rachel gawley - gaming, wearables and wellness at pocket gamer connects, vancouver 2016

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Dr Rachel Gawley Gaming, Wearables and Wellness @deadlytoes @deadlytoes

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Page 1: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Dr Rachel GawleyGaming, Wearables and Wellness

@deadlytoes@deadlytoes

Page 2: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016
Page 3: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Background

PhD Comp SciSoftware architect

400,000+ AppsApp Builders + 1000 Personal

MedTechSerious games + wearables

Page 4: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016
Page 5: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Mobile Devices Know the Real You!

Physical HealthVital Signs: Heart rate, Blood Pressure

General ActivitySteps, exercise, sitting, activity types

Mental WellbeingSocial inclusion, sleep, stress

Page 6: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

The Problem

Who Cares?It’s just data

Lack of engagementThe hook + retention

How to motivateMake real change

Page 7: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016
Page 8: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Beyond gamification

Page 9: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Games to Engage & Motivate

Fun | Structure | Challenge | Feedback | Social | Identity

Page 10: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Real-world meets game-world

Page 11: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

It’s not so simple: we made mistakes

Health main focusBrought game design in too late

Behavior firstBefore engagement

Lack of cohesionHealth and game outcomes

Page 12: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Well-rounded Team

Page 13: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Updated Process

Game Design Health Outcomes

Page 14: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Communication

Page 15: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Current Status 2.0

Page 16: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Current Status: Clinical Trials

NHS – Randomized Controlled Trial

Real-time analysis &Iterative Development Participant

enrolmentData Analysis

Months 1-3 Months 3-15 Months 16-18

Page 17: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

2030 Vision

TODAY: Engage for behaviour change, quick wins & data

FUTURE: Use data to predict, prevent & cure

Page 18: Rachel Gawley - Gaming, Wearables and Wellness at Pocket Gamer Connects, Vancouver 2016

Thankyou

Gaming Wearables and Wellness

Dr Rachel Gawley@deadlytoes