menu 16Tune Car (Car Setup) 17

Tune Car 17

Differential 18Suspension 21Load Settings 25Save Settings 25Default Settings 25

Appendices 26A. - Rally School Tutorial Tips 26

Basic Driving 26Advanced Techniques 27

B. – Pacenotes Explained 31

Credits 33Sound Blaster 35Warranty 36Customer Support 36Legal Information 37

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GETTING STARTEDPlace the Richard Burns Rally™ Disk into your CD drive and close the door.Wait a few seconds for the drive to initialise. If you have autorun enabled on your PC,Richard Burns Rally™ will autorun and give you various options to choose from.If you do not have autorun enabled, explore your CD drive and execute launcher.exe,choose install and the installation program will begin; follow the on-screen instructionsto progress through the installation.

Once the game has finished installing you will be presented with the following options;PLAY, VIDEO SETTINGS, VIEW README and EXIT

Choose PLAY to start the game.

Note: It is advised that no other games or applications are running when the game islaunched.

Choose VIDEO SETTINGS to change your display adapter, screen mode and graphicsquality settings.Choose VIEW README to open and view the readme.txt.Choose EXIT to close the launcher.

Visit the Richard Burns Rally™ website at www.richarburnsrally.co.uk for hints and tips.

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INTRODUCTIONWait. Think. Breathe. Concentrate.

Grip the gravel, tear up the tarmac and slice through the snow in the most realistic rallysimulation ever created – this is Richard Burns Rally™. Featuring awesomely detailed car models based on cars the professionals drive andastonishingly life-like environments, a revolutionary physics engine and stunninglyaccurate stages from some of the World’s most prestigious rallies, this is the gamedriving fans have been waiting for.From your first lesson at the Forest Experience Rally School and embarking on your firstrally season to tweaking your car’s chassis and suspension setup, every aspect ofrallying has been recreated with jaw-dropping accuracy. Once you’ve got your drivingskills honed, take on your friends in Hot-Seat Multiplayer mode or challenge RichardBurns to a head-to-head race. Whatever choices you make, Richard Burns Rally willcompletely immerse you in the life of a rally professional.Rev up and ready yourself for the ultimate rally experience!

• Gain your basic and advanced rally diploma at the Forest Experience Rally School• Secure a drive with a professional rally team, over a series of complete rally

seasons• Go head-to-head with Richard Burns himself in the Richard Burns Challenge mode• Take on your friends over a stage or rally in Hot-Seat Multiplayer mode• With progressive opposition driver AI, you’ll have your work cut out on each and

every stage• Revolutionary full car setup program enables you to customise every aspect of your

car including differentials, tyres, brakes and many more• Rally simulation firsts include helicopter rescues, spectator interaction, full multi-

body physics system and the most advanced tuning in any rally game to date • Upload your replays onto the web and compare with the best Richard Burns Rally™

drivers in the world

From beginning to end, Richard Burns Rally captures the true essence of the rallyexperience.

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BASIC GAME CONTROLSMenu NavigationWhile driving we recommend using a steering wheel peripheral for more subtle andrefined control over the car.

Game ControlsACTION CONTROLShift down X

Shift up S

Accelerate A

Brake Z

Handbrake SPACEPause game/Open Pause Menu EscapeChange camera view C

Steering Cursor keys

The Game ScreenRallying is an adrenaline-driven, intense sport and events arrive thick and fast. Theonscreen display provides a constantly updated status of your progress on a stage anda visual indication of your car’s health and ability to continue through the rally.

Screen DisplaysTotal elapsed time

Rev Counter

Radiator overheat warning indicator

Brake malfunction warning indicator

Engine temperature

Current speed in Kilometres PerHour (KPH)

Currently selected gear

Battery malfunction warning indicator

Oil pressure malfunction warning indicator

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SETTING UP THE GAMEDriver ProfileWhen you boot Richard Burns Rally, the Driver Profile menu appears automatically.

To Create a Driver Profile:1. From the Driver Profile menu highlight and select CREATE PROFILE2. Enter a name of your choice.3. When you are happy with your driver profile name, highlight and select ENTER

to proceed to the Driver Profile menu.Tip: See Driver Profile Management on p. 15 for more detail on the Driver Profile menuoptions.

Note: Unavailable options are marked as ‘locked’ at this stage in the game.

Main MenuThis is the HQ of Richard Burns Rally. You access all game modes from this menu andreturn here by default when you finish playing a game mode.

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The first time you play, you must create a driver profile (see DRIVER PROFILE), then:• Enrol at RALLY SCHOOL - Start here to learn the basic and advanced lessons of

real rally driving.• Jump in at the deep end with QUICK RALLY (p. 09).• Take on your mates in MULTIPLAYER mode (p. 12).• Step up and take on the best in the RICHARD BURNS CHALLENGE (p. 13).• Select OPTIONS (p. 13) to tweak a variety of audio, visual and controller settings.Tip: Every top-class rally driver hones their skills at a world class rally school. Aged 15,Richard Burns began his career at the Forest Experience Rally School. So select RALLYSCHOOL and learn the skills that matter in a controlled and focused environment. You’llbenefit from years of top-flight rallying experience as Richard teaches you how tohandle one of today’s cutting edge rally cars.

Rally SchoolBegin your rally career as you mean to go on, following in the footsteps of RichardBurns. Situated in the heart of the ruggedly beautiful Welsh countryside, the ForestExperience Rally School is pure rally heaven. With its test pans and miles of typicallyBritish roads and tracks, it’s widely regarded as one of the best rally schools in theworld – and it’s yours for as long as you need it!

• When you enrol at RALLY SCHOOL, Richard Burns guides you through theessentials of car handling in the BASIC DRIVING section. Once completed to therequired standard, you can begin training in more advanced rallying techniques.

Rest assured, by the end of the course, you’ll not only be familiar with both basic andadvanced rallying techniques, you’ll be in great shape to secure a drive with one of thetop rally teams.

To Enrol at RALLY SCHOOL:1. Once you have set up your driver profile, highlight and select RALLY SCHOOL.2. Press Return to begin your BASIC DRIVING training.

Be sure to follow the information and advice Richard Burns provides.

Note: The ADVANCED TECHNIQUE lessons option is available when your basic RallySchool is complete.

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3. Once you have completed all lessons in the Basic Driving training, you shouldthen begin lessons in the ADVANCED TECHNIQUE.

Tip: See Rally School Tips in the electronic manual on your game DVD.

Quick RallyGo rallying straight out of the box! Want to jump straight into the fray? Can’t wait toattain your rally licence? Then QUICK RALLY is the option for you.

To start a Quick Rally:1. Highlight and select QUICK RALLY, now chose a stage, based upon its country of

origin.2. Now, highlight and select a stage, taking care to review the stage details. Once

you’ve chosen a stage, press the return key and define the weather conditionsyou’ll encounter on the stage.

3. Next, use the cursor keys to choose a car. Notice that the car’s specifications aredisplayed on the right of the screen. When you have chosen your vehicle, pressthe return key.

4. Choose your preferred transmission setup.5. Now, DRIVE STAGE, TUNE CAR or change the CAR DAMAGE setting.

The different CAR DAMAGE settings are:Safe - damage to the bodywork of the car, with minimal mechanical faults.

Reduced - damage to the bodywork of the car, with medium mechanical faults.

Realistic - damage to the bodywork of the car, with full mechanical faults.

Off - You will only receive damage to the bodywork of the car.

6. When the stage loads and you are ready, press the return key to begin.7. When you have completed the stage, you have the opportunity to view a

REPLAY, SAVE A REPLAY, EXIT TO MAIN MENU or RESTART to have another go.

Rally SeasonOnce you’ve secured a drive with a professional rally team, you can line up against thebest and embark upon a full RALLY SEASON.

Note: You cannot start a RALLY SEASON until you have completed all the basic lessons inthe RALLY SCHOOL.

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To start a Rally Season:1. Highlight and select RALLY SEASON in the Main Menu, then choose your skill

level from ROOKIE, PROFESSIONAL or CHAMPION.Tip: See Rally School Tips in the electronic manual on your game DVD.2. Next, choose your CAR DAMAGE setting.3. Choose a transmission type.4. Now it’s time to ensure your car is tuned to perfection before the rally season

starts. Select TUNE CAR to do so. If you would prefer to use Richard Burns’preferred setup, go to step 6.• Turn to the Tune Car section on p. 17 for assistance with all technical

terminology and a basic guide to using the TUNE CAR menus.• For additional hints and tips, visit www.richardburnsrally.com

5. Once you’ve changed your car’s setup in the TUNE CAR menu, you return tothe Trial Menu where you can test your vehicle out in YARD or STAGE trials.TEST ON YARD - test out your settings in the Rally Yard.TEST ON STAGE - open up on the Forest Experience Rally School stage to testyour setting adjustments (and your driving skills) to the full.

6. When you are happy with your setup, select START SEASON.

Rally Season Menu

CONTINUE SEASON - advance to next event of the season.Note: Rallying is a spectator sport, so be careful not to hit anyone. In champion modehitting a bystander will result in you being retired from the rally.

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RECCE - the ‘recce’ is your opportunity to drive the course and test out the car’scomponents and iron out any niggles with your car’s setup.TUNE CAR - Select this option to tune your car. For more information turn to the TUNECAR section on p. 17 for assistance with all technical terminology and a basic guide tousing the TUNE CAR menus.SEASON DATA - view data for the season so far.EXIT TO MAIN MENU - end your assault on the championship and return to the MAINMENU.Tip: See Rally School Tips in the electronic manual on your game DVD.

Note: If you make a false start, you will incur a time penalty. This penalty will increasefor each subsequent false start. Be careful - four false starts, and you’re out of the rally!

Rally Season Game FlowService ParkBetween stages you visit the service park, where your team of mechanics will try toservice and fix any damage your car has sustained so far, in a short space of time. Rallyrules specify that each driver is allowed only 20 minutes in the service park. The skillhere is to decide which parts must be fixed and how long it’s all going to take. On handwith advice is your head mechanic, who will give a predicted timescale to complete theentire job.

Repair PrioritiesIn the service park you can assign your own repair priorities against the clock.

1. Use the cursor keys to highlightand select the damaged part youwould like to have replaced fromthe job list.

2. Continue to add parts to the list upto the maximum amount of timeyou think you can afford.

Note: As you make your choices, you will see the time estimates for the currentlyassigned workload.

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3. If you take longer than the allotted service time you must pay a time penalty of10 seconds for every minute that you overrun. This penalty is added to youroverall rally time, so plan your choices carefully.

Notes on Service Park• As the mechanics start working on the car, you can follow the crew's work on

the progress list as the mechanics remove, replace and re-assemble therelevant car parts. As the crew works, keep a close eye on the time remaining.

• Fix as much of the car as possible but take care not to go over the allottedtime.

• If in doubt, you can always leave service decisions to your Team Manager.Highlight and select MANAGER ADVICE. Be careful though, the manager mayhave other priorities and less insight than you do.

• Overnight service time is 40 minutes.

Multiplayer Jump into the Hot-Seat and compete against up to three of your friends over a timedstage or a complete rally. Only your driving skills matter now. The question is, who’llhave the necessary technique to earn bragging rights?

To Start a Multiplayer Game1. From the Main Menu select MULTIPLAYER 2. Use the cursor keys to choose how many players you’d like in your multiplayer

game and press the return key to advance.3. Choose HOT SEAT STAGE or HOT SEAT RALLY.4. Set whether you want a pace car. This benefits subsequent players as they can

see what they have to do to beat the best times on the stage.5. Choose which car damage setting you wish to use.6. Now choose the location for the rally/stage and press the return key. Finally,

select your preferred weather conditions before advancing to car selection.7. In CARS, choose your rally car, taking care to check out the car specifications on

the right of the screen. Press the return key to advance.8. Select tyre setup.9. Select transmission setup.Tip: See Rally School Tips in the electronic manual on your game DVD.

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Richard Burns ChallengeTake on Richard himself over a number of stages in RICHARD BURNS CHALLENGE.Choose your favourite car and prepare for the drive of your life.

To take the RICHARD BURNS CHALLENGE:1. Use the cursor keys to highlight RICHARD BURNS CHALLENGE and press the

Return key to advance. Press it again and then highlight your chosen car. ChooseRichard’s car if you want a level playing field.

2. Use the cursor keys to select your TRANSMISSION and press the return key.3. You can now select whether to DRIVE STAGE, adjust your CAR DAMAGE, or TUNE CAR.

Options (Main)To adjust various options within Richard Burns Rally, highlight OPTIONS in the MainMenu and press the return key to advance.

Note: Settings changed in the main Options menu are global changes.• Push the cursor keys UP/DOWN to highlight options.• Push the cursor keys LEFT/RIGHT to increase or decrease values.

Options are grouped in the following sub menus:SCREEN - select to adjust digidash settings and toggle Checkpoint times ON/OFF.AUDIO - adjust various audio settings..CONTROLS - change various control options.PACENOTES - change the pacenote options to suit your personal preference.GEARS - adjust gear settings such as transmission, neutral lock or gear protection.DEFAULT SETTINGS - restore all game settings to default.

SCREENDIGIDASH - Toggle ON/OFF.DIDGIDASH SIZE - Toggle between FULL and MINIMAL.CHECKPOINT TIMES - Toggle Checkpoint times ON/OFF.

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AUDIO ENGINE SOUND VOLUME - adjust the volume of engine.CO-DRIVER SOUND VOLUME - adjust the volume of your co-driver.EFFECTS SOUND VOLUME - adjust the volume of other sound effects.MUSIC VOLUME - adjust the music volume.TYRE SOUND VOLUME - adjust the tyre sound volume.REPLAY MUSIC VOLUME - adjust the volume of the replay music.FORCE IN-CAR SOUND - toggle the in-car sound ON/OFF.OUTPUT - change the audio output mode.

Richard Burns Rally uses Creative’s EAX® 3.0 ADVANCED HD™ Environmental Audiotechnology to accurately simulate sonic effects in real time. The EAX ADVANCED HDacoustic models are dynamically updated as you drive along the course, providing themost lifelike audio experience ever.

EAX ADVANCED HD effects can only be heard on PCs with Sound Blaster® Audigy® 2series sound cards. Playing Richard Burns Rally with a multi-speaker surround systemsuch as Creative Inspire® or GigaWorks™ 7.1 speakers enhances the way the playerconnects with the game’s environment, leading to a more immersive gaming experience.

CONTROLS Choose CONTROLS to adjust your controller settings. CONTROLLER SETUP - Change various control assignments.FORCE FEEDBACK - change the force feedback settings.Note: This option is only available if a Force Feedback peripheral is detected.FILTER SETTINGS - change the filter settings for your input device.

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PACENOTES Adjust a variety of pacenote options to suit your personal preference.

Pacenotes - with Robert ReidPACENOTES - toggle on-screen pacenotes ON/OFF.DISTANCE - toggle displaying distance to next obstacle ON/OFF.DISTANCE COUNTDOWN - toggle distance countdown (to next pacenote) ON/OFF.IN-GAME CLOCK - toggle the in-game clock ON/OFF.CHECKPOINT TIMES - toggle the checkpoint times ON/OFF.3D PACENOTES - toggle 3D pacenotes ON/OFF.PACENOTE STACK - use the cursor keys to increase or decrease the pacenote stack.CALLOUT DISTANCE - change the distance that a pacenote will be called from.Tip: See Rally School Tips in the electronic manual on your game DVD.

Gears DEFAULT GEARS - set your preferred gearbox to AUTOMATIC or MANUAL.NEUTRAL LOCK - toggle neutral lock ON/OFF.GEAR PROTECTION - switch gear protection OFF for even greater realism. Youmust ensure that you control your down-changes, or you may destroy yourgearbox.CLUTCH HELP - toggles clutch help ON/OFF.

Default SettingsHighlight and select to restore default settings.

Saving, Loading and Driver Profile ManagementYour Driver Profile stores your settings and progress in Richard Burns Rally, as well asyour driver name.

When you first begin the game, the Driver Profile menu opens so you can create a driverprofile (CREATE PROFILE). Later, use this menu to load or delete old profiles or save yourprogress. Use the cursor keys to highlight an option and press the Return key toadvance.

Note: Up to ten driver profiles may be saved.

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To save a Driver Profile:1. If you want to save your progress immediately, use the cursor keys to

highlight DRIVER PROFILE and press the return key to advance.2. Highlight SAVE PROFILE and press the return key to select.3. To confirm your choice, highlight YES and press the return key.

To load a Driver Profile:1. From the Main Menu, use the cursor keys to highlight DRIVER PROFILE and

press the return key to advance.2. Highlight CREATE/LOAD PROFILE and then use the cursor keys to highlight

the saved driver profile you want to load.3. Use the cursor keys LEFT/RIGHT to ensure LOAD is highlighted. Press the

return key to select, then highlight and select YES to confirm

To delete a Driver Profile:1. From the Main Menu, use the cursor keys to highlight DRIVER PROFILE and

press the return key to advance.2. Now, select a profile using the cursor keys UP/DOWN.3. Push the cursor keys LEFT/RIGHT to ensure DELETE is highlighted.4. Press the return key to select, then highlight YES and press the return key

again to confirm you want to delete this profile.

In Game Pause Menu The following options are available from the In-Game Pause Menu.Press the Escape key to pause/un-pause the game, during a stage or lesson.

RESUME - select to return to the action.CALL FOR HELP - use this option to call for spectators to assist you back onto the roadNote: This option can only be used if the car is stationary, it also takes time to call forhelp so only use if absolutely necessary.Note: This option is also only available in CHAMPION mode when there are spectatorsin the vicinity.OPTIONS - change Screen, Audio, Pacenotes and Controller Settings.RESTART - restart the current stage.Note: This option is not available in Season mode.RETIRE - choose this option to quit the current stage.

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Tune Car (Car Setup)

Richard Burns Rally contains the most detailed car setup system ever implemented ina rally simulation. Whilst many players will be content to use the standard setups, forthose of you wishing to explore the advanced aspects of rally driving, the TUNE CARoption is essential.

Below, is a guide to the Tune Car menu, which can be accessed before each gamemode.

Tune CarRichard Burns Rally default setups have been created by Richard Burns and an engineerin close collaboration. If you decide to enter the world of the rally engineer, you shouldbe aware that you may spend hours adjusting these settings because of the knock-oneffect of changing values. As you increase one variable, this will have an effect on anumber of other variables in the car and how the car dynamically performs.

ControlsIn the car tuning bay your controller functions slightly differently from standard.

• Use the cursor keys UP/DOWN to highlight a value.• Press the return key to toggle editing user-definable values ON/OFF.• When arrows appear, push the cursor keys LEFT/RIGHT to edit a value.

The user must press Enter before and after adjusting the value using left and rightcursor keys.

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Differential Use the Differentials to change the minimum and maximum settings of yourdifferentials.

Definition A differential in your car has three jobs:1. It transmits the engine’s power to the wheels.2. It allows the wheels at each end of an axle to rotate at different speeds.3. It acts as the final gear reduction in the car, slowing the rotational speed of thetransmission one last time before the power reaches the wheels.

All the differentials on your car have a range from 0% friction (i.e. free turning) to 100%friction (i.e. locked). The term LOCK refers to the degree (as a percentage) that thedifferential locks up under the three inputs of throttle, brake and speed.

A locked differential means both wheels on the axle rotate at exactly the same speed.

Differential MapsThe differential maps let you adjust the gradual progression from 0-100% differentiallock pressure in relation to the various inputs (throttle, brake and overall speed). Thiscontrols the way all three differentials of the car (front, centre and rear), operate.

Note: The ECU (Engine Control Unit) always looks for the highest locking figure of thethrottle, brake or speed maps and uses those settings.

Centre Differential:This map is used in conventional or straight line driving.ACTION EFFECT ON BALANCE OTHER EFFECTSDecrease percentage More oversteer Less stable under brakingIncrease percentage More understeer More stable under braking(more locked)

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Centre L. Foot:IMPORTANT: ADVANCED DRIVERSThe car's ECU overrides the Centre Differential map if you use both brake and throttlesimultaneously. This technique is commonly known as left foot braking.ACTION EFFECT ON BALANCE OTHER EFFECTSDecrease percentage More oversteer Less stable under brakingIncrease percentage More understeer More stable under braking(more locked)Tip: Centre L Foot differential settings should be lower than those of the centredifferential, as this helps you to turn the car into a bend.

FrontACTION POSITIVE EFFECT NEGATIVE EFFECTSDecrease percentage Easier to turn car into bend Less traction on exit from bendIncrease percentage More traction on exit More difficult to turn car into (more locked) from bend bend and torque steer on exitTip: Less percentage of front differential lock on tarmac than gravel stages.

RearACTION POSITIVE EFFECT NEGATIVE EFFECTSDecrease percentage Very slight increase in Loss of traction

high speed stabilityIncrease percentage More traction Understeer in tight bends(more locked)Tip: As a general rule, you should keep these values fairly high.

For example, if 50% of throttle input (i.e. how hard you push the throttle control) is setto 25% LOCK and the differential torque is 600Nm the actual differential torque in thisstate would be 150Nm.

DIFFERENTIAL TORQUEThis is the maximum locking pressure of the differential and is measured in NewtonMetres (Nm).

Note: These values are optimised for each of the vehicles and stages in the game. If youconsider figures to be maximums, you might want to adjust settings within theDifferential Maps.

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Max. Centre Diff. Torque:ACTION PRIMARY EFFECT OTHER EFFECTSDecrease percentage More input-sensitive Increased chance of oversteer

handlingIncrease percentage More stable Increased chance of understeer(more locked)

Max. Front Diff. Torque:ACTION PRIMARY EFFECT OTHER EFFECTSDecrease percentage Less front-wheel traction Exiting tight corners easierIncrease percentage More front-wheel traction More difficult to accurately (more locked) control steering.

Max. Rear Diff. Torque:ACTION PRIMARY EFFECT OTHER EFFECTSDecrease percentage Less traction Helps prevent understeerIncrease percentage Increase traction through(more locked) rear wheels on exit from May cause some understeer

a bend

Handbrake Release:Note: As well as activating the car’s rear brakes in unison, the handbrake also releasesthe transmission’s drive to the rear wheels by opening the centre differential.

The percentage value relates to the amount of pressure needed on the controller inputto release the centre differential, helping you to perform a perfect handbrake turn.

Foot Brake Threshold:The percentage value relates to the amount of pressure needed on the controller inputto make the Centre L Foot differential map override the centre diff map when throttle isapplied.Tip: Use a controller configuration that allows you to press both throttle and brakecontrols at the same time as changing gear.

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Suspension This set of menus allows you to change the car’s handling setup. For both rough andsmooth surfaces, dampers and springs can be adjusted to good effect. Tight and twistystages may require tweaks to your car’s geometry and anti-roll bars.

Note: Any changes in values made to the suspension must be equal with the car’sopposite side. For example, a change made to the Left Front Rebound setup should beduplicated in the Right Front Rebound.

Dampers The damper dissipates (or damps) the energy of the wheel when it hits a bump. It alsocontrols the rate of the wheel’s return towards the road, which would otherwise beinfluenced by the spring’s rebound alone.

Note: All figures are measured in Kilo Newtons per metre per second. (kN/m/s).

Bump: This is the energy absorbed within the damper while hitting abump or ridge in the road. Increasing this value makes the car feelmore rigid. Decreasing this value will make the car feel softer.

Tip: If you set the bump value too high, the car will have a tendency to bounce off theroad. Set it too low and it will not do its job of absorbing the bump’s energy.

Rebound: Rebound setting controls the speed with which the damperextends after compression, which returns the tyre to the road.

Tip: The lower the setting, the more traction your car will find. Too soft, and the vehiclewill tend to ‘pogo’.

Fast Bump: Fast Bump works in the same way as the Bump settings, and is tocombat the bigger ruts, potholes or jumps you might encounter ona stage. Fast Bump does not relate to the speed of the car, itdescribes the speed of the damper compressing as a result of alarge impact.

F Bump Threshold: The Fast Bump Threshold is the speed (measured in metresper second) that allows your fast bump settings to override yourbump settings.

Tip: A high setting may mean that the Fast Bump Threshold is never reached. Too lowand you’ll always be above the threshold.

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Springs There are two types of spring on the suspension, one is the main spring and the otheris the helper spring. The main spring does the majority of the work under loadedsituations.

The helper spring comes into play when the wheel is on light load to provide extratraction or, when it’s unloaded, to ensure full extension of the damper.

Spring Length: Adjusting this value alters the car’s ride height and length ofsuspension travel.

Tip: There are easier ways to change the ride height. Adjust strut platform height withinthe Geometry menu. For the purposes of car setup we recommend leaving the springlength on default.

Spring Stiffness: This is the amount of effort it takes to compress the spring.Therefore the higher the number the stiffer the spring becomes.The lower the number, the softer the spring. This will obviouslyeffect the car’s handling when going over bumps.

Tip: Fast, high-speed stages will benefit from higher spring stiffness. For muddy orsnowy conditions a softer (lower) spring setting may be advantageous.

Note: The helper spring length and stiffness has been optimised for each vehicle, so werecommend that you leave them at their default settings.

Geometry (Front and Rear)The Geometry menus allow you to change the wheel alignment of the car and its rideheight. These descriptions relate to the Front and Rear of the car.

Top Mount Position: The top mount position is the mount at the top of the strut (whereit is connected to the car). Move this back and forth to change thecaster.

Tip: The bigger the minus caster figure you use, the better the car makes its initialturn-in. However, this can increase the bump steer (i.e. the car’s propensity to bediverted by bumps).

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Steering Rod Length: Adjusting the steering rod gives the car more or less toe.

Strut Platform Height: This adjusts the car’s ride height in relationship to the ground.In addition, by adjusting the front in relation to the rear will alterthe weight distribution and rake of the car. Raising the rear ofthe car moves the centre of gravity forward.

Tip: Raising the ride height could give the car more suspension travel and less damageto the underside of the car. Lowering the car helps keep the centre of gravity low.

Wheel Axis Inclination: This adjusts the camber angle.Tip: Change camber to suit the road surface and give an equal tyre wear across the tread.

Roll Bar/SteeringThe job of the anti-roll bar on the car is to control the amount of body roll between theleft and right wheels. Steering is the relationship between the steering input on yourcontroller and maximum lock of the car.

Max Steering Lock With the value at MAX, and the user input at full-lock, thewheels of the car will physically turn further. When the value isat its minimum and user input is at full-lock it will result in thecar wheels turning less.

Front Roll Bar Stiffness: This affects the speed that the car’s weight moves across the axlebetween the two front wheels. The higher the figure, the stiffer theroll bar and the slower the change of weight distribution.

Tip: A lower setting gives quicker initial turn in on entry to bends. Higher settings givethe car greater high-speed stability.

Rear Roll Bar Stiffness: This affects the speed that the car’s weight moves across the axlebetween the two rear wheels. The higher the figure, the stiffer theroll bar and the slower the change of weight distribution

Tip: Lower settings (softer) result in added traction, but can provoke understeer.Tip: If conditions are wet, perhaps lower (softer ) settings for both front and rear roll bars.

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Pirelli TyresAs the Pirelli tyre is worked through braking, acceleration and cornering, the tyrepressure increases as the air inside heats up and expands.

Pressure referred to in the menus is a cold tyre pressure.Tip: On long, hot stages, you may find running a slightly lower pressure will bebeneficial.

Brakes This section enables you to change the balance between the front and rear of the car,and the overall maximum breaking pressure.

Max Brake Pressure: This is the maximum breaking pressure on the wheels.Increasing this pressure too much causes the wheels to lockand the car to skid. On a loose, wet or icy surface, you’ll needless power to initiate wheel lock.

Tip: If you are happy with the balance of your car, keep the brake power distributionratio consistent between Front and Rear Brakes. If the rear brake bias is too high therear of the car may tend to step out. If the front bias is too high, the car may tend tolock up and it’ll be difficult to get the back of the car to break away on corners.

Brake Bias: This is a percentage of the total breaking power being appliedto the respective set of wheels. The total always equals 1.

Brake Diameter: This indicates the size of the brake disc.

Gear This section enables you to change the drop gear within the gearbox to enable a highertop speed/lower acceleration, or lower top speed/faster acceleration.

Making this choice will all depend on how fast or tight and twisty the stage may be.

Gear Guard: Use Gear Guard to protect the gearbox from down-changeswhere you would otherwise damage your engine.

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Drop GearThe drop gear drops the overall ratios of your car so that it is better suited to a particularstyle of stage.

Long: Maximum top speed, slowest acceleration.Medium: Medium top speed, medium acceleration.Short: Slowest top speed, maximum acceleration.Tip: If you are on the rev limiter for a long period of time, you might need to extend yourgear ratios. Select MEDIUM or LONG. If you aren’t achieving maximum revs in top gear,perhaps use shorter ratios.

Load Settings1. Highlight LOAD SETTINGS in the Car Setup menu then press the return key.2. Push the cursor keys UP/DOWN to highlight a saved setup.3. Push the cursor keys LEFT/RIGHT to highlight LOAD and press the return key.4. Select YES to confirm and return to the Car Setup Menu.

To Delete a Car Setup:You can also delete settings in the Load Settings menu. Simply highlight and selectDELETE.

Save SettingsOnce you’ve succeeded in creating a setup you want to use frequently, highlight SAVESETTINGS. These settings are only stored within your currently loaded Driver Profile.You can save up to 3 car setups per car.

Default SettingsRichard Burns has devised some perfect car setups for the stages on Richard BurnsRally, from snowy Arctic stages to fast tarmac stages.Note: Press the return key to reset any unwanted changes you have made.

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APPENDICESA. - Rally School Tutorial TipsIn addition to Richard Burns’ detailed coaching at the Forest Experience RALLYSCHOOL, below are some tips to assist you if you are finding it tricky to complete thelessons.

Basic DrivingYou must complete all the lessons in basic driving to gain your Basic Rally SchoolDiploma and assure Richard Burns that you have the skills necessary to start work onyour Advanced Diploma. Below are the stages and any tips you might find helpful if youare having difficulty completing a lesson to Richard’s satisfaction.

Start Up and Basic ControlsTo end the lesson, park your car in the yellow rectangle at the end of the yard. Tip: Understandably, the owners of the Forest Experience Rally School do not relishdamage to their facilities. Keep away from the fences and buildings around theperimeter of the rally pan, or you’ll fail the lesson.

Basic Driving and Changing Gear

• Drive at moderate speed on a rally stage• Stay on the road

Brake Test: Gravel

• Don’t brake until Richard says so• Don’t use the handbrake• Try not to lock up the brakes and go easy on the accelerator

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Road Positioning and Gears

• Don’t use too much throttle on the stage• Listen carefully to Richard’s instructions• Before a bend, move to the opposite side of the road to

‘flatten’ the bend

Qualification Trial

• Brake at red cones• Throttle up at green cones• Turn in at blue cones

Tip: The handbrake may be of use to set up your line on sharp bends.

High Speed Passenger Ride

• Watch carefully to see how Richard Burns drives the stage.

Advanced TechniquesHandbrake Turn: Gravel

• Aim to enter the first hairpin at around 50• For the 90o corners you don’t need to turn as violently• Control over the car is more important than speed

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Oversteer: Left Foot Braking

• Don’t over brake and bog the engine down• Don’t over throttle or you won’t make it round the bend• It’s a fine balancing act you’ll have to practice to perfect

Oversteer: Throttle Control

• Lift off the throttle• Turn the car into the bend and throttle• Continue to balance the slide until the exit of the bend

Powerslide

• Lift off the throttle• Turn the car into the bend• Throttle out and around the bends

Tarmac Basic Handling

• Get a feel for the car on tarmac• Practice the techniques used in previous lessons• Park the car in the yellow square to end the lesson

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Brake Test Tarmac• Get to 100kph• Avoid locking the wheels• Don’t use the handbrake• Stop before the ticker tapes

Handbrake Turn: Tarmac• Aim to enter the first hairpin at around 60• Don’t overdo it on the handbrake• Accelerate out of each corner

Soft Suspension• Do two loops of the figure eight• Avoid knocking over the cones• Use the left foot braking technique

Hard Suspension• Do two loops of the figure eight• Accelerate less than the above lesson• Avoid knocking over the cones• Tap the brake to skid into the corners

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Scandinavian Flick• Turn the car in the opposite direction from the corner and then

into the corner• Do not use the handbrake• Be sure to slow down for the corner• Timing and technique are crucial

Qualification Trial• Use the techniques you’ve learnt• Listen to Robert Reid’s pacenotes• Brake before corners and accelerate out

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B. – Pacenotes ExplainedPacenotes allow rally drivers to take higher risks with speed and handling as they haveprior knowledge of road contours, idiosyncrasies and caution elements such as pot holes,crests and rocks. This is due, in no small part, to the skill of the co-driver and thepacenotes he creates with his driver prior to the rally in his pre-event RECCE.

Of course, pacenote styles differ from driver to driver, but with a quick run-down on themethodology of Robert Reid’s pacenotes in Richard Burns Rally, you’ll be taking hairpinbends, blind corners and downhills at speeds you never thought possible.Tip: Be careful though, pacenotes do not allow you to see birds and other animals athigh speed during a stage.

“Flat Left” Maximum speed Left“Flat right” Maximum speed Right“Easy Left” Check your speed, almost flat Left“Easy Right” Check your speed, almost flat Right“Fast Left” You will need to slow down and change down Left“Fast Right” You will need to slow down and change down Right“Medium Left” Slow down, the corner is getting tight, change down Left“Medium Right” Slow down, the corner is getting tight, change down Right“K Left” Tighter than a medium Left“K Right” Tighter than a medium Right“90 Left” Square Left bend 90 degree angle“90 Right” Square Right bend 90 degree angle“Hairpin Left” More than a Left 90 degree angle“Hairpin Right” More than a Right 90 degree angle“Narrows” Roads narrow - be aware“Wide out” Road is wide on the exit“Tightens” The bend tightens as you go around it“Tightens Bad” The bend gets very tight especially at the exit“Turn Right” Turn off the road and right onto another at junction“Turn Left” Turn off the road and left onto another at junction“Twisty” Roads goes from left to right flowing“Into” From one note (into) the next“and” Small gap between notes

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“Over crest” Over a hill you won't be able to see next note“Jump” Car will leave the road, set up for landing“Bump” This will unsettle the car“Don’t Cut” Stay in the middle of the road, the ditches maybe be deceptive“Cut” Hug the inside line“Long” Road continues on in the direction of the note for extended time“Maybe” A bit“Go Straight” Don't turn off“Keep Right” Road will have a better line if you keep right“Keep Left” Road will have a better line if you keep left“Keep Middle” Stay in the middle of the road for the best line“Care” Take care on the road surface“Caution” Hazard“Caution water” Water hazard“Ford” Water crossing“Bridge” Take care on entry to bridge and crossing“Finish” The completion of the stage

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CREDITSSCi GAMESJane Cavanagh Chief ExecutiveBill Ennis Commercial DirectorRob Murphy Financial DirectorDave Clark Marketing DirectorDarren Barnett Development DirectorPatrick O’Luanaigh Creative DirectorPeter Hickman Senior ProducerLuke Timms Assistant ProducerCaspar Gray Acquisitions AdministratorKerrie Flaus Product ManagerQuinton Luck Creative ManagerOlaf Siebert WebmasterHelen Clark Assistant Product ManagerJustin Gaffney European Sales ManagerTrudy Friday UK Sales ManagerJuliet Bray Export Account ManagerChris Walton UK Key Account ManagerEmily Britt European PR ManagerChris Glover Head of CommunicationsGareth Ramsay UK Specialist PressMarc Titheridge QA ManagerMatt Friday Senior QADave Isherwood Senior QAStuart Fallis Lead QA EngineerNeil Delderfield Lead QA EngineerMatt Ibbs Lead QA EnginnerChe Hamilton QA EngineerJoe Best QA EngineerIan Rowsell QA EngineerAllen Elliott QA EngineerPeter Evans QA EngineerHugo Hirsh QA EngineerDavid Izzo QA EngineerCarl Perrin QA EngineerJoseph Pirocco QA EngineerJonti Pitt QA EngineerHenley Bailey QA EngineerDamian Bennet QA EngineerJon Wild Planning Manager

Richard Lever Operations ManagerNicole Beale Production ManagerPauline Nam Production ManagerAndy Judd I.T. ManagerSimon Hewitt Head of LicensingNivine Emeran Licensing ManagerCallum Jay Financial ControllerMatthew Freeman Accounts AssistantJames Cox Accounts AssistantJo Murphy Head of LegalDaisy Whitehead AdministrationKatie Blundell AdministrationLance Baber Juststuf LTD Motorsports

Strategic PartnershipsSimon Redhead Physics and HandlingJames Lenoël Contract Manual Writer

WarthogThomas liljetoft Lead Console

ProgrammerMagnus Österlind Lead Console

ProgrammerCarl Tönsgård Lead PC ProgrammerEero Piitulainen Lead Physics

ProgrammersRené Højstrand Lead Collision System

Programmer

ProgrammersAndreas AnderssonAnders BlomRickard BjörklundPer DervallTobias JohanssonDaniel LarssonMagnus LundbladBjörn LundgrenMattias OlssonRodrigo PerezBjörn SmedmanLars WireenChe Lalic Audio ProgrammerMatt Sugden Audio Manager

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Jeremy Taylor Audio EngineersSimon Withenshaw Art DirectorAlex Hartley Art DirectorArtists Martin AndersonFredrik Alfredsson Nils BjarkeRasmus Holgren Johan LorentzonPhilip Mervik Michael NilssonNicholas Nilsson Kim OlsenNils Pedersen Johan SörensenMike Wells John WillimannJesper Willumsen Car ModellerMattias Tullgren Qualilty AssuranceDave Mervik Stuart CookHendrik Johansson Donald LoweCarl McQuillanTim Welch QA ManagerKarin Rydinge Financial ControllerDan Saedén IT ManagerLee Clare ProducerPer Eskilsson ProducerMattias Wennerholm Technical DirectorDennis Gustafsson Creative DirectorChristoffer Nilsson Managing Director

SPECIAL THANKS TO:Richard Burns, Robert Reid, David Williams, Stefano Dano, CSSStellar Plc, John Kennard, Martin Pallot, Possum Bourne Motorsport,Autosportif, Peter Owen, Mick Linford, Clare Barton, ChristophPoupon, Neil Booker, Rick Bhardwaj, Lisa Baxter, Iain Stanley, SusanFlinders, Sarah Tinsley, Ben Benson, Ash Mile-Dennis, MotorsportsAssociation (UK), Jakob Ebrey Photography, Rally USA, CumberlandCar Club,Rallye Mont Blanc,Asia Pacific Rally Championship WorkingGroup, Kai Tarkianen, Peter Babbage, Jo Burns, Mark, David and TonyHiggins, Christophe Juncker,Thomas Burgel, Rib Sawyer (Couchlife).

PartnersPirelli www.pirelli.comStorm www.storm-watches.comRed Bull www.redbull.comLogitech www.logitech.comCreative Labs www.creativelabs.com

Casting and Voice recording Phil Morris at All In The Game LtdFrench: Stephane Cornicard/Emmanuel BonamiGerman: Daniel Alexander/Stephan Grothgar/Aletta

LohmeyerSpanish: Xavier Fernandez/Javier Pena/Pilar OrtiItalian: Angelo Cola/Andrea Piovan

In-Game Music“Burns Attack” by Paul Oakenfold.Produced by Paul Oakenfold. Additional production byIan Green. Written by Paul Oakenfold and Ian Green.(P) 2003 Paul Oakenfold/Paul Oakenfold LLC.

“Creepshow” by Plump DJ’sWritten by A.Gardner/ L.Rous/ C.Gibbs /R.Bell /G.Brown/R.Mickens / C.Smith / D.Thomas / R.Westfield. Produced &Arranged by L.Rous & A.Gardner. Published by Reverb Music/Chrysalis Music Ltd / EMI Music Publishing Ltd/ Finger Lickin’Music. Track contains elements of the recording ‘Rated X’ asperformed by Kool & the Gang. (P) & © 2003 Finger Lickin’Records. Licensed courtesy of Finger Lickin’ Records. Takenfrom the album ‘Eargasm’ www.fingerlickin.co.uk

“Go” by Andy HunterWritten, Produced & Arranged by Tedd T & Andy Hunter Vocals byAndy Hunter. Strings recorded by Paula Wolak StringOrchestrations by John Catchings & The Love Sponges.Published by Birdwing Music/Engage/Meaux Hits/Tedasia Music(ASCAP) admin by EMI Christian Music Publishing. © 2003Nettwerk America

“Cruel Youth” by Pepe DeluxeWritten by J Salo. Published by Catskills Music Publishing Ltd.(P) & © 2003 Catskills Records Ltd . Taken from the Album‘Beatitude’. (RIDCD/LP009)www.catskillsrecords.com

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Sound Blaster

Sound Blaster® Audigy® 2 ZS blurs the new line between gaming

and reality:

• Experience believable audio landscapes in real-time with EAX® ADVANCED HD™

• Accelerated hardware effects create amazing audio with perfect performance

• Hear your enemies, from every direction possible with 7.1 surround sound

• Bring any game to life with the quality sound of 24-Bit ADVANCED HD™

• Clarity that lets you hear your enemy before they hear you with 108dB SNR

• THX® Certified “Movie Theater” sound for all your games

©2004 Creative Technology Ltd. The Creative logo is a registered trademark of Creative Technology Ltd. In the UnitedStates and/or other countries. All other brands are trademarks or registered trademarks of their respective holders.

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Warranty Warranty For Your Copy of PC Software (“Richard Burns Rally™”)

If you discover a problem with this Game or simply wish to return it, please contactyour retailer. They will inform you of your legal rights and the service they offer.

Where applicable, they will inform you of the necessary proceduresyou should undertake.

This does not affect your statutory rights.

Customer SupportFor customer support please contact SCi Games in one of the following ways:

• Phone: 0207 3269147• Fax: 0207 3269149

• Email: [email protected]

SCi Games Support via e-mail is an automated service and we try to answer allquestions with this initial bounce back, if your question is not answered via this mailor you just want to talk to a real support person there are details of doing this within

the bounce back mail.

Customer Support TeamSCi Games Ltd14 Ivory House

Plantation WharfBatterseaLondon

SW11 3TN

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"Richard Burns" is a trademark of Richard Burns. The names, voices and images of Richard Burns and Robert Reidare used with the license of IP Promotions Limited.

SUBARU, IMPREZA and WRX names, emblems and body designs are properties of Fuji Heavy Industries Ltd. and usedunder license to SCi Games Ltd.Toyota, Corolla and associated symbols, emblems and designs are trademarks of the Toyota Motor Corporation andused under license to SCi Games Ltd.Mitsubishi Lancer EVOLUTION VII Copyright © 2003/2004 Mitsubishi Motors Corporation. All rights reserved.Hyundai Accent Copyright ©2003/2004 Hyundai Motor Company. All rights reserved.MG ZR Copyright © MG Rover Group Ltd 2003/04.PEUGEOT 206 WRC version 1999 Copyright © Automobiles Peugeot.CITROEN XSARA T4 version 2000 Copyright © Automobiles Citroen.

Rally of Canberra and Rally Hokkaido Copyright © Asia-Pacific Rally Championship Working Group.Arctic Lapland Rally Copyright © 2003/2004 AKK Sports LtdPirelli International Rally © Copyright BRC Licensing LimitedForest Experience Rally School Copyright © 2003/2004 The Forest Experience Rally School.www.forestrally.co.ukwww.forestrally.comRally USA © American Rally Sport Group, Inc.www.RallyUSA.comThe Mont Blanc Rally Copyright © A.S.A.C Mont Blanc

Other than Richard Burns and Robert Reid, all characters and rally teams in this game are fictitious, and anyresemblance to actual persons, companies or motorsport teams is purely coincidental.

Richard Burns Rally © SCi Games Limited 2004. All Rights Reserved.SCi Games is a trademark of SCi Games Ltd. SCi Games Ltd. is a subsidiary of SCi Entertainment Group Plc.

Ogg VorbisCopyright (c) 2002, Xiph.org Foundation

© 2004 Creative Technology Ltd. All rights reserved. The Creative logo, Sound Blaster, Sound Blaster logo, Audigy,and EAX are registered trademarks and ADVANCED HD, the EAX ADVANCED HD logo are trademarks of CreativeTechnology Ltd. in the United States and/or other countries. All brands or product names listed are trademarks orregistered trademarks and are property of their respective holders.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that thefollowing conditions are met:- Redistributions of source code must retain the above copyright notice, this list of conditions and the followingdisclaimer.- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the followingdisclaimer in the documentation and/or other materials provided with the distribution.- Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promoteproducts derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS ORIMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY ANDFITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BELIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ORBUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICTLIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THISSOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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