pervasive games 101 @ /dev/haag

47
Pervasive Games 101 Kars Alfrink (Hubbub) /dev/haag – Den Haag

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Slides for a introductory talk on pervasive games. This was delivered at /dev/haag on September 28, 2012. It is aimed at people with a general games or interactive background and provides a little theoretical grounding and a lot of practical advice drawn from the work done at Hubbub. For image credits and references please use the links in the bottom left corner of each slide. (A Dutch language version of this talk was delivered at the Dutch Game Garden, earlier this year.)

TRANSCRIPT

Page 1: Pervasive Games 101 @ /dev/haag

Pervasive Games 101

Kars Alfrink (Hubbub)/dev/haag – Den Haag

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0. for starters…

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examples:

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Beestenbende

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http://hbbb.nl/3r

Code 4

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http://hbbb.nl/2j

Change Your World

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http://hbbb.nl/9m

rituals

http://hbbb.nl/9n

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http://hbbb.nl/9o

do work

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http://hbbb.nl/7y

gameful

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http://hbbb.nl/9p

~10 years

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http://hbbb.nl/9q

execution

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1. what it is…

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spreading widely throughout an area or a group of people

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from Latin pervas-

‘passed through’

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http://hbbb.nl/9c

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time

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http://hbbb.nl/9d

T.A.G.

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space

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Bocce Dri!

http://hbbb.nl/9r

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players

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http://hbbb.nl/9e

Cruel 2B Kind

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http://hbbb.nl/9s

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2. making.

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tips…

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http://hbbb.nl/9t

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http://hbbb.nl/3r

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http://hbbb.nl/3r

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http://hbbb.nl/9u

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http://hbbb.nl/9u

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http://hbbb.nl/9u

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http://hbbb.nl/9u

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http://hbbb.nl/9u

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http://hbbb.nl/3r

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http://hbbb.nl/9v

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http://hbbb.nl/9v

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3. more, please:

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http://hbbb.nl/9w

data

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http://hbbb.nl/9x

folk games

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http://hbbb.nl/9y

sports

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thanks!@kaeru (me) @whatsthehubbub (studio)

whatsthehubbub.nl

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