project management liverpool john moores university

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This was one of the presentation given as a part of the course of MBA in Liverpool Business School.

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DIESEL

Team Leader : ABHISHEK SRIVASTAV CHAITANYA SHARMAINDUMATHI TEW JIA ERNWORLD OF WARONE WORLD AND TWO WAYS OF ENJOYING IT

TUTORS : DAVID BRYDEALASTAIR BALCHIN1PRESENTATION OVERVIEW2CONCEPTImprovement on the idea of mixing the elements of strategy and third person shooter concept. Blend of a real time scenario of a war scene and the perspective of a soldierTried once in CAESER IV, taking it a step furtherA new world to delve into

PROJECT GOALAn action game that combines the elements of strategy and third person shooter game Real time communication in a unique and massive game worldProvides an immersive battle experience thrilling, fast paced gaming environment with an engaging story line

OBJECTIVESGlitch free version of the game

Delivered by Sept, 2012

Within a budget of 2 M

High replay value with subsequent mods and releases

9PUBLISHERS OBJECTIVES(Stakeholder importance )

Publishing Strategy, Focused Or ShotgunAdversity To RiskTime Scale/Timing ConstraintsTargeted Platform Preferred Technologies Game Focus

10THE PROJECT TRIANGLEHIGH QUALITYON BUDGETON TIMEDeliver a high quality product within budget. It is a rule of PM thatall three factors cannot be achievedGAME DEVELOPMENT LIFECYCLEIdea, Pitch, First Prototype, Budgeting, PlanningGame elements and programmingBeta Test, Professional TestRelease & DistributionPRE -PRODUCTIONPOST -PRODUCTIONPRODUCTIONSCHEDULE PITCHFEB 10 PRE-PRODUCTIONJUN 10PRODUCTIONRELEASESEP 12OCT 11PITCH DOCUMENTDESIGN AND PLANNING DOCUMENTGAME WITH ALL THE FEATURESGOLD VERSION

PITCHING FOR THE GAMEPlatform : WINDOWS / XBOX 360Target market : 15-26 year olds / ESRB rating of T or MLanguages : English / Chinese/ Japanese Genre : Strategy / Third Person ShooterConcept Art / Prototype

PRE PRODUCTIONDevelop the storyline Character outlayAcquire the required hardware/softwareAcquire licenses of for tools and softwareMethodology : Waterfall + Agile

15Tie ups with network services such as IGN and ELECTRIC Team formation Plan and develop a workflow Decide on the middleware

METHODOLOGYSPECIFICATIONPRE PRODUCTIONIMPLEMENTATIIONTESTING

ABCDEFocus on Activity WATERFALLSPECIFICATIONPRE PRODUCTIONIMPLEMENTATIONTESTINGABCDEFocus on Features AGILETEAM FORMATIONSENIOR PRODUCERSENIOR DEVELOPMENT DIRECTORPROJECT MANAGER(JIA)Technical Manager(ABHISHEK)Creative Manager (INDUMATHI)Video/Sound Engineering (CHAITANYA)Tech/ Non Tech Support (ABHISHEK)TEAM 1TEAM 2TEAM 3TEAM NPRODUCTIONIMPLEMENTATIONTEST AND RELEASE THE FINAL PRODUCTPITCH & SPECIFICATIONPRE-PRODUCTIONDOCUMENTATIONAGILE CYCLES

BUDGET ALLOCATIONFIELDCOST ()LABOUR500,000SOFTWARE200,000HARDWARE200,000LICENSING400,000RENTAL50,000RENDERING75,000TRAVEL 50,000CONSULTANTS100,000PUBLICATIONS200,000POSTAGE50,000UTILITY90,000INDIRECT COSTS50,000RISK ANALYSIS

21RISKIMPLICATION MITIGATIONTHREATNone or Incomplete market surveyThe game might fail to raise any responseThorough survey of the targeted region and the audience*****Excess PrototypingBudget overrunsKeep track of prototypes and associated costs****No clear methodology or workflow in placeInefficient production and bottlenecksDecide upon the methodology and workflow****Influence from stakeholders may change the gameClash of the stakeholder interests ; dilution of the game concept ; time delayKeep the stakeholders happy and satisfied*****Complexity increases due to change in design documentSchedule may go haywire if lots of changes in small timeAgile methodologies such as XP and SCRUM help to reduce these; Contingency for time delay****WORLD AT WARNOVICE AND EXPERIENCEDSOLDIER AND COMMANDER ENTIRELY NEW MYTHOLOGYUNIQUELY INTERACTIVEUNIQUE SELLING POINTSBASED ON KNOWN THEMEINNOVATIVE AI

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