presentation to canadian university council of chief information officers (cuccio)
TRANSCRIPT
PIERRE-MAJORIQUE LÉGER, Ph.D.Co-director, Tech3LabDepartment of Information Technologies, HEC Montréal
Canadian University Council of Chief Information Officers, November 17th 2015
HEC Montréal Tech3Lab :
Using neuroscience to inform user experience research
© Copyright Tech3Lab 2015
Prof. Pierre-Majorique Léger, Ph.D.
Full ProfessorDirector ERPsim LabCo-director Tech3Lab [email protected]
GRAD STUDIES
POST-DOCTORATE
LABS VISITING PROFESSOR
Lab Serious games to learn enterprise systems and business analytics
https://www.researchgate.net/profile/Pierre-Majorique_Leger
EASE OF USE?
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EASE OF USE?
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EASE OF USE?
EASE OF USE?
Charland, P., Léger, P. M., Sénécal, S., Courtemanche, F., Mercier, J., Skelling, Y., & Labonté-Lemoyne, E. (2015). Assessing the Multiple Dimensions of Engagement to Characterize Learning: A Neurophysiological Perspective. JoVE (Journal of Visualized Experiments), (101), e52627-e52627.
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UXManaging Business User Experience
BUSINESS INTELLIGENCE
MARKETING AND ELECTRONIC COMMERCE
INFORMATION TECHNOLOGIES
INNOVATION 2013
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Financing Agencies
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Tech3Lab 2015 : The most important UX Lab in North America
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Tech3Lab 2015
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SECTION 1
Emotion and Attention SECTION 2
Learning and AdaptationSECTION 3
Mobile and Tactile InteractionsSECTION 4
Simulation & Gaming
SECTION 1 Emotion and Attention
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What is eye-tracking?
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Tobii EyeTracker X60
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Tobii EyeTracker X60
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Source: http://eyetracking.me/?page_id=9
What is Eye Tracking
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Processing order: Gaze path
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Visual attention: Heatmap
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Figure 1. Illustration of pupillary responses in cognitive taskexecution, (A) Mental multiplication task and pupil size change, (B) Difficulty effect on pupil dilation evoked by mental multi-plication of two numbers displayed together for eight seconds (adopted from Klingner's Dissertation (Figure 5.5) [1]).
(B)
(A)
Source: Hossein & Yeasin, 2014
Electrodermal activity
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Emotional Heatmap
TECHNOLOGY DEVELOPED AT Tech3LabCourtemanche, F., et al., Method and Product forVisualizing the Emotions of a User, in Provisional patent application 2015. p. p. 14.
SECTION 2
Learning
Measuringbrain activity
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1011
ALPHA relaxed/reflecting
alert/working
drowsy/ideating
sleep/dreaming
deep dreamless
BETA
THETA
DELTA
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Astronaut/aquanaut Nicole P. Stott and Ross Hein, a professional aquanaut from the University of North Carolina at Wilmington (UNCW), assist University of Cincinnati physician Tim Broderick apply a net with electrodes for an electroencephalogram (EEG) study
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ALPHA relaxed/reflecting
alert/working
drowsy/ideating
sleep/dreaming
deep dreamless
BETA
THETA
DELTA
Pope, Alan T., Edward H. Bogart, and Debbie S. Bartolome. “Biocybernetic system evaluates indices of operator engagement in automated task.” Biological psychology 40.1 (1995): 187-195.
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Learning in the brain
Source: Hill and Schneider, 2006
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HYPOTHESISReduce mental workload and increase emotional valence
MEASURES Electroencephalography, pupil dilation and automatic analysis of facial emotions
EXTEND THE ENGAGEMENT PERIOD IN ONLINE GROCERY SHOPPING
Researchers : Sylvain Sénécal et Pierre-Majorique Léger, (HEC Montréal)
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EFFECT OF DESIGN RELATED NEGATIVE EMOTION IN EDUCATIONAL APPLICATIONS
Researcher : Pierre-Majorique Léger, Ph.D. (HEC Montréal) Industrial Partner : HMH Tribal Nova Funding : CRSNG EGP 485446 - 15
CARTE DE CHALEUR OCULOMÉTRIQUE
PARCOURS OCULAIRE
HYPOTHESISMaintain learner in a state compatible with perseverance
MEASURES Pupil dilation, eye fixation and pupil dilation
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Monitoring learner’s engagement in real-time
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Understanding problem solvingASSESSING SELECTIVE ATTENTION IN A MULTIPLAN ENVIRONMENT
SECTION 3 Mobile and Tactile Interactions
The effect of touching on advertising effectiveness
• NEEDFORTOUCH+• TACT ILEDEVICE=
• UPTO2XMORECHANCESTORECOGNIZEBRANDS
The impact of treadmill desk on cognition
Seated condition
Walking condition
Treamillhabituation
Reading taskwhile walking
Reading taskwhile seated
Adjustmentof equipment
5 min. 40 min. 10 min. 10 min. 10 min.EEG
Recall taskPost-
experimentalsurvey
▪ Proportion of EEG frequency band power for electrodes with significant differences between groups
Avec la permission de ICI Radio-Canada
Texting while walking:AN EXPENSIVE SWITCH COST
SECTION 4
Simulation & Gaming
Flow and cognitive absorption
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ERPsim on SAP HANA
Now available on SAP HANA
Automated administrative tasks
Simulated market
Simulated passing of time
Business analytics
Business decisions
VIRTUAL SYSTEM PARTICIPANTSERP SYSTEM
1 12 23
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Attentional heatmap in during software interaction
FLOW=D IFF ICULTYAND COMPET ENCY+
PSYCHOPHYS IOLOGICAL STAT EOFT HELEARNER
Predicting the flow state
16%
18%
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Léger, Pierre-Majorique, et al. “Neurophysiological correlates of cognitive absorption in an enactive training context.” Computers in Human Behavior 34 (2014): 273-283.
FLOWOFPLAYER(A)=D IFF ICULTY+COMPET ENCY+
PLAYER(A)+PLAYER(B)
Predicting flow in multiplayer context
66%
Bastarache, Léger, Courtemanche, Sénécal and Fredette (2015) Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context, Information Systems and Neuroscience, Lecture Notes in Information Systems and Organisation.
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HYPOTHESISGenerate emotion compatible with engagement during the game tutorial
MEASURES
Electrodermal activity, eye tracking and heart rate
EFFECT OF TUTORIAL TYPE ON INTENTION TO USE MOBILE APPLICATION
Researcher : Pierre-Majorique Léger, Ph.D. (HEC Montréal) Industrial Partner : Hibernum Créations inc Funding : CRSNG EGP 484281 – 15
CARTE DE CHALEUR OCULOMÉTRIQUE
PARCOURS OCULAIRE
Conclusion
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SECTION 1 Emotion and Attention SECTION 2
Learning and AdaptationSECTION 3
Mobile and Tactile InteractionsSECTION 4
Simulation & Gaming
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Upcoming book at Springer: R. RIEDL, P.-M. LÉGER
Fundamentals of NeuroISInformation Systems and the Brain
Series: Studies in Neuroscience, Psychology and Behavioral Economics
▪ Provides the fundamentals of NeuroIS
▪ Guides the reader to theories and tools which are relevant for this field
▪ Contains tutorial-like illustrations which enhance understanding
▪ Written by experts in the field
Thank you!