Preserving Virtual Worlds… …because a thing of beauty is a joy forever

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<ul><li>Slide 1</li></ul> <p> Slide 2 Preserving Virtual Worlds because a thing of beauty is a joy forever. Slide 3 Project Goals To help develop mechanisms and methods for preserving digital games and interactive fiction by developing basic standards for metadata and content representation; investigating preservation issues through a series of archiving case studies Slide 4 Key Deliverables Development of metadata schema and wrapper recommendations Archiving of key representative content Development of generalizable archiving approaches for preserving this content. Community education and awareness- building. Slide 5 Project Partners Graduate School of Library &amp; Information Science, UIUC Maryland Institute for Technology in the Humanities, University of Maryland College of Computing &amp; Information Sciences, Rochester Institute of Technology Stanford University Libraries Linden Lab Slide 6 Project Outline Phase I: Background Research Define and scope a case set Background research on preserving complex interactive behavior Background research for schema development Slide 7 Project Outline Phase II: Development Develop new schema necessary for capturing representation information Develop new schema necessary for capturing context information Develop recommendations for best practices on use of existing wrapper formats Slide 8 Project Outline Phase III: Implementation &amp; Testing Ingest selection of games/interactive fiction at institutional repositories at Stanford University and UIUC. Analyze institutional repositories capabilities to support metadata necessary for the curation of games and interactive fiction Slide 9 You are in a maze of twisty little passages, all alike. Project Case Set: Adventure Slide 10 Project Case Set: Mindwheel Slide 11 Project Case Set: Mystery House Slide 12 Project Case Set: Spacewar Slide 13 Project Case Set: Star Raiders Slide 14 Project Case Set: Tetris Slide 15 Project Case Set: DOOM Slide 16 Project Case Set: Warcraft Slide 17 Project Case Set: Second Life International Spaceflight Museum Democracy Island Life to the Second Power Slide 18 A few things we know so far The OAIS reference models notion of an information package does seem like it can stretch to encompass software, but Representation and Context information can be extensive, difficult and expensive to collect, and proprietary. When preserving complex software, the question of emulation or migration inevitably becomes emulation and migration. Hardware matters. Gamers are willing to make LARGE investments of time to support preservation efforts. Slide 19 More Info Website: Contacts:Jerome McDonough, PI 217-244-5916 Janet Eke, Project Coordinator Patricia Hswe, Project Coordinator </p>