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    PLANESCAPE RACIAL TABLES

    Taken from the Planewalker's Handbook, TSR2620

    1996, TSR, Inc. All rights reserved.

    Ability Requirements

    Str Dex Con Int Wis Cha

    Aasimar 8/18 5/18 5/18 11/18 11/18 13/18

    Bariaur

    Male 10/18 3/18 11/18 3/18 3/17 3/18Female 3/18 3/17 5/18 9/18 11/18 3/18

    Genasi

    Air 3/18 9/18 3/18 5/18 3/18 3/18

    Earth 9/18 3/18 9/18 3/18 3/18 3/18

    Fire 3/18 5/18 3/18 5/18 3/18 3/18

    Water 5/18 5/18 5/18 5/18 3/18 3/18

    Githzeri 3/18 7/18 3/18 9/18 3/18 3/18

    Modron 9/18 3/18 7/18 3/18 3/18 3/17

    Tiefling 3/18 7/18 3/18 9/18 3/18 9/18

    Ability Adjustments

    Str Dex Con Int Wis Cha

    Aasimar +1 -2 +1

    Bariaur

    Male +1 -1 +1 -1 Female -1 -1 +1 +1

    Genasi

    Air +1 +1 -1 -1

    Earth +1 +1 -1 -1

    Fire +1 -1

    Water +1 +1 -1 -1

    Githzeri -1 +1 +1 -1

    Modron +1 -1 +1 -1 +1 -1

    Tiefling -1 +1 -1 +1

    Age

    Starting Age Maximum Age Range

    Race Base Variable (Base+Variable)

    Aasimar 16 1d6 125+2d20

    Bariaur 18 2d6 100+3d10

    Genasi 20 1d10 120+6d10Githzeri 30 2d8 250+1d100

    Modron ??? ??? No limit

    Tiefling 17 2d4 100+1d100

    Aging Effects

    Middle Age* Old Age** Venerable***

    Race

    Aasimar 62 83 125

    Bariaur 50 67 100

    Genasi 60 80 120

    Githzeri 125 167 250

    Modron N/A N/A N/A

    Tiefling 50 67 100

    * -1 Str/Con; +1 Int/Wis** -2 Str/Dex, -1 Con; +1 Wis

    *** -1 Str/Dex/Con; +1 Int/Wis

    Average Height and Weight

    Height Weight

    Base Modifier Base Modifier

    Aasimar 61/60 2d10 140/90 5d10

    Bariaur 77/74 3d6 700/660 4d20

    Genasi

    Air 58/57 1d8 130/80 4d10

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    Earth 61/60 2d8 160/110 6d10

    Fire 60/59 1d10 150/100 4d10

    Water 60/59 1d10 150/100 5d10

    Githzeri 62/60 2d10 120/90 3d10

    Modron 72 N/A 500 N/A

    Tiefling 59/57 2d10 140/90 6d10

    Level Limits

    Fighter Ranger Paladin Wizard Cleric DruidThief Bard

    Aasimar* 14 14 14 14 12 15 15 9

    Bariaur 13 13(M) 13(M) 13(F) 13 13 N/A N/A

    Genasi

    Air 10 N/A N/A 15 15 N/A N/A N/A

    Earth 15 N/A 15 15 13 N/A N/A N/A

    Fire 14 N/A N/A 16 N/A N/A N/A N/A

    Water 12 N/A N/A 15 14 N/A 15 12

    Githzeri 9 N/A N/A 12 N/A N/A 15 N/A

    Modron 15 N/A N/A 12 N/A N/A N/A N/A

    Tiefling* 12 11 N/A 14 10 N/A 15 15

    * Single-classed members of these races can rise 2 levels above the stated

    maximums.

    Racial Adjustments For Thieves

    PP OL F/RT MS HS DT CW RL

    Aasimar +10% +5% +10% +5%

    Genasi

    Water +5% +10%

    Githzeri

    Tiefling +5% +10% +10% +5%

    Tiefling Options

    Because of their varied backgrounds, tiefling appearance can be quite

    varied. It is also possible, and even likely that not all tieflings will

    have the same innate powers. Because of this, the following two tables

    were created to add variety to tieflings, and should be used at the time

    of character creation.

    The tiefling ability table should be rolled on five times, the resultsused in place of the standard infravision, darkness, 15' radius ability,

    and resistances to cold, fire, electricity and poison. Note, however, that

    all of these abilities occur on the table.

    Tiefling Appearance

    01-04 Small horns on forehead

    05-06 Small horns on temples

    07 Single horn on forehead

    08-09 Long, thin face

    10 Fangs in mouth

    11 All teeth are pointed

    12 Forked tongue

    13-14 Pointed ears

    15 Fan-like ears

    16 Extremely long nose17 Very small (almost unnoticeable) nose

    18 Extremely long eyelashes

    19-21 Red eyes

    22-23 Black eyes

    24 Feline eyes

    25-26 Extremely deep-set eyes

    27-28 Green hair

    29-30 Blue hair

    31 Multi-colored hair

    32-33 Six fingers (including thumb)

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    34-35 Three fingers (including thumb)

    36-37 Black fingernails

    38-39 Red fingernails

    40-41 Fingers one inch longer than normal

    42 Arms six inches longer than normal

    43 Legs six inches longer than normal

    44-46 Horse-like legs

    47-49 Goat-like legs

    50-52 Goat-like hooves53-55 Long, thin tail

    56-57 Horse-like tail

    58-59 Lizardlike tail

    60-62 Spiny ridge on back

    63-65 Spiny ridges all over body

    66-68 Hairless body

    69-71 Body covered in short fur or long hair

    72-73 Body covered in striped markings

    74-75 Extremely greasy skin

    76-80 Scaly skin

    81-83 Leathery skin

    84 Small feathers rather than hair on 10-100% of body

    85 Green-tinted skin

    86 Blue-tinted skin

    87 Red-tinted skin88-89 Special side effect (roll on table below)

    90-94 Roll twice again, ignoring rolls above 89

    95-00 Roll three times again, ignoring rolls above 89

    Tiefling special side effects

    01-10 Ashy odor surrounds body

    11-15 Sulfurous odor surrounds body

    16-20 Rotting odor surrounds body

    20-25 Skin exudes ashy grit

    26-30 Body casts no shadow

    31-33 Body has no reflection in mirror

    34-40 Susceptible to spells such as spirit wrack and cacofiend

    41-45 Tanar'ri react toward tiefling as though baatezu

    46-50 Baatezu react toward tiefling as though tanar'ri

    51-60 Presence causes unease in animals61-65 Presence causes unease in NPCs. Reactions at -4

    66-70 Prolonged touch withers normal plants

    71-75 Fingers treated as claws (1d4/1d3 damage)

    76-80 Touch inflicts 1 point of damage due to high body heat

    81-85 Touch inflicts 1 point of damage due to cold body temperature

    86-90 Odd skin composition results in base AC of 1d6+3

    91 Cannot reproduce

    92 Holy water inflicts 1d6 damage

    93 Exposure to direct sunlight inflicts 1 point of damage per round

    94 Cannot enter "holy" areas

    95 Harmed only by magical or silver weapons

    96-00 Intuitively can speak the language of one fiendish race

    Tiefling Abilities

    01-03 blurone time per day

    04-06 charm person one time per day

    07-09 chill touch one time per day

    10-12 comprehend languages one time per day

    13-15 darkness, 10' radius once per day

    16-18 detect good/evil two times per day

    19-21 detect magic three times per day

    22-24 ESP one time per day

    25-27 invisibilitytwo times per week

    28-30 know alignment one time per day

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    31-33 mirror image one time per day

    34-36 misdirection one time per day

    37-39 pyrotechnics three times per week

    40-42 suggestion one time per week

    43-45 summon swarm one time per week

    46-48 vampiric touch one time per week

    49-51 whispering windone time per day

    52-55 half damage from fire

    56-59 half damage from cold60-63 half damage from electricity

    64-67 half damage from acid

    68-75 infravision 60'

    76-79 +2 saving throw vs. fire

    80-83 +2 saving throw vs. electricity

    84-87 +2 saving throw vs. poison

    88-91 +2 saving throw vs. cold

    92-95 +2 saving throw vs. acid

    96 +2 saving throw vs. petrification/polymorph and paralysis

    97 +2 saving throw vs. rod/staff/wand

    98 +2 saving throw vs. spells

    99 Roll twice, ignoring results over 95

    00 Roll three times, ignoring results over 95