ravenwing dark talon into the void with its rift cannon....5 ravenwing dark talon maximum power...

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5 RAVENWING DARK TALON MAXIMUM POWER ACCELERATION/BRAKING 2+/4+ The Ravenwing Dark Talon hunts the enemies of the Dark Angels Chapter, trapping them in time with its stasis bomb, or hurling them into the void with its rift cannon. MANOEUVRE TABLE Manoeuvre Power Setting & Danger Rolls Execution 2 3 4 5 Level Flight Always Safe Move - Move Overthrust 1+ 1+ 1+ 1+ Move - Move - Move Bank 1+ 1+ 1+ 1+ Move - Move - Turn Turn 1+ 1+ 1+ 2+ Move - Turn - Move Snap Turn 1+ 1+ 2+ 3+ Turn - Move - Move Stall Turn 1+ 2+ 3+ 4+ Move - Turn - Turn - Move WEAPONS Two hurricane bolters, rift cannon. The Ravenwing Dark Talon also carries a single stasis bomb that can be used to attack ground targets. SPECIAL RULES Stasis Bomb: Once per game, instead of making a ground attack, a Ravenwing Dark Talon can use a stasis bomb to attack a ground target. Mark the target with a critical damage dice with the number 2 uppermost. At the end of each turn, reduce the number on the dice by 1, removing it completely when the dice value would be reduced to 0. Until the dice is removed, the ground target cannot make any ground fire attacks and is captured by an assault on any roll except a 1. Strafing Run: The Ravenwing Dark Talon’s hurricane bolters have a ground attack value of +1 for any ground attacks that are made after a Level Flight manoeuvre. If the Ravenwing Dark Talon is allowed to make two manoeuvres in a single action, then both must be Level Flight manoeuvres in order to receive the bonus. Weapon Arc Range Hit Rolls Damage Ground Attack Two hurricane bolters Fixed 10" 4+ 4+ 4+ 1 0 Rift cannon Fixed 8" 5+ D6 +2 TOUGHNESS STRUCTURE DAMAGE CONTROL 4 5 3+

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Page 1: RAVENWING DARK TALON into the void with its rift cannon....5 RAVENWING DARK TALON MAXIMUM POWER ACCELERATION/BRAKING 2+/4+ The Ravenwing Dark Talon hunts the enemies of the Dark Angels

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RAVENWING DARK TALON

MAXIMUM POWER ACCELERATION/BRAKING 2+/4+

The Ravenwing Dark Talon hunts the enemies of the Dark Angels Chapter, trapping them in time with its stasis bomb, or hurling them into the void with its rift cannon.

MANOEUVRE TABLE

ManoeuvrePower Setting & Danger Rolls

Execution2 3 4 5

Level Flight Always Safe Move - Move

Overthrust 1+ 1+ 1+ 1+ Move - Move - Move

Bank 1+ 1+ 1+ 1+ Move - Move - Turn

Turn 1+ 1+ 1+ 2+ Move - Turn - Move

Snap Turn 1+ 1+ 2+ 3+ Turn - Move - Move

Stall Turn 1+ 2+ 3+ 4+ Move - Turn - Turn - Move

WEAPONSTwo hurricane bolters, rift cannon. The Ravenwing Dark Talon also carries a single stasis bomb that can be used to attack ground targets.

SPECIAL RULESStasis Bomb: Once per game, instead of making a ground attack, a Ravenwing Dark Talon can use a stasis bomb to attack a ground target. Mark the target with a critical damage dice with the number 2 uppermost. At the end of each turn, reduce the number on the dice by 1, removing it completely when the dice value would be reduced to 0. Until the dice is removed, the ground target cannot make any ground fire attacks and is captured by an assault on any roll except a 1.

Strafing Run: The Ravenwing Dark Talon’s hurricane bolters have a ground attack value of +1 for any ground attacks that are made after a Level Flight manoeuvre. If the Ravenwing Dark Talon is allowed to make two manoeuvres in a single action, then both must be Level Flight manoeuvres in order to receive the bonus.

Weapon Arc Range Hit Rolls Damage Ground AttackTwo hurricane bolters Fixed 10" 4+ 4+ 4+ 1 0Rift cannon Fixed 8" 5+ D6 +2

TOUGHNESS STRUCTURE DAMAGE CONTROL4 5 3+