portal! an intranet game workshop on planning, design and implementation kmworld 2005 november 14,...
TRANSCRIPT
PORTAL! An Intranet Game
Workshop on Planning, Designand Implementation
KMWorld 2005 November 14, 2005
Peter Jones, Nick KizirnisRedesign Research
Getting Started
Welcome, Who we Are
Peter Jones, Redesign Research
Nick Kizirnis, LexisNexis
Getting to know you
Name, Organization, and role only -
Our Approach
There’s simply too much to cover, so we will …
Simulate problems through discussion
Share lessons from experience
Learn from each other in small groups
About this Workshop …
What’s to Learn?
You don’t need another lecture
You may need to know how to deal …
Objectives: We want you to come away with:
“I can do this.”
“This makes more sense to me now.”
“This helps me fit together new ideas with what I know.”
How? By identifying key decision points.
By knowing how to leverage your priorities.
Knowing that you have options.
How will this work? An Agenda
Start with your business.
Drivers and constraints of business
A brief exercise
Then Planning, Requirements, …
Nick, then Pete talks – briefly.
Another exercise (in small groups)
The break for coffee
Then Design, Implementation.
What can we say in 20 minutes?
A Design exercise, then wrap up.
What are the handouts?
An outline of the content space Our outline of the problem space
We look at practices – team practices
What to do, when, and how. These are the Big Ideas for:
Leverage – Making the most of your position
Priorities – Focus only on what’s important Options - when all else fails!
Cut to the chase …
A definitive report on portal design, usability, & implementation:
Goodwin and Nielsen (2002-2005)Building Intranet Portals - a Report From the Trenches
We have learned from Nielsen’s work- but have our own experience to add.
In each content area, we note applicable Nielsen findings and lessons learned: Endorsed Critiqued
Know your Business (Why you have this job)
Business Drivers: Prime motivators for action and change.
Business strategy is a coordinated response to drivers of the industry.
- Competition: Strong products
- Cost: Reduce systemic costs and waste
- Control: Improve operational effectiveness
Organizational Needs:
- Efficient communication across enterprise a single portal or communications path
- Self-service of employee benefits and registrations
- Resource for managers
- Support for each business function, operational/product/sales
Business and Organizational Issues
Inquire about the real Business Needs
Typical Needs as Given:- Productivity- Eliminate duplicate technology & communications- Single portal for company communication
How do you measure ROI?
When facing portal decisions, call on business needs!
Organizational Infrastructure
Does legacy pre-determine your portal?
• How do you do portals? By type of technology? By function? By organization? By who pays?
Project types:
1. Initial Building from scratch
2. Conversion e.g. from Intranet to Portal
3. Major Redesign Dealing with patchwork
4. Update Adding features, search, etc.
Key Portal Features
1. Search2. Single Sign-On3. Integration of multiple intranet sites4. Business Process Coordination5. Document Management6. Self-Service (e.g.. benefits, employee data)7. Personalization
Organizational Lessons
People issues are the biggest cost in portal implementation.
We agree – that’s why our focus on decision-making process.
Involving users from an early stage eases acceptance problems. (Unhappy users mean low ROI.)
Yes, but who are users? Employees? Managers? How many?
Set up a cross-function steering group (users feel they have a voice, & to overcome resistance).
Have 2-3 feedback groups – Management steering group, Customer Advisory Board (CAB), and User Council.
Stop funding non-compliant projects to speed standardization.
Yes, but who, how? Portal teams do not control that funding!
If a portal is good, people will see its benefits eventually.
Portals take over! Resistance is futile. Benefits must be immediate.
From Nielsen, 02-05
Your Exercise 1:
Individual Portal “Problems” Work in pairs, interview each other Ask each other & take notes:
1. Tell me about your job2. Your current problem3. Who is/are your customers?4. What do they (customers) want?5. What are you able to deliver?
Post your notes to flip charts – by Project Type
Portal Planning
Gather Your Resources Who are you and what do you? Who else is out there and how can they help? Creating the “team”
Be a project manager Document your work Working with teams, scope, budget and
schedule
Be a product manager Consider the enterprise Know your audience, plan for user research Connect back to why you are building the portal Know your portal(s)!
Content Planning
What is the Content? Subjects Structure
Who owns the Content? Establish accountability
Where is the Content? Location, location, location(s) Centralize or de-centralize
Tell us all about the content Content Inventory/Audit ROT: Redundant, Out-Dated, Trivial
Technical Planning
Take IT to lunch Be partners not adversaries Checks, Balances and being “in the know”
Read the Manual (or the Cliff Notes) Potential user, technical, budget, political
issues
“It’s slow” … systems testing How well does the current system work? What are the issues? How much better is the solution? Really?
Planning & Content Management Lessons
Portals do not solve intranet usability issues. They can create them.
True – has anyone launched a portal that wasn’t used?
Portal tech may demand tradeoff between speed & flexibility. Decide which is most important to you.
(But having flexibility & lots of design options doesn’t always improve user experience.) “Decide on your priorities before choosing.”
How to determine your priorities?
Think about the different ways content might be used once in portal.
Don’t just think about – find out from your user base.
You will need central guidelines to ensure usable content. Rules can make users lives easier in the long run.
Consider service-level agreements for internal providers.
(And how is this going?)
From Nielsen, 02-05
Requirements, a dynamic vision
Where you discover them:1. Organizational – Overall business and
organization needs (See Section 1)2. Team – Tools, content, and resources for
product teams and working groups 3. Employee – Individual task needs, portlets
and tools for getting job done
Enterprise portal stakeholders
Corporate
HR, Benefits
Operations, IT, CTO
Corp Communications
Sales
Product Management Projects, Development
Workgroups
Users
UsersUsersUsers
Users
1
2
3
Requirements Gathering
Team process – with Project Mgt, Business unitAn actively managed process – be proactive.
Meaning, try thinking like your customers.
Practices – To learn, try one for each customer: Customer Roundtables Focus Groups User Surveys Personas & Task Scenarios:
Organizational line managersEmployeesStaff (e.g., HR, Corp Comm, Purchasing)
Contextual Interviews / Observations Usability Testing (Test current & identify new)
Task & Content Requirements A strong task model simplifies everything.
Trade-offs between business needs as stated & tasks.
Structure content by Function not Department What are the tasks all employees will accomplish?
Document your Task Model (or Use Cases)Review with stakeholders.
Prioritize your features, tools, and gadgets
Better to have fewer good tools -than many mixed-purpose & utility
Being Agile – with Requirements?
Analyzing requirements? You will not have time to analyze. Instead, creative decision-making Setting priorities within & among customers,
features, user tasks
Rapid, Adaptive Development Agile process (Highsmith, Cockburn)
Requirements largely speculative Use prototypes, collaborative design Rapid revision, quick feedback testsSee agilemanifesto.com
Being Agile means:
Timeboxing Establish delivery cycles & timeboxes in each Deliver once/month Developers meet once/day F2F Customers once/week F2F
Requirements change Since they will change, welcome change If you’re collaborating, no real surprises occur Leverage your priorities to manage scope Continuous development – portal is low-risk
User Experience & IA
Information Architecture (IA)
Task & Workflow models Content structure & guidelines Navigation and site mapping Page layout and structure Finding tools: Search, results, redirection
Effective structuring of content and information for communication, usability, readability.
Information Architecture methods
Constraints:
ScopeSearch TechTemplatesSize, volumeContentTimeLegacy data
IA Methods:
User models:Personas
Task models:Activity maps
Prototypes:- Page- Visual- Info design
User Testing:Simple Usability
IA Products:
Personas & scenarios
Tasks = Functions
Prototypes =- Paper- Wireframes- Mockup- Interactive
(Depending on scale/risk,use one or all)
User Experience (UX)
Design considerations Site Structure Navigation Interface and Interaction Design Visual and Branding Design Content guidelines
Considers all aspects of user interaction with site, company, brand, products.
Site Design Lessons
Not all portals have a single home page. - They can be unified by common navigation.
A good approach to integrating divergent content.
Good portal design is efficient, not fancy. - Busy users may prefer to get their jobs done quickly and go home, not play games and personalize their pages.
For most corporate users, content takes priority over style.
Keep it minimal - But develop a strong internal brand.
Portal design reflects corporate culture (organizational values).
Values can also be used as guidelines for setting priorities.
From Nielsen, 02-05
(More) Site Design Lessons
Don’t force portal IA to reflect departmental structures. -It is often better to organize information by function.
Yes – but how to determine functions? Tasks? Product lines?
Internationalization must work globally, not just locally.
A major challenge, hugely time consuming.
Information standards are more challenging than design & layout standards.
Because portal templates set your design in stone. Content fluctuates wildly – so …
Process: Have a specialist editor in each content area submit information to the portal.
From Nielsen, 02-05
UX & IA
User Experience EvaluationAlertbox: 4 usability methods, also requirements:
1. User testing 2. Field studies3. Design standards4. Customer roundtables
In the push to release, what gets skipped is what can be skipped, and that’s often user testing.
Don’t skip it – do guerilla usability:Small samples of 5 users (1-3 sets)Structured (task-based) testing - and open-ended (contextual) observation
User Experience Lessons
Usability costs extra upfront, but pays off later.
It doesn’t cost that much – and it pays off right away.
Don’t ever assume you know what users want.
Sorry – you’re not a real user!
User surveys work well for setting direction and highlighting problem areas.
You will always get responses from a portal survey.
… But you can learn a lot from a face to face user testing.
From Nielsen, 02-05
Implementation
Development Issues Getting the content Testing with the team
Rolling Out Communicate! Provide guidelines and help What did you learn?
Governance Managing features Who monitors and evaluates?
Implementation
ROI What are the costs of this system? What do you get for that?
Education YOU = evangelist Training options meet user needs
Moving Forward The team, board and/or council What happens now?
Keep in Touch -
Tell us how this went! What to change …
Peter Jones Managing Principal, Redesign Research [email protected] redesignresearch.com
Nick Kizirnis Intranet Manager, LexisNexis [email protected] lexisnexis.com