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    BETA 1.3

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    Contents

    004 Getting Started005 Te Games World

    006 Creating Your rainer007 rainer Level Chart008 rainer Stats010 Using rainer Stats

    012 How to Read rainer Features014 rainer Features016 General Features021 Arms Features

    024 Ace rainer027 Chaser

    030 Enduring Soul033 Stat Ace036 Strategist039 ag Battler042 ype Ace045 Underdog

    050 Breeder053 Botanist056 Che059 Evolver062 Groomer065 Hatcher068 Medic071 Move utor

    076 Capture Specialist079 Articer082 Collector085 Engineer088 Juggler091 Poke Ball Designer094 Snagger097 rapper

    102 Coordinator105 Beauty Modeler108 Choreographer111 Cool rainer114 Cute Idol117 Fashion Designer120 Smart eacher123 ough Guy

    128 Martial Artist131 Athlete134 Aura User137 Black Belt140 Dirty Fighter143 Massage Terapist146 Ninja149 Weapons Master

    154 Mystic157 Body Snatcher160 Buet163 Godspeaker166 Guardian169 Rune Master172 Shaman175 ouched

    180 Psychic183 Air Adept186 Clairsentient189 Earth Shaker192 Empath195 Fire Breather198 Hex Maniac201 Inuential204 Rain Waker

    210 Ranger213 Coach216 Commander219 Detective222 Rider225 Signer228 Special Operations231 Survivalist

    236 Researcher

    239 Cryptozoologist242 Dream Doctor245 Petrologist248 Photographer251 Proessor254 Scientist257 Watcher

    260 Cross Classing

    266 Managing Your Pokemon266 Stats267 Evasion267 Combat Stages268 Using and Leveling Pokemon Stats271 Natures272 SAB Chart273 Pokemon Experience Chart274 Breeding274 Fossil Reanimation275 Loyalty276 Mounts

    277 Pokemon:Abilities/ Moves278 Pokemon Abilities279 Keywords280 Ability List (Alphabetical)

    297 Pokemon Moves299 Keywords303 Move List (ypes, then Alphabetical)304 Bug Moves

    306 Dark Moves

    310 Dragon Moves

    311 Electric Moves

    314 Fighting Moves

    318 Fire Moves

    322 Flying Moves

    324 Ghost Moves

    326 Grass Moves

    330 Ground Moves

    333 Ice Moves

    335 Normal Moves

    355 Poison Moves

    357 Psychic Moves

    364 Rock Moves

    366 Steel Moves

    368 Water Moves

    372 Combat372 Initiative372 rainers372 rainer Actions372 ShiActions373 Free Actions373 Issue Command373 Pokemon373 Move Action373 Shi Action374 Calculating Damage375 Weaknesses andResistances

    378 Encounters378 Escaping379 Status Aictions380 errain

    380 Basic380 Hindering380 Difcult

    381 Contests381 Contest Stats381 Pofns382 Contest Stages382 Rounds383 Round Order384 Contest Keywords

    386 Items386 Apricorns386 Aprijuice388 Berrydex391 Healing/Restoration Items392 Held Battle Items395 Held Evolutionary Stones/Keepsakes396 Miscellaneous Items396 Magical Flutes

    396 Repels396 Vitamins397 Poke Balls398 Ms and HMs

    400 Combat Demo

    408 Trainer/Pokemon Character Sheets

    410 Pokedex Checklist

    414 Credits

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    Getting Started

    The Games World

    Welcome to the world o Pokemon: abletop Adventures.

    o play youll need the ollowing thi ngs:

    Players

    As a Player, youll create a rainer, who might choose to take a up a proession, or Class, and capture andtrain Pokemon to ght alongside their rainer. Like the protagonists in the Pokemon ranchises games,manga or anime, Players will be the center o the games action.

    A Game Master

    One person must ll the speci al role o Game Master, or GM, who controls every non-Player rainer orPokemon. Tey must build adventures, narrate, control non-Player rainers, non-Player Pokemon andreeree and make judgement or any rules that are not perectly clear.

    Books and Dice

    Players will need access to the Players Handbook and Bestiary. Players have restricted access to thePokedex section o the Bestiary and should avoid metagaming by only looking up a Pokemons Pokedexentry when theyve used the Pokedex on a particular Pokemon. Te GM should have acce ss to the PlayersHandbook, the Bestiary and the Game Masters Handbook. Players should use the Character Sheets tohelp organize inormation relating to their rainers and Pokemon. Always use a pencil when writing onyour character sheets! Inormation or your rainer and Pokemon are constantly changing! You will alsoneed gaming dice (d4, d6, d8, at least 2 d10 or use in the common d100 roll, d12, d20). When rollingdice in Pokemon: abletop Adventures, you always want to roll high, the only exception is when you rolltwo d10s to generate a d100 roll. Whenever you roll a d100 roll in Pokemon: abletop Adventures, youwill want to roll as low as possible.

    Te game is played in a world where many antastic animals are able to be energize d and storednicely in a machine c alled a Pok Ball. Tese animals are called pocket monsters, or Pokemon or short,and they are carried as tools, riends and partners by Pokemon rainers. rainers have various skillsand abilities each dened by a rainers goal. Tere are Ace rainers, who ocus all o the ir energy intomaking their Pokemon the best ghters they can. Breeders, who raise Pokemon as i they are their ownchildren and groom them up to be powerul. Te R esearcher gathers inormation and serves as a partysgo-to guy when they conront a creature theyve never met. Rangers are nature guards who dedicate theirlie to the protection o a wi ld creatures habitat while employing wilds in their eats. A Capture Specialistis a techie rainer who can tweak equipment, including the Pok Ball to expand their collection. TeCoordinator employs their Pokemon in Contests instead o battle as she shows o their beauty. Mystics

    use old magics to link themselves with Pokemon. Finally, the Psychic and Martial Artist get their handsdirty and ght the beasts with their own supernatural powers.

    A rainer may explore the world and battle at Gyms to gather Badges which allow them entranceto the Pokemon League Championships. Tey may compete in Contests to enter Grand Festivals. Maybetheyll uncover a secret plot to destroy the world and try to stop those who would use Pokemon or evil.Tey may be breeding th e most powerul Pokemon as their goal. No m atter the destination, Pokemonwill be valuable allies and tools i n your journeys.

    Tere are several types o people in the Pokemon world. Naturally trainer types are also various.Tere are rangers, ace trainers, capture specialists, researchers, co ordinators, breeders, master o martialarts and even humans who naturally can use psychic or mystic abilities. When these trainers ocus theirpractices, they can de monstrate unrivaled mastery o their chosen proession.

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    Creating Your Trainer

    rainer Level Chartrainer Level Feats Gained Stats Gained Feats Gained Stats Gained

    0 0 0 0 01 1 1 1 12 1 1 2 23 1 1 3 34 1 1 4 45 1 1 5 56 1 1 6 67 1 1 7 78 1 1 8 89 1 1 9 910 1 1 10 1011 1 1 11 1112 1 1 12 1213 1 1 13 1314 1 1 14 1415 1 1 15 1516 1 1 16 1617 1 0 17 1618 1 1 18 1719 1 0 19 1720 1 1 20 1821 1 0 21 1822 0 1 21 1923 1 0 22 1924 0 1 22 2025(+1 Class) 1 0 23 2026 0 1 23 2127 1 0 24 2128 0 1 24 2229 1 0 25 2230 0 1 25 2331 1 0 26 2332 0 1 26 2433 1 0 27 2434 0 1 27 2535 1 0 28 25

    36 0 1 28 2637 1 0 29 2638 0 1 29 2739 1 0 30 2740 0 1 30 2841 1 0 31 2842 0 1 31 2943 1 0 32 2944 0 1 32 3045 1 0 33 3046 0 1 33 3147 1 0 34 3148 0 1 34 3249 1 0 35 3250 0 1 35 33

    It is important to note that a Players rainer start out at level 0, and are initially Classless. Teymust earn their title in whatever Class they wish to aim or.

    When creating your level 0 trainer, distribute 64 stat points as you like, so long as each stat has atleast 6 points and no stat has more than 14 points.

    rainer Levels are gained when you achieve someth ing that can prove your worth as a rainer.Tey mark your experience in triumphs, not experience points like your Pokemon. Whenever one o theollowing events are completed, you gain a rainer Level. Parentheses indicate how many levels you couldpotentially gain rom that category o ways to gain a level in the Pokemon: abletop Adventures canon.

    - When you gain a Badge rom any Gym Leader. (0-40 Canon)- When you gain a Ribbon you have not earned beore in a Contest. (0-20 Canon)- I you can deeat a regions Elite Four and gain a Hall o Fame Ribbon, you gain our le vels.

    (0-20 Canon)- I you can deeat a Frontier Brain, the Symbol they award you will gain you two levels.

    (0-24 Canon)- For every ten Pokemon you obtain, you will gain a level. I one o Pokemon evolves, both o theirstages in their evolutionary line will be counted towards this count. When you trade a Pokemonaway, replace the Pokemon you traded away with the Pokemon you gained or this count u nlessyou own two o the Pokemon you traded away. Tis is to prevent a party o rainers rom tradingand then trading back, just to increase the count o owned Pokemon. (0-60 Canon)- For every twenty-ve Pokemon you identiy with your Pokedex, you will gain a level. Tis is nota shared total with all o the rainers in your party. You must actually use your Pokedex, to add tothis total. Pokemon are everywhere! Be sure to always Pokedex the new ones! (0-24 Canon)- I you do something th at your GM believes noteworthy, they may award you a level at that ti me.

    (0-)- Add all o these canon totals togethe r and that would give 188 ways to level up, not including theGMs awarded levels. Even though there are over 180 ways to level up, the rainer level cap is 50.

    But, most ull campaigns, starting at level 0, still only get to the h igh twenties. Starting a campaignat a higher level can easily change that.

    Reer to the leveling chart to determine what is gained during a specic level up. Ten reer to the

    eats list to see what useable eats exist. Gain your Stat Points beore taking your Feature when you levelup, so you may use those Stats to meet prerequisites. When making your character, it might be a goodidea to cater stats toward a particular class e ven i you cannot yet get a class eat.

    When a trainer gains a level they might meet the prerequisites to gain a rainer Class. In place ogaining a Feature that level, they may instead take a Class Feature. When you choose to take a ClassFeature, you do not gain any other type o chosen Feature, as all Class Features, including AdvancedFeatures, come with two Features to go w ith your new class.

    rainers all start with the title Pokemon rainer. A Pokemon rainer can take up to three rainerClasses and/or Advanced Classes, and a ourth rainer Class or Advanced Class at level 25.

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    Trainer Stats

    When creating your rainer, youll notice on t he rainer character sheet that a rainer hassix stats. Tese stats are Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma.Tese are abbreviated throughout the Handbook into SR, CON, DEX, IN, WIS, and CHA.

    StrengthStrength measures your physical power. rainers who possess great physical prowess can

    actively involve themselves in battle while training a longside their Pokemon to inspire theirPokemons power as well.

    rainers who excel in Strength become- Ace rainers, inspiring their Pokemons power with their own.- Martial Artists, using their muscles to punish those who would harm their riends.- Mystics, combining their souls with Pokemon and overcoming their will with their own.

    ConstitutionConstitution measures the bodys concentration, stamina and lie orce. Tose with greatdeals o stamina nd themselves lasting much longer while exploring and are more likely to survivea hostile encounter with wild Pokemon.

    rainers who excel in Constitution become- Ace rainers, lasting long enough to command their Pokemon towards victory.- Coordinators, using their bodys make up to inuence a judges opinion.- Psychics, sacricing their lie orce to cause harm to those who would harm them.

    DexterityDexterity relates to a rainers reexes, balance, hand-eye co ordination and speed. Te most

    nimble rainers can avoid trouble, or bypass it, by using their skills in inventive ways.rainers who excel in Dexterity become

    - Capture Specialists, directing Poke Balls toward desired targets in perec t ways.- Martial Artists, using their bo dys perect training to combat oes acrobatically.- Rangers, directing their Stylers in order to best restrain wild oes.

    IntelligenceIntelligence is a measure o mind and reason. Tose rainers without Intelligence may nd ithard to learn new things or retain valuable inormation. However, with enough smarts, one couldmemorize the Pokedex.

    rainers who excel in Intelligence become- Capture Specialists, using their knowledge o technology to modiy their inventions.- Psychics, using their mind to impact the world in a literal manner.- Researchers, memorizing thousands o bits o inormation to lead a team.

    WisdomWisdom is used to keep ones mind aware to the world around them. It is ones common sense,

    intuition, perception and ability to empathize with humans and Pokemon alike. Minor details and t heintention o others are clear to one with g reat Wisdom.

    rainers who excel in Wisdom become- Breeders, raising their Pokemon as children in order to empower their amily.- Mystics, synchronizing their souls with nature itsel to pe rceive in ways unmatched.- Researchers, using their intuitive sense to master all orms o inormation.

    CharismaCharisma is likened to ones charm, pe rsuasiveness, and general orce o personality. With

    enough Charisma, one could inuence others into letting them do whatever they please.rainers who excel in Charisma become- Breeders, becoming a parent with a great deal o authority and tr ust among team mates.- Coordinators, using their charms to cheat their way through any conversation.- Rangers, who are respected law enorcers who serve their ellow man.

    Just because you create a trainer who happens to excel in Strength or Intelliegence doesnt meanyoull need to orce them into any particular class. Tis list is simply a list o suggestions. Youll nd thatin making a trainer who is good at Dexterity and Strength, they will naturally be adept in the study omartial arts. It might be a good idea to gure out what kind o Class, or even Advanced Class, youd liketo go in to whe n building your trainer. Teir starting stats will aect how e arly you can pick up yourdesired class.

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    Using Trainer Stats

    Aer creating your very own rainer, with the 64 points you can distribute across the rainersstats, youll be able to calculate modi ers.

    Modiers are used or dice checks, that your GM may ask you to make to see i you aresuccessul in any particular endeavour and while using various Features. Features will constantly askyou to use Stat Modiers to measure t he eectiveness o the Feature.

    o nd a Stats Modier, add 1 point or the Modier or ever y 2 points the stat is ab ove 10 orsubtract 1 point or the Modier or e very point the stat is be low 10. For example, i a stat is 10, it doesnot have a Modier; i a stat is 9, its modier is -1; i a stat is 12, its modier is +1.

    Here are a ew more exampleso the Modiers at dierentlevels o the six Stats:

    Sometimes a Feature will ask ora Stat instead o Modier. In thatcase, just pull the correct stat-No modiers necessary.

    StrengthTe SR modier is added to any improvised attack. Also, whenever perorming an athletic act

    or one that requires great strength, your GM may ask you to make a SR check. Add or subtract yourSR modier rom this check.

    ConstitutionTe CON modier might be used when you are perorming a eat o endurance, like skipping a

    night o sleep or starving yoursel. Te Constitution stat also serves another special purpose.- A rainers HP is calculated by multiplying their Constitution stat by 4.- Each time a rainer levels up, they also gain 4 HP.- A rainers HP is calculated with this orumla:

    [(CON Stat X 4) + (rainer Level X 4)]

    DexterityDEX modier is added to your Evasion bonus, unless its a negative number. Whenever you are

    targeted by a hostile attack, the attacker must roll your Evasion bonus higher than their usual Accuracy

    Check to hit. Also, whenever perorming an act that requires aim, balance, exibility or speed, your GMmay ask you to make a DEX check. Add or subtract your DEX modier rom this check.

    IntelligenceWhenever perorming an act that requires academic knowledge, experience, or general intellect

    your GM may ask you to make a IN check. Add or subtract your IN modier rom this check.

    WisdomWIS modier is your Perception Bonus. Whenever your GM asks you to make a perception

    check, you must roll and apply your WIS modier to that check. Te better you roll, the more aware youare o a particular situation surrounding you.

    CharismaWhenever perorming an act th at requires blufng, diplomacy, or how you present yoursel in

    general your GM may ask you to make a CHA check. Add or subtract your CHA modier rom thischeck.

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    How to ReadTrainer Features

    Feature Name Class Feature CategoryPrerequisites:Frequencyarget/rigger:Eect:

    Feature Reference IconsNext to the Feature Category, small icons are placed as a reerence as to when a

    Feature is appropriate to use, and how it aects your rainers turn.

    A Static ability. Tese do not require activation and areusually active rom the moment they are obtained.

    A Free Action. Free Actions are usually activated at anytime a rainer Actions could be activated, but they donot consume your rainer Action during your turn.

    A rainer Action. Tese take your rainer Action during

    your turn in encounters. Tey can also be made at almostany time outside o an encounter as well.

    An Interrupt Symbol. A Feature with this symbol can beused during combat to immediately activate, even i it isnot the rainers turn to act. Tese symbols can appearon Free Action Features or rainer Action Features.When a rainer Action is used as an Interrupt, therainer will not be able to make a rainer Action during their next turn.However, i they use another rainer Action with an Interrupt symbol again,they can prolong that loss o rainer Action until they do not use an Interruptingrainer Action and pass during their turn to use a rainer Action.

    Te Extended Action Symbol. A Feature with this symbolreminds the rainer that the Feature takes more than 10 secondsto use. Tis would mean that it would be odd to activate duringan encounter, when turns are only 10 seconds long. Tis doe sntmean you cant use a Feature with this symbol during combat, itmight just not be a very good idea.

    A Non-Possession Icon. Tis icon is placed on Featuresthat cannot be used while Possessing with theAdvanced Mystic Class, Shaman.

    Te League Legal and League Illegal icons. Green is orLegal and Red is or Illegal. I a Feature has a Legal icon,it can be used during ofcial League sanctioned Pokemonbattles, such as Gym Battles or even c asual rainer Matches.I a Feature has an Illegal icon, you should rerain rom

    using the Feature during an ofcial League sanctioned Pokemon Battle. TeseFeatures are deemed Illegal because they usually will directly interere with thePokemon Battle and using them will usually result in your disqualication.

    rainer Features will be organized like this:

    Feature Name Class Feature CategoryTe Features Name and Category. Sometimes the category is important when counting how

    many Features you have or a particular class, when tr ying to meet a prerequisite. Other then ClassFeatures or Advanced Features, there are a subset o Features or each existing class, Arms Features aswell as normal rainer Features.

    PrerequisitesPrerequisites must be met beore you can take any Feature.

    FrequencyFrequencies limit how oen you can use a Feature. I a Feature is Static, it is an ongoing

    eect that doesnt need activation. I a Feature is At-Will, you can use a Feature as much as youd like,provided you activate it. Other Features may be limited to once per Hour, Day, Week or even Month,noted as Hourly, Daily, Weekly or Monthly. Sometimes, a Frequency will have a cost or HP orPokecredits. Also, sometimes a Frequency will have a rate o increase, listing how many rainer levelsonce must be in order to use it an additional time pe r Hour/Day/Week/Month/etc.

    Target/TriggerTe arget/rigger line explains when the Feature may be used, or what kind o target it can

    be used on. I there is none, it probably means that there is no target, as the Feature is an ongoingeect.

    I your available actions allow or it, you may activate multiple eats o one trigger, but youmay only activate any single eat only once due to the same instance o a trigger. For example, IBelieve In You! may be activated only once per attack.

    EffectTe Eect will list in det ail what the Feature does. Sometime the Eects o Features are

    ongoing rom the moment you get them, or sometimes the Eects will work or a whole encounter ora single turn. Simply ollow the Features Eect details. I anything a Feature says to do conicts withanother existing rule, the Features text overrules that rule or the purpose o that Feature.

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    When it comes to the Pokemon ranchise, usually the trainer sits back and lets the irPokemon do all the battling, the heavy liing, travelling, and well pretty much everything that doesnthave to do with handling money or talking to other trainers. In Pokemon: abletop Adventures,rainers take a proactive role during the game to help t heir Pokemon to victory. Whether its literallywith their Pokemon, like the combat classes; by boosting the power o th eir Pokemon, like the supportclasses; or by boosting the eorts o your whole party, like the leader classes; rainers have a dominantrole in Pokemon: abletop Adventures.

    Each o the 9 B ase Classes have multiple Advanced Classes that specialize in somethingspecic. Tese Advanced Classes can be ocused on, or picked up through Cross-Classing. BaseClasses immediately make your trainer procient in a specic type o endeavor and with enough ocusinto a Base Class, through t he use o Advanced Classes, you can nd yoursel to be a rainer whodominates the Pokemon scene.

    Class Features and Advanced Features, unlike most eatures, come with a stat Bonus that is

    immediatley added to your Stats. In addition to these stat Bonuses, each C lass Feature and AdvancedFeature comes with two Features, its like three Features at once! Tis is why you cant take more than 3total Class/Advanced Features.

    Below are each o the 9 Base Classes and the Advanced Classes that are built rom them.

    Ace Trainer -Chaser, Enduring Soul, Stat Ace, Strategist, ag Battler, ype Ace, Underdog

    Breeder -Botanist, Che, Evolver, Groomer, Hatcher, Medic, Move utor

    Capture Specialist -Articer, Collector, Engineer, Juggler, Pokeball Designer, Snagger, rapper

    Coordinator -Beauty Modeler, Choreographer, Cool rainer, Cute Idol, Fashion Designer, Smart eacher, ough Guy

    Martial Artist -Athlete, Aura User, Black Belt, Dirty Fighter, Massage Terapist, Ninja, Weapons Master

    Mystic -Bodysnatcher, Buet, Godspeaker, Guardian, Rune Master, Shaman, ouched

    Psychic -Air Adept, Clairsentient, Earth Shaker, Empath, Fire Breather, Hex Maniac, Inuential, Rain Waker

    Ranger -Coach, Commander, Detective, Rider, Signer, Special Operations, Survivalist

    Researcher -Cryptozoologist, Dream Doctor, Petrologist, Photographer, Proessor, Scientist, Watcher

    When playing a campaign with a Party, it might be a good idea to make sure there isnt too muchoverlapping o Class Features. It might be a better idea i players choose dierent classes to maximizethe amounts o things your party can do well. For example, i each player decided to be Martial Artists,sure your party would be great in combat during wild encounters, but they might be lacking when itcomes to League matches. alk with your party me mbers beore a campaign to see i a compromise canbe made concerning who will play what. It wont always be needed and depending on the campaign inquestion, it might even be better to have that Party ull o Martial Artists. Consider what Features youtake in the same way. I a Feature does something similar to what another party member can do, maybeit might be better to nd something else to take or more variety?

    Leader Roles -Te Coordinator, Ranger and Researcher Base Classes ser ve as good leader roles in a party.

    Tis doesnt means that you will lead your party best o the other players you play with, but it will meanthat your role will be o t he most supportive to the group as a whole. Coordinators can cast benets orPokemon and their Advanced Classes excel in a particular type o boosting. Some o the CoordinatorsAdvanced Classes can even design special clothing that can benet anyone who wears it. Rangers serve

    as great leaders because o th eir public ace. Rangers are enorcers o the law and aid people with theirunique Stylers. Advanced Ranger Classes ocus on b oosting an aspect o that lawul enorcement andusually enable even more Charismatic inuence. Researchers are great leaders as well because o theirknowledge base. Trough them, your team will be very well inormed. Advanced Researchers gathermore inormation or your team to use against any oe or gain the ability to use oddities that they makethemselves or discover around them.

    Support Roles -Unlike Leaders, who support players and Pokemon alike, a support role ocuses the most on

    your own Pokemon. As an Ace rainer, a Breeder, or a Capture Specialist you will see your group oPokemon rising above the rest o the partys Pokemon. Te Pokemon raised by Ace rainers grow muchaster than any other rainers. Teir Advanced Classes boast huge boosts in their Pokemons powerand nd inventive new ways to inuse their Pokemon with more, more and more power. Breeders hatchand raise Pokemon to improve the quality o their Pokemon. While the y might not hit as hard as anAce rainers Pokemon, a Breeders Pokemon boasts more versatility and with their Advanced C lasses auniqueness unparalleled by any other class. Te Capture Specialist improve their Pokemon in a spe cialway too; they expand their collection as a whole very easily. In addition to being able to remove wildtargets rom a battle, simply by catching them, the ir vast collection o Pokemon will enable them to beuseul in any situation. Teir Advanced Classes go arther into the technical aspects o the Pokemonworld and use intellect to solve dierent problems or themselves.

    Combat Roles -Combat Role rainers have a lot o un in battle. Viewing their Pokemon as equals, or maybe

    viewing themselves as the equals o Pokemon, throw themselves into battle. Te Classes all into threemodes o power: Te Martial Artist uses physical strength, the Psychic uses the power o mind overmatter, and the Mystic uses... Well, magic to tie themselves to Pokemon and ght. Martial Artists wieldphysical power o their body to deend allies and crush oes. At higher levels, the Martial Artist will beable to take on the strongest Pokemon in close-quarters-combat. Psychics use their mind to alter theworld around them. Advanced Class Psychics can exhaust their body to create ashy elemental attacksor inuence others with their Psychic powers. Te Mystic uses ancient methods to become one withtheir Pokemon. By sharing their mind w ith their Pokemon, and vice versa, they can borrow abilities touse in battle. Te most advanced Mystics can greatly inuence their bond w ith Pokemon or evencombine their spirit with Pokemon.

    Trainer Features

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    General Features

    Tese eatures are general rainer Features, and may be taken by any rainer, regardless o theirclasses, as long as they meet the required prerequisite.

    Aim For the Horn! Trainer Feature Prerequisites: 13 WIS

    Daily Every 4 levels gained, you may perorm this Feature another time per day. Target: Your Pokemon targeting with a Move. Efect: On a roll o 19 or 20 during Accuracy Check, your Pokemons attack will deal Neutral damageregardless o Immunities or Resistances.

    Aim For the Horn! + Trainer Feature Prerequisites: Aim For the Horn!, 16 WIS

    Daily Every 2 levels gained, you may perorm this Feature another time per day. Target: Your Pokemon targeting with a Move.

    Efect: On a roll o 16-20 during Accuracy Check, your Pokemons attack will de al Neutral damageregardless o immunities or resistances. Tis Feature replaces Aim For the Horn!

    Back Off Trainer Feature Prerequisites: 13 CHA

    Daily Every 10 levels gained, you may perorm this Feature another time per day. Trigger: A rainer, not involved in a Gym or Competition battle, challenges you. Efect: Roll 1d20 and add your CHA modier. I the result is hig her then 10, the rainer is intimidatedand withdraws their challenge.

    Chosen One Trainer Feature Prerequisites: Level 16

    DailyTrigger: You ail to roll high enough or any type o check.

    Efect: You dont ail the check. You may not apply this to a Pokemons check.

    Close Your Eyes! Trainer Feature Prerequisites: 13 IN

    Daily Every 5 levels gained, you may perorm this Feature another time per day. Trigger: Your Pokemon is targeted by a Move listed below.

    Efect: Use when one o your Pokemon is targeted by one o these Moves: Attract, Astonish, Captivate,Charm, Encore, Follow Me, Flash, Glare, Hypnosis, Leer, Mean Look, Sand-Attack, Scary Face, SleepPowder, Spore, ail Whip, aunt, eeter Dance. Te oe must roll +2 during Accuracy Check to hit yourPokemon.

    Cover Your Ears! Trainer Feature Prerequisites: 13 WIS

    Daily Every 5 levels gained, you may perorm this Feature another time per day. Trigger: Your Pokemon is targeted by a Move listed below. Efect: Use when one o you pokemon is targeted by one o these Moves: Bug Buzz, Ch atter,Grasswhistle, Growl, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic,Uproar, Yawn. Te oe must roll +2 during Accuracy Che ck to hit your Pokemon.

    Dual Wielding Trainer Feature Prerequisites: Level 10, 12 SR , 12 CON, 12 DEX, 12 IN, 12 WIS, 12 CHA

    Static Efect: You may control 2 Pokemon at the same time. During a round o battle, they are each includedin the battle queue. You are still only allotted 1 rainer Action. During a round in which you use DualWielding, you may not use the eec ts o Multitasking.

    Give it Your All Trainer Feature Prerequisites: Level 1

    One ime Use Only - Once you take Give it Your All, gain one additional use per10 levels gained.

    Efect: arget one o your Pokemons Moves. For one use, it is a Critical Hit that cannot miss.

    Hey Guys, Watch This Trainer Feature Prerequisites: Level 1

    Static Efect: From now on, instead o gaining a ne w Feature when you level up during levels that you wouldgain a Feature, you gain 1 Feat Point. A Feat Point can be spent at anytime you can use a rainer Action,and does not take a rainer Action to use. When you spend a Feat Point, you may add any Feature toyour Features whose prerequisites you meet. You may not regain any Feat Points you spend. You do notgain a Feat Point on the same level you take Hey Guys, Watch Tis.

    Hold Your Breath! Trainer Feature Prerequisites: 13 CON

    Daily Every 5 levels gained, you may perorm this Feature another time p er day. Trigger: Your Pokemon is targeted by a Move listed below. Efect: Use when one o you Pokemon is targeted by one o these Moves: Muddy Water, Poison Gas,Poisonpowder, Smog, Stun Spore, Sur, Sweet Scent, Whirlpool. Te oe must roll +2 during AccuracyCheck to hit your Pokemon.

    I Can Take a Hit Trainer Feature Prerequisites: 13 CON

    Static Efect: When taking damage rom anything reduce that damage by 5. Tis does not reduce the cost oactivating Features that require HP loss.

    I Can Take a Hit + Trainer Feature Prerequisites: 17 CON

    Static Efect: When taking damage rom anything reduce that damage by 10. Tis does not reduce the cost oactivating Features that require HP loss. Tis Feature replaces I Can ake a Hit.

    I Believe In You! Trainer Feature Prerequisites: 19 CHA

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Target: Your Pokemon that just hit a target with a Move. Efect: Your Pokemon deals an additional 1d6 during the Moves damage or each point you have inCHA modier. You may not use I B elieve In You! With Moves that ignore weakness, resistances andstats. Tis may only be used once per Move.

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    Ive Heard About This Place Before Trainer Feature Prerequisites: 12 IN

    Daily Target: A own or City Efect: Roll 1d20 and add your WIS and IN modiers. I you roll higher than 12, you know local lore,Gym specialties, major sights, and the names o important persons related to the town or city.

    League Member Trainer Feature Prerequisites: 12 Badges OR Medals, Level 20, acilities

    (20,000 or Gym acility/40,000 or Frontier acility)Static

    Efect: You take on the responsibilities o either a Frontier Brain or a Gym Leader, and you must acceptchallenges at least once a week. I you lose, you must give the vi ctor a Frontier Medal i you are a brain,or a Gym badge i you are a leader. I you have 10 Badges you may b ecome a Gym Leader, but you donot need to choose an elemental type. I you have 10 me dals you may become a Frontier Brain. You dontneed to remain in your acilitys location to accept challenges, but you do need to let those at your acili-

    ties know where you are to orward challengers. Each week you are issued 2000 (or Leaders) or 4500 (orBrains) or your services as a Leagu e Member and to create Medals/Badges, which can only be done atyour acilities or 1050 (or Leaders) or 2050 (or Brains). You are only paid weekly i you accept at least3 challenges. You may not take League Member more then once, even i you have qualied or multiplepositions. Add 2 to your CHA stat.

    Let Me Help You With That Trainer Feature Prerequisites: Level 1

    Daily Every 4 levels gained, you may perorm this Feature another time p er day. Target: An allied rainer making a check. Efect: Te ally has +2 added to their check. A check is made while using a Feature.

    Let Me Help You With That + Trainer Feature Prerequisites: Let Me Help You With Tat

    Daily Every 7 levels gained, you may perorm this Feature another time p er day. Target: An allied rainer making a check. Efect: Te ally has +5 added to their check. A check is made while using a Feature.

    Lets Get That Lock Open Trainer Feature Prerequisites: 15 IN

    Daily Every 5 levels gained, you may perorm this Feature another time p er day.

    Target: A non-computerized lock. Efect: Roll 1d20 and add your IN modier. I the result is higher then 15, the lock is unlocked and isundamaged and doesnt appear tampered with.

    Look Out! Trainer Feature Prerequisites: 17 DEX

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Target: Your Pokemon that was t argeted by a Move. Efect: Flip a coin until you ip tails. Te oe must roll 1 higher during Accuracy Check to hit yourPokemon or each heads during the coin ips.

    Multitasking Trainer Feature Prerequisites: 12 SR, 12 CON, 12 DEX, 12 IN, 12 WIS, 12 CHA

    Static Efect: During encounters, you may perorm 2 rainer Actions per round. During a round in whichyou use Multitasking, you may not use the eects o Dual Wielding.

    Not Yet! Trainer Feature Prerequisites: 17 CON

    DailyTrigger: Your Pokemon is lowered to 0 HP or less, but not greater then -100% HP.

    Efect: Beore ainting, the targeted Pokemon can make one last shi and Move and then immediate-ly aints aerwards. Tis cannot be used w ith the Move Endeavor, Explosion, Flail, Pain Split, Reversalor Seldestruct.

    Random Knowledge Trainer Feature Prerequisites: 14 IN or 14 WIS

    Daily Every 5 levels gained, you may perorm this Class Feature another time pe r day. Target: Anything you have line o sight to, or an ide a or phrase you just heard about romany source.

    Efect: Roll d20 and add your IN and WIS modiers to the roll. I you roll highe r then 13, youknow about the thing you t argeted. I you are targeting a Pokemon, you must have targeted the Poke-mon with a Pokedex.

    Remedial First Aid Trainer Feature Prerequisites: 13 IN or 13 WIS

    Daily Every 10 levels gained, you may perorm this Feature another time per day. Target: A rainer. Efect: Roll 1d20 and Add your WIS or IN Modier. Heal the target th is much HP.

    Satoshis Karma Trainer Feature Prerequisites: Satoshis Luck, released 3 ully-evolved, loyal Pokemon

    Daily Target: A roll. Efect: You may re-roll any single die. Tis Feature replaces, Satoshis Luck.

    Satoshis Luck Trainer Feature Prerequisites: released a ully-evolved, loyal Pokemon

    Daily Target: A roll. Efect: At the cost o 15 HP, you may re-roll any single die. Te 15 HP may not be reduced in anyway.

    Step Aside! Trainer Feature Prerequisites: Level 1

    One ime Use Only Aer taking the eature, you gain one additional use,per 10 levels gained aerwards.

    Trigger: Your Pokemon is targeted by a Move or rainer Attack. Efect: Your Pokemon immediately Shis. I it Shis away rom the targeted area, the Move orrainer is avoided. I the target is unable to shi out o the way, it takes no damage rom the Move orrainer Attack. Only additional eects with th e Spirit Surge keyword may activate, should theAccuracy Check permit.

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    Study Session Trainer Feature Prerequisites: Bought a book at least once.

    Static Efect: You must buy a book at e ach Pokemart or 70 per town visited. I you dont have 70 when youenter a town you have never visited, you lose this Feature and cannot get it back. Your Wisdom stat gains1 point or your Intelligence stat gains 1 point. You may take the Study Session Feature multiple times. Iyou take this Feature multiple times, you still only nee d to spend 70 at a time.

    Voltorb Flip Trainer Feature Prerequisites: 12 CON or 12 IN or 12 WIS

    At-Will Trigger: A human or pokemon tries to pr y into your mind to read it. Efect: Roll 1d20 and add either your C ON, IN or WIS modier to the roll. I the roll is 13 or higher,you begin to think o an elaborate game o Voltorb Flip. Te person reading your mind cannot readanything other then the game o Voltorb Flip in your mind and all other thoughts, secrets and bits oknowledge are sae rom the mind reader. I Voltorb Flip is successul, any attempts to read your mind

    are unsuccessul or the next hour.

    What a Guy Trainer Feature Prerequisites: Donated to a charity at least once.

    Static Efect: You must donate 70 to a Pokecenter per town visited. I you dont have 70 when you enter atown you have never visited, you lose this Feature and cannot get it back. Your Charisma stat gains 1point. You may take the What a Guy Feature multiple times. I you take this Feature multiple times, youstill only need to donate 70 at a time.

    Workout Trainer Feature Prerequisites: Exercised at least once.

    Static Efect: You must exercise at least once ever y 3 days. A workout session should consume at least 30minutes o time. While exercising you lose 25 HP. I you orget to exercise at least once every 3 days youlose Workout. Your Strength stat gains 1 point or your C onstitution stat gains 1 point. You may take theWorkout Feature multiple times. I you take this Feature multiple times, you still only lose 25 HP.

    Yoga Break Trainer Feature Prerequisites: You practice Yoga.

    Static Efect: You must practice yoga at least once every 3 days. A yoga session should consume at least 30minutes o time. While exercising you lose 25 HP. I you orget to do yoga at least once every 3 days youlose Yoga Break. Your Dexterity stat gains 1 point. You may take the Yoga Break multiple times. I youtake this Feature multiple times, you still only lose 25 HP.

    Arms Features

    Arms Features employ weapons to attack pokemon or other rainers. Tese eatures are to beused when a GM allows rainers to openly bear weapons in the campaign they are running. However,Arms User and Weapon o Choice can aect Unarmed combat, which is always dened as attacksmade with no material weapons.

    Te Weapons themselves are handled abstractly. Te only mechanical dierence betweenweapons deals with MELEE, SHOR-RANGE, and LONG-RANGE weapons. Unless aected by a ClassFeature, Arms Features always deal Physical Damage, and Normal-ype Damage. Te damage dealt isdetermined by your Arms User or Weapon o Choice Features, and possibly modied by the weaponitsel.

    - Melee Weapons have a range o 1 Meter.- Short Range Weapons, which include Trown weapons, have a range o 1 to 5 meters.- I attacking a target within melee range, Trowing Weapons deal damage at -1 Damage Base.- Long Range Weapons have a range o 10 Meters, but have a minimum range o 4 Meters.

    Arms User Trainer FeaturePrerequisite: Gied - EVERYONEStaticEect: Your AC check or Arms attacks is AC6. Whenever you deal damage with an

    ARMS FEAURE, add the highest o your SR, DEX, or CON modiers to the damage dealt.- Whenever you use an Arms eature, you deal [Damage Base 1] damage.- I you are level 10 or high er, you deal [Damage Base 2] damage instead.- I you are level 15 or high er, you deal [Damage Base 3] damage instead.

    Weapon of Choice Trainer FeaturePrerequisite: rainerStaticEect: Choose a specic weapon type such as longsword, unarmed, or slingshot. Tis be comes your

    Weapon o Choice. You may take Weapon o Choice multiple time s, each time choosing a new weapon.- When using your Weapon o Choice, your AC check or Arms Features is

    AC4, and you deal [Damage Base 2] d amage.- I you are level 10 or high er, you deal [Damage Base 4] damage instead.- I you are level 15 or high er, you deal [Damage Base 6] damage instead.

    Note: Tough Pokeballs may be used as part o an Arms Attack, Pokeballs essentially count as aWeapon and not a Pokeball when used in this way. Tis means you cannot trigger or benet rom anyeatures that rely on a Pokeball being thrown when using them as Arms Features, and you cannot make aCapture Roll aer throwing a Pokeball as an Arms Feature.

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    Class Feature

    Prerequisites:13 SR, 13 CON

    Bonuses: +1 SR +1 CONPenalties: -2 WIS

    Base Features

    Enhanced Training Ace Trainer FeatureStatic

    Efect: Each o your Pokemon gains and additional 20% the amount o expe rience they would gainnormally.

    Improved Attacks Ace Trainer FeatureStatic

    Trigger: Your Pokemons damage dealing attack hits.

    Efect: When adding up damage dealt to the oe, add either hal o your SR modier or hal oyour CON modier beore your oes subtracts their deense or special deense rom the attack.

    Ace Trainer Ace Trainer FeaturesAffirmation Ace Trainer Feature Prerequisites: Ace rainer, 16 SR

    At-Will Trigger: Your Pokemon ells a oe or scores a critical hit. Efect: Your Pokemon gains temporary Hit Points equal to your SR modier doubled.

    Beast Master Ace Trainer Feature Prerequisites: Ace rainer, 8 Badges

    Static Target: Your Pokemon. Efect: Your Pokemon do not protest to your commands. Tey cannot be disobedient unless they areLegendary.

    Break Through! Ace Trainer Feature

    Prerequisites: Ace rainer, 16 SRDaily

    Trigger: Your Pokemons damage dealing attack hits. Efect: Your Pokemons attack deals typeless damage.

    Brutal Workout Ace Trainer Feature Prerequisites: Ace rainer, 15 CON

    Daily Every 10 levels gained, you may perorm this Feature another time per day. Target: Your Pokemon who just deeated another Pokemon. Efect: Te target loses hal o its ull HP but gains +100% the experience they would have gained romthe oe they just elled. Tis may only be used once per turn.

    Constructive Criticism Ace Trainer Feature Prerequisites: Ace rainer, 16 CON

    Daily Every 10 levels gained, you may perorm this Feature another time per day. Target: Your Pokemon that missed all targets with a move on its previous turn. Efect: Your Pokemon needs to roll -1 on accurac y checks or the remainder o the encounter.

    Focus Ace Trainer Feature Prerequisites: Ace rainer, Constructive Criticism

    Daily Every 15 levels gained, you may perorm this Feature another time per day.

    Trigger: Your Pokemon uses a move without a Damage Dice Roll. Efect: Subtract hal your CON modier rom the moves Accuracy Check. Tis may not be used withmoves that set the targets HP to 0.

    Improved Attacks + Ace Trainer Feature Prerequisites: Ace rainer, 16 SR, 16 CON

    Static Trigger: Your Pokemons damage dealing attack hits. Efect: When adding up damage dealt to the oe, add your SR modier or your CON modier beoreyour oes subtracts their deense or special deense rom the attack. Te Feature replaces ImprovedAttacks.

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    Improved Attacks Z Ace Trainer Feature Prerequisites: Ace rainer, Improved Attacks +, 20 SR, 20 CON

    Static Trigger: Your Pokemons damage dealing attack hits. Efect: When adding up damage dealt to the oe, add your SR modier and your CON modierbeore your oes subtracts their deense or special deense rom the attack. Te Feature replacesImproved Attacks +.

    Intimidate Ace Trainer Feature Prerequisites: Ace rainer, 17 SR, 15 CON

    Daily Every 5 levels gained, you may perorm this Feature another time pe r day. Target: A Pokemon. Efect: You use th e Intimidate Ability on the target.

    Press Ace Trainer Feature Prerequisites: Ace rainer

    Daily Every 5 levels gained, you may perorm this Feature another time pe r day. Target: Your own Pokemon. Efect: Deal damage to your Pokemon equal to 1/5th o their total HP with your we apon. Raise anyo their stats Combat Stages 1 level. Using Press more than once per Pokemon, per day m ay make themdislike you.

    Press + Ace Trainer Feature Prerequisites: Ace rainer, Press

    Daily Every 5 levels gained, you may perorm this Feature another time pe r day. Target: Your own Pokemon. Efect: Deal damage to your Pokemon equal to 1/4th o their total HP with your we apon.. Raise any otheir stats Combat Stages 2 levels. Using Press more than once per Pokemon, per day may ma ke themdislike you. Tis Feature replaces Press.

    Taskmaster Ace Trainer Feature Prerequisites: Ace rainer, Press+

    Static Efect: Whenever you use Press, Press+, or Positive Press on a target, remove the Flinched andConused conditions on the target i applicable, and raise any negative combat stages to 0.

    Advanced Feature

    Prerequisites:Ace rainer, 1 major oes escapeor 3 Pokemon with Pursuit

    Bonus: +1 SR

    Chaser

    Base Features

    No Escape Chaser FeatureStatic

    Target: Sel. Efect: When Pokemon or trainers try to ee during an encounter that you are participating in andtheir movement speed is equ al to or greater than yours or your Pokemons, they must roll 1d20 andadd either their DEX modi er or hal their relevant speed capability. I they surpass 8 + your SRmodier, they successully escape. Otherw ise, they are unable to leave the encounter. Someone usingthe Run Away ability does not need to roll to e scape regardless o their movement speed.

    Torrential Assault Chaser FeatureDaily - Every 10 levels gained, you may perorm this Feature another time per day.

    Trigger: A pokemon or trainer successully ees or a trainer recalls their Pokemon. Efect: You may have an active p okemon make an attack on a Pokemon or trainer as an Interruptbeore they escape or are returned. I you are attacking a Pokemon that has ainted and you lowerthem to -100% they must still make a death savings throw.

    Mechanic -Escaping From Combat- I your movement capability (not your Speed stat) ishigher than your opponents and you are not rapped, you can generally escape without ail. I youcannot outrun your opponent, you generally cannot escape unless the terrain is highly in your avoror you possess the Run Away ability. Chasers are Pokemon trainers who excel at making it difcultor even the astest o targets rom getting away, however, and are living exceptions to this rule.

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    Chaser Features

    Aha! Got you! Chaser Feature Prerequisites: Chaser

    Daily - Every 5 levels gained, you may perorm his Feature another time per day. Efect: When your Pokemon use a move with the rap keyword, you may choose to maximize itsduration instead o rolling.Bloodthirst Chaser Feature Prerequisites: Chaser, 18 SR

    Static Efect: You can tell i a target is under 50% HP. In addition to this, whenever a hostile target is below50% HP, your active Pokemon gains 1 Speed Combat Stage. Tis Speed Combat Stage ades w hen nohostile targets are below 50% health, and you do not gain multiple Combat Stages when multipleenemies are under 50% HP.

    Dont Stop Chaser Feature Prerequisites: Chaser, 15 SR

    Daily - Every 7 levels gained, you may perorm this Feature another time per day. Trigger: Your Pokemon knocks out a oe. Efect: Aer knocking out a oe, the triggering Pokemon may make another Shi and use anotherMove in that same turn during the encounter. You may only activate this eature once per Pokemon perencounter.

    Finish Them! Chaser Feature Prerequisites: Chaser, Bloodthirst

    Daily - Every 10 levels gained, you may perorm this Feature another time per day. Target: Your Pokemon using a damaging Move. Efect: Declare this Feature when a Pokemon hits with Move with a Damage Dice Roll. I the Movestarget has less than 20 HP aer dealing damage, the Pokemon aints, otherwise nothing happens.

    Hunting Techniques Chaser Feature Prerequisites: Ace rainer, Chaser, 2 pokemon with Mean Look, Odor Sleuth, or Pursuit.

    At-Will Target: A Pokemon. Efect: Pay 1200, then roll 1d20 and add your SR mo dier. I you roll 15 or higher, that Pokemonlearns the Move Mean Look, Odor Sleuth, or Pursuit. You must have two Pokemon that already knowthe move you attempting to tutor to your Pokemon to be able to tutor that specic move.

    Natural High Chaser Feature Prerequisites: Chaser, Afrmation

    At-Will Trigger: You Pokemon ells a oe. Efect: Aer knocking out a oe, chose a stat other than HP. Tat stat is raised 1 Combat Stage.

    No Escape + Chaser Feature Prerequisites: Chaser, No Escape, 15 SR

    Static Target: Sel. Efect: When Pokemon or trainers try to ee during an encounter that you are participating in andtheir movement speed is equa l to or greater than yours or your Pokemons, they must roll 1d20 and addeither their DEX modier or hal their relevant speed capability. I they surpass 12 + your SRmodier, they successully escape. Otherwise, they are unable to leave the encounter. Someone using theRun Away ability must roll to escape as i they did not h ave that ability. I the target successully escapes,your movement speed as well as the movement speed o all o your pokemon increases by 4 meters perround or 10 minutes as long as you try to pursue the escapee.Pursuit Chaser Feature Prerequisites: Chaser, 18 SR

    Daily - Every 5 levels gained, you may perorm this Feature another time per day. Target: A Pokemon or human. Efect: Use the Move Pursuit. Use your SR modier as your AK stat.

    Shifting Pursuit Chaser Feature Prerequisites: Chaser, Pursuit

    Static Target: A Pokemon or human. Efect: When you purchase this eature, choose a type. When you or one o your Pokemon uses theMove Pursuit, Pursuit may instead be that chosen type instead o Dark. You may not change the ypeonce you pick the type. You may take this Feature more than once to acquire multiple elemental types orPursuit.

    Sprints Chaser Feature Prerequisites: Chaser, 16 SR, a Pokemon with a Speed stat o 30 or greater

    Static Target: Your Pokemon.

    Efect: You may add to your Pokemons Speed stat during level up and ignore Base Relation, but onlyor the Speed Stat.Thrill of the Hunt Chaser Feature Prerequisites: Chaser

    Static Target: Your Pokemon gaining experience. Efect: When your Pokemon pursues a oe and ells them, with Pursuit, due to the eects o a Chasereature, or in an encounter aer the target has previously escaped, they gain +25% the experience theywould have gained.

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    Advanced Feature

    Prerequisites:Ace rainer, rainer knockedunconscious by a oe at least onceor 3 Pokemon with Endure

    Bonus: +1 CON

    Enduring Soul

    Base Features

    Boundless Endurance Enduring Soul FeatureStatic

    Efect: You may add to your Pokemons HP stat when they level up, i gnoring Base Relation.

    Press On! Enduring Soul FeatureStatic

    Efect: Your Pokemon aint when they reach -25% HP instead o at 0 HP. Pokemon cannot use theMoves Endeavor, Explosion, Flail, Pain Split, Reversal or Seldestruct while they have 0 HP or less.

    Pokemon with the Soulless ability cannot benet rom Press On!

    Enduring Soul Features

    Aware Enduring Soul Feature Prerequisites: Enduring Soul

    Static Efect: You may sleep and have just as much awareness to sound, eeling, and smell as i you are awake.You also instinctively sense danger while asleep and can wake up instantly. I you have the statusaiction Sleep, treat it as normal non-status aicted sleep. You do not need to make perception che ckswith a penalty while asleep.

    Hold! Enduring Soul Feature Prerequisites: Enduring Soul, 3 Pokemon with a Deense stat o 30 or more

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Trigger: You are hit by a Move which consults the Attack stat or you are hit by a

    rainer Arms Feature attack. Efect: Lose 25 HP instead o the damage you would have taken.

    Padding Enduring Soul Feature Prerequisites: Enduring Soul, 19 CON

    Static Trigger: You are hit by a Move. Efect: Subtract your CON modier rom the damage you would take.

    Padding + Enduring Soul Feature Prerequisites: Enduring Soul, Padding

    Static Trigger: You are hit by a Move. Efect: Subtract twice your CON modie r rom the damage you would take. Tis Feature replacesPadding.

    Souls Protection Enduring Soul Feature Prerequisites: Enduring Soul, a Pokemon with the Move Protect

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Trigger: You are hit by a Move. Efect: Use the Move Protect.

    Souls Endurance Enduring Soul Feature

    Prerequisites: Enduring Soul, a Pokemon with the Move EndureDaily Every 10 levels gained, you may perorm this Feature another time pe r day.

    Trigger: You are hit by a Move. Efect: Use the Move Endure.

    Split Enduring Soul Feature Prerequisites: Enduring Soul

    Daily Every 7 levels gained, you may perorm this Feature another time pe r day. Trigger: One o your adjacent Pokemon is hit by a damaging Move. Efect: You take hal o the damage that would have been done to your Pokemon. Your pokemon takeshal o the damage it was supposed to take. Apply DEF and SP.DEF or your Pokemon. Apply anydamage modiers or yoursel.

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    Stand! Enduring Soul Feature Prerequisites: Enduring Soul, 3 Pokemon with a Special Deense stat o 30 or more

    Daily Every 10 levels gained, you may perorm this Feature another time per day. Trigger: You are hit by a Move that consults the Special Attack stat. Efect: Lose 25 HP instead o the damage you would have taken.

    Still Standing Enduring Soul Feature Prerequisites: Enduring Soul, 18 CON

    Static Trigger: You are lowered to or below 0 HP. Efect: You may still issue commands to your Pokemon while u nconscious. I you chose to, and in thatencounter you are lowered to -100% HP, you may not make a death saving roll.

    Still Standing + Enduring Soul Feature Prerequisites: Enduring Soul, Still Standing

    Static Trigger: You are lowered to or below 0 HP. Efect: You may still issue commands to your Pokemon while unconscious. You may still make a de athsavings throw when lowered to -100% HP. Tis Feature replaces Still Standing.

    Stat Ace

    Advanced Feature

    Prerequisites:Ace rainer, 3 Pokemon withthe chosen stat o 20 or more

    Bonus: +1 SR

    -Special- When you take Stat Ace, choose Attack,Deense, Special Attack, Special Deense, or Speed.Tis becomes your chosen stat. You may take Stat Acemultiple times, choosing dierent stats each time.

    Base Features

    Specialist Training Stat AceStatic

    Target: Te stat o choice or any o your Pokemon. Efect: You may add hal o your SR mo dier to the Base stat chosen or Stat Ace to yourPokemon. I this changes which o the Pokemons base stats are the hig hest, treat the altered basestats appropriately.

    Stat Subversion Stat AceAt-Will

    Target: Enemy Pokemon. Efect: Tat Pokemons stat is decreased by one Combat Stage according to whichever Stat youvechosen or Stat Ace. You may only eect one target with Stat Subversion at a time, you may notchange targets until the original is unable to battle.

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    Stat Ace Features

    Fixed Competence Stat Ace Prerequisites: Stat Ace, 20 SR

    Static Efect: Your Pokemon may not lose Combat Stages in your chosen Stat.

    Positive Press Stat Ace Prerequisites: Stat Ace, Press, 15 SR

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Target: Your Pokemon . Efect: Deal damage to your pokemon equal to 1/5th o their total HP with your weapon. Raise yourchosen stats Combat Stage 2 levels. Tis Feature does not replaces Press.

    Specialist Training+ Stat Ace Prerequisites: Stat Ace, Specialist raining, 3 Badges and/or Medals

    Static Target: Your Pokemon. Efect: Add hal your SR modier to your chosen stat in the base stat o every pokemon you own. Forevery 10 levels your pokemon have, they gain 1 extra point i n your chosen Stat. I these points upset BaseRelations, you must x the upset relation with your subsequent levels. Tis eature replaces Specialistraining.

    Stat Boost Stat Ace Prerequisites: Stat Ace, Level 10

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Target: Your pokemon. Efect: For 1 encounter the target gains the Ability Speed Boost. I your chosen Stat is not Spee d,replace the Abilitys name with Attack Boost, Special Attack Boost, Deense Boost or Special DeenseBoost appropriately. Also i your chosen Stat is not Speed, replace the word Speed in Speed Boosts eectwith Attack, Special Attack, Deense or Special Deense appropriately.

    Stat Overflow Stat Ace Prerequisites: Stat Ace, Press + or Positive Press

    Daily Target: A pokemon. Efect: Your pokemon loses hal o its ull HP. Te Pokemons Stat, chosen or Stat Ace, is set to +6

    Combat Stages. Your Pokemon cannot use a Move during this round o encounter but may still shi.

    Stat Subversion + Stat Ace Prerequisites: Stat Ace, 15 SR

    At-Will Target: Enemy Pokemons stat you chose Stat Ace or. Efect: Tat Pokemons stat is decreased by two Combat Stages acc ording to whichever Stat youvechosen or Stat Ace. You may only eect one target with Stat Subversion at a time, you may not changetargets until the original is unable to battle. Tis Feature replaces Stat Subversion.

    Stat Unlock Stat Ace Prerequisites: Stat Ace, a Pokemon with 30 in your chosen Stat

    Static Target: Your Pokemon . Efect: Your Pokemon ignore Base Relation, as long as the y are adding to the Stat chosen or Stat Ace.

    Superior Ability Stat Ace Prerequisites: Stat Ace, 5 Badges and/or Medals

    Daily Every 8 levels gained, you may perorm this Feature another time pe r day. Target: arget Pokemon. Efect: I your active Pokemons Stat, chosen or Stat Ace, is highe r than the targets particular stat, thatStat is lowered 1 Combat Stage.

    Talent Scout Stat Ace Prerequisites: Stat Ace, 2 Pokemon with Natures that add to chosen Stat

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Target: A wild Pokemon. Efect: Roll 1d20 and add your SR mo dier. I the total exceeds 15, that pokemon has a Nature thatadds to your chosen Stat. I the total e xceeds 25, that pokemon has the Nature o your choice, that addsto your chosen stat.

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    Strategist

    Advanced Feature

    Prerequisites:Ace rainer, 18 SR, at least 10Moves without Damage DiceRolls across yourOwned Pokemon

    Bonus: +1 SR

    Base Features

    Field Scout Strategist FeatureDaily Every 5 levels gained, you may perorm this Feature another time pe r day.

    Target: Your Pokemon Efect: On its next turn, the t arget may use the move R apid Spin as i it was on their Move List, anddeals additional damage equal to your SR modier.

    Terrain Mastery Strategist FeatureDaily Every 5 levels gained, you may perorm this Feature another time pe r day.

    Target: Sel Efect: For the remainder o the encounter, none o your Pokemon receive movement penalties ormoving through Rough errain, nor Accuracy Penalties when targeting oes in Rough errain.

    Mechanic: Te Pokemon League o the region the game is set i n sanctions ofcial Matches.Te specic rules o the match may change rom place to place, but anything th at applies during anOfcial Match will at least apply to a battle against a Gym rainer, Gym Leader, opponent in aPokemon League match, Frontier Brain, Elite Four, or Champion.

    Strategist Features

    Adaptive Boost Strategist Feature Prerequisites: Strategist

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Trigger: Your Pokemon uses a Sel-argetting move that raises Combat Stages. Efect: Your Pokemon gains an additional combat stage in any Stat in which they didnt gain a combatstage that turn.Heightened Potential Strategist Feature Prerequisites: Strategist

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Trigger: Your Pokemon makes a check on a 1d20 to use a Capability Efect: Add your SR modier to the 1d20 result. Tis may be used to modiy an Accuracy Roll whenusing the Treaded Capability.

    Helpful Priorities Strategist Feature Prerequisites: Strategist

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Trigger: Your Pokemon uses a Move that targets only other allies. Efect: Your Pokemon gains X HP, where X is your SR Modier doubled. Helpul Priorities may betriggered on Burst moves like Heal Bell t hat target Sel as well, but only i they aect an Allied Pokemon.Hazardous Intent Strategist Feature Prerequisites: Strategist

    Static Efect: When your Pokemon are placing Hazards, your Pokemon may place an additional X meters oHazards, where X is your SR modier. You may place Hazards as you like within your range, and eachmeter o hazards need not be adjacent to another. I you put Hazards in a square occupied by an enemy,they immediately suer the eects o the Hazard.

    Move Recognition Strategist Feature Prerequisites: Strategist, 6 Strategist Features

    Static Efect: When your opponents pokemon uses a Move that it has already used in that encounter, it mustroll 2 higher on Accuracy C heck to hit your Pokemon.

    Personal Walls Strategist Feature Prerequisites: Strategist

    Daily Every 5 levels gained, you may perorm this Feature another time pe r day. Trigger: Your Pokemon uses a Move with the Wall Keyword. Efect: When using moves with the Wall keyword, instead o creating a Wall, your Pokemon createsa coat with the walls eect. Tis eect has a single target, and your Pokemon may target itsel or otherswith this eect. Tese coats last until the end o the encounter, or until the target is recalled.

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    Tag Battler

    Advanced Feature

    Prerequisites:Ace rainer, Dual Wielding

    Bonus: +1 CON

    Base Features

    Team Spirit Tag Battler FeatureStatic

    Target: Your two active pokemon. Efect: Each o your pokemon are treated as i one o their Combat Stages are raised 1 CombatStage. Te Combat Stage raised depends on what the highest Base Stat o your other activePokemon is, ignoring HP. For example, i one o your active pokemons highest stat, ignoring HP, isAttack, the other active pokemons Attack will be raised 1 C ombat Stage. When switching, theCombat Stages are lowered and then raised again depending on the stats o each active pokemon.

    Together! Tag Battler Feature

    Daily Target: Your two active pokemon. Efect: Te targets may combine two moves that share the same Stat, Elemental ype, and caneach legally target the target ac cording to each moves range.

    Mechanic: When you use a Feature that c ombines two Moves, the Combined Move happenson the slower participants turn; the aster participant shis and uses the move along with the sloweron that turn. I the moves are o the same type, the Combined Move shares that type. I combinedmoves are o diering types, the Combined Move is typeless. Te Moves must both be able to legallytarget the target according to each Moves Range. Neither Move can have the S catter keyword. TeMoves Accuracy Check is the average o the two Moves Accuracy Checks. Te Damage Dice Roll isboth o the Moves Damage Dice Rolls combined. reat the Frequencies o the Moves chosen as youwould i you werent combining Moves. All Eects are added to the new, combined Move. CombinedMoves may not be used by only one pokemon.

    Quick Set-Up Strategist Feature Prerequisites: Strategist

    Daily Trigger: Your Pokemon uses a move with the Coat, Hazard, Wall, or Weather keyword, or uses a

    Capability to aect errain.Eect: Your Pokemon may immediately use a dierent move with the Coat, Hazard, Wall, or Weather

    Keyword, or use a dierent Capability to aect errain.Terrain Tactics Strategist Feature Prerequisites: Strategist

    Static Target: Your Pokemon Efect: Your Pokemon with the Fountain, Freezer, Groundshaper, Materializer, or SprouterCapabilities may, instead o perorming a Move on its turn, target up to X square meters within 6 meters,turning the targetted spaces into Rough errain. X is equal to hal your SR Modier plus thePokemons Power or Intelligence Capability, whichever is higher. Tis ability may be limited by thetargetted terrain; or example, while a Pokemon with Fountain could turn dirt into mud to create roughterrain, it may not be able to create rough terrain when ghting on concrete.Versatility Strategist Feature Prerequisites: Battle Strategist, 24 SR

    Daily Target: Your Pokemon Efect: Te target may oreit the use o a Battle Frequency Move to regain use o a dierent BattleFrequency Move, or they may oreit the use o a Center Frequency Move to regain the use o a dierentBattle or Center Frequency Move rom their Move List.Weather Vortex Strategist Feature

    Prerequisites: StrategistDaily Every 15 levels gained, you may perorm this Feature another time per day.

    Trigger: Your Pokemon uses a move with the Weather keyword Efect: Te targets Weather does not aect the entire eld, and does not replace any existing Weatherconditions. Instead, your Pokemon targets a space within 6 meters o itsel. From that space originatesa Blast with a radius o up to 4 meters, though it may be smaller i you wish. Your Weather Move aectsonly this area, and acts as normal within this area.

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    Tag Battler Features

    Brace Each Other! Tag Battler Feature Prerequisites: ag Battler

    Static Target: Your two adjacent active pokemon. Efect: As long as your two active pokemon are adjacent, neither can suer Push damage nor bePushed. I your pokemon are adjacent to you, you cannot be Pushed nor suer Push damage either.

    Combine Them! Tag Battler Feature Prerequisites: ag Battler, 22 CON

    Daily Target: Your two active pokemon. Efect: Te targets may combine two moves that share the same Stat, and can each legally target thetarget according to e ach moves range. Tis eature does not replace ogether!

    Dual Assault Tag Battler Feature Prerequisites: ag Battler, Dual IntererenceDaily - every 8 levels gained, you may use this Feature another time per day.

    Trigger: Your Pokemon damages an opponent another o your pokemon has damaged this turn. Efect: Te damaged pokemon loses one C ombat Stage in the triggering pokemons highest stat.

    Dual Interference Tag Battler Feature Prerequisites: ag Battler

    Static Target: Your Pokemon damages a oe another o your pokemon has damaged this turn. Efect: Te targeted oe must roll +2 on Accuracy checks during its next turn when targetting yourPokemon.

    Taking One For A Friend Tag Battler Feature Prerequisites: ag Battler

    Daily - Every 10 levels gained, you may perorm this Feature another time per day. Trigger: One o your two adjacent active pokemon i s targeted by a Move. Efect: Roll 1d20 and add you CON modier. I you roll higher than 15, the active pokemon who wasnot targeted may intercept the Move or the targeted pokemon. I the moves area o eect still hits b othpokemon, the pokemon who is intercepting the hit may take both sets o damage beore applyingDeense or Special Deense.

    Taking One For A Friend + Tag Battler Feature Prerequisites: ag Battler, aking One For A Friend

    Daily - Every 10 levels gained, you may perorm this Feature another time per day. Trigger: One o your adjacent active pokemon or allys pokemon is targeted by a Move. Efect: Roll 1d20 and add you CON mo dier. I you roll higher than 15, the active pokemon who wasnot targeted may intercept the Move or the targeted pokemon. I the moves area o eect still hits b othpokemon, the pokemon who is intercepting the hit may take both sets o damage beore applyingDeense or Special Deense. Tis Feature replaces aking One For A Friend.

    With Them! Tag Battler Feature Prerequisites: ag Battler

    Daily Target: Your one active pokemon whi le you are in a trainer b attle with allies. Efect: Your pokemon and one o your allys pokemon may combine two moves that share the sameStat, Elemental ype, and can each legally target the target according to each moves range.

    Try This! Tag Battler Feature Prerequisites: ag Battler, Combine Tem!

    Daily Target: Your two active pokemon. Efect: Te targets may combine two No Damage moves, that do not directly aect HP, have the Wallkeyword or copy other moves and can each legally target the target according to each moves range.

    Synchronized Shove Tag Battler Feature Prerequisites: ag Battler, Dual Intererence

    Daily - Every 5 levels gained, you may use this Feature another time per day. Trigger: Your Pokemon damages an opponent another o your pokemon has damaged this turn. Efect: Te enemy is pushed a number o meters in a direction o your choice equal to the sum o youractive pokemons Power capabilities.

    Teamwork Tag Battler Feature Prerequisites: ag Battler, eam Spirit

    Static Target: Your two active pokemon. Efect: Each o your pokemon are treated as i one o their Speed C apabilities are raised by an amountequal to hal o your CON mo dier. Te Capability raised depends on what the highest Speed Capabilityo your other active pokemon is.

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    Type Ace Type Ace FeaturesElemental Shifting Type Ace Feature

    Prerequisites: ype Ace, 15 CONDaily Every 5 levels gained, you may perorm this Feature another time pe r day.

    Target: A Pokemon. Efect: X is your CON modier multiplied by 10 seconds, or your CON modi er multiplied by 1round. Te target temporarily gains the ype you eel bound to. I it has 2 ypes already, temporarilyreplace one o their types. It bec omes that ype or X. At the end o combat apply experience multipliersrom ype raining.

    Elemental Sync Type Ace FeaturePrerequisites: ype Ace, Elemental ShiingOne ime Use Only - You gain one additional use, per 15 levels gained.

    Target: A pokemon. Efect: Elemental Sync takes approximately 10 hours to complete. Te targeted pokemon is

    permanently gains the ype you eel bound to. I the target has two ypes, permanently replace oneype. I this pokemon is a single type, it gains a second type. Te pokemons physical appearance isaltered appropriately. You may take this eature up to three times.

    Improved Type Attacks + Type Ace FeaturePrerequisites: ype Ace, 16 CONStatic

    Trigger: Your Pokemons chosen type damage dealing attack hits. Efect: When adding up damage dealt to the oe, add your CON modier to the total. Tis eaturereplaces Improved ype Attacks.

    Move Shift Type Ace FeaturePrerequisites: ype Ace, Elemental ShiingDaily Every 5 levels gained, you may perorm this Feature another time pe r day.

    Target: Your Pokemons Move. Efect: Te Moves ype temporarily becomes t he ype you eel b ound to or that use.

    Move Sync Type Ace FeaturePrerequisites: ype Ace, Move ShiOne ime Use Only - You gain one additional use, per 10 levels gained.

    Target: A pokemons move. Efect: Move Sync takes approximately 5 hours to complete. Te targeted move is now permanentlythe type you eel bound to.

    Soulbound Type Ace FeaturePrerequisites: ype AceStatic

    Efect: When taking damage o your chosen type, treat yoursel as i you are Resistant.

    Advanced Feature

    Prerequisites:Ace rainer, 4 o the same ypePokemon Owned in Pokedex

    Bonus: +1 CON

    Base Features

    Type Training Type Ace FeatureStatic

    Trigger: Your chosen type Pokemon gains experience points. Efect: Each o your chosen typed Pokemon gains +30% the amount o experience they would g ainnormally.

    Improved Type Attacks Type Ace FeatureStatic

    Trigger: Your Pokemons chosen type damage dealing attack hits.

    Efect: When adding up damage dealt to the oe, add hal o your CON modier to the total.

    -Special- You may take ype Ace multiple times.Each time, you must choose dierent types.

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    UnderdogSuperior Typing Type Ace FeaturePrerequisites: ype Ace, ype SoulStatic

    Target: Your Pokemon o your chosen type. Efect: When your oe uses attacks o your chosen type they do not add SAB. When your oe usesMoves o your chosen type they cannot Critical Hit or kill your chosen typed pokemon with thoseMoves.

    Type Soul Type Ace FeaturePrerequisites: ype AceStatic

    Efect: You eel bound to that Elemental ype, but are not obligated to only use that type. You cansense Pokemon o that type nearby; 5-meters multiplied by your CON modier. You can also sense thatype in Movesets o pokemon; 5-meters multiplied by your CON modier.

    Type Connection Type Ace FeaturePrerequisite: ype Ace, ype SoulAt-Will

    Target: An indierent or hostile Wild Pokemon o your chosen type Efect: Roll 1d20 and add your CON modi er. I the result is 15 or higher, the pokemon be comes moreriendly. argets that were initially indierent may show interest in the trainer. argets that wereinitially hostile may still be wary, or may decide to ee, but will cease attacking. argets may becomehostile again i you attack it or its allies. You may target any single Pokemon with this eature only onceper day.

    With The Elements Type Ace FeaturePrerequisites: ype AceDaily

    Trigger: You start an encounter with wild pokemon. Efect: Roll 1d20 and add your CON mo dier. I the result is 15 or higher, i the area contains a wildPokemon o your chosen type, at least one wi ld Pokemon o that type appears in the current encounter

    Advanced Feature

    Prerequisites:Ace rainer, prevented 3Pokemon rom evolving

    Bonus: +1 CON

    Base Features

    Everstone Finder Underdog FeatureWeekly

    Target: Anywhere on a Route. Efect: Roll 1d20 and add your CON mo dier. I the result is above 15, you nd an Everstone.

    Hidden Strength Underdog FeatureDaily - Every 10 Levels gained, you may perorm this Feature another time pe r day.

    Target: Your Pokemon, which has at least one e volutionary stage remaining. Efect: Choose a Move o the same type as the arget that one o its evolved orms can learn natu-

    rally. Te arget may use that Move once. Tis may only apply to moves learned at X levels above thetargets level or lower where X is your CON modier doubled.

    Mechanic: Preventing a pokemon rom evolving is surprisingly simple or an Underdog.I the Pokemon is loyal to you, then it will stop itsel rom evolving i asked or commanded to, ori touched with an Everstone during evolution. Tis almost ne ver has an eect on the Pokemonsloyalty, though i you cant get it an Everstone aer several instances o attempted e volution, stoppingitsel rom evolving could become very straining.

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    Underdog Features

    Hidden Strength + Underdog FeaturePrerequisites: Underdog, Hidden StrengthDaily - Every 10 Levels gained, you may perorm this Feature another time per day.

    Target: Your Pokemon, which has at least one e volutionary stage remaining. Efect: Choose a Move that one o the argets evolved orms can learn naturally. Te arget may usethat move once. Tis may only apply to moves learned at X levels above the targets level or lower whereX is your CON modier. Tis Feature replaces Hidden Strength.

    Hidden Strength X Underdog Feature Prerequisites: Underdog, Hidden Strength+, 18 CON

    Daily - Every 8 Levels gained, you may perorm this Feature another time pe r day. Target: Your Pokemon, which has at least one e volutionary stage remaining. Efect: Choose a utor Move or Level Up Move that one o the argets evolved orms can learn. Tearget may use that move once. Tis may only apply to moves learned at X levels above the targets level

    or lower where X is your C ON modier doubled. Tis Feature replaces Hidden Strength+.

    Versatile Technique Underdog Feature Prerequisites: Underdog

    Static Target: Your Pokemon, which has at least one e volutionary stage remaining and whose

    evolved orms are o a dierent ype. Efect: Te arget may add SAB as i it were o a ype that one o its evolved orms has.

    Forceful Technique Underdog Feature Prerequisites: Underdog

    Static Target: Your rst or second-stage Pokemon. Efect: Te arget may add SAB as i it were 10 Levels higher. I the target is at level 91 or higher addone bonus SAB.

    Anything You Can Do Underdog FeaturePrerequisites: Underdog, 3 Underdog FeaturesDaily - Every 6 Levels gained, your may perorm this eature another time per day.

    Target: Your Pokemon, which has at least one e volutionary stage remaining andwhose evolved orms are o a dierent ype.

    Efect: Your CON modier h alved is X. For X rounds, the arget replaces one o its ypes with that oone o its evolved orms.

    Capable Underdog Feature Prerequisites: Underdog, 20 CON

    Static Target: Your rst or second-stage Pokemon. Efect: All o the argets existing numerical Capabilities are increased by 1. You may only apply thisFeature to one arget at a time. Changing what it is applied to costs a trainer action.

    Highly Capable Underdog Feature Prerequisites: Underdog, Capable

    Daily - Every 5 Levels gained, you may perorm this Feature another time pe r day. Target: Your Pokemon, which has at least two evolutionary stages remaining. Efect: Your CON modi er is X. For X minutes, all o the argets existing numerical Capabilities areincreased by 2.

    Incredibly Capable Underdog Feature Prerequisites: Underdog, Highly Capable

    Daily Target: Your Pokemon, which has at least one e volutionary stage remaining. Efect: Your CON modier h alved is X. For X minutes, the arget gains one o the Capabilities o oneo its evolved orms.

    Everstone Improvement Underdog Feature Prerequisites: Underdog, Everstone Finder

    Daily Target: An Everstone. Efect: Roll 1d20 and add your CON mo dier. I the result is above 20, designate a ype. From thenon, the arget, when held by a Pokemon o the desig nated ype that has at least one evolutionary stageremaining or is a rst-stage Pokemonthat cannot evolve, allows that Pokemon to roll 1 additional SABvalue.

    Everstone Perfection Underdog Feature Prerequisites: Underdog, Everstone Improvement, 22 CON, 6 Underdog Features

    Daily Target: An Everstone. Efect: Roll 1d20 and add your CON mo dier. I the result is above 20, designate an e volutionaryamily. From then on, when held by a Pokemon o the desig nated amily that has at least oneevolutionary stage remaining, the target acts as an Eviolite or that Pokemons two hig hest Stats.

    Champ In The Making Underdog FeaturePrerequisites: Underdog, has prevented the evolution o a Pokemon whose

    nal stage evolves at a minimum o Level 40 or higherDaily

    Target: A Pokemon with at least two evolutionary stages remaining,the last o which e volves at a minimum o Level 30 or higher.

    Efect: Choose one Stat. For one battle, the arget increases the chosen Stat by an amount equal to itsnal stages chosen Base Stat.

    The Bigger They Are Underdog Feature Prerequisites: Underdog

    Static Target: Your Pokemon when dea ling damage. Efect: For every evolutionary stage the arget is below the Pokemon receiving its damage, add yourCON modier to the damage beore applying Deense or Special Deenses.

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    Class Feature

    Prerequisites:13 CHA, 13 WIS

    Bonuses: +1 CHA +1 WISPenalties: -2 DEX

    Base Features

    Egg Factory Breeder FeatureStatic

    Efect: You may make up to 7 dierent Breeding Checks per day, and the check or Breeding is 35instead o 25. Subtract your CHA or WIS mod rom the breeding check. Your Pokemon must stillhave at least 4 hours together. You can identiy what pokemon will hatch rom an Egg.

    Natural Edge Breeder FeatureDaily

    Target: A hatching egg you own. Efect: Add hal o your CHA modier to any o the p okemons base stat and add hal o your WISmodier to any dierent base stat o the same pokemon. Tis becomes your pokemons new basestats. A Pokemon may only have one Natural Edge or Natural Edge + applied to it when it hatches.Tis bonus may not exceed +6 in either stat.

    Breeder Features

    Breed Breeder Feature Prerequisites: Breeder, 20 CHA, 18 WIS

    Daily Target: wo pokemon who are compatible or breeding. Efect: Give the targets at least 8 hours o time alone, they will be guaranteed to produce an egg.

    Egg Hatcher Breeder Feature Prerequisites: Breeder

    Static Target: Eggs in the possession o t he Breeder. Efect: Eggs hatch at o the rate they usually would.

    Egg Hatcher + Breeder Feature Prerequisites: Breeder, Egg Hatcher, 18 CHA

    Static Target: Eggs in the possession o t he Breeder. Efect: Eggs hatch at o the rate they usually would. Te Feature replaces Egg Hatcher.

    Head Start Breeder Feature Prerequisites: Breeder

    At-Will Target: A hatching egg. Efect: Roll 1d20 and add your Charisma mod. I the result is 15 or g reater, the Pokemon learns allmoves learned at or beore level X where X equals your Charisma mod.

    Home Cooking Breeder Feature Prerequisites: Breeder

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Efect: Roll 1d4 and add your WIS modi er. Te total represents the amount o ood portions youmake or humans and or Pokemon, eeding them or the whole day. Pokemon that eat your ood havetheir loyalty towards you slightly increased. You know what dietary needs a Pokemon has.

    Ill Take Good Care Of It Breeder Feature Prerequisites: Breeder, 20 CHA

    Daily Target: A non-hostile Female Wild Pokemon with eggs. Efect: Roll 1d100 and subtract your charisma modie r. I you rolled lower than the targets basecapture rate, you may receive an egg rom t he target Pokemon. Tis roll can be modie d by your GMdepending on its mood towards you. I you ail, the target may become hostile.

    Latent Potential Breeder Feature Prerequisites: Breeder, 18 WIS

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Target: A Pokemon who is leveling up to a level evenly divisible by 5. Efect: Roll 1d20 and add your Wisdom Modier. I the total exceeds 15, the pokemon learns a moverom its tutor list marked with an (N), or any move on its level-up list at a level lower than their currentlevel.

    Breeder

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    Litters Breeder Feature Prerequisites: Breeder, 17 WIS, a Pokemon who has helped to m ake at least 2 eggs

    Daily Target: Pokemon who are breeding. Efect: Roll 1d4. Te roll represents how many eggs are produced aer breeding i the breeding wassuccessul. Tis number may not be modied.

    Litters + Breeder Feature Prerequisites: Breeder, Litters, a Pokemon who has produced at least 3 eggs at once.

    Daily Target: Pokemon who are breeding. Efect: Roll 1d6 and add 1. Te roll represents how many eggs are produced aer breeding i th ebreeding was successul. Tis number may not be modied.

    Natural Edge + Breeder Feature Prerequisites: Breeder, 20 WIS, 22 CHA

    Daily Target: A hatching egg. Efect: Add your CHA modier to any o the Pokemons base stat and add your WIS modier to anydierent base stat o the same Pokemon. Tis becomes your Pokemons new base stats. A Pokemon mayonly have one Natural Edge or Natural Edge + applied to it when it hatches. Neither bonus may exceed+6. Tis Feature replaces Natural Edge.

    Natural Progression Breeder Feature Prerequisites: Breeder, 18 CHA

    Static Trigger: A pokemon you own levels up to a level evenly divisible by 5 Efect: Te target pokemon gains +1 to two dierent base stats. Te chosen stats must remain thesame each time this eature is applied, and the cumulative bonus cannot exceed the limit o your NaturalEdge/+ eatures. I this is used on a Pokemon with Natural Edge/+ applied, the same stats must bechosen and the combination o the two eats still may not exceed the limit. Tis eature is not retroactive.

    Never Would Have Happened Breeder Feature Prerequisites: Breeder, 8 Breeder Features

    Daily Target: 2 opposite gendered Pokemon who arent in the same egg g roup. Efect: Roll 1d20 and add your WIS and CHA modie rs. I the total is higher then 22, they are allowed

    to breed but must still make a Breeding Check to see i an egg is produced.

    Tender Loving Care Breeder Feature Prerequisites: Breeder

    Daily Every 10 levels gained, you may perorm this Feature another time pe r day. Target: A pokemon.

    Efect: Roll 1d20 and Add your WIS or CHA Modier. Heal the target this much HP. You may alsospend a use o this eature to heal a number o Pokemon equal to your WIS or CHA modier to their ullHP and cure them o any status aictions aer an 8 hour rest. Center Frequency moves are not restoredby ender Loving Care.

    Advanced Feature

    Prerequisites:Breeder, 17 WIS (1,250)

    Bonus: +1 WIS

    Base Features

    Berry Planter Botanist FeatureStatic

    Efect: You create a portable Planter, able to grow and produce plants which grow Apricorns orBerries. Plant an Apricorn or Berry into the Planter Extension, roll 1d4 and add 1. Te berr y plantwill produce Berries in that many days. Once ready to pick, roll 1d4 to determine how many Berriesgrow per plant. You may plant up to 4 Berries in your planter. You may not plant a h Berr y untilyou harvest Berries and make room or it.

    Healer Berry Search Botanist FeatureDaily - Every 10 levels gained, you may use this Feature another time per day.

    Target: A Route, or any wilderness area with plant lie. Efect: Roll 1d20 and add your WIS modi er. On a result o 15 or higher, you nd a berry. odetermine its type, roll 1d10. Te result is the number o the berry you nd in the berry index.

    Botanist

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    Botanist Features

    Altering Berry Search Botanist Feature Prerequisites: Botanist, our or more Berry Search eatures

    Daily - Every 10 levels gained, you may use this Feature another time per day. Target: A Route, or any wilderness area with plant lie. Efect: Roll 1d20 and add your WIS modi er, and choose a Pokemon that you own with a stat above20. On a result o 20 or hi gher, you nd a berry that lowers the stat you selected the Pokemon or.

    Berry Efficiency Botanist Feature Prerequisites: Botanist

    Static Efect: When using any given berr y, the target may not consume it i you choose, but still benets romits eect. Te second time the target benets rom the eects o the same berry, it is consumed as nor-mal. I applied to a reusable berry, this eature allows use o it twice in a day without becominguseless.

    Berry