r4 p2p presentation current 2011
TRANSCRIPT
BUILDING THE R4 SYSTEM
Cracking the Code of the Passing Game Puzzle
PART I
INSIDE OUT READ
HIGH LOW READ
HOT ROUTES
PASS PLAY
BLITZ PICKUP
SIGHT ADJUSTMENTS
VERTICAL STRETCH
SITE ADJUSTMENTS
PROTECTION CALLS
UNCOVEREDS
COVERAGE BEATERS
IF/THEN
ROUTE CONVERSIONS
COVERAGE READS
MIRRORED ROUTES
DEFENDER KEY READ
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AUDIBLES
LOCK ON LOCK IN LOCK UP
LOCK OUT
PASSPLAY
EXPLICITIMPLICIT
IF/THEN
BUILDING THE R4 SYSTEM
PASSPLAY
RAPID COGNITIONEXPLICIT IMPLICIT
“INFORMED” “FEEL”
1. NON NEGOTIABLES
2. PROCESS
3. REPETITIONS
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
1. ELIMINATE VERTICAL THREATS
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES
ELIMINATE VERTICAL THREATSCOVERAGE
COLLISION COLLISIONCUSHION CUSHIONCROSSOVER
THE FIELD
• 5 VERTICAL TUBES• CENTERLINE• HARD DECK• PRE SNAP CAP
M SW
CC F $$
E ENT
ELIMINATE VERTICAL THREATSCOVERAGE
COLLISIONCOLLISIONCUSHION CUSHIONCROSSOVER
THE FIELD
• 5 VERTICAL TUBES• CENTERLINE• HARD DECK• PRE SNAP CAP
M SW
CC F $$
E ENT
ELIMINATE VERTICAL THREATS COVERAGE
CUSHION
IT’S ALL ABOUT THE CAP
COVER 0
“DEEP”
M SW
CC F $$
E ENT
ELIMINATE VERTICAL THREATS COVERAGE
CUSHION
ITS ALL ABOUT THE CAP
COVER 1
“AWAY”
ELIMINATE VERTICAL THREATS COVERAGE
CUSHION
ITS ALL ABOUT THE CAP
COVER 2 “MIDDLE, STRONG”
ELIMINATE VERTICAL THREATS COVERAGE
CUSHION
ITS ALL ABOUT THE CAP
COVER 3
“WEAK”
ELIMINATE VERTICAL THREATS COVERAGE
CUSHION
ITS ALL ABOUT THE CAP
COVER 4
“FLAT”
COVERAGE WEAKNESSVIDEO PRESENTATION
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
1. ELIMINATE VERTICAL THREATS
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES
MAN ADVANTAGE ALIGNMENT
CUSHION
OUT NUMBER ELIGIBLE WR’S BY +1
• PREVENT QUICK OR HOT THROWS
• FORCE QB TO GO QUICKER INTO HIS READS
•PROVIDE SOUND ALIGNMENT FOR THE RUSH
MAN ADVANTAGE ALIGNMENT
CUSHION
OUT NUMBER ELIGIBLE WR’S BY +1
• PREVENT QUICK OR HOT THROWS
• FORCE QB TO GO QUICKER INTO HIS READS
•PROVIDE SOUND ALIGNMENT FOR THE RUSH
MAN ADVANTAGE ALIGNMENT
CUSHION
OUT NUMBER ELIGIBLE WR’S BY +1
• MIRRORED ROUTES
MAN ADVANTAGE ALIGNMENT
CUSHION
OUT NUMBER ELIGIBLE WR’S BY +1
• DEFENDER KEY
•DANGER PLAYER
•LOCK IN
MAN ADVANTAGE ALIGNMENT
CUSHION
OUT NUMBER ELIGIBLE WR’S BY +1
• DEFENDER KEY
•DANGER PLAYER
•LOCK IN
BUILDING THE R4 SYSTEM COVERAGE
3 WAYS TO NEUTRALIZE :
•BRING ROUTE ATTACKING THE CENTERLINE
•PLAY ACTION TO ATTACK DUAL READ DEFENDER
•LOOK OFF BY THE QB’S EYES
BUILDING THE R4 SYSTEM COVERAGE
3 WAYS TO NEUTRALIZE :
•BRING ROUTE ATTACKING THE CENTERLINE
•PLAY ACTION TO ATTACK DUAL READ DEFENDER
•LOOK OFF BY THE QB’S EYES
BUILDING THE R4 SYSTEM COVERAGE
3 WAYS TO NEUTRALIZE :
•BRING ROUTE ATTACKING THE CENTERLINE
•PLAY ACTION TO ATTACK DUAL READ DEFENDER
•LOOK OFF BY THE QB’S EYES
BUILDING THE R4 SYSTEM COVERAGE
ADVANTAGE OFFENSE +1
•BRING ROUTE ATTACKING THE CENTERLINE
•PLAY ACTION TO ATTACK DUAL READ DEFENDER
•LOOK OFF BY THE QB’S EYES
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CAP
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES 1. ELIMINATE VERTICAL
THREATS
PRESSURE THE QBWEAPONS
COLLISION COLLISIONCUSHION CUSHION
ACCELERATORS
TO DELAY & DISRUPT UNTIL QB IS SACKED:
• CUSHION• COLLISION• CAP
CAP CAP CAP CAP CAP
CROSSOVER
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CLOSURE/
CAP
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES 1. ELIMINATE VERTICAL
THREATS
CUSHION/COLLISIONVIDEO PRESENTATION
BUILDING THE R4 SYSTEM
Igniting Offensive Success Through Rhythm & Rules
PART II
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CLOSURE/
CAP
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES 1. ELIMINATE VERTICAL
THREATS
WIN THE MAN ADVANTAGECOVERAGE
COLLISION COLLISIONCUSHION CUSHIONCROSSOVER
CONCEPT PASSING
M SW
CC F $$
E ENT
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CLOSURE/
CAP
CLOCK
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES 1. ELIMINATE VERTICAL
THREATS
BUILDING THE R4 SYSTEMCLOCK
QB TIMELINE• QB RELEASE TIME MUST BE UNDER .40 SEC. ONCE MOTION STARTS
• QB CAN BUY 1 MORE SECOND OF TIME BY ESCAPING A DEFENDER
3 SECONDS VS. ZONE
2 SECONDS VS. MAN
1.5
HIT
CH S
TEP
LAST
STE
P
1.8 2.2 2.6
HIT
CH S
TEP SNAP
CONFIRMATIONACCELERATORS(CUSHION/COLLISION) (CLOSURE/CAP)
0 3
COVERAGE
CLOCK
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CLOSURE
RHYTHM
BUILDING THE R4 SYSTEMCLOCK
ROUTE TIMELINE-RHYTHM
1.5 ROUTE
BRE
AK
1.8 2.2 2.6
SNAP
RHYTHM ROUTES
(1ST OPTION)
RHYTHM ROUTES
•FADE•SEAM•POST
•CORNER•SPEED OUT
•CROSS•SPOT
QB DROP TIMELA
ST S
TEP
0 3
BUILDING THE R4 SYSTEMCLOCK
ROUTE TIMELINE – RHYTHM
•1 ST OPTION IN PROGRESSION
•ROUTES THROWN OFF LAST STEP OF DROP
•BREAKS IN 1.8 SECONDS
•1 STEM / 6 STEP MINIMUM ROUTE
•OFFENSIVE “BLITZ”
1.5 ROUTE
BRE
AK
1.8 2.2 2.6
SNAP
RHYTHM ROUTES
(1ST OPTION)
QB DROP TIMELA
ST S
TEP
0 3
COVERAGE
CLOCK
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CLOSURE
READ RHYTHM
BUILDING THE R4 SYSTEMCLOCK
ROUTE TIMELINE-READ
1.5 ROUTE
BRE
AK
1.8 2.2 2.6
SNAP
READ ROUTES
(2ND OPTION)
QB DROP TIME
ROUTE
BRE
AK
READ ROUTES
•DIG•CURL
•COMEBACK•BURST CORNER•CORNER POST
•DRAG•PIVOT
0 3
HIT
CH
HIT
CH
BUILDING THE R4 SYSTEMCLOCK
ROUTE TIMELINE-READ
• 2ND ROUTE IN PROGRESSION
•ROUTES THROWN OFF HITCH/SHUFFLE STEP
•BREAKS IN 2.2-2.6 SECONDS
•DOUBLE MOVE OR DECELERATING ROUTE
•ZONE BEATER, CHAIN MOVER
1.5 ROUTE
BRE
AK
1.8 2.2 2.6
SNAP
READ ROUTES
(2ND OPTION)
QB DROP TIMEHIT
CHRO
UTE
BRE
AKHIT
CH
0 3
COVERAGE
CLOCK
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CLOSURE
READ RUSH RHYTHM
BUILDING THE R4 SYSTEMCLOCK
ROUTE TIMELINE-RUSH
1.51.8 2.2 2.6
SNAP
RUSH ROUTES
(3rd OPTION)
QB DROP TIME
RUSH OPTION 3
•HITCH•SLANT•ARROW•BUBBLE
•SHALLOW•STICK
0 3HO
T RO
UTE
CHEC
K DO
WN
CHEC
K DO
WN
HIT
CH
HIT
CH
LAST
STE
P
BUILDING THE R4 SYSTEMCLOCK
ROUTE TIMELINE-RUSH
•3rd OPTION IN PROGRESSION
•THROWN OFF ANY STEP IN DROP
•BREAKS UNDER 5 YARDS
•1 STEM ROUTE
•CAN BE A HOT ROUTE OR CHECKDOWN
1.5 CHEC
K DO
WN
1.8 2.2 2.6
SNAP
RUSH ROUTES
(3rd OPTION)
QB DROP TIMEHIT
CH
HO
T RO
UTE
HIT
CHCH
ECK
DO
WN
0 3
COVERAGE
CLOCK
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CLOSURE
READ RUSH RELEASE
RHYTHM
BUILDING THE R4 SYSTEMCLOCK
ROUTE TIMELINE-RELEASE
1.5
1.8
2.2 2.6
SNAP
QB DROP TIMEHIT
CH
HIT
CHRELEASE
•A GAP•B GAP•C GAP •D GAP
RELEASE ESCAPES
A
B
C
D
(TIME BUYER)
M SW
CCF
$$E ENT
BUILDING THE R4 SYSTEM
POST SNAP
PRE SNAP
POST/SPOT
RHYTHM RUSH RELEASEREAD
CURL FLAT ESCAPE
CHECK “LID/LEVERAGE” FOR
BEST RHYTHM & PROGRESSION
LAST STEP
HITCH/SHUFFLE
HITCH/SHUFFLE
ESCAPE/THROWAWAY
1-RHYTHM 2-READ 3-RUSH 4-RELEASE
M SWCC
F
$$E ENT
BUILDING THE R4 SYSTEM
POST SNAP
PRE SNAP
POST/SPOT
RHYTHM RUSH RELEASEREAD
CURL FLAT ESCAPE
LAST STEP
HITCH/SHUFFLE
HITCH/SHUFFLE
ESCAPE/THROWAWAY
1-RHYTHM 2-READ 3-RUSH 4-RELEASE
CHECK “LID/LEVERAGE” FOR
BEST RHYTHM & PROGRESSION
R4 CUTUPS