presentation - ios - ui and ux - mr. samesh & mr. neetin

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User Interface Design (iOS) Presented By: Samesh Swongamikha Neetin Sharma &

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Page 1: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

User Interface Design (iOS)

Presented By:

Samesh Swongamikha Neetin Sharma&

Page 2: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Design Basics

• The starting point• The mobile connection • Branding vs Standard Controls

Page 3: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Where is the Template ?

• Nibs + …well nothing• Design = Styling + Layout

Page 4: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Styling

• Stay away, controllers• Generic classes• Extensions on native controls• UIAppearance• Libraries (Pixate, )

Page 5: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Laying it out

• Ever growing screen size• No math please• Auto layout to the rescue• Libraries (Masonry, PureLayout)

Page 6: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Storyboarding

• Why storyboard?• pros n cons

Page 7: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

UX Design Trends

• Think about clean & Flat design• Do not use gradient but choose Flat colors• Use standard components• Use Clear fonts• Use rounded avatars/buttons• Utilize gesture

Page 8: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Think about clean & Flat design

Page 9: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Do not use gradient but choose Flat colors

Page 10: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Use standard components

• Always try to use standard components provided by the system unless you are developing games or any fancy thing.

• Do not copy other platform’s design (Android VS iOS)

Page 11: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Use Clear fonts

• By the way system default font is the clear font.• Use less artistic font wherever possible.

Page 12: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Use Rounded Avatars/Button

• Try to use rounded avatars and buttons wherever appropriate.

• Do not place buttons too tight.

Page 13: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Utilize Gesture

• Try to utilize gesture provided by system in design.

Page 14: Presentation - iOS - UI and UX - Mr. Samesh & Mr. Neetin

Thank you