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    Mars attacks!

    The role of the centurion in the Roman legion: a computer simulation of combat tactics

    Xavier Rubio-Campillo1, Pau Valds, !duard "le

    1# "arcelona $upercomputing Centre

    # %niversitat de "arcelona

    &nternational 'ncient (arfare Conference )1*, 'ber+st+th

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    $ummar+

    %nderstanding roman tacticsThe role of the centurion

    Research uestions

    The model

    !.periments and results

    Concluding remar/s

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    %nderstanding Roman tactics

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    9odels of roman combat

    Classicalmodels at unit level:e.change beteen lines

    tactical movements in battle

    ...vs...

    9odels based on archaeologicaldataeapons single combat collective combat

    technological determinism

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    The face of battle

    Keegan;s Face of battle 213

    psichological factor

    individual point of vie

    Hanson;s Western way of war 21

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    The face of Romanbattle

    Goldsworthy;s model

    legionaries tr+ tosurvive, not to /ill

    close combat: lessthan 1A-) min

    Zhmodikov;s model&mportance ofthroing eapons inbattle

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    The face of Romanbattle

    Sabins+nthetic model comprises:length of the combat

    uneual number of casualties

    mobilit+ of the fronts

    the role of the rear ran/s

    short close combat clasheslead b+ aggressivesoldiers 2centurionsB3

    Long moments of stalemateith separated fronts2safe position3 hen the e.change pro8ectiles ta/esplace

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    ?

    The role of the centurion

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    Centurions in te.tual sources

    Pol+bius 2&& "C3

    5bedience

    6iscipline'ristocratic ideal

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    ' ne ope: Caesar 2& "C3

    Change in their role and representation:

    virtus, animvsand fortitvdo

    9ore importance in the narration#

    7avorable treatment

    The+ assume the old aristocratic ideal of the performance in

    battle#Conflict beteen disciplinaDvirtus#

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    CaesarEs problems

    Virtusdoesn;t influence battle

    Caesar as the main figure in battle#

    Virtusithout consiliuminefficient#

    Fegative characteriGation:

    Cosidius

    'riovistus

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    1

    Research uestions

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    Huestions 2&3: h+ do +ou need deep formationsB

    @oldsorth+most common 0 or * ran/s

    also multiples of > and ? 2$abin3

    (heeler

    usuall+ ? ran/s 2Connoll+, Coan, ###3increased to 1 or 1> hen fighting cavalr+

    but###what is the fnction of the last ranks of a nit

    9ore cohesionB$upport frontlineB

    Refresh troopsB

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    Huestions 2&&3: here are m+ centurionsB

    9ost accepted 2Connoll+, @oldsorth+, etc#3far rightof the front line

    Coan

    center of the front line

    but###why were they located in these "ositions

    as it fossiliGed trait, legac+ of ellenistic arfareB

    did it matterB

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    Huestions 2&&&3: The role of the centurion

    #hy were they so im"ortant

    6iscussion disciplinaDvirtus# The+ ere###

    $ cohesion factorPreventing unit rupture and flight

    %he deadliest warrioreading the charges, forcing the rest to follo

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    1>

    The model

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    7rom micro behavior to macro d+namics

    (e ant to e.plore the importance of the centurion in grandtactics

    in/ing to scales of hman behavior is a challengebecause e need to:

    6efine a behavior at the individual scale

    !.plore the aggregated effects at a collective scale

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    These t+pe of phenomena, hich are constant in an+ /indof human interaction 2including ar3 are defined asemergent "rocesses#

    $gent&'ased Models 2'"9s3 are a t+pe of computersimulation suited for e.ploring emergence:

    2a3 !ach individual entit+ is defined as an agent#

    2b3 !ach agent is defined ith a internal state andbehavior

    2c3 Time is measured as discrete steps#

    $imulating emergence

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    (e ill simulate battles beteen formations ith thousandsof agents forming the front line of a legion 2* cohorts3###

    ###but e donEt ant to define global behaviorI

    The model

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    'n e.ample

    http://c/Users/mewnol7/Desktop/IAWC14/simulation/example2.mp4
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    Comple.it+ means non-determinism

    http://c/Users/mewnol7/Desktop/IAWC14/simulation/mosaic.mp4
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    The face of the agent: approach

    Lucius Vorenus is a virtual soldier, part of the second rank of theRed Legio. Today he is (again! inside a simulation facing thefamous "lue Legion.

    #fter some seconds his line begins to advancetowards the enemy$when he is around 15 metersof the enemy he throws hispilum.

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    %e doesn&t know if he hit somebody$ he doesn&t see anything apartfrom the guys in the first rank. %e is getting stressedbecause aftertrying to breach the enemy they have to fall back some meters.

    'ow they attack again, but suddenly the guy in front is killedbythe enemy. #ll the soldiers around him begin to collapse, includingLucius, but there is no way to retreat so he must staywhere he isand face the enemy.

    The face of the agent: combat

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    The face of the agent: outcome

    #fter some seconds the line has reordered$ suddenly onecenturion near him charges towards the enemy$ his energy iscontagiousand suddenly the entire centuria is charging.

    Lucius kills a panicking soldier in front of him and this opens agap in the enemy line. The eds take advantage of thisopportunity and the enemy line begins to collapse$ victory

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    6efining Vorenus

    !ach agent is defined ith:

    $ide

    $tress D $tress Threshold

    ethalit+

    7atigue

    The onl+ difference beteen a Centurion and a egionar+ is

    the $tress Threshold

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    Thin/ing

    !ach time step Vorenusaverages his stress ith asoldier randoml+ pic/edfrom the ones he sees#

    &n addition his an.iet+increases e.ponentiall+ asthe distance ith theenem+ line decreases#

    is fatigue affects all hisactions

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    9ovement is lin/ed tothe relation beteenstress and threshold#

    9oving

    C b t

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    Combat

    ethalit+ defines theprobabilit+ 2per mil3 ofinflicting a casualt+#

    5nce this happenssoldiers near thevictim increase theirstress#

    6 i i t

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    6esign e.periment

    (e ant to e.plore:

    Centurion stress threshold: from 1 to 2)#1 steps3

    Ran/s: *,>,?

    Centurion position 2random, 1st ran/, 1st right3

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    live#die#repeat###

    l t

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    ###a lot

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    6iscussion

    &nterpreting the results 2&3: formation depth

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    &nterpreting the results 2&3: formation depth

    &ncreasing the number of ran/s is critical hen centurions arenot s"ecially skilled#

    6eplo+ing in smaller ran/s is better for "rofessional troo"s2J ider front attac/3#

    &nterpreting the results 2&&3: position

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    &nterpreting the results 2&&3: position

    Centurions randoml+ located improve the general cohesionof the unit, but###

    ###this unit is unable to charge the enem+#

    There is no difference beteen centurions on the right orrandoml+ deplo+ed at first ran/

    7ossiliGed cultural traitB

    'dditional reasons###6eplo+ment maneuversB

    7rontline controlB

    &nterpreting the results 2&&&3: e.perience

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    &nterpreting the results 2&&&3: e.perience

    High e("eriencedCenturions are more efficient brea/ing theenem+ lines#

    Less e("eriencedCenturions have greater impact on troopscohesion#

    !.perience in the Roman legion:

    'fter = +ears it hasnEt reach its pea/ of performance#

    ong service isnEt common in the Roman Republic#

    !.ceptions:

    ate Republic 2Civils (ars3

    $pecific cases: The legions of Cannae#

    7inal thoughts: an evolving arrior

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    7inal thoughts: an evolving arrior

    Pol+bius:Centurion leads troops ith little e.perience#

    Cohesion becomes decisive in the outcome of the battle#

    CaesarTroops ith much more e.perience#

    Their impact on battle lies in the charge against the enem+#

    The role of the centurion evolved over time, as the t+pe oftroops determined the emphasis in one of the to aspects#

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    0=

    Than/ +ouI

    .avier#rubioKbsc#es

    pauvm?*Khotmail#com

    ebleKub#edu

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