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Pokemon TCG rules

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  • Pokmon TCGComprehensive Rules

    Version 0.8.5 October 13, 2008

    Copyright 2007, 2008 Stephen P. Clouse

    This document is licensed under a Creative CommonsAttribution-Noncommercial-No Derivative Works 3.0 United States License.

    Document Info and FAQs.................................................... 2

    1. Fundamentals.................................................................... 3100. Building a deck......................................................... 3101. Pokmon and Energy Types..................................... 3102. Contradictions........................................................... 3103. Numeric Values........................................................ 3

    2. Card Types........................................................................ 4200. Overview................................................................... 4201. Baby Pokmon.......................................................... 4202. Basic Pokmon......................................................... 4203. Evolution................................................................... 4204. Level Up................................................................... 4205. Trainer....................................................................... 4206. Supporter................................................................... 5207. Stadium..................................................................... 5208. Basic Energy............................................................. 5209. Special Energy.......................................................... 5

    3. Game Concepts................................................................. 5300. Active Pokmon........................................................ 5301. Attachments.............................................................. 6302. Attacks...................................................................... 6303. Bench........................................................................ 7304. Between-Action Checks............................................ 7305. Damage..................................................................... 7306. Energy....................................................................... 8307. Pokmon................................................................... 9308. Pokmon Tools....................................................... 10309. Retreating................................................................ 10310. Self-References....................................................... 11311. Special Conditions.................................................. 11312. Stadiums.................................................................. 12313. Supporters............................................................... 12314. Technical Machines................................................ 12315. Trainers................................................................... 12316. Zones....................................................................... 13

    4. Effects, Modifiers, and Pokmon Powers..................... 14400. General.................................................................... 14

    401. Modifiers................................................................. 14402. Definite Continuous Modifiers............................... 15403. Indefinite Continuous Modifiers............................. 15404. Damage Modifiers.................................................. 15405. Modifier Dependencies........................................... 15406. Triggered Effects.................................................... 15407. Pokmon Powers..................................................... 16408. Pok-Powers............................................................ 16409. Pok-Bodies............................................................ 16

    5. Starting a game............................................................... 16500. Setup....................................................................... 16

    6. Turn Sequence................................................................ 17600. Overview................................................................. 17601. Draw Phase............................................................. 17602. Action Phase........................................................... 17603. Attack Phase........................................................... 18604. End Phase................................................................ 19605. Between-Turns Phase.............................................. 19606. Winning and Losing............................................... 20

    7. Alternative Game Forms................................................ 20700. Overview................................................................. 20701. 2-on-2 Battle........................................................... 20702. Team Battle............................................................. 21

    8. Additional Concepts....................................................... 22800. Card-Specific Rules and Notes............................... 22

    9. Rules and Terminology Changes................................... 22900. Overview................................................................. 22901. Basic or Evolution Cards vs. Pokmon Cards......... 22902. Trainer, Supporter, and Stadium Cards................... 22903. Special Conditions.................................................. 22

    10. Credits............................................................................ 23

    11. Legal Notices................................................................. 23

    12. License............................................................................ 24

  • Pokmon TCG Comprehensive Rules

    2

    Document Info and FAQsQ: What is this document?A: This document is a player-produced attempt to create a comprehensive master game rules document for the Pokmon Trading

    Card Game (TCG). The Pokmon TCG has a fairly large number of rules and nuances that are not covered in the rulebooksincluded with theme decks. This document attempts to cover all the rules of the game in a concise and comprehensivemanner.

    This document was inspired for the most part by similar documents created for other TCGs, particularly Magic: TheGathering and World of Warcraft.

    Q: Is this an official rulebook?A: No. This document has not been approved by Pokmon USA, Inc. (PUI), and such approval is unlikely due to PUIs internal

    policies (similar to how the Compendium is not regarded as official because it is produced outside of PUI, even though it is acompilation of official rulings).

    However, besides the great care the editor has taken, this document has been externally reviewed by the CompendiumTeam and numerous Professors and tournament judges in the Pokmon TCG community. These reviews help to ensure thateverything in this document aligns with official rules and rulings. While not an official rulebook, the editor is confident ofits accuracy and usability as a reference for any form of play, including a major tournament setting.Please note that currently this document is considered a work-in-progress (draft) and is subject to frequent revision. Pleaseensure that you are referring to the latest version of this document (see below).

    Q: Where can I find the most recent version of this document?A: The official URL of this document, which will always host the most recent public version, is

    http://www.warpcore.org/~chairmankaga/pokemon/rulebook.pdf. Others are free to mirror this document in accordance withthe license. If you are unsure whether you are viewing the most recent version, please visit the aforementioned URL.

    Q: Who maintains this document?A: Stephen Clouse (aka Chairman Kaga) currently serves as the primary editor, and as a point of contact for copyright

    purposes. Many people have contributed suggestions and edits to this document; see the Credits section.

    Q: I think I see something wrong in this document. Who do I contact?A: You may contact the editor by sending a private message to username Chairman Kaga on PokGym, PokBeach, or the

    POP Professor forums, or via email to chairmankaga@warpcore.org. Please include your real name in your correspondence ifyou would like to be credited as a contributor.

    Q: Can I share this document with other players and judges?A: Yes. This document is released under a Creative Commons license. You are free to redistribute this document to anyone

    as long as it is unaltered and not used for commercial purposes. (A couple exceptions to this license are made for theCompendium team, and for Pokmon USA itself after all, its their game!) Please read the License section for completedetails and a link to the full license.

  • Pokmon TCG Comprehensive Rules

    3

    1. Fundamentals100. Building a deck100.1 A deck for Constructed Play must contain exactly 60 cards. A deck for Limited Play must contain exactly 40 cards. Side

    decks are not permitted.

    100.2 A deck for Constructed Play can include a total of only four copies of any card with the same name. Basic Energy cardsare an exception to this rule. Decks can include any number of Basic Energy cards. Decks for Limited Play can includeany number of cards with the same name.

    100.2a Flavor text, such as Lv. 50, is not considered part of the card name.

    100.2bDelta Species and are not considered part of the card name.

    100.2c LV. X (for Level Up Pokmon) is not considered part of the card name.

    100.2d ex (for Pokmon-ex) is considered part of the card name.

    100.2e (for Pokmon ) is considered part of the card name.

    100.2f If a card has text restricting the number of cards in that c