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    EdTECH592, Straub 1

    Educational Technology:

    A Perspective for Secondary Science

    Wendi Straub 

    High School Science Teacher, Idaho Falls High School, Idaho 

    Fall, 2016 

    Introduction 

    A good K-12 education should provide all students with the foundational skills, knowledge and

    attitudes necessary for lifelong access to future education, training and experiences. Pervasive

    technological advancements have redefined the parameters of these essential basic skills and

    expanded the capacities that proficient individuals must possess to fully participate in society’sresponsibilities and opportunities. Twenty-first century skills include traditional subjects such as

    math, history, science, language arts, etc.; but also collaboration, self-directed learning, problem-

    solving, and aptitudes with technology, communication, and global awareness (Woolf, 2010). This

    necessitates a parallel shift in the teaching paradigm toward a more process-based, digitally

    literate, individualized yet social, and technology-rich learning environment. “Educational

    technology is the study and ethical practice of facilitating learning and improving performance by

    creating, using and managing appropriate technological processes and resources,”(Roblyer &

    Doering, 2013). Technology is no longer a facilitator of good pedagogy, but an integral element

    of preparing students for the real world. 

    In an effort to embrace this new standard of good teaching, I have been developing my own skills

    and pedagogy through the Masters in Education Technology program at Boise State University. I

    am a high school science teacher in my seventh year in Idaho Falls. I teach a variety of biology-

     based classes to 10th-12th graders. This paper documents my journey to connect my graduate work

    with my classroom, and provides a rationale for my mastery of the Association of Educational

    Communications and Technology (AECT) standards (Januszewski & Molenda, 2008). Each

    standard is addressed with an artifact and a brief explanation connecting theory, standard and

     practice to my professional development as a 21st century educator in a secondary science

    department.

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    EdTECH592, Straub 2

    STANDARD 1: CONTENT KNOWLEDGE 

    Indicators  

    Creating -   Candidates demonstrate the ability to create instructional materials and learning

    environments using a variety of systems approaches.

    Climate Change PBL: Project Timeline (EdTECH542) outlines instruction for a six week

     project-based learning module in which sophomore biology students explore climate change and

    develop a multimedia project to raise awareness in their community. 

    Systematic instructional models encompass significant scope and utilize a series of

    comprehensive steps to analyze, develop, test and revise instruction to ensure a holistic blueprint

    for cogent instruction (Branch & Gustafson, 2002). Rooted in constructivism and collaborative

    learning theories, project-based learning (PBL) is a learner-directed design in which studentscollaborate to solve complex, authentic problems in order to construct content knowledge and

    develop novel strategies (Savery, 2006). Students are encouraged to pool their expertise and

    experience to identify and address their problems’ intricacies while instructors guide the

    students’ problem-solving processes and solicit habitual reflection on methods, skills and

    knowledge. Keys to success include deep, but focused, projects aligned to both student

    capacities and content objectives, structured group work with built-in accountability,

    multifaceted assessments with frequent feedback, and instructor participation in professional

    learning communities (Vega, 2012). PBL requires significant preparation and orchestration by

    the instructor to reap these benefits because most students struggle to independently conduct

    systematic inquiries  ( Mergendoller and Thomas, 2005 ). Instructors must create a culture of

    self-management in their classrooms with systematically reinforced progress checks, prepared

    scaffolding and interventions when needed, and regular feedback (Mergendoller and Thomas,

    2005).

    The Climate Change PBL project timeline demonstrates my application of instructional design

     principles in a PBL model for a secondary high school biology course. The timeline provides a

     blueprint of instructional goals, practices, assessments and responses to address individual

    learning objectives, as well as, overarching project goals. It is a complex, challenging and

    multidisciplinary undertaking with appropriate student analysis, scaffolding, feedback and

     product authenticity that foster significant student learning within systematic approach.

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    I deployed elements from this project as I was developing during the spring of 2015 and

    anticipate greater use this spring with my 10th grade blended biology class. Challenges remain,

    however, particularly related to time dedicated in one content strand as the state of Idaho has

    yet to adopt the Next Generation Science Standards (NGSS), and my own proficiency as a

    novice facilitator. I still struggle to strike the perfect balance between guiding and directing both

    in the big picture and in the day-to-day processes; but I am improving.

    Using   - Candidates demonstrate the ability to select and use technological resources and

     processes to support student learning and to enhance their pedagogy. 

    Letters from Darwin Lesson Page (EdTECH541) is a student page for learning about Darwin

    through his own letters, journal exercises and Google Maps. This lesson is appropriate for 10-

    12th grade science students. 

    Under the most current national science standards, technology should be paired with inquiry-

     based learning to prepare students for the demands of the 21st century (American Association

    for the Advancement of Science - AAAS, 2013; Guzey & Roehrig, 2009; NETP, 2010; Roblyer

    & Doering, 2013). Digital literacy can no longer be viewed as a luxury afforded by our best and

     brightest, but rather a necessary skill set as so many people acquire information from web-based

    sources. In particular, our students will be expected to navigate digital databases, post to forums

    and other social media, and make use of a variety of web tools.

    In this lesson, students are asked to explore Darwin’s diary entries using a digital database of

     primary documents, relate his experiences to their own, model his practices by creating a

     journal, and then draw conclusions about animal adaptation based on a Google map they

    generate. The use of primary documents, in particular, can reveal the history and art of science

    and provide opportunities for personal connection and reflection about the processes of science

    and its influence on society. I used the relative advantage model (Roblyer & Doering, 2013) to

    select technology-based strategies for content specific learning goals related to digital skills,

    literacy and science and developed related standards-based lessons with appropriate and

    engaging tools, critical analysis of content, and innovative demonstrations of knowledge.  

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    Assessing/Evaluating   - Candidates demonstrate the ability to assess and evaluate the effective

    integration of appropriate technologies and instructional materials. 

    Voice Thread: Preliminary Analysis of Maya Thomas Case Study (EdTECH503) is my

    analysis of a case study in which a 7th

     grade teacher dreads teaching a lower level pre-algebra

    course and seeks the expertise of an instructional designer (Maya Thomas) to recreate her course

    with greater student engagement and achievement. 

    Evaluation is the last phase in ADDIE (analysis, design, development, implementation, and

    evaluation; Branch & Gustafson, 2002) process model, however, Smith and Ragan (2005) refer

    to three points in the instructional development process that evaluation occurs: preliminary

    analysis of students, formative evaluation during development and summative evaluation after

    the materials have been implemented.

    Good instructional design begins with a front-end needs analysis to define the issue (problem,

    innovation or discrepancy), substantiate the correlation with instruction, evaluate the learning

    context, and characterize the learners (Smith and Ragan, 2005). The right questions can save

    you time and frustration. One cannot generate effective solutions to a situation without first

    obtaining a thorough understanding of the challenges. As a teacher, I often assume that

    instruction is the panacea of my students’ academic needs. If only I could find the perfect way

    to teach some idea, then they will embrace it and incorporate it into their useful knowledge.

    Obviously this notion is, at best, pompous –  though well intentioned; and at worst, completely

    delusional. 

    I chose to analyze the case study: Maya Thomas: Implementing New Instructional Approaches

    in a K  — 12 Setting   because Ruth Ann’s situation really resonated with my own struggle to shift

    current practices. Like Ruth Ann, I am constantly battling my prior experiences as both a student

    and as an instructor. I appreciate direct instruction from good teachers who effectively sequence

     pre-digested material –  there truly is no more efficient way for me to acquire huge amounts of

    information. However, I routinely observed disconnects between my students’ skills, learning

     preferences and motivations, and my course materials. How do I design effective instruction for

    them? Ultimately, instructional design principles challenge me to examine my teaching from a

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    more systematic and objective perspective and use an array of assessment tools before and after

    instructional design in order to best match the needs of my actual students.

    Managing  - Candidates demonstrate the ability to effectively manage people, processes, physical

    infrastructures, and financial resources to achieve predetermined goals.

    Graphic Analysis of Natural Selection using Popplet: Instructor Guide (EdTECH503) is the

    teacher resource for my instructional design project on natural selection using Popplet graphic

    organizers for a high school biology class.

    Instructional designers are responsible for discerning the learning needs of a target audience

    and developing learning experiences that effectively address those gaps using sound pedagogy.

    As best educational practices have shifted to include current technologies and more learner-

    centered opportunities, so have the principles of instructional design. The overlap in

    responsibilities for teachers and instructional designers is significant; both develop instruction

     based on student needs coupled with sound learning theory, employ a variety of content delivery

    methods, and use assessment to guide the learning process. However, they are also appreciably

    different, particularly in scope of instructional process, relationships to students and connection

    with content. As a teacher, I teach students and as an instructional designer, I help other teachers

    teach students better.

    In this lesson, I am wearing both hats. I have designed the structure and packaged learning

    materials for optimum student attainment by matching modern resources with needs. The

    instructor guide creates a blueprint for successful learning. I have developed a cogent scope and

    sequence based on preliminary student analysis, available resources, and best practices in

    learning theory, educational philosophy and technology. Finally, another teacher in my building

    successfully used this guide and lesson with her students last year.

    I also used this lesson in my sophomore biology course. As a teacher, I work with particulargroups of students, forming relationships that shape the learning environments in my classroom.

    Instruction, evaluation and revision must be done constantly, and even on occasion, during  a

    lesson. Minute adjustments due to student responses or unpredictable environmental challenges

    like technology glitches, fire drills, etc., demand immediate resolution. I am also in the trenches,

    slogging through the routine chores of delivering, assessing, tracking, motivating and prodding

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    EdTECH592, Straub 6

    individuals. Subsequently, I also enjoy the rewards of successful deployment on a personal level

    as students grow from my careful planning and hard work.

    Ethics  - Candidates demonstrate the contemporary professional ethics of the field as defined and

    developed by the Association for Educational Communications and Technology. (p. 284) 

    Digital Inequality Presentation (EdTECH501) is a narrated Powerpoint analysis of the digital

    divide in the United States posted in a YouTube video.

    The digital era is redefining what it means to be educated in the 21 st century. “There is a shift

    away from pedagogy - the art, science, and profession of teaching - to the creation of learning

     partnerships and learning cultures,” (Tapscott, 1998). Not only do students need more

    challenging and engaging content that better reflects and interacts with their daily lives, but also

    the digital literacy skills to be critical consumers and producers of knowledge in online

    communities (Brown, 2002). Subsequently, digital literacy may make the difference between

    those who succeed and participate in society and those who become further disenfranchised.

    Information is a valuable commodity and those who lack digital skills may be denied basic

    access to jobs, education, financial aid, economic opportunities, political information, public

    media and social connections (Collins & Halverson, 2009).

    When I began this assignment, the digital divide meant that some students in my classroom did

    not have a computer or internet at home or did not have a cell phone or lacked a data plan I was

    also aware that technology access primarily aligned with socioeconomic status. These

    disparities were taken in account when planning instruction to avoid penalizing students without

    technology. As a consequence, I usually confined technology dependent activities to those that

    students can reasonably complete during class time. Of course, this results in fewer technology

     based lessons. I no longer consider this a reasonable accommodation to digital inequalities. I

    now realize that I need to increase the number of technology experiences to which my students

    are exposed because many do not have access outside of school. I have to keep finding more

    and better ways to integrate technology into my lessons and to extend the times that they can

    come in and use equipment in my classroom. I also need to be more proactive in assessing

    student digital literacy and adapt/create lessons that address these components more directly.

    And finally, I have to advocate for this change in other classrooms as well. 

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    STANDARD 2: CONTENT PEDAGOGY 

    Indicators  

    Creating   - Candidates apply content pedagogy to create appropriate applications of processes

    and technologies to improve learning and performance outcomes.

    Climate Change PBL: Project Timeline (EdTECH542) outlines instruction for a six week

     project-based learning module in which sophomore biology students explore climate change and

    develop a multimedia project to raise awareness in their community. 

    Strong PBL requires clear project expectations with visible connections to content standards

    and final assessments; plus an underlying structure of scaffolding, formative assessment,

    reflection and revision. Early in project development, standards and content limits are

    identified to define the project’s final outcomes and the hierarchy of sub-objectives. This

    allows the designer to clarify how the final product allows students to demonstrate their

    mastery, plus ways to incorporate formative assessments on subtasks during the project. By

    working backwards to meet previously determined student capacities, scaffolding forms the

    framework of the project and opportunities for reflection and revision. Students taught in

    effective constructive and collaborative environments like PBL should demonstrate more

    independent learning strategies, more creative problem solving and better social skills (Strobel

    & van Barneveld, 2009; Rice, 2012 ) 

    The Products and Performance section of the Climate Change PBL provides the rubric for the

    final multimedia product that students collaboratively create. They also use this rubric for

    self-evaluation and peer-review before final presentations at a local community event. Also,

    in this segment are the reflection questions for both the students and instructor and the

    instructor guide to assist teams develop their product. All of these elements represent a

    culmination of the backwards design process previously discussed. Finally, rubrics have been

    incorporated into more and more of my lessons and my students are becoming more adept asusing them to guide their learning strategies, product revisions and reflections. 

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    Using   - Candidates implement appropriate educational technologies and processes based on

    appropriate content pedagogy. 

    Spreadsheets and Databases (EdTECH541) provides a rationale, several lesson ideas for

    incorporating databases and spreadsheets into the science classroom.

    Information is a modern currency; collected, traded and applied to further knowledge and

     power. According to  National Education Technology Plan  (2010) research and information

    fluency to represent, manipulate and communicate data, information and ideas are critical skills

    for the 21st century citizen. Data collection and analysis have always been trademarks of

    science. Both spreadsheet and database programs permit users to store, organize and manipulate

    data, but the types of information they manage, their purposes and their functions differ

    (Roblyer & Doering, 2013). Integrating databases and spreadsheets into our curriculum

    empowers our students with authentic research and analytical skills, and affords greater

    opportunities for inquiry, experimentation, problem-solving and other higher order thinking

     processes.

    My students are routinely asked to collect data, graph data, analyze their data using common

    statistical analyses in Excel or Google Sheets, and use their findings to support their

    conclusions. Databases are not as regularly incorporated and I cannot recall having them create

    one. However, I used the genetics lesson and students did view The Human Genetics database 

    in 2015 and we hope to contribute in 2016. This year biology students will also search the DNA

    BLAST database during a barcoding module.

    Assessing/Evaluating  - Candidates demonstrate an inquiry process that assesses the adequacy of

    learning and evaluates the instruction and implementation of educational technologies and

     processes grounded in reflective practice. 

    Project #3: Coherence Analysis (EdTECH513) is an in-depth discussion of the coherence principle in multimedia design (Clark & Mayer, 2011) including personal experiences as an

    audience member and as a presenter.

    http://wendistraub.weebly.com/spreadsheets-and-databases.htmlhttp://wendistraub.weebly.com/spreadsheets-and-databases.htmlhttp://www.ed.gov/category/keyword/national-education-technology-planhttp://www.ed.gov/category/keyword/national-education-technology-planhttp://www.ed.gov/category/keyword/national-education-technology-planhttps://ciese.org/curriculum/genproj/tools/data/view/https://ciese.org/curriculum/genproj/tools/data/view/https://ciese.org/curriculum/genproj/tools/data/view/https://blast.ncbi.nlm.nih.gov/Blast.cgi?PAGE_TYPE=BlastSearchhttps://blast.ncbi.nlm.nih.gov/Blast.cgi?PAGE_TYPE=BlastSearchhttps://blast.ncbi.nlm.nih.gov/Blast.cgi?PAGE_TYPE=BlastSearchhttps://blast.ncbi.nlm.nih.gov/Blast.cgi?PAGE_TYPE=BlastSearchhttps://wendistraub.wordpress.com/2015/07/28/edtech513-project-3-coherence-analysis/https://wendistraub.wordpress.com/2015/07/28/edtech513-project-3-coherence-analysis/https://wendistraub.wordpress.com/2015/07/28/edtech513-project-3-coherence-analysis/https://blast.ncbi.nlm.nih.gov/Blast.cgi?PAGE_TYPE=BlastSearchhttps://blast.ncbi.nlm.nih.gov/Blast.cgi?PAGE_TYPE=BlastSearchhttps://ciese.org/curriculum/genproj/tools/data/view/http://www.ed.gov/category/keyword/national-education-technology-planhttp://www.ed.gov/category/keyword/national-education-technology-planhttp://wendistraub.weebly.com/spreadsheets-and-databases.html

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    EdTECH592, Straub 9

    What makes You - you? (EdTECH513) is the application of the redundancy and modality

     principles (Clark & Mayer, 2011) to create an effective multimedia presentation for introducing

    genetics in any classroom. 

    These artifacts address principles associated with effective multimedia instruction. Cognitive

    Learning Theory proposes that humans possess two simultaneous channels for processing,

    auditory and visual, which have independent limited capacities. Therefore, learning and

    learning transfer are diminished when either channel is overloaded. The most effective learning

    occurs when the two channels are used in tandem to integrate related and essential elements

    into prior knowledge (Clark & Mayer, 2011; Moreno & Mayer, 2000). 

    As discussed in the Coherence Analysis artifact, Clark & Mayer (2011) state that learning is

    impacted by extraneous elements in multimedia instruction because these elements add

    unnecessary cognitive demands. Essentially people learn better with both words and pictures

    (multimedia principle), but especially, if the words are narrated (modality) at the same time

    images are presented (contiguity principle). Because both processing channels are used

    simultaneously, the learner does not need to to hold either in working memory while waiting

    for the other. Further, it is important to not overload either channel with redundant on-screen

    text (redundancy principle) or extraneous images, words, sounds or animations (coherency

     principle). 

    The Haiku Deck artifact is designed for live delivery using the script provided on the right side

    of the screen. The visuals are limited and supportive, while the script is direct and informative.

    Together, this deck demonstrates the multimedia principles outlined in the coherence analysis

     post.

    Together, these learning activities revealed how much I had been overtaxing my students’

    working memories. With decorative and flashy visuals that did not further their understanding,

    I often exceeded their visual processors. Since then, I have made a cognizant effort to pare

    unnecessary graphics and choose clearer, less complex images; plus I have taken better

    advantage of audio to diversify their cognitive load.

    https://www.haikudeck.com/what-makes-you---you-education-presentation-cE2yzfvyd5https://www.haikudeck.com/what-makes-you---you-education-presentation-cE2yzfvyd5https://www.haikudeck.com/what-makes-you---you-education-presentation-cE2yzfvyd5

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    EdTECH592, Straub 10

    Managing  - Candidates manage appropriate technological processes and resources to provide

     supportive learning communities, create flexible and diverse learning environments, and develop

    and demonstrate appropriate content pedagogy. 

    Ecology Webquest (EdTECH502) is a multi-page ecology webquest for high school biology or

    environmental science students. They are asked to design a closed ecosystem for extraterrestrial

    use using multiple principles of ecology. 

    Webquests are inquiry-based learning strategies in which students use online resources to

    complete a higher level learning task (Dodge, 1995). Students are provided introductory

    documents, a process guide, a list of linked resources and a rubric to help them achieve the

    learning goal. Webquests are distinguished from internet research or web-based scavenger hunts

     by the novel manner in which students must synthesize or apply the information to generate a

    final product.

    The Ecology Webquest is an inquiry learning project designed for high school students to learn

    about ecological relationships and human impact. Students develop a collaborative multimedia

     plan for a model biosphere based on one biome and complete a reflective paper. Ultimately,

    learners are asked to think about their own roles in the biosphere and add knowledge and action.

    Students are guided by steps in the process to scaffold and formatively assess their progress

    (Smith & Ragan, 2005), but intentional classroom management is essential in this type student

    undertaking. Regardless of the age group, as I think this project could be adapted for grades 7-

    12, the instructor will need meet regularly with student groups to ensure adequate understanding

    of expectations and progress toward goals.

    This project was developed during my first semester and I have since adopted a Climate Change

    PBL that covers similar content, but I still find this project relevant and rich. However, I would

    develop a more comprehensive instructor guide with additional pacing information, more

    formative assessment strategies and planned responses, and explicit supports for diverse

    learners. 

    http://edtech2.boisestate.edu/wendistraub/502/WebQuest/start.htmlhttp://edtech2.boisestate.edu/wendistraub/502/WebQuest/start.html

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    Ethics   - Candidates design and select media, technology, and processes that emphasize the

    diversity of our society as a multicultural community.

    Social Media and Applied Ecology (EdTECH541) is rough unit plan for my environmental

    sciences class in which students expand their knowledge about ecology and sustainability, and

    address one ecological challenge with global consequences by raising awareness about the

    situation and recommendations for resolution through a social media campaign.

    For our students to become lifelong learners, they must connect what they learn in school with

    what they experience outside of school (Roblyer & Doering, 2012). Many of our students are

    immersed in a rich hyperlinked multimedia universe; seeking, sharing and creating text, images,

    audio and video. Much of their knowledge is socially constructed from diverse resources

     beyond the classroom and learning is enriched by authentic cultural experiences  –  access to

     people telling their stories, primary documents, artwork, etc. Similarly, connections to real-

    world issues are more readily established when they are linked to current, real-time sources.

    In this module, students investigate in a complex, multicultural environmental issue. Baseline

    knowledge is developed through a collaborative wiki and examining their own and local

     perspectives on the sustainability. Then they have a rich opportunity to appreciate the views of

    students from a different culture via ePals. Finally, they synthesize their experiences and

    collaborate to create, review, revise and publish an original awareness campaign using social

    media. Harnessing the potential to communicate effectively and with merit cannot be

    undervalued in our information intensive environment (Courts, & Tucker, 2012). 

    STANDARD 3: LEARNING ENVIRONMENTS 

    Indicators  

    Creating   - Candidates create instructional design products based on learning principles and

    research-based best practices. 

    Metric Staircase Tutorial (EdTECH513) is a screen-casted tutorial on the metric system for

    students in blended or flipped secondary science classroom. 

    Clark and Mayer (2011) present significant evidence to support the employment of specific

     principles during instructional design to promote increased retention and transfer of learning

    http://wendistraub.weebly.com/social-media-and-applied-ecology.htmlhttps://youtu.be/ecbv1UdWYBMhttps://youtu.be/ecbv1UdWYBMhttps://youtu.be/ecbv1UdWYBMhttp://wendistraub.weebly.com/social-media-and-applied-ecology.html

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    and skills. The Metric Staircase Video tutorial is the culminating project for the Multimedia

    course. While not perfect, this tutorial does integrate research-based principles of multimedia

    learning, cognitive learning theory, and digital technology. It also represents solid coordination

    of dual channel processing with integrated practice and the metacognition typical of science.

    Working through problems and understanding the rationales behind solutions are at the heart of

    scientific thinking and screen casting is a natural fit. 

    This course really highlighted how often I had been violating multiple principles in my

     presentations (especially contiguity and coherence), inducing non-essential cognitive processes

    and potentially making learning more difficult for my students. I also mastered a new tool that

    I had dismissed as too difficult or overwhelming in an earlier course. In many ways, this artifact

    represents perfect timing to meet my own zone of proximal development Since, I have been

    applying these new found skills and principles to the instructional materials I am currently

    reworking for my own students and will continue to use them in the future. Finally, I included

    this tutorial with my students earlier this year with positive results. Student application and

    feedback are the ultimate test of any lesson I have designed in this program. 

    Using  - Candidates make professionally sound decisions in selecting appropriate processes and

    resources to provide optimal conditions for learning based on principles, theories, and effective

     practices.

    Mitosis in Motion Lesson (EdTECH521) is a weeklong project-based lesson plan for mitotic

    cell division in a blended high school general biology class. Students are provided learning

    activities to develop and deepen their knowledge about cell division and then demonstrate their

    understanding by creating their own animated model of mitosis. 

    Skilled educators coherently apply theory to their instructional design and develop learning

    opportunities with respect to the implications and assumptions of their education philosophy

    and pedagogy; coupled with sound research-based practices. Jonassen et al (2007) present

    learning science and design research given the ubiquity of current constructivist learning

    theories. Rooted in the works of Dewey, Bruner and Vygotsky, constructivism contends that

    (1) learning is an active process of constructing   rather than acquiring knowledge, and (2)

    instruction is a process to support that construction rather than to communicate knowledge

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    (Ertmer & Newby, 1993). The understanding of any concept depends on how the learner

    grapples with all implications of new information with respect to their prior knowledge and

    integrates new insights into their existing schema. Pervasive constructivism in educational

    models has shifted the emphasis from effective instructional delivery to instructional design for

    learning experiences that challenge, reveal and refine understandings and skills. The parameters

    for those experiences may be defined by Vygotsky’s Zone of Proximal Development such that

    the material is within the grasp of the student’s capacities given appropriate supports or

    scaffolds (Mayer, 2008). Further, “Constructivists argue that knowledge is both individually

    constructed and socially co-constructed from interactions and experiences with the world”

    (Jonassen et al, 2007). Learning outcomes are focused on collaborative knowledge-building,

    self-regulation and reflection. 

    Science is essentially a constructivist process with elements of social consensus building and I

    have been gradually moving toward a more learner-centered classroom with more opportunities

    for exploration, investigation and concept construction. In the Mitosis lesson, students are self-

    directed learners actively engaged in building knowledge through self-regulated investigation

    and collaboration. In particular, students are charged with solving the mechanics of “cell

    division” in a collaborative Padlet that elicits prior knowledge and critical thinking in socially

    mediated activity. Not only constructivist in nature, but the activity also reflects authentic

    scientific practices of inductive reasoning, hypothesis, testing and peer review. Similarly, in the

    Process-oriented Guided Inquiry Learning (POGIL) assignment, students work in learning

    teams with specific role assignments to analyze models and the consequences of cellular error.

    Finally, the product of this assignment integrates knowledge and skills in a collaborative and

    creative demonstration with built in reflection on their own understanding and that of others.

    Assessing/Evaluating - Candidates use multiple assessment strategies to collect data for

    informing decisions to improve instructional practice, learner outcomes, and the learning

    environment.

    Mitosis in Motion Lesson (EdTECH521) is a weeklong project-based lesson plan for mitotic

    cell division in a blended high school general biology class. Students are provided learning

    activities to develop and deepen their knowledge about cell division and then demonstrate their

    understanding by creating their own animated model of mitosis. 

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    The "teach unit then test unit" model of assessment is ineffective and outdated. Summative

    assessments rarely identify needs in a timely fashion for current students (although they can be

    useful measures of growth and to inform future practices). Frequent formative assessments are

    opportunities to identify student needs and adjust instruction precisely when needed. In an

    effective classroom students are assessed routinely and seamlessly during lessons, given regular

    and specific feedback, and personalized responsive instruction throughout the learning process

    (Conrad & Donaldson, 2011; Smith & Ragan, 2005). Too often assessment is used to measure

     but NOT to respond to student learning. It is the cycle of teach, assess, adapt, assess, and reflect

    that fosters steady individual progress. 

    Similarly, students benefit from a learning environment where trying, over-reaching and failing

    are part of the process of growing. Outside of school, when we try to learn new things like yoga,

    fly-tying, or a new recipe, trial and error are necessary and expected  before mastery. Students

    deserve an equal opportunity to learn and adapt before they are scored on well they have

    mastered new material. Subsequently, formative assessments should be low-stakes, infused

    with specific feedback, and promote metacognition and revision by the student (Smith & Ragan,

    2005). 

    The Mitosis in Motion lesson routinely incorporates formative assessments with planned

    instructional responses, and opportunities for students to self-evaluate and peer evaluate. The

    flipped learning videos have embedded formative questions and loop back to relevant material

    when a question is missed, inquiry discussion on Padlet encourages students to collaborate and

    strategize out-loud, there is an exit ticket, formative assessments of their storybooks and a

    “critical friends”  peer review using the project rubric. Students demonstrate mastery via a

    creative project, plus on a cumulative trimester exam and state-generated Biology EOC. 

    Managing  - Candidates establish mechanisms for maintaining the technology infrastructure (p.

    234) to improve learning and performance.

    Genetic Testing: A lesson integrating the internet (EdTECH541) is high school research

     project on personal genetic testing, the role of the environmental and genetic factors on disease,

    and the potential benefits and harms associated with personal genetic testing. Students produce a

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    4-6 minute news video segment that informs viewers about the benefits and risks of personal

    genetic testing. 

    Recommendations to integrate technology with student-centered instruction have come from

    the national level (American Association for the Advancement of Science - AAAS, 2013;

     NETP, 2010). However, adoption has been sluggish and uneven (Earle, 2002; Roblyer &

    Doering, 2013). Technology and student-centered learning are also not mutually inclusive, so

    teachers must make an effort to develop rich, complex learning opportunities in which learners

    self-manage and support each other to apply a variety of 21t century skills. 

    In this lesson, students are provided independent and collaborative opportunities to derive

    meaning, context and outcomes through research, discussions, and jigsaw activities using a

    variety of web-based media. Technology is employed to strengthen student teams and promote

    learning across home and school boundaries. Students are encouraged to create and share

    appropriate learner-generated content using more technologies of their choice as both a learning

     process and a performance for assessment. This amplifies feedback and social negotiation of

    meaning as they construct new knowledge but it also allows them to expand their personal

    interests and digital skills. 

    Ethics  - Candidates foster a learning environment in which ethics guide practice that promotes

    health, safety, best practice, and respect for copyright, Fair Use, and appropriate open access to

    resources.

    Netiquette page (EdTECH502) is a brief overview of web etiquette for high school students in a

     blended learning environment.

    Guide to Netiquette (EdTECH521) is lesson landing page with an embedded video and

    scavenger hunt and webhunt particularly related to social interaction at a professional level. 

    Hunting for Plagiarism (EdTECH502) is a student activity on responsible and fair use of web

    resources.

    Community building to foster social interaction and trust, ownership, knowledge, participation

    and individual identity are central elements of any classroom (Misanchuk & and Anderson,

    2001). The vast majority of our students use technology every day to gather information,

    http://edtech2.boisestate.edu/wendistraub/502/netiquette.htmlhttp://edtech2.boisestate.edu/wendistraub/502/netiquette.htmlhttps://docs.google.com/presentation/d/1_sGbncbu88lwgKJKWgFLMw96b-6QQq1rtaAaeaRJDCY/present#slide=id.phttps://docs.google.com/presentation/d/1_sGbncbu88lwgKJKWgFLMw96b-6QQq1rtaAaeaRJDCY/present#slide=id.phttp://edtech2.boisestate.edu/wendistraub/502/scavenger.htmlhttp://edtech2.boisestate.edu/wendistraub/502/scavenger.htmlhttp://edtech2.boisestate.edu/wendistraub/502/scavenger.htmlhttps://docs.google.com/presentation/d/1_sGbncbu88lwgKJKWgFLMw96b-6QQq1rtaAaeaRJDCY/present#slide=id.phttp://edtech2.boisestate.edu/wendistraub/502/netiquette.html

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    communicate and exchange ideas (Lenhart, 2012). Although our students may have been raised

    with a cell phone in their hands, they may not be particularly adept at the social conventions

    associated with its use. They reply all, forward interesting but unsubstantiated information, and

    share ideas and images that they would never reveal in person. Students also struggle to

    communicate respectfully and responsively without cues from body and facial expressions.

    Teenagers are already egocentric, and the illusion of anonymity can increase their insensitivity.

    Students often plagiarize, intentionally and unintentionally, too rarely evaluate content

    critically, and waste time with digital distractions; and everyone is concerned about internet

    safety. It is more important than ever that we teach our students to think critically about their

    technology use regardless of location or supervision and empower them to protect themselves

    and others and to effectively navigate the overwhelming stream of unfiltered information and

    social interactions. 

    We have three rules in our classroom: Be Safe, Be Respectful and Be Aware. In this artifact, I

    connect our brick and mortar classroom rules about how we treat ourselves, others and their

     property to our online environment. Acceptable behaviors online should mirror those in any

    cooperative situation with additional guidelines provided by the instructor to illustrate specific

    applications. For example, shouting in class is unacceptable and rude, much the same as using

    all caps is rude in a post. The respect and concern we should devote to another's feelings,

    viewpoint, or time is irrespective of setting. 

    All of the artifacts listed above are resources for students to become better digital citizens; one

    teaches about netiquette and social interactions on the web and the other about fair use of web

    resources to avoid plagiarism. I have used all three at different times during my curriculum, but

    in reality, these are guidelines that are revisited on a daily basis.

    Diversity of L earners  - Candidates foster a learning community that empowers learners with

    diverse backgrounds, characteristics, and abilities. 

    Accessibility Weblinks (EdTECH502) outlines legal and ethical responsibilities for accessible

    design and includes links to relevant resources. 

    Technology for Special Needs (EdTECH541) is a descriptive tool collection for instructors and

    students to address learning accommodations. 

    http://edtech2.boisestate.edu/wendistraub/502/accessibility.htmlhttp://edtech2.boisestate.edu/wendistraub/502/accessibility.htmlhttp://wendistraub.weebly.com/technology-for-special-needs.htmlhttp://wendistraub.weebly.com/technology-for-special-needs.htmlhttp://edtech2.boisestate.edu/wendistraub/502/accessibility.html

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    Students with special needs are found in nearly every classroom; often bringing learning

    difficulties, at-risk behaviors or concerns, or gifted abilities into a single class. All teachers

    need an array of strategies and tools to ensure that every student has access to a rich and

     productive education. Fortunately advances in technology, coupled with more student-directed

    opportunities, have expanded student choice in inputs and outputs and greater freedom to

    work collaboratively and at an individualized pace (Roblyer  & Doering, 2012).

    The Accessiblity Weblinks artifact provides the ethical and legal rationale for building learner

    accommodations through accessible design. It also includes guidelines for appropriate digital

    development to increase equitable access to the page. These principles are applied in all of the

    self-designed artifacts published in this portfolio. 

    The second artifact, Technology for Special Needs, is a collection of tools to assist students in

    and out of the classroom with a variety of challenges. As a teacher, I spend less time

    designing digital products from scratch and more time applying strategies to help specific

    students. This artifact has been an invaluable resource for myself and my students. Just this

    year, two students with significant language disabilities became more independent learners

     because we downloaded a text to speech application. Beneficial technologies assist with

    reading, writing, math, and memory so students can work with higher thinking problem

    (Roblyer  & Doering, 2012). Even more significant to them, however, was the ability to join

    their peers on social media because they learned how to change accessibility settings on

     personal devices.

    STANDARD 4: PROFESSIONAL KNOWLEDGE AND SKILLS 

    Indicators  

    Collaborative Practice   - Candidates collaborate with their peers and subject matter experts to

    analyze learners, develop and design instruction, and evaluate its impact on learners. 

    IDLA Blended Teachers Conference, 2015 - Tool Presentation (Zaption) is the digital

    handout for the presentation I gave at this conference; Meeting Record is a document of my

     participation in other presentations and breakout sessions during the conference. 

    Biology Curriculum Blueprint (ED-CIFS 553) is the collaborative product of taking the IDLA

    lessons back to a district PLC.

    https://wendistraub.wordpress.com/2016/02/11/idla-blended-conference-presentation/https://wendistraub.wordpress.com/2016/02/11/idla-blended-conference-presentation/https://wendistraub.wordpress.com/2016/02/11/idla-blended-conference-presentation/https://wendistraub.wordpress.com/2016/02/11/idla-blended-conference-presentation/https://wendistraub.wordpress.com/2016/02/11/idla-blended-conference-presentation/https://wendistraub.wordpress.com/2016/02/11/idla-blended-conference-presentation/https://wendistraub.wordpress.com/2016/02/11/idla-blended-conference-presentation/https://wendistraub.wordpress.com/2016/02/11/idla-blended-conference-presentation/https://wendistraub.wordpress.com/2016/02/11/idla-blended-conference-presentation/https://wendistraub.wordpress.com/2016/02/11/idla-blended-conference-presentation/

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    Educators must be learners as well as instructors, participating in communities of practice for

    sustained professional learning in a supportive context directly related to their daily work

    (Herrigton & Kervin, 2007). The digital revolution has increased opportunities for any learners

    to participate in a wealth of knowledge building communities, expanding their network of peers,

    mentors and resources for developing comprehension and depth of knowledge, plus feedback

    on learner-generated content (Greenhow et al, 2009). Authentic learning communities have

    context, authentic activities, multiple perspectives, expert performance, reflection,

    collaboration, articulation, coaching and integrated assessment (Herrigton & Kervin, 2007).

    Participation in learning communities cultivates innovative ideas through public dialogues with

    a broader audience; fosters critical evaluation own work and the work of others; contributes

     persistent, searchable and replicable information and experiences through collaborative

    scholarship. Knowledge construction in digital learning ecologies can transcend the barriers of

    geography, time and culture to support a more holistic and heuristic learning community.

    In the summer of 2015 I participated as a presenter and student in Idaho Digital Learning

    Academies’ first blended teachers’ conference. I have included three artifacts: a copy of the

    digital handout for flipped video learning tool (Zaption) I presented; my meeting record and the

    Biology Curriculum blueprint developed with my blended biology PLC after the conference.

    The first two artifacts demonstrate my commitment to professional learning communities as

     both a leader and a participant. As part of IDLA Blended Consortium Community on Google

    Plus (and at least 20 other G+ communities for blending, flipping, PBL, STEM, etc.), I am an

    active member of digital learning communities outside of my district and school. The final

    artifact, the Biology Curriculum Blueprint is the collaborative product from my district level

    Blended Biology PLC using the tools and knowledge from the conference. Together, these

    artifacts demonstrate a commitment to collaboration in a knowledge-building community in

    order to enhance my personal practices, but also the practices of others. 

    Leadership - Candidates lead their peers in designing and implementing technology-supported

    learning. 

    Google-fu Presentation: District Professional Development (2015) is my presentation for a

    district level professional development session given at the start of this academic year.

    The literature points to a handful of variables associated with teacher adoption of new

    technologies: increased teacher knowledge and confidence with technology in their specific

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    content areas, experiences that transform perceptions about what exemplifies “good teaching”,

    and a school culture that embraces the fusion of technology with best practices across curricula

    and student diversity (Butler, & Sellbom, 2002; Earle, 2002; Ertmer & Ottenbreit-Leftwich,

    2010; Johnson et al, 2012). We must recognize that teachers’ pedagogical models have been

    shaped by years, possibly decades, of acquired knowledge and by past successes and

    disappointments in teaching; and thus, are very resistant to change. We must provide small,

    consistent and pervasive opportunities for teachers to incorporate specifically applicable

    technology into their own classrooms such that they experience affirmative student outcomes.

    Teachers must be encouraged to participate in new schema as a learner with room to

    experiment and time to reflect so that lots of successful events foster confidence and inspire

    shifts in beliefs and practices (Ertmer & Ottenbreit-Leftwich, 2010).

    Because I serve in several leadership capacities in my school and in my district; I have

    delivered professional development at both levels in the last couple of years. This year I am

    the technology lead teacher in my school and sit on our Building Leadership Team, plus mentor

    a cohort of blended teachers and lead my content area PLC for the district. As such, I have

    complementary opportunities to provide feedback on how technology is integrated at both

    levels. The artifact I have included is from a professional development workshop I conducted

    for teachers and administrators last fall. It is a lesson I use in my own classroom and encourage

    others to use in theirs. It is designed to improve digital skills for both educators and students.

    Initial feedback focused on teachers using their new skills to find resources for instruction, but

    now, their comments tell the story of its ingress with students. It is a mixed blessing that I work

    in a building with very experienced teachers - they are an extremely supportive and

    knowledgeable resource for so many instructional challenges; however, they are also very

    resistant to “new-fangled” ideas and have been reluctant to embrace technology on a

    schoolwide basis. My role is to continue to champion, model and share as many positive

    experiences as possible, and continue to serve as a mentor and leader in helping other teachers become proficient with best practices.

    Reflection on Practice  - Candidates analyze and interpret data and artifacts and reflect on the

    effectiveness of the design, development and implementation of technology-supported instruction

    and learning to enhance their professional growth. 

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    Learning Reflections Log (EdTECH501) is reflective digital journal initiated during EdTECH

    501 but continued throughout my MET coursework.

    Going back at least as far as John Dewey (1933), reflective thinking and metacognition have

     been tied to the learning process. It is through the iterative processes of doing, recording,

    reviewing and revising that knowledge is elicited, shaped and internalized. Critical reflection

    involves a deliberate analysis of the learning processes to question and resolve experiences

    within a broader context (Murray, Kujundzic, 2005). Through metacognition, students achieve

    a deeper understanding about themselves and how to improve their practices and outcomes.

    For my entire MET program, I have been documenting research, products and reflections to an

    ongoing reflective journal. It has been a way to track and clarify my thinking about what I was

    reading, what I was producing, my challenges and celebrations and finally, how this new

    knowledge should influence my practices. In an example of best learning outcomes, I

    transferred some of these metacognitive techniques to my own classroom. Reflection, in

    discussion and in writing, has become an integral part of my instructional design.  

    Assessing/Evaluating  - Candidates design and implement assessment and evaluation plans that

    align with learning goals and instructional activities. 

    Climate Change PBL: Project Timeline (EdTECH542) outlines instruction for a six week

     project-based learning module in which sophomore biology students explore climate change and

    develop a multimedia project to raise awareness in their community. 

    Effective assessments in PBL allow students to demonstrate their knowledge with authentic

     products or performances in which they are personally vested. PBL is infused with student

    choice and voice with regard to both course and creation of their artifact, so appropriate

    assessments must have both latitude for innovative approaches, and focus to meet essential

    objectives (Miller, 2011). PBL encourages students to apply clear learning targets with well-

    defined criteria to develop and revise student directed outcomes throughout the process. PBL

     projects demand precise targets and assessments that are visible to students from the outset plus

    frequent, specific formative feedback on both content and process to guide their progress.

    Similarly, practice with rubrics, peer review, self-evaluation are crucial to the revision and

    reflection procedures integral to PBL. 

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    While I have confidently generated clear objectives and complementary learning strategies, I

    had been less attentive to student driven interests and outcomes. For this project, I was very

    cognizant of providing more opportunities for students to individualize their learning route and

     products while still meeting crucial learning targets. Using Miller’s (2001) RAFT model,

    students will choose related R oles, target Audiences and Formats for their project based on the

     provided Topic, climate change. I also increased the number of formative assessments

    throughout the project with a greater spotlight on metacognitive practices. Encouraging students

    to articulate their thinking and actions gives me better data on their progress and needs, plus

    allows them to better self-assess and adjust their own conceptions. Responsive interventions to

    common misconceptions and follow up assessment are similarly addressed in this project. 

    Ethics  - Candidates demonstrate ethical behavior within the applicable cultural context during all

    aspects of their work and with respect for the diversity of learners in each setting. 

    Mitosis in Motion Lesson (EdTECH521) is a weeklong project-based lesson plan for mitotic

    cell division in a blended high school general biology class. Students are provided learning

    activities to develop and deepen their knowledge about cell division and then demonstrate their

    understanding by creating their own animated model of mitosis. 

    Universal Design for Learning (UDL) is a framework for providing equitable access to rigorous

    learning for all students by incorporating multiple methods of representation, engagement and

    expression during instructional design (CAST, 2011). Every teacher is responsible for an array

    of diverse learners with unique strengths, challenges, interests and needs. UDL is a

    comprehensive strategy for building flexible learning materials that address multiple needs. 

    UDL demands a shift in perception by teachers and instructional designers. Often educators

     believe that students should adjust to the mode of instruction, whereas UDL suggests that

    instruction should adapt to the student. Accommodations are no longer confined to needs of

    special populations, but rather the domain of all learners. UDL is made more feasible by

    technology. Teachers have better tools for diversifying content for both representation and

    engagement and allow more methods for expression and assessment. In fact, students can even

    find their own resources after a little guidance that best match their needs and interests. With

     programs that move between text and speech, record audio and video, translate languages,

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    students become more independent and self-directed learners. Academic success is only the

     beginning of a positive learning journey for a newly capable student. 

    UDL is demonstrated in the Mitosis in Motions lesson because I chose materials that use

    evidence-supported design principles and the three core principles of multiple representation,

    engagement and expression. Students are presented with visual and auditory information that

    are well integrated in time, place and emphasis for dual-channel processing. Three versions of

    introductory materials for independent (flipped) learning include higher and lower level

    language skills and an alternate language. Students with reading difficulties have text to speech

    capability using Chrome’s SpeakIt for directions and background reading and I can provide

    iPads with touch screens and mice for students with tactile challenges. Representation also

    covers language and comprehension supports so students are appropriately scaffolded with

    guided note-taking with images, explicit vocabulary instruction, and manipulatives offer

    additional methods for interfacing with the content. UDL engagement should elicit and maintain

    student interest and persistence through choice, relevancy and clarity. UDL expression dovetails

    with engagement as students can tailor their interactions and outputs to meet individual needs.

    Clear expectation of performance-based outcomes with rubric and examples are provided, but

    otherwise students have considerable latitude in final product and collaboration. Feedback is

    regular and individualized based on student work. 

    STANDARD 5: RESEARCH 

    Indicators:  

    Theoretical Foundations - Candidates demonstrate foundational knowledge of the contribution

    of research to the past and current theory of educational communications and technology.

    Embracing Technology in Constructivist Learning Environments (EdTECH504) is a final

     paper connecting constructivist learning in technology rich classrooms for authentic science

    studies. 

    I think scientific knowledge is subjectively constructed using evidence (empiricism) and logic

    (rationalism), and should be coherent (consistent with other evidence) and verifiable (tested by

     peers). Obviously, it would be unreasonable or even impossible to rediscover historical

    scientific knowledge, but students should be made aware of the processes and assumptions of

    science. Consequently, I pursued quite a bit of research to refine my views on the social aspects

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    of constructivism and how technology could facilitate this type of learning environment for this

    artifact and wrote a paper about constructivist learning is facilitated by technology in science

    classrooms. 

    Situated Learning Theory, a social learning theory with constructivist underpinnings, demands

    that students learn through authentic practice to acquire the knowledge and behaviors of a group

    (Brown & Duguid, 1989; Lave, 1991). In science, this means learning science by engaging in

    the activities and social interactions that typify scientific processes. In the past my students

     performed scientific investigations and personally reflected on their strategies and conclusions,

     but did not socially negotiate meaning with other groups in the classroom or outside the

    classroom. Scientists depend on peer review for clarity, validity, and multiple perspectives –  so

    too should my students. Subsequently, I began restructuring my classes in 2014 to actively

    engage students in more student-directed learning within expansive, responsive, and social

    knowledge-building communities. I also want to bring into my classroom the same dynamic

    and interactive digital experiences to which many students are already habituated and all will

    need for participation in the next century.

    Method  - Candidates apply research methodologies to solve problems and enhance practice. (p.

    243) 

    Research Educational Technology – 

     Authentic Scientific Literacy (EdTECH501) is an

    annotated bibliography specifically connecting literacy in science classrooms with educational

    technology.

    Current Events in Biology (EdTECH501) is the redesigned lesson for sophomore Biology with

    links to a lesson plan and student documents including a new self/peer assessment based on the

    research in the first artifact.

     New common core standards, technology, critical reading and writing initiatives in Idaho andmy district demanded a renewed commitment to scientific and digital literacy in my classrooms.

    As a consequence, I took advantage of increased research availability and a better personal

    understanding of digital capacities afforded by EdTECH 501 to redesign my “current events”

    assignments in biology, which I then implemented as part of my class last year.

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    The overarching conclusion from the research is that students should be engaged in activities

    that mimic the processes of science. To reflect the authentic research and motivation that drive

    science, students need opportunities to direct their investigations and participate in wider

    community of learning (Kubieck, 2005). Further, collaboration and peer review are fundamental

    to the scientific approach to challenge and strengthen knowledge; and generate novel solutions

    or applications. Modern technology has enhanced scientists’ capacities for inquiry, reading,

    sharing, critiquing, and revising with collaborative tools (Linn, 2003; Creech & Hale, 2006).

    In response to the literature, I have deepened my Current Events lesson with more research,

    collaboration, peer review and presentation. Students are grouped into research teams to identify

    and analyze articles related to classroom content. The use Google’s  tools to locate related

    articles, critically evaluate sources and content and collaborate on a common multimedia

     presentation. In its second year, I have observed a greater appreciation in my students for

    scientific literacy and how media representation of science influences public perceptions.

    Assessing/Evaluating  - Candidates apply formal inquiry strategies in assessing and evaluating

     processes and resources for learning and performance.

    Evaluation Project - IFHS Academic Advisory Program (EdTECH505) is the culminating

     project to evaluate the Academic Advisory Program in my high school. 

    Evaluation is a systematic process of collecting and analyzing data to assess the efficiency,

    effectiveness and impact of a program toward its goals with the obvious potential to influence

     program improvement (Boulmetis and Dutwin, 2011). Less conspicuous benefits are productive

    discussions with stakeholders identify or clarify standards, evidence and resources; establish or

    expand the target audience and/or their needs; and develop knowledge about unanticipated

    outcomes.

    For this project, I conducted a sustained and comprehensive analysis of the protocols andoutcomes for Academic Advisory Program. I began by approaching an administrator with my

    idea, initiated a committee, conducted surveys of both staff and students and tracked a lot of

     performance data over a 3 month period. The suspected lack of effectiveness of our program

    was confirmed by evidence and some revisions to the program were made for this year based

    on the data collected and analyzed. However, we are still far from successful implementation.

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    Finally, I came to realize that education has several challenges with regards to evaluation: 1)

    the goals of evaluation are oft misunderstood and misused; 2) educators, and especially teachers,

    do not have enough experiences with data collection and analysis to make informed decisions;

    and 3) frequently outcomes for education lack clarity, focus and consensus. All of these

    elements conspire to keep the “fear of evaluation” by all stakeholders. 

    Ethics  - Candidates conduct research and practice using accepted professional (p. 296) and

    institutional (p. 297) guidelines and procedures. 

    Evaluation Project - IFHS Academic Advisory Program (EdTECH505) is the culminating

     project to evaluate the Academic Advisory Program in my high school. 

    The goal of our advisory program was to provide additional support to students at risk for

    failure in their classes by assigning them to an extra 30 minute period each week. However,

    even in our third year, staff was struggling to accurately assign students, attendance tracking

    was cumbersome and no comprehensive data had been collected to support or not support the

    current iteration of our program. Staff had already expressed dissatisfaction with the program

    in non-formal settings and we were under new administration. Completion of this project

    required careful handling of staff and student surveys to preserve anonymity of responses and

    access to privileged student data. Finally, because administration was vested in the outcomes,

    it was particularly important that I applied sound research practices and transparent statistical

    analyses to draw fair and supported conclusions (Boulmetis and Dutwin, 2011).  

    CONCLUSION 

    Our students will enter a significantly different education and career market than we did; today’s

    employers already value a different, though ill-defined, set of skills and proficiencies in “real

    world” practices. How can we prepare students for a future that we can barely envision today?

    This question is at the heart of education reform as students find themselves engrossed by a richdynamic modern world while too often confined to a static and didactic classroom (Strommen &

    Lincoln, 1992). One response in contemporary education is to embrace the complementary

    relationships between constructivism, social learning and educational technologies.

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    A common thread through all of my assignments has been integration of social constructivism to

    create a more effective student-centered learning environment that better mimics the practices of

    science. I have been moving toward a more constructivist approach in my instruction and

    embracing social learning communities for myself and for my students. I have been giving my

    students more opportunities to interact and more time to develop relationships with other students

    in their research teams, class, school, and beyond. Students are co-constructing more of their

    knowledge through inquiry and social negotiation with peers and experts, much as the peer review

     process in science operates. Defending their thoughts and ideas helps to reveal weaknesses and

    strengths in their concepts and connections, and leads students toward more harmonious

    knowledge schemes. 

    Engagement and authenticity are keys to the success of knowledge-building communities, and

    technology is a significant gateway. With unprecedented access to digital and human resources

    through Web 2.0 tools, I believe all students benefit from increased digital literacy and skills which

    allows greater participation in a global society. Probably more than any other educational goal, I

    would like my students to become more self-directed learners capable of metacognition. I think a

    well-educated person appreciates learning, is aware of their current knowledge and its limits, and

    has a solid grasp on best means to help themselves learn. This person has both the motivation and

    aptitude to learn anything they choose; technology then provides access to human and digital

    resources. 

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