product - user experience architecture

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Architecting Product User Experience Case: Smartphone User Experience for Product Case: Smartphone www.novel-ebiz.com Strategic Global User Experience Architecture and Design Series

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Page 1: Product - User Experience Architecture

Architecting

ProductUser Experience

Case: Smartphone

User Experience for

ProductCase:

Smartphone

www.novel-ebiz.com

Strategic Global User Experience Architecture and Design Series

Page 3: Product - User Experience Architecture

Product Structure/Design

All product designs are Human-Centered following

Ergonomics

that take care of how humans interact with products

Architecting User Experience for Product

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 3©

Page 4: Product - User Experience Architecture

Product Experience: Human Factors

• Happiness/Joy • Satisfaction/Contentment • Anger/Irritation • Disappointment/ Dissatisfaction

Source: International Journal of Design

Architecting User Experience for Product

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 4©

Page 5: Product - User Experience Architecture

Product Usage: Human Factors

• Motive• Context• Interaction

Architecting User Experience for Product

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 2©

Page 6: Product - User Experience Architecture

User Motive drives Context for InteractionSource: International Journal of Design

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 6©

Page 12: Product - User Experience Architecture

5. User’s mental model Product perceptions,

expectations and user’s what if/wish list

Understanding User ContextArchitecting User Experience for Product

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 12©

Page 13: Product - User Experience Architecture

- A Methodology ModelDiscovering User ContextArchitecting User

Experience for Product

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 13©

Discovery of user’s “What if/Wish List” drives ease of use and product innovations

Page 14: Product - User Experience Architecture

User Experience: SmartphoneArchitecting User Experience for Product

Architecture

Smartphone user experience is context driven – use cases and scenarios…

Note: A Smartphone is categorized as a product for mobility combining hardware and software integrated user experience that keeps user connected with information needs.

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 14©

Page 15: Product - User Experience Architecture

Architecting User Experience for Product

Architecture

User Context and Use Cases

Creating Human Factors Metrics and Use-case Logic

Smartphone

Smartphone Human Factors: User Context

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 15©

Page 16: Product - User Experience Architecture

Expert User

User Actions

New User

User Actions

Goal

Striking a balance between User Groups

User Context and User FlowArchitecting User Experience for Product

Smartphone

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 16©

Page 17: Product - User Experience Architecture

Architecting User Experience for Product Persona Driven Drill-down

Smartphone – A Use Case Scenario

Desired Experience

Persona - Expert

Smartphone Logic

Persona - New

ActivateApplication

Display Application

Helpline

System Response User Actions

Activate App.

GetFriends

ActivateApplication

DisplayList

Rules..Link to

Application

ContactFriends for help

StoredData

Link to Helpline

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 17©

Page 18: Product - User Experience Architecture

Author: Sushmita Dutt, Presentation dated: June 10, 2013

Architecture

Architecting User Experience for Product Understanding the Product

Smartphone – Driven by generations of handheld

Factors driving product innovation Useful

Usable

Desirable

First Handheld

Smartphone

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 18©

Page 19: Product - User Experience Architecture

HandheldUser Experience

The hold

NaturalScenarios Movement

Ease of Use

Delivering

Two FingersThumbs

HumanMechanical effort

Natural process

Motion

Swipe Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 19©

Architecting User Experience for Product Understanding Ease of Use

Smartphone – User Experience Scenarios

Page 20: Product - User Experience Architecture

HandheldUser Experience

Interface

OSScenarios

Guidelines

Operating System

Touch Swipe TapNavigation

Single ScreenApplication Structure

Single focus activity

Space

Data Views

Rules Custom Design

Scroll Expand

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 20©

Architecting User Experience for Product Understanding The Medium

Smartphone – User Experience Scenarios

Page 21: Product - User Experience Architecture

Architecture

User Experience

ConstraintsArchitecture

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 21©

Architecting User Experience for Product Understanding Constraints

Smartphone – Environment

User Experience Architecture is restricted to Mobile Operating Systems defined guidelines – the most common ones – Android, iOS (free, open source) and Windows Phone (closed source, proprietary)

Page 22: Product - User Experience Architecture

Architecture

User Experience

ScopesArchitecture

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 © 21

Architecting User Experience for Product Understanding Scopes

Smartphone – Environment

• Deliver consistent user

• Deliver wireframes detailsaround user activities,

experience within defineddesign standards

Deliver Custom ApplicationStructures based oncontent and UI patterns

tasks, views, dependencies

Page 23: Product - User Experience Architecture

Architecture

User Experience

PatternSample

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 © 22

Architecting User Experience for Product Understanding User Patterns

Smartphone – Scopes

Android patterns for gestures:• Tap-and-hold (long press) • One-finger drag • Two-finger tap• Two-finger drag• Two-finger pinch-zoom• Three-finger drag

Page 24: Product - User Experience Architecture

Architecture

User Experience

PatternSample

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 24©

Architecting User Experience for Product Understanding User Patterns

Smartphone – Scopes

YouTube Pattern:Fixed tabs to display functional areas

Page 25: Product - User Experience Architecture

Architecture

User Experience

PatternSample

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 25©

Architecting User Experience for Product Understanding User Patterns

Smartphone – Scopes

Music AlbumPattern:Allows selection of a song and then displaysuser optionsover a menu

Page 26: Product - User Experience Architecture

Architecture

The purpose of User Experience Architecture for Products is to surface communication options for enhanced user-centricity and ease of product use

Author: Sushmita DuttConsultant , User Experience and Information Architecture for

Web, Mobile and Hybrid Technology Platforms [email protected]

Author: Sushmita Dutt, Novel-eBiz Presentation: June 10, 2013 26©

Architecting User Experience for Product The need for UX Architecture