radiometry. outline what is radiometry? quantities radiant energy, flux density irradiance, radiance...
TRANSCRIPT
Outline
What is Radiometry? Quantities
Radiant energy, flux density Irradiance, Radiance
Spherical coordinates, foreshortening Modeling surface properties: the BRDF
Lambertian Specular
Radiometry
Geometry of perspective projection explains location of scene point in image, but what about its intensity and color?
Radiometry is the measurement of electromagnetic radiation, primarily optical Frequencies from infrared to visible to ultraviolet
Photometry quantifies camera/eye sensitivity
Measuring Light For now, ignore the fact that light has multiple
wavelengths; we’ll come back to this when we discuss color
Fundamental quantities Radiant energy Q (measured in joules J)
Proportional to number of photons (and photon frequency) Radiant flux/power © of a light source (watts W)
Joules per second emitted Radiant flux density (Wm-2)
Power per unit area through a surface (real or imaginary) from all directions
Incoming and Outgoing Light at a Surface
Irradiance E (Wm-2) Light arriving at a point on a surface from all
visible directions An image samples the irradiance
at the pinhole
Radiosity B (Wm-2) Light leaving a surface in all
directions
Radiance Radiance L (Wm-2sr-1)
Power at a point in space in a given direction, foreshortened
Can be incoming or outgoing Does not attenuate with distance in vacuum
What is stored in a pixel—the light energy arriving along a particular ray at a particular point.
The more the surface is tilted away, the larger an area the light energy is distributed over.
Foreshortening
Lines, patches tilted with respect to the viewing direction present smaller apparent lengths, areas, respectively, to the viewer
r
dl
d
E.g., angle subtended by differential line segment in 2-D follows from formula for arc length
Spherical Coordinate Terminology
Local coordinates for patch of surface Colatitude/polar angle ( = 0 at normal n)
Longitude/azimuth Solid angle (steradians sr): Area of surface patch
on unit sphere ( = 4 for entire sphere)
3-D Foreshortening
For patches, just extend 2-D argument to areas:
Foreshortening factor for light coming from
() is just cos
Solid Angle in Spherical Coordinates
Differential patch dd has smaller area
closer to pole due to shrinking width of d Circumference at a given polar angle is
2rsin, so the correct patch area is
d = sinddrsin
r
Computing Irradiance
Integrate radiance over the hemisphere
Thus, irradiance from a particular direction is
Describing an Environment’s Radiance
Radiance distribution 5-dimensional function (3 position + 2 direction
variables) Environment map: Radiance distribution at a given
point Plenoptic function: Time variable added
Light field Radiance distribution for an object 4-dimensional function: All positions on image planes of
all orthographic views of object
BRDF Bidirectional Reflectance Distribution
Function (BRDF): Ratio of outgoing radiance in one direction to incident irradiance
BRDF Properties
Energy leaving · energy arriving Symmetric in both directions (Helmholtz reciprocity) Generally, only difference between incident and emitted angle is
significant Dependence on absolute Anisotropy
Can view BRDF as probability that incoming photon will leave in a particular direction
courtesy of S. Rusinkiewicz
Things the BRDF neglects
Surface non-uniformity Subsurface scattering
Light moving under the surface and emerging elsewhere—e.g., marble, skin
Transmission Light going through to
other sidecourtesy of
H. JensenBSSRDF
BRDF
Reflectance Equation
Radiance for a viewing direction given all incoming light
This is proportional to the pixel brightness for that ray
Lambertian Surfaces
Diffuse/matte reflectance: Radiance leaving surface does not depend on angle
Albedo : Ratio of light reflected by an object to light received
BRDF: f() = /