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    G A R E T H R Y D E R - H A N R A H A N

    A R O L E P L A Y I N G G A M E B Y

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    WRITINGGareth Ryder-Hanrahan

    CREATIVE DIRECTORDominic McDowell-Thomas

    ADDITIONAL WRITINGJohn M. Kahane

    EDITINGJenni Hill

    GRAPHIC DESIGNLee Binding

    ADDITIONAL DESIGNEdel Ryder-Hanrahan

    LAYOUTSimon Lucas

    Edel Ryder-Hanrahan

    PLAYTESTERSJohn M. Kahane

    Kathy BauerSteve Bauer

    Joanne Clarke

    Angela MarshDavid Matchuk

    Douglas McMillanTammy Powers

    Nick RobertsTom Robinson

    Steven Ross

    PROOF-READINGJohn M. Kahane

    Gareth Ryder-HanrahanDominic McDowall-Thomas

    LINE MANAGERGareth Ryder-Hanrahan

    SPECIAL THANKSImpossible Pictures

    Angus AbransonCraig Oxbrow

    John M. KahaneAndrew Peregrine

    Kit KindredNathaniel Torson

    GAME SYSTEMbased on Doctor Who: Adventures in

    Time and Space, DESIGNED AND WRITENby David F. Chapman.

    PRIMEVAL is published by Cubicle7 Entertainment Ltd. (UK reg. no.6036414). Find out more about us andour games at www.cubicle7.co.uk

    Cubicle 7 Entertainment Ltd. 2012PRIMEVAL (word marks, logosand devices) are trade marks ofImpossible Pictures and areused under license.

    CREDITS

    PRIMEVAL

    THEROLE-PLAYINGGAM

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    CONTENTS

    CHARACTERS ............................... 4RULES ....................................... 6

    SETTING ...................................... 7

    CREATING A GROUP ................... 11

    CREATING YOUR CHARACTER ...... 14

    ATTRIBUTES .............................. 15

    SKILLS ...................................... 17

    SKILLS LIST ............................... 19

    TRAITS ..................................... 24

    TRAITS LIST ............................... 25

    BAD TRAITS .............................. 34

    STORY POINTS ........................... 40

    OUR FINAL CHARACTER SHEET LOOKS

    LIKE THIS: ................................. 42

    FINISHING TOUCHES ................... 43

    GROUPS & BASES .......................

    GOOD GROUP TRAITS .................

    BAD GROUP TRAITS ....................

    THE ANOMALY RESEARCH CENTRE .

    ARC CHARACTERS .......................

    OPERATIONAL RESOURCES ...........

    VILLAINS ..................................

    PLAYING IN THE ARC FRAMEWORK

    THE CRYPTID HUNTER .................

    DINOSAUR HUNTER CHARACTERS ..

    OPERATIONAL RESOURCES ...........

    VILLAINS ..................................

    PLAYING IN THE DINOSAUR HUNTE

    FRAMEWORK ............................

    II

    INT

    RODUCTIO

    N

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    ADVANCED TECHNIQUES .............. 79

    THE BASIC RULE ......................... 84

    HOW A ROLL WORKS .................. 87

    COMPLICATIONS ........................ 90

    COMBAT & EXTENDED CONFLICTS .. 92

    CHASES .................................... 98

    LOSING A FIGHT: GETTING HURT ..101

    MENTAL OR SOCIAL CONFLICTS ... 103

    LOSING A MENTAL OR

    SOCIAL CONFLICT ..................... 106

    HEALING ................................. 107

    STORY POINTS ......................... 108

    GAINING STORY POINTS .............110

    MAX STORY POINTS .................. 111

    LEARNING & IMPROVEMENT ....... 111

    LEAVING THE GAME ...................112

    WEAPONS ................................115

    FUTURE TECHNOLOGY ............... 129

    EXPOSURE ............................. 135

    INVESTIGATORS ....................... 139

    A FIELD GUIDE TO ANOMALIES ... 147

    TIME TRAVEL & ANOMALIES ...... 148

    ANOMALY THEORIES ................. 152

    TEMPORAL DAMAGE ................. 154

    PRECAMBRIAN .........................161

    CAMBRIAN ..............................161

    ORDOVICIAN ............................161

    SILURIAN ................................ 162

    DEVONIAN .............................. 162

    CARBONIFEROUS ...................... 163

    PERMIAN ............................... 163

    TRIASSIC ................................. 163JURASSIC ................................ 164

    CRETACEOUS ........................... 165

    PALEOCENE ............................. 165

    EOCENE .................................. 165

    I

    THEROLE-PLAYINGGAM

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    OLIGOCENE ............................. 166

    MIOCENE ................................ 166PLIOCENE................................ 166

    PLEISTOCENE ............................167

    HOLOCENE ...............................167

    IDENTIFYING A TIME PERIOD ..... 168

    CREATURE RULES ..................... 169

    SKILLS .................................... 172

    THREAT ................................. 173

    THE CREATURE LIST .................. 177

    CREATING CREATURES ............... 201

    CREATURE TRAITS & POWERS ..... 203

    IDENTIFYING A CREATURE ......... 206

    HUMANS ................................ 207

    BRINGING THE PAST TO LIFE .......216

    PLAYERS..................................219

    COMPONENTS .......................... 222

    BUILDING THE ADVENTURE ........ 226

    TWO (AND THREE) PART STORIES

    SERIES PLOTS ..........................

    MAKING A CONSPIRACY ..........

    INVESTIGATING THE CONSPIRACY

    CONSPIRACY TRAITS .................

    ConspiraCy: Christine JohnsoORGANISATION ........................

    CONSPIRACY: FUTURE SURVIVORS ..

    CONSPIRACY: CELAVA ..................

    THE NEAR FUTURE ....................THE MER ERA ..........................

    THE FAR FUTURE ......................

    FUTURE CREATURES ..................

    CREATING YOUR OWN FUTURE

    CREATURES .............................

    IV

    INT

    RODUCTIO

    N

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    Dinosaurs.

    Terrible Lizards.Thats what the word means.

    When their bones were found, people wondered if they

    were the remains of biblical giants and dragons.

    Today, after decades of scientic investigation andresearch, we know that life on this planet is billions of

    years old, and has taken many formssuch as the titanic,

    savage dinosaurs.

    Dinosaurs were wiped out in one of the periodic extinctions

    that strike our world. Theyve been gone for sixty-ve million

    years.

    What if they came back?

    PRIMEVAL

    Anomalies are starting to appear, doorways in ti

    to worlds we can barely imagine. The Anoma

    are conclusive proof that the past exists in a fou

    dimension as real and solid as those we alrea

    know. Our job is to predict and contain them.

    In Primeval, there are Anomalies, rips in the fabr

    space and time that connect our world to the dis

    past. Anomalies can open anywhere, at any time, drop

    velociraptors into shopping centres and Mammoth

    the motorway. These Anomalies are happening

    frequentlyevery day brings more and more sighting

    prehistoric beasts invading the present.

    The Anomaly Research Centre (ARC) is a governm

    run team of scientists, soldiers, explorers and o

    INTRODUCTION

    THEROLE-PLAYINGGAM

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    specialists, tasked with investigating the origin

    of these Anomalies and containing the threat to

    the public. The existence of these rips in space/

    timenot to mention the rampaging T-Rexes and

    other beastsmust be kept secret or it wouldcause mass panic.

    In their work, the ARC team has discovered three

    vital facts about the Anomalies.

    First, the Anomalies can go forwardas well as

    back. There are gateways to our future as well as

    our past.

    Second, at some point in the near future, humanity

    is driven extinct by an unknown catastrophe, possibly

    a new species of super-predators. We may only have

    a few years, or possibly only a few months left.

    Third... time is mutable. History can be changed.

    Extinction can be averted.

    Thats where you come in.

    Whats primeval?

    Primeval is an action-lled science-ction TV series

    about a team working for the Anomaly Research

    Centre. Under the leadership of Dr. Nick Cutter (and,

    after his death, ex-cop Danny Quinn), they investigatethe mysterious Anomalies and contain the ferocious

    prehistoric monsters that have intruded into the

    modern world.

    Cutters estranged wife Helen is the teams

    nemesisshe vanished into an Anomaly eight

    years ago and now has her own agenda for human

    evolution.

    The rst three series of Primeval were shown on

    ITV from 2007 to 2009; Series Four and Five were

    shown in 2011. This book covers the rst three

    seriesa future supplement will ll in details fromFour and Five.

    Whats a roleplaying game?

    Youre probably familiar with computer roleplaying

    games, where you play a character in some fantasy

    setting. You wander around doing quests, levelling

    up, talking to other characters and getting new gear.

    Tabletop roleplaying games are similar, but th

    one key difference. Instead of a computer run

    the game, theres a human Gamemasterand

    changes everything.

    Instead of being limited to what the game a

    you to do, you can do anything you can imag

    Lets say you need to get past a guarded do

    computer game might only give you the optio

    ghting the guard or stealing a pass. In a tab

    game, you can try anythingmaybe you

    persuade the guard to let you past, or bribe him

    sneak through the sewers, or forge a fake pas

    even convince the guard that he should be on

    side. The Gamemaster (or GM) describes the w

    the players decide what they want to do, and

    the GM decides whether or not they succeed.

    In Primeval, you can play Nick Cutter, Co

    Abby and the other familiar characters from

    Anomaly Research Centre, or you can create

    own characters to work alongside Nick & co. in

    ARC. You can even explore other possibilities i

    Primeval universe, like dinosaur hunters or

    wanderers.

    THE BASICS

    Firstly, you need a few friends to play the Prim

    rpg. One of you will be the Gamemaster, and the

    of you will be the players. The game works witfew as two people (one GM, one player), but its

    with three to ve players. (By the way, if you ha

    decided whos going to be the GM, then the own

    the book should take on that responsibility.)

    Secondly, youll need to be familiar with

    contents of this book. You dont need to mem

    the whole thing, but you should understand how

    basic rules (Chapter 2 The Basics) work, and

    to make characters (Chapter 3 Genesis).

    Thirdly, youll need a few dice (the normal, six-s

    ones). When an outcome is in doubt, youll be rodice to see whether or not your character succe

    Lets say you want to scramble over a fenc

    escape the slavering gorgonopsid thats hot on

    heels. Youd add your characters Coordination

    Athletics scores together, and then roll two

    If the total of the dice plus your Coordination

    Athletics is higher than a difculty number set b

    GM, you make it over the fence in time. If you

    badly... well, youre a gorgonopsid snack, unless

    spend a Story Point.

    2

    INT

    RODUCTIO

    N

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    Wheres matt?

    SERIES 4 & 5The new characters and monsters from Primevals

    fourth and fth seasons arent in this book. Matt,

    Jess, Emily Merchant, Gideon and the other new

    characters will be covered in a future supplement!

    Fourth, youll need a way to keep track of Story Points and

    Threat Points. Story Points are a way for you to change a

    bad roll or alter the story in your favour. Youll be getting

    and spendinga lot of Story Points, so youll need a pile of

    tokens. Threat Points are for monsters, and measure how

    aggressive and dangerous a creature is. Pennies, glassbeads, jelly beans, cardboard chits, anything like that will

    do.

    Fifth, youll need a few pencils, and copies of the

    character sheet (page 284). Alternatively, you can use the

    pre-generated characters on pages 51 60 if you want to

    play the characters from the TV series.

    Got all that? Good. Lets get moving.

    HOW TO USE THIS BOOK

    The first part of this book (once you get past this

    introduction) is all about set-uphow to come up with

    a framework for your group, and how to roll up your

    individual characters. A framework explains why all

    your characters are working together, and how they

    deal with the temporal Anomalies.

    All Primeval games involve time travel and ferocious

    monsters, but you dont have to be part of the

    Anomaly Research Centre. You could be independent

    researchers, or a group of hitch-hikers who got lost in

    the past, or a secret government team dedicated to

    preserving our timeline. There are some suggestedgroup frameworks on page 12.

    Next, theres the rules section. This covers everyth ing

    hazardous and nasty that your characters might

    come acrosswhat happens when you try to shoot

    a dinosaur, what happens when the dinosaur tries

    to eat you, sneaking around, investigating mysteries

    and gaining new Skills and Traits. There are also

    detailed rules for two of the most important aspects

    of Primevalconcealing the truth from the public, and

    dealing with Anomalies.

    After that, the Dangers section describes many diffe

    prehistoric monsters and time periods. Players can

    read that sectionassuming their characters are ex

    palaeontologists or are just really interested in dinosa

    Finally, theres the Gamemasters section. This is

    of advice and tips for running the game, suggestion

    series outlines, rules for dealing with Anomalies, time tand alterations of the time line, and other strangen

    along with a sample adventure to get you started.

    Gamemasters section also covers the Future time pe

    Players are allowed to read everything apart from

    GMs sectionif you spoil the secrets in there, the g

    might not be as much fun for you.

    Gamemasters can read the whole book.

    PLAYING THE GAME

    Primevals designed to be played in a series of g

    sessions. Each game session takes up an evening. T

    of each game session as an episode of your ow

    series. Most of the events in a game session will be

    containedyoull ght the monster-of-the-week and

    with the problems surrounding the current Anomaly

    there will be plot elements, mysteries and conspira

    that continue from episode to episode. Keep the meta

    of the television series in mind as you play the game

    a good guide for both players and Gamemasters.

    THEROLE-PLAYINGGAM