providing value: a short introduction to proactive ux design

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@dotmariusz — MobX Conference 2014 Providing value @dotmariusz — MobX Conference 2014

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Slides from the talk I gave at MobX Conference 2014 in Berlin on 13th September 2014, covering what is proactive UX design, how can you make it happen in your organization and what are the common pitfalls and problems.

TRANSCRIPT

Page 1: Providing value: A short introduction to proactive UX design

@dotmariusz — MobX Conference 2014

Providing value

@dotmariusz — MobX Conference 2014

Page 2: Providing value: A short introduction to proactive UX design

@dotmariusz — MobX Conference 2014

@dotmariusz

@dotmariusz — MobX Conference 2014

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@dotmariusz — MobX Conference 2014

Designer. Developer. Not an unicorn.

@dotmariusz — MobX Conference 2014

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@dotmariusz — MobX Conference 2014

lifetramp.com

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@dotmariusz — MobX Conference 2014

A short* introduction to proactive experience design

@dotmariusz — MobX Conference 2014

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* possibly. I’m not that good at timing talks. Actually, I’m pretty bad at it.

@dotmariusz — MobX Conference 2014

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“Classic” user experience design

@dotmariusz — MobX Conference 2014

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@dotmariusz — MobX Conference 2014

Present information in usable, efficient and enjoyable manner.

@dotmariusz — MobX Conference 2014

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That’s no longer enough.

@dotmariusz — MobX Conference 2014

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@dotmariusz — MobX Conference 2014

Being usable or beautiful is easy. Being useful is hard.

@dotmariusz — MobX Conference 2014

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Proactive experience design.

@dotmariusz — MobX Conference 2014

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@dotmariusz — MobX Conference 2014

A.k.a. adaptive design. Well, sort of.

@dotmariusz — MobX Conference 2014

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“The emergence of proactive experiences is tied to the changing role technology plays in our lives”

@dotmariusz — MobX Conference 2014

— Tony Costa, UX Magazine

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@dotmariusz — MobX Conference 2014

“Technology is evolving from a productivity tool into an enabler for how we live our lives and interact with the world around us.”

@dotmariusz — MobX Conference 2014

— Tony Costa, UX Magazine

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@dotmariusz — MobX Conference 2014

“Real-time, hands-on proactive experiences seem to be on a rapid pace to becoming everyday customer experiences. They are

becoming the expectation.”

@dotmariusz — MobX Conference 2014

— Dan Nett

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@dotmariusz — MobX Conference 2014

Most of us carry at least one (so called) smart device.

@dotmariusz — MobX Conference 2014

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Let’s make these devices really smart.

@dotmariusz — MobX Conference 2014

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Personal assistant.

@dotmariusz — MobX Conference 2014

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How to help people solve their problems as they appear?

@dotmariusz — MobX Conference 2014

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Take it one step further.

@dotmariusz — MobX Conference 2014

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Create delight.

@dotmariusz — MobX Conference 2014

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Anticipate needs.

@dotmariusz — MobX Conference 2014

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Think ahead.

@dotmariusz — MobX Conference 2014

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Think about problems as people encounter them.

@dotmariusz — MobX Conference 2014

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Provide timely solutions.

@dotmariusz — MobX Conference 2014

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Learn from your surroundings (hi Avi!)

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“Deliver information at the right place and time for each of your users. The most relevant experiences are also the most magical

and lead to increased engagement and satisfaction.”

@dotmariusz — MobX Conference 2014

— Google Glass Design Guidelines

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@dotmariusz — MobX Conference 2014

Provide guidance instead of raw data.

@dotmariusz — MobX Conference 2014

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Build a conversation.

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Help people achieve higher goals.

@dotmariusz — MobX Conference 2014

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Common pitfalls: Making wrong assumptions.

@dotmariusz — MobX Conference 2014

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Common pitfalls: Not allowing choice.

@dotmariusz — MobX Conference 2014

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Common pitfalls: Business needs over user needs.

@dotmariusz — MobX Conference 2014

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Common pitfalls: Not using smart defaults.

@dotmariusz — MobX Conference 2014

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Common pitfalls: Forgetting your edge cases.

(no connectivity etc.)

@dotmariusz — MobX Conference 2014

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Most important thing:

@dotmariusz — MobX Conference 2014

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Really, really important.

@dotmariusz — MobX Conference 2014

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No. Really.

@dotmariusz — MobX Conference 2014

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Don’t be a creep.

@dotmariusz — MobX Conference 2014

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Gather only what you absolutely need.

@dotmariusz — MobX Conference 2014

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And never, ever use your data for evil.

@dotmariusz — MobX Conference 2014

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Disclaimer: classic “usable, efficient and pleasurable” is still required.

@dotmariusz — MobX Conference 2014

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Building proactive experiences.

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Get everyone on board.

@dotmariusz — MobX Conference 2014

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Strategy / C-Level (this is usually hard)

@dotmariusz — MobX Conference 2014

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Customer service (they are your front line, learn from them)

@dotmariusz — MobX Conference 2014

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Design.

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Technology.

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Own the entire process.

@dotmariusz — MobX Conference 2014

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Example: Google Now

@dotmariusz — MobX Conference 2014

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Example: Delta Airlines

@dotmariusz — MobX Conference 2014

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Example: Ginger.io

@dotmariusz — MobX Conference 2014

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Example: Bodymedia (now part of Jawbone)

@dotmariusz — MobX Conference 2014

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Example: “Smart key” in modern cars

@dotmariusz — MobX Conference 2014

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Example: Apple Store iOS app

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Example: Google Glass

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Example: Her

@dotmariusz — MobX Conference 2014

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I, for one, welcome our new computer overlords.

@dotmariusz — MobX Conference 2014

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Scenario: Transportation.

@dotmariusz — MobX Conference 2014

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Use case 1: Finding your way around the station

you don’t know.

@dotmariusz — MobX Conference 2014

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Use case: Train breaks down. How to get where you’re

headed?

@dotmariusz — MobX Conference 2014

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“Live in the future and build what’s missing.”

@dotmariusz — MobX Conference 2014

—Paul Graham, YCombinator