playing on the edge: facilitating the emergence of a local digital grassroots

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Playing on the Edge: Facilitating the Emergence of Local Digital Grassroots Dr Axel Bruns Dr Sal Humphreys Creative Industries Faculty

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This paper by Axel Bruns and Sal Humphreys for the Association of Internet Researchers conference in Vancouver, 17-20 Oct. 2007,describes the first phase of the Emergent Digital Grassroots eXpo (edgeX) project – a research and application project centred on mapping grassroots and amateur content creation, community engagement with new media, and strengthening local identity. Developed in conjunction with the City Council of Ipswich, a city of some 150,000 residents in regional Queensland, the edgeX project provides a site for local residents to upload creative content, to participate in competitions, to comment on each other’s work, and to develop new skills. Research goals associated with edgeX arise from a broader project of mapping the creative industries and their role in the knowledge economy, and a growing understanding of the significant part user-led content creation plays in these processes, especially including the role of amateur creatives.

TRANSCRIPT

Page 1: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Playing on the Edge:Facilitating the Emergence of Local Digital Grassroots

Dr Axel Bruns

Dr Sal Humphreys

Creative Industries Faculty

Page 2: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Creative Industries mapping

The “missing middle” in content creation policy - the role of independent SME commercial production sector. Leadbeater and Oakley (1999)

The “missing grassroots” – the need to map the contributions of DIY amateur content creation to the knowledge economy

Page 3: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Importance of local content

Local culture in a globalised medium

Communities of interest and local geographic communities

The AUS-US Free Trade Agreement

Page 4: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Who makes local content in new media environments?

Commercial

Amateur

Pathways between the two?

Page 5: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

The edgeX project

Page 6: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Project partners

Queensland University of Technology

University of Queensland

Ipswich City Council

Australian Research Council

Page 7: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Research strategies and goals

Mapping current local amateur content creation

Developing website

Community engagement – training sessions – enabling participation

Tracking the uploading and use of content

Monitoring the use of CC licences

Page 8: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Research strategies and goals

Observing community management strategies

Can integrating this kind of new media technology into people’s communication ecologies strengthen their sense of local identity?

Page 9: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Website design

Mapping interface – reinforcing the sense of local geography and community

Upload video, photos, podcasts, text, etc

Exhibition/competition space

Commenting and tagging

Page 10: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Website design

Creative Commons licensing available (plus training in CC use)

Individual, group and public spaces

Page 11: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots
Page 12: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Community engagement

Working with ICC and with a variety of local community groups

Focus on existing communities of interest within the geographical area

Run training sessions, provide support, follow-up work

Achieve a critical mass for sustainability

Page 13: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Ethnographic Action Research

Taken from the Ethnographic Action Research handbook by Jo Tacchi, Don Slater and Greg Hearn, UNESCO 2003

Page 14: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots

Ethnographic Action Research

Maintain a reflective engagement with community members and adapt project to meet their needs

Attending group meetings, P/O, interviews and focus groups, consultation, mapping ecologies

Page 15: Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots