pure nintendo magazine #4 - feb 12
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The History of HeartContainersPAGE4
Hands on with the Wii Uat CESPAGE5
Mutant Mudds ReviewPAGE12
A Closer Look atthe Wii U Controller
&
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PURENINTENDO.COM ISSUE #4 FEB 2012
Wii UPreviewCheck out everything weknow about the Wii U sofar including what games
would benet most fromthe new controller.
PAGE 8
magazine
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WELCOME/CONTENTS FEB 2012
4 The History of Heart Containers5 Hands on with the Wii U at CES6 Character Prole: Fox McCloud
12 Mutant Mudds Review
4 A look atthe history of Heart
Containers
7 What NFC could mean for Nintendo8 A Closer Look at the Wii U Controller12 Mutant Mudds Review14 Mario Kart 7 Review
15 Upcoming Games (Wii/3DS)16 Lets Talk: Wii U Specs18 Top News of the past month
Wii UPreviewCheck out everything weknow about the Wii U sofar including what gameswould benet most fromthe new controller.
PAGE 8
002WELCOME/CONTENTS
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MESSAGE FROM
THE EDITOR
Welcome to our fourth and
probably our biggest issue of PureNintendo magazine. Because of
the holidays we decided to skip
the January issue of the maga-
zine and move onto the February
issue. As you can tell we spent
the time revamping the magazine
to make it better. We are always
looking for ways to make Pure
Nintendo magazine better for
everyone to enjoy. With that said
if you have any comments or
concerns, feel free to contact us at
We want to make Pure
Nintendo magazine more than aone-way conversation. We want
to hear your voice as well. If you
want to express yourself in words,
art, pictures, etc, feel free to send
what you have to the email ad-
dress above. We will freely put
it in the magazine. Also, please
keep sending in your questions to
ll out our sta questions sec-
tion. You can ask anything about
Nintendo, the site or the maga-
zine, and questions directed at
the stu. These questions will be
answered and posted in the next
issue of Pure Nintendo magazine.
Most of us here on the stahave spent some time with
the Wii U or in discussion with
developers about the Wii U. It is
still very unclear exactly what Nin-
tendo will do with their next home
system. All we can do is take the
information we have and come up
with a hypothesis for the system.
We thought now was a good time
to dedicate a whole issue to all
things Wii U. I personally think
we will hear more about the Wii
U during the Game Developers
Conference in early March. If I am
right you can crown me genius
later.I really hope you enjoy the
new design of the magazine and
nd it informative about the Wii U.
magazine teamHEAD EDITOR: James Higginbotham
EDITOR IN CHIEF: Justin Sharp
LAYOUT EDITOR: Ben Stitzer
writersKatelyn Sharp
Eli Courey
Kevin Klein
Ben Stitzer
advertisingDigital or printed media packs available
on request.
distributionPure Nintendo magazine is published on
a monthly basis.
ISSUU.COM/PURENINTENDO
SCRIBD.COM/PURENINTENDO
As you can tell we spent the time revamping the
magazine to make it better. We are always looking
for ways to make Pure Nintendo magazine better for
everyone to enjoy.
magazine contact
EDITOR: James Higginbotham EMAIL: [email protected] WEBSITE: purenintendo.com
Published by Pure Nintendo - purenintendo.com
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In The Legend of Zelda
series, the main character, Link
has a set of hearts, symbolizing
his health. This is a recurring
theme in all the Zelda games,excluding The Adventure of Link
where his health is symbolized by
a life bar. Depending on the game
Link must nd either Pieces of
Heart or a full Heart Container
to increase his maximum health.
Heart Containers in most games
are gained by defeating a major
boss.
In the majority of the
games Link can collect Pieces
of Heart to create a full Heart
Container. This concept was rst
introduced in A Link to the Past,
and has since been a recurring
theme in the following games, ex-
cept for Phantom Hourglass andSpirit Tracks, which only have full
Heart Containers. Pieces of Heart
are scattered throughout the
world, and can be won in a mini
game, found in treasure chests,
or given as a thanks for helping
someone. Traditionally one only
had to collect four Pieces of Heart
to make a full Heart Container,
but in Twilight Prin cess you must
nd ve pieces of heart, and so
far is the only game that requires
ve. Although heart pieces are
collected in fths, Link still loses
health in minimums of fourths.
The amount of heart pieces
in a game depends primarily onhow many Heart Containers there
are, and the number of Heart
Containers are usually deter-
mined by how many dungeons
or bosses there are in the game.
Majoras Mask holds the record
for the most Pieces of Heart, fty-
two. The majority of the games
nish with link gaining a total of
twenty hearts.
The only games to have
in-game guides that help players
nd Pieces of Heart, are The Wind
Waker, Twilight Princess, and
Skyward Sword. This is a recent
theme in the Zelda series and has
been a very benecial add-on.
REPORTER: Katelyn Sharp EMAIL: [email protected] BLOG: purenintendo.com
Chart of Heart Containers and Heart Pieces
Game LoZ AoL ALttP LA OoT MM OoS OoA FS TWW FSA TMC TP PH ST SS
Start with 3 4 3 3 3 3 3 3 6 3 4 3 3 3 3 6
Obtained from
bosses
8 10 8 8 4 9 8 6 5 8 7 5 6
Found in Over
World
5 4 1 1 1 6 8 2
Formed by Pieces
of Heart
6 3 9 13 3 3 11 11 9 6
Pieces of Heart 24 12 36 52 12 12 44 44 45 24
Total 16 8 20 14 20 20 14 14 6 20 4 20 20 16 1 2
HISTORY OF
HEART CONTAINERS
004
HISTORY OF HEART CONTAINERS
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CES 2012 is over. Sad, I know. As at each
CES, some amazing new technology was in-
troduced. And while Nintendo did not have an
ocial presence at CES, they were in Vegas,and Pure Nintendo was invited to get another
look at the Wii U.
This was my rst hands on with Ninten-
dos new game console, and I was, well giddy
as I waited in the hallway of the Las Vegas
Hilton. Im not ashamed to admit it. And the
Wii U did not disappoint. Lets start with the
new tablet controller.
First, the tablet controller is light. No of-
cial specs on its weight have been released,but in the short time I had with it, it never
made me feel it would be a problem holding it
up for extended periods of time. The tablet is
also very well designed ergonomically. It just
ts. My thumbs fell right into place for the tra-
ditional A/B/X/Y buttons and the control pad,
and my index ngers fell naturally on top of
the L/R buttons. Some have voiced concerns
about comfort over the long term. Though I
used the tablet controller only for a few min-
utes, I never got the impression it would be
a problem for extended periods. I guess only
time will tell.
Gameplay using the tablet was challeng-
ing at rst. However, I was able to quickly
get used to the combination of buttons and
gyroscope and represented Pure Nintendo
quite well, if I do say so myselfwhich I do. In
a demo game called Battle Mii, the Nintendo
reps I was playing with narrowly beat me 4-3.
The point here is that any new controller takes
some getting used to. The tablet controller isno exception. However, Nintendo has made
the learning curve much easier by combin-
ing new options with the familiar options
Nintendo fans should be used to. As for the
screen on the controller, image quality on the
6.2 resistive touch screen is good, but I felt a
little more contrast would be helpful. Theres
still plenty of time to sort that out before its
released.
No specics have been given concerning
processor speed in the console, but game
play was uid and HD rendering was awless
on the demo Zelda HD game segment we
were shown. Im sure it will be a major leap
forward in processing power over the Wii.
Im truly excited about the Wii U. Nin-
tendo has added a whole new dimension to
game play with its tablet controller. As game
developers utilize the unique capabilities of
the Wii U, Im guessing some amazing gameswill be released. I can hardly wait! If Nintendo
can come through on a fourth quarter release
date, I think I know what to get myself ask my
wife to get me for Christmas this year!
REPORTER: Mike McClung EMAIL: [email protected] BLOG: www.purenintendo.com
Editors Note: Mike McClung, our CES correspondent, is a gadget geek and works as a workstation support coordinator at the university I attended.
Mike has many years working and dealing with technology
HANDS ON WITH THE
WII U AT CES
005HANDS ON WITH THE WII U AT CES
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CHARACTER PROFILE
FOX MCCLOUDREPORTER: Katelyn Sharp EMAIL: [email protected] BLOG: purenintendo.com
DID YOU KNOW?In Star Fox 64, if you play the game at a
certain diculty, Fox will wear a pair of
sunglasses.
Due to trademark issues over the name
Star Fox in PAL region territories, Star Foxand Star Fox 64 were released as
Star Wing and Lylat Wars.
ABOUT FOXFox McCloud is one of the core Nintendo characters and
the chief protagonist of the Star Fox series. He was created
by Shigeru Miyamoto and designed by Takaya Imamura.
As his name implies, he is a red fox and a starship
pilot.
In each game the player controls Fox, either
on the ground or in his Arwing. He is the leader
of the Star Fox team, and is joined by his
wingmates Peppy, Slippy, and Falco on
various missions.The names Star Wolf, Star Sheep,
Star Fox, Star Sparrow and Star
Hawk were all considered before
Miyamoto nally settled on
having a fox as the main char-
acter. This came Miyamoto
after visited Fushimi In-
ari-taisha in Kyoto, the
head shrine of Inari,
a Japanese spirit
associated with
foxes. Inari is
portrayed
as being
able to
y, and its
shrines, par-
ticularly the
one in Kyoto, are
surrounded by red arches,
giving Miyamoto the idea of a fox
that could y through arches. Foxs
face was modeled after Inaris, and always
wears a red scarf around his neck, like the statue,
with the exception of his de- sign from Star Fox: Assault
(shown above).
The rst game Fox appeared in was Star Fox for the SNESand his last appearance was in Super Smash Bros. Brawl for the
Wii.
legendary arwing
ARWING EASTER EGGThe Arwing is an easter egg in The Legend of Zelda Ocarina of
Time but can only be accessed by a Gameshark code. It appears
in Kokiri forest as an enemy who can be defeated by Link with
either a boomerang, fairy bow, or fairy slingshot. Once defeated,
it falls to the ground and explodes and its blast may inadvertently
kill Link--as if Link didnt have enough to worry about in Hyrule.
Star Foxfor Wii U?Check out our Wii UPreview to see if the longwait for the next Star Foxmight nally be over.
PAGE 8
006
CHARACTER PROFILE FOX MCCLOUD
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Image
courtesy ofSTMicroelectronics
WHAT NFCCOULD MEANFOR THE WII U
Earlier this year Nintendo announced they are looking into NFC
technology for the Wii U and possibly more. If you are like me you may
know more about the National Football Conference than the Near Field
Communication (NFC). Let us take some time and learn what NFC
technology could mean for Nintendo and the Wii U.
To put it simply, NFC uses radio waves to link communications/
electronic devices together. Users can remotely (possibly in the cloud)
save credit card information for quick purchases. According to a Eu-
ropean site that specializes in NFC technology, NFC can be used in a
variety of ways.
Paying by mobile devices like cell phones
(or Wii U)
Credit card integration into a mobile device
Electronic money integrating with prepaid
cards
Electronic ticketing for transport usage
Personal electronic document
Download of data from kiosks such as railway time tables
Flight and hotel booking Music and photo downloads from camera, cell phones,
multimedia readers
P2P (peer to peer) Connections for an easy information
transmission between wireless devices
Lets take a look how the Wii U can use this technology. Lets
start with the obvious; this technology can use their U-pad to quickly
purchase digital content for the Wii U. A quick swipe of the U-Pad, near
the console, could easily download anything the heart desires. Even
more impressive, this technology can be used to fully integrate your
home. Technically, if this technology is used the right way, users will be
able to connect multiple NFC devices to each other and share informa-
tion. A cell phone could communicate with the Wii U, share pictures or
music, etc. More likely, players could share information stored on their
personal U-pads with each others; save data, Miis,
pictures, etc. Nintendo did something like this with
the ability to save Miis to a Wii-mote, but didnt
fully market the feature.
Let us take the hypothesis a little further. What
if Nintendo adds the NFC technology to the 3DS?
This could promote better communication between
the Wii U and the 3DS itself. The 3DS could also be used to make pay-
ments at stores or interact with other NFC devices.
There are a ton of things Nintendo could do with the NFC. Probably
things we have never thought about. Up to this time the NFC technolo-
gy has been mainly used for electronic payments for mobile phones. It
will be interesting to see what Nintendo actually does with the service.
REPORTER: James Higginbotham EMAIL: [email protected] BLOG: purenintendo.com
007WHAT NFC COULD MEAN FOR THE WII
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JUSTIN SHARPEDITOR-IN-CHIEF
THE WII U TABLET, IS THE
MOST UNIQUE AND EXCITING
CONTROLLER YET FOR ANY
CONSOLE
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The Wii U is one of the most
intriguing systems Nintendo has
created and its controller, the Wii U
tablet, is the most unique and exciting
controller yet for any con-
sole. Another calendar year
is upon us and that means
its ocially the year of
the Wii U. The year where
Nintendo reveals the launch
lineup, price point, and
release date for their suc-
cessor to the Wii. There are
a lot of unknowns about the
Wii U currently, but the Wii
Us tablet controller alreadygives us a good glimpse at
what Nintendo might be
developing for it.
The Wii U tablet has a lot of in-
teresting applications for gaming and
opens Nintendo and other develop-
ers up to a world of possibilities. Not
only can Nintendo still leverage the
precision of the Wii Remote/nunchuk
for games on the Wii U, it can now
use the new tablet for all new types
of games. The tablet allows for so
many forms of interaction whether its
in the form of the built in gyroscopes,
touch screen, microphone, or thenear-eld communication (NFC) ca-
pability. Rather than wait to see what
Nintendo and other developers might
be working on, I decided to develop
a list of games that could really take
advantage of this new controller.
One of the rst examples that
came to mind was Star Fox. The
gameplay of Star Fox seems perfectly
suited for the tablet controller in a
number of ways. Not only could you
easily pilot your Arwing using the
built-in motion controls, but you could
also use the touch screen to manage
your team mates, select dierent
weapon/missile types, or even
see your progress in the current
level. Nintendo could also de-
velop a new cockpit view where
you could rotate the controller
around you to see asteroids ex-
ploding and enemies ying by
your window. In cockpit mode,
you could use the 2 circle pads
for controls while using the mo-
tion control to pan 360 degrees
in each level. Multiplayer could
also be
Continued on Page 10
A CLOSER LOOK AT THEWII U CONTROLLER
Feature > Wii U Preview
GET AN IN-DEPTH LOOK AT THE WII U TABLET
AND SEE WHAT GAMES COULD BEST USE ITIts been almost 9 months since the wii u was rst shown. You would think everything wouldve been
revealed about the Wii U in that time, but here we are, 8 months since E3 2011 with just a few new
details since then. In our in-depth look at the Wii U Controller, we discuss many games/genres that
could best use the Wii U tablet. We also give some details on the controller itself including known
specications and high-res images of the controller.
STAR FOX WII U? YES, PLEASE
REPORTER: Justin Sharp EMAIL: [email protected] BLOG: purenintendo.com
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JUSTIN SHARPEDITOR-IN-CHIEF
STAR FOX
WII U COULD
BE A GREAT
SHOWCASE
OF THE WII
US CAPA-
BILITIES
really fun with a co-pilot
who could control a tur-
ret with the tablet whileyou y using the Wii
remote/nunchuk.
With the amazing
control, high deni-
tion graphics, and
immersion the Wii
U controller tablet
provides, Star Fox
Wii U could be a
great showcase of
the Wii Us capa-
bilities.
Moving on to
another Nin-
tendo franchise
we havent seen
in awhile, Pikmin could
be tailor-made for the
Wii U in a number ways.
Already Pikmin in HD
would be a great way
to show o the visualcapability of the Wii U,
but I think the game-
play is where the tablet
controller could shine.
Think of the possibili-
ties of being able to call
Pikmin around you bytouching/holding on
the controller and then
touching a dierent part
of the screen to manage
another team of Pikmin
building a bridge.
The tablet couldalso be used for control-
ling Olimars ship as
he travels between
various planets. And
since multiple Wii U
tablets might be hard
to have on the same
console, online co-op
using the built-in
microphone could
make multiplayer a lot
of fun.
Another franchise
that would be perfect
for the Wii U setup is
the Professor Layton
series. If youve never
played a Layton game
on the DS, you need to
Circle Pad (L) Circle Pad (R)
camera
MicrophoneTouch screen Speaker (R)Speaker (L)
gyroscope
accelerometer
+ Control Pad
Controller
- 6.2-inch 16:9 screen
- Resistive touch screen
with stylus
- Rechargeable battery
- Dimensions
5.3 inches high
0.9 inches deep
9.0 inches long
Control Input
- 2 analog Circle Pads
- Select button
Start button
- Home button
- D-Pad
- A/B/X/Y buttons
- L/R buttons
- ZL/ZR buttons
Controller Hardware
- Accelerometer
- Gyroscope
- Rumble feature
- Front-facing camera
- Microphone
- Stereo speakers
- Sensor strip
NFC
From Nintendo: By installing
this functionality, it will become
possible to create cards and gu-
rines that can electronically read
and write data via noncontact
NFC and to expand the new play
format in the video game world.
Adoption of this functionality will
enable various other possibilities
such as using it as a means of
making micropayments.
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check them out. They are a series
of adventure games that focus
on solving puzzles to make it
through the storyline. All the
puzzles utilize the touch screen
of the DS to move objects around,
write down facts, and traverse
the environment. Since the Wii U
tablet supports stylus-based input,
it seems like a Layton game could
be a great match for puzzle solv-
ing and more. Think of going into
a town square in a Layton Wii U
game and having to look for clues
in a sea of people while rotating
the controller around you. It could
really make the experience even
more immersive.
Mario Kart is another fran-
chise that could use the tablet in a
number of ways. The most natural
use is denitely using the tablet
controller as the steering wheel
and the touch screen to custom-
ize your kart. But what about the
ability to create your own tracks
in Mario Kart using the touch
screen? You could drag and drop
predened sections of track and
easily place them using the stylus.
Map editing could also work for
Super Smash Bros. and even for
customizing your town in a future
Animal Crossing game.
These are just a few key
examples of games or genres that
I think would work best with the
new Wii U controller. Other fran-
chises like Zelda and Metroid may
be better o using the Wii remote/
nunchuk since it better mirrors
a sword/shield and arm can-
non. Thats not to say a Zelda or
Metroid game couldnt work with
the new controller. A new Four
Swords Adventure game would
be perfect for the Wii U controller,
and the tablet could be a great
way to control Samus ship or use
as a visor.
In any of these cases, I do
think Nintendo will show o
a number of dierent types of
games that will have extremely
unique and fun ways of using the
Wii Us tablet. Weve still only
scratched the surface on the pos-
sibilities and I believe Nintendo
will once again be able to revolu-
tionize how we play games for the
next 5 years.
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MUTANT MUDDSREVIEWREPORTER: James Higginbotham EMAIL: [email protected] BLOG: purenintendo.com
Darn you Renegade Kid! was a
phrase that could easily be heard as I fell to my
death while playing their new eShop game,
Mutant Mudds. This is Renegade Kids rst
attempt with 3D and the eShop channel, and I
have to say they have done a great job.
In Mutant Mudds you play as Max who
nds himself thrust into saving his world
from an invasion of mud creatures. Armed
with a water powered pistol and jetpack, Max
takes on 40 levels to collect hidden water
sprites, which he needs to get rid of the mud
creatures.
Mutant Mudds is everything you would
want from a classic 8-bit platformer, diculty
and all. There is no running and gunning but
strategic timing moves and jumps. You will
nd yourself going back to your trial and error
years that so many games these days are
missing. Well that platform is a little farther
than I thought. Oops, did not know that
would be there. That was just evil having
that there.
What really separates Mudds 3D visu-
als from other 3D games has really nothing
to do with the 3D itself but the design of the
game. Each level is designed in three layers.
The starting middle layer, the far back layer,
and the up-front layer. During the game Max
nds his way around, these three dierent lay-
ers, by using warp pads that send him forward
or back. With the 3D this adds a cool aspect to
the game, which has you peering through two
layers to view Max on the back layer.
In each level there are hidden doors
that take Max to bonus levels. Let me warn
you these areas are usually designed in dark-
er colors, which I am guessing is to represent
how dicult these bonus levels are...
MUTANT MUDDS IS A MOST OWN ESHOP GAMEAfter Nintendo dropped the ball with their digital content on the Wii and the DS. Nintendo seems to be making up for it with the 3DS eShop.
Mutant Mudds is just another installment in a fast growing, great, eShop catalog.
012EDITORIALFEATURE
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very dicult if you didnt
catch my drift.
With the addition of these
secret areas, there are a 100
diamonds to collect in each level
and two water sprites; one at the
end of the normal level and one
found at the end of the bonus
stage. This adds a lot of replay
value to the game by trying to
collect everything that needs to
be collected.
I have been playing Ren-
egade Kid games for a couple of
years now and one of the things
that has always impressed me
has to do with the music andsound eects of their games.
Seeing as Mutant Mudds is
an homage to all things 8-bit,
Renegade Kid did not skip out on
the sounds of the game. Troupe
Gammage was chosen to create
the music for Mutant Mudds and
I would like to take this time and
congratulate him on a job well
done.
I was curious and scanned
a few scores that other sites have
given Mutant Mudds. All of them
have been very positive so far. I
did realize they seem to shy away
from giving it a perfect score.
Mutant Mudds has an amazing
musical score, great level design,
perfect controls and a great price.
What more could you ask for
in an eShop game? Yes, there
are a lot of great eShop games
out there but none of them can
be said are better than Mutant
Mudds. For this reason I have to
give Mutant Mudds a score I have
never given out. 10/10
Pros: Great Level design,
Sound design, Nice diculty
level, great nastalgic fun
Cons: None
MutantMudds getsa score of
10/10
JAMES HIGGINBOTHAMHEAD EDITOR
MUTANT MUDDS HAS AN AMAZING MUSICAL
SCORE, GREAT LEVEL DESIGN, AND PERFECTCONTROLS
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GAMEREVIEW
MARIO KART 7
MARIO KART
IS BACK ANDBETTER THANEVER
I love Mario Kart gameson
consoles. For some reason I nev-
er really enjoyed playing Mario
Kart on any Nintendo handheld
system. That all changed with
Mario Kart 7 on the 3DS.
Mario Kart 7 could possibly
be the best Mario Kart game ever.
The 3D eects are amazing; the
new levels are some of the best
we have seen in a while. In fact,
a part of me would rather see all
new levels instead of rehashed
old ones. One of the best parts
of MK7, which actually had me a
little worried about the pacing of
the races, was the addition of the
kites. Nintendo has done a great
job merging this ability into the
races.What is a Mario Kart game
with out multiplayer racing? On-
line racing for Mario Kart 7 works
as well as anyone would like. The
ability to set up rooms for your
friends and others to join is a
great addition.
There is only one major
complaint about Mario Kart 7.
MK7 really needs the ability to let
players create and share custom
made tracks. Just imagine taking
Rainbow Road, mixing in some
ice, or what ever crazy thing you
want, and upsetting your friends
with your evil creation.
If you are a Mario Kart fan
and have not purchased MK7
yetare you truly a fan? Mario
Kart 7 is a must own for any 3DS
owner or Mario Kart fan.
3DS MarioKart 7Mario Kart 7 is the besthandheld Mario Kart andpossibly the best MarioKart game ever.
9.5/10
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UPCOMING RELEASESUpcoming games for Wii/3DS
Wii RhythmHeaven FeverRhythm Heaven is a unique
rhythm game that is easy to play
but hard to master. Just click but-
tons to the beat of music but you
better have your rhythm on.
PLAYERS:1-2
PRICE:$29.99
RELEASE DATE: Feb 13, 2012
3DS Tekken 3D:Prime EditionOnly the second Tekken game to
be released on a Nintendo plat-
form since 2002 with Tekken Ad-
vance. The game boasts a steady
60 fps, even with the 3D on.
PLAYERS:1-2 (Local, Online)
PRICE:$39.99
RELEASE DATE: Feb 14, 2012
3DS Tales of theAbyssTales of Abyss 3DS is the 3D re-
make of the highly popular 2005
entry of Namcos Tales Series.
After being kidnapped for over 7
years, Luke returns home with no
memories of his time gone.
PLAYERS:1
PRICE:$39.99
RELEASE DATE: Feb 14, 2012
3DS Metal GearSolid Snake Eat-er 3DThe highly anticipated, and
teased, Metal Gear Solid game
on the 3DS. Later this week you
should be able to download the
demo for this game.
PLAYERS:1
PRICE:$39.99
RELEASE DATE: Feb 21, 2012
3DS Shin MegamiTensei: Devil Sur-vivor 2Shin Megami Tensei: Devil
Survivor 2 brings back features
from the rst game such as the
Devil Auction, but also includes
new features such as the Enishi
System.
PLAYERS:1
PRICE:$29.99
RELEASE DATE: Feb 14, 2012
Wii PokePark2: Wonders Be-yondUp to four players can choose
Pikachu, Snivy, Tepig or Oshawott
to interact, play tag and battle
together in the PokePark.
PLAYERS:1-4
PRICE:$49.99
RELEASE DATE: Feb 27, 2012
3DS Mario &Sonic at the Lon-don 2012 OlympicGamesYour favorite characters are back
to compete against each other in
a variety of competitions. Chal-
lenge your friends with the 3DS
local play mode.
PLAYERS:1-4 (Local wireless)
PRICE:$39.99
RELEASE DATE: Feb 14, 2012
Wii Mario Party 9The highly popular Mario Party
series makes its 9th appearance
on a Nintendo system. Play as a
variety of Nintendo characters as
you battle it out with a game of
wits, reactions, and luck.
PLAYERS:1-4
PRICE:$49.99
RELEASE DATE: Mar 11, 2012
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JAMES HIGGINBOTHAMHEAD EDITOR
LETS BE HONEST. NO ONE
KNOWS HOW POWERFUL THE
WII U WILL BE, BESIDES NIN-
TENDO
Super
Mario Bros.MiiWii U controller and SuperMario Bros. Mii, one of themany concepts shown oby Nintendo at E3 2011.
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LETS TALKWII U SPECSREPORTER: James Higginbotham EMAIL: [email protected] BLOG: purenintendo.com
After Nintendos announcement of the Wii U back on June 5th 2011,
there was a urry of speculation and rumors concerning the device.
Nintendo did a misfortune by keeping 99% of the details about the Wii
U private. With the lack of information, many misconceptions have de-
veloped concerning the Wii U. In this issue of Pure Nintendo magazine,
we are hoping to clear some of those misconceptions up and gaze into
what the Wii U will really be.
In this introduction I want to be clear that no one knows, be-
sides Nintendo, the exact details of the Wii U. Everything inside this
magazine is what has been gleamed or the little details that have been
announced.
Power/Specs
When Nintendo rst announced they were doing a HD system,
rumors started to y about the strength of that said system. Lets be
honest. No one knows how powerful the Wii U will be, besides Nin-
tendo. This can be backed up by the fact that no one game developer
can agree on the specs and power of the development kit. Over the last
few months we have heard, less powerful than the 360, as powerful
as the PS3, a little more powerful than the PS3, all the way to 5 times
more powerful than the 360. I think Team Ninja summed up the Wii
U the best. Its very easy to develop for. Were nding it very similar
to develop for Wii U as for the Xbox 360 and PS3. Theyve asked us
what we would like to see from the hardware, and when we give them
feedback we can see that theyre denitely listening to it and making
changes. The hardware is still constantly changing.
With the decision Nintendo made, with the Wii, by sticking with
lower end graphics has caused Nintendo to play a little catch up. Sony
and Microsoft already went through the growing points of switching
to HD. I am sure both companies made mistakes with their system
developments that they wish could be changed. Nintendo is taking
this, come from behind opportunity, to work with developers, who have
already gone HD, to see what they need to include in their system.
Nintendo wouldnt be doing all this R&D to just match the power of the
current systems. I am sure they are spending the time to feel out where
developers want to go, with their games, in the future. This is why we
are seeing so many dierent development kits out there. Yes, some ofthe rumors about the Wii U specs are just that, rumors, but some of
them are true ideas from developers. I could bet on my life that the Wii
U development kit has changed dramatically over the past six months.
I want to excuse all the Wii U power talk from last year. It really was
way too early for us to know exactly pinpoint the power of the Wii U.
Most of the talk surfacing this year has the Wii U more powerful than
these current systems. But the question remainshow much more?
Welcome to our rst Lets Talk feature
What do we know about the WiiU and Nintendos Approach?Nintendo is taking this, come from behind opportunity, to work with
developers, who have already gone HD, to see what they need to
include in their system. Nintendo wouldnt be doing all this R&D to
just match the power of the current systems.
See for yourself >
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TOP NEWS OF
THE PAST MONTH
January 31, 2012
Wii U will not
play DVDs orBlu Ray
During an interview, Nintendos
Cindy Gordon announced the Wii
U would not play Blu Ray movies
of DVDs.
January 31, 2012
Team Ninja: WiiU developmentsimilar to 360/
PS3, hardwarechanging con-stantly
Its very easy to develop for.
Were nding it very similar to
develop for Wii U as for the Xbox
360 and PS3. Theyve asked us
what we would like to see from
the hardware, and when we give
them feedback we can see that
theyre denitely listening to it
and making changes. The hard-
ware is still constantly changing.
The Wii Us touch control is just
like the DSs. We released a Ninja
Gaiden game, Dragon Sword, on
DS, so we want to introduce some
elements from that into the Wii U
version.
Were thinking about all sorts
of things. Right now, our Wii U
development is focused just on
Ninja Gaiden, but were denitely
keeping other platforms in mind
for DOA5.
MORE INFORMATION:www.purenintendo.com
January 31, 2012
Iwata Talks Wii UDuring a recent interview with
posted on the Nintendo Japan
site, Iwata announced the Wii U
would be using NFC technology
for possible in game purchases.
Mentions how quickly the digital
market place is growing. With
that Iwata sees the need to let
3rd party developers do in-game
micro transactions.
January 31, 2012
Pink 3DS com-ing to NorthAmerica on Feb10th
The once bundled Nintendogs
system will now be coming to NA
with its own stand-alone system.
Consumers will be able to pur-
chase the Pink 3DS, by itself, on
February 10th.
February 1, 2012
Nintendo iscreating a newMario game forthe 3DS
Iwata made this interesting state-
ment while providing investors
Nintendos nancial report: February 3, 2012
New Wii U gameconrmed
The second ocial Wii U title
announced, Project C.A.R.S.,
promises to deliver a true driving
experience.
featured news
FEBRUARY 5TH 2012
NINTENDO WORKING ON STARFOX FOR THE WII U?This is strictly a rumor at this point, but as we pointed out in our in-
depth Wii U article, Star Fox would be perfect for the Wii U.
Although there is no logo
here, we are planning to
release a totally new side-scrolling action Super Mario
in 2D as a key title for the
Nintendo 3DS in the next
scal year.
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February 4, 2012
NTT workingwith Nintendo
on speech recog-nition
- The machine can also be used to
communicate
- Can convert voice to text
- Saves data to the cloud
February 4, 2012
New Story andSingle-PlayerMode DetailsRevealed for Kid
Icarus: UprisingIntroduction: The games story
begins with the return of the dark
goddess Medusa and her Un-
derworld Army. With the help of
Palutena, goddess of light and
guardian of the human race, the
heroic angel Pit must combat the
forces of darkness as he battles
Medusa and her minions by air
and by land.
Fiends Cauldron: The Fiends
Cauldron is an incredible new
system that allows players to
customize their play experience
by adjusting the intensity level.
Intensity ranges from 0.0 9.0
for each individual Chapter. As
the intensity increases, players
will be able to earn more Hearts
and more powerful weapon drops
from defeated enemies. Hearts
also can be used to purchase new
weapons. The standard intensity
setting is 2.0, but players can
precisely adjust it by incrementsof 0.1. In order to increase the
intensity, players must bet by
placing an increasing number of
Hearts into the Fiends Cauldron.
Chapter, some Hearts will be lost
and the intensity will be lowered.
Weapons: A wide variety of
collectible weapons oers an
extraordinary amount of replay
value. With nine dierent catego-
ries of weapons, ranging from
Bows to Claws, players can learn
the unique characteristics of each
weapon and determine which is
best suited for each battle and
their style of play.
Vehicles: During certain parts of
his adventure, Pit will have access
to special vehicles such as the
Exo Tank. Pit can use the tanks
powerful drift ability to boost overjumps or defeat enemies with the
tanks ramming horn.
Stand: Kid Icarus: Uprising uses
a control scheme designed to t
the games unique blend of ight,
shooting and melee combat, and
oers tremendous precision and
depth for dedicated players. The
left hand uses the Circle Pad while
the right hand uses the stylus.
Every copy of the game will come
with a free stand that holds the
Nintendo 3DS at an angle aboveany at surface, providing players
with a new kind of gaming experi-
ence.
Circle Pad Pro: Kid Icarus: Upris-
ing is compatible with the Circle
Pad Pro accessory, oering an
alternate control scheme for left-
handed players. With the Circle
Pad Pro, players hold the stylus in
their left hand and use the Circle
Pad with their right hand.
http://kidicarusuprising.nintendo.
com
February 7, 2012
Skylanders Gi-ants Announced
landers is seeing a sequel for all
major platforms including the Wii
and 3DS. Current portal peripher-
als and gurines will be forward-
compatible with Skylanders
Giants.
February 8, 2012
Rumor: EpicMickey 2 to fea-ture Wii U Capa-
bilitiesRumors are going around thatJunction Point is looking into
Wii U features for Epic Mickey 2
which could work very well with
the Wii U tablet controller.
featured rumor
FEBRUARY 11TH 2012
RUMOR: RETRO WORKING ON
THE NEXT SKYWARD SWORD
FOR THE WII UNow this is a great rumor. A recent job posting has Retro looking for
many new FX artists, specically for 3D environments. The Japanese
post does go on to mention something about Skyward Sword and
the Wii U, but once again it is a translation.
WANT YOUR NEWS OR ARTFEATURED HERE?
Send us an email with an custom Nintendo art youve created orany news tips, article suggestions, or questions to the editors. Wed
love to hear from you.
Email: [email protected]
019TOPNEWS