raisa's and mike's wii boxing game test presentation
DESCRIPTION
An analysis of Wii BoxingTRANSCRIPT
Nintendo Wii: BoxingNintendo Wii: Boxing
The Analysis of The Analysis of Player Experience and Player Experience and UsabilityUsability
Raisa Omaheimo &Raisa Omaheimo &Mike PohjolaMike Pohjola
Games and StorytellingGames and Storytelling26.4.200726.4.2007
Wii Interface
Based on two remotes and the screen
The Wii Remote can be used like a regular remote controller, but also as a virtual glove that detects motion
Wii Remote
Nunchuk
Wii Boxing Interface
The remotes are used to detect motion aiming to create the illusion that the player is actually boxing
Observations of the Usability
Player had difficulties with aiming the punches: some kind of cursor could have helped
It was unclear when the player was hit
Remote and Nunchuk played togeher well
Observations of the Player Experience
It was frustrating not be able to move in the space (Wii Remote only reacted to the movement of the hands)
Feeling that the game did not register all the punches
Some kind of tactile response would have been good
The actual game play session wasn't enjoyable
Monotonous
Rewards of the game didn't encourage to carry on playing
Visual style seemed badly defined: not realistic, comic book like characterisation didn't offer anything interesting to the game theme
Official Promo Picture for Wii Sports