physically digital, digitally physical

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Leonardo Physically Digital, Digitally Physical Author(s): Marcus Neustetter and Nathaniel Stern Source: Leonardo, Vol. 38, No. 3 (2005), p. 181 Published by: The MIT Press Stable URL: http://www.jstor.org/stable/1577750 . Accessed: 12/06/2014 23:13 Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at . http://www.jstor.org/page/info/about/policies/terms.jsp . JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact [email protected]. . The MIT Press and Leonardo are collaborating with JSTOR to digitize, preserve and extend access to Leonardo. http://www.jstor.org This content downloaded from 62.122.79.47 on Thu, 12 Jun 2014 23:13:12 PM All use subject to JSTOR Terms and Conditions

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Page 1: Physically Digital, Digitally Physical

Leonardo

Physically Digital, Digitally PhysicalAuthor(s): Marcus Neustetter and Nathaniel SternSource: Leonardo, Vol. 38, No. 3 (2005), p. 181Published by: The MIT PressStable URL: http://www.jstor.org/stable/1577750 .

Accessed: 12/06/2014 23:13

Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at .http://www.jstor.org/page/info/about/policies/terms.jsp

.JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range ofcontent in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new formsof scholarship. For more information about JSTOR, please contact [email protected].

.

The MIT Press and Leonardo are collaborating with JSTOR to digitize, preserve and extend access toLeonardo.

http://www.jstor.org

This content downloaded from 62.122.79.47 on Thu, 12 Jun 2014 23:13:12 PMAll use subject to JSTOR Terms and Conditions

Page 2: Physically Digital, Digitally Physical

PHYSICALLY DIGITAL, DIGITALLY PHYSICAL Marcus Neustetter, P.O. Box 511, Mon- deor 2110, Johannesburg, South Africa. E-mail: <[email protected]>.

Nathaniel Stern, P.O. Box 511, Mon- deor 2110, Johannesburg, South Africa. E-mail: <[email protected]>.

Received 19June 2004. Accepted for publication by Roger F Malina.

As new media artists living in South Africa, we are continually confronted with issues of accessibility and under- standing, as well as our own keen senses of social relevance and human, not digital, communication systems.

The GetAway Experiment (Fig. la), first realized just outside of Johannesburg, South Africa, as one iteration of an on- going project, was our attempt at using traditionally inspired methods of col- lage and frottage ironically to explore textured, off-screen re-presentations of data, images and human communica- tion. In this body of work, which began as zeroes and ones and ended up as large-scale works on paper, we placed

emphasis on complexities that the computer does not understand: metaphor, physicality and dialogue.

Marcus Neustetter's digitalfrottage (Fig. lb), inspired by the surrealist process of frottage, "got away" by using analogical methods of screen capture. In two of his processes, Neustetter

photocopied and scanned animations and abstract icons directly off his laptop screen. In the final process, he used his laptop as an enlarger in the darkroom, placing photo emulsion paper straight onto the screen. The results, printed out as 1-square-meter photographic prints, are abstract, evocative images, capturing movement over time on the virtual screen. In the installation, this movement evoked the space of a digital Rothko.

In Stern's serialfaces-the scientist series (Fig. ic), he used his computer to remove data from iconic images of scientists and philosophers. The result- ing patterns were blown up and used as guidelines to re-texture the images out of other media as layered collages. Each viewer's bodily presence and movement plays a major role in his or her engage- ment with the artworks and gallery

setting. The closer one is to any piece, the more texture is made visible; the farther away, the more complete the image. The work addresses computer processes themselves; no matter how complex our image manipulation and filtering systems, a computer does not see texture and cannot understand or recognize representation; only human understanding can reveal to us, for example, the face of Maya Lin, archi- tect of the Vietnam War memorial.

In addition, Neustetter and Stern's site-specific collaborations use the more traditional methods of tracing, rubbing and collaging in order to cap- ture technological remnants. The "dead media" of the floppy disc and drive became paintbrushes, stamps, traces of themselves.

The GetAway Experiments will continue as a second exhibition at Franchise (inJohannesburg, opening 22 April 2005) and a web site commissioned by turbulence.org and the Greenwall Foundation (launching mid-January 2005). These will explore sending signs, bodies and objects through "the cru- cible of The Digital," asking us to "look again."

Fig. 1. (a) Marcus Neustetter and Nathaniel Stern, unnumbered GetAway Experiment, mixed media on paper, 2004. (? Marcus Neustetter and Nathaniel Stern) (b) Marcus Neustetter, digitalfrottage PhotopaperOO1, laptop screen exposed to photo paper, durst lambda print, 1 x 1 m (edition of 10), 2004. (? Marcus Neustetter) (c) Nathaniel Stern, Six Easy Pieces (Richard Feynman), paper, 800 x 900 mm, 2004. (? Nathaniel Stern)

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LEONARDO, Vol. 38, No. 3, pp. 18181-183, 2005 ?2005 ISAST

This content downloaded from 62.122.79.47 on Thu, 12 Jun 2014 23:13:12 PMAll use subject to JSTOR Terms and Conditions