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    CONTENTS>>

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    2Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011

    CONTENTS>>

    First published 2011

    Copyright 2011 Gry GarnessPublished by Eureka Imaging Publications

    ISBN 978-0-9558303-6-5

    DIGITAL RETOUCHING FOR FASHION, BEAUTY AND

    PORTRAIT PHOTOGRAPHY IN PHOTOSHOP CS5

    2011 by Gry Garness

    NOTICE OF RIGHTS

    All rights reserved. No part of this book may be re-

    produced electronically or in print in any form without

    the written permission of the publisher, except for brief

    quotes in reviews. To obtain permissions please contact

    [email protected]

    DISCLAIMER

    The author takes no responsibility for the use of anyof the products or implementation thereof described in

    this book. The author shall not be held responsible for

    any content presented on web sites or by companies

    mentioned or linked to in this book.

    Cover Photo Konrad Bak

    Go to www.grygarness.com for more info on Gry and

    details of Photoshop training and the Beauty Retouching

    Techniques DVD.

    For more details of Eurekas products and trading T&C

    go to www.eureka-publishing.com

    READING THE PDF

    This is an interactive PDF document optimized for Adobe

    Reader X. Please update or replace your Adobe Reader

    in order to get the full experience of the tutorials and

    their enhanced content. Get the latest Adobe Reader

    (free) at http://www.adobe.com/products/reader/

    SYSTEM REQUIREMENTS:

    MACINTOSH

    Mac PowerPC G5 or Intel processor

    PPC: Mac OS X v 10.4.11 to 10.5.8

    Intel: Mac OS X v 10.4.11 to 10.6.4

    500 mb of RAM

    2 GB of available hard-disk space

    WINDOWS

    Intel 1.3 GHz processor

    Microsoft Windows 2000 with Service Pack 4, Windows

    Server 2003 and 2008; Windows XP Professional, Home

    Edition, or Tablet PC Edition with Service Pack 2 or 3;

    Windows Vista Home Basic, Home Premium, Business,

    Ultimate, or Enterprise with or without Service Pack 1 2003

    Minimum 500 mb of RAM

    2 GB of available hard-disk space

    The performance of this document will depend greatly onthe performance of your computer, its graphics card, and

    the version of Adobe Reader used to view it.

    DOWNLOAD RESOURCES FOR THIS BOOK

    You can use the practice images in the book, and install

    a set ofActionsand Tool Presetsas well as a Gradient.

    Please read the Actions ReadMe which is is supplied in

    the Resources folder.

    THE FULL PICTURE

    & FINISHING TOUCHES

    This is PART 5 of a 5 volume multimedia e-book. The other

    chapters are :

    PART 1

    The Essentials for Effective Retouching

    Color Enhancement

    PART 2, Skin Retouching

    PART 3, The Features

    PART 4, Hair, Figure, Fashion

    http://www.grygarness.com/downloads.htmhttp://www.adobe.com/products/reader/http://www.mediafire.com/?5st30k5p2719amwhttp://www.mediafire.com/?5st30k5p2719amwhttp://www.adobe.com/products/reader/http://www.grygarness.com/downloads.htm
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    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011 3

    TABLE OF CONTENTS

    Introduction: Full Picture & Finishing 4

    Retouching Backgrounds and Locations 5

    Stretch the Background With Content-Aware Scale 8-9

    Limitations of Content-Aware Scaling 10

    Straightening Background Verticals 11

    Tips for Retouching Children 12-13

    Tips for Retouching Men 14-15

    Sourcing Images and Collaborating with Photographers 16-17Case Study: High Fidelity Retouching 18-19

    Case Study: Retouching a Female Portrait 22-27

    Case Study: Retouching Mature Portrait 28-31

    Case Study: A Free Interpretation 32-35

    Case Study: A Quick and Dirty Workow 36-39

    Resizing Images 40-41

    Using the Crop Tool To Resize a Group of Images 42

    General Sharpening 43-44

    Hands on Unsharp Mask 45

    Double Pass Stealth Sharpening 46

    Options for Limited Sharpening 47

    Smart Sharpening the Midtones 48-49

    Skin Sharpening in RGB 50

    Make Some Noise 51

    Minimum Dot for Printing 53-54

    Printing with Inkjets in CS5 55-57

    Delivering Files to Clients 58-59

    Taking It Further 60

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    4Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011

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    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011 PhotoGry Garness

    This is the chapter where we move away fromthe detail and look at the image as a whole,from both a visual and technical point of view.Well look at what it takes to create a framework

    around the main subject, and also what it takes tomake that person a part of a whole. Open up anymagazine and youll see images of people on all

    sorts of backgrounds or should I say, in all sortsof settings. Most published images do indeedhave a setting that serves to tell a story or sell

    a product. Were now going to give that wholesetting our full attention.

    Along the way there are plenty of handy tips, on

    different types of retouching, and a new pieceon sourcing images and starting your retouchingcareer.

    There are 5 case studies that focus on the fullworkow. These workows can give you an ideaof how to tie things together. Ive deliberately

    avoided extremely complex workows. Theywould only serve to confuse, and could never betypical of anything.

    Finally we take the images to completion, withresizing, sharpening and output. The main focushere is preserving the best possible quality.

    Working with backgrounds is one of the most interesting

    things I do, and one of the hardest. A portrait with a

    background has so much potential for storytelling,

    and just as much potential for distraction. Sometimes

    I have to take the image completely apart before

    putting it back together again. The light might need

    complete re-orchestrating and the verticals might need

    straightening, while all elements that detract from the

    image will be toned down or replaced. This is where

    the artistry comes in.

    I can honestly say that I would never be able to reply

    to how did you get that effect? with a single answer,

    because each image is the sum of so many elements.

    If you want to reverse engineer other peoples images,

    learn to analyze each aspect; the capture (guesswork,

    but usually atter, less sharp), the contrast, the color,

    before you think effect. Students sometimes show me

    10 totally different images and ask me how to get that

    look. The truth is that look is usually an emotional

    response. The best effect is the emotional impact of a

    high quality photographic image that has been given a

    sensitive and appropriate treatment in Photoshop.

    Working with children in post production is much easier

    than doing it live! And theres a lot to learn from it .

    Im showing a few examples here, and some thoughts

    around it. Because we so often assume retouching issomething that applies to women, I also focus for a

    little bit on men. Men are also extensively retouched in

    the media, but often they are treated with more stealth

    than women, so the retouching is nor so obvious.

    Im including a new piece on sourcing images, and

    although I dont offer career advice, I give some tips on

    how to move on in your career, especially with regard

    to collaborating with your peers. This is how youre

    going to move on and start getting some reality into

    retouching, and youre only going to do that when

    you work with (and for) other people. This is the only

    way to get into really interesting imaging. Relying on

    the big www and freebie images is going to get you

    everywhere and nowhere. You want to advance to the

    stage where your work is actually needed and where

    the challenges are for real.

    In my 5 case studies I cannot claim that there is one

    ideal workow. Youll see some clear similarities, but

    what I aim to show is that retouching is a exible thing,

    and quite a thought intensive process. You can mix and

    match the things I do here, to your own images. This

    book is not about painting by numbers. Its about seeing

    the possibilities and not getting stuck in a dreaded rut.

    Lets face it, if youre going to sit in the dark day in and

    day out, you might as well have some fun!

    At the end of the workow we tie it all up, and the

    work becomes more technical, with more attention

    to the output and the quality aspects, while resizing

    and sharpening. Getting caught up in the process, its

    sometimes easy to forget about the output, which has

    its own requirements. Handing the work over to a client

    has to be done with good communication and with the

    relevant information. And thats where I leave you to it!

    TAKE THE FULL PICTURE TO A PO LISHED FINISH

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    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011 Photo Gry Garness

    RETOUCHING BACKGROUNDS

    AND LOC ATIONS

    EXTERIOR URBAN BACKGROUNDS

    Outdoor backgrounds can seriously add interest to

    an image, but they often require a lot of work from

    the retoucher. Urban backgrounds are seldom tidy.

    Photographers tend to go for a lot of dilapidated

    backgrounds and its a case of nding the balance

    between too much grunge, and just enough to create

    an atmosphere. The image below is a typical example,

    where the subject loses its pull due to distracting

    elements.

    An essential part of people-retouching is getting

    the background right, bringing the main subject

    into the limelight, while not stealing too much

    attention, however spectacular the background is

    in itself. The background can serve to tell a story,

    act as a framework, or simply impose itself as

    little as possible.

    NATURE BACKGROUNDS

    Nature locations often involve sky, which may or may

    not have the right color and depth. Frequently we need

    to use darkening gradientson skies. In the Parliament

    Hill image for milliner Jo Gordon (below right) I had

    to tease out all the detail possible in the Black & White

    Type 55 negative, through scanning it twice. This gave

    the sky enough detail to afford strengthening the glare

    of the setting sun. I did that through simply dragging

    a bright radial gradient. This again gave me cause to

    brighten the dark road, and mask off where I expected

    the shadow to be. Curiously there was hardly any

    shadow in the original, because of the downward slant

    of the hill and the sun actually being below the horizon.

    So this is using a bit of artistic licence, but thats the

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    joy of it. In fact I nd that this kind of work is the most

    gratifying of all, because its about making images

    stronger, not just prettier people!

    A Curverevealed with a gradient is often enough to

    hold in a sky, but sometimes you need to drop in a

    new sky, and that involves masking. It also involves a

    keen eye, as its easy to spot a background that doesnt

    quite belong. Beware of fair weather light and heavy

    weather skies. It always looks fake. The weather always

    plays a role and we dont always get the weather that

    was planned for, so sometimes we have to insert some

    sunlight. I nd that a Curveblended it to Soft Light

    can give the illusion of a sunnier day than it actually

    was. Other times it calls for Hue Saturationblended

    to Soft Light, with boosted Lightness and perhaps

    reduced or boosted Saturation. You may have to apply

    it selectively with low opacity, gradients and brushes.

    Retouching-wise, Im afraid theres not very much wecan do about rain, other than to use it creatively! Too

    much sun however, is actually the biggest problem of

    them all. It causes excessive contrast, and unless the

    photographer has managed to nd a way of getting

    around it, it causes unfortunate brightness and shadow

    in places where we dont want it. If we remove one

    shadow, then the other shadows wont make sense, so

    it is very limited what we can do in terms of relighting,

    after-the-fact. A skilled photographer will normally use

    supplementary lighting; diffusers and gobos to block

    unwanted light. What we can do after the fact is torebalance the lighting for example if something is

    too bright overall on one side of the image, we can

    darken it through a gradient. On the right is an image

    I shot in early morning sunlight. I decided to use the

    light and leaves creatively, and had to tone down the

    highlights and some of the shadow on her face. I also

    removed a oaty part of her dress, which caused a bad

    shape, replacing it with a bit of blurry background.

    Its always better to start with slightly lower contrast

    than you want to end up with, as its easier to add

    contrast than to take it away. Its also possible to bring

    attention to the main subject by using subtle vignettes,

    darkening the corners and perhaps lightning the

    subjects.

    Highlights should not compete with the subject. Unless

    they are part of the scene its a good idea to remove or

    reduce glaring highlights that dont do anything for the

    image. Everything in the image has to somehow make

    sense and if there are unidentied objects that dont

    seem to serve a purpose it can be a good idea to retouch

    them out. Its always about balance, narrative, a sense

    of spaceand a magnetic pull towards the subjects. In

    Western culture we read from left to right and so one

    should always be aware of the rightside of the image,

    making sure that the eye of the viewer doesnt stray

    off the page to the right, especially if western world

    is your main audience. In the below image there were

    not only a lot of highlights and distractions, but also a

    particularly vile grafti on the right hand side. I know

    this is obvious, but the cleaning up did more for the

    image than any retouching done to the models.

    Certain images demand complete symmetry and this is

    my way to nd the absolute middle: Choose the Crop

    tool and drag a crop over the whole image. Youll see

    a tiny pivot point in the middle. Drag a guideto this

    midpoint, from the side and the top.

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    7Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011

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    Photo: Dean Chalkley (left) and Ray Burmiston (right)

    INTERIOR LOCATIONS

    Here we often have more control over the environment

    but thats not to say everything is easy. You may be

    dealing with a more 3 dimensionalspace, often with

    objects in front of a subject, such as a table. This can

    make images interesting but also sometimes more tricky.

    Many photographers and clients favor grungy locations,

    and although we like the idea of grunge juxtaposed

    with perfect models/subjects, there is usually a lot of

    cleaning up in the post-production. With images like

    these I often nd that I do more work on the actual

    location than on the subject. Of course, you dont

    want to clean up a grungy environment so much that

    it loses its character, but you want to create a balance.

    There are always certain elements that tend to stand

    out and steal the viewers attention. My pet hates are

    grungy oors and shiny paint that picks up every little

    reection. And dont get me started on wallpaper! Then

    there are blown out windows, where you may have to

    drop in a slightly darker exposure of the same window,

    or do aMinimum Dotto give it some ink.

    PAPER BACKGROUNDS AND STUDIO COVES

    While most professional studios have coves, painted

    backgrounds, many photographers work with Colorama

    paper rolls in their studios. These are usually 9 feet long

    and are easy to roll out. The idea is to achieve a smooth

    gradient background, with no buckles and a uniform

    background color. In the real world its easy to buckle

    them and they soon get dirty. Often the lighting is less

    than ideal. Cleaning up buckled paper backgrounds

    with a subtle gradient of lighting is one of the hardest

    things to do to perfection. The gradients are so subtlewe cant even see them properly and very prone to

    banding. If youre a photographer Id advise you to

    shoot off the background at the beginning of the shoot,

    without the model and using the same lighting. Shoot

    sharp, but also evenly lit, out-of-focusvariations, just

    in case the foreground or background falls out of focus.

    This can be used to comp in, covering a dirty oor. In

    fact, why dont you make this a habit, and build up a

    library of backgrounds.

    To avoid step stepping/banding make sure you dontpush the color to the limitsof printable color gamut.

    Banding on-screen may look worse than it will be in

    print, because your monitor is has its limitations and

    is bound to display a different color gamutto prints,

    but it could just as well be vice versa! In any case I

    recommend that youprocess all colors so that they

    dont cliptheHistogramand work in 16-bit mode.

    Avoid saturating or changing strong colors after Raw

    processing. Buckles can be grafted and if theyre

    not too big you can use the Patch tool. If youre a

    photographer, avoid those do-it-in-the-post scenarios

    and try to shoot a nice even background, pulling out

    new fresh background when the oor gets dirty. It

    works out cheaper than retouching.

    White cove backgrounds are used a lot for press shots

    and editorial. Sometimes the job requires a small

    amount of dot in the background, as here. Other times

    we need to make a cutout, with the model is standing

    more or less in space and with the shadow anchoring

    him/her to the ground. For this we have to mask out the

    background or rather the model, against white.

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    The whole idea is that you have an image that you want to re-scale without

    distorting the most important elements. Essentially its a clever transform

    command. Its very useful if you want to expand or contract the background

    (think gure and ground) but you dont really want to change the foreground

    subject. It is also useful for some montage/comping scenarios and for tting

    images into page layouts.

    Take a typical shot of a model on a studio background. The background hereis a 9 ft. Colorama that as often happens becomes too narrow and needs

    to be expanded on one side to ll the image. Pre-CS4 you could make the

    Background into a Layer and then transform it wider, but youd get a very

    plump model and you had to nd other, more devious ways to extend the

    background. Content-aware scaling can stretch the background while keeping

    the model intact up to a point. If you use it subtly on images with distinct

    differences between gure and ground, it usually works really well. However,

    used on very detailed images it creates artifacts in the form of strange patterns.

    Ive also seen some very strangely shaped clouds when images with skies have

    been transformed and accidentally compressed.

    This new transform has a skin tone recognition button and a Mask and Protect

    function, so you can totally protect objects that are crucial, to avoid re-scaling

    in the masked areas. You can also specify where to center the scaling reference

    point. Lets rst have a look at how we do it the easy way and later learn to

    do some workarounds for more difcult images.

    Mouse-over the image to see the original

    Often a 9 ft paper background doesnt ll the frame and we have to

    stretch it. In most cases Content-Aware scaling can help you do so

    without affecting the subject. The process of doing so it simple, but itcan go wrong, so were going to look at a safe way to do it.

    Photo: Annie by Dean Chalkley

    STRETCH THE BACKGROUND

    WITH CONTENT-AWARE SCALE

    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011

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    1. MAKE A LAYER FOR THE TRANSFORM

    Its not possible to use Content Aware Scaling on the

    Background, and thats actually no bad thing. Because

    the subjects were dealing with here are people, we will

    always want to see how much a the subject is affected

    by the scaling, I prefer to just hit Command+Jso we can

    compare with the underlying layer. If there are several

    layers and you want to join them all, Command+Ato

    Select All, followed by, Shift+Command+Cfor CopyMerged and then Command+Vto paste.

    2. DO THE TRANSFORM

    In the menu go to Edit>Content-Aware Scale. If you

    want to avoid distorting faces, click the protect skin

    button in the shape of a human in Options. Go ahead

    and make your transformation by pulling a side handle.

    If it looks good, press OK. Note: You cant turn off the

    layer eyeball while youre in the transform, so you have

    to commit the transform in order to check it.

    3. ASSESS THE TRANSFORM

    You can now assess whether the transform has distorted

    the critical elements of the image in people-retouching

    this is normally the human subject by clicking off

    the eyeballof the transformed layer. This reveals the

    underlying layer. If it has made an unwanted change

    to important elements, undo the transformation and

    prepare for a bit more work, as on the next page. To

    judge it critically, test by blending the transformed

    layer to Difference mode and moving the layer to

    alignwith the original, using the eyes of the subjectas the aligning point. The subject should be all black

    when its overlaid onto itself.

    Here the transformation has done a good job, shifting the

    gure slightly to the side but not distorting the model as

    the background is lled out. When performing a transform

    like this on a graded background you might consider doing

    so in 16-bit, as there is a risk of banding/stepping.

    Above Left: Going into the transformation

    through the Edit menu.

    Above Right: Tick the Human button to

    protect the skin tones. In this case I also had to

    make sure the whole gure was unaffected bythe transform.

    Far Left: In Difference mode you can tell where

    two layer differ from each other, by the amount

    of colored pixels against the black.

    Left: The image aligned perfectly, showing no

    difference, apart from the left background.

    Photo: Annie by Dean Chalkley

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    LIMITATIONS OF

    CONTENT-AWARE SCALING

    Sometimes CAS simply doesnt produce good results. You might nd strange patterns and stepping in

    ne detail. Or you may nd that a subject just looks plain wrong and elements take on a shape that

    looks unnatural. Heres a typical example anda simple workaround than makes it almost right,

    but not quite!

    WHEN THE IMAGE BREAKS UP

    Working on a detailed and busy image I wanted to nd

    out if I could stretch the background to cover the left

    paper edge. This edge was intended but I thought this

    might be a nice challenge.

    1. TESTING IT STRAIGHTAs usual I hit Command+Jto make a Layer via Copy

    before going to Edit>Content-Aware Scale. This allows

    for comparing the Background to the transformation.

    Pulling the left side handle immediately distorts the

    image, so I press the Esckey to dismiss the transform.

    2. MAKING A MASK TO PROTECT THE SUBJECT

    I make a rough subject selection with the Lasso tool

    and give it plenty of Feathering in this case about 30

    pixels. I press the Save Selection as Channel buttonin

    the CHANNELSpanel, which makes anAlpha channel.

    3. USING THE ALPHA CHANNEL TO PROTECT

    I return to Edit>Content-Aware Scaling, this time

    scrolling down the masking drop-down on the options

    bar (which says Protect: None) to choose theAlpha 1

    mask. When dragging the left handle, the main subject

    stays totally intact and the transformation is looking

    much better, but there is still some stretching of the dots.

    Above: Mouse-over to see the original image.

    Top Right: Here Content-aware Scale cant compute all the detailand ends up totally distorting the image.

    Right: The mask protects the all-important subject.

    Photo: Annie by Dean Chalkley

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    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011 Photo Gry Garness

    STRAIGHTENING

    BACKGROUND

    VERTICALS

    1. MASK OFF THE SUBJECT

    Make and rene a selection of the subject and theninversethe selection. Here I did this by pressing Qto

    enter the Quickmaskmode and masking the man with

    a black brush, with a little bit of soft overspill. I exit the

    Quickmask by pressing Qagain.

    2. MAKE A LAYER VIA COPY

    Make sure its the image background thats selected,

    not the subject. Hit Command+Jto make a layer via

    copy. You can convert to Smart Objectif you wish.

    3. ESSENTIAL PREPARATIONSZoom the image out so its a bit smaller than the

    screen and press the Fkey until you get the grey full

    screenbackground. Make sure the Rulersare visible,

    Command+R and drag a couple of vertical Guides

    into the image from the left side ruler. Guides magically

    appear if you drag with the cursor from the ruler area

    and into the image.

    4. DO THE TRANSFORMATION

    Press Command+Tto enter Free Transform. To change

    the perspective, press down Shift+Alt+Commandwhile you drag a corner handle outwardsat the top

    or bottom in this case the top. Often the sides are not

    equally wonky. To straighten them individually, press

    the Commandkey as you drag a corner handle. You can

    also drag a side or top/bottom handle without pressing

    any modier keys. The secret to a good transformation

    is to avoid over-compensating. After transforming you

    may have to do some small xes on edges.Mouse-over the image to see the original

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    TIPS FOR RETOUCHING CHILDRENWhen I rst started retouching children I was infor a massive surprise. I expected the obvious

    the snotty, the tearful and the chocolate-covered

    little angels. But what really got me was the

    wrinkles, the deep shadows under the eyes and

    the dry skin, as well as hairs in the face. In short,

    under tight scrutiny, children appear to have a

    lot of the attributes we associate with adults and

    even ageing!

    On the other hand, there is something very special

    about childrens skin. Many have a porcelain skin

    interrupted by a deep wrinkle, and the line may simply

    be a fold in regular baby fat. Their delicate hands and

    feet often have these folds and I believe they should

    not be removed, as they are an essential attribute,

    especially in babies.

    Childrens heads are large in proportion to their bodies.

    Adults who have this characteristic tend to look child-

    like. If children are shot from above this is exaggerated

    but I would not usually attempt to change it, as its an

    inherent quality in children and quite a big part of the

    cute factor.

    Childrens eyes are often huge again adding a massive

    cute factor. I am often asked to enlarge kids eyes and

    I sometimes do it, with a transformation of about2-3% both ways. I never ever use Liquify for this,

    because I dont want to distort them just enlarge them

    proportionally.

    Babies and toddlers hair will generally be quite thin.

    If its patchy it can be improved with a graft or two.

    Sometimes plaiting or hair styles make it worse, or just

    generally messy hair may need a graft.

    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011 Photo Andrea Hamilton

    CONTENTS>>

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    If you color-correct by the numbers and happen to check the whites in

    the eyes, dont be surprised when you nd a high level of blue. This is as

    it should be. I tend to up the contrast in the eyes of children but keep the

    blue cast. The color schemes I tend to use for kids are generally more high

    key than for adults.

    Kids are ever-moving, and tend to be either excited or tired. This is just a

    fact of life and photographers are best advised to use ash. A bit of stealth

    sharpening can be used but I nd that any technique that sharpens also

    tends to coarsen the image. The bottom line is to keep children looking

    natural, unless youre in the business of beauty pageants, which gives you

    a licence to paint, change and distort.

    The images here are some examples of the work I have done for Andrea

    Hamilton, who prefers to shoot in the studio and for me to montage the kids

    into a background she has shot under more controlled circumstances. All these

    images are montaged.

    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011 Photos Andrea Hamilton

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    TIPS FOR RETOUCHING MEN

    I nd that retouching men is a really good reality check. Thats not to say that they always end up

    looking real. I hate to say this, but men always seem to get art directed and retouched with more

    regard to their integrity than women and dont get treated so much like a blank canvas.

    Having said this, I generally tend to avoid making menlook too soft, so I generally avoid doing any obvious

    skin smoothing. Im prepared to work quite hard in

    order to make a guy look unretouched when in fact

    hes being given the full treatment. This means I have

    to do a bit more work selectively rather than globally.

    There are images with an iconic quality that demand an

    absolute level of perfection, where I may employ the

    diffusing digital powder, but I apply it quite selectively

    and very subtly. You may take a completely different

    view on this but personally, I prefer a manly man! I

    favor a high delity approach, which is focus-sharp andchisels out the contours rather than attening the face.

    Male skin tends to be coarser than that of women,

    and when they have areas with pores they may not

    have exfoliated quite as religiously as their female

    counterparts would, I often lighten the pores. Although

    I remove any obvious blemishes, the overall texture is

    generally kept intact and sometimes even emphasized,

    as in the next tutorial.

    Mens stubble is often irregular, and this is one of therst things I address most often with the Clone Stamp

    tool on a separate layer. Youll often nd random gaps in

    the growth pattern, where you may have to ll in. There

    may also be some clumps that need to be broken up

    slightly. Whatever you do, dont overwork it or attempt

    to make it 100% regular. A little bit of cloning using

    Darken mode can go a long way in lling the gaps. If

    you have a light beard, just use Normal.

    Photos: Sam Sparro and McFly by Dean ChalkleyDigital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011

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    If youre a novice or even if youre not the best

    practice for reality retouching is to retouch your close

    friends and family members, because you know their

    faces very well and you instinctively know when youvechanged their features or over-retouched them. They

    will probably also give you an earful if youve completely

    demolished their appearance. This applies to both male

    and female friends and relatives but there seems to

    be a different kind of vanity when it comes to men.

    Men are often more touchy about their appearance

    and can be extremely aware of who they are and how

    they want to be represented. They often resist change

    and have certain absolutes that must respected. A total

    makeover may not be quite their cup of tea! I have

    three generations of male family members in this book,including my dashing young brother in monochrome,

    below right and my great-grandfather top right.

    Red ears and noses are often a problem. Men dont often

    have makeup that smooths out the skin tone. Generally,

    visible foundation is a big no-no for men and its best

    to shoot men completely without makeup. Youll nd

    plenty of tips on this in PART 2, Skin Retouching.

    Black&White is often the solution for non-photogenic

    men, especially combined with a bit of contrast. Often

    its attering to reduce the color saturation down to

    20-30%. It tends to stylize the image and give it an

    edge that sets it apart from a trivial snapshot. Its also

    amazing how a bit of extra contrast makes a man more

    glamorous. It teases out the masculinity and brings a bit

    of zing in. Low-key images tend to make men appear

    more moody, as in the Westlife album cover image,this page, left and McFly on the previous page, right.

    Although high-key photography is not often used for

    men, it can really look really stunning if the image and

    subject is right for it. See the image of Sam Sparro, left

    on the previous page.

    Eye bags dont have to be removed entirely. Its often a

    case of taking the edge off them and making them less

    deep and slightly lighter. Remember to make a separate

    layer for eyes and use a duplicate of this to remove the

    eyebag completely. See PART 3 The Features for morein this. The eye-bag layer can be totally hidden with a

    black layer-mask and then partially revealed with a soft

    30/30 Brush. Keep looking at the underlying layer and

    make sure that you retain its shape overall.

    To draw the gaze towards the eyes, I often lift the

    brightness and contrast of the pupils, letting some of the

    adjustment spill to the whites and the area surrounding

    the eyes. If the eyes are blue or blue-green, a 1- or

    2-point lowering of the Red channel in Curves will

    help bring out the color. This is always done with anadjustment layer and its a good idea to leave it editable

    and review it after a break, away from the computer.

    Very often I nd that men are a bit sloppy about

    dressing and hair styling, even when they are posing for

    a portrait. Fixing yaway hair, forgotten mobile phones

    that bulge in pockets, shirts half-tucked in and general

    uff makes them appear more dignied.

    Its important to balance the background tones, tocreate a really good framework around the subject. This

    can be done with Curves and gradients. Finally, remove

    any distractions that lead the eye away from the subject,

    such as glaring highlights, strange unidentied objects

    and anything that isnt part of the story.

    Photos: Clockwise from top left Neil Kirk, Bjrn Hansen, Gry Garness.

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    SOURCI NG IM AGES AND C OLLABORATING

    WITH PHOTOGRAPHERS

    Photographic Retouching is problem solving, its borne out of a need to x aws in an image. Common

    logic would suggest that there has to be a problem before you can solve it. But for those who arent

    photographers and havent got any links with the industry, getting practice images may present a realproblem. Here are some image sourcing suggestions that also double up as career advice if youre a

    budding retoucher.

    TAKE AN INTEREST IN PHOTOGRAPHY

    First, Id suggest that an interest in retouching would

    naturally be linked to an interest in photography. If

    youre not interested in photography as a medium,

    illustration might be a better path to take. Appreciation

    of the photographic language is an absolute necessity,

    even if you have a background in drawing andpainting. Understanding light, grain, movement, depth-

    of-eld, and the ability to distinguish a fake blur from a

    photographic one, is an absolute prerequisite for good

    retouching. Unless youre shooting, this means you

    have to go to lots of exhibitions, look at books and get

    involved in photographic forums. When you get into

    this, you might nd images coming to you, through

    your connections and mutual interest.

    COLLABORATE!

    Once youve become more aware of photographyits time to nd working partnerships. Start looking

    for a photographer on the same level as yourself. If

    youre a newbie to retouching, dont even think about

    approaching any professional photographers without

    a strong portfolio of work! You need a team you can

    grow with, and make mistakes with. This is how most

    people get on in this business. Let me illustrate this: I

    developed my team as a photographer by putting up a

    request on a notice board at London College of Fashion,

    looking for a make-up artist and stylist. It showed one

    image I had shot. As it happened, someone liked it,

    and got in touch. Soon I had a full team. With friends

    as models we put together a modest portfolio. I legged

    it around London and showed it to the model agencies,

    and found Storm and Models 1 willing to let me testwith some of their New Faces. As these were successful,

    my images got into model portfolios, and soon I was

    contacted by a very talented makeup artist whose twin

    sister was a stylist. This really improved my output. If

    there was a retoucher on the team not likely in the

    early 90s it would have improved it even more. As

    a student myself, I started hanging out with fashion

    students at Central Saint Martins, and started shooting

    with the top talents in Stella McCartneys year. This

    was an amazing boost for the portfolio, and we all

    graduated that year, getting a lot of attention and a fewoffers. This gave us the condence to approach fashion

    magazines. Because I had a good working relationship

    with model bookers, promising designers and makeup

    artists, I landed my rst regular commission, to shoot

    the New Designers showcase in Scene Magazine every

    month, with people such as Matthew Williamson,

    Preen and many more names. If there was a retoucher

    with me on that journey, he or she would no doubt

    have been part of that team, and the editorial and

    advertising jobs that grew out of that. The retoucher

    would have had the time to develop condence, skills

    and an individual style. What you can take from this

    story is how it developed in increments and how one

    thing leads to another.

    GET ON THE TESTING CIRCUIT

    A common way to get some fashion, glamor and beautymileage is through testing. It may mean literally what

    it says, i.e. testing out an idea or style for a shoot.

    It might mean putting together a shoot with a team

    of people working at no charge, to produce images

    for your respective portfolios. Sometimes tests are

    driven by a model agent, who may or may not pay a

    photographer to shoot for the models portfolio. Other

    tests are speculative productions, aiming to get a story

    into a magazine, or even personal work. Unless the

    photographer is very established and sought-after, most

    magazines dont pay, not even towards the costs, whichcan easily run into thousands. Editorial tearsheets are

    very desirable in a portfolio, so they are often worth it,

    whether youre a photographer or a retoucher. There are

    websites that revolve around the model testing circuit,

    Model Mayhem being the most well known. This is an

    excellent resource, and a good forum for discussions on

    all things photo retouching. It also acts as a showcase

    for your work. However, its more of a sandbox than

    an interface with the professional world. Its absolutely

    great for practicing, but a lot of the images have one

    thing in common: they dont sell anything. As youprogress, you need to look to the real world outside

    the testing circuit, where the challenges and demands

    are totally different, and much more client driven.

    NON-FASHION PRACTICE

    Not everyone wants to go the route described above,

    and not everyone has access to it, as its a fairly urban

    phenomenon. But lets say you want to get into portrait

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    retouching or music photography retouching. Practically

    every village has a photographer or a photography

    student. Seek them out and offer to do some work

    for free. You need at least couple of years worth of

    retouching miles before you start charging a fee, but

    try to barter with some favors. If theres a new band,

    why dont you offer your services for their next shoot,

    against unlimited guest passes. Get out there and talk

    to budding actors, and any other talent who needsretouching. The great thing about this is that youll

    make your mistakes in a low prole environment, and

    youll learn a lot about what people want and expect

    from retouching.

    FORGET THE GET-RICH-QUICK SCHEME!

    In mid 1990s a top photographic agent stated that in

    order to become a professional working photographer

    you would have to invest or spend at least 50,000

    GBP (or $80,000 USD). First I said No way!! And

    then I did the maths. He was absolutely right, and Ihad spent at least that sum on my education, all the

    tests, the material, studio hires, equipment, the books

    and magazines, the portfolios, transport etc. In todays

    money you can pretty much double this amount. You

    may not spend that much on becoming a retoucher

    but youll get nowhere unless youre willing to invest.

    I have talented and experienced colleagues who dont

    get the work, despite a network of contacts. Judging

    by the amount of emails I get from people offering to

    retouch for me, there are a lot of retouchers out there,

    desperate to get work. So if you are going for this as acareer, be prepared to invest time and money in it, and

    dont expect it to be an easy home-working job.

    PRACTICE ON STOCK IMAGES

    If you are very new to this, or still too modest to offer

    your services to anyone, try practicing on royalty free

    stock. I nd this quite interesting, as you learn a lot

    about other peoples retouching both good and bad!

    Youll also learn from retouching mistakes, and there is

    usually a good challenge in correcting these. Theres

    usually more retouching work that can be done on

    them. This alone will give you quite a few retouching

    miles. Stock comes in various qualities, and quite a few

    are unacceptable for reproduction. But you learn from

    that too! Here are some tips for buying and using stock:

    Try to get a large image preview. Familiarize yourselfwith the pixel dimensions of the most popular cameras,

    and dont download image sizes that exceed this. Often,

    extra large is just a le thats been interpolated from a

    large le and theres no point in paying extra. Once

    you get the le, pay attention to the Prole Mismatch

    Warning. A le may not have an assigned prole

    and in this case I suggest assigning sRGB, as its the

    RGB space most likely to be color faithful. If the le

    is already in sRGB and youre working in e.g. Adobe

    RGB, just stick with sRGB because the le has probably

    had enough conversion stress already. Look out forimages that have jpeg artifacts and compare with the

    best quality you can nd.

    In this book Ive made an effort to use a quite a few

    stock images of varying quality. Click on the thumbnails

    to go straight to the links. Treat these as practice

    images only, and never put them in a portfolio, because

    others will have used the same images too! The same

    goes for images supplied with books and DVDs, as

    they are strictly for painting-by numbers, and will be

    recognized as such. They are only for practice and youstill have to source images from the real world. It is

    almost impossible to nd professional photographers

    and models who will let their aws be shared publicly

    with an army of budding retouchers, and youll have

    much better chances of sourcing high quality images

    in a more discreet and direct way. Dont forget,

    photographers own the copyright, and any licence to

    use is limited!

    http://www.istockphoto.com/stock-photo-1607019-men-in-suit.phphttp://www.shutterstock.com/pic.mhtml?id=955066http://www.istockphoto.com/stock-photo-9031389-loneliness.phphttp://www.shutterstock.com/pic.mhtml?id=260433http://www.shutterstock.com/pic.mhtml?id=839276http://www.shutterstock.com/pic.mhtml?id=716405http://www.istockphoto.com/stock-photo-13863159-beautiful-woman.phphttp://www.istockphoto.com/stock-photo-11404247-perfect-beauty.phphttp://www.shutterstock.com/pic.mhtml?id=1276170http://www.shutterstock.com/pic.mhtml?id=3209062http://www.shutterstock.com/pic.mhtml?id=185852http://www.shutterstock.com/pic.mhtml?id=185851http://www.shutterstock.com/pic.mhtml?id=480780http://www.shutterstock.com/pic.mhtml?id=3480393http://www.istockphoto.com/stock-photo-1346220-young-woman-crying-with-mascara-running.phphttp://www.shutterstock.com/pic.mhtml?id=529493http://www.istockphoto.com/stock-photo-1862327-daylight-beauty.phphttp://www.istockphoto.com/stock-photo-1822682-portrait-of-pretty-young-woman.phphttp://www.istockphoto.com/stock-photo-10259244-retro-girl.php
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    When dealing with a naturally good-looking

    subject, it may be pertinent to take a hi-fdelity

    approach, heightening their presence through

    retouching. The high defnition result belies the

    amount of work involved. By teasing out the

    detail we also tease out some irregularity, which

    has to be retouched individually.

    C A S E S T U DY :

    H I G H F I D E L I T Y

    R E T O U C H I N G

    CONTENTS>>

    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011 Photo iStockphoto.com 18

    Although this lo-key image is technically correct in

    its histogram exposure, its too bland for the type of

    subject. In my interpretation here youll see the full

    workow. Ill give it a false prole to tease out detail

    and take down some red. After some cleaning and

    dodge & burn, the image was given a new kind of

    contrast that rendered him more edgy and masculine.

    I also used Curves selectively to tease out more detail

    and add depth to the image. This also has the benet

    of making him more there more real.

    Because this was a stock Jpeg I also had a bit of Jpeg

    artifacting to contend with, especially in the smooth

    gradients of the background. To reduce the impact of

    this and also because it suited the image Ive made

    the background darker and introduced some noise.

    Mouse-over to reveal the original image

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    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011 Photo iStockphoto.com

    This is a quite well-exposed image with a color cast. Its

    ideal for what I want to show you. Im going to keep it

    looking pretty faithful to the original but give it a more

    interesting coloring and a better balance overall. At the

    moment its a nice warm portrait but I want to give it

    more of an edge and bring out some real attitude!

    1. THE BIG COLOR DECISION

    I start with a color assessment, and its immediatelyobvious that the image is too red; this is particularly

    perceptible in the midtones. It makes the face too bland

    for my taste and the detail on the bright side of the face

    is somewhat washed out. Im faced with a conundrum

    because I want to give it a contrasty feel but the subject

    contrastis already slightly high. This is a Jpegand if

    I had the Raw le I would have re-processed it. My

    solution is to assign a false prole. A ColorMatch

    prole will reduce the contrast and temper the redness.

    Edit>Assign Prolegives me lots of options on a drop-

    down. I choose ColorMatch, because I know it willdo the job of bringing out more detail and decrease

    the redness without actually changing any RGB

    numbers.

    2. BASIC CLEANING

    As usual I make a Retouching layer, hitting Command+J

    and naming it Retouch. I tidy up some stray hairsin

    the face and one crossing the eye. I identify thepattern

    of the stubbleand zap any erratic short hairs that dont

    t into the pattern. If there is an obvious gap in the

    stubble pattern I can ll it in, using the Clone Stamptool. Its essential to follow the main growth pattern

    and not try to make it up. I also use a Brush toolat

    30/30 opacity/owand set it to Hue, in order to tone

    down the red skin around the nose. For this I sample

    a more yellow skin tone. For minor irregularities in

    pigmentation Im going to hold off for the dodging/

    burning, which happens in the next step. This whole

    cleaning stage takes me only a few minutes.

    Above: The original source image, which is in Jpeg format inother words there has already been a data compression, whichis never ideal. I have to consider how to minimize the furtherdamage when making major color adjustments. If I apply contrastto the image as it is, the highlights will blow and what little detailthere is in the jacket will be lost.

    Mouse-over any of these two images to see the difference causedby the false ColorMatch prole.

    In the nished version of the PDF there is breakup in all smoothareas of the image, caused by the repeated jpeg compression (allles here are compressed jpegs but those that started out as highquality RAW les tend to reproduce much better).

    Notice what a visual difference it makes when assigning theColorMatch prole. You need to consider the following before

    you do such a move:

    Is it part of a series of images that all need to have the sameprole? If its a standalone image, as here, go ahead.

    Does it benet from reduction of contrast? Here I just need toreduce the subject contrast before I apply a different kind ofcontrast but in a more controlled way.

    What sins will be revealed when you open up the shadows? Inthis case, some dust and threads on the jacket. In other cases youmight just get too much noise and no detail at all.

    Is it really worth doing it? The point of this move is to make a non-destructive correction. But if the image is going to be convertedback to the original color space, also consider other methods,

    such as a Curve adjustment.

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    CONTENTS>>

    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011 Photo iStockphoto.com

    3. DODGE/BURN ON A NEUTRAL LAYER

    For some dodging and burning I make a neutral Soft

    Light layer and pick a Brushtoolat20/20 opacity/

    ow. Starting with the dodging, I use white on the

    most obvious things that stand out. I lighten blemishes

    with a small brush and try to reducethem rather than

    eliminate them completely. With a bigger brush I do

    some slight shading with a warm almost-black color

    R:5 G:2 B:0. A trick I often use when retouching is toput a temporary adjustment layeron top of the layer-

    stack. Its job is to make it easier tosee the impactof the

    retouching as I progress. I use a contrasty adjustment

    to reveal retouching in too-at skin, or a lightening

    adjustment where shadows are deep. In this case I

    know that the image will go darker, so I use a Curve

    with Multiply blending mode 70% to temporarily

    darken everything.

    4. A LAYER TO BRING OUT TEXTURE

    Now that the skin looks good overall, Id like to see ifI can tease out some more detail and texture in the

    bright side of his face, as it seems a bit empty. Theres

    a nice synergy going on in my workow, because the

    temporary Multiply Curves layer I used for the last

    step is exactly what I need for this. I therefore just ll

    the mask with black and apply it where I need it

    with a white brush at 30/30 opacity/ow.

    5. NEUTRALIZE THE COLOR

    To get rid of the cast without changing the contrast I

    make a Curves adjustment layer. Before making anyadjustment here I choose the Eyedropper tooland set

    it to 11x11px average, to give me a big and reliable

    sample area for the thing I plan to do next. In the

    Curves dialog/panel, I choose the middle eyedropper

    (set gray point) and simply click on the brightest

    shoulder. The colors are now driven towards neutral.

    At the moment its still slightly warm but I have some

    more work to do.

    Below: This is a very small adjustment but thats all it takes inorder to make it acceptable. If I need to go back and re-edit anyof the channels, I can do so at any point. In this case there wasno need to.

    Mouse-over to see the state before dodging/burning.Click-hold to see the D&B on a grey layer.

    The temporary Curves has been turned into a selectiveCurve, which gives good detail in the lighter side. Mouse-over to see the before-state.

    The color is now fairly neutral in the midtones after a simpleCurves adjustment using the Gray Eyedropper. Mouse-overto see the state before this subtle adjustment.

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    CONTENTS>>

    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011 Photo iStockphoto.com

    6. INCREASE THE CONTRAST

    I want to bring in some more contrast, but there are a

    few things to bear in mind. Id like to accentuate the

    texturein the skin even more if possible and the

    last thing I want is to increase saturation in this image. I

    make a Black&White adjustmentlayer and blend it to

    Soft Light. Darkening the Redsand the Yellowsusually

    does the trick and here I can see more texture coming

    through. The blended monochrome adjustment has theeffect of desaturating the skin, which is also part of

    my plan. I Edit>Fill the mask with black and use a

    Radial Gradientto reveal it, using the tip of the nose as

    the midpoint, as I drag the gradient outwards 3 times.

    Using the gradient to apply the contrast only where its

    most needed, also enables me to keep some detail in

    the jacket. However, we need a bit more contrast on the

    jacket and in the background, so I use the MASKS panel

    to reduce the effect of the layer-mask to 80%. This

    lowers the impact of the masking and reveals some of

    the contrast layer even where its fully masked off.Look in the MASKS panel and youll see its a dark gray

    instead of black.

    7. FINAL FINESSING

    I now do some nal checking. I have all the layers

    intact, so any xing and additional retouching can be

    performed on the existing layers, and any layer can be

    edited.

    For output sharpening I want to bring out a bit more

    ruggedness in the skin, so I actually sharpen a selection

    based on the Red Channel (the opposite to whatId do for smooth skin). This is done by Command-

    clicking on the Red channel and going straight to

    Filter>Sharpen>Unsharp Mask. To hide the marching

    ants I press Command+H. I apply a sharpening with

    high Amount and low Radiusto avoid any haloes. The

    selection provides a threshold. Im not worried about

    increased shadow noise, as this actually sharpens the

    highlights more than shadows.

    Left: I simply used the most simplesharpening combined with a Redchannel selection.

    When I have a slightly at, high qualityle, I often do a HiRaLoAm sharpeningon a layer that I mask selectively, for areal Hi-Fidelity feel.

    Left from top to bottom:

    The MASKS panel, which usually tendsto sit behind the ADJUSTMENTS. Thedensity is set to 80% and you can

    see the mask is grey where it wouldnormally be black.

    The ADJUSTMENTS panel, showing theBlack & White adjustment, which is thelayer that was masked.

    The LAYERS panel with the full layerstack for the image. Note that theBlack & White adjustment has beenblended to Soft Light.

    Mouse-overto see the state before this impact adjustment.

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    Digital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011

    C ASE STUDY:

    RETOUCHING A FEMALE

    PORTRAIT

    The irony of natural retouching is that its much more labor-intensive than

    more obviously manipulated styles of retouching. We need to preserve just

    enough detail to allude that the person just woke up this beautiful! Its all

    about nding the balance between awless and not too plastic. Here we

    avoid big moves that change the character of the face but that doesnt mean

    we dont try to bring out the beauty of the subject.

    A certain amount of attery is certainly allowed, as we bring out the eyes and clean

    up the skin, giving it a dewy glow. But remember, this is a portrait as opposed to abeauty/fashion image, and we need to represent this person faithfully. This is the level

    of retouching youll often see in high quality magazines, where we are led to believe

    there is hardly any retouching.

    I have to start off with a disclaimer; This may not be the best tutorial to start with if

    you havent grasped the principles of color or masks. If youre nding this one a bit

    too steep, its a sign that you need to look closer at PART 1, Essentials for Effective

    Retouching & Color Enhancement.

    Despite the apparent restraint of reality theres a lot I can do with this image. What

    strikes me rst is the big difference is between the facial color and the hand. This maybe caused by makeup or fake tan, which Im going to reduce, to create a slightly less

    hectic skin tone while maintaining a certain natural saturation. Id also like to bring

    some light into the face, but Im not going to force this issue, as there is bound to be

    some natural lightening through dodging and that might well take care of it. One of

    the ingredients to success for a whole retouching workow is the ability to anticipate

    moves that will have impact on the image further down the line.

    Mouse-overthe image to see the version I started with in Photoshop, in step 2.

    Photo Cecilie Harris

    CONTENTS>>

    22

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    CONTENTS>>

    1. THE RAW PROCESSING

    The workow starts in Adobe Camera Raw, where I

    set the endpoints and improve the color. First I check

    in Preferences Command+K that no sharpening is

    applied, by selecting Preview Images Only. I rst adjust

    the Exposureup and Blacks down. The image is too

    dark so I apply some Fill Light. There are several places

    where I can sample with the White Balancetool. The

    candidates are her eyes, jewelry and clothing. I choosethe whites of eyes and adjust the Blue temperature

    slightly lower. I apply a very slack Curve, lifting slightly

    upwards from the middle. I then go to the HSL tab

    (ignoring Hue) reducing the Saturation of the orange

    tonesbut I also drive the saturation up slightly in the

    Reds. In LuminanceI lighten theOrangetones slightly.

    For the hand which is much lighter than the face I

    can choose the selectiveAdjustment Brushin the tools

    and apply a couple of strokes, taking the brightness

    down to a level where the skin-tone almost matches

    her face.

    2. LOCAL ADJUSTMENT: BRIGHTEN EYES

    I open the image in Photoshop 16-bit. The overall

    color is looking good but I need to make a few local

    tweaks. To bring out the eyesI put two color samplers

    in the eye (at 100% zoom) using the Color Sampler

    tool I click rst in the cleanest part of the whites

    and then in the black pupil. I then drag a Marquee

    toolto include both eyes. A Curvesadjustment layer is

    then applied, aiming to neutral-balance the whites and

    pupils of the eyes, brighten them and raise the contrastslightly. The Samplers help me monitor the values in

    the INFOpanel, with sampler #1 representing the

    whites and #2 representing the blacks. For

    now we have a patch over the eyes, where the eyes

    are now brighter and with more contrast. Now I

    obviously dont want a square sitting in the middle

    of the face so if youve done your homework youll

    know that I have to Edit>Fillthe mask with black, in

    Above: The image with the original Camera Raw Default setting.

    Top Right: As it was processed. Here seen with the AdjustmentBrush dialog.

    Right: The Basic, Curves and HSL tabs, as processed.

    Below Left: The test patch for the eyes and the Curve used for it.

    Below Right: The eyes after masking the Curve. Mouse-overto seethe eyes area before adjustment.

    Photo Cecilie Harris

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    order to reveal the adjustments only in the eye area.

    With a soft Brush tool slightly larger than the iris

    of the eye, using white foreground color and 100%

    opacity & ow, I draw a couple of strokes over the

    eyes to reveal the adjustment. I then pressXto switch

    the color and reduce the brush opacity to 50%so that

    I can brush over the edges with black, to reduce the

    effect of adjustment along the edges of the eye. If the

    contrast is too strong, just reduce the layer opacity.

    3. LIGHTENING DARKER PATCHES

    Just below the eyes we have a shadow. For this I

    roughly draw aMarqueetest patch over the area and

    then apply a new Curveadjustmentthat lightens the

    midtones and lifts ever so slightly in the shadows. This

    is a rather at Curve with no contrast. With the FX

    button at the bottom of the LAYERS panel I can access

    the Blending Options in order to reduce the effects

    the adjustment has on the very lightest tones skin, by

    splitting (Alt-dragging) the highlight sliders trianglefor the Underlying Layer and pulling it to the left. As in

    the previous step weEdit>Fillthe mask with blackand

    this time we reveal the adjustment with a big soft brush

    at30/30 opacity and ow, using white.

    4. REDUCING A RED PATCH

    I select the red patch on the side of her nose. It needs

    to be made brighter and less hectic. Again I make a test

    patch with aMarqueeand this time make a Selective

    Color adjustment, reducing the Magenta content of

    the Reds. This also has the effect of brightening theReds. Then I Edit>Fillthe mask with blackand reveal

    the adjustment with a soft Brush tool, using white.

    5. DOING SOME DODGING

    To rst do some smaller and more targeted dodging, I

    create a Screen Dodgelayerby creating a blank layer

    and blending its mode to Screen. I re-name it Screen

    Dodgeand then take a small soft Brush tool, set to

    The image on the left shows the eyes subtly lightened.

    A uid workow for making local adjustments is so

    important, because in beauty retouching its the many

    small tweaks that make the whole.

    Left: We can use this Split-Blended

    Curves adjustment anywhere in the

    face, where there are darker patchesor rough skin so this is not just

    limited to the area where he made

    the test patch. This is essentially a

    form of very subtle dodging, which

    has the advantage of smoothing the

    skin at the same time. If you need to,

    you can reduce the opacity or ow of the brush. I suggest

    a 30/30 opacity/ow.

    There is no need to apply any of this to her hand and I avoid

    the neck too. Dont expect the skin to become magically100% even after this theres still some work to do!

    Left: The test patch for Selective Color. You can use this

    kind of adjustment anywhere you see a hot pink spot but

    only use it where the skin is too pink or red otherwise the

    skin will tend to go yellow or even green. The great thing

    about making a test patch like this is that it ags up this

    problem and shows you that you need to target just the

    pink area. Can you see that the test patch makes the tip of

    the nose too green? Thats a sure s ign that you dont want

    to use it there!

    Photo Cecilie Harris

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    15 opacity and 15 ow, sampling the color by Alt-

    clickinga typical skin tone. Its possible to work small

    and detailed, or with big soft strokes or alternate

    between the two. The most important thing is to avoid

    introducing any unevenness into the skin.

    6. DO SOME BURNING (AND MORE DODGE)

    Im usually pretty reluctant when it comes to burning in

    but Im going to do a little bit of it here. In the Menu, Igo to Layer>New Layer, naming it Dodge & Burnand

    setting the mode to Soft Light. Before OKing it, I tick

    the Fill with soft light neutral color 50% grey box. I

    press Dand then to get a good burn color open the

    Color Pickerand make this RGB color: Red:10, Green:

    0, Blue: 0. I use this color for burning in at a very low

    opacity and ow, wherever needed. We could go on

    dodging and burning till the cows come home but its

    useful to have a time budget and try to stick to it. This

    can be anything from ve minutes to several hours on

    a high end job. If you spread your efforts evenly youshould theoretically be able to stop at any time.

    7. CHECK THE PROGRESS

    At this point I turn off the last two layers(screen and

    D&B) and then turn them back on one at a time, to

    judge my total dodging and burning. If the result is not

    100% successful there are three things we can do.

    1. Delete the layer(s) and start all over again!

    2. Reduce the opacity if weve generally overdone it.

    3. Add a layer-mask and mask away the offending

    mistakes, if there are only a few niggles.

    Its useful to check with the client at this stage. Up to now

    we havent shifted a single pixel to another place. Weve

    only affected the colors of existing ones. Its also an option

    to do all the D&B in s tage 2, as I often do.

    Left: Its difcult to illustrate exactly how much dodging andburning Ive done. This indicates where Ive dodged on theScreen layer (in pink so you can really see the difference) and

    where Ive gone lighter and darker.

    Photo Cecilie Harris

    SKIN CLEANING TIPS

    Zo om to a le ve l th at yo u re pe rs on al ly

    comfortable with, so you dont strain your

    eyes. Try not to over-perfect individual areas

    ke ep mo vi ng ar ou nd , le tt in g yo ur ey es

    refresh. Dont get too fixated on one region.

    I f you work with two screens you can go to

    Window>Arrange>New Window... settingthis to a 50% zoom level. I tend to zoom in

    an d ou t qu it e a lo t an d I fr eq ue nt ly gi ve th e

    image a l i t t le shake by holding down the space

    bar and moving my stylus at a high zoom

    view. I a lso t i l t my head f rom s ide to s ide

    quite of ten. I t may look s l ight ly r id iculous

    but these actions make the problem areas

    jump out and reveal themselves .

    WHY NOT MULTIPLY?

    You may be questioning why I dont c hoose a

    blank layer b lended to Mult ip ly for Burning.There are two reasons: Firstly, although

    Multiply works in theory, the effects can

    be too muddy. Secondly, I often find that

    I ve over looked something here and there

    an d ma y ne ed to do so me mo re do dg in g. By

    working with a layer that lets me do both,

    I can s imply switch the swatches to white

    whenever I need to do some dodging and

    work real ly f lu id ly. A l though this i s the

    sa me ki nd of me th od as I wo ul d us e fo r

    sh ap e sh ad in g, I wo ul d ne ve r co mb in e th e

    two on one layer and its important to notlose s ight of what were doing here, which

    is to improve the tone and regular i ty of the

    sk in wi th ou t ch an gi ng th e sh ap e of th e fa ce .

    Below right shows the image before these

    two layers and below left shows the image

    af te r bo th do dg in g an d bu rn in g.

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    Stamptool is the best tool for working within the hair,

    to remove crosshairs. Using a small tool sizeI clone in

    alignment not always an easy thing to do, and it can

    be quite a tedious task. Cleaning up within this kind of

    hairstyle is not a gratifying job that gives any positive

    impact, but if you didnt it would look too messy, even

    for this tousled style. The art is not to go overboard but

    simply to pick out the hairs that dont belong. It helps

    to squint sometimes, in order to pick out those hairsthat stand out. In this image theres a big chunk of hair

    that is messier than the rest. Later I will tackle this with

    grafting.

    11. RETOUCH THE EYE AREA

    For the eyes I make a generous Marquee and press

    Command+Jto make a Layer via Copy. I retouch the

    irregularities in the whites while taking care to maintain

    the ne gradient of light within the eyeas I remove

    patches and veins. I keep the shadows of the eyelashes

    but remove some of the clumping of the lashes cominginto her right eye. There are a few long eyelashes that

    butt up against the eyebrow, so I reduce them slightly

    in length. I also check the texture between the eyelid

    and the eyebrow an area that its very easy to forget.

    12. DODGE LINES

    The lines below the eyes can be lightened slightlywith

    a new Screen Dodge layer, just like the one we made

    earlier. I dont remove the line, but simply lighten it

    ever so s lightly.

    13. AN EXTRA CLEANING LAYER

    Its normal to notice a few subtle things weve missed

    here and there. To avoid any layer conicts I tend to

    just make a blank new layerand set the Cloning or

    Healing tools to Current and Below in the OPTIONS

    bar then I dont have to worry about which layer Im

    working on. This needs to sit abovethe Eyes layer.

    8. A FINAL GLOBAL COLOR ADJUSTMENT

    When Im satised that all the dodging and burning

    is looking perfect, I may also do a nal global color

    adjustment to give an overall effect. In this case I used

    a Hue Saturation adjustment layer, blended to Soft

    Light, where I boost the Lightnessslider to +31and

    take the Saturationslider down to80. This adjustment

    gives contrast while keeping the image fairly bright but

    its a bit too much, so I reduced the layer to 50%.

    9. WRAP UP PHASE 1 AND START PHASE 2

    Up to this point all the work Ive done on this image is

    about color and so far Ive been working in 16-bit. Now

    is the time to enter a new phase, and it makes sense

    to convert to 8-bit. Before I do this I save the image

    in its present state and then Layer>Flatten Image,

    followed by Image>Mode> 8 bits per-channel. Then

    I press Command+Jto make a duplicate layer and lock

    its position. I save the image with a different progress

    number (prog 2) and place the History icon in thebox next to the current history state, so that if any

    mistakes are made in the cloning/cleaning I can revert

    back locally with the History Brush.

    10. CLEAN UP THE IMAGE

    I now clean the image and do thepixel retouching in

    other words movethe pixels around, as opposed to

    just modifying the color of them. I start by retouching

    the yaway hairs in the forehead and across the

    chest, as well as some of the most prominent to cross-

    hairs within the hair. For this I use both the HealingBrush and the Clone Stamp. Of course, theres also a

    chance to do a little bit of retouching on the skin, and

    this is easier to do now that she has a more regular

    skin texture. At this point I would avoid doing any

    cloning in the eye area. The trickiest part is actually in

    between the necklaces, where there are plenty of long

    hairs crisscrossing. The Healing Brushis useful for this

    because it doesnt disturb the ne gradients. The Clone

    Above: All the layers of the rst phase. These are attened for thesecond phase and we start phase 2 with this very nice Histogramand in the knowledge that weve preserved maximum quality,even though weve had to make quite severe changes to thecaptured color. This actually helps make the image more real.

    Photo Cecilie Harris

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    14. GRAFTING MESSY HAIR

    To graft over the messy patch of hair, I select the

    Retouch layerand make a selection from a somewhat

    better part of the hair. Pressing Command+Jgives a

    Layer via Copy. With the MovetoolI place the new

    layer roughly in the position that covers that messy

    hair. I tend to do a rotate transform Command+Tin

    order to give this graft slightly different angle from

    the borrowed area. It all adds to the illusion. I make alayer-mask which hides alland pick a white brushto

    reveal only the parts of the layer needed to cover over

    the messy bit.

    15. SMOOTH THE PORES

    I highlight the top layer in the stack and make a

    rough selection of skin with the Pen tool, including

    her hand in the selection and also the neck. You dont

    have to be a master of the Pen tool to do this. You can

    use the Lasso tool instead. To rene the selection, I

    press Q to go to Quickmask, where I use a brush torene it, covering lips and eyes with black. I also blur

    the selection edges with Filter>Blur>Gaussian Blur.

    I press the letter Qto exit Quickmaskand we see the

    marching ants again.

    This time I go to Edit>Copy Merged followed by

    Edit>Paste,as Im generating from all visible layers. Using

    Filter>Blur>Gaussian Blurat a high radius completely

    smooths out the skin. I then apply Filter>Noise>Add

    Noiseat 0.75Gaussian, non-monochromatic. Double-

    clicking the layer brings up Blending Options, where

    I can I split-blend the Underlying Layer to let the

    highlightsthrough. I also split-blend the Shadowslider.

    On This LayerI split-blend the highlight slider to the

    middle. Finally, I attach a layer-mask that hides the

    whole layerand use a white30/30 Brush to reveal

    only in the areas where the skin appears too coarse

    or porous.This is a subtle but pretty effective way of

    smoothing locally. Do NOT use it all over!

    Left: Grafting makes repair of hair much more manageable thancloning. The important thing when grafting hair is to avoid visiblerepetition.Mouse-over to see the rough positioning.

    Below Left: Gaussian Blur is powerfully applied to the skin layer, sothat it smooths out the skin completely, before its split-blended

    and masked. Mouse-over to see the Quickmask skin selection.

    Photo Cecilie Harris

    Below Left: The split-blend.

    Below Right: The layer stack for thenished image.

    PROS AND CONS OF WORKING IN 2 STAGES

    Pros:

    Less layer conf l icts

    More manageable f i les

    Smal ler f i le s ize for the s tage 2 f i le

    8-bit supports th ings that 16-bit doesn t

    Cons :

    Less editabi l i ty

    Two files instead of one

    Cons ider at what point you spl i t your work-flow in half. If youre not strong on D&B,

    leave i t for the 2nd hal f . I f you re a b i t color

    chal lenged jus t work in 8-bit a l l the way, for

    a si ng le wo rk fl ow . It s sa fe r!

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    CONTENTS>>

    C ASE STUDY: RETOUCHING

    A MATURE PORTRAIT

    If were lucky and we live long enough, gravity eventually gets the better

    of all of us. A downward pull turns lines into folds and cheeks to jowls.

    Both in retouching and in life, we have two decide whether to ght the

    damage or just let it be. Its funny how we always obsess about wrinkles,

    when ageing is actually about a whole host of other facial changes. Lets

    look at the typical signs of ageing.

    The hair starts greying, becomes more like salt and pepper and eventually white.

    Head hair starts thinning and this affects eyebrows and eyelashes too. Not to mentionhair that starts sprouting in all sorts of places where it really shouldnt.

    As the skin loses texture pores become evident.

    If the subject smokes, ne and vertical lines are sure to appear around the mouth.

    The line from nose to mouth becomes stronger, and as gravity takes its toll it eventuallybecomes a fold.

    When the large area of skin that is the cheeks loses its rmness, the cheeks go south andgive us jowls and often a downward crease by the corners of the mouth.

    The skin under eyes starts thinning and this can cause bags, but also a deep shadow.

    The whites of the eyes - in fact the whole surface of the eye becomes yellower.

    Skin becomes more yellow in general but also more uneven in color.

    The skin of the neck loses its tightness and folds will appear.

    Sun damage appears in the form of brown age spots and uneven pigmentation.

    Thread veins come to the surface.

    Oh and did I mention wrinkles?

    Photo Doralba PicernoDigital Retouching for Fashion, Beauty & Portrait Photography CS5 Gry Garness 2011

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    In this lovely portrait of a photographers mother

    Im doing my best to respect the facial shape and Im

    not going to try to make her look 20 years younger.

    However, Im going to try to improve on this warm

    portrait by improving the colors and texture of the skin

    and reduce but do not remove some of the more

    obvious signs of ageing. I will try to unite skin tones,

    tone down age spots and smooth out the neck and

    some of the deeper lines. I will also reduce the pores ofthe skin and make it more luminous.

    1. OVERALL COLOR

    As usual, I start with the global color, this time with a

    Levelsadjustment, where I press down theAlt-key as I

    drag the highlight slider inwards. The clipping display

    shows me that I can safely shave off 25 pointsand this

    makes the whole image brighter. I like the color of the

    image in general, so theres no need for Curves at this

    point. However, my plan is to unify the color of the

    skin, reducing the yellow contents in certain places andthe red contents in other regions. To that end I create

    three adjustment layers.

    2. REDUCE YELLOWNESS

    I choose the elliptical Marquee tooland draw a circle

    in a typical yellowish patch of the skin. Holding down

    the Shift-key I then make several other patches in

    different places where there is pronounced yellowness,

    in order to sample various areas. I make Hue Saturation

    adjustment layer and take Hueto2, the Lightnessto

    +7. Although I might often adjust the saturation here,

    in this case I leave it at default. To use it from scratch I

    Edit>Fillthe mask and pick a soft Brush toolto reveal

    the adjustment with white, in the places where the

    yellow is most pronounced, using a small soft brush

    between 50-80 opacity and ow and really try to

    target only the most prominent of these areas. I then

    take a bigger brush at 30/30 opacity/ow to reduce

    the more general yellowing of the skin.

    3. REDUCE PINKNESS

    For the redness/pinkness I follow more or less the same

    procedure, using a Selective Coloradjustment. On the

    RedsI reduceMagentaand Black, so the skin becomes

    paler and less pink, making sure it doesnt become

    yellow or green. I follow the same procedure as in the

    previous step to reveal the adjustment.

    4. UNIFYING COLOR LAYERTo create the new unifying color for the face I draw

    a big Marqueeover the skin and make a Solid Color

    adjustment layer, using whatever color comes up

    and immediately blend it to Hue. At this point it will

    probably look awful but I double-click the colored

    thumbnail in the LAYERSpanel and it brings up the

    Color Picker, where I choose a hue on the narrow hue

    slider (the one with a rainbow of colors) or control

    the hue by dialing in a number in the Held. Finding

    the right hue isnt always easy, so it pays to be patient.

    For this unifying color I use a big soft brush at 50/50opacity and owto reveal the adjustment. Be sure to

    click on the mask thumbnail before lling the mask

    with black, because Solid Color keeps the actual layer

    active, not the mask.

    5. ADDING CONTRAST BUT CLEVERLY

    I know full well that adding contrast will make the face

    more marked but I feel the image needs a bit more snap,

    so Im going to take my chances and do so in a way that

    may even smooth out some blemishes in the process.

    I make a Channel Mixeradjustment, and before I do

    anything in the dialog, I blend it to Soft Light. In the

    Channel Mixer dialog I tick the Monochromebutton

    and set the channels to Red:100, Green: 0, Blue: 0.

    This will make our lady very paleskinned and quite

    dark-haired but you can see that it doesnt make the

    lines much deeper, as a normal contrast layer would.

    This is because were using the smooth Red channel

    for the contrast. I use the adjustment at30% opacity.

    Photo Doralba Picerno

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    6. COVER A GREY PATCH

    Theres a patch of grey hair at the back of the head.

    I Marquee around it and make a new Solid Color

    adjustment layer. This time I blend it to Soft Light. By

    double-clicking the colored thumbnail in the LAYERS

    panel I can choose a nearby darker color in the hair.

    When the color looks about right, proceed as in step 3.

    I nd this adjustment useful for other parts of the hair

    as well especially near the roots but it is importantthat the hair doesnt become too saturated.

    7. REVIEW AND SAVE THE COLOR LAYERS

    I now walk away from the workstation for a moment

    and then come back to review all the color layers.

    I save this version of the image after making any

    necessary modications. I atten the image and make

    sure it is in 8-bitbefore I move on to make a duplicate

    (retouch) layerand re-savethe image (asprog 2).

    8. PIXEL RETOUCHINGI tick the History icon in the current stateand choose

    the Dodgetool set to Shadowsat20% exposure. We

    can also setProtect Tonesin Options. I zoom in to 200%

    and dodge the dark pores on the nose with a small

    brush. Moving around the face, I target any particularly

    dark spots that stand out, taking care not to become

    too carried away and avoiding using this dodging tool

    on lines. The trick is to work precise yet fast and move

    around from region to region in order to keep the eyes

    refreshing. Next I do some very careful healing only

    zapping the most obvious imperfections, including stray

    hairs that cross the face and any obvious unevenness

    in the skin. I steer well away from wrinkles in this

    process. It is also possible to use the Clone Stamptool,

    especially for xing the eyebrows a little. The eyes are

    very carefully cleaned, and in this case I use the Healing

    Brushbecause theres yellowness and blueness that has

    to be married together. The Healing Brush is very good

    for doing this.

    Above: All the color layersLeft: Choosing a color to cover the gray.

    Below Left: After some subtle dodging. Mouse-over to see before.Below Right: After subtle cleaning/healing. Mouse-over to compare.

    Photo Doralba Picerno

    9 RETOUCH THE NECK 11 ONE OR TWO MORE THINGS

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