post digital transformation through play
TRANSCRIPT
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Post-Digital transformationThrough playful and gameful approaches
Dr. Sylvester ArnabReader in Game Science
Disruptive Media Learning LabCoventry University, UK
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Changing mindsets to influence practicesAn exploratory and evolving process, where participants are
encouraged to discover new ways of contextualising problem solving, digital engagement, etc.
A holistic participatory approach for discovering solutions that are not technology driven
Transformation through play requires a stepping up process Step 1: Onboarding and Discovery Step 2: Enthuse and Habit-Building Step 3: Mastery and Sustaining
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Step1: Discovering and OnboardingTo expose participants to new ways of thinking
by taking them back to their childhoodExample workshops:
Introduction to Remixing play for changing mindsets and practices
Remixing Play into a GamePlan Thinking with your hands using Lego Understanding collective intelligence through Expe
rience Design cards
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Step 2: Enthuse and Habit Building This is an iterative process for participants to focus on
designing experiences when creating solution associated to real problems
Methodology: Design Thinking Sprint – design thinking methodology for
creating solutions in a holistic way Empathize Define Ideate Prototype Test
Using play and games as key Inspirations Participants will produce playful and gameful solutions at the end
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Step 3: Mastery and Sustaining Step 2 is iterative and will achieve different
masteries through practice of the design thinking approach
It is key for such change of mindsets and practices to be sustained
Possibly link to micro-projects, crowd funding, investments of solutions produced
Training the trainer approach – for participants to be super users training others on the approach
Methodology to be adopted and/or adapted for existing practice